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Nation Building Resonance Character Sheets

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Resonance Character Sheets:
Raw Sheet:
General
Name:
Flag:
Territory: What lands you hold (Claims Map)
Distinction: Magic, Technology, or a mix. (Just put magic, technology, or whatever combination you may be here.)
Military
Sort this as you please
National Information
Population: How many people live in your country
History: How your country became what it is
Government: How your country is run
Economic System:Leader: Who runs your country
Aspirations: What your nation seeks to achieve in the future
Geography
Significant Features: (Mountain ranges, rivers, swamps, etc.)
Demographics: What species and races live in your country?
Major Cities
Name: City name
Significance: Why the city is important
Population: How many people live in the city
Traits
Strengths (3): What makes your nation a force to be reckoned with? Please provide detail.
Weaknesses (3): What areas does your nation come up short? Please provide detail.
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Key Figure:
Name:
Age:
Race:
Profession:
Significance:
History:
Personality:
Significant Figures
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Now, you may be confused after reading that Character Sheet without context. Once they're up, the information page and interest checks will explain all of that, however, if you'd like to get a head start on making some claims, here are the maps. pastel claims.png
resource map.png
If you have any questions, please do not hesitate to message myself, Kazami42 Kazami42 , or Fishman Lord Fishman Lord .

Currently Interested and Marked on Claims Map:
Crumbli Crumbli Petroshka Petroshka Wandering Grim Hollow Wandering Grim Hollow Fishman Lord Fishman Lord Kersey Kersey Shireling Shireling Karcen Karcen General Deth Glitch General Deth Glitch Dominus Regum Dominus Regum Ctc9592 Ctc9592 Albion Albion Am Vya Am Vya
If I missed you it's totally not my fault. Tell me and you'll be added just so I look good.

 
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General Information:
Name: The Empire of Elysia, or the Empire of the Elysian Exiles
Flag:
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Territory:
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Distinction: Magically focused, technology of a nation in 1453
Military
365,000 Soldiers in all

Some two hundred thousand serve as infantrymen, armed with pike, barbuta, chainmail, and plate cuirasses, as well as shinguards and vambraces. Others are armored in full plate, with greatswords; this is a smaller portion, some forty thousand.
Seventy thousand are armored in fine leather armor, studded with metal, as well as metal kettle helms and wielding the finest Elysian crossbows.
Thirty thousand are cavalry of various types, the main being Kataphractoroii, finely armored men with lance, sword, and shield. Their horses wear chainmail to protect from arrows and spears.
Ten thousand are Spartakoi warriors, the finest in the land, mainly employing use of large round shields, cuirasses, and helmets with plumage. They have shinguards and spears, with shorter stabbing swords on hand as well. The average height of a Spartakoi warrior is six and a half feet.


40,000 in the navy, upon many various cogs, galleys, and dromonds. The dromond is the main warship of the Elysian Empire; armed with Elysian fire, a sticky mixture used in ship to ship combat. Dromonds themselves are finely built of excellent wood, and manned by only the greatest shipmen.

10,000 in reserves, prepared to rise up and serve Elysia, but in retirement or quietly farming.

5000 Warmages, capable of using fireballs, rock throws, and air waves to attack or stun enemies, many of them quite proficient in wandless magic, and all of them good enough in a melee fight to hold themselves against an average swordsman for a few minutes. Some five hundred of them are assigned
National Information
Population: 9,743,756 people. 2,143,129 people in the city of Nea Elysia, 6,800,627 farming in small towns, and living in the smaller cities dotting the Empire , and 800,000 in the city on Konstinoupolis
History:

The history of The Elysian Empire comes in three parts.

First, long, long ago, the isle of Kendria was divided into various tribes and city states, who warred with one another for many years. Two siblings, the Brother Elys and the Sister Varra, who seeked to appease their gods by bringing more tribes under the sway of the Pantheon, began to plan their conquest. The sister Varra cajoled, compromised, and generally used diplomacy to bring tribes into the fold; and when she failed, Elys, master swordsman and leader of five hundred warriors attacked them. With each other, they fought and captured the outside of the island of Kendria. But the inside was jungle, and the people who lived there were ferocious, killing any attempts to conquer. Varra attempted to bring them into the fold, and died of the Jungle Disease. Elys, mad with grief, entered the jungles and slaughtered many tribes. Elys returned to his lands, and raised a new capitol, Varros Emrath, where he lived out his days. The Seer of the Divine declared Elys and Var gods posthumously.

The Elys Varrians grew wealthy and happy from the extensive trade filing in, and colonized various lands throughout the Elysi Sea. As the colonies grew rich, so too did the Elys Varrians. Rising contentions in the Landsmeets continued, and gridlock led lawmaking to halt entirely. So entered Aleksander Elysiandrus, first of his name. He rose rapidly through the ranks, appeasing the holy men, bribing nobles, until they elected him leader. Aleksander, to pay them back, eliminated the Landsmeet, declared himself the first Dragon Emperor. The nobles, furious, raised a host five thousand strong. The Dragon Emperor used powerful magicks to make his force, three thousand strong, fight like ten thousand. The nobles were crushed, cowed and defeated. Never again would a host of nobles challenge a Dragon Emperor. The reign of the first Dragon Emperor ended peacefully, with vast coffers and strong armies.

The reign of the second and third Dragon Emperors, however, were much more bloody. The first Dragon Emperor had intended Elys Var to be split between his two sons, but the first, Caius, attacked his brother with his larger force. The civil war reigned for four years, and the manpower of the realm was spent. Thus, the secondborn son, the better strategist, called for a duel between himself and his brother. “Let strength of arms show the better emperor here!” Said the secondborn son. Thus, the duel was arranged. Caius arrived bedecked in fine armor, with sword in hand. His brother was, however, decked only in leathers. Caius laughed heartily, charged, and was shot through the heart with a crossbow. So began the reign of the third Dragon Emperor, Augustulus.

Augustulus was a fine Emperor, and a good strategist. He increased the lands of Elys Var threefold, bringing such vast wealth into Elys Var, and increasing the safety and wellbeing of the smallfolk, that it is said one could walk with ten golden plates the length of the empire and not be robbed. But he sired no sons. He died peacefully in his sleep, and his sole brother, who had sired no children, reigned for three years. A weak Emperor, easily ruled by his advisors and the folk of the court, the man died, having only lost much land to the tribes of barbarii to the north.

Upon his death, the people of the lands were called for a Great Council. Much debate raged for two years, but ultimately Konstinous Aegliron was elected the first Eagle Emperor. His reign was filled with much war, and much blood was spilled, but under his reign Elys Var reached its peak in territory, controlling almost all land in the Elysi Sea. Elys Var saw much prosperity, and the colonies to the south won many victories, bringing in exotic trade goods. Konstinous’ focus on war led his three sons to be quite weak however, and when the Barbarii came from the north and sacked Varros Emrath so viciously it was not inhabited again for years, they died. The Eagle Emperor family held on only by a thread; a fifteen year old boy. But that boy was Ikaandrios the Great, and he built vast monuments to the gods, razed the Barbarii lands, killed their men, and enslaved the women and children. They would become known as the Ilvari in our tongue, slaves for a thousand years and more. Even now, after all this time, the monumental statue of Ikaandrios still stands, guarding the Kendrian Straits, though he is dilapidated and worn down.

The Sixth Eagle Emperor was Iustinianus the Bold. He had had his marriage arranged young, and loved his wife so dearly that he declared royal marriages through arrangement would be tradition. This angered the holy men, but eventually they were cowed into agreement when he began mercilessly taxing the temples. His reign was also marked by the first famine in many years, and the peasants revolted, demanding he show proper respect to the gods. Ultimately, Iustinianus agreed, and sacrificed a thousand Barbarii to the pantheon. The famine ended a day later, as the holy men describe it, but conflicting texts say that it ended a week and a half later.

The Seventh Eagle emperor was of little note. He did very little save establish the Emperor’s Court in Inferii Magna.

The Eight Eagle Emperor saw the colonies revolt, as he increased tariffs far too much; the colonies of Kreta and Malthiai were destroyed.

The Ninth, Tenth, and Eleventh Eagle Emperors died children, after a particularly horrendous plague ran through the lands.

The Twelfth Eagle Emperor inherited a land in shambles. A boy of twelve, he took to studying how to rule with a fervor, and became such an excellent administrator and diplomat that the Empire flourished, with trade coming in from all corners of Europia. It is he, Aurelian the Great, considered the finest ruler of Elys Var, who founded Elysia, the Jewel of the world, the Emerald of the Elysi Sea, Home of Five Million Souls. It was the largest city in the world, the delight of many. The Imperial palace was made of the finest marble, with gilded gates and guards so powerful in thaumaturgy and physical combat that it was said they could eliminate fifty men each. This was the peak of Elys Var’s excellence; once Aurelian died, he left no issue. So began the bloody reign of the first Emerald Emperor.

The first Hydra Emperor began his reign by trying to have his more favored brother assassinated. In return, he was killed. Then the brother attacked a peasant in Elysia. He was killed in the ensuing riot. His cousin reigned for a year, and then was killed by his uncle. In all, twenty two Hydra Emperors lived and died in those ten years. The sole child of the family left was a nine year old boy; he reigned for sixteen years comfortably before succumbing to plague.

This would be the beginning of the end for Elysia. Its vast coffers were spent in the infighting, and food was scarce after many farmers were killed for their allegiance. The country would decline in the heartland of Kendria, although the colonies lived on. The reigns of the Heartrender Emperor, who was usurped by his more favored uncle and thus decided to rip the heart out of the man and feed it to him; his reign was just as bloody as his murder. Many died from sacrifices to the gods. The next ruler, Emperor Nerus, who did not even recieve a title for his emperorship, as he so violated the rules of the gods and insulted the Seer of the Divine that the Seer did not grant him title of Emperor; At first people supported him willingly. But famines spread and lasted for many months on end. He ruled by might only, and when his men were repeatedly bloodied and dwindled as political accusations were pointed at him, he was stabbed two hundred and six times by his political opponents; once, the saying goes, for every bone he lacked.

The Last good emperor before the Dark Years was Izaakios the Lawbringer. Leader, commander, administrator, and scholar, Izaakios led the people into a bright age in the midst of darkness. He founded the university of Elysia, encouraged mages, codified the law system, and brought the island under control. It was his reign that brought hope to the people that all would be well… but increasing court intrigues, rapidly worsening soldiers, and squabbling amongst the nobles grew worse. The walls that kept Elysia and Elys Var proper safe were left in disrepair. The Eight Golden Emperors, unlike their name, were rather mediocre at best; the worst of them, Maikus, was weak, petulant, churlish, and ruled by his advisors and courtiers so soundly that it was said for a time that the emperor was the man beside the throne. Their line ended without comment, neither having benefited or truly failed the people.

The Phoenix Emperors were the last of the line of Emperors. The First, Janus, was a fine man; competent, decent, good enough at his work, but he focused heartily on the colonies rather than the rapidly failing island of Kendria. The second, Marlus, was a scholarly man, so focused upon his books that he did not know his empire crumbled around him. The third, Magrippus, inherited an island lost; most of it was falling apart, the rest was independent in all but name. He revitalized Elysia, and began work on the walls, when word came.

A young woman, by name of Zaik, arrived. She had with her five hundred men and strange weapons of great power. She had already conquered many of the tribes, banding together their forces and preparing to gain more. The three tribes of the internal jungle had long held a grudge against the Elys Varians; when they saw their chance, they joined her. Magrippus offered his hand in marriage to Zaik, to join their lands together. She bitterly refused, and declared that she would see Elysia razed to the ground. Magrippus raised a final host to defeat her, gathered from all the nobles and his own lands. It was not, as the tales say, a hundred thousand strong. It was, at most, twelve thousand strong; Magrippus marched against her at the head of the army. Ten thousand tribesmen, warriors, and followers of Zaik met them on the field. Magrippus assumed he would win a handy victory; he was wrong. In the night, followers of Zaik snuck into his army camp, eliminating many mages while they slept. The next day, the battle lines were drawn.

Zaik’s warriors charged to the thundering of their ‘cannon’. Magrippus’ men were cut down handily, but he fought on valiantly, calling for a hail of fireballs from his mages. Instead of the veritable tempest of fire he had expected, only a small amount was launched. Moments later, Zaiks men met with Magrippus men. The rest is history; the slaughter at the Fields of Death were so horrible it is said the earth is still tainted red to this day. Magrippus’ crown, the crown of fifty three emperors, was lost. His son, Aleksander, knew that Zaik’s Warriors would show no mercy. He began gathering all the ships from any corner of the farflung empire he could find. Zaik’s warriors were stopped by the vast Elys Var walls for a time… until their barrages of cannonfire eliminated the chance to defeat them. Elysia’s walls, however, fared far better; for six years the siege lasted, as Zaik’s men tried to pummel through the walls. Aleksander had gathered all the ships he could; enough to fit many, many souls, and yet not enough for all. He gathered as many people as he could, gathered a vast swathe of treasure, and fled east; he had found old charts from the colony of Kreta showing an excellent location to the north. Zaik’s soldiers breached the wall of Elysia not long after to find much of it abandoned, the Elysian University’s stores taken, and most of the treasure of the royal palace gone; but there were still people there, many, many people, and they all had riches. The razing of Elysia is vilified in the eyes of all people of the Elysian Empire, and has earned the folk of Kendria, now called Zikily, much hatred.

Aleksander focused upon setting up his large city as well as gaining land to feed it. He gained enough land to qualify as a county in the old lands, yet he declared himself Elysian Emperor instead. The city was planned very neatly with enough space within its walls for it to grow vast; not as vast as Elysia, but that had been the jewel of the world, brought low. In the center would be the University Prima, with all the knowledge brought along from the old University. Beside it, in the geometrical center of the city, would be the Heaven’s Pike, planned to be the tallest building known to man. But as Aleksander planned and prepared, his men encountered the natives… Bloodthirsty people, warriors to the core.

And now we reach part two; the tale of the Spartakoi.


It is said by the allfathers that long, long ago - longer than even the oldest of our fathers fathers fathers memories, strangers from far off lands to the north came. They sacked our villages, pillaged our lands… until Leonithas the Strong united our disparate tribes, and drove them off; but once the threat was gone, we returned to our petty squabbles, killing each other and fighting amongst ourselves once again. So it has been for all time amongst our people, the Spartakoi - the Strong Warriors in the Old Tongue - we unite against invaders, and then the strong attempt to become the strongest. But every time, the weaker amongst us band together and kill the strongest. And the cycle continued, over and over, for hundreds of years. When strange folk in large ships came, with their magic and their walls, we killed them. It cost many men, however. They did not return, and we thought ourselves safe.

On the eve of the arrival of the Exiles, Lord Lonweg the Brute, a man said to be twelve feet tall and capable of crushing three men with a single blow of his mace was uniting the tribes. The exiles arrived in vast numbers; there were as many of them as there are stars in the sky, the Allfathers say. At first, they sent great warhosts against us. Hundreds of thousands of men clashed with our few, and we rebuffed them. Twelve times, Lonweg led his people to attack the city. But their vast walls, their warriors of pike and fire, they killed our warhosts. Lonweg eventually gave up, content to simply raid the country-side for loot and slaves.

Then, everything changed when the Magus of Arleas came. As to where Arleas is, no Spartakoi knows, but he came, and he taught our magic weavers to use great powers, powers able to slaughter the Elysians. And so, the Magus led our great warhost against the Elysians alongside Lonweg, who was fifty years old by now. It would be his last campaign; as our people marched, he died peacefully in his sleep. The Magus led the full combined might against the Elysians; twelve thousand strong, of the finest warriors in all of southern Europia. The Elysians met us upon the field, fifteen thousand strong. The clash lasted for days; men would die from fireballs, or the repeated charges from both sides. Eventually, the two sides stopped fighting for a time, to declare truce and heal the wounded. Six thousand had died fighting in just five days. The Emperor of the Elysians came to the Magus, and they spoke for many days as the truce lasted. Eventually, an agreement was made; the Spartakoi and the Elysians would join forces, and the Emperor would marry the daughter of the strongest Spartakoi Clan Leader. The games to compete for the marriage lasted for months, and eventually the Emperor married a fine woman of strong build and fair features. So ended our wars against the Elysians. - From the Oral Histories of the Spartakoi

The third part begins thirty five years after the exile. The city of Nea Elysia had flourished; they’d gained the lands of the Spartakoi, tripling their lands. The city was well organized and ran efficiently; the Royal palace upon a hill on the coast was both opulent, with many spires, and well defended, with strong walls protecting it from the rest of the city. The High Mages of the Tower met for a conclave, and elected Archmage Tavhekius the Scholar. Though not as opulent or beautiful as Elysia in her prime, the city seemed well.

But Emperor Aleksander set his eyes upon Elys Var; the lands of old had been lost thirty five years ago. Old men still remembered the days of a strong and united empire, with colonies across the world. The Zikilyans were growing stronger and fatter each year off the wealth of the people of Elys Var. This injustice could not be allowed to continue. A great host, with a combined strength of thirty-seven thousand in all, as well as hundreds of ships. The host set off to reconquer Elysia, and then reunite Kendria. Upon landing, the warriors saw some success; the warriors were strong and powerful, the mages excellent in their craft. Until the Battle of Mardys’ fields. A Zikilyan host of equal size gathered upon the field across from the Elysian host, and the two sides were set to clash. But the brutality of their leader, a woman of formidable strength, cause the center to buckle just as the fighting reached its fiercest stage.

This woman, the Queen of the Zikilyans, killed the Archmage, causing the mages to falter; instead of the trading fire of fireballs and cannon, only the booms of artillery were heard. Then the Queen topped it off by entering a duel with Aleksander. Aleksander was a warrior of finesse and renown, the finest swordsman of his generation, a warrior at heart. He gave her quite a run for her money; it is said that he scarred the queen’s eye. But the emerald sword, finest sword ever made, was not enough against the queen’s ferocity. She savaged Aleksander so brutally that he barely escaped with his life, retreating. In the retreat, many died. Thirty-seven thousand marched against the Zikilyans. Nine thousand returned. Aleksander would never again fight the Zikilyans; never again would his heirs either. Instead, the rivalry has simmered for many years, as both sides focused upon other things. After the Great city of Nea Elysia was finished and the walls completed, work started on Konstinoupolis, the city of the Straits. It controls trade between the Kingdoms of Kyev and the Elysian Sea, and is the second largest city.

Even now, four hundred and fifty years later, the fighting between the two for dominion over the Elysian colonies threatens to spill over into war.

Now, the New Emperor Konstinous, who has expanded the territorys greatly, prepares to march.

Government: Absolute Monarchy
Economic System: Mercantilist Economy
Leader: Emperor Konstinous IV
Aspirations: Regain the colonies of Elys Var, and ultimately regain Elys Var
Geography
Significant Features: The river Dolwenya, largest of all the rivers in the land, which gives the citizens of Nea Elysia water through the acqueducts.
The Aqueducts of Iustin, bringing water to the many bathhouses, sewers, and other things that require water, allowing citizens within the two cities to have indoor plumbing. Fed by the river Dolwenya
Demographics: 88% Humans of various subraces

12% Elves, enslaved by the Humans.
Major Cities
Name: Nea Elysia
Significance: Capitol of the country, and the largest city for many miles
Population: 2,104,207
Name: Konstinoupolis
Significance: Second largest city, home of the Dockyards of Konstinous, and controller of the the Exile's Straits.
Population: 800,000
Traits
Strengths (3): The walls of Elysia; Elysian walls are reputed to be the finest in the lands, and it took many years for Zaik to break through Elysias old walls. Nea Elysia and Konstinoupolis both have these walls.

The University Prima, attended by many of the royal families of Europia, the finest University since Elysia University.

A larger amount of mages. Having funded magi colleges and education over technology, there are far more universities and colleges teaching mages and thus more mages, though few choose to enter the army.
Weaknesses (3):
The Old Culture is dominant and very traditionalistic, preventing new ideals from taking their place in the Elysian culture
Low technology; having funded the colleges of the magi so heavily, their technology is greatly reduced.
Many slaves: a large portion of the population is enslaved

Other:
Figures:
Key Figure:
Name:Emperor Konstinous IV Gadwenon
Age: 28
Race: Human
Profession: Emperor
Significance: Rules The Elysian Empire.
History: Born in the purple to two parents, the sibling rivalry between himself and his older brother was quite long; but, when hunting, his brother mysteriously had an accident. While his parents were quite suspicious, Konstinous ultimately proved innocent; no blood was upon his hands. (Many claim that he simply hired a poacher to kill his brother, but this is disputed by the Emperor’s Lawbringers.) Once his parents died of a plague while visiting the countryside, Konstinous quickly took control, and began his grand plan to bring the colonies into the fold.
Personality: An ambitious man, ruthless enough to seek power by any means necessary. But also just, and compassionate to the common folk.
Significant Figures
Name: Archmage Javus Milgart
Age: 64
Race: Human
Significance: the Archmage of the University Prima.
 
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Zikiliy Directorate
zikiliy3.png
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National Anthem:

Distinction: Magitech, Biomancy

Military
273,000 Active Duty Regulars

30,000 Zikiliy Udrektir Akfontz Inkorp
The Zikiliy Udrektir Akfontz Inkor (Director's National Enforcement for Zikiliy), whose members are usually called "Zuks" by the populace, is the military police force of the Director. They crush opposition and break up the few protests and riots that still happen. They can be used as a military force if needed, but are better used for civilian suppression

17,000 Myg Zaik
The Myg Zaik (Zaik's Eyes) are the elite secret police of Zikiliy. The Zuks deal with riots and petty crime, but the Myg Zaik deal with terrorists, subversives, and those in hiding. The people may fear the Zuks knocking on their door, but the Myg Zaik won't knock and you'll be dead or screaming with a gag in your mouth before you can fear them.

Navy:
ZZ Zaik (Dreadnought) x1
ZZ Zaik (Dreadnought, slightly smaller than the newer ZZ Zaik Dreadnought) x1

ZZ Zaik (Protected Cruiser) x1
ZZ Kastriy (Heavy Cruiser) x1

ZZ Zaik (Light Cruiser) x3
ZZ Maanker (Light Cruiser) x1
ZZ Za'inak (Light Cruiser) x1

Various Destroyers x9

Ironclad Gunboats x22

National Information
Population: 8,534,000
History: Long, long ago, Zikiliy was like the rest of the world, tiny tribes, petty kingdoms, and city-states holding out against the monsters. However, one of these cities was not like the others. Elysia, the greatest city in the world, glimmered like an emerald on the northern shores of Zikiliy, then called Kendria, and men from around all oceans dreamed of sailing to the great city. Elysia was like nothing else in the world, and soon colonies all across the seas bowed in awe to Elysia, master of the ocean blue. However, the city was not without its woes. Ironically, while it had colonized and conquered all across the ocean, so much so that it’s own sea had become named the Elysian sea, it had never delved into the jungles of its own island, and there resentful forces brewed.

There were hundreds of tribes hidden in the trees, but three stood out: the Lorith, the Yizil, and the Mazhafa, the last of which was a confederation of many smaller tribes. Individually, they raided the borders of Elysia, sneaking past the great walls built to keep them at bay, but they were weak and divided, unable to do real harm and never a true threat. This all changed approximately five centuries ago, when the legendary heroine Zaik of Kastriy landed on the southern shores of the island. Her background is still unknown, and at the time nobody knew where Kastriy was, but she quickly proved herself as one of history’s greatest conquerors. With only five ships and 600 soldiers, she united the three great tribes and the dozens of lesser ones under her banner in only four years. She did this with a device she brought from Kastriy: a great iron tube which launched balls of iron with fire. It was called the cannon.

From there, she turned her sights north, to the pearl of the world: Elysia. Elysia had been in a bad period, with argument between the upper class and an incompetent Emperor leaving the empire in a state of gridlock and decline. When they saw Zaik uniting the tribes, they grew nervous, and offered her a deal: she could be the wife of the Elysian Emperor. Zaik was so offended by this offer that she vowed to avenge this insult. Her response read simply: “You try to take my kingdom through marriage. I will take your empire through iron and blood.” With her warband of countless tribals, she blasted the walls of Elysia to rubble. For seven years, the manors of the rich burned, thousands were slain, and the countryside was in chaos. Finally, in desperation, the last Emperor of Elysia brought together all of the remaining able-bodied soldiers for a final stand. They were slain, and the rest of the Elysians who could escape were forced into exile into former colonies. Zaik crowned herself Elysian Empress in the royal palace while it was still burning, though she renamed it to the Empire of Zaikiy after herself and the title was meaningless as none of the rest of the former empire acknowledged her rule. Still, she held all the riches of the greatest city the world had known, and her empire was still strong.

The island was divided between the Lorith, who took a small portion of the western grasslands, and the Yizil and Mazhafa vowed to follow Zaik and her bloodline for all time and took the good majority of the island. Elysia was renamed to Zaikamantz, which translates to Zaik’s Palace. Her kingdom was surprisingly strong and stable, thanks in large part to the massive amounts of wealth pillaged from the ruins of Elysia. She built many more cannons, and equipped her army with the professional armor and weaponry of the slain Elysian army. Still, when the Elysians launched the Great Expedition with the goal to reconquer the great city 35 years after Zaik took it, the fight was hard. Zaik was now a very old woman, and so her daughter Izikwe led the defense. The Great Expedition, meant to be the grand counterattack that would restore the empire to its former glory, was instead a disaster of incredible proportions. Izikwe led a campaign of no mercy, mauling enemies with her mace and crushing the Elysian hosts. With the failure of the Great Expediton, the last threads holding the Elysian colonies together were cut, and the empire fell.

Zikiliy, despite being ravaged by massive wars twice within half century, was stronger than ever, and the Line of Zaik would lead the realm for centuries. The Lorith kingdom joined willingly, and it seemed the new kingdom could become a power on par with the Elysian Empire it had destroyed. While the kingdom was known as the Zaik’s Kingdom, the island was known as Yiziliy, and over time these two names slowly mashed together until both were known as Zikiliy and the Yizil people called the Zikil. The Kingdom would have twenty-eight other monarchs through the ages, each with their own great feats and downfalls. While in theory a male could inherit Zaik’s Throne, in practice the monarch was always a queen, due to the so-called “Iron Blessing” of Zaik. The first-born child of the monarch was always female, and when the first-born died and a male was set to inherit he would always die of some natural cause and male heirs would continue to die until a female was set to inherit once again. The realm held together under the guidance of the queens until eighty-one years ago.

