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Fandom Sᴛᴏʀɪᴇs ғʀᴏᴍ ᴛʜᴇ sʟᴜᴍs - Sᴛʀᴇᴇᴛs ᴏғ Pᴀɴᴇᴍ Lᴏʀᴇ

RabbitsWarren

Your local trans writer femboy.

Tʜᴇ Sᴛʀᴇᴇᴛs ᴏғ Pᴀɴᴇᴍ
- Pʀᴏɢʀᴇssɪᴏɴ -

We have a yearly thread each dedicated to one year in the roleplay. The Roleplay is more focused on building towards a slow burn revolution. Each in-game year will start in the setting of January, for Games prep and people to get to know new characters and make connections. Then, the GameMakers and officials would start the reaping throughout the Districts, all tributes are reaped and given 24hrs to prepare before being shipped on a bullet train to the Capitol. Then, they go through the Victory Parade while Capitol things are still happening.

This is a world that can revolve around many different scenes at once. While a Tribute is on the chariot, A Capitol Stylist might be crying their eyes out to their best friend about their lack of sponsors and someone, somewhere fighting for revolution might be dead. After that, Training Center Employees and Mentors will teach tributes before heading to Private Sessions. GameMakers will observe and rate Tributes to give them real, concrete and broadcasted scores after the sessions are done. After that, the Head Games Announcer will interview all the tributes on live television. Then, finally, the tributes will experience the arena and one will emerge a Victor. The new Victor then gets to tour the Capitol and Districts before deciding what to do with the life they've won back.


- Tʜᴇ Wᴏʀʟᴅ -

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Tʜᴇ Sᴛʀᴇᴇᴛs ᴏғ Pᴀɴᴇᴍ
- Tʜᴇ Dɪsᴛʀɪᴄᴛs -

written in collaboration with @Spudbob

Nestled deep in the heart of the Rocky Mountains lies the Capitol, where the politics of Panem is ran with an iron fist. It is very wealthy and in high social standing, even among the local districts. Weather is controlled as tightly as its people, resulting in a comfortable 80° year round, despite the altitude. The currency of Panem is the Panemian dollar.

District 1, home of Luxury Items, is just East of the Capitol. Resting on the foothills of the Rockies, it holds high loyalty to the Capitol and shares in it's social and economic status. The weather is nice, though not as controlled as the Capitol, and winters can be fairly chilly compared to the dry, balmy summers. This District has the highest economic growth out of all the Districts, and because of that, people generally live in poor or somewhat stable situations.

District 2 is the home of masonry, construction, and building supplies. It also acts as the training center and hub for the Peacekeepers, though not many know and the Keepers themselves aren't allowed to speak of it. Located just North of the Capitol in the Rockies, D2 mines the mountains for precious ore and supplies for building, and is the coldest of the Career districts. Snow is expected every year, as is rain. The forested northwest corner is where the Peacekeeper and Combat Officer training grounds lie, and temperature can vary wildly.

To the south of the Capitol lies the small District 3. Its warm valleys are rich in Silicon, which helps to make computers. People here are relatively smarter than the other districts, but have a lower societal status, despite often carrying a high economical importance.

The farthest south and warmest district is District 4, where the doubled coastline results in many varied seafoods and fishing, as well as swimming and boating skills. This district is commonly hit by Hurricanes and Tsunamis, but they proclaim it has made their Tributes stronger.
During the wet winter season, where many of the other districts get snow is Monsoon Season for D4, where weeks go by with drenching downpours without seeing the sun.

District 5 lies to the north east of D1, and supplies power to all the major districts through multiple methods. The warm summers and open fields lend themselves to wind turbines and Solar Panels, whilst the rivers from the mountains make perfect points for much tougher and more reliable dams. Coal plants on the Eastern border are supplied from D12 to supplement natural power. D5 does deal with tornadoes and blizzards every now and then, and a hastened repair of power producers is essential. Much like D3, citizens often are of a high economical status but lower-middle social class.

