Shog
The Infinite Being
Main RP: https://www.rpnation.com/threads/rise-invasion.319672/
OOC: https://www.rpnation.com/threads/rise.319693/
Setting/Locations: https://www.rpnation.com/threads/rise-setting-locations.321716/
Moolock Wildcats Rosiegold Alterius
Rules:
Name:
Alias:
Age:
Gender:
Appearance:
City:
Costume:
Power:
Gear:
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Bio:
Other:
OOC: https://www.rpnation.com/threads/rise.319693/
Setting/Locations: https://www.rpnation.com/threads/rise-setting-locations.321716/
Moolock Wildcats Rosiegold Alterius
Rules:
- Make reasonably powered characters.
- All powers have an origin. You didn't just wake up with them one day for no reason.
- Feel free to have characters have met prior to the start of the RP.
- I've said it before and I'll say it again: Please add a good diversity of character types.
- You are an actual hero in this scenario. You can be new, but not fresh off of the chopping block.
- Almost anything I say is debatable, so feel free to argue your point.
- Please do not use a fictional city used in another "world" (e.g. DC, Marvel, a Video Game, etc.).
- Like this post so I know you have read the rules.
Name:
Alias:
Age:
Gender:
Appearance:
City:
Costume:
Power:
Gear:
Skills:
Weakness:
Bio:
Other:
Age: 22
Gender: Male
Appearance: He has shorter hair, is usually found with a simple dark jacket, and has grey tinted eyes.
There is nothing overly special about Ravenstar. From a socioeconomic perspective, at least. Ravenstar is one of the oldest colonized cities in North America and home to some of the most brilliant architects in the country. The city is split primarily into two districts: Cliff and Ocean. The city grew out toward the ocean (as dictated by the canyon it started in), so the Ocean District is the newest section. It does not extend very far away from land, but grew along the cliff wall along either side of the opening. The city is very layered, but only below the surface. The main form of transportation is through the "Tubes." The Tubes act much like a subway-automobile highway. The Tubes propel capsules of varying sizes to their manually-assigned destination and therefor have no schedule. Travel by boat is also possible, but is mainly used by tourists, though there are still privately owned, taxi, and shuttle boats.
After the dust settled the survivors were rushed off to hospitals. Eric's mother had died and his father suffered some brain trauma. He raised Eric the best he could, but he was never the same. As Eric grew up he began to sense Kuar more and more. Being trapped in the same body forced a certain understanding of each other that would be otherwise impossible. Eric became more impulsive and violent as a result. Not long after puberty he began to experience some of Kuar's powers. He learned to control them as soon as possible. He tried to hide it as best he could, despite Kuar whispering into his ear.
Eventually he decided enough was enough and began his search for someone who could help him. He researched for a couple of weeks before settling on a martial arts master who others claimed had supernatural abilities. Eric approached him one day after he finished a class. They talked for a while before he more or less insisted that Eric took private lessons from him. He sensed Kuar inside of Eric and his inter term oil with the demon. His Master taught him how to defend himself (using a mixture of various martial arts) as well as how to reach spiritual stability. That latter or the two was much more difficult. Eventually he broke down and thought Eric some basic magic, including a ritualistic spell that would help prevent Kuar from escaping his body. When he was eighteen years old, his master died of a heart attack. Eric was surprised to find that, in his will, his master left him his Bo and a small book that detailed other spells, though most of them are currently beyond him.
He first used his powers in a "hero" sense when a robber broke into their house. His father was in shock and sat on the sofa like a potato. Eric was having none of it that day and attempted to use his powers to fight off the robber. Instead he scared him into shooting wildly, hitting his father in the process. The robber was soon caught, but the damage was done. He lived with his aunt and uncle for a few months before renting an apartment. He swore to himself that he would do all he could to prevent this from happening to anyone else. He bought and modified a simple costume and took up the mantle of Obsidian.
A criminal had been traveling across America stealing experimental tech from major cities. He was never caught on camera, but eye witnesses gave a rough description for officials to work with. His last hit was in Ravenstar, and despite Obsidian's best efforts the man escaped. Eric researched everything he could about this man and "obtained" facial recognition results from the police that matched faces to the sketch and narrowed in on people leaving Ravenstar. Each suspect was tracked to find where they were going. Eric narrowed down his search based on the tech stolen and previous hits he decided his best bet at catching this guy was to head to Rem City. He stayed there for five days, keeping to the shadows and out of sight, making no progress. He was concerned he missed his target due to his late start, but a couple days later, when he was about to head home, the thief struck. Obsidian moved to the facility as quickly as he could. Soon after he arrived he ran into the city's local hero: Dawnstar. They worked together to find and take down the crook (which was difficult because of his new cloaking tech). After the fact they agreed to stay in touch and call if either was in over their head.
Power: Eric can dissolve into a black smoke and reform at will (wraith form). He can also move around in this form and have a limited form of flight. He can carry things with him (like his cloths) as well. He can tap into some of Kuar's physical prowess, such as speed (not super speed) and strength. Due to his bond with Kuar, he is naturally durable and has high endurance. In wraith form he can move into a vortex-like shape and summon blue lightning. Lastly, he can pull black spikes of varying lengths from his smoke. Kuar is basically a demon of the shadows, so Eric also has limited night vision. He knows a few ritualistic spells.
Gear: None. It should be noted that there is nothing special about his goggles beyond a zoom feature.
Skills: Stealth, reading people, adaptable, situation analysis, and close combat.
Weakness: Eric cannot deal damage in wraith form except for his lightning, which takes a lot of energy to deal any real damage with. He can carry up to one other person and their belongings at most in wraith form, and not for long. He is not spectacularly strong or fast on his own and can only access these if Kuar is cooperative (all of his powers originate from Kuar, but those are the only two they need to be in agreement for him to use). The magic he knows is only strong with, again, the strength of Kuar. Since it is ritualistic, he also needs time to set it up (most of these also require a detailed rune to be drawn). His powers also seem to be weaker in daylight. He has to wear sunglasses during most days because it is usually too bright for him.
Eric and Kuar can communicate to each other by directing thoughts at one another. Eric refuses to kill, but Kuar's influence has greatly reduced his resistance to maiming his enemies. They are both working on reaching "Liminal Symbiosis," where their physical bodies merge for a short time. This will be the most powerful Obsidian will probably ever become, but it requires both parties to share the same mindset and beliefs for it to work. This means if either disagree on something then they will split again. Kuar is shown below.
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