Four hundred and twelve years after Zaik’s conquest, the queen died, leaving two heirs: twin siblings, a brother and a sister. Under the law, the brother, Mus’heti, was technically meant to inherit, as he had been born a few minutes before his sister, but much of the kingdom declared that the Throne of Zaik belonged to his sister Zaida. As they grew older, they became rivals, and while Mus’heti elected to head to the city of Lorithiy for tutoring and such, where the culture was more partiarchal than the rest of the island, Zaida chose the traditional route and spent her teenage years in Zaikamantz among the court. There was never any true worry, as most believed the Iron Blessing would leave Mus’heti either dead or unable to inherit by the time his mother died. However, the unthinkable happened instead. The queen and mother of the twins, Kazaina, was killed by a jungle bear, and Mus’heti was set to inherit. However, the nation simply wouldn’t stand for it. The Zikil and the many jungle tribes stood behind Zaida’s right to inherit, while the Lorith, Ekyzin (a mixed race group between Elysians and local Zikiliyan cultures), and any remaining Elysians pledged their loyalty to Mus’heti.

What followed was a twenty year civil war, of which Zaida was only alive for eight, and when she died her six-year-old daughter Azaila became the new queen of the so-called traditionalists. Unable to rule any realm, let alone a kingdom at war, the National Commission was founded to rule as her regents until she was ready to take control. Because of the dire situation and the need to win at all costs, the National Commission was filled with ruthless generals, cruel ultranationalists, and other far-right extremists. Zikiliy suffered two decades of anarchy and chaos, with the war killing almost a fifth of the population, but eventually the troops of the queen and the National Commission marched into Lorithiy and declared the war over. What followed was a brutal campaign to “bring justice to all traitors” and prevent another war of this kind from ever happening again. A huge amount of Lorith and Ekyzin were executed, and both Lorith and Ekyzin peoples were declared to be secondary to the honorable Zikil people. While the now-adult queen once again had rule over the whole island, it was no victory for her, as the National Commission never gave up power as regents and left the queen as a pretty figurehead, useful only for propaganda and keeping the populace in line. The Commission kept tabs on all magic users and only allowed magic to be practiced with direct approval from the Commissioner for Magic or the Director of the National Commission themself, and put a specific emphasis on building a large pool of loyal Biomancers for their own needs. They also created the hugely ambitious Frontier Program, with the goal of gaining new farmland and laborers to feed and grow the Zikil population. The first major step in this program was the conquest of the island kingdom of Kasta. Kasta was identified with the mythical Kastriy, home of Zaik, and so the largest group of Kastaam people have been granted equal standing to pure Zikil. Finally, the Commission renamed Zaikamantz to the more simple Zaikiy and rebuilt it to better encompass national ideals. For the past decades, the National Commission has solidified its power and established dominance over Zikiliy, and the future of the nation is in their hands.

Government: Ultranationalist Totalitarian Dictatorship
Economic System: Autarky
Leader: Director of the National Commission/The Director
Aspirations: To acquire farmland and territory for the Zikiliyan people, to reach the true potential of Biomancy

Geography
Significant Features: Central Jungles, Southern Jungles, Kastaam Jungles, Fields of Zaik (commonly known as the Elysian Grassland)
Demographics: 53% Zikil, 12% Ekyzin, 6% Lorith, 6% Kastaam, 1% Elysian, 1% Foreigner, 10% Various “acceptable” minor peoples of Zikiliy and Kasta (usually categorized as Zikil on official censuses), 11% Various “inferior” minor peoples of Zikiliy and Kasta
Major Cities
Name: Zaikiy
Significance: Capital of the Directorate, in the distant past was the great city of Elysia. Has been destroyed and rebuilt at least twice, most recently to have it better reflect the image and values of the Commission.
Population: 1,240,000

Name: Kasta Kaval
Significance: Former capital of Kasta, now just a local administrative capital. Home to the Kastaam royal family which has no power but gets to live a fairly lavish lifestyle and are used for propaganda.
Population: 710,000

Name: Lorithiy
Significance: Former main city of the Lorith people. Under the new government, the majority of Lorith have been killed or resettled, and the half-abandoned Lorithiy is being resettled and rebuilt by Zikil.
Population: 31,000

Name: Monychoa
Significance: Built on the third-largest of the Kasta island chain, Monychoa is a trading post and advance base to explore and colonize the true goal of the Frontier Program, the great unknown southern continent. It is filled with explorers, is one of the Directorate’s busiest ports, and is surrounded by plantations as far as the eye can see despite its small size.
Population: 7,000

Name: Yiziliy
Significance: The (supposed) historical capital of the Yizil tribe before Zaik’s arrival, this city is of major historical and ideological significance. It is the capital of the southern and central jungle regions.
Population: 467,000

Traits
Strengths

The Frontier Program: One of the most essential goals of the National Commision is to expand into new lands to create living space and farmland for the Zikil people. The Directorate specializes in quickly colonizing new land, clearing beasts and monsters, and establishing farms and villages, and it has a very high degree of control over the migration of the populace and can relocate people as needed.
The Director Sees You: The Directorate is truly masterful in matters of fear and propaganda. The Director is portrayed as omniscient, able to direct the nation and ensure every citizen does their part to build a glorious future for Zikiliy. Those who cooperate will be rewarded in utopia, those who disobey will feel the righteous wrath of the State. The population is, for the most part, very well under control.
People’s Plantations: The Directorate maintains massive fruit plantations in its vast jungles, so much so that the islands run by Zikiliy have become known as the Sweet-Tree Isles. Manned by citizens assigned by lottery (or as punishment), the plantations produce a great amount and variety of fruits, including cherries, melons, apples, citrus, and many others, all biomanced to give a higher yield and grow in the jungle.

Weaknesses
Impurities: Many among the Zikiliyan population are considered “impure”, their blood tainted by peoples subjugated by the Masters of Zikiliy. They are unable to hold most leadership positions (with some exceptions), are more likely to be assigned to the plantations and other state projects, and are quite often discriminated against by shopowners, soldiers, and police, yet still have to serve in the military and be subservient to the State. This has caused tension, and while the Directorate’s all-seeing eyes can usually keep it under control there is always threat of resistance.
Legacy of the Rainy Season Purge: Two decades back, the Directorate undertook a deadly purge far deadlier than the common disappearances and executions that take place daily. As the wettest rainy season in years raged on, Zikiliyan army units burst into homes and universities across the nation to kill professors, academics, intellectuals, and students who were of impure blood or who espoused anti-Commission ideologies, like liberalism, monarchism, and socialism. This has had a massive negative influence on research and technological development, and though the Commission has revised its policy somewhat on “impure” academics, it was too little, too late.
The Elysian Horrors: Nobody is quite sure what they are, what they look like, or why they’re there, but the creatures in the central jungles of the main island of Zikiliy are true monstrosities. They pick off stragglers from parties, kidnap children and those who live alone on the outskirts of villages, and rip small caravans to shreds. They fight with the ferocity of starving bears and disappear into the canopy. Survivors’ accounts on their appearance differ, and only a select few know the truth: the National Commission. The Horrors were an attempt to bring biomancy to human specimens, and it obviously went horribly wrong. Now, they make the central jungles a perilous land to live, and make it impossible to establish any good plantations in the region.

Figures
Key Figures

Name: Director of the National Commission/The Director
Age: Unknown, commonly believed to be mid-forties
Race: Zikil
Profession: Director of the National Commission
Significance: Leads the National Commission. Is in charge of forwarding the Zikil race and rules the whole nation. As part of the title, she wears a mask at almost all times and her face is not to be made public. Possession of the Director’s true likeness is punishable by life on a plantation or death.
History: As is custom, as little about the Director’s past life is made public as possible. All that is made known is that she was born into a poor farming family and has worked her way up with fanatical devotion to the Zikil race.
Personality: The Director is ruthless, cruel, charismatic, and zealous: all the traits required for a good dictator. She speaks softly when talking to individuals or small groups, not raising her voice even in moments of greatest anger. When addressing the public, she shouts with passion and fire, rousing the people like no other.

Name: Queen Za’inak of the blood of Zaik of Kastriy
Age: 17
Race: Zikil
Profession: Queen of Zikiliy
Significance: Figurehead queen of Zikiliy. Mainly a propaganda tool who gets to live fairly lavishly.
History: Za’inak’s birth killed her mother, leaving her alone to be raised by those appointed by the Commission. She has grown up with the values of the state, learning the superiority of the Zikil race and too look down on those below her. She is famously beautiful, said to be a flawless specimen of Zikil purity. Her entire life is drawn out and planned by the Commission, and while it seems her lifestyle is rich and expensive, she has no real freedom.
Personality: The Queen is cold and calm, a clear voice to ring out over the Directorate. In person, she is still just a puppet, and those who know her (privately) say she has barely any personality at all. She is merely an empty husk for the Commission to fill with whatever personality is needed at the time.


Significant Figures
Name: Igon of the blood of K’Daina the First King
Age: 77
Race: Kastaam
Significance: Deputy Director and Commissioner for the Frontier Program. The first non-Zikil to gain a seat in the national commission.

Name: Fautsiye
Age: 62
Race: Zikil
Significance: Commissioner for the Affairs of Inferior Peoples.

Name: Kazlydonava
Age: 31
Race: Zikil
Significance: Commissioner for Agriculture and Plantations.

Name: Meveret of the blood of the Jungle Bear
Age: 49
Race: Zikil
Significance: Commissioner for Urban Affairs and Transportation.

Name: Tugenikorde
Age: 56
Race: Zikil
Significance: Commissioner for Maritime and Outsider Affairs.

Name: Myrav
Age: 59
Race: Zikil
Significance: Commissioner for Magic and Biomancy.

Name: Chigid
Age: 72
Race: Zikil
Significance: Commissioner for Academics.

Name: Vendida of the blood of the Golden Ship
Age: 56
Race: Zikil
Significance: Commissioner for Order and Safety.

Name: Javaya
Age: 92
Race: Zikil
Significance: Commissioner for the Army.​
 
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  • General
    Name: La Patria
    Flag

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    Territory
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    Distinction: 2% Magic, 98% Tech, 100% a safe investment
 
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Das preußische Königreich
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  • General Information:
    Name: Das preußische Königreich
    Flag:
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    Territory: What lands you hold:
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    Distinction: Mix, Magitech, more or less even, tech more though
 
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HALYCH-KOLAK EMPIRE (EMPIRE OF NOLHEIM)
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DISTINCTION
Technology
POPULATION
5.5 Million
-27% Mountain Dwarf
-31% Hill Dwarf
-42% Halfling
HISTORY
It is said in ancient times that the King of the Mountain Halls returned from the east onboard a great engine, defeated the chieftains of the Halych and won dominion over them. The archeological evidence is scant, but don't tell that to any self-respecting Dwarf of the Mountain.
The Dwarvish and Halfmen inhabitants of the Halych (a geographic area consisting of mountains and steppeland to the east of the Baeltik Sea) did not have any written language prior to the arrival of the mountain-dwelling Dwarves from the Far Tundras in the Second Century of the Current Era. Their earliest oral traditions speak of a land that was haunted by hostile and benevolent fae creatures and other motifs of late pagan religiosity. The Dwarves of the Halych were known as the Jomsik, an ethnic group famed for their warrior prowess as they traveled as far afield as the western coasts of Europia plundering from their longboats before returning by way of the rivers to their hill fortresses in the northern steppes. They forged alliances with the halfmen princes of Polonia, a collection of ethnically halfling kingdoms in the Halych, and by trade and diplomacy the two cultures grew to have a symbiotic relationship.
All of this predates the arrival of the Muylovka, or the dwarves of the Mountain. The invasion was said to have taken place in 214, when King Harlaus came to reclaim the throne of the Kolak, the mountainous kingdom administered by the Jomsik since the First Departure of the Muylovka in time immemorial. The Jomsik cheiftains had long drank ale in the Hall of a Thousand Columns where they hoarded their treasure. When Harlaus came from the east in an airship, according to legend, the chieftains confronted him and challenged him to single combat. In a contest of bravery, Harlaus laid low the leaders of the Jomsik and reclaimed the Kolak, establishing it as an independent kingdom once more.

What followed in the intervening centuries was the long campaign on the part of the mountain dwarves to have dominion over the Halych. Beginning in 256, Kolakian troops besieged the hill fortresses of the Jomsik. By 360, an absorption and political unification of the two peoples was officially sealed by the Artinex of Kolak signed on August 4th, 360. The Polonic halflings were much harder to conquer, and held out until the fall of their last stronghold in 590. At this point, the lands under the administration of the Mountain King were known as Nolheim, the "Northlands" in the Polonic language. The dominion of Nolheim stretched from the Hall of a Thousand Columns in the eastern mountains to the coast of the Baeltik Sea. Internal wars soon followed as rebel generals and politicians broke away. Men and elves, poorly treated under the dwarvish majority, rebelled and made the new territories unmanageable. The First Nolheimic Empire collapsed in 812 with the looting of the Hall of a Thousand Columns by a rebel allied army.

The political turmoil of the area was exacerbated by a century-long famine and plague from 814-910 that forstalled the eventual establishment of the Second Empire of Nolheim in 999. The Second Empire expanded in much the same way, and became a major merchant republic in the Europian north. This gave way, however, to destructive wars of religion (1156-75) precipitated by a desire on the part of the mountain dwarves to stamp out local practices and substitute them for Khorsitism, an esoteric eastern religion that had been introduced from the Far Tundras by the mountain dwarves. By the end of the War of Faith in 1175, the Polonic and Jomsik peoples had reasserted their ancestral faiths and the Khorsitist Church was largely destroyed outside of the Kolak.
Relative stability reigned from 1175 to 1213, as none of the ethnic or religious groups had a notiecable upper hand. In 1213, the throne of the Mountain King (vacant since 1132) was occuped again by Kharlaus IV, who brought the provinces of Jomsik and Near Polonia to heel in the Kolak Wars of 1213-1234. The modern Halych-Kolakian state was forming after this latest political consolidation, and the political entity that exists today as the Kingdom of Halych-Kolak was born from this final consolidation in 1234.

USEFUL VOCABULARY
Halych - The largely steppe land between the Kolak Mountains and the Sea, and surrounding the mountains to the south, inhabited by Dwarves and Halflings.
Kolak - The Mountain Kingdom of the mountain-dwelling dwarves.
Muylovka - The Mountain Dwarves
Polonia - The collective name for the halfling cultural group of the Halych.
Jomsik - The hill dwarves of the steppes and hill country.

GOVERNMENT
Absolute Monarchy
ECONOMY
Labour Economy
LEADER
Sanisloy III, the 5th Mountain King of the Hallmarck Dynasty
ASPIRATIONS
Sanisloy dreams of reuniting the Halych under the boot of a Third Nolheimic Empire, by pen and sword, and recapturing the Port of Tukreev on the Baeltik Sea, which has remained independent for three hundred years. Besides these expansionistic goals, he seeks to build unity and a national identity among the disparate ethnic groups of the Empire.

---GEOGRAPHY---
SIGNIFICANT FEATURES
The most significant natural features in the Halych-Kolak Empire are The Mountain of Khar'Khazan and the Dolomite River. The former is a massive granite mountain located in the east of the Kolak, and is the site of the Hall of a Thousand Columns, and atop it rests the fortress capital of the Muylovka, the Dhardezchi City.
halych-kolak detailed map.pngThe Dolomite River is a sediment-carrying river that carries rich clay from the Baeltik to the arid fields of the steppes and grasslands surrounding the Kolak. The Dolomite, and its tributaries, are responsible for all agriculture in the region, although the populace still rely heavily on sheep herding for their diet. It is so-named for its white limestone bluffs that often line the banks.

MAJOR CITIES
Dhardezchi City: 680,000
Dhardezchi, meaning "Administrative" in the Muylovkan tongue, is the capital of the empire and the seat of all government activities. It is described as a great, unassailable fortress built on the high walls of the Kolak Mountains. Indeed, the minimum elevation of the city is 10,000 feet. First constructed before the Common Era, it was abandoned and then settled again in the Third Century. This is when the distinctive and colorful onion-domes and steepled towers were added to the pre-existing dwarvish architecture. The dwarves, due to their hardy constitution, are largely unaffected by the high altitudes, but other races find it difficult to scale the Million Steps to the great city. Below the city lies the Feast Hall and Treasure Room of the Mountain King, the Hall of a Thousand Columns. One can gain access to the city by hot-air balloon, by way of the Dhardezchi Express Train, or by the winding Dhardezchi Road.
Bjorviz: 450,000
Less extreme than the capital, Bjorviz is a traditional Jomsik hill fortress that sprawls out across six hills near the banks of the Dolomite. In recent times, more modern housing has cropped up in the valleys between the hills and outside of the ancient stone and earthwork walls. The Old City is still largely of stone and wood. It is the capital of the Jomsik provinces of the Empire, a seat of military industry and manufacturing, and a growing population center.
Curkaw: 650,000
Almost as populated as the Dhardezchi City, Curkaw is the capital of the Polonic provinces of the Empire. Here, the halflings of the region live in their characteristically small hovels oriented around great castles and churches. The old city is surrounded by a high stone wall, but gives way to more modern accomodations in the outer suburbs. The land around Curkaw is fertile and the industries of the city largely revolve around canning and preserving the bounty of her fields and the river.
---MILITARY---
STRUCTURE
The Nolheimic military is divided into several branches, namely the Royal Army, the Lordly Armies, the Armored Corps, the Air Navy, and the River Corps. The Royal Army encompasses the heavy-infantry-centered battalions of the mountainous Kolak, home of the mountain dwarves. The Lordly Armies, by contrast, are composed of the regulars and conscripts serving under the hill dwarf and halfling Imperial Lords. The Armies of Nolheim are led by a Field Marshal directly appointed by the Mountain King, who is commander and chief of the armed forces.

Royal Army: 19,000 personnel, 150 vehicles
Lordly Armies: 20,000 personnel, 170 vehicles
Armored Corps: 950 personnel, 300 vehicles
Air Navy: 1,300 personnel, 8 airships, 44 reconnaissance balloons, 12 armed balloons
River Corps: 950 personnel, 45 patrol craft


GALLERY
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The distinctive bluish grey uniforms of the standard Halfling Rifleman, the bulk of the Near Polonian Retinue.

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The standard infantry of the Jomsik hill-dwarfs, their fusiliers wear heavier armor and carry larger rifles to support the smaller and more agile Polonian troops.
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A Nolheimic armored car, designed for offroad mobility and armed with a fixed machine gun for anti-personnel engagements. The automobile, like most Nolheimic cars, is not much smaller than a human equivalent with a raised driver's seat. They can be used as an armored troop transport, carrying up to eight halflings or four dwarves comfortably.
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The Mark 2 is a common civilian vehicle in Nolheim that is often bought by the Army and turned into useful vehicles. This particular model is modified to propel an 8 cm flak cannon. Other versions exist with a large crew cab for transporting infantry, a small modular home for use as a field headquarters or mobile kitchen, or with field guns or anti-personnel automatic weapons mounted.
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The uniform of a Nolheimic sky marine, soldiers who serve on airships and are trained in aerial boarding and combat.
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Halfling shock troops supplement their riflemen with grenades and shotguns. Even being at a physical disadvantage, they are skilled at close-quarters combat.

---TRAITS---
STRENGTHS
Dwarvish Industry: Dwarves, as master miners and smiths, are experts at ore extraction and refining which is a boon to the Nolheimic industrial economy.
Halfling Agriculture: The plucky halflings of Polonia are skilled farmers and shepherds, providing an abundance of food for their dwarven compatriots even in lean times.
Imperial Memory: Dwarf and Halfling alike remember the (mostly idealised) days of the Second Empire and long for a return to greatness.
WEAKNESSES
Arrogant: The Mountain Dwarves, the ruling race, are prone to grandiose delusions and arrogant demands that stoke unnecessary conflicts.
Political Disunity: The Empire has not united the disperate peoples under its banner in a common identity.
Physical Stature: All the races of the Halych-Kolak are physically diminutive, and in the case of the halflings relatively weak. They fare much better in ranged combat or in chokepoint battles.
Anti-Magic Prejudice: Many of the peoples of the Halych-Kolak have an anti-magical prejudice and regard practitioners of magic with suspicion.
Religious Strife: Wounds still remain infected over the Wars of Faith. The Mountain Dwarves often regard their brothers with disdain as unenlightened, while the Polonics and Jomsik assert that the mountain dwarves do not respect their religious liberties.

---SIGNIFICANT FIGURES---
Name: Reglas Sanisloy Hallmarck III
Age: 56
Race: Mountain Dwarf
Profession: Airship Captain, Military Commander
Significance: The Mountain King of the Dwarves, ruler of the Halych-Kolak Empire
History: Reglas was the third child of King Sanisloy II, the neglected middle child of a large royal dwarvish family. As a young man, he shunned the entreaties of his parents for him to enter the monastery and instead opted to win his father's approval through displays of martial strength and bravery. He joined the then-experimental Air Navy and put his mettle to the test piloting early hot air balloons on voyages throughout the mountains of the Kolak. When he was 21, his balloon crashed on a mountain slope many miles north of the capital in an uninhabited wilderness. After being missing six months, he returned triumphantly clothed in wolf pelts and carrying lines of dried fish, demonstrating to his father his superior survival and combat skills.
mountain dwarf.jpgHe was a natural target of the envy of his siblings, especially his older brother Olaf. The two had a court feud that lasted for ten years, but they reconciled quickly after Olaf contracted polio. He was confined to his bed where, a year later, he died leaving Reglas the oldest male heir. He became increasingly somber, less brazen, and more kingly as he advanced in years. By his early 40's, his father had passed away and his mother, wishing to spend the rest of her life in mourning, withdrew her title as Queen Regent and allowed Regas to ascend the throne. As a ruler, he has been restless in his ambitions to return his country to its former greatness and eager to harness the new wonders of modern technology to elevate Nolheim above other nations. Under his tenure, the economy was liberalized, industry built up, and the Air Navy added three warships.
Personality: In his personal life, Regas is somber and reserved. The tempestuousness of his more formative years has given way to a heavier, more kingly style of deliberation, although he retains his hot bloodedness in his unconquerable sarcasm which is wielded liberally against bothersome advisors. Unlike his father, he has a few more moral scruples and is an unfaltering family man.
 
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The Kingdom of Flanders
1200px-Flag_of_the_Royal_Netherlands_Army.svg.png

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Distinction: Technology sometimes enhanced by Magic
Military
The Military is comprised of two major divisions each with a naval and air accompaniment.
To ensure co-operation between the Royal estate and the Government each have a standing army, the National Guard and the Royal Guard.
The National guard is marginally larger then the Royal Guard and reports to the Prime Minister. Its day to day duties generally involve border security, putting down threats (namely any large beasties that go where they shouldn't) and protecting the Central Government building. They are commanded by the Minister of Defence.
The Royal Guard reports to King Charles and is commanded by General Van der Hook. Its day to day activities generally involve protecting the majority of government buildings, all the buildings owned by the Royal Estate and vital infrastructure, such as the dams. If the nation is under threat from a neighbouring nation it can mobilise a portion of the population who will officially report to the commander of the Royal Guard however they have almost always been historically split between the two or given a unique commander as a sign of good faith from the King.
National Information
Population: 7,620,000
History: Since history records the enemies of the Region were many. The Region often changed hands and was oft' just a trading chip for peace by other powers. However the people here were unique. Powerful. Determined. They eventually unified under Single Banner and, despite the region being under the thumb of two different nations, they declared their independence. Lead by the Duke of The Hague they used a plethora of tactics but largely were helped by the two larger nations being each others rival and so conflicts that would start as an attempt to suppress the rebels would often become skirmishes between the two over border regions. Eventually the two large nations signed a piece of paper in which both agreed to defend this nation if either side attacked it in the hopes of ascertaining peace and saving face without starting a full on war between each other. Those nations have since been lost to history but that scrap of paper has since been signed by many other great powers.
Government: Constitutional Monarchy
Economic System: Mixed Economy
Leader: Prime Minister Richelieu is Head of Government while King Charles is the Head of State
Aspirations: Peace and Prosperity
Geography
Significant Features: Very Flat, in parts below sea level and reliant on Dikes and Dams
Demographics: 48% Human
21% Elf
18% Dwarf
6% Halfling
4% Illithari
3% Other (each totalling less then 1% of the population)
Census does not account for sub race or similar
Major Cities
Name: The Hague
Significance: It is the site of many important treaties and where both the government and monarchy live.
Population: 580,000
Traits
Strengths (3): Unique Unity, While varied in culture a key part the many demographics of the nation share is a laissez faire attitude and a strong beleif in individual freedom and a willingness to defend that. Layered Defence, while the majority of the population isn't in the cities it is generally a distance from the borders allowing land to be lost to ensure a strong defence leading to attrition of enemy forces and a strong level of border fortifications. Neutrality, Its neutrality allows it to profit greatly from trade and commerce and allows it to focus on affairs outside of the military.
Weaknesses (3): Small military, due to its military it relies on a system of mobilization with only a small core of trained professional soldiers so while it can technically raise an army equivalent in numbers it will not match the training or skill. Floodplains, Wide tracts of land end up below sea level at various times and thus a large complex of dams and dykes are required to protect the farm land in those areas. Scrap of Paper, The nations neutrality is guaranteed by outside powers and if it acts out of terms with the agreement it would lose its protection and be at the mercy of its powerful neighbours
Other
Figures
Key Figure:
Name: Charles Van Haag
Age: 132
Race: Elf
Profession: King
Significance: He is the King
History: He was born the Heir Apparent, apparently he inherited the Kingdom.
Personality: While Naive and noted as living a decadent lifestyle he is generally loved by the people irregardless of this due to the great expense he spends for the public good on public works and buildings.

Key Figure:
Name: William Richelieu
Age: 43
Race: Human
Profession: Prime Minister
Significance: He is the Prime Minister
History: Born to the wealth Richelieu family he was never going to want in life. Despite his fathers religious conviction and expectation that his second son would join the Brotherhood of Draski he instead deigned to make a difference and worked his way up through politics eventually becoming Prime Minister after becoming leader of the Vhlogine Party.
Personality: Considered by many to be a powerful figure and not one to be trifled with. He is quick with his wit and not afraid to speak his mind, a fact that has lead to both love and loathing from the people and politicians alike.