Often called "The Gate to the Capitol", District 6 is the central transportation hub of Panem. It controls the major Train stations between Districts, as well as being the one last District many travel to before the Capitol. Weather is balmy, with a few snow flurries once a year, but no major weather reports. Citizens retain a middle-class economic and social standing.

To the Northwest lies District 7, hoke of the untamed wilds. Temperatures drop drastically during the winters of the mountain forests, and animals are a constant threat. Citizens often have a low social status and low economic status, and the cold, bitter winter Blizzards can be harsh.

District 8 lies in the east, just touching the Appalachian Mountains on its border. It's renowned for it's cloth and textiles it makes from it and D11's shared Cotton fields. Societal and economical status is rather high for the outlying districts, due to it's high quality output and rumors that they have spawned many Stylists for the Games since its inception.

The golden fields of District 9 take up what was once the Great Plains, and use their farming skills for grains such as corn, soy, tessera, barley, and wheat. The winters can get exceptionally cold in the north, and farmers have to be knowledgeable to prevent frost killing off plants early before harvesting. The population is often well-versed in weather patterns as a result, despite their low economic and social statuses.

The wide fields stretch down into District 10, where Livestock and Ranches reign supreme. Weather is generally warm year-round, and grass is plentiful for cud. The middle societal and low economic population is known to have a way with animals of all shapes and sizes, and they hold individual freedoms very highly. Value-focused, they provide wool to nearby District 8 and meats to the Country.

District 11 is the largest district, and one of the poorest. Their main business is agriculture, which they flaunt with extra fruits, plants, vegetables, and even some grains. Since D9 makes the lion's share of grain for the country, their grain export is relatively large. It has the widest variation in temperatures, from the warm cotton and tobacco rich south to the cold snap blueberry and honey-focused north.

District 12 is often forgotten as a District. It lies in the north east, at the top of a mountain range. Rich in coal, it provides D5 with fuel for their power plants, but as it has very little exports otherwise, the people there have a low social and economic status, and winters are especially Harsh as the mountains hold the cold and make small flurries into blizzards.

The mysterious ruins of District 13 lie in the farthest reaches from the Capitol, and is a smoldering wreck. It was destroyed during the First Rebellion, and is strictly off-limits to visit. Nobody knows what services it once rendered to the Capitol, and anyone who has attempted to solve it has mysteriously disappeared. The Land is often described as a ''Nuclear Winter'', and nobody knows what the weather is really like.

Some Districts treat their Reapings differently than others. This splits the Districts into Career Districts and Non-Career Districts.

Districts 1, 2, and 4 are all Career Districts. This means that interested aspiring children may enter an academy program as an alternative to traditional school in order to train until the year they are 18 years of age. In this academy, children are trained to not only lethally kill, but also survive. The goal of the academies is to eliminate the high population count so that only interested children are then narrowed down further to the two best competitors. The two eighteen year olds with the highest scores are chosen as Tributes, with their scores compared all over the District. Sometimes, kids get enrolled in the wrong programs, and occasionally, will claim that they never had high enough scores to be chosen as Tribute.

The other Districts are Non-Careers Districts. This means, they offer Tesserae to their public and draw their tributes through a Reaping Lottery. In non-Career Districts, but mostly 10, 11, and 12, where poverty is the most extreme, families that are struggling to feed their children may sign up for the Tesserae. Each child may enter their name into the reaping once more per member of their family in order to obtain a month's worth of extra rations per entry from the Capitol each year. This ties into their Reaping Lottery. The Lottery is set up that all children 12-18 get their name put into a digital bowl once per year that they are eligible. (So, if you've been eligible for two years, your name will be in there twice.) However, taking Tesserae from the Capitol puts your name in the bowl more times.

Within the Peacekeeper ranks lies a special squad, clad in light-absorbing black cloth instead of the pristine white uniforms of the standard Peacekeeper.
This squad, known officially as C-00 (Squad Zero of the Capitol) but christened with the nickname 'The Grim Reapers', are often regarded as rumors or myths, a mysterious squad whose only job is track down Tributes that escape or flee the Games or Reapings.
Some regard it as fake, rumors and gossip used to spread fear and prevent tributes from running, but they are very much real and very effective

Their members consist of 5-10 elite hunters who come from the Districts. Some of them are former victors that decried their Mentorship duties, others Career Tributes that didn't get into the Games. Their tasking is to capture any rogue Tribute or potential tribute that doesn't attend the Reapings or escapes from the Games somehow. To add to their secrecy, only a few higher-ranking politicians know that they're real. The President for one, but also the Head Gamemaker. Their existence otherwise is rumored, but not confirmed. The Grim Reapers are loosely tied into the Capitol Peacekeeper Batallion, but they are largely seperate from Peacekeeper and documentation and rules that come with it.

They are one of the few squads allowed to choose their own weapons over the standard-issue rifles, and specialize in nonlethal capture. They are master trackers and hunters, adept at traversing wilderness in the pursuit of prey. Their secondary tasking is guarding the Arena during the games, and preventing escape. Only 1 tribute has ever successfully escaped, though they were later hunted down and killed by the Grim Reapers. Squad C-01 is the Presidential Detail/Secret Service and C-02-10 is for the other higher ups, with C-11 being standard Capitol Patrol.

Members of the Grim Reapers eschew their names during their service, becoming Reaper 00-X, with their number aligning with their rank within the Squad. 00-1 is the leader/Captain, whilst 00-10 is the newest member. Age does not correlate to rank, as an 18-year old 00-1 would outrank a 36-year old 00-3, though the elder's input may be highly valued.

The Reapers do not always work as a team, some going off alone and others working in pairs, or groups of 3-5. Common pairings is one skilled fighter to one skilled tracker, with ranged weaponry specialist as a 3rd member if needed.
Reapers are not labelled KIA if they die in pursuit of Prey, instead their name is added to the ranks of a random Peacekeeper unit and covered up while a new Reaper is chosen. New recruits are typically chosen from exceptionally skilled Peacekeepers and Career Tributes when young, and a typical time in service is 5 years. Rarer still are Victor Reapers, who have won games but refuse to become Mentors, enlisting with the Reapers to stay in the Capitol.


- Tʜᴇ Cᴀᴘɪᴛᴏʟ -

"Quit being such a wallflower and say hello." Morgan Morrow, a man you recognized from his silvery hair with only small specks of color within, led you away from the outskirts of the party. The soft, elegant music that echoed through his backyard charmed you almost as much as the goofy, laughing smile on his face. It felt nice to see him smile. The first party since his wife's death continued to be a success throughout the night. The lights that kept the backyard lit refused to block out the beautiful stars and moon overhead, though the stars hid behind a curtain of diminutive smog. Everyone gathered to celebrate the announcement of the new Hunger Games Tributes, and they spoke in hushed voices about who to bet on who based on what they saw from The Reaping footage.

"Pay no attention to that. We get enough of the Games when the Tributes arrive." Morgan murmured, finishing off a small glass of some fizzy drink you've tried once or twice. If you remember right, it tasted like roses, honey, and lavender. "For tonight, focus on the beautiful decorations and wonderful food. Make friends. Did you know some of the Cabinet is here tonight? I invited them. Mingle a bit." He encouraged you before approaching the two he could see. Ansel Kramer, the Head of the Department of Interior, continued to speak to the District Four Mentor, Orson Varrde, and not too far away, speaking to his wife, Charlotte, stood Seneca Arviox. Morgan pulled them all into a conversation effortlessly, getting laughs and smiles even though the Mentor seemed odd in placement compared to the rest. Maybe he did have a good idea when he made a show of speaking to everyone.