Significant Figures
Name: James Brillian
Age: 56
Race: Dwarf
Significance: Minister of Defence

Name: Gideon Van der Hook
Age: 19
Race: Elf
Significance: General of the Royal Guard

Name: Victor Van Haag
Age: 121
Race: Elf
Significance: Kings brother
 
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Sanguis Imperium

  • Red-Sanguis
    Green-Ravernia
    Blue-Vonasta

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    Distinction: Magi-Tech​
 
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  • Name: The forests of Ghyran
    Flag:
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    Territory: What lands you hold (Claims Map)
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    Distinction: Magic
 
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General
Name: Galipor
Flag:
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Territory:
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Distinction: Technology only. Absolutely zero magic.
National Information
Population: 9,000,000.
History: Galipor was originally founded by peaceful commune of magical users and mundane humans who had gathered out of a life of semi-nomadism, to attempt to start their own village. They were the remnants of so many other society that had lost their culture in the wilderness and to time. They were nomads and semi-nomads who existed to continue to survive before they were villagers. The date at the time of the village being founded, was 1001. The magical users were a family clan who prided themselves on their meticulous record keeping and their pure lineage. The mundanes were a mottley band of humans who had scraped in from long, arduous trips on the road, or wandered into town and settled down. Their village was led by a council of elders. They farmed oats and turnips and lived off of bush-meat. For a time, their community prospered. The mundanes lived in thatch rooved huts with dirt floors, and if they were lucky, perhaps an animal skin window or a tiny brick stove. The magical users, however, enjoyed a much higher standard of living in the village. Their prowess in the mystical arts almost always guaranteed them a successful hunt, victory in a brawl, or in miraculously performing a task that would have required training, dexterity, and luck from a common mundane. They lived in better homes than the mundanes. Their abilities allowed them to acquire more resources more easily. Their windows were clear and transparent glass. Their floors were wonderfully smoothed down wood, their roof's were made of metal, and their larders were more regularly filled with greens and meat. There were attempts to make the village more equal by the elders, none of whom were magical users. Attempts were made to have the magical users dedicate more time towards assisting their less-fortunate comrades more regularly to improve everyone's lives. However, this only contributed to the issue. The magical users at first only saw it as a minor inconvenience and were sometimes willing to lend a hand to polite neighbors with tasks or chores. When the elders of the village attempted to coerce the magical users into action and restrict their privileges in order to make them assist the mundane villagers more, they became displeased. It was grudging work at first, and it soon became downright angry work. Magical users began to talk behind their normal neighbors backs of what an injustice it was that they could be forced to work for someone for no guaranteed pay. They equated it to slavery, and soon the entire lot of them were meeting and disputing the elders decision. Soon enough, they declared that they would only assist mundanes in their village for fair pay. To them, that was final. Unfortunately, their non-magical neighbors also began to meet and whisper in low voices. Why should they have to pay? It was already unfair enough for them to have such better lives, to have such raw power at their disposal. Tensions between the two groups that had been suppressed for years began to boil over. Within two weeks of the village elders decision, the common people of the village picked up pitchforks and flails and paraded down towards the part of the village where the magical users preferred to live.

They trampled well-kept gardens under their muddy boots and smashed in their neighbors polished windows. Cow paddies were hurled at doors and insults were bellowed, goading them to come outside. The magic users who were understandably upset at this sort of action being taken against them in the dead of night, flung open doors and windows, casting down upon their neighbors wind, fire, and water. Chaos broke out as a full fledged skirmish took place. Neighbor killed neighbor and blood splashed onto the trampled gardens of the magic users. Despite their powers and abilities, the users of magic were overwhelmed by the sheer number of mundanes that had participated in the riot. Most were bludgeoned to death. A few were hung or stabbed by the few people with iron knives. One thing was clearly a result of the riot, however, the magic users in the village had been extinguished. The elders, horrified by the riot, but fearful of what would happen to them if they cried out against it, quietly accepted it and soon were encouraging it openly in a bid to win popularity and favor with their constituents. The village grew into a large town. Conditions became better, and their ancestors aversion to mages and magic became stronger. It was something that the people could channel the hate accrued from their daily lives into, a useful medium that was encouraged by the town elders.

Within thirty years, the village had convinced itself that all magical users were debased and corrupted and that that was simply that. A man named Janel Gream took the opportunity that he thought had presented itself, and in 1032, created a religion that incorporated all of the major aspects of the towns growing culture. Janel called the male patriarchal god Wern and created two main points of lore; the two tablets, and Werns edicts. He lied about the religion, but was convincing enough that many people flocked to it in order to ease their lives troubles. It became popular because it, as Janel Gream had designed it to be, conformed to everything the increasingly xenophobic villagers thought. They worshiped fervently, and soon enough built an ornate temple to Wern. By this time in the towns history, many years of hate and mistrust passed down from father to son in such an isolated place had solidified the peoples hearts. Magic was heresy and an affront against the natural way. It was not normal for a man to wield power so great over another man, or for them to use such power when it was reserved for their newfound god Wern. If magic was heresy, they reasoned, then heretics should be burned at the stake. From that moment on, all magical users in the town were promptly put to the stake if caught. Another man who was much less of a liar than Janel, stepped forward into the proverbial spotlight of the town. He called himself Grebbin, and until then had been the son of man who owned a large bed and breakfast. Grebbin told the town that they were great, but could be greater. He said that they needed strong leadership in order to become equally strong. He was a particularly scheming populist, plain and simple. He had listened to the words of many people that came and went to the village and sat patiently as their ate their food in his fathers kitchen. He knew what was in the minds and hearts of most people in his home town and aimed to use that to his advantage. Grebbin told the people that they needed a strong army. Grebbin told them that if they didn't have something more than a force of guards, one day the strange creatures and humanoid 'lesser-beings' would come to their home and rape their daughters, burn their fields, and poison their wells. He masterfully whipped them up into a frenzy using his expert social skills with little to no recent evidence at all of the poor deeds of magic users or non-humans. Most people in the village had only ever seen a magic user in the trader that came to visit their town once a year, at only was able to create tiny spouts of flame to start campfires or lecherously send little puffs of air to try to make an indecent glance more easy to capture. The village was in such fervor at the words of Grebbin that they snatched up the trader in the following week and burned him alive in front of the cheering village. Grebbin's influence grew greatly. familys promptly began sending sons and fathers to help turn the small garrison of guardsmen into an army as Grebbin shook his fist above a podium and cried himself hoarse to the assembled townspeople.

He was granted power by the uneasy council of elders, and Grebbin deposed of them within three months. He manipulated his connections in the town further, worming his way in with the liar Janel. Janel was regarded as a quasi-prophet by some for his role in telling the village of the great god Wern that they so adored. Janel was paid quite a large sum of money by Grebbins family in exchange for publically and repeatedly claiming that Grebbin was the true prophet sent by Wern to unite the people of Galipor and turn them into a mighty empire that would last ten million years and beyond. Grebbin had achieved complete control over the town and was allowed to choose a title for himself. He was crafty, and in creating a new type of government system, he titled himself Overlord. His position was for life, and before long, a monarchy was born. The fanatic townspeople rejoiced almost entirely, and those few that felt disquieted were drowned out in the cheers and whistles. Janel quietly died of alcohol poisoning a year later, though those same disquieted people as before correctly suspected that Grebbin had stealthily poisoned Janel to hide his true nature and to ensure that he could not have any particular secrets slip out. The town grew and grew as time went on. Expansions occurred again and again, and the boarders of the nationstate gew as well. They were isolated from most other nations and didn't communicate much with any others. Humans in small villages around the nation-state were absorbed while non-humans were quickly executed. An inquisition was created by Grebbin's son, meant to sniff out heretical magic users and offending non-compliant religions. A true theocratic monarchy grew and grew in the nation-states borders. Society developed and changed. Without magic to rely on, the people were forced to use their minds to create things to use to help them. Farming techniques improved. Irrigation became common. Iron gave way to steel. Ironclad ships became solid floating fortress' of metal. A state sponsored natural philosopher made Galipors first hot air balloon, and then the first airplane. With such isolationist and xenophobic policies, the state was forced to rely on what was inside of its borders in order to survive. As a result, the states economy stagnated for nearly a decade in time before the state stepped in and took socialistic control over almost all avenues of production and distribution. In an effort to increase production and legalize a growing trend among the people, the state permitted the buying and selling of dwarves as slaves.

Their natural abilities and non-threatening stature meant that they were excellent fodder for dangerous and narrow mines. Classic metal balls attached to chains and leg cuffs became widely used, and a new profession emerged; slave master. Slave masters were integral to maintaining watch over slaves and most were very acute to dwarvern ways of attempting escape. Obviously some might try to dig escape tunnels or hidey holes in mines, perhaps even start a revolt inside one. As a matter of fact, one mine actually did experience a revolt. One hundred dwarves simultaneously turned on their slavemasters and guards and viciously cut them down using their mining implements. They survived on stock piled cave fungi, mushrooms, and rats while attempting to finish the last mile of a tunnel that was predicted to come out two miles from the cite nearest to the mountain border. They held their tunnels through knowledge of how they were laid out, laying traps and ambushes, and sometimes collapsing shafts. Unfortunately, their tunnel did not lead to where they hoped. The tunnel emerged into a main sewer line. Undeterred, the dwarves hacked their way upwards into a busy street. The uprising was smashed as guards flooded back down the tunnel the dwarves had dug, right into their main stronghold. Word was suppressed about the nearly successful uprising and escape, and harsher methodology for controlling the dwarves was used. A large bureaucracy was formed to account for this. The people were unhappy at first, but found that being burned alive by an inquisitor was much less preferable than merely accepting the fact that they had to wait on a list in order to receive a new item in short supply. Nearly three hundred years passed until the current date in time came to pass. The states level of technological prowess was comprable to that of 1914 Sweden.

Emphasized notes that I want to really point out:
Galipor arose from a bland mix of bastardized humans who had little to no culture. They revel in warfare and are extremely militaristic, since to them, that is their culture. Galipor has no major connections to any ancient bloodlines or empires. For this same reason, Wern's religion is also extremely popular.

Werns Edict: Commandments carved into dark granite tablet, which is always in the posession of the Overlord.
Wern commands that you shall not murder your neighbor.
Wern commands that you shall not steal.
Wern commands that you shall not commit purgery or buggery.
Wern commands that you shall attend service and remain steadfast to Wern.
Wern commands that you shall not have any other God before Wern.
Wern commands that you shall not associate with non-humans.
Wern commands that you shall not practice magic for it is repugnant heresy.
Wern commands that heretics must be burned at the stake.
Wern commands that evil and darkness must be purged from the land.

Werns Edict: Broken Tablet: Text written on a dark granite tablet, similar to the first one. This one is broken in half which has only left some of the writting visible.
'. . . - and so it was. Wern created the land and sea and for a time, it was good. Wern soon grew weary of tending to the land, and created humans in his own image to become its caretakers. Wern gave to us the two tablets. For a time, this too was good. Wern grew to think that the many humans he had created were alone, and so Wern created all of the other races that inhabit the world. These races were made in the image of the humans, but their distance to Werns glory was too great. They rejected his wisdom and became gross perversions of nature. They foolishly broke the second tablet to spite humanity. One day Wern will come to us in glory and lead us to permanently righting the wrong that we endure. It is so.'


Government
Government type: Theocratic monarchy.
Economic System: Monarchical socialism. They aren't attempting to become communists, their economy merely resembles a socialist one to an extreme in how the government attempts to maintain it. They justify this using the monarchies purported divine right to rule. The economy is a closed economy, they do no trading with outside nations at all and prohibit merchants from operating. Everything is managed by the government and distributed based on need.
Leader: Grebbin, of the original royal Grebbin bloodline.
Aspirations: They desire to drive darkness and monsters from the land. Galipor wants to spread its religion to all humans, eradicate monsters where possible, and generally deny a pleasent life to magic users and non-humans.
-Geography
Significant Features:
The eastern breadbasket - The eastern plains provide an execellent area for furious
grain and millet farming. It is known to the people of Galipor as their cornucopia in
the east.
Forest home - Desgrit. The historic home of Galipors very own Grebbin and Janel was the first village and then town, that was erected by the mottle mix of humans. It is built on the ancient carcass of the old buildings and people that sat there, and is ringed by tall concrete walls and guard towers. It is located in the mostly deforested forest area in west by the sea.
The rocky north - The northern zones behind the three cities, are many many mining
and quarrying operations. The area is richer than the south in useful materials.
Demographics: Humans. Non-humans are turned away from the nation if they approach it and try to gain entry. They are forcefully expelled or even killed if needed. Dwarves are used by the rich and powerful as amusing personal servants, and the rest are used to help in mines and quarries as slave labor.
Major Cities
Name: Desgrit.
Significance: The capital of Galipor. It is the nations historic begining site. It is also home to a large port where fishing and shipbuilding is a primary objective.
Population: 1,015,896

Name: Chastinson.
Significance: The city that controls much of the agriculture of the nation. Behind the walls of its cities are many factories and residental zones. The people in this city are usually poor.
Population: 1,399,673

Name: Phir.
Significance: Phir is much the same as Chastinson. They have a tertiary focus on managing the work of the northern mines and quarries.
Population: 884,431
-Traits

Important note: 4,700,000 people are distributed around Galipors lands in villages and towns.

Strengths (3):

Fanaticism - The people of the state have been brainwashed over many years of isolation, indoctrination, and propaganda. They see non-humans as monsters that can never be trusted and they see magic as an affront to Wern and nature. They support the governments work in doing away with magic users and non-humans, and assist the government in quelling any tiny pockets of people who vocally disagree. They are also supported by their large and imposing religion which has worked its way into the pocket of the Overlord who now essentially controls it.

Manufacturing - The state has undergone a large spike in production in recent years. Steel, coal, lumber, and finished goods output is at an all time high due to the work of the people and the shrewd work of district overseers. The state administration expects this boon to continue for some time, especially if output can continue under the stress' of war.

Infrastructure - A nation with a history of populism that strongly appeals to the people sometimes manages to actually pull through and provide selflessly for the peoples gain, surprisingly! Galipor has dedicated a lot of money and time into ensuring that the roads, sewage lines, power generation plants, cities; everything valuable to a nations long term quality architecture, is not only quantity, but quality as well. While not exactly the most beautiful thing to look and, and looking a lot like the soviet brutalist architecture of the real world USSR, its infrastructure and public buildings are cost effective, sturdy, and overall a warm, dry, secure, place to live and work.

Weaknesses (3):

Economic islolation - The economy cannot function as it currently is in any other form than what it is. The nation has been against trade with other nations for so long that the tiny merchant class that it does have is ineffective and withered. The bureaucracy of the state has grown rigid and stiff and would fall into disarray if any outside nation was suddenly introducing foreign goods and items into the market and throwing off the states control over production and distribution. Galipor knows that it must support itself or fall apart trying.

Sickness prone - Galipor is undergoing a radical change in health and medicine. As they continue to rapidly industrialize and lay down train tracks as fast as they can, they are becoming more and more connected. Farmers that come to cities hoping for a better future for their children are unprepared for the germs and illness' that the cities contain. Children are reared in large batches as it is common knowledge that one or two will surely die of a coughing fit or burn up with fever. As scientific institutes are built up from essentially nothing and new things are researched, the old guard must make way for the new. A generation of doctors and thinkers are clashing with a younger wave of new age thinkers who want to user in a new perspective in treating diseases, which is a double edged sword. This may cause the health field to become more versatile in the future, but for the current time, the medical and research field is divided on the topics of surgery, sickness, patient rights, and essentially every other important medical or bioethical topic. The states ability to provide medical care will be lower than in industrialized nations for a long time as the physicians struggle to sort out their issues and survive long enough to pass on resistance to disease.

Airborne unicorn - As rare as a unicorn, Galipors airforce is extremely lackluster. Galipor focused very heavily on developing its army and navy, assuming incorrectly that cannons and ships could easily take down new-age flying machines and balloons before they could cause serious issue. Practically non-existent, the only planes they have are used for crop dusting and scouting missions.

Other
Figures: The royal family. Most district overseers are somehow related to the royal family, wether distant or close.
Key Figure: Grebbin. The name Grebbin has been passed down successfully from father to son again and again for hundreds of years until the modern era, where a new Overlord Grebbin maintains his power.
Name: Grebbin XII.
Age: 37.
Race: Human.
Profession: Overlord [Monarch] of Galipor.
Significance: Grebbin is the bloodline relative of the first Overlord of Galipor.
History: Grebbin is the bloodline relative of the first Overlord of Galipor. He was born to Grebbin XI and matriarch Julia. He was educated by the kings advisors, royal tutors, and a master-at-arms in ceremonial swordsmanship and in shooting a rifle.
Personality: Grebbin is authoritative. He believes that when a society follows the law, it shall prosper. Grebbin firmly believes that his bloodline has Werns blessing to rule, and equally believes that he is the spiritual leader of his people. He abhors magic and will have anyone who has been proven to be a magic user burned.
Significant Figures - N/A.
Extra fluff stuff that I wanted to mention:
The Galiporian pledge of allegiance:
'Of all nations, I pledge my soul to thee Galipor.'
'I will live and pass in the name of our great states victory.'
'I will fight and pass in the name of my Overlord if called.'
'I will endure hardship and never break.'
'Wern will steady my hand and drive the darkness from the land.'
'Glory to thee, Galipor.'

Military stuff:
- Galipor has a strong army and navy, but a weak airforce due to military oversight and poor planning. They are reputable for their skill in using anti-aircraft cannons on land and sea, however. Their total number of regular army soldiers numbers at 152,000. The army maintains 9,000 soldiers who are trained in operating the states artillery guns. The state lacks sufficent horses to traverse the terrain, and perfers to use the armored albiet slower vehicles that have entered production instead. The state does not maintain a separate marine and army core for use in the navy, instead folding any soldiers that might have been used for such back into the army for simplicities sake. Galipor has a total of 43,000 naval seaman. Besides soldiers, Galipor has dozens and dozens of armored halftracks with machine guns on top, ten destroyers, twelve cruisers, eight minesweepers, three cutters, seven frigates and three dreadnoughts. Galipor is severely behind in submarine technology by choice, instead believing that ships that sail on the water are easier to deal with overall and can take on anything thrown at them. Galipor has no inkling of a faint idea of what a carrier might someday be, as they have no need to think about that due to their airforce being trash. Galipor has a network of costal defense cannons which are only as powerful as their anti-aircraft cannons.

Standard armyman - The militaries bread and butter.
A rifle. It looks like a mosin and operates like a mosin. It's basically a mosin. It fires the same round type.
Not sure if this weapon would be allowed, but it was made before the tech cap came into effect . . . Galiporian Crewed Semi-Rifle
Haversack on back.
Ammunition pouch.
Belt w/ pouches.
Grey uniform.
Marching boots.
Leather gaiter.
Canteen.
Steel helmet.
x1 pear fragmentation grenade.
Combat bayonet, doubles as a regular knife.
Entrenching tool.
Most troops are armored with linked small steel plate armor to protect their chest and back.
Soldiers ration packs are mostly made up of:
Rolled oats.
Beef or pork concentrate.
Hardtack biscuits.
Dehydrated milk.
Potato starch.
Vegetable starch.
Salt.
Sugar.


Forward armyman - The guys leading assualts. They are the smallest part of the regular army, but are important. Troops that are sent in to lead an assualt on a trench or building are given lobster armor for their chests and their gaiters are replaced with steel gaiters. They are also given elbow pads, knee pads, gloves, goggles, and a steel gorgot.

Artillery men - Lobstershell armor, meant to protect them from flying debris. They have heavier steel helmets that come down over their ears somewhat. They have a pistol belt. They get cotton earplugs and eye goggles. Artillery men are trained in additional hand signals for making their intent more clear to their team, and all are trained in using range finding equipment.

Mechanized infantrymen - The guys driving the armored vehicles, using trucks to move equipment, tow artillery, and drive troops around. These guys are essentially kitted the same as a regular soldier except they carry pistols regularly and keep their rifles in their vehicles. They have a pair of goggles so that in the case of storm or the cab's glass being damaged, they can see better.

Seamen - They wear seamens caps and darker grey uniforms. Their weapons are in the ships armories since they would be so seldom needed, but officers carry pistol belts.
Officers are additionally given whistles, compass', rangefinding equipment, and carry pistol belts.

Army doctors and medical personel are behind other industrial nations due to reasons noted on the application. They use older surgical techniques and tool designs, most doctors insisting on using chloroform and ether tanks. They have to resort to amputation more than other industrial nations. Deformed babies are mercy killed as is mandated by the state. Their nations infrastructure and army structure are very good, so their medical services aren't slow or hard to access, just not as advanced. Medics are similarly affected. The first antibiotic that they have ever encountered, sulfonamide, is in early stages of secret research and production and will take a while to be tested and accepted before it can get to the army and population after that.

Flamethrower units are present. They have flamethrowers, so yep. They use rapeseed oil or regular gas to feed their flamethrowers

The state has spent a lot of time ruminating about military might and how it would work its military to the bone if it needed to. It came up with a solution. Penal battalions are an option for convicted criminals, deserters, and soldiers convicted of crimes.

Galipor loves trenches and fortifications. They believe that quality is better than quantity and will spend the appropriate amount of time laying in cinder blocks, concrete, drainage, and areas for wounded. They will use water cooled machine guns and flak cannons in their fortifications as well.

The best way to describe Galipors architecture is brutalistic. Roads are straight and orthogonal to one another. Urban planning is well thought out. They use cement and bricks very heavily and do not like ornate structures besides the very occasional statue to war heroes, Grebbin, famous overseers, or generals. Galiporian flags wave from flagpoles in front of buildings and banners hang from district overseers administration buildings. Buildings are not painted and it is very drab. It does have the effect of giving everything an orderly and uniformed look, though.
Police are militarized and authorized to kill violent criminals on the spot to enforce strict order. Prisons are non-existent. People are expected to work and do something for the state even if they are a criminal. Lesser criminals are either sentenced to extreme financial penalties, hard labor in a labor camp, a penal battalion, or hung publicly. Lesser criminals are judged before the district overseer and district administrators if there is question about their crime, but usually are immediately thrown in a cell while law enforcement chooses a punishment.

Galipor's crops are mainly oats, wheat, barley, potatoes, and beets. They are able to grow a lot of sugar beets which allows the people to enjoy more sugar to sweeten drinks and make better foods out of. Raspberries and elderberries are not grown and are a luxury that is very strictly rationed. They raise cattle, pigs, and chickens less-so, so citizens eat a lot more vegetables, grains, and dairy. Rapeseed in particular is used in making a form of bio-diesel, but it hasn't been applied to vehicles yet. It is mainly used in powering gas lamps, flamethrowers, and as an accelerant for fires.

The inquisitors operate out of district overseers offices. They have turned into, basically, an elite police force with the legal abilities and armaments they need to hunt non-humans and kill magic users. They report to district overseers directly.

The people of Galipor basically have no rights besides the right not to be beaten upon by police unjustly and to work hard. There is no personal property. Buildings are supplied by the state. Everything is an item of the state. The police are expected to let the people go about their business so that they can work hard while maintaining strict order. However, in the case of declared nationwide emergency these pretenses fall flat and the army and police are expected to maintain order, obey the overlord, and protect the people however they need to. In this event, inquisitors are expected to keep a very close eye on the administration of districts to ensure that district overseers don't try to do anything funny that would go against Overlord Grebbin.

The state churns out mind boggling amounts of propaganda. Children's war songs, songs to sing in factories while working, poems about the glory of Grebbin, and posters posters posters. Posters with catchy slogans and colors stand out well among the drab concrete brutalist buildings. State radio broadcasts constantly spew propaganda and state-controlled news. Propaganda is crammed everywhere possible. Citizens are not allowed to emigrate out of the country and are expected to do their jobs. It is a crime to abandon the states supplied duties, this is drilled into them from a young age. They are told that Wern does not tolerate laziness or lackadaisical behavior.


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Public transportation is a really really big thing for Galiporians. Instead of cars which are reserved for people in administration, buses are employed for the different jobs because of they are considered more egalitarian and resource efficient. For example, there are bus’ for labourers, farmers, office workers, etcetera. Trains are also used heavily, as are trollies. Cars are reserved for district administrators, the military, and ceremonies.
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Citizens wear colored armbands with symbols on their work jumpsuits which denote their position and carry an additional identification card, which lists their residence information, age, gender, position and their ten digit citizen ID number.

Women are given a place in the workforce appropriate to their physical stature and expected usefulness. They can even become engineers, doctors, or scientists if they display the needed skills. They not allowed to participate in the military beyond support roles. Much like the soviet doubleshift that women faced in the real world, women of Galipor also suffer through doubleshift. Women must spend most of their five hours off cleaning their house, making food, and caring for children.
---

Workers are assigned jobs when they graduate school based on merit alone, but lower-class workers can sometimes join the army to escape a poor job assignment which encourages voluntary service. In times of need, a draft is enforced.

Households are state administrated. The number of blankets, beds, food, heating, etceta, to be used it carefully regulated by the large bureaucracy of the central government. Families have a limit of children that can be produced and are informed of this number when they register to start a family depending on how many are projected to be needed to ensure that a scarcity of food doesn't start. Family's found to be harboring illegal extra children will have the offending parents sent to a labor camp. The children of the family will then become direct wards of the state or sent to next-of-kin who are eligible to provide for children.

Workers who are on duty are expected to wear provided jumpsuit-based uniforms. Sometimes, they are permitted needed items of additional gear, for example, doctors and lab-coats, construction workers and safety equipment. When they are not working, they are permitted to wear their off-duty clothing which is again provided by the state. Their off-duty clothing comes in three types: Winter, spring, summer, and fall. Each clothing type is rated for the weather of each season and is uncolored. Administrators are allowed to wear black authoritative uniforms and polished boots.

Citizens are encouraged to police one another and tattle on anti-citizen behavior like speaking against the state, worshiping a non-state religion, or crime in general. People who successfully report a wanted criminal or reveal another wrongdoings will get rewards.

Food is rationed out by the state based on need. District administrators are directly responsible for ensuring that their district has the appropriate amount of food and that starvation and poverty are non-existent. Large warehouses and larders are kept in strategic locations in districts with many many distribution centers for neighborhoods and apartment zones, all of which are guarded by the police.

Vagrancy is not tolerated in Galipor. Vagrants are not meant to even exist since everyone is given a job, a home, food, and a place to work. However, since inevitably a tiny handful of hobos do somehow manage to pop-up from time to time, they are either re-integrated into the system or send to a labor camp.

Galipor does a good job of ensuring that its infrastructure is kept in excellent repair and engineers its infrastructure in a made-to-last utilitarian way. It does a good job of building parks, community gardens, and libraries.

Galipor has a good engineering base. Their large military budget bolsters the resources that military engineers have to work with. Most are military, but some are employed in laboratories and factories. They are constantly working on making new and better items for the army.

Protests are not allowed. Peaceful demonstrations are not allowed. Free press is not allowed. All press is controlled by the state. The weekly newspaper is called the Daily Victory and again is filled with carefully released news about how great life in the state is, how lucky they are to be living in Galipor, the rising output of materials, and generally what one might expect an Orwellian state-controlled media to output to keep public opinion in the green.