-

"No, I did not use your hydroxide, Sibyl." Cuvier interrupted the medic before she could finish her words. He adjusts his glasses and checks his watch, a clear sign that he wants to flee according to all of those tabloid magazines. He passes through the Training Center Medical Ward, just on the way back to the Game Room so he could watch footage like he always did late at night. Who cares about attending Morgan's stupid parties, anyway? He scuffs his feet on the tile floor as he walks which created an echo of muffled footsteps through the mostly empty room..

"You could at least order me more! Cuvier, I
know you stole over three gallons of it." Sibyl raised her voice, which for her, only meant normal volume. She hushed immediately when he stopped walking, and her breath hitched in her throat as she pushed herself up against the genetics machine at her side. It hummed while it continued to run in sleep mode. She just finished her day's worth of edits on others, and then she set to work on her own genetic issues that slowly tore her apart. She only finished cleaning up a moment ago. Now, she faced her chance to talk to him, but he seemed so threatening like this. How do you confront someone on something that serious?

"I'll order you more. I didn't take it though." Cuvier said, but he never turned around to face her. He just kept staring forward, eyes on some unseen goal. Sibyl's shoulders settled back into place as he vanished up the stairs and out of the ward. Her hands shook as she gripped the linoleum counter next to the chair for the patient, and tried to steady her mind.

-

Meanwhile, a person in a back alley accepts a package, and Latin slides between the lips of two comrades. The large, abandoned buildings stretch for miles in all directions, which made the trade much easier to make than in the cleaner parts of the city. Aeron felt grateful that this particular patron agreed to come out this far, because most Capitol informants refused to pass the lines that separated the Capitol from the Slums.

"Spread ei favent," The short person receiving the package whispered, and the person handing them the package repeated the same. Both parties placed their four fingers across their mouth for a few seconds before continuing. Aeron placed their hands on the top of the package and opened it up just to find new copies of Aldous Huxley's
Brave New World. Aeron put the books away into their backpack and pressed Panemian dollars into the hands of the receiver. A new informant and link to more illegal material was just what they wanted. They repeated the mantra to their accomplice, and they scrambled back onto the cold, dark streets of Panem in search of another deal.


The Business District of the Capitol is divided into two parts, the first being the one up against the edge of the city connected to the biggest electricity distribution facility that comes out of District Three to the whole Capitol. There are smaller, more compact power plants in this part, too, to keep up for the Capitol’s expansions as it builds outward. The second part of it is the lawyer side of the business districts, filled with offices where business papers are stored and people and interviewed, hired, and fired.
The Justice District is a Head Executioner’s playground, and it sits in the middle of the Capitol with its epicenter being the Justice Department. The Justice Department is a large, looming building of jailing underground, courtrooms and offices above ground. Of course, more things happen beneath the surface floor that few people know about and even fewer talked about.

The Elite District is the housing and residential sector for the Capitol’s socially elite. Most of Panem’s most prominent sponsors live here and throw lavish parties both before, after, and during the games for the Tributes, Victors, and GameMakers, respectively, with some of the parties in-between. Most people have to have authorization from an Elite resident in order to enter the sector without a lot of issue. GameMakers, Established Stylists, Politicians, Judges, and Justice Center employees as well as celebrities tend to live here.
The Residential District is divided into three parts, a low, medium, and high income housing. Keep in mind, this is both better than slum living and worse than elite housing. Houses range from simple apartments to large town homes and regular big houses. Anyone among normal Capitol citizens, including Mentors retiring to the Capitol, lawyers, factory workers, journalists, news casters, PeaceKeepers and more live here. This is the second largest sector in the Capitol second only to the Slums.

The Cabinet District is at the very North of the Capitol, filled with only the personal housing of President Snow’s Cabinet and President Snow himself. You may not enter this community without PeaceKeeper escort if you do not live here, and even that must be approved by a higher authority. The community is over-priced, large, and gaudy.
The Shopping District is scattered around the south edge of the Capitol, working its way up through the center. This place is simply full of large shops, malls, restaurants, salons, spas, and any other retail or service opportunity available to Capitol Citizens. In addition to that, this area also offers parks, community centers, libraries, and more.(edited)

The general Capitol citizen hates the Capitol Slums unless they live there. The slums are located in the west side of the Capitol, covering over a fourth of the available area in high-rise buildings for the lowest income housing. Known as ‘The Bruise of the Capitol’ in hushed circles. No one likes to talk about the Slums, and you’ll be avoided like the plague should you mention them in public outside the section itself. Inside of it is a complex layout of sanctuaries for the Celestians, a group of religious fanatics based around old, banned literature often known only as ‘the Occult’ by Capitol citizens that know nothing about it other than to avoid it like the plague. The mention of it is fine, as people often talk about how “odd” the community is and detest them. Claiming allegiance with them, however… Since the religion focuses on the production and distribution of banned materials as part of one of its core beliefs that will get you killed for treason.


- Tʜᴇ Tʀᴀɪɴɪɴɢ Cᴇɴᴛᴇʀ -
The Training Center is a massive skyscraper with a humongous reputation.
It has several basements, with B1 being the normal Training Center Rooms meant for Tributes to Practice, and then B2 is a Training Center Room made for the exclusive Private Sessions. Below that, in B3, is a floor dedicated to a Medical Ward and staff breakrooms, storage rooms, or rooms where GameMakers can practice different strategies on building digital arenas. The last basement floor is B4, which is the Game Floor. In here is the room where it happens, a big room full of seats for GameMakers and a large, touch-screen map of the current arena as well as dozens of other cameras, screens, and resources. This is where the Games are held.
The lobby floor is nothing but a common Cafeteria for staff and Tributes, as well as the Welcome Center, and the next four floors are nothing but Staff living quarters. Then, starting on floor 6, all the way up to floor 18, is a floor made for each District's tributes to stay in. The roof is cold and harsh, but it has pretty garden boxes.

- Tʜᴇ Jᴜsᴛɪᴄᴇ Cᴇɴᴛᴇʀ -
The Justice Center is a building that, on the outside, looks small compared to its actuality. The building actually spans over fifty floors underground of rooms to keep prisoners, torture rooms for Executioners and PeaceKeepers, Execution Rooms, and more. The main lobby floor is nothing but paperwork and court rooms, designed to be a pretty painting to distract anyone that entered the building. Beneath the lobby floor, though, things get dangerous. Generally, only staff, Cabinet, the President, and PeaceKeepers can get below the lobby floor unless you never intend to come back.


- Tʜᴇ Cᴇʟᴇsᴛɪᴀɴs -

"Come, sit child. Listen to Her as She tells you a story." The woman leads you through a place hidden from view in the back of the Capitol. The small, compact church with its giant, stained glass windows welcomes you with open arms. The windows depict several different scenes, such as one with a large woman offering gifts to the wildlife and giving them praise, and in another, the same woman, made of crystals just as her animal friends were, presents a wounded man a book that healed him. Many of these scenes fill the room, but the woman with the hair that almost doubled her size around her head welcomes you forward.

"Our God Celese smiles upon all, my friend. She'll heal you, you need not worship Her to feel Her grace." Providence clasps her hands together and celebrates as she sits you down on one of the pews. She sits down beside you as her eloquent hands present to you a small box, and she opens it to reveal a small, smudged bottle of clear, brown liquid. "Close your eyes. Drink and let Her heal. Drink and listen to Her tale." As you close your eyes and drink some from the open bottle she hands you, your body fills with a warm, comforting spray. In the distance, you can hear the woman's warm, soft tone leading you on a journey.