Public transportation is a really really big thing for Galiporians. Instead of cars which are reserved for people in administration, buses are employed for the different jobs because of they are considered more egalitarian and resource efficient. For example, there are bus’ for laborers, farmers, office workers, etcetera. Trains are also used heavily, as are trollies. Cars are reserved for district administrators, the military, and ceremonies.

Citizens wear colored armbands with symbols on their work jumpsuits which denote their position and carry an additional identification card, which lists their residence information, age, gender, position and their ten digit citizen ID number.

Women are given a place in the workforce appropriate to their physical stature and expected usefulness. They can even become engineers, doctors, or scientists if they display the needed skills. They not allowed to participate in the military beyond support roles. Much like the soviet double shift that women faced in the real world, women of Galipor also suffer through doubleshift. Women must spend most of their five hours off cleaning their house, making food, and caring for children.

Citizens refer to one another as Vando, which is the warped from the Swedish word, Van, for friend.

----

Galiporians have many ways of more casual conversation that are unique. Their speech as evolved mostly due to engineered additions and subtractions to language pushed by the administration. For example:

'Off to clink clank' - I am going to work at the factory.
'Stand straight' - A father will use this when speaking to his sons. It means to be good and do what is expected of you.
'Ratarun' - The shortened and combined way of saying ration run, meaning that the person saying this is off to fetch their allotted rations.
'Wern's eyes' - Asking for the person being addressed to be watched over by Wern.
'Gaublers' - Non-humans. They are called this because their speech is imagined to sound like someone eating.
'Filthscram' - A derogatory word. Ex. 'You dirty filthscram gaublers all deserve to get sent straight to a dancing jag!'
'Dinkton' - Another word for dwarven slave, since their ball-and-chains go 'dink dink dink'.
'Steamer' - Engineer.
'Flaker' - Someone who doesn't seem normal. Ex. 'That coworker of yours seems like a flaker. Best watch him for any anti-citizen behavior, eh?'
'Steelbones' - A praising term. Ex. 'You lifted that block right up, ole' steelbones!'
'Malblab' - A word used casually in warning to another person that what they are saying sounds anti-citizen and they should reflect and stop immediately. Ex. 'Hey! Malblab, Mother. Remember that the peacekeepers are a few blocks away.'
'Beefsoup' - Another way of saying teamwork.
'Rattlebones' - Someone who is old and expected to go to a ceremony of release soon.
Ceremony of release - to euthanize a physically or mentally incapacitated elderly person in order to reduce strain on the economy.
Goodwilling - voluntarily working non-mandatory hours for the benefit of neighbors and the state. This is considered to be an honorable task by the party and is encouraged all the time.
Vando - friend, comrade, ect. It means the same thing. Men refer to one another as this, children call one another this.
Vanso - it means the same as Vando, but is more respectful. This would be used by an administrator to a district overseer.
Anti-citizen - someone who is committing or has committed a crime against the state.
Fleer - a criminal who has abandoned their assigned position.
Dancing Jag - a ceremony where criminals or monsters are publicly executed, usually by hanging.
Spark Call - a voluntary district-wide event when magic users are burned publically.
Ectoscare - a report of magic users, monsters, or strange events. Ex, ‘Did you hear about that ectoscare in district twelve?’
Hider - the term for children that are kept in hiding illegally.
Verijudge - the term for when a police officer executes a violent criminal. Ex, ‘What a frightful sight, I was coming home from my shift and a violent hider was being verijudged by a peacekeeper.’
Peacekeeper - Police officers are called this.
Disdmin - Someone in charge of the administration of the district.
Supmin - Someone in charge of the administration of the state.
Grubimin - The office of food and agriculture.
Supimin - the office of supply.
Warimin - the office of war and defense.
Labimin - the office of labour.
Engimin - the office of engineering [Civil, technical, ect. It is all encompassing.]
Veriblab - The correct state-approved way of speaking, instead of using words that have been suppressed.
Foreland - another country.
Foreman - a human from another country.
Queue - the term for the waitlist for getting a highly sought after item.
Bussy - a bus driver.
Unwind - a capital punishment for violent criminals. Their unwanted bodies are given to the medical or research institutes for study and dissection purposes. This is called unwinding.
Goodblab - a polite term for speaking correctly.
Unperson - someone who has been erased from history and is no longer considered to be a person at any point in time. They are forgotten and erased from memory. There is a notice in the weekly newspaper of fresh unpersons.
Reblab - saying something that has been declared as an unthunk ideal, thought, or memory.
Unthink - mentally deleting or erasing ideas, thoughts, or memories that the state has declared anti-citizen.
Verithought - state approved way of thinking.
Rethought - allowing two equal conflicting beliefs to exist in the mind at once while not experiencing cognitive dissonance.
Volicorp - the ‘volunteer’ corp for the elderly. It is in fact mandatory. Those that are young enough to do some work but too old to do regular labour work are shifted into work in things like food packaging, weaving, or teaching. The elderly are allowed to live as long as they can keep working in volicorp. Once they no longer are able to do the lighter and more menial work of Volicorp, they are sent to a ceremony of release. In times of hardship or scarce food, the elderly would be heavily liquidated from the Volicorp to preserve food stores for the younger and workers. Engineers, scientists, and intellectuals are exempt from Volicorp since they are needed and can continue to work until they choose to partake in a ceremony of release or are unable to continue.
Overlord - The royal Grebbin family bloodline.
Statethink - a state of mind which is paraded as the goal of all citizens. It is described as a mind which has accepted the fact that Grebbin is supreme, Wern rules above all, the state is just, and that the greatest glory to be had is to serve the state and its citizens.
Dutymind - A state of mind which reflects the proper Galiporian belief that duty is important and that one must follow orders. This is a critical part that is pushed and pushed as the direct step to proper statethink.
The Enemy - All nations that are declared to be such by the administration, especially nations that house non-humans.
The Ally - All nations that are declared to be pure and just by the administration who have aligned themselves with Galipor.
Notrouble - The practice of accepting the fact that no one except the administration is privy to all of the states goals and information, but that as long as everyone does what they are told the system will work as intended and victory is assured regardless of who doesn’t know what.
Offtime - Time not alloted to work. Citizens are granted five hours off, eight hours of sleep, and nine hours of work, and two of mandatory community service.
Comtime - Community service work, mandatory for all except administration. This includes street sweeping, picking up trash, fixing damaged things, and generally just cleaning in general.

----

Food:
The people of Galipor's food supply is state-controlled and state-distributed. Food is uniform in regards to what is distributed and as to who gets what. The average family receives rationed amounts of food.​
Beef concentrate.
Dried greens.
Bullied meatmash. It is a mix of all available non-maritime meats [Pork, chicken, beef] as to stretch how much can be passed out.
A tinned tuna-like meat mix, except instead of tuna it is anchovies and sardines.
Potato starch.
Butter.
Cheese.
Milk.
Eggs.
Sugar.
Barley flour.
Oats & oat flour.
Hardtack crackers.
Dried sausage.
Potatoes.
Onions.

Luxury items distributed monthly.
Oatmash Whiskey.
Raspberry/Elderberry preserves.
Wheat flour.
-------

Nutrirat, or as it is called by the party, nutrient ration. It is extremely thick nasty bread even for citizens who are used to bland food. It is a mix of dried meat scraps, fish, vegetables, and fruit. It is very nutritious but tastes like the real world nutraloaf that is served in prisons IE, bad. Nutraloaf - Wikipedia Nutrirat is used in emergencies or as a disciplinary action to groups of people as group punishment. Say that a district was experiencing a rise in violent crime. The state would say that because neighbors are not reporting one another properly and not adhering to Dutymind, crime has increased, and as a result, nutrient rations will be distributed until behavior improves. This is usually accompanied by increased guard patrols to ensure people are being good.

Popular common-man soup archetypes:
Borsht-like beet soup with vinegar to desired taste.
Onion and garlic soup.
Cabbage soup.
--------
Galiporian administrators have higher access to better foods, clothing, housing, and a car with a driver. They receive more because they are supposed to attach a particular value to their position and want to do well to keep it. They are expected to be in good shape and prortray strength and hardwork, and aren’t supposed to really flaunt their level of material wealth for obvious reasons.
Administrators usually enjoy foods like:
Hot tea
Cream of wheat.
Flour biscuits.
Chicken sandwich with and butter.
Coffee and cookie-biscuits.
Diced fruit bowls.
Bacon.
-------
This is a representation of the most average meal structure.

The average family has oatmeal with sugar or toast for breakfast. Preserves are put on the toast if possible. Children are given milk.
The average family lunch consists of cut-up cheese and sausage with hardtack. Adults will have tea and children will have water. Sandwiches are made if possible from cheese and meatmash. and brought to work.
Dinners are the most varied daily meal. Soups are a staple. They consist of whatever is available. Oats, onions, potatoes, and any other scraps go into the pot. Spare hardtack is dunked into soups. Pastas are prevalent.
A particular favorite of children is sweet bread, which is a thick chewy square of bread sweetened with sugar and milk, and then optionally topped with preserves. Thin cookie-biscuits are also sometimes made.
 
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350


General
Name: Empire of Oyashima
Territory:
1536210705493.png
Distinction: Technology

Military
Total: 212,000
Army personnel: 140,000 soldiers
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Stormguard: 5,500
1536213943298.png
Artillery division: 9,500
500 Type 94 75mm artillery
300 Type 96 15mm howitzer
150 Type 99 21mm howitzer
250 8cm/40 3rd Year Type naval/flak gun

Armoured division: 3,000
900 combat vehicles + various trucks
Airmen: 140 personnel 110 aircraft

Navy personnel: 34,000 (26,470 personnel active + 7,530 reserve)
Marines: 20,000
1536213495587.png
Naval Aviation: 50 personnel 20 aircraft
4 battleships
ION Fuso, Yamashiro
ION Ise, Hyuga
4 fast battleships/battlecruiser
ION Kongo, Hiei, Kirishima, Haruna
2 Heavy cruisers
ION Ibuki, Honshu
8 Protected cruisers
ION Tsukuba, Tone, Yoshino, Suma, Akashi, Matsushima, Kasagi, Chitose
12 cruisers
ION Chikuma, Hirado, Yahagi, Tsugaru, Soya, Suzuya, Niitaka, Tsushima
ION Otowa, Unebi, Chiyoda, Chisima
24 destroyers
ION Kamikaze, Hatsushimo, Yayoi, Kisaragi, Asakaze, Shiratsuyu, Shirazaki, Matsukaze, Harukaze, Shigure, Asatsuyu, Hayate
ION Kaba, Kashiwa, Sakaki, Katsura, Sugi, Kaeda, Ume, Kiri, Kusunoki, Matsu, Umikaze, Yamakaze
10 submarines
ION HA 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
5 minelayer cruisers
ION Naniwa, Takachio, Hashidate, Itsukushima, Sai​

Fleet Composition:
Zuiho Navy base:
2 battleships
2 fast battleships
4 protected cruisers
5 cruisers
10 destroyers
3 submarines
2 minelayers
6 rogo planes

Sapporo Navy Base:
1 battleship
2 Heavy cruisers
2 protected cruisers
2 cruisers
1 minelayer
3 submarines
6 destroyers
6 rogo planes

Akagi Navy Base:
1 battleship
1 protected cruiser
1 cruiser
2 submarines
1 minelayer
4 destoyers
4 rogo planes

Ise Navy Base:
2 fast battleships
1 protected cruiser
2 cruisers
1 minelayer
4 destroyers
2 submarines
4 rogo planes

Firearms
Nambu pistol - the standard pistol for the army, marines, and navy
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MK IV revolver - limited use, typically used by pilots and vehicle crew
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Mauser c96 pistol - the standard pistol for stormguard officers, as well as in limited use with senior army and navy officers
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Arisaka Type 30 - used by civilian reserves and navy personnel
6.5%20X%2050%20JAP%20T-30%20%201899%20Arisaka.png


Arisaka type 35 - standard rifle of both the army and marines
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Arisaka type 38 - standard rifle of the stormguard
latest


Type 40 shotgun
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MG08 heavy Machinegun
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Nambu type 2 heavy Machinegun
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Type 11 Light machiengun
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Type 1 Heavy machinegun/AA gun
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Type 98 20mm AA gun
1280px-Type_98_Japanese_20_mm_anti-aircraft_gun_-_Beijing_Museum.jpg


Type 97 Mortar
Japanese_Type_97-90_mm_Mortar.jpg


Gunto - mass production military katana for junior and senior officers in the army and marines
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Bunto - typically carried by pilots and stormguard for their compact nature
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Tanto
tanto_out.jpg


Type 30 bayonet
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Type 97 grenade
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Type 24 stick grenade
M24_main.jpg


Type 27 Anti armour grenade
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Army
100 type 97 tankette
Type_97_%28AWM_P00001-361%29.jpg


160 Type 92 armoured vehicle
1280px-Type_92_Iju_Sokosha_Tankette.jpg


250 type 30 armoured car
500px-Vickers_Crossley_Armored_Car_model1925_IJN.jpg


350 type 93 armoured car
Type_93_Armoured_Car.jpg


140 type 10 armoured car
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110 rogo surveillance/light attack aircraft but with wheels
Yokosho_ROgou_KOUgata.jpg

Artillery
Coastal guns
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500 Type 94 75mm artillery
75a4e24020f1521d485810d5154a1a49.jpg


300 Type 96 15mm howitzer
1200px-Field_Gun_in_Romsey_Park.jpg


150 Type 99 21mm howitzer
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250 8 cm/40 3rd Year Type naval gun
GuadJapanese3inch.gif

Navy
10 rogo surveillance/light attack aircraft
Yokosho_ROgou_KOUgata.jpg


Ibuki class heavy cruiser 2 in service
Japanese_cruiser_Kurama_old_postcard.jpg
Displacement:
  • 14,636 long tons (14,871 t) (normal)
  • 15,595 long tons (15,845 t) (full load)
Length:
  • 450 feet (137.2 m) (p.p.)
  • 485 feet (147.8 m) (o.a.)
Beam:75 feet 6 inches (23.0 m)Draft:26 feet 1 inch (8.0 m)Installed power:
Propulsion:
Speed:21.25 knots (39.36 km/h; 24.45 mph)Complement:817Armament:
Armor:


Kongo-class Fast battleship 4 in service
1280px-Haruna_at_Yokosuka_1916.jpg
Displacement:27,384 tonnes (26,952 long tons)Length:214.58 m (704 ft 0 in)Beam:28.04 m (92 ft 0 in)Draft:8.22 m (27 ft 0 in)Installed power:
Propulsion:
Speed:27.5 knots (50.9 km/h; 31.6 mph)Range:8,000 nmi (15,000 km; 9,200 mi) at 14 knots (26 km/h; 16 mph)Complement:1,193Armament:
Armor:


Fuso class battleship 2 in service
6db45c76ff92f5b9de36598dcecc97a857cdcae21447228312.jpg
Displacement:
Length:
  • 192.024 meters (630.00 ft) (p.p.)
  • 205.13 meters (673.0 ft) (o.a.)
Beam:28.65 meters (94.0 ft)Draft:8.69 meters (28 ft 6 in)Installed power:
Propulsion:
Speed:23 knots (43 km/h; 26 mph)Range:8,000 nmi (15,000 km; 9,200 mi) at 14 knots (26 km/h; 16 mph)Complement:1,198Armament:
Armor:


Ise class Battleship 2 in service
1920px-Ise02cropped.jpg
Displacement:31,260 long tons (31,760 t)Length:208.18 m (683 ft 0 in)Beam:28.65 m (94 ft 0 in)Draught:8.93 m (29 ft 4 in)Installed power:
Propulsion:
Speed:23 knots (43 km/h; 26 mph)Range:9,680 nmi (17,930 km; 11,140 mi) at 14 knots (26 km/h; 16 mph)Complement:1,360Armament:
Armour:

Tsukuba class armoured cruiser 8 in service
ColorizedTsukuba.jpg
Displacement:13,750 long tons (13,970 t)Length:450 ft (137.2 m)Beam:75 ft (22.9 m)Draft:26 ft (7.9 m)Installed power:20 Miyabara water-tube boilers, 20,500 ihp (15,300 kW)Propulsion:
Speed:20.5 knots (38.0 km/h; 23.6 mph)Complement:820Armament:
Armor:


Chikuma class cruiser 8 in service
IJN_Chikuma_in_1912_during_commissioning.jpg
Displacement:5,000 long tons (5,080 t)Length:134.1 m (440 ft 0 in)Beam:14.2 m (46 ft 7 in)Draught:5.1 m (16 ft 9 in)Propulsion:
  • Two shaft steam turbine engines; 16 Kampon boilers;
  • 22,500 hp (16,800 kW)
Speed:26 knots (30 mph; 48 km/h)Range:10,000 nmi (19,000 km) at 10 kn (12 mph; 19 km/h)Armament:
Armour:
Otowa class cruiser 4 in service
1920px-Japanese_cruiser_Otowa.jpg
Type:Protected cruiserDisplacement:3,000 long tons (3,048 t)Length:98 m (321 ft 6 in) w/lBeam:12.62 m (41 ft 5 in)Draft:4.8 m (15 ft 9 in)Propulsion:2-shaft VTE reciprocating engines; 10 boilers; 10,000 hp (7,500 kW); 575 tons coalSpeed:21 knots (24 mph; 39 km/h)Complement:250Armament:
Armor:


Naniwa class Minelayer 5 in service
Japanese_cruiser_Hashidate.jpg
Type:Protected cruiserDisplacement:3,650 long tons (3,709 t)Length:91.4 m (299 ft 10 in)Beam:14 m (45 ft 11 in)Draught:6.4 m (21 ft 0 in)Propulsion:2-shaft reciprocating engines; 6 boilers; 7,604 hp (5,670 kW)Speed:18.5 knots (21.3 mph; 34.3 km/h)Range:9,000 nmi (17,000 km) at 13 kn (24 km/h)Complement:357Armament:
Armour:


Kamikaze class destroyer 12 in service
1920px-IJN_Sakura_at_Sasebo_Taisho_7.jpg
Displacement:530 tons normal, 830 tons full loadLength:
  • 79.2 m (260 ft) pp
  • 83.6 m (274 ft) overall
Beam:7.3 m (24 ft)Draught:2.2 m (7.2 ft)Propulsion:3-shaft Parsons steam turbine, 8 boilers, 20,500 ihp (15,300 kW)Speed:30 kn (56 km/h)Range:2,400 nmi (4,400 km) at 12 kn (22 km/h)Complement:94Armament:
  • 1 × 120 mm/40 cal guns
  • 4 × 80 mm/40 cal guns
  • 2 × 450 mm torpedoes
Kaba class destroyer 12 in service
1920px-IJN_Hinoki_at_Wuhan_Taisho_12.jpg
Displacement:
  • 835 long tons (848 t) normal,
  • 1,080 long tons (1,100 t) full load
Length:
  • 83.8 m (275 ft) pp,
  • 85.8 m (281 ft) overall
Beam:7.7 m (25 ft)Draught:2.3 m (7.5 ft)Propulsion:2-shaft steam turbine, 4 heavy oil-fired boilers 16,700 ihp (12,500 kW)Speed:31.5 knots (58.3 km/h)Range:2,400 nautical miles (4,400 km) at 15 knots (28 km/h)Complement:110Armament:

Ha7 class submarine 10 in service
I-55.jpg
Displacement:
  • 286 long tons (291 t) surfaced
  • 321 long tons (326 t) submerged
Length:43.3 m (142 ft)Beam:4.14 m (13.6 ft)Draft:3.43 m (11.3 ft)Installed power:
  • 600 hp (450 kW) (gasoline engines)
  • 300 hp (220 kW) (electric motors)
Propulsion:
Speed:
  • 12 knots (22 km/h; 14 mph) surfaced
  • 7 knots (13 km/h; 8.1 mph) submerged
Range:
  • 660 nm @ 12 knots (surfaced)
  • 60 nm @ 8.5 knots (submerged)
Test depth:30.5 metres (100 ft)Complement:26 officers and enlistedArmament:



National Information
Population: 15,000,000
Government: One-party Junta under an absolute monarchy
Economic System: Mixed Economic System (using elements of both Command and Market economies)
Leader: Emperor Ichiro Fuji
Race: human
Demographics: 100% oyashin
Aspirations: To establish a great empire that expands the ocean

History:
The nation that has been occupied by the Oyashins for thousands of years. Long ago, these ancient oyashins were separated into various tribes, which established the first edo period in which the humans fought largely in tiny kingdoms ruled by their own elected governors. Eventually, there was more and more infighting which resulted in the creation of an established monarch to rule over the people. This started the Tensei period. A relatively peaceful time but, there were wars of succession and rebellion among-st the groups who wished to not be ruled under a royal. This period is typically where historians agree where teh first elements of Oyashiman culture began to spring out. Both in the arts and the introduction of new social norms implemented by the royal family.

This period ended when the Ruling Emperor was assassinated, and taken over by the nobility warriors of society known as the samurai. This was the start of the Shogunate period in which the samurai ruled the lands. In the beginning there were attempts to rebel but, they were all eventually crushed with time as the shogunates amassed riches and many young cunning warriors to join the samurai ranks. The royal family lived in exile on Zuiho for the remaining era.

Eventually, with time the royal family returned back to the main island, and challenged the rule of the shoguns. This started the Imperial restoration, that allowed for the royal family to return to power, and also the start of the conutry's eventual modernization. While other islands had been made official provinces of the empire and its people, citizens of the empire. The military is gearing up for an expansion in order to obtain more resources to fuel and expand the empire's industries. But also in a quest to be recognized and treated as an equal. The Oyashiman Empire is an island nation with a very homogeneous population. Subject to long isolation, they did not have exposure to the rest of the world until the Emperor Hosho Meji I, a globalist opened up the country to allow the people to be exposed to the outside world and gain technologies to improve the nation. During it's rapid industrialization, the empire was struggling to find its own identity. As it saw its age old culture being replaced by more civilized norms. The empire is quite unique in the respect that it still retains many traditional customs from it's bygone days, even as a civilized nation. It's warrior creed reflects the hard working mentality of the people and society. Being one first nation in its region to industrialize, the wealth and rise in living standards strengthened the people's resolve and their faith in the government. But, there would be the traditional ancient samurais who denounced the industrialization, claiming that industrialization would cause the extinction of age old Oyashiman culture and history. In an act of defiance, the last remaining clans rebelled, determined to preserve their ways of life and what they believed would soon the extinct. The Empire in response, attacked the last remaining clans in order to unify them to the new Oyashiman Empire, leading to 2 years of war where old clashed with new. In the end, not all samurai clans were obliterated. The Emperor himself had journeyed to the clans, inspired by the ancient warrior's honor. The rebellion ended with the Emperor and the Imperial court promising to preserve age old traditions and customs so that the Oyashiman Identity does not go extinct in the modern age. After the rebellion, the Empire set out to build and industrialize it's entire territory, in order to connect the empire and its people. Railways and roads were built. Large cities and concrete buildings sprawled. And the new Imperial Military received new weapons of war constantly. The Empire eventually came into contact with magic. Due to their superstitious beliefs, the Empire's citizens saw magic as evil. Instead, turning their faith in technology, and denouncing magic as witchcraft and demonic. It was also at the time when anti magic sentiments started. The Empire did limited business with magic nations, only trading resources and goods in secret and only publicized if it were made into propaganda. Currently, the Empire has reverted back to partial isolationism, only conducting business where it sees benefits. As an island nation, the sea is it's main frontier. Which is why the Empire of Oyashima needed to establish a powerful shipbuilding industry, since it's the lifeline of the empire. Which is also why it has an equally powerful navy in order to protect and enforce its borders and interests. Assembling arguably the largest and most powerful naval force in history.


Geography
Significant Features: The empire has a vast coastline with lust forests and large hills and tundra in the north. To the south, there is great fertile soil
Demographics: Oyashin
Major Cities
Name: Yamato
Significance: The Capital of the Empire and the most modern city. Where the old temples of the feudal era are conjoined with modern concrete buildings, it is the centre of wealth and the image of the Empire's rapid industrialization and power. It is the site of one of the nation's largest shipyards.
Population: 2,300,000

Name: Sapporo
Significance: The Empire's Southern most city and also a city that is modern. It symbolizes the Empire's ability to modernize not just one area or city, but the entire nation. It is also the former capital of the nation
Population: 1,650,000

Name: Fubuki
Significance: The Empire's cultural capital. No city has more temples and ancient and equally sacred structures
Population: 1,400,000

Name: Nagato
Significance: The second largest shipyard in the nation and one of three military ports
Population: 1,200,000

Name: Ise
Significance: The largest shipyard in the nation and one of three military ports. Modern city
Population: 1,110,000

Name: Shinano
Significance: The second largest city and the industrial & manufacturing heart of the Empire and modern
Population: 1,000,000

Name: Zuiho
Significance: A military city, and one of the most strategic islands
Population: 750,000

Name: Akagi
Significance: Northern most port city and another modern city
Population: 1,000,000

Name: Hosho
Significance: easternmost city and another modern city
Population: 850,000

Name: Kaga
Significance: The manufacturing & industrial city and modern
Population: 1,000,000
Traits
Strengths (3):
Unity: The people of the Empire are hard working and hold a high sense of honor. They have faith in their government and will work hard for the future of their empire
Technophile: Their faith in technology has enabled them to modernize rapidly and discover new technologies for the better of their empire
Shipbuilders: The ocean is their lifeblood. Naturally, the Oyashimans put their shipbuilding expertise to building their imperial navy powerful and highly modern warships​

Weaknesses (3): What areas does your nation come up short? Please provide detail.
Traditionalists: Bound by honour and culture. The Oyashimans view their history with a sense of superiority and refuse to let any outside influence from potentially destroying age old traditions. This includes the thought that surrender is dishonourable.
Anti-magic: Being superstitious, the population has developed anti magic sentiments, which is presented in discrimination.
Resource: Knowing that their home island doesn't have large deposits of resources, the Empire depends on expansion and trade

Figures
Key Figure:
Name: Emperor Ichiro Fuji
800px-Emperor_Taish%C5%8D%28cropped%29.jpg
Age: 52
Race: human
Profession: Emperor of the Oyashiman Empire
Significance: Ruler of the Empire
History: Being the first born, Ichiro was to be the successor to his father. He grew up in the urban sprawl of Yamato, and was present during the government transition that turned the national government into a junta. Growing up he experienced and saw various individuals and was educated formally in national education institutions. Upon his father's death, he became the next emperor.
Personality: Having learned through experience, Ichiro is both optimistic, but also a realist. He understands that things are not always black and white and will to what he must for the good of his people. His experiences allowed him to become more humble as an individual, but also see reason where there might be none.

Significant Figures
Name: Grand Admiral Tano Marise
formalport.jpg
Age: 43
Race: Human
Significance: Grand Admiral of the Imperial Oyashiman Navy

Name: Grand General Sugawara Yakamochi
Yasukata_Oku_01.jpg
Age: 46
Race: Human
Significance: Grand General of the Imperial Oyashiman Army

Name: Prime Minister Hamada Matsu
main-qimg-99e5dae102688b14ecfa838a6eee2b79-c
Age: 49
Race: Human
Significance: Prime minister of the Oyashiman Empire​
 
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Avereiker Flag.png
EuropiaNation.png
Empire of Avereik
Distinction: Avereik prides itself on its technological progress, with all forms of magic being criminalized for religious reasons.
Population: 1,750,000
Government: Elective Monarchy
Economic System: Labor Economy
Aspirations: Avereik aims to conquer the skies and dominate the world’s trade.
History
Avereik (Aver’s land) is said to have originated many millennia ago when Aver, the Guardian of Heaven, disregarded his duties to Talnar, his creator, by falling in love with a mortal, Ava, and bringing her to the skies. For this he was stripped of his ability to fly and his immortality, banished by Talnar to spend the rest of his days on the ground. The descendants of Aver and his mortal partner, an Adler, were the many Princes of Avereik who have ruled over the land since then.


The Empire of Avereik was founded 1,114 years ago in 190CE (1AU) when the many princely estates banded together under the leadership of the five houses, who then elected an Emperor to rule over the nation.
Traits
+ Imperial Church of Avereik: The Church is based around the belief that they are capable of defeating the magic of the Gods and avenging Aver through technological progress, leading to the pursuit of science having been the priority of the government since its inception.
+ Imperial Railway of Avereik: A state-owned enterprise which controls all of the nation’s railways, including a series of vast underground trains that facilitate transport between the nation’s divided territories.
+ Imperial Bank of Avereik: A state-owned bank headquartered in the capitol city. It is infamous for its security, secrecy, and willingness to store anything for anyone within their great alpine vaults, no questions asked.
- Deicide: The reason for magic's shunning in Avereiker society lies in one of the central aspects of Aver's deification; it is that magic is the weapon of the Gods and that the only way to defeat them is through technology, commonly believed to be the antithesis of magic.
- Powerful Aristocracy: Avereik is ruled over by hundreds of powerful princes which hold substantial influence over the government and retain their own personal armies, because of this the central government is forced to grant large amounts of autonomy to the princes.

- Deficient Population: The population of Avereik is decidedly minuscule and has been near stagnation for much of the nation's history, this has led to large patches of land between the country's most populous areas being uninhabited as well as unquenchable demand for additional labor to make up for the shortage of workers.
Demographics
The Empire of Avereik is comprised of two major races, the Adler and the Falken; the latter comprising a quarter of the population with the former making up the rest save for a small presence of foreigners.

+ One Eye Open: Unihemispheric slow-wave sleep, an ability possessed by all the Avereiker peoples, allows someone to sleep with one eye open and half of their brain awake.
+ Eagle Eye: The Adler and the Falken have eyesight estimated to be four to eight times stronger than that of the average human and are said to be able to spot someone from two miles away.
+ Glide:
The nation's native races possess the ability to naturally glide up to eight feet for every foot of altitude they descend at fifteen miles per hour.
- Hollow Bones: The Adler and the Falken have hollow bones meant to aide them in gliding yet have the consequence of making them fragile creatures, with even a light punch from a human able to break a bone.
- Talons:
Natural Avereikers possess talons at the end of their claws which make it difficult for them to effectively use foreign devices and have led to a reliance on faulty and expensive domestic production of certain goods.
- Lightweight: Due to the physiology of their bodies, the Adler and the Falken weigh considerably less than what would be expected for their stature and are weak compared to most other humanoid races.
Adler
Status:
Height: 6ft-7.5ft
Lifespan: 100 years
Clutch Size: 1-2 eggs
Falken
Status:
Height: 3.6ft-4.5ft
Lifespan: 140 years
Clutch Size: 3 eggs
Major Cities
Name: Free Imperial City of Avereik (I)
Significance: Capitol of the Empire of Avereik.
Population: 210,000


Name: City of Konstanz (IV)
Significance: Seat of House Kiesling.
Population: 160,000


Name: City of Reiksadler (VI)
Significance: Seat of House Auspitz.
Population: 100,000


Name: City of Aufzug (V)
Significance: Seat of House Elser.
Population: 145,000


Name: City of Aschaffenburg (III)
Significance: Seat of House Vogelweide.
Population: 260,000


Name: City of Reindorf (II)
Significance: Seat of House Kaulitz.
Population: 125,000
Key Figures
Name: Adelmar Vogelweide
Age: 60
Race: Adler
Significance: Emperor of Avereik, Prince-elector of House Vogelweide.
History:
Personality:


Name: Abia Kiesling
Age: 93
Race: Adler
Significance: Prince-elector of the House of Kiesling.
History:
Personality:
Significant Figures
Name: Volkmar Kiesling
Age: 17
Race: Adler
Significance: Great Grandson of Prince-elector Abia Kiesling.


Name: Karsten Auspitz
Age: 63
Race: Adler
Significance: Prince-elector of the House of Auspitz.


Name: Konrad Kaulitz
Age: 1
Race: Adler
Significance: Prince-elector of the House of Kaulitz.


Name: Johannes Elser
Age: 45
Race: Adler
Significance: Prince-elector of the House of Elser.
Military
The Avereiker Imperial Army and Air Force do not constitute a standing force, rather they are a collection of the various armies and air forces belonging to the nation’s vast princely aristocracy. If called upon by the Imperial Diet to conduct a military campaign, the Imperial Army would number 33,000, the Imperial Air Force would number 4,000, and the Imperial Guard, which is a standing force that answers directly to the Emperor, would number 3,000. All branches of the Avereiker Imperial Armed Forces supplement the ammunition of their soldiers with kysar bullets and only recruit Adler.


LS. 12G Kiesling x2 (Reconaissance/Light Bomber Transport Airship)
- 4 crew
- 1.5 ton load
- 2 machine guns
- 35 mph
- 500 m range

LS. 13H Adelmar x4 (Reconnaissance/Medium Bomber Transport Airship)
- 20 crew
- 5 ton load
- 6 machine guns
- 47 mph
- 1,500 m range

FZ. 13BI Kosma x40 (Reconnaisance/Light Bomber Biplane, Albatros B.I)
- 2 crew
- 110 lb load
- 1 machine gun (1915)
- 65 mph
- 400m range
 
Last edited:
General Information:

Name: Kingdom of Sole

Imperial_flag_of_Sole.png


Motto:
God and my right.


Territory:
RULE_BRITANNIA.png


Distinction: mostly-entirely technology, magitech.

Military
Resonance_Uniforms_True.png
Of course the first set has their own differences, but I'm not going to be bothered to try explaining something trivial let alone making edits on what equates to the same overall uniform. Then each uniform themselves are their own variations, like the ammo bandolier on the officer also being allowed on standard troops.
Naval officer/admiral uniform:
6d9831fcde663e98a67bd5623bc55609.png

Royal Army:
Headed by:
General-field marshal George Maximilian
The Queen's Army is one of the two essentials to the Queen's desire of creating an Empire. Troops carry considered regular supplies, such as canteens, their rifle, 80 - 150 rounds, entrenchment tool, bayonet, and the like. All troops carry at least 5 blank rounds, with specialized troops carrying more along with additional ammunition carried by other units in their team for them. These specialized troops are under a specified grouping, known as a pure grenadiers squad or the "Queen's Boot".

157,231 in the Army.
80,000 Active troops.
10,000 Cavalry units.
65,000 Reserves.
2,000 Gunners.
231 Royal Guard.

200 4 crew QF 1-pounder pom-pom.
AustralianTroopsWithQF1pounderBoerWar.jpg

[Carriage version.] The Pom Pom is a oversized version of the Maxim, designed with a larger round or in this case shell, and capable of launching a exploding shell at targets in both the air and ground. Originally the weapon was to not continue production, as there was thought to be no threat in the skies and that it wouldn't be needed in traditional infantry operations. However by overwhelming majority vote in parliament regarding the matter, it barely won, and is now utilized upon both ships and for infantry operations. Onboard ships, while it is on a dedicated anti-air platform, it is primarily meant to be additional lightweight weapons to engage smaller vessels coming towards the ship. For ground operations, General Max or maxi' has theorized with some other military planners on it's use. It varies from utilizing a new suppressive theory and being used coordinately with the Maxims, to being it's own standalone anti-personnel and defense weapon.

300 4 crew Maxim Machine Guns.
1280px-Maxim_machine_gun_Megapixie.jpg

[Version on a tripod.] The Maxim gun and it's variations were created in the later stages of colonization and defense. It provided support for defense of colonies primarily. There is a small wheeled version of the gun with limited traverse, a tripod edition, a smaller quad mount version for trench use, and a rotating platform with high degrees of elevation but poor degrees of traverse. Like all machineguns, it's recommended to fire in bursts unless absolutely needed and if the units have the proper parts to replace the barrel and other burnt out equipment.

Rifle grenades
Holding_It.jpg

Modern rifle grenades are a relatively more recent development. Created in the 1800s inspired by older grenade models and made practical in the late 1800s with variations upon that, modern rifle grenades were a British innovation created by George Michael Orwells, a frontline soldier within Frankia which is well known for various last stand type engagements, and other battles against pirates and creatures alike. Paired with engineer Saint Davis, he went out to create a new weapon that could inflict serious damage upon the enemy without the soldier having to throw themselves into visual sight of the enemy. The creation would thus be the famous, or infamous GE Davis grenade named after both. This grenade comprises inspiration from previous grenade designs, mixed with a long steel tubing and wrapping. The original's idea being that the rifle would launch the grenade, and use wrapping that'd open on the posterior to ensure it always head the target or ground on it's head. From there the impact would be enough to damage the design, as well as pushing in a pin which would detonate the grenade. Thus violently throwing shrapnel at long distances to harm various hostile forces at once, as well as anyone directly in it's explosion radius being greatly harmed or killed through it's detonation. This design would also have it's own variations to try improving it.

While having been proven useful, several more overwhelming reports considered it bulky, wearing out the gun or causing significant damages, some failing to detonate entirely, and the force and shrapnel alone not being enough to kill common enemies. That being wildlife such as even normal wolves. Sometimes the grenade would even get a direct hit on a target but not detonate. Thus came the final evolution so far in 1911, the great GE-3 Davis and it's attachment cup which was created earlier. The design of grenade stayed relatively the same as the last, incorporating previous design experiences as well as new attachments to it. The cup could attach to the rifle, and the cup could help keep grenades in place as well as safety spoon. The best part being that due to it's greater size, primarily to aid with launching, this enabled the grenade to be larger, have a smaller rod or remove it entirely while it's main flight sections could be made smaller but still maintaining it's range and previous ability, if not slightly more increased. This enabled any infantryman with it to combat hostiles at considerable ranges with their own rifles from safety. This enabled infantrymen to carry some more grenades in another bag at cost of weight, launch more of them, and the cup could be removed to utilize the rifle normally after a step by step process. Along with this, the cup launcher could also be used to deploy regular grenades, or special type grenade modifications of existing standard issue grenades. To help with preventing damage to the stock due to recoil, additional assets were added to or could be improvised to the rifle's exterior design.


Cavalry
27058093242_6d6dc1ed4d_b.jpg

Cavalry has been a mainstay of battlefield formations since the dawn of time. Eventually, military command figured combining speed with long range engagement would prove a vast edge over other cavalry units in rough terrains. Along with this after more time, cavalry were made into multi-purpose formations also known as universal soldiers. While not exactly being a jack of all trades, they were useful as both mounted cavalry and foot soldiers, usually being capable of being mistaken for a normal footman otherwise. While not extremely numerous as in the nations far past, the British have long since then adapted and made their fighting forces capable, trained, and disciplined to make up for size and Cavalry were not an exception. Along with this cavalry are the most traditional forces in the military, but are not without their own up to date usages. One of which being to maneuver rougher terrains more easily and quicker than a ground soldier, while maintaining enough of a height advantage and firepower to continue engaging any soldier that may be on the otherside, without being a mobile defenseless target coming at them. However they are not restricted from engaging in any other ways, as due part of vast historic traditions.

Small Magazine Lee Enfield mark III as the main used rifle, with several older versions and other variations also in use especially with police forces.
deactivated-lee-enfield-smle-rifle-no1-mk3-bsa-made-1914-dated-with-mag-cut-off-sold-2094-p.png


Webley Service Revolver, for the officers.
913cdec236aaa6b970e24eb669f9990f.jpg


Bayonet, for everyone.
0a1smlebayo18-035575.jpg


Scope.
323r.jpg

The scope is also a more recent design, created sometime in the 1800s and variations continued into production to this very day. It is meant to help with scouts and sniper units alike. Regardless if used to survey a longer distance, or to actually engage targets. By far one of the more impressive and more accurate scopes in the Army. Modifications of the scope are even used as standalone miniature binoculars for the Navy, being reminiscent of old expandable-retractable sighting equipment. The version still appears similar to it's rifle counterpart, but comes in a box that also arrives with cleaning equipment, and necessary maintenance essentials. It's appearance is also slightly altered, in the way that the sight altering portion has a hand-hold grip underneath it. Enabling the user to use one hand to hold it up to their eye, and another to hold the far end to make it steadier or to adjust it. There are also smaller versions without the hand grip bar and sight adjustment, which is in use by the Royal Marines and officers.

1,500 Angelika Von Britannia Gun Mark II.
mk1prev1.JPG5767d84b-562e-425c-9851-101ac95f37b7Larger.jpg

The Angelika, Angel, Britannia gun, Anna, AVB II, or super rifle, is a large caliber higher velocity weapon based on elephant guns but very upsized. It's need to be created was spawned after prolonged operations in Northern Frankia, when a new threat started emerging within the old country known as a dire bear. While a squad of normal armed troops could take it out, it took time and range, and even then the shots needed to be precise at every engagement. Thus the alternative was the Burjan, Arthakarthian, and Navpoian created Angel gun. Officially named the Angel Of Britannia, or Angel From Britannia, the original gun was made in honour of the queen in 1910 for surviving a severe illness and coming back to further progress and save the nation from outside attack, by reorganizing the military and it's command structure as well as the installment of more coastal defenses to increase invasion deterrent, as well as large numbers of guns that could potentially hit enemy ships. It's meant to be capable of taking on a dire bear by itself, roughly equivalent to a fully grown perhaps slightly more durable elephant. With it's large round and grain count, along with internal systems, the rifle is also used by some snipers. The rifle is a larger one in it's own right than considered normal, but outside of it's main focuses such as barrel, it's quite bare bones and thus lighter than it should be, though still heavier than a standard rifle. The Mark II equivalent was created in December of 1913 to be slightly more lighter by getting rid of unnecessary weight, enable one to carry additional ammunition by themselves, reinforce the mounting, and solve the faults with the trigger system. 500 were made for export means, and sold to the Prussians. 500 of these weapons remain with England units, while the rest are sent off with units within northern Frankia. The sights of the weapon can be actively changed, and it can even mount the regular scope used by standard rifles. Due to the nature of the weapon's overall simplicity, and lack of additional assets like those on other weapons including lack of any wooden coverings, the weapon is highly modifiable to extents even on the field. At least 300 of them were modified into shotguns, and the company producing the rifles even started official production of shotgun shells for these modifications. Out of the 300 modded versions, 100 of them were officially produced rather than modified from original rifles, making them more reliable, safer, lighter, and cheaper.

the_600_nitro_express_is_typical_of_huge_bore_elephant_gun_rounds.jpg


Royal Navy:
Headed by:
Admiral of the fleet Elizabeth Armstrong
The Queen's Navy is the most focused and developed portion of the nation's military overall. The entire premise being the ability to defend the nation, as well as having several standby units for other uses. They utilize their own resources as well as some of the stored imports to construct additional assets, and they are fitted under strict specifications. This form of ship specifications being named "Go hard or go home". This strategy thus utilizing ships primarily dreadnoughts/battleships as practical intimidation vessels, being used as a sign of national power. Though several command within the navy believe their practical ability goes further beyond than just political standard. Though the specifications vary depending on vessel, and a similarly named strategy also usually consisting of trying to utilize their strengths and weaknesses to boost their overall effectiveness, unlike previous naval doctrine which comprised of relying on capital ships or larger fleets to be effective. This change being developed after experiences in the distant past of the original nation collapsing despite their superior size and power. Along with this, they were the first nation to use ice to increase endurance of their ships during battle, and it has since then be spread into some commercial ships as well that primarily focus upon cruise liners.

The mightiest ruler of the heavens is
The proud eagle borne on the wild breeze.
All birds start to quiver when they hear the hiss
Of wings over all the great seas.
When the lion roars in the wilderness
His kingdom quakes full of fear, yes fear.
We are the masters, and all we possess!
On the seas we have no peer.

Tirallala, tirallala, hoi! hoi!
We are the masters, and all we possess!
On the seas we have no peer.

Should we sight a ship on the ocean wide
Wild jubilation is our cry;
Our proud ship slices the raging tide
Straight as the arrow does fly.
The others fear for the loss of their wares
And the sailors sense they are beat, yes beat
As there on our mast, high in the air,
Our flag, as dark as fate, bodes defeat.

Tirallala, tirallala, hoi! hoi!
As there on our ship, new and the old,
Our crew, brave against all odds, bodes defeat.

We hurl our bow at the enemy's ship
Straight as an arrow loosed true.
The cannons they thunder midst musket crash
More turrets now come into view.
The enemy's flag drops in defeat
To a new wild cry of victory:
Long live the roaring seas!
Long live our Empire!

Tirallala, tirallala, hoi! hoi!
Long live the roaring seas!
Long live our Empire!

When the final shot's been fired
And our bloody battle is done,
We'll steer this bucket of rust, so tired,
Straight to hell just for the fun.
Should the devil dare to bar our way
We'll run him through, right through, right through.
We were the masters of the day,
Of hell we'll be masters too.

Tirallala, tirallala, hoi! hoi!
We were the masters of the day,
Of hell we'll be masters too.

20,294.

2 Queen Elizabeth Super Dreadnoughts,
HMS Warspite
HMS England
main-qimg-50971f9e66d19a3ccb2da9be3b75bea7-c.png

Class and type:Queen Elizabeth-class battleship

Displacement: 32,590 long tons (33,110 t) 33,260 long tons (33,790 t) (Deep load)
Length:643 ft 9 in (196.2 m)
Beam:90 ft 7 in (27.6 m)
Draught:33 ft (10.1 m)
Installed power: 75,000 shp (56,000 kW) 24 Yarrow boilers

Propulsion: 4 Shafts
2 Steam turbine sets
Speed:24 knots (44 km/h; 28 mph)
Range:5,000 nmi (9,260 km; 5,750 mi) at 12 knots (22 km/h; 14 mph)

Complement:
966

Armament:
4 × twin 15-inch (381 mm) guns
14 × single 6-inch (152 mm) guns
2 × single Pom Poms.
4 × 21 inch (533 mm) torpedo tubes

Armour:
Waterline belt: 13 in (330 mm)
Deck: 1–3 in (25–76 mm)
Barbettes: 7–10 in (178–254 mm)
Gun turrets: 11–13 in (279–330 mm)
Conning tower: 13 in (330 mm)

History:
The Queen Elizabeth-class ships were designed to form a fast squadron for the fleet that was intended to operate against the leading ships of the opposing battleline. This required maximum offensive power and a speed several knots faster than any other dreadnoughts to allow them to defeat any type of ship. The Queen Elizabeth-class battleships were a class of five super dreadnoughts of the Royal Navy. The lead ship was named after Elizabeth I of England. These battleships were superior in firepower, protection and speed to their Royal Navy predecessors of the Iron Duke class and was essentially a one up to Prussian effort. Along with this, the ships were recently modified to accommodate additional crew to operate additional systems. They are planned to carry out additional adjustments in the future.

2 King George V-class Dreadnoughts/battleships,
HMS King George V
1200px-HMS_Audacious_LOC_17766.png

Type:Dreadnought battleship
Displacement:25,420 long tons (25,830 t) (normal)
Length:597 ft 9 in (182.2 m) (o/a)
Beam:89 ft 1 in (27.2 m)
Draught:28 ft 8 in (8.7 m)

Installed power:
27,000 shp (20,000 kW)18 × water-tube boilers
Propulsion:4 × shafts;
2 × steam turbine sets
Speed:21 knots (39 km/h; 24 mph)
Range:6,310 nmi (11,690 km; 7,260 mi) at 10 knots (19 km/h; 12 mph)
Complement:869

Armament:
5 × twin 13.5-inch (343 mm) guns
16 × single 4-inch (102 mm) guns
3 × 21-inch (533 mm) torpedo tubes

Armour:
Belt: 12 in (305 mm)
Deck: 1–4 in (25–102 mm)
Turrets: 11 in (280 mm)
Barbettes: 10 in (254 mm)
Conning tower: 11 in (279 mm)
Bulkheads: 6–10 in (152–254 mm)

History:
King George V class was an enlarged version of the preceding Orion class with additional armour, a revised layout of the secondary armament and improved fire-control arrangements. Sea trials with the battlecruiser Lion showed that the placement of the fore funnel between the forward superstructure and the foremast meant that hot clinkers and flue gases from the boilers made the spotting top on the foremast completely unworkable when the forward boilers were alight and that the upper bridge could easily be rendered uninhabitable, depending on the wind. The King George V class also used the same arrangement an were altered while under construction to remedy the problem at a cost of approximately £20,000 for the ship. The fore funnel was moved aft and a makeshift foremast was built from one of the struts of the original tripod mast. The spotting tower at the rear of the conning tower was removed, the conning tower enlarged, and the coincidence rangefinger was moved from the foremast spotting top to the roof of the conning tower.




28 A-class Destroyers, 77 crew.
HMS Acasta
HMS Anderson
HMS Ashton
HMS Ashley
HMS Abarrane
HMS Aron
HMS Abbott
HMS Abby
HMS Abigail
HMS Abraham
HMS Abram
HMS Achilles
HMS Ace
HMS Ada
HMS Adam
HMS Alice
HMS Agatha
HMS Agota
HMS Aifric
HMS Ainsley
HMS Akira
HMS Alana
HMS Alannah
HMS Alberta
HMS Albert
HMS Alessa
HMS Alexa
HMS Alma
HMS_Shark_28WWI29.png

Type:Torpedo Boat Destroyer
Displacement:934 to 984 tons
Length:267 ft 6 in (81.53 m) to 252 ft (76.8 m)
Beam:26 ft 6 in (8.08 m) to 26 ft 9 in (8.15 m)
Draught:9 ft 6 in (2.90 m) to 9 ft (2.7 m)
Installed power:24,500 hp (18,270 kW)
Propulsion:

2 shaft Brown-Curtis steam turbines
Yarrow-type oil-fired boilers
Speed:32 kn (59.3 km/h)
Complement: 77
Armament:
Three QF 4-inch (101.6 mm) L/40 Mark IV guns, mounting P Mk. IX else P Mk VII
One QF 2-pounder pom-pom Mk. II
2 × single tubes for 21 inch (533 mm)torpedoes

History:
The A-class were larger and heavier armed than the preceding H and I classes, displacing about 25% more and with the mixed calibre armament replaced with a uniform fit of QF 4-inch guns, which the A-class introduced. Previous 4-inch (102 mm) weapons had been of the breech-loading type. The guns were shipped one each on the forecastle and either side abreast the after torpedo tube (or amidships before and after the tube in some ships.) All ships had three funnels, the foremost being tall and narrow, the second short and wide and the third level with the second but narrower. The foremost torpedo tube was sited between the second and third funnels, a distinctive feature of this class. 5 were lost during combat operations within the Dover Strait, with 2 being struck by friendly fire accidentally during distant barrage.


4 L-class Destroyers, 74 crew.
HMS Laforey
HMS Lexington
HMS Lara
HMS Link
HMS Lindara
HMS_Loyal_28191329_IWM_SP_001136.png

Type:Destroyer
Displacement:965–1,010 long tons (980–1,026 t)
Length:268 ft 10 in (81.94 m) o/a
Beam:27 ft 8 in (8.43 m)
Draught:10 ft 6 in (3.20 m)

Installed power:
24,500 shp (18,300 kW)3–4 × water-tube boilers
Propulsion:2 shafts;
2 steam turbines
Speed:29 knots (54 km/h; 33 mph)
Range:1,720 nmi (3,190 km; 1,980 mi) at 15 knots (28 km/h; 17 mph)
Complement:74
Armament:
3 × QF 4-inch (102 mm) Mark IV guns
2 × QF 1.5-pounder (37 mm)
or QF 2-pounder (40 mm) "pom-pom" anti-aircraft guns
2 × twin 21-inch (533 mm) torpedo tubes

History:
The l-class was a class of torpedo boat destroyers of the Royal Navy. All served upon field operations against pirates during which overall ten were lost. As was previous Royal Navy practice, these ships were originally allocated names with no particular systematic theme. However, whilst still building they were allocated to the L class and were given new names beginning with the class letter, some of the first ships to follow this new convention in the Navy.


1 invincible-class battlecruiser,
HMS Invincible.
HMS_Invincible_28190729_British_Battleship.png

Type:Battlecruiser
Displacement:
17,250 long tons (17,530 t) at load
20,420 long tons (20,750 t) at deep load
Length:567 ft (172.8 m) overall
Beam:78.5 ft (23.9 m)
Draught:30 ft (9.1 m) at deep load

Installed power:
41,000 shp (31,000 kW)
Propulsion:4 shafts, Parsons direct-drive steam turbines,
31 Babcock & Wilcox or Yarrow water-tube boilers
Speed:25 knots (46 km/h; 29 mph)
Range:3,090 nmi (5,720 km) at 10 knots (19 km/h; 12 mph)
Complement:784

Armament:
4 × twin BL 12-inch (305 mm) Mk X guns
16 × single QF 4-inch (102 mm) Mk III guns
7 × single Maxim guns
5 × single 18-inch (450 mm) torpedo tubes
Armour:
Belt: 4–6 in (102–152 mm)
Decks: 1.5–2.5 in (38–64 mm)
Barbettes: 7 in (178 mm)
Turrets: 7 in (178 mm)
Conning tower: 6–10 in (152–254 mm)
Torpedo bulkheads: 2.5 in (64 mm)

History:​
A new breed of warship somewhere between the armoured cruiser and dreadnought; it would have the armament of the latter, but the high speed of the former. This combination would allow it to chase down most ships, while allowing it to run from more powerful designs. This design philosophy would prove to be most successful when the Invincibles were able to use their speed to run down smaller and weaker ships. The classic example was during the Dover raid, where Invincible and a sister ship sank three armoured cruisers under pirate control despite numerous hits by the ships, the battlecruisers incurred very few casualties among their crews. They were least successful when standing in the main line of battle, where they faced the last remaining hostile dreadnoughts. An example is the loss of Inflexible to a magazine explosion during the battle of argon near England about eighteen months after her success near Dover, although this explosion owed more to flaws in British ammunition handling practices at the time – that exposed numerous cordite charges to a fire in one of her gun turrets – than any flaws in the design of the ship. A decision was made originally to arm the next armoured cruiser with 12-inch (305 mm) guns and that it would have a speed no less than 25.5 knots. During a meeting it decided on the outline design of the fast armoured cruiser. This, in turn, was approved with only minor changes. The Invincible-class were significantly larger than their armoured cruiser predecessors of the Minotaur class.