Celestians are a group of religious fanatics based around old, banned literature that stay in abandoned buildings in the slums like sanctuaries. They are often known only as ‘the Occult’ by Capitol citizens that know nothing about it other than to avoid it like the plague. The mention of it is fine, as people often talk about how “odd” the community is and detest them. Claiming allegiance with them, however… Since the religion focuses on the production and distribution of banned materials as part of one of its core beliefs that will get you killed for treason.

Traditional Celestian communities consist of a large community building like a boarding house in which many families live together with each member of their community filling certain roles. They don’t force anyone into the roles, and rather let them chose themselves. The quality of life is generally decent, but poor. It’s more of a loving and supportive environment than it is fiscally or physically supportive. The buildings are often run down theatres, hotels, boarding houses, and more that have been abandoned due to the slums growing during the religion’s hayday before it was outlawed. These buildings are all now owned by the Capitol, but because they’re believed to be abandoned, nothing stirs to churn everyone inside of the buildings out. One community, at minimum, traditionally has a medium, a prophet, a medic, a distributor, a counselor, a writer, and a historian. Some people have taken on several roles because of the lack of people due to the executions after the outlawing of the religion.

President Snow outlawed the religion because of their organized revolt against a Capitol Justice building just before the 25th Annual Hunger Games because they believed the Quarter Quell’s yearly rule of only siblings being reaped was too extreme. They tried to organize a revolt, and take down the Capitol. It obviously didn’t work. Traditional Celestians still believe in this dream.

However, the vast majority of Celestians since Seneca was put into office, have began to refuse to gain more tattoos or let their children get more in order to avoid more chance of detection. Some have went to court, getting official paperwork to renounce the religion so that they can move out of the slums and start a safer life. Sometimes it’s because they actually miss the religion, sometimes it’s because they just want to try and blend in on society. But still, a piece of paper could only do so much. If someone heard you speaking Latin, saw the tattoos on your body that you continued to gain throughout your life starting at the age of sixteen, caught you distributing a copy of 1984, or heard you curse the being Celese in your woes, they would report you and a home raid execution only lied a day away. Commonly, a lot of the people in those communities are trying to distance themselves in order to avoid being associated with a flashing target.

In addition to all of this, Traditional Celestians believe in an heir to Celese's power would be born of two women and that they would grow up in a world that wanted to murder them. It is said in an old book that the heir to her power would deny their homeland and flee from their destiny before returning back to lead them in a revolution to free their people from their newly found oppressors. Currently, that bill fits Ciccro Jenkins, and the Celestians are eager to make him their rebel leader. Unfortunately, however, he left his home and denies his religion to make a living at the Training Center.

Traditional Celestians undergo a ritual for their children when they turn sixteen. At the age of sixteen, the child is showered in blood so they can be reborn, and at this time if they so choose, the child may choose a new name for themselves if they dislike their old one as a symbol of the new life that they now may lead. (This doesn't mean they cannot change it again, or before.) Then, after, they get their first two tattoos. On the left shoulder, a symbol of their most prominent vice they struggled with throughout their childhood is tattooed. On the right shoulder, they are tattooed with a symbol of their most prominent virtue. Then, they are considered a young adult and can make a few big decisions themselves, such as looking into career paths, getting part time jobs, and learning other responsibilities.

Traditional Celestian marriage consists of a large party where the two engaged people prove their devotion to one another by a contest of their own choice. If you feel like you are good at writing, for example, perhaps you would compose a book of poetry about your beloved and read it to them. However, the possibilities are generally endless as long as it shows your devotion to your partner. In addition, Celestians may marry more than one person, but everyone in the marriage must consent to the addition into the marriage, and the ceremony commences again. This time, however, every participant must prove their devotion for all the other participants and so on.