2 Angelica-class Battlecruisers
HMS Angelica,
HMS Alexandria.
1200px-Haruna_at_Yokosuka_1916.jpg


Class and type:Kongō Angelica--class battlecruiser
Displacement: 27,500 long tons - 31,820 long tons
Length: 214.58 meters (704 ft 0 in)
Beam: 28.04 meters (92 ft 0 in)
Draught: 8.22 meters (27 ft 0 in)

Installed power:
64,000 shp (48,000 kW)
36 × Yarrow boilers
Propulsion:
4 shafts
2 × steam turbine sets
Speed: 27.54 knots (51.00 km/h; 31.69 mph)
Range: 8,000 nmi (15,000 km; 9,200 mi) at 14 knots (26 km/h; 16 mph)
Complement: 1,193

Armament:
8 × Vickers 356 mm (14 in) naval gun (4×2)
16 × Vickers mark M-II 6-inch 50 caliber naval guns (16×1)
8 × 76 mm (3 in) naval guns (8×1)
2 × Maxim machine gun
2 x Pom Poms
8 × submerged 533 mm (21.0 in) torpedo tubes

Armor:
Decks: 2.5 inches (64 mm)
Turrets: 229–254 mm (9.0–10.0 in)
Barbettes: 10 in (250 mm)
Belt: 8–11 in (200–280 mm)
Waterline belt: 203–76 mm (8–3 in)
Bulkheads: 4 in (102 mm)
Conning tower: 241mm (9.5 in)

History:
Angelica was the first of the British Angelica-class battlecruisers, which were almost as large, costly and well-armed as dreadnoughts, but which traded off several elements for speed. The heavy armament of 14-inch naval guns and armor protection (which took up about 23.3% of their approximately 30,000-ton later displacements) were greatly superior to those of any other capital ship afloat at the time within a far off foreign nation, that had sent a call of ordering this class of ship.

Originally under foreign contract, the first vessel of the class was constructed in Sole. Angelica was launched and then transferred to the Delta yard, where her fitting-out began. All parts used in her construction were manufactured in Sole. However the transaction was halted from there, and the ship was kept within the Royal Navy to boaster up their numbers. All contact was cut off to any party outside of feasible range, especially as time went on and travel across the ocean became more and more dangerous and the navy's numbers fell. The ship would eventually become one of the few ships regarded as vast successes to the modern navy, being one of the ships and overall classes of considered high status that isn't permanently affixed to a defensive fleet of the homelands.



1 Tiger-class battlecruiser.
HMS Tiger
TigerSP1674.png

Type:Battlecruiser
Displacement:
28,500 long tons (29,000 t) (normal) 33,260 long tons (33,790 t) (deep load)
Length:704 ft (214.6 m) (o.a.)
Beam:90 ft 6 in (27.6 m)
Draught:32 ft 5 in (9.9 m)

Installed power:
85,000 shp (63,000 kW)39 × water-tube boilers
Propulsion: 4 × shafts, 2 × Direct-drive steam turbine sets
Speed:28 knots (52 km/h; 32 mph)
Complement:
1,112

Armament:
4 × 2 – 13.5-inch (343 mm) guns
12 × 1 – 6-inch (152 mm) guns
2 x 1 Pom Pom.
4 × 21-inch (533 mm) torpedo tubes
Armour:
Belt: 3–9 in (76–229 mm)
Deck: 1 to 3 in (25 to 76 mm)
Bulkheads: 4 in (102 mm)
Barbettes: 8 to 9 in (203 to 229 mm)
Casemates: 6 in (152 mm)
Turrets: 9 in (229 mm)
Conning Tower: 10 in (254 mm)

History:
The Tiger-class battlecruiser was a technically experimental design before being officially redesignated, it being one of the heaviest armoured cruisers in the navy at the time. To achieve it's speed, sacrifices were made to certain portions of armour as well as armament. This would only be furthered by additional modifications through time with installed power sets.


2 Indefatigable-class battlecruisers.
HMS Indefatigable
HMS Ian
HMAS_Australia_1914.jpg

Type:Battlecruiser
Displacement:
18,500 long tons (18,800 t) at load
22,130 long tons (22,490 t) at deep load
Length:590 ft (179.8 m)
Beam:80 ft (24.4 m)
Draught:27 ft (8.2 m)

Installed power:43,000 ihp (32,000 kW)
Propulsion: Four-shaft Parsons direct-drive steam turbines,
31 Babcock & Wilcox boilers
Speed:25.8 knots (47.8 km/h; 29.7 mph)
Range:6,690 nmi (12,390 km; 7,700 mi) at 10 knots (19 km/h; 12 mph)
Complement:800

Armament:
4 × 2 - BL 12-inch (305 mm) Mk X guns
16 × 1 - BL 4-inch (102 mm) Mk VII guns
3 × 1 - submerged 17.7-inch (450-mm) torpedo tubes
Armour:
Belt: 4–6 in (102–152 mm)
Decks: 1.5–2.5 in (38–64 mm)
Barbettes: 7 in (178 mm)
Turrets: 7 in (178 mm)
Conning tower: 4–10 in (102–254 mm)
Torpedo bulkheads: 2.5 in (64 mm)

History:
The Indefatigable class were the second class built of British battlecruisers which served in the Royal Navy. The design represented a modest reworking of the preceding Invincible-class, featuring increased endurance and an improved cross-deck arc of fire for their midships wing turrets achieved by a lengthening of the hull. Like its predecessor, the design resembled the previous contemporary dreadnought of the Royal Navy, but sacrificed armour protection and one turret from the main battery for a 4-knot speed advantage.


1 Highflyer-class converted cruiser
HMS Hermes
HMS_Hermes_Dar_es_Salaam1907-14.jpg

Class and type:Highflyer-class protected aircraft carrying cruiser

Displacement: 5,650 long tons (5,740 t)
Length: 350 ft (110 m) (p.p.) 372 ft (113 m) (o/a)
Beam: 54 ft (16.5 m)
Draught:21 ft 6 in (6.6 m)

Installed power:
10,000 ihp (7,500 kW) 18 × Belleville boilers
Propulsion: 2 × Shafts 2 × 4-cylinder triple-expansion steam engines
Speed:20 kn (37 km/h; 23 mph)
Complement:470

Armament:
8 × single QF 6 in (152 mm) guns
8 × single QF 12-pounder 12 cwt guns
6 × single QF 3-pounder Hotchkiss guns
2 × single 18 in (45 cm) torpedo tubes
Armour:
Deck: 1.5–3 in (38–76 mm)
Gun shields: 3 in (76 mm)
Conning tower: 6 in (152 mm)
Engine hatches: 5 in (127 mm)
Special:
3 short folders.
2x Canvas hangars
1 tracked launching platform
Derricks/cranes for lifting seaplanes from the water.

History:
HMS Hermes was a Highflyer-class protected cruiser built for the Navy in the 1890s. She spent much of her early career as flagship for various stations and colonies before returning home to be assigned to the reserve fleet during the fall. The ship was modified later as the first experimental seaplane carrier in the Royal Navy. In monthly fleet maneuvers in 1913, she was used to evaluate how aircraft could cooperate with the fleet and if aircraft could be operated successfully at sea for an extended time. The trials were a success. She was then used for service as an aircraft ferry and depot ship for the Royal Naval Air Service. Her purpose being to deploy seaplanes for long range recon before returning, or ditching to be recovered later on.

3 Minotaur-class armoured Cruisers. 802 crew.
HMS Minotaur
HMS Monika
HMS Melena
HMS_Minotaur_USNHC_NH_60086.png

Type:Armoured cruiser
Displacement:14,600 long tons (14,800 t)
Length:
490 ft (149.4 m) (p/p)
519 ft (158.2 m) (o/a)
Beam:74.5 ft (22.7 m)
Draught:26 ft (7.9 m)

Installed power:
27,000 ihp (20,000 kW)
24 Yarrow boilers
Propulsion:
2 Shafts
2 Vertical triple-expansion steam engines
Speed:23 knots (43 km/h; 26 mph)
Range:8,150 nmi (15,090 km; 9,380 mi) at 10 knots (19 km/h; 12 mph)
Complement:802

Armament:
2 × twin BL 9.2-inch (234 mm) Mk XI guns
10 × single BL 7.5-inch (191 mm) Mk V guns
16 × single QF 12-pounder (3 inch, 76 mm) 18-cwt guns
5 × submerged 18-inch (450 mm)torpedo tubes
Armour:
Belt: 3–6 in (76–152 mm)
Deck: 1.5–2 in (38–51 mm)
Barbettes: 7 in (178 mm)
Gun turrets: 4.5–8 in (114–203 mm)
Conning tower: 10 in (254 mm)

History:
Part of the naval construction plan "5.0.5", constructing a single dreadnought, 3 submarines, 4 cruisers, 2 battlecruisers, and 18 destroyers, the Minotaur was selected for production. The design was heavily criticized for weakening it's armour over armament, but work continued nonetheless. Constructed in the "super shipyard" Delta, they initially served with the Home Fleet, generally as a form of flagship of cruiser squadrons.


1 D-class Submarine.
HMS Dunkirk
hms_d_2_d_class_submarine.png

Type:Submarine
Displacement: Surfaced= 483 tons / Submerged= 595 tons
Length:163.0 ft (49.7 m) (oa)
Beam:13.6 ft (4.1 m) (oa)
Propulsion: 550 hp (410 kW) electric 1750 hp diesel twin screws
Speed: Surfaced=14.0 kn / Dived= 10.0 (design) 9.0 (service)
Range: Surface= 2500 nmi at 10 kn / Submerged=45 nmi at 5 kn
Complement:25

Armament:
3 × 18-inch (45-cm) torpedo tubes (2 forward, one aft, 6 torpedoes)
1 × 12-pounder (76 mm) QF gun
History: The D-class submarine was the Royal Navy's first class of submarines capable of operating significantly beyond coastal waters. They were also the first boats to be fitted with wireless transmitters. Ten were laid down between 1907 and 1910, though only 8 were completed as D-class boats. The final two hulls were completed as the British E-class submarine.
The patrol submarines evolved from the C-class boats. They were designed to be propelled by diesel motors on the surface to avoid the problems with petrol engines experienced with the A class. These boats were designed with an endurance of 2,500 nautical miles (4,600 km; 2,900 mi) at 10 knots (19 km/h; 12 mph) on the surface and much improved living conditions for a larger crew.

D-class boats were fitted with twin screws for greater manoeuvrability and were fitted with saddle tanks. The D class were the first submarines to be equipped with deck guns forward of the conning tower beginning with D6. Also, reserve buoyancy was increased to 20.6%. Armament also included three 18-inch (460 mm) torpedo tubes (2 vertically in the bow and 1 in the stern). The D class was also the first class of British submarines to have standard radio fitted. The aerial was attached to the mast of the conning tower that was lowered before diving.

With their enlarged bridge structure the boat profile was recognizably that of the modern submarine. The D-class submarines were considered to be so innovative that the prototype, D1, was built in utmost secrecy in a securely guarded building shed. She was launched at Barrow with equal secrecy, with only departmental heads and a few officers from the cruiser HMS Monika, that was currently in dock being present. Once moved to the fitting out berth, she was once again screened from view.


4 E-class submarines.
HMS Electra
HMS Eleanor
HMS Ellena
HMS Enbianka
British_E-class_submarine_HMS_E3_Sunk_on_18_October_1914.png

Type:Submarine

Displacement:
Surfaced: 667 tons Submerged: 807 tons
Length:
181 ft (55 m)
Beam:15.05 ft (4.59 m)
Propulsion:
2 × 800 hp Vickers diesel 2 × 840 hp electric
2 screws
Speed:
Surfaced: 15.25 knots (28.24 km/h)
Submerged: 10.25 knots (18.98 km/h)
Range:
Surfaced: 3000 nmi at 10 knots
Submerged: 65 nmi at 5 knots
Complement: 30

Armament:
5 × 18in tubes (2 bow, 2 beam, 1 stern)
1 × 12-pounder gun
History: Designed as a successor to the D-class with several improvements, the first hull was utilized as a new experimental submarine while the next 4 hulls incorporated improvements used from research conducted. The Experimental submarine after a year would eventually be scuttled to prevent capture from pirates.



1,227 Marines.
3,800 reserve/replacements.
42 naval pilots with 21 folding wing recon aircraft, 3 of which used on ship and have 4 replacements.
200 magic users. 160 used. 40 unused.
10 overall onboard 4 capital ships = 40
10 onboard the Angelicas = 20
5 onboard cruisers and other ships = 40
2 onboard each destroyer = 60.
51 overall ships.



Royal Artillery Corps:
Headed by:
Master Gunner Jacky Bennett.
The Royal Artillery is the military's primary ground means of conducting large scale bombardments upon targets, at relatively safe distances. Utilizing things such as observation balloons for artillery spotting and other information gathering. Though observation balloons are not anything special to just the corps, albeit having greater numbers ready for use. The Royal Artillery consists of various sized and caliber weapons, and some of their assets having previously been used onboard ships. However occasionally, it has been seen that the Navy transfers "ground based" modifications of their naval guns to the RAC. This general branch-to-branch trade eventually culminating into the designated CG 15-Incher heavy battery, or "Big Lizzy", a literal 15 inch naval gun stripped from a dreadnought and modified for coastal defense.

10,362 in the artillery corps.
1,000 reserves.

800 Ordnance QF 18-pounders, 6 crew 83.8mm.
18pounders3rdYpres1917.jpg


300 BL 60-pounder gun, 10 crew 127mm.
60-pounder-BL-Gun--Valcartier--Quebec--1914---MIKAN-No--3336982.jpg


70 QF 4.7-inch Gun Mk I-IV, 10 crew 120mm.
30 of the same gun but in the use of coastal defense.
QF_4.7_inch_gun_deck_mounting.jpg

[Naval-esque variant.]

66 7 crew BL 9.2-inch Mk IX-X naval guns, 223.7mm. [Designated primarily as coastal defense equipment.]
9.2_inch_gun_on_Gibraltar_1942_IWM_GM_278.jpg


10 10 crew Coastal Guard 15-Inch "Big Lizzy" heavy naval guns.
HMS_Terror_15_inch_guns_1915_IWM_SP_1612.jpg

Everything within ORCAS:
ORCAS is a specialized research, combat, and oceanic services branch of the military which cooperates with the Army and Navy. ORCAS was originally created in 1893 as a scientific sect that would conduct oceanic surveys, construction, repairs, and exploration. After military reforms, and orders of admiralty in 1907, the sect was renamed to what it is today with it's added military services. It utilizes a modified diving dress with increased endurance. They've aided with creating the theoretical Waste Disposal Pipeline, a series of underwater pipes that dispose of waste. This being a form of new design that can be fitted to cities based on ideas of the original system used to solve London's sewage problems, made up later down the branch's line in 1911 by Navpoi and Burjan minds in how to effectively deal with liquid transportation. It having greatly outdone the original system, and made piping out of city waste easier, but more sophisticated.

Under Project Lamplight the branch would create the Pillar designated mark I Battle Integrated Gear Portable Aquatic Padded Armour. It appears similar to regular standard diving dress, but with a superior durable design within the suit, technically making it a suit within a suit with armoured sections and padding. This ensures that even if the exterior of the suit is punctured while under the water, the user is still protected. Out of the entire design, the most modifications went towards the helmet and back-stationed gear. The helmet is given a communication line. Along with these a lighting system was created within the helmet, that under normal operation can be used as lighting. It is based upon older designs of undersea lamps. However the user can amplify the light manually in the case of Burjan and Arthakarthian users. Finally the helmet was made more durable to oceanic pressure, with a slightly more wider design and with reinforced layers of glass. During ordinary operations of the suit, from the outside and "lamp" off the face of the user is hidden through one-way glass. This allows the user to look out, but onlookers incapable of seeing their face. This enables further protection alongside the glass layering, as it acts as a further layer. Only under specific conditions including lighting, can the interior be seen normally with the mirror-type glass in place. The suit also has on the back section a metal plate, where several assets could be attached, added, and/or removed. This includes the ability for a surface hose for connecting the suit to surface vessels, hose inlets and outlets for additional oxygen stores to be connected to surface vessels or other apparatuses, and the ability to attach/connect several oxygen tanks or other equipment to the plate. This combined with the helmet's rebreather enables the diver to stay submerged for prolonged periods of time. If connected to a surface vessel, the suit can remain submerged indefinitely as long as there is oxygen being pumped, and the suit can at any time be raised or lowered to any desired depth as long as it does not exceed 200 meters. Making it capable of submerging around 20 meters further in depth than any standard or civilian suit.

When the suit is not submerged, a hole can be opened through the turning of a series of valves on the suit, enabling it to take in natural outside oxygen. This enables a user of the suit to always wear the suit if the situation calls for it, and they are needed in surface operations. They are also used within propaganda, and thus the suits have to remain on the diver. The design overall varies only slightly, with Arthakarthian users being given a bulkier, larger suit to compensate for their usually larger muscle mass and height. Military training within ORCAS is different and can vary, especially when comparing it's use of diving suits and their applications to regular civilian - government use of them. Usually, they can be found in squads, or in teams of a few hundred at most. The least being in singular units. Their overall goals are the maintaining of facilities, defense of naval yards and ports, maintaining of parts of ships submerged while in port, oceanic surveying - exploration, construction of military focused infrastructure, and are allowed onboard of civilian shipping such as cruise ships in attempts to ensure the crew and passengers can be evacuated or leaks sealed. ORCAS members can be trained in advanced engineering - oceanic tactical combat, training usually utilizing some training elements from both the Navy and Army as well. They usually are equipped with engineering equipment and offensive equipment such as but not limited to: large cutting instruments, harpoon launchers, large rivet guns, and a personal varying sized survival/combat knife. There are specific types of these users, dedicated engineers or specialists mostly carry engineering equipment, with their suits being modified to entirely compensate for it, and have distinctive marking such as additional attachments and tubes to the helmet and back. Engineering helmets have 25 individual two-inch diameter glass viewing ports spaced at the average distance of the human eyes. An additional port at the top of the helmet could be removed to ventilate the suit when at the surface, and the helmet appeared spherical. The second type are standard aka Pillar Divers, which can act in various roles if necessary and wear the standard suit, and the third is a proper frogman-esque unit that can usually be with any other of these units, primarily armed to deal with hostile forces. They have reinforced bars that cover their helmets, and strengthened armour plating to their suits. They have the option to use either helmet if necessary, which is based on a French suit that was recovered.

1,000 members within Mark I "Pillar" BIG PAPA suits.
Gradbi%C5%A1%C4%8De_hidroelektrarne_O%C5%BEbalt_1958%2C_potaplja%C4%8D.jpg

7e418ab46bf3d9f88aaa11994c43953f.jpg
Secondary helmet.

National Information

Population: 13 million.

History: The history of the English is categorized in several periods followed by a start and end date in the form of a year. While history goes further back than just 1154 [544.], it is considered that 1154 onwards is the true start date to the rise of the nation. Sole believes itself to be both the original state, and it's successor, thus combining both calendar dates of Sole and Britain together. A concept first created during the Edwardian Era, and implemented in the modern.

Plantagenet 1154–1485 [544 - 875.]
Geoffrey Plantagenet's marriage to the Empress Matilda meant that he gained control of England and Normandy by 1154, and the marriage of Geoffrey's son Henry Curtmantle, to Eleanor of Aquitaine expanded the family's holdings into what was later termed the Angevin Empire. As Henry II he consolidated his holdings and acquired nominal control of Wales and the far west. His son Richard I was a largely absentee English king, concerned more with the on going wars and his holdings in France. His brother John's defeats in France weakened his position in England. The rebellion of his English vassals resulted in the treaty called Magna Carta, which limited royal power and established common law. This would form the basis of every constitutional battle through the thirteenth and fourteenth centuries. However, both the barons and the crown failed to abide by the terms of Magna Carta, leading to the First Barons' War in which the rebel barons invited an invasion by Prince Louis. John's death and William Marshall's appointment as the protector of the nine-year-old Henry III are considered by some historians to mark the end of the Angevin period and the beginning of the Plantagenet dynasty.

Henry III (1216–72)
When Henry III came to the throne in 1216, much of his holdings on the continent were occupied and many of the barons were in rebellion as part of the First Barons' War. Marshall won the war with victories at the battles of Lincoln and Dover in 1217, leading to the Treaty of Lambeth by which Louis renounced his claims. In victory, the Marshal Protectorate reissued the Magna Carta agreement as a basis for future government. Despite the treaty hostilities continued and Henry was forced to make significant constitutional concessions to the newly crowned Louis VIII and Henry's stepfather Hugh X of Lusignan. Between them, they overran much of the remnants of Henry's continental holdings, further eroding the Plantagenet grip on the continent. Henry saw such similarities between himself and England's then patron saint Edward the Confessor in his struggle with his nobles that he gave his first son the Anglo-Saxon name Edward and built the saint a magnificent, still-extant shrine at Westminster.

The barons were resistant to the cost in men and money required to support a war to restore Plantagenet holdings on the continent. In order to motivate his barons, Henry III reissued Magna Carta and the Charter of the Forest in return for a tax that raised the huge sum of £45,000. This was enacted in an assembly of the barons, bishops and magnates that created a compact in which the feudal prerogatives of the king were debated and discussed in the political community. Henry was forced to agree to the Provisions of Oxford by barons led by his brother-in-law, Simon de Montfort, under which his debts were paid in exchange for substantial reforms. He was also forced to agree to the Treaty of Paris with Louis IX of France, acknowledging the loss of the Dukedom of Normandy, Maine, Anjou and Poitou, but retaining the Channel Islands. The treaty held that "islands (if any) which the king of England should hold", he would retain "as peer of France and Duke of Aquitaine". In exchange Louis withdrew his support for English rebels, ceded three bishoprics and cities, and was to pay an annual rent for possession of Agenais. Disagreements about the meaning of the treaty began as soon as it was signed. The agreement resulted in English kings having to pay homage to the French monarch, thus remaining French vassals, but only on French soil. This was one of the indirect causes of the Hundred Years War.

Second Barons War and the establishment of Parliament
Friction intensified between the barons and the king. Henry repudiated the Provisions of Oxford and obtained a papal bull in 1261 exempting him from his oath. Both sides began to raise armies. Prince Edward, Henry's eldest son, was tempted to side with his godfather Simon de Montfort, and supported holding a Parliament in his father's absence, before he decided to support his father. The barons, under Montfort, captured most of south-eastern England. The war, its prelude and aftermath, included a wave of violence targeting certain communities in order to destroy evidence of the Baron's debts, a particular grievance of the rebels. 500 had died in London, and communities were decimated. At the Battle of Lewes in 1264, Henry and Edward were defeated and taken prisoner. Montfort summoned the Great Parliament, regarded as the first English Parliament worthy of the name because it was the first time cities and burghs sent representatives. Edward escaped and raised an army. He defeated and killed Montfort at the Battle of Evesham in 1265. Savage retribution was exacted on the rebels and authority was restored to Henry. Edward, having pacified the realm, left England to join Louis IX in war, funded by an unprecedented levy of one-twentieth of every citizen's movable goods and possessions. Louis died before Edward's arrival and the result was anticlimactic. The stability of England's political structure was demonstrated when Henry III died and his son succeeded as Edward I; the barons swore allegiance to Edward even though he did not return for two years.

Edward I (1272–1307)

Conquest of Wales

From the beginning of his reign Edward I sought to organize his inherited territories. As a devotee of the cult of King Arthur he also attempted to enforce claims to primacy within the British Isles. Wales consisted of a number of princedoms, often in conflict with each other. LIywelyn ap Gruffudd held north Wales in fee to the English king under the Treaty of Woodstock, but had taken advantage of the English civil wars to consolidate his position as Prince of Wales and maintained that his principality was 'entirely separate from the rights' of England. Edward considered Llywelyn 'a rebel and disturber of the peace'. Edward's determination, military experience and skillful use of ships ended Welsh independence by driving Llywelyn into the mountains. Llywelyn later died in battle. The Statute of Rhuddlan extended the shire system, bringing Wales into the English legal framework. When Edward's son was born he was proclaimed as the first English Prince of Wales. Edward's Welsh campaign produced one of the largest armies ever assembled by an English king in a formidable combination of heavy Anglo-Norman cavalry and Welsh archers that laid the foundations of later military victories in France. Edward spent around £173,000 on his two campaigns, largely on a network of castles to secure his control.

Domestic policy

Because of his legal reforms Edward is sometimes called The English Justinian, although whether he was a reformer or an autocrat responding to events is debated. His campaigns left him in debt. This necessitated that he gain wider national support for his policies among lesser landowners, merchants and traders so that he could raise taxes through frequently summoned Parliaments. When Philip IV confiscated the duchy of Gascony in 1294, more money was needed to wage war. To gain financial support for the war effort, Edward summoned a precedent-setting assembly known as the Model Parliament, which included barons, clergy, knights and townspeople.

Edward imposed his authority on the Church with the Statutes of Mortmain that prohibited the donation of land to the Church, asserted the rights of the Crown at the expense of traditional feudal privileges, promoted the uniform administration of justice, raised income and codified the legal system. He also emphasised the role of Parliament and the common law through significant legislation, a survey of local government and the codification of laws originating from Magna Carta with the Statute of Westminster 1275. Edward also enacted economic reforms on wool exports to take customs, which amounted to nearly £10,000 a year, and imposed licence fees on gifts of land to the Church. Feudal jurisdiction was regulated by the Statute of Gloucester and Quo Warranto. The Statute of Winchester enforced Plantagenet policing authority. The Statute of Westminster 1285 kept estates within families: tenants only held property for life and were unable to sell the property. Quia Emptores stopped sub-infeudation where tenants subcontracted their properties and related feudal services.

Edward II (1307–27)

Edward II's coronation oath on his succession in 1307 was the first to reflect the king's responsibility to maintain the laws that the community "shall have chosen". The king was initially popular but faced three challenges: discontent over the financing of wars; his household spending and the role of his favourite Piers Gaveston. When Parliament decided that Gaveston should be exiled the king had no choice but to comply. The king engineered Gaveston's return, but was forced to agree to the appointment of Ordainers, led by his cousin Thomas, to reform the royal household with Piers Gaveston exiled again.

Great Famine
In the spring of 1315 unusually heavy rain began in much of now known Europia. Throughout the spring and summer, it continued to rain and the temperature remained cool. These conditions caused widespread crop failures. The straw and hay for the animals could not be cured and there was no fodder for livestock. The price of food began to rise, doubling in England between spring and midsummer. Salt, the only way to cure and preserve meat, was difficult to obtain because it could not be extracted through evaporation in the wet weather; it peaked in price in the period 1310–20, reaching double the price from the decade before. In the spring of 1316 it continued to rain on a European population deprived of energy and reserves to sustain itself. All segments of society from nobles to peasants were affected, but especially the peasants who were the overwhelming majority of the population and who had no reserve food supplies. The height of the famine was reached in 1317 as the wet weather continued. Finally, in the summer the weather returned to its normal patterns. By now, however, people were so weakened by diseases, and so much of the seed stock had been eaten, that it was not until 1325 that the food supply returned to relatively normal conditions and the population began to increase again.

Late reign and deposition

The Ordinances were published widely to obtain maximum popular support but there was a struggle over their repeal or continuation for a decade. When Gaveston returned again to England, he was abducted and executed after a mock trial. This brutal act drove Thomas, and his adherents from power. Edward finally repealed the Ordinances after defeating Lancaster at the Battle of Boroughbridge.

The War of Saint-Sardos, a short conflict between Edward and the Kingdom of France, led indirectly to Edward's overthrow. The French monarchy used the jurisdiction of the Parlement of Paris to overrule decisions of the nobility's courts. As a French vassal, Edward felt this encroachment in Gascony with the French kings adjudicating disputes between him and his French subjects. Without confrontation he could do little but watch the duchy shrink. Edmund of Woodstock decided to resist one such judgement in Saint-Sardos with the result that Charles IV declared the duchy forfeit. Charles's sister, Queen Isabella, was sent to negotiate and agreed to a treaty that required Edward to pay homage in France to Charles. Edward resigned Aquitaine and Ponthieu to his son, Prince Edward, who traveled to France to give homage in his stead. With the English heir in her power, Isabella refused to return to England unless Edward II dismissed his favourites and also formed a relationship with Roger Mortimer. The couple invaded England and, joined by Henry, 3rd Earl of Lancaster, captured the king. Edward II abdicated on the condition that his son would inherit the throne rather than Mortimer. He is generally believed to have been murdered at Berkeley Castle by having a red-hot poker thrust into his bowels. In 1330 a coup by Edward III ended four years of control by Isabella and Mortimer. Mortimer was executed, but although removed from power, Isabella was treated well, living in luxury for the next 27 years.

Edward III (1327–77)

Hundred Years' War

In 1328 Charles IV of France died without a male heir. His cousin Phillip of Valois and Queen Isabella, on behalf of her son Edward, were the major claimants to the throne. Philip, as senior grandson of Philip III of France in the male line, became king over Edward's claim as a Matrilineal grandson of Philip IV of France, following the precedents of Philip V's succession over his niece Joan II of Navarre and Charles IV's succession over his nieces. Not yet in power, Edward III paid homage to Phillip as Duke of Aquitaine and the French king continued to assert feudal pressure on Gascony. Philip demanded that Edward extradite an exiled French adviser, Robert III of Artois, and, when he refused, declared Edward's lands in Gascony and Ponthieu forfeit. In response Edward put together a coalition of continental supporters, promising payment of over £200,000. Edward borrowed heavily from the banking houses of the Bardi and Peruzzi, merchants in the Low Countries, and William de la Pole, a wealthy merchant who came to the king's rescue by advancing him £110,000. Edward also asked Parliament for a grant of £300,000 in return for further concessions.

The delay caused by fundraising allowed the French to invade Gascony, and threaten the English ports while the English conducted widespread piracy in the Channel. Edward proclaimed himself king of France to encourage the local powers to rise in open rebellion against the French king and won a significant naval victory at the Battle of Sluys, where the French fleet was almost completely destroyed. Inconclusive fighting continued at the Battle of Saint-Omer and the Siege of Tournai, but with both sides running out of money, the fighting ended with the Truce of Espléchin. Edward III had achieved nothing of military value and English political opinion was against him. Bankrupt, he cut his losses, ruining many whom he could not, or chose not, to repay.

Both countries suffered from war exhaustion. The tax burden had been heavy and the wool trade had been disrupted. Edward spent the following years paying off his immense debt, while the Gascons merged the war with banditry. In 1346 Edward invaded from the Low Countries using the strategy of Chevauchée, a large extended raid for plunder and destruction that would be deployed by the English throughout the war. The chevauchée discredited Philip VI of France's government and threatened to detach his vassals from loyalty. Edward fought two successful actions, the Storming of Caen and the Battle of Blanchetaque. He then found himself outmanoeuvred and outnumbered by Philip and was forced to fight at Crécy. The battle was a crushing defeat for the French, leaving Edward free to capture the important port of Calais.

Black Death

According to the chronicle of the grey friars at King's Lynn, the plague arrived by ship from Gascony to Melcombe in Dorset shortly before "the Feast of St. John The Baptist" on 24 June 1348. From Here the disease spread rapidly across the south-west. The first major city to be struck was Bristol. London was reached in the autumn of 1348, before most of the surrounding countryside. This had certainly happened by November. The full effect of the plague was felt in the capital early the next year. Conditions in London were ideal for the plague: the streets were narrow and flowing with sewage, and houses were overcrowded and poorly ventilated. By March 1349 the disease was spreading in a haphazard way across all of southern England. During the first half of 1349 the Black Death spread northwards. A second front opened up when the plague arrived by ship at the Humber, from where it spread both south and north. In May it reached York, and during the summer months of June, July and August, it ravaged what remained unaffected. Certain northern counties had been the victim of violent incursions, and were therefore left particularly vulnerable to the devastation of the plague. Pestilence is less virulent during the winter months, and spreads less rapidly. The Black Death in England had survived the winter of 1348–49, but during the following winter it ended, and by December 1349 conditions were returning to relative normalcy. It had taken the disease approximately 500 days to traverse the entire country, and was believed to be helped through the acts of dark art users. Around 60 - 66 percent of the English population was killed. The Black Death brought a halt to Edward's campaigns by killing between a third to more than half of his subjects. The king passed the Ordinance of Labourers and the Statute of Labourers in response to the shortage of labour and social unrest that followed the plague. The labour laws were ineffectively enforced and the repressive measures caused resentment.


Poitiers campaign and expansion of the conflict (1356–68)

In 1356 Edward, Prince of Wales, resumed the war with one of the most destructive chevauchées of the conflict. Starting from Bordeaux he laid waste to the lands of Armagnac before turning eastward into Languedoc. Toulouse prepared for a siege, but the Prince's army was not equipped for one, so he bypassed the city and continued south, pillaging and burning. Unlike large cities such as Toulouse, the rural French villages were not organised to provide a defense, making them much more attractive targets. In a second great chevauchée the Prince burned the suburbs of Bourges without capturing the city, before marching west along the Loire River to Poitiers where the Battle of Poitiers resulted in a decisive English victory and the capture of John II of France. The Second Treaty of London was signed, which promised a four million écus ransom. It was guaranteed by the Valois family hostages being held in London, while John returned to France to raise his ransom. Edward gained possession of Normandy, Brittany, Anjou, Maine and the coastline, restoring the lands of the former Angevin Empire. The hostages quickly escaped back to France. John, horrified that his word had been broken, returned to England and died there. Edward invaded France in an attempt to take advantage of the popular rebellion of the Jacquerie, hoping to seize the throne. Although no French army stood against him, he was unable to take Paris or Rheims. In the subsequent Treaty of Brétigny he renounced his claim to the French crown, but greatly expanded his territory in Aquitaine and confirmed his conquest of Calais.

Richard II (1377–99)

Peasants' Revolt

The 10-year-old Richard II succeeded on the deaths of his father and grandfather, with government in the hands of a regency council until he came of age. The poor state of the economy caused significant civil unrest as his government levied a number of poll taxes to finance military campaigns. The tax of one shilling for everyone over the age of 15 proved particularly unpopular. This, combined with enforcement of the Statute of Labourers, which curbed employment standards and wages, triggered an uprising with a refusal to pay the tax in 1381. Kent rebels, led by Wat Tyler, marched on London. Initially, there were only attacks on certain properties, many of them associated with John of Gaunt. The rebels are reputed to have been met by the young king himself and presented him with a series of demands, including the dismissal of some of his ministers and the abolition of serfdom. Rebels stormed the Tower of London and executed those hiding there. At Smithfield further negotiations were arranged, but Tyler behaved belligerently and in the ensuing dispute William Walworth, the Lord Mayor of London, attacked and killed Tyler. Richard seized the initiative shouting "You shall have no captain but me", a statement left deliberately ambiguous to defuse the situation. He had promised clemency, but on re-establishing control he pursued, captured and executed the other leaders of the rebellion and all concessions were revoked.

Deposition
A group of magnates consisting of the king's uncle Thomas, Richard FitzAlan and Thomas de Beauchamp, became known as the Lords Appellant when they sought to impeach five of the king's favourites and restrain what was increasingly seen as tyrannical and capricious rule. Later they were joined by Henry Bolingbroke, the son and heir of John of Gaunt, and Thomas de Mowbray. Initially, they were successful in establishing a commission to govern England for one year, but they were forced to rebel against Richard, defeating an army under Robert de Vere, at the skirmish of Radcot Bridge. Richard was reduced to a figurehead with little power. As a result of the Merciless Parliament, de Vere and Michael de la Pole, who had fled abroad, were sentenced to death in their absence. Alexander Neville had all of his worldly goods confiscated. A number of Richard's council were executed. Following John of Gaunt's return from Spain, Richard was able to rebuild his power, having Gloucester murdered in captivity in Calais. Warwick was stripped of his title. Bolingbroke and Mowbray were exiled. When John of Gaunt died in 1399, Richard disinherited Henry of Bolingbroke, who invaded England in response with a small force that quickly grew in numbers. Meeting little resistance, Henry deposed Richard to have himself crowned Henry IV of England. Richard died in captivity early the next year, probably murdered, bringing an end to the main Plantagenet line.

House of Lancaster

Henry IV (1399–1413)

Henry's claim to the throne was that his mother had legitimate rights through descent from Edmund Crouchback, whom he claimed was the elder son of Henry III of England, set aside due to deformity, but these claims were not widely believed. Edmund Mortimer, was the heir presumptive to Richard II by being the grandson of Lionel of Antwerp. As a child he was not considered a serious contender. He never showed interest in the throne as an adult, instead serving the House of Lancaster loyally. When Richard of Conisburgh later plotted to use him to displace Henry's newly crowned son, and their mutual cousin, Edmund informed the new king and the plotters were executed. However, the later marriage of his granddaughter to Richard's son consolidated his descendants' claim to the throne with that of the more junior House of York. Henry resumed war with France, but was plagued with financial problems, declining health and frequent rebellions. In Wales Owain Glyndwr's widespread rebellion was only put down in 1408. Many saw it as a punishment from God when Henry was later struck down with Leprosy and Epilepsy.

Henry V (1413–21)

Henry IV died in 1413. His son and successor, Henry V was a successful and ruthless martial leader. Aware that Charles VI of France's mental illness had caused instability in France, he invaded to assert the Plantagenet claims, captured Harfleur, made a chevauchée to Calais and won a near total victory over the French at the Battle of Agincourt on 25 October 1415, despite being outnumbered, outmaneuvered and low on supplies. In subsequent years Henry recaptured much of Normandy and successfully secured marriage to Cartherine of Valois. The resulting Treaty of Troyes stated that Henry's heirs would inherit the throne of France. However, conflict continued with the Dauphin, and Henry's brother Thomas, Duke of Clarence, was killed in the defeat at the Battle of Baugé in 1421. When Henry died in 1422, possibly with dysentery, he was succeeded by his nine-month-old son as Henry VI of England. The elderly Charles VI of France died two months later.

Henry VI (1421–71)

Led by Henry's brother John of Lancaster, there were several more English victories, such as the Battle of Verneuil, in 1424, but it was impossible to maintain campaigning at this level. Joan of Arc's involvement helped force the lifting of the siege of Orleans. French victory at the Battle of Patay enabled the Dauphin to be crowned at Reims and continue the successful Fabian tactics, avoiding full frontal assaults and exploiting logistical advantage. Joan was captured by the Burgundians, sold to the English, tried as a witch and burned at the stake.

During the minority of Henry VI the war caused political division amongst the legitimate and illegitimate Plantagenets. Bedford wanted to defend Normandy, Humphrey of Lancaster, just Calais, but Cardinal Beaufort wanted peace. This division led to Humphrey's wife being accused of using witchcraft with the aim of putting him on the throne. Humphrey was later arrested and died in prison. The refusal to renounce the Plantagenet claim to the French crown at the congress of Arras enabled the former Plantagenet ally Philip III Duke of Burgundy, to reconcile with Charles, while giving Charles time to reorganize his feudal levies into a modern professional army that would put its superior numbers to good use. The French retook Rouen and Bordeaux, regained Normandy, won the Battle of Formigny in 1450 and, with victory at the Battle of Castillon in 1453, brought an end to the war, leaving the English with only Calais and its surrounding Pale in continental France.

Henry VI was a weak king, and has been seen vulnerable to the over-mighty subjects created by the decline into bastard feudalism, who took advantage of the feudal levy being replaced by taxation to develop private armies of liveried retainers. The result was rivalries that often spilled over from the courtroom into armed confrontations such as Percy-Neville feud. The common interest given by the war in France had ended, so Richard, Duke of York, and Richard Neville used their networks to defy the crown while the gentry attached themselves to different factions depending on their private feuds. Henry became the focus of discontent, as population, agricultural production, prices, wool trade and credit declined in the Great Slump. Most seriously, in 1450 Jack Cade raised a rebellion in an attempt to force the king to address economic problems or abdicate his throne.The uprising was suppressed, but the situation remained unsettled, with more radical demands coming from John and William Merfold.

Wars of the Roses

Richard Plantagenet, Duke of York's attitude to the marriage contract of Henry and Margaret of Anjou, which included the surrender of Maine and extended the truce with France, contributed to his appointment as Lord lieutenant of the Western Isles. This conveniently removed him from English and French politics on which he had influence as a descendant of both Lionel, Duke of Clarence, and Edmund, Duke of York. Conscious of the fate of Duke Humphrey at the hands of the Beauforts, and suspicious that Henry intended to nominate Edmund Beaufort, 2nd Duke of Somerset, as heir presumptive in his stead, he recruited militarily on his return to England. Richard claimed to be a reformer but was possibly plotting against his enemy Somerset. Armed conflict was avoided, because Richard lacked aristocratic support and was forced to swear allegiance to Henry. However, when Henry had a mental breakdown, Richard was named regent. Henry himself was trusting and not a man of war, but Margaret was more assertive, showing open enmity toward Richard, particularly after the birth of a male heir that resolved the succession question.

When Henry's sanity returned, the court party reasserted its authority. Richard of York and the Nevilles, who were related by marriage and had been alienated by Henry's support of the Percys, defeated them at a skirmish called the First Battle of St Albans. Possibly as few as 50 men were killed, but among them were Somerset and the two Percy lords, Henry Percy, 2nd Earl of Northumberland, and Thomas Clifford, 8th Baron de Clifford, creating feuds that would prove impossible to reconcile; reputedly Clifford's son would later murder Richard's son Edmund. The ruling class was deeply shocked and reconciliation was attempted.

Threatened with treason charges and lacking support, York, Richard Neville, 5th Earl of Salisbury, and Richard Neville, 16th Earl of Warwick, fled abroad. The Nevilles returned to win the Battle of Northampton, where they captured Henry. When Richard joined them, he surprised Parliament by claiming the throne, then forcing through the Act of Accord, which stated that Henry would remain as monarch for his lifetime, but would be succeeded by York. Margaret found this disregarding of her son's claims unacceptable and so the conflict continued. York was killed at the Battle of Wakefield and his head set on display at Micklegate Bar, along with those of his son Edmund, Earl of Rutland, and Richard Neville, Earl of Salisbury, who had both been captured and beheaded.

House of York
Edward IV (1461–83)

The queen Mary of Guelders provided Margaret with support and an army pillaged into southern England. London resisted in the fear of being plundered, then enthusiastically welcomed York's son Edward, with Parliament confirming that Edward should be made king. Edward was crowned as Edward IV after consolidating his position with victory at the Battle of Towton. Edward's preferment of the former Lancastrian-supporting Woodville family, following his marriage to Elizabeth Woodville, led to Warwick and Edward's brother George helping Margaret depose Edward and return Henry to the throne in 1470. Edward and his brother Richard, Duke of Gloucester, fled, but on their return the next year Clarence switched sides at the Battle of Barnet, leading to the death of the Neville brothers. The subsequent Battle of Tewkesbury brought the demise of the last of the male line of the Beauforts. The battlefield execution of Edward of Westminister, Prince of Wales, and later murder of Henry VI extinguished the House of Lancaster.

Edward V and Richard III (1483–85)
By the mid-1470s, the victorious House of York looked safely established, with seven living male princes, but it quickly brought about its own demise. Clarence plotted against his brother and was executed. Following Edward's premature death in 1483, his son Edward Prince of Wales was declared king, but his uncle Richard had Parliament declare him and his brother Richard, Duke of York illegitimate on the pretext of an alleged prior pre-contract to Lady Eleanor Talbot, leaving Edward's marriage invalid. Richard seized the throne and Edward's sons, the Princes in the Tower, were never seen again. Richard's son predeceased him. In 1485 there was an invasion of foreign mercenaries led by Henry Tudo, who claimed the throne through his mother Margaret Beaufort. After Richard was killed at the Battle of Bosworth Field, Tudor assumed the throne as Henry VII, founding the Tudor dynasty and bringing the Plantagenet line of kings to an end.​



Tudor 1485–1603 [875 - 993.]
Elizabethan 1558–1603
Henry VII: 1485–1509
Henry VII, founder of the House of Tudor, became King of England by defeating King Richard III at the Battle of Bosworth Field, the culmination of the Wars of the Roses. Henry engaged in a number of administrative, economic and diplomatic initiatives. He paid very close attention to detail and, instead of spending lavishly, concentrated on raising new revenues. His new taxes were unpopular, and when Henry VIII succeeded him, he executed Henry VII's two most hated tax collectors.

Henry VIII: 1509–1547

Henry VIII, flamboyant, energetic, militaristic and headstrong, remains one of the most visible kings of England, primarily because of his six marriages, all designed to produce a male heir, and his heavy retribution in executing many top officials and aristocrats. In foreign-policy, he focused on fighting France—with minimal success—and had to deal with several outside nations, often with military mobilisation or actual highly expensive warfare that led to high taxes. The main policy development was Henry's taking full control of the Church of England. Henry insisting that national sovereignty required the Absolute supremacy of the king. Henry worked closely with Parliament in passing a series of laws that implemented the break. All the decisions were to be made in England, ultimately by the King himself, and in practice by top aides such as Cardinal Wolsey and Thomas Cromwell. Parliament proved highly supportive, with little dissent. The decisive moves came with the Act of Supremacy in 1534 that made the king the protector and only supreme head of the church and clergy of England. After Henry imposed a heavy fine on the bishops, they nearly all complied. The laws of treason were greatly strengthened so that verbal dissent alone was treasonous. There were some short-lived popular rebellions that were quickly suppressed. The league level in terms of the aristocracy and the Church was supportive. The highly visible main refusals came from Bishop Fisher and Chancellor Thomas More; they were both executed. Among the senior aristocrats, trouble came from the Pole family, which supported Reginald Pole who was in exile. Henry destroyed the rest of the family, executing its leaders, and seizing all its property. The second stage involved the seizure of the monasteries. The monasteries operating religious and charitable institutions were closed, the monks and nuns were pensioned off, and the valuable lands were sold to friends of the King, thereby producing a large, wealthy, gentry class that supported Henry. In terms of theology and ritual there was little change, as Henry wanted to keep most elements of Catholicism and detested the "heresies" of other reformers

Father of the Royal Navy
It became his personal weapon, his plaything, his passion. He inherited seven small warships from his father, and added two dozen more by 1514. In addition to those built in England, he bought up outside warships as well. By March 1513, he proudly watched his fleet sail down the Thames under command of Sir Edmund Howard. It was the most powerful naval force to date in English history: 24 ships led by the 1600 ton "Henry Imperial"; the fleet carried 5000 combat marines and 3000 sailors. It forced the outnumbered French fleet back to its ports, took control of the English Channel, and blockaded Brest. Henry was the first king to organise the navy as a permanent force, with a permanent administrative and logistical structure, funded by tax revenue. His personal attention was concentrated on land, where he founded the royal dockyards, planted trees for shipbuilding, enacted laws for in land navigation, guarded the coastline with fortifications, set up a school for navigation and designated the roles of officers and sailors. He closely supervised the construction of all his warships and their guns, knowing their designs, speed, tonnage, armaments and battle tactics. He encouraged his naval architects, who perfected the technique of mounting guns in the waist of the ship, thus lowering the centre of gravity and making it a better platform. He supervised the smallest details and enjoyed nothing more than presiding over the launching of a new ship. He drained his treasury on military and naval affairs, diverting the revenues from new taxes and the sales of monastery lands.

Thomas Cromwell
Some argued that Thomas Cromwell, who was Henry VIII's chief minister from 1532 to 1540, transformed England with an unprecedented modern, bureaucratic government. Cromwell replaced medieval government-as-household-management. Cromwell introduced reforms into the administration that delineated the King's household from the state and created a modern administration. He injected Tudor power into the darker corners of the realm and radically altered the role of the Parliament of England. This transition happened in the 1530s, and must be regarded as part of a planned revolution. The point being was that before Cromwell the realm could be viewed as the King's private estate writ large, where most administration was done by the King's household servants rather than separate state offices. By masterminding these reforms, Cromwell laid the foundations of England's future stability and success. Cromwell's luck ran out when he picked the wrong bride for the King; he was beheaded for treason.

Dissolution of the Monasteries: 1536–1540
The king had an annual income of about £100,000, but he needed much more in order to suppress rebellions and finance his foreign adventures. Meanwhile, customs revenue was slipping. The Church had an annual revenue of about £300,000; a new tax of 10% was imposed which brought in about £30,000. To get even larger sums it was proposed to seize the lands owned by monasteries, some of which the monks farmed and most of which was leased to local gentry. Taking ownership meant the rents went to the king. Selling the land to the gentry at a bargain price brought in £1 million in one-time revenue and gave the gentry a stake in the administration. Altogether, between 1536 and Henry's death, his government collected £1.3 million; this huge influx of money caused Cromwell to change the Crown's financial system to manage the money. He created a new department of state and a new official to collect the proceeds of the dissolution and the First Fruits and Tenths. The Court of Augmentations and number of departments meant a growing number of officials, which made the management of revenue a major activity. Cromwell's new system was highly efficient with far less corruption or secret payoffs or bribery than before. Its drawback was the multiplication of departments whose sole unifying agent was Cromwell; his fall caused confusion and uncertainty; the solution was even greater reliance on bureaucratic institutions and the new Privy Council.

In dramatic contrast to his father, Henry VIII spent heavily, in terms of military operations in Britain and in France, and in building a great network of palaces. How to pay for it remained a serious issue. The growing number of departments meant many new salaried bureaucrats. There were further financial and administrative difficulties in 1540–58, aggravated by war, debasement, corruption and inefficiency, which were mainly caused by Somerset. After Cromwell's fall, William Paulet, the Lord Treasurer, produced further reforms to simplify the arrangements, reforms which united most of the crown's finance under the exchequer. The courts of general surveyors and augmentations were fused into a new Court of Augmentations, and this was later absorbed into the exchequer along with the First Fruits and Tenths.

At the end of his reign, Henry VII's peace time income was about £113,000, Of which customs on imports amounted to about £40,000. There was little debt, and he left his son a large treasury. Henry VIII spent heavily on luxuries, such as tapestries and palaces, but his peacetime budget was generally satisfactory. The heavy strain came from warfare, including building defences, building a Navy, Suppressing insurrections, warring with the North, and engaging in very expensive continental warfare. Henry's Continental wars won him little glory or diplomatic influence, and no territory. Nevertheless, warfare 1511 to 1514 with three large expeditions and two smaller ones cost £912,000. The Boulogne campaign of 1544 cost £1,342,000, the naval wars cost £149,000 and large sums were spent to build and maintain inland and coastal fortifications. The total cost of war and defence between 1539–1547 was well over £2,000,000, although the accounting procedures were too primitive to give an accurate total. Adding it all up, approximately 35% came from taxes, 32% from selling land and monastery holdings, and 30% from debasing the coinage. The cost of war in the short reign of Edward VI was another £1,387,000.

After 1540, the Privy Coffers were responsible for 'secret affairs', in particular for the financing of war. The Royal Mint was used to generate revenue by debasing the coinage; the government's profit in 1547–51 was £1.2 million. However, under the direction of regent Northumberland, Edward's wars were brought to an end. The mint no longer generated extra revenue after debasement was stopped in 1551.

Edward VI: 1547–1553
Although Henry was only in his mid-50s, his health deteriorated rapidly in 1546. At the time the conservative faction, led by Bishop Stephen Gardiner and Thomas Howard, that was opposed to religious reformation seemed to be in power, and was poised to take control of the regency of the nine-year-old boy who was heir to the throne. However, when the king died, the pro-reformation factions suddenly seized control of the new king, and of the Regency Council, under the leadership of Edward Seymour. Bishop Gardiner was discredited, and the Duke of Norfolk was imprisoned for all of the new king's reign.

The short reign of Edward VI marked the triumph of Protestantism in England. Somerset, the elder brother of the late Queen Jane Seymour and uncle to King Edward VI had a successful military career. When the boy king was crowned, Somerset became Lord Protector of the realm and in effect ruled England from 1547 to 1549. His religious policies angered Catholics. Purgatory was rejected so there was no more need for prayers to saints, relics, and statues, nor for masses for the dead. Some 2400 permanent endowments called Chantries had been established that supported thousands of priests who celebrated masses for the dead, or operated schools or hospitals in order to earn grace for the soul in purgatory. The endowments were seized by Cromwell in 1547. By autumn 1549, his costly wars had lost momentum, the crown faced financial ruin, and riots and rebellions had broken out around the country. He was overthrown by his former ally John Dudley.