Families in Traditional Celestian communities are more found-family types than traditional archetypes. Some people choose to call each other family roles such as father, mother, etc., while others simply live together and call themselves family. The structure of a Traditional Celestian household is very loose and customizable. If you love someone, generally you ask them to join your family. It's an extreme honor to be welcomed into a Celestian family from the outside, but because so many in the Capitol despise it, many do not see it that way. In addition, most Traditional Celestians can speak Latin, but a lot of them are falling out of practice. When greeting each other where they won't be attacked for it, they will initially greet each other with, "Spread ei favent," which means, "Spread Her favor."


- Kɴᴏᴡɴ Cᴇʟᴇsᴛɪᴀɴ Cᴏᴍᴍᴜɴɪᴛɪᴇs -
- Dᴜ̈sᴛᴇʀʜᴀᴜs Cᴏᴍᴍᴜɴɪᴛʏ Tʜᴇᴀᴛʀᴇ ᴀɴᴅ Hᴏᴛᴇʟ -
Düsterhaus is a tall hotel building, built strictly for poor citizens from the Districts that Aeron Filtch has turned into a safe haven for their people. The only way to get in is by knowing a member and knowing how to alert them to your arrival so that they can let you in. The ten stories in the air are all separate living quarters for people, with each floor having one kitchenette and three bathrooms, as well as twenty tiny double-queen bedrooms for the asylum-seekers to live in. In the basement, though, is the treasure trove. Not only is there a large theatre stage and a lobby that holds over 200 seats for people, but an old sound and light booth and many props behind the scenes. Behind the stage, Aeron hides their horde of millions of banned books, movies, stage plays, video games, posters, and other illegal content. Like a dragon, they intend to guard it. However, they do have a heart. They're famous as Head Distributor among Celestians because monthly, they and the other Celestians in the compound, put on an illegal production of a work for outside Celestians (or trustworthy Citizens, if they get a pass) to come watch.
left - current
Distributor - Aeron Filtch
Historian - Aeron Filtch (fill-in until someone steps up)
Medium - Providence Grace
Prophet - Loech Danchuest
Medic - Kyros Nahum (fill-in until someone steps up)
Writer - Aeron Filtch (fill-in until someone steps up)
Counselor - None.
Members - Sibyl Watson (past medic), Ciccro Jenkins (past heir), Rena Strauss, Gabrielle Cealstone, Marnie Alvo, Kyros Nahum

Feel free to DM me about making your own Celestian community hideaway.


- Tʜɪs Yᴇᴀʀs' Aʀᴇɴᴀ -

"Fret not, fret not." The calming voice of Almar Heire warms your ears. "The Arena will be revealed to us soon by our GameMakers. Until then, enjoy the festivities and get to know this year's tributes!"


- Pᴀsᴛ Aʀᴇɴᴀs ᴀɴᴅ Vɪᴄᴛᴏʀs -

1st Hunger Games - Victor _______. The 1st through 10th Hunger Games were all held in a Gladiator-Style Arena in the Middle of the Capitol that is now replaced by the Justice Center. It was only after the 10th that the GameMaker role was created and the Capitol began to monetize the Games and turn it into entertainment.
2nd Hunger Games - Victor _______
3rd Hunger Games - Victor _______
4th Hunger Games - Victor _______
5th Hunger Games - Victor _______
6th Hunger Games - Victor Odius Sarpedon.
7th Hunger Games - Victor _______
8th Hunger Games - Victor _______
9th Hunger Games - Victor _______
10th Hunger Games - Victor _______
11th Hunger Games - Victor _______
12th Hunger Games - Victor _______
13th Hunger Games - Victor _______
14th Hunger Games - Victor _______
15th Hunger Games - Victor Jupitor Ichor of District 8. She won by pulling a machete out of her leg and killing the last remaining Tribute (from D7) with it. The Arena was located and based around Mt. St. Helens near an ashen volcano.
16th Hunger Games - Victor _______
17th Hunger Games - Victor _______
18th Hunger Games - Victor Andrea Simmons of District 1.
19th Hunger Games - Victor _______
20th Hunger Games - Victor Orson Varrde of District 4. The 35th Arena was a city of ancient ruins, and Orson killed the majority of the other tributes by using pitfalls, rubble, and other environmental factors to trap and kill them.
21st Hunger Games - Victor _______
22nd Hunger Games - Victor _______
23rd Hunger Games - Victor _______
24th Hunger Games - Victor _______
25th Hunger Games - Victor _______. The first Quarter Quell by the Capitol, designed to remind the Districts why they lost the rebellion and remember that the Capitol is always superior. For this Games, only sibling pairs could be eligible to be reaped as tributes, so only-child families were exempt. A tribute would be reaped, and then, the second tribute would be reaped from their selection of siblings. Lark and Lily Fowl died in this year of the Games. Lark died taking an attack for Lily, and Lily died an hour later after cramps hindered her movement to flee the same attacker. The Arena was an abandoned, advanced cityscape similar to Toronto.
26th Hunger Games - Victor _______
27th Hunger Games - Victor _______
28th Hunger Games - Victor _______
29th Hunger Games - Victor _______. Liyenne Delacroix, a tribute from District Two, had her throat ripped out and a sword shoved through her chest in the mid-portion of the Games.
30th Hunger Games - Victor _______
31st Hunger Games - Victor _______
32nd Hunger Games - Victor _______
33rd Hunger Games - Victor _______
34th Hunger Games - Victor _______
35th Hunger Games - Victor Cuvier Shields of District 1. The 35th Arena comprised of 25 different small islands, not counting the free-floating starting pedestals. The middle one contained the Cornucopia, while the rest of the islands could only be seen because of the trees littering some of them. Some tributes, including a Career from Two, couldn't swim and ended up drowning or starving on their starting pedestals. The arena proved brutal for everyone, and everyone experienced severe dehydration at some point. Cuvier killed Rhosyn Lande, his District partner by accident in these Games, as well as one tribute from District Four, and several of the other outlying District tributes with a trident.
36th Hunger Games - Victor _______
37th Hunger Games - Victor _______
38th Hunger Games - Victor Alissandra Quintero of District 7.
39th Hunger Games - Victor _______
40th Hunger Games - Victor Thomas Kane of District 3. The 40th Hunger Games Arena featured a beautiful, dense petrified forest rich with life. Thomas won by rewiring and repurposing cameras found for Arena surveillance in order to kill the other remaining Tributes in the Arena. Ameila, a Tribute from District 3, was stabbed in the throat by Thomas. Carson Writchen died fighting one of the other tributes. He was pretty smart, clever, and paranoid enough to lay traps but close fighting was never his specialty. He survived 5 hours in the Petrified Forest, even encountering Tom once before both went their separate ways.
41st Hunger Games - Victor _______
42nd Hunger Games - Victor _______
43rd Hunger Games - Victor Adeline Park of District 10. The Arena for the 43rd was a frozen Tundra wasteland. A lot of the other tributes died of hypothermia, ada combated this by killing some of the large wild animals, gutting them and sheltering inside the skin (think the revenant). She then hunted down any remaining victors, including the careers. Final victory was on a frozen lake where a boy from district one threw one of the massive rocks from the shore by her feet and she fell into the frozen lake, she managed to drag herself out and smash his head in with a rock while he wasn't looking.
44th Hunger Games - Victor _______
45th Hunger Games - Victor Delta Ambrose of District 12. Dante Pulvil died in these Games, distracted by the Divorce of her father.
46th Hunger Games - Victor _______
47th Hunger Games - Victor Valour Drazen of District 1.
48th Hunger Games - Victor Nicola Weatherby of District 5. Joshua Simmons died in the Games this year, very post-Games.
49th Hunger Games - Victor _______ (this year). Tributes in the year were:
50th Hunger Games - Victor _______ (hasn't taken place yet). The Quarter Quell of the Century, the 50th Hunger Games' bonus rule to remind the Districts of why they lost and why rebelling was wrong added _________________.
 
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