Dudley by contrast moved quickly after taking over an almost bankrupt administration in 1549. Working with his top aide William Cecil, Dudley ended the costly wars with France and the North and tackled finances in ways that led to some economic recovery. To prevent further uprisings he introduced countrywide policing, appointed Lords Lieutenants who were in close contact with London, and set up what amounted to a standing national army. Working closely with Thomas Cramner, the Archbishop of Canterbury, Dudley pursued an aggressively Protestant religious policy. They promoted radical reformers to high Church positions, with the Catholic bishops under attack. The use of the Book of Common Prayer became law in 1549; prayers were to be in English not Latin. The Mass was no longer to be celebrated, and preaching became the centerpiece of church services.

To Catholic opinion, the problem set by these legal confiscations was the disappearance of a large clerical society from their midst, the silencing of masses, the rupture of both visible and spiritual ties, which over so many centuries have linked rude provincial man with a great world of the Faith. The new Protestant orthodoxy for the Church of England was expressed in the Forty-Two Articles of Faith in 1553. But when the king suddenly died, Dudley's last-minute efforts to make his daughter-in-law Lady Jane Grey the new sovereign failed. Queen Mary took over and had him beheaded.

Mary I: 1553–1558
Mary was the daughter of Henry VIII by Catherine of Aragon. She was next in line for the throne. However, in 1553 as Edward VI lay dying, he and the Duke of Northumberland plotted to make his niece Lady Jane Grey as the new Queen. Northumberland wanted to keep control of the government, and promote Protestantism. Edward signed a devise to alter the succession, but that was not legal, for only Parliament could amend its own acts. Edward's Privy Council kept his death secret for three days to install Lady Jane, but Northumberland had neglected to take control of Princess Mary. She fled and organised a band of supporters, who proclaimed her Queen across the country. The Privy Council abandoned Northumberland, and proclaimed Mary to be the sovereign after nine days of the pretended Jane Grey. Queen Mary imprisoned Lady Jane and executed Northumberland. Mary is remembered for her vigorous efforts to restore Catholicism after Edward's short-lived crusade to minimize Catholicism in England.

Elizabeth I: 1558–1603
Historians often depict Elizabeth's reign as the golden age in English history in terms of political, social and cultural development. Calling her "Gloriana" and using the symbol of Britannia starting in 1572, marked the Elizabethan age as a renaissance that inspired national pride through classical ideals, international expansion, and naval triumph over the hated and feared. Elizabeth's reign marks the decisive turning point in English religious history, as a predominantly Catholic nation at the beginning of her reign was predominantly Protestant by the end. Although Elizabeth executed 250 Catholic priests, she also executed some extreme Puritans, and on the whole she sought a moderately conservative position that mixed Royal control of the church, combined with predominantly Catholic ritual, and a predominantly Calvinists theology.

The war and Mary

Mary was a devout Catholic and next in line for the throne of England after Elizabeth. Her status became a major domestic and international issue for England. Mary of Guise was a French woman close to the French throne. She ruled as the regent for her teenaged daughter Queen Mary, 1554–60. The regent and her daughter were both strong proponents of Catholicism and attempted to suppress the rapid Growth of Protestantism. Mary of Guise was a strong opponent of Protestantism, and worked to maintain a close alliance between the North and France. In 1559 the Regent became alarmed that widespread Northern hostility against French rule was strengthening the partisan cause, so she banned unauthorised preaching. But the fiery preacher John Knox sent them aflame with his preaching, leading the coalition of powerful nobles, calling themselves the Lords of the Congregation raised the rebellion to overthrow the Catholic Church and seize its lands. The Lords appealed to Elizabeth for English help, but she played a very cautious hand. The 1559 treaty with France called for peace and she was unwilling to violate it, especially since England had no allies at the time. Supporting rebels against the lawful ruler violated Elizabeth's deeply held claims to the legitimacy of all royalty. On the other hand, a French victory would establish a Catholic state on the border supported by a powerful French enemy. Elizabeth first sent money, then sent artillery, then sent a fleet that destroyed the French fleet. Finally she sent 8,000 troops north. The death of Mary allowed England, France and the North to come to terms in 1560, which had a far-reaching impact. France permanently withdrew all its forces. It ensured the success of the Reformation in the North; it began a century of peace with France; it ended any threat of a Northern invasion.

When the treaty was signed, Mary was in Paris as the wife of the French King Francis II. When he died in 1561, she returned as Queen. However, when Elizabeth refused to recognize her as the heir to the English throne, Mary rejected the Treaty. She made an unfortunate marriage to Lord Darnley who mistreated her. Darnley in turn was murdered by the Earl of Bothwell. He was acquitted of murder; she quickly married Bothwell. Most people at the time thought she was deeply involved in adultery or murder. However rebellion broke out and the Protestant nobles defeated the Queen's forces in 1567. She was forced to abdicate in favour of her infant son James VI; she fled to England, where Elizabeth confined her in house arrest for 19 years. Mary engaged in numerous complex plots to assassinate Elizabeth and become official queen herself. Finally Elizabeth caught her plotting and had her executed in 1587.

Troubled later years: 1585–1603
Elizabeth's final two decades saw mounting problems that were left for the Stuarts to solve after 1603. Elizabeth remained a strong leader, but almost all of her earlier advisers had died or retired. Robert Cecil took over the role of leading advisor long held by his father Lord Burghley. Robert Devereux, was her most prominent general, a role previously held by his stepfather Robert Dudley, who was the love of Elizabeth's life; and the adventurer/historian Sir Walter Raleigh was a new face on the scene. The three new men formed a triangle of interlocking and opposing forces that was hard to break into. The first vacancy came in 1601, when Devereux was executed for attempting to take the Queen prisoner and seize power. After Elizabeth died the new king kept on Cecil as his chief advisor, and beheaded Raleigh.

Stuart 1603–1714 [993 - 1104.]
Jacobean 1603–1625
Caroline 1625–1649
(Interregnum) 1649–1660
Restoration 1660–1714
Rule of the upper-classes
England was ruled at the national level by royalty and nobility, and at the local level by the lesser nobility and the gentry. Together they comprised about 2% of the families, owned most of the good farmland, and controlled local government affairs. The aristocracy was growing steadily in numbers, wealth, and power. From 1540 to 1640, the number of peers (dukes, earls, marquises, viscounts, and barons) grew from 60 families to 160. They inherited their titles through primogeniture, had a favoured position in legal matters, enjoyed the highest positions in society, and held seats in the House of Lords. In 1611, the king looking for new revenue sources created the hereditary rank of baronet, with a status below that of the nobility, and no seat in Lords, and a price tag of about £1100. The vast land holdings seized from the monasteries under Henry VIII in the 1530s were sold mostly to local gentry, greatly expanding the wealth of that class of gentlemen. The gentry tripled to 15,000 from 5000 in the century after 1540. Many families died out, and others moved up, so that three-fourths of the peers in 1714 had been created by Stuart kings since 1603.

Charles I: 1625–1649
King James was failing in physical and mental strength, because of this he was often mocked by his family and his own father would throw objects at him when he would try to stand up, and decision-making was increasingly in the hands of Charles and especially George Villiers. Buckingham showed a very high degree of energy and application, as well as a huge appetite for rewards and riches. By 1624 he was effectively the ruler of England. In 1625 Charles became the king of a land deeply involved in a war and rent by escalating religious controversies. Buckingham and Charles developed a foreign policy based on an alliance with France. Major foreign adventures in 1625 and in support of French Huguenots in 1627 were total disasters. Widespread rumour shaped public opinion that blamed Buckingham, rather than the king, for the ills that beset England. When Parliament twice opened impeachment proceedings, the king simply prorogued the Parliament. Buckingham was assassinated in 1628 by John Felton, a dissatisfied Army officer. The assassin was executed. Like his father, King Charles believed in the divine right of kings to rule, and one was unable to work successfully with Parliament. By 1628 he and Buckingham had transformed the political landscape. In 1629 the king dissolved parliament and began a period of eleven years of personal rule.

Personal rule: 1629–1640

English government was quite small, for the king had no standing army, and no bureaucracy stationed around the country. Laws were enforced primarily by local officials controlled by the local elites. Military operations were typically handled by hired mercenaries. The greatest challenge King Charles faced in ruling without a parliament was raising money. The crown was in debt nearly £1.2 million; financiers in the City refused new loans. Charles saved money by signing peace treaties with France in 1629, and avoiding involvement in wars. He cut the usual budget but it was not nearly enough. Then he discovered a series of ingenious methods to raise money without permission of Parliament. They had been rarely used, but were nevertheless legal. He sold monopolies, despite their unpopularity. He fined the landowners for supposedly encroaching on the royal forests. Compulsory knighthood had been established in the Middle Ages when men of certain wealth were ordered to become knights in the king's service, or else pay a fine. When knighthood lost its military status, the payments continued, but they had been abandoned by 1560. James reinstated the fine, and hired new officials to search local records to find wealthy men who did not have knighthood status. They were forced to pay, including Oliver Cromwell among thousands of other country gentlemen across rural England. £173,000 was raised, in addition to raising bitter anger among the gentry. The king finally crossed the line of legality when he began to levy "ship money", intended for naval defenses, upon interior towns. Protests now escalated to include urban elites. All the new measures generated long-term outrage, but they did balance the short-term budget, which averaged £600,000, without the need to call Parliament into session.

Long Parliament of 1640
The Long Parliament elected in 1640 proved just as difficult for Charles as had the Short Parliament. It assembled on 3 November 1640 and quickly began proceedings to impeach and remove the king's leading counselors for high treason. Thomas Wentworth, was taken into custody on 10 November; William Laud, was impeached on 18 December; John Finch, was impeached the following day, and he fled. To prevent the king from dissolving it at will, Parliament passed the Triennial Act, which required Parliament to be summoned at least once every three years, and permitted the Lord Keeper and 12 peers to summon Parliament if the king failed to do so. The Act was coupled with a subsidy bill, and so to secure the latter, Charles grudgingly granted royal assent in February 1641.

Civil War and Interregnum: 1642–1660
The First English Civil War of 1642–1645 ended in victory for the Parliamentarians over the Royalists. The Parliamentarians were often called "Roundheads" because of their short practical haircuts. The Second English Civil War was fought in 1648–1649; Charles lost and was executed in January 1649. The monarchy was temporarily displaced by the Commonwealth of England from 1649 to 1660. Oliver Cromwell ruled directly from 1653 to his death in 1658, whereupon his Commonwealth disintegrated. The Convention Parliament welcomed Charles II, son of Charles I, to return from exile and become king. The war period saw a series of armed conflicts and political machinations between Parliamentarians and Royalists, with most of the fighting in England. The first and second wars pitted the supporters of King Charles I against the supporters of the Long Parliament, while the third saw fighting between supporters of King Charles II and supporters of the Rump Parliament. The war ended with the Parliamentarian victory at the Battle of Worcester on 3 September 1651.

The overall outcome was threefold: the trial and execution of Charles I; the exile of his son, Charles II; and the replacement of English monarchy with, at first, the Commonwealth of England and then the Protectorate under the personal rule of Oliver Cromwell. When Cromwell died his son Richard Cromwell was incapable of governing, and the Puritan army directly ruled, to the growing disgust of all classes of people. The monopoly of the Church of England on religion was strengthened by the suppression of the last remnants of Catholicism, and the powerful forces of Puritanism and Nonconformism. Constitutionally, the wars convinced everyone that an English monarch cannot govern alone, nor could Parliament. They were both essential.

The Commonwealth: 1649–1653
After the execution of the King, a republic was declared, known as the Commonwealth of England. A Council of State was appointed to manage affairs, which included Cromwell among its members. His real power base was in the army; Cromwell tried but failed to unite the original group of 'Royal Independents' centred around St John and Saye and Sele, but only St John was persuaded to retain his seat in Parliament. From the middle of 1649 until 1651, Cromwell was away on campaign. In the meantime, with the king gone (and with him their common cause), the various factions in Parliament began to fight each other. On his return, Cromwell tried to galvanise the Rump into setting dates for new elections, and to put in place a broad-brush, tolerant national church. However, the Rump vacillated in setting election dates, and although it put in place a basic liberty of conscience, it failed to produce an alternative for tithes or dismantle other aspects of the existing religious settlement. In frustration, Cromwell eventually dismissed the Rump Parliament in 1653. He summoned a new Parliament, whose members were all nominated. Sometimes known as the Parliament of Saints, it was also called the Barebones Parliament. The Parliament was based on an idea of Major-General Thomas Harrison's for a "sanhedrin" of saints. Although Cromwell did not subscribe to Harrison's apocalyptic, Fifth Monarchist beliefs, he was attracted by the idea of an assembly made up of a cross-section of sects. However, its failure to deal with the complex political, legal and religious problems facing England soon led to its closeure.

The Protectorate: 1653–1658
In December 1653 Cromwell was appointed Lord Protector, with powers akin to those of a monarch. Cromwell's power was buttressed by his continuing popularity among the army, which he had built up during the civil wars, and which he subsequently prudently guarded, and during his period of dictatorship he divided England into military districts ruled by Army Major Generals who answered only to him. The 15 major generals and deputy major generals—called "godly governors"—were central to Cromwell's moral crusade beginning in October 1655. They lasted less than a year. The generals not only supervised militia forces and security commissions, but collected taxes and insured support for the government in the English and Welsh provinces. They were resented by provincials. Many members of Parliament feared the generals threatened their reform efforts and authority. Their position was further harmed by a tax proposal by Major General John Desborough to provide financial backing for their work, which Parliament voted down for fear of a permanent military state. Ultimately, however, Cromwell's failure to support his men, sacrificing them to his opponents, caused their demise. The First Anglo-Eastern war broke out in 1652, eventually won by the Royal Navy under Admiral Robert Blake in 1654.

In 1657, Cromwell was offered the crown by a re-constituted Parliament; since he had been instrumental in abolishing the monarchy he said no after long deliberation. He ruled as king in all but name, but his office was not hereditary. Instead Cromwell was to nominate his own successor. Cromwell's new rights and powers were laid out in the Humble Petition and Advice, a legislative instrument which replaced the 1653 Instrument of Government.

Restoration and Charles II: 1660–1685
Widespread dissatisfaction with the lack of the king led to the Restoration in 1660, which was based on strong support for inviting Charles II to take the throne. The restoration settlement of 1660 reestablished the monarchy, and incorporated the lessons learned in the previous half century. The first basic lesson was that the king and the parliament were both needed, for troubles accumulated when the king attempted to rule alone, when Parliament ruled without a king or when there was a military dictator. The Tory perspective involved a greater respect for the king, and for the Church of England. The Whig perspective involved a greater respect for Parliament. The two perspectives eventually coalesced into opposing political factions throughout the 18th century. The second lesson was that the highly moralistic Puritans were too inclined to divisiveness and political extremes. The Puritans and indeed all Protestants who did not closely adhere to the Church of England, were put under political and social penalties that lasted until the early 19th century. Even more severe restrictions were imposed on Catholics and Unitarians. The third lesson was that England needed protection against organised political violence. Politicized mobs in London, or popular revolts in the rural areas, were too unpredictable and too dangerous to be tolerated. The king's solution was a standing army, a professional force controlled by the king. This solution became highly controversial.

The Restoration of 1660 was a deliberate return to the stability of the early 17th century. There was very little recrimination. King Charles acted with moderation and self-restraint, and with energy and attention to details. The king reached out to everyone, finding high positions for his old friends and allies as well as places for his former enemies. By far the most important role went to Edward Hyde, who was made Earl of Clarendon and Lord Chancellor in 1660. He was largely in control of royal affairs, especially after his daughter Anne Hyde married the king's brother James. When the Second Anglo-Eastern War ended in failure in 1667, the king removed Clarendon in a severe confrontation; the earl was accused of treason and was banished to France. Charles was willing to talk to every faction in England, and ireland, even with the Quakers, who were hated by practically everyone else. Charles gave out high offices in England with an eye toward favouring his longtime allies, and making sure his erstwhile enemies received at least some symbolic positions. In Ireland he retained the men currently in power.

The King and Parliament agreed on a general pardon, the Indemnity and Oblivion Act. It covered everyone, with the exception of three dozen regicides who were tracked down for punishment. The terms of the settlement included giving the King a fixed annual payment of £1.2 million; Ireland added small additional amounts. It was illegal to use dubious non-parliamentary fund-raising such as payments for knighthood, forced loans, and especially the much-hated ship money. Parliament did impose an entirely new excise tax on alcoholic beverages that raise substantial sums, as did the customs, for foreign trade was flourishing. Parliament closed down the harsh special courts that Charles had used before 1642, such as the Star Chamber, Court of High Commission, and the Council of the North. Parliament watched Charles' ministers closely for any signs of defiance, and was ready to use the impeachment procedure to remove offenders and even to pass bills of attainder to execute them without a trial.

Religious issues proved the most difficult to resolve. Charles reinstated the bishops, but also tried to reach out to the Presbyterians. Catholics were entirely shut out of opportunities to practice their religion. The Royalists won a sweeping Election victory in 1661; only 60 Presbyterians survived in Parliament. Severe restrictions were now imposed on the Nonconformist Protestant bodies in England, preventing them from holding scheduled church services, and prohibiting their members from holding government offices at the national or local level. For example, The five-mile law in 1665 made it a crime for nonconformist clergymen to be within 5 miles of their old parish. The Puritans still controlled the Bay Colony and the C Colony, but they kept a low profile during the interregnum. Charles II cancelled their charters and imposed centralized rule through the DoNE. His colonial policies were reversed by William III. Most of the smaller independent religious factions faded away, except for the Quakers. The Congregationalists, Presbyterians, and Baptists remain, and were later joined by the Methodists. These non-Anglican Protestants continued as a political factor, with its leaders moving toward what became the Whig party. The country gentry continued to form the basis of support for the Church of England, and for what became the Tory party.

Parliament was especially alarmed at the success of Cromwell's New Model Army, which demonstrated that a well-organized, well-led professional army was far superior to poorly trained militia units. Cromwell had used his standing army to take full personal control, and so it was much to be feared as a threat to traditional liberties. The New Model Army was permanently disbanded, and all the soldiers received their full back pay. On the other hand, as long as enemy nations had large standing armies, England was practically defenseless on land. King and Parliament all agreed on the wisdom of a strong expanded Royal Navy. But while the king tried to build up a small standing army, Parliament kept a very close, nervous watch.

Standing army
England never had a standing army with professional officers and careerist corporals and sergeants. It relied on militia organised by local officials, private forces mobilised by the nobility, or on hired mercenaries from Europe. Cromwell changed all that with his New Model Army of 50,000 men, that proved vastly more effective than untrained militia, and enabled him to exert a powerful control at the local level over all of England. At the restoration, Parliament paid off Cromwell's army and disbanded it. For many decades the Cromwellian model was a horror story and the Whig element recoiled from allowing a standing army. The militia acts of 1661 and 1662 prevented local authorities from calling up militia and oppressing their own local opponents. Calling up the militia was possible only if the king and local elites agreed to do so. However, King Charles managed to pull together four regiments of infantry and cavalry, calling them his guards, at a cost of £122.000 from his general budget. This became the foundation of the permanent British Army, By 1685 it had grown to 7,500 soldiers in marching regiments, and 1,400 men permanently stationed in garrisons. A rebellion in 1685 allowed James II to raise the forces to 20,000 men. There were 37,000 in 1678, when England played a role in the closing stage of the Franco-Eastern War. In 1689, William III expanded the army to 74,000 soldiers, and then to 94,000 in 1694. Parliament became very nervous, and reduced the cadre to 7,000 in 1697. Ireland had theoretically separate military establishments, but they were unofficially merged with the English force.

William and Mary: 1688–1702
During the joint rule of William and Mary, William made the decisions when he was in Britain; Mary was in charge when he was out of the country and also handled Church affairs. William encouraged the passage of major laws that protected personal liberties. of the Toleration Act 1689, which guaranteed religious toleration to Protestant nonconformists. In December 1689, one of the fundamental constitutional documents in English history, the Bill of Rights, was passed. The Act restated and confirmed many provisions of the earlier Declaration of Right, and established restrictions on the royal prerogative. It provided that the Sovereign could not suspend laws passed by Parliament, levy taxes without parliamentary consent, infringe the right to petition, raise a standing army during peacetime without parliamentary consent, deny the right to bear arms to Protestant subjects, unduly interfere with parliamentary elections, punish members of either House of Parliament for anything said during debates, require excessive bail or inflict cruel and unusual punishments. William was opposed to the imposition of such constraints, but he chose not to engage in a conflict with Parliament and agreed to abide by the statute.

Queen Anne: 1702–1714
Anne became queen in 1702 at age 37, succeeding William III whom she hated. For practically her entire reign, the central issue was the War of the Succession in which Britain played a major role in the alliance against Louis XIV of France. Down until 1710, the Parliament was dominated by the "Whig Junto" coalition. She disliked them and relied instead on her old friends Duke of marlborough, and chief minister Lord Godolphin. She made Marlborough captain-general and head of the army; his brilliant victories boded well for Britain at first. But the war dragged on into an expensive stalemate. The opposition Tories had opposed the war all along, and now won a major electoral victory in 1710. Anne reacted by dismissing Marlborough and Godolphin and turning to Robert Harley. She had 12 miscarriages and 6 babies, but only one survived and he died at age 11, so her death ended the Stuart period. Anne's intimate friendship with Sarah Churchill turned sour in 1707 as the result of political differences. The Duchess took revenge in an unflattering description of the Queen in her memoirs as ignorant and easily led. Anne took a lively interest in affairs of state, and was a noted patroness of theatre, poetry and music. She subsidized George Frideric Handel with £200 a year. She began the practice of awarding high-quality gold medals as rewards for outstanding political or military achievements. They were produced at the Mint by Isaac Newton and engraver John Croker.

Union with the Northwest in 1707
The North and England were entirely separate countries. Queen Anne worked to bring them together in the Acts of Union 1707. Public opinion in the Northwest was generally hostile, but elite opinion was supportive, especially after the English provided generous financial terms and timely bribes. The new Parliament of Great Britain was in practice simply the old Parliament of England augmented.

The long-term economic benefits took a couple of generations to be realised, and long-standing distrust continued for generations. The risk of war between the two was greatly diminished, although raids launched from the northwest hit England for another forty years. The new Britain used its power to undermine the clanship system. Ambitious North-westerners now had major career opportunities in the fast-growing overseas British colonies, and in the rapidly growing industrial and financial communities of England. This wouldn't last however, as despite the English attempts at influence and control, they were rendered useless.

Witchcraft and magic
The persecution of witches began in England in 1563, and thousands were executed. The government made witchcraft a capital crime under Queen Elizabeth I of England in 1563. King James VI and I made the suppression of witchcraft a high priority. Judges across England sharply increased their investigation of accused 'witches', thus generating a body of highly detailed local documentation. Older women were the favourite targets because they were marginal, dependent members of the community and therefore more likely to arouse feelings of both hostility and guilt, and less likely to have defenders of importance inside the community. Nearing the end of the period, there was more reports of magic use near the coastlines. Being along the lines of nothing yet seen before, all using this new strange magic were hunted and burned at the stake as was usual. While being incapable of removing them all, this created a form of growing hostility towards the British.

As these attempts were continued, it would eventually by the time of the Georgian period had escalated. Creating chaos around the coastlines in the form of varying level crimes, to outright destroying parts of towns later in the Georgian period. These only escalated further during the Georgian era, until eventually becoming what is known as the Oceanic Invasion. Where a temporary rise of foreign administration would be seen after the loss of the war.​


Georgian 1714–1821 [1104 - 1211.]
Regency 1811–1821
The Georgian period saw continual warfare. The British won most of the wars besides two, losing one of them where the nation was overwhelmed and alone. The loss of some of the Colonies in an independence war was regarded as a national disaster and was seen by some foreign observers as heralding the end of Britain as a great power. In Europia, the wars with France dragged on for nearly a quarter of a century, 1793–1815. A coalition was formed and England took part. Victory over Napoleon at the Battle of Trafalgar and the Battle of Waterloo under Admiral Lord Nelson and the Duke of Wellington, brought a sense of triumphalism and political reaction.

The period had also experienced near the late mid-period a war, later known as the Oceanic Invasion. This war having been built up over the years from previous period's witch hunts, which had started to also target new magic users to the isles. The war had been organized after a escapee from a burning attempt had retreated to a far out distance somewhere in the north sea. Only a month later and the Isles started getting reports from sailors of their ships being attacked. Soon after mobilizing the Navy, the entire western coastline as well as the northeast came under attack by large numbers of humanoid magic users. The war was unsurprisingly a single sided affair, as the English had barely any experience with fighting magic in a large scale war let alone a defensive. The Foreign forces outnumbered and decimated the English Navy, with many having been noted by surviving crewmen to be utilizing odd organic appearing designs. One example being the engagement of HMS Veronica, by what was described a long, dark, serpent-type. It greatly having appeared larger than the ship itself, and had a visible row of colossal teeth. It destroyed the ship by having raised or launched itself into the air, and then utilizing it's distinctively long and flat snout to slam into the ship and splitting it in half. The eventual end result being of national surrender, the installment of a new temporary house to rule, a devastated navy, the countryside burning away, and a terrified populace.

Alexandrian 1821 - 1837 [1211 - 1227.]
The Alexandrian Era was the first official period of time where the nation was ruled by a Arthakarthian dynasty, having hijacked control during the Georgian Period and relegating the previous under Arthakarthian administration. This having brought in new religions, races, as well as new practices. The Nation was ruled by Queen Emilia Alexander from 1821 - 1827 after succeeding in forcing control over the nation, then succeeded by her half-brother King Dextrous Alexander upon her death. The Queen utilizing fear, and her race's superiority during the war over the existing population to remain in rule and do as she so desired. Having been noted as constantly subjecting the populace to why she was put to rule, with constant influences or direct mentioning of the war and it's cause over and over. This would eventually come to explain why the nation in later periods had become more cautious when it came to their actions.

During the Rule of Queen Emilia, the nation underwent dramatic political, Social, and militaristic change. A high focus was set on expansion, military strength, boost in international opinion, and the installment of various laws such as the Magiarch act of 1824. The Magiarch act effectively overwrote any previous act over parliament and discontinued restriction upon the Monarchy. It replaced the parliament mostly and reconfigured it into an echo-chamber that only at most had decision on lower tier laws, social order, and opinions on existing or forced-passed laws. The act also installed a primitive version of magiarchy, being based on a more modernized but highly idealized version of Arthakarthian rule. However it's many loopholes and failures enabled the parliament to take control over certain military affairs. However political action outside the country was still strict in this regard. Several laws were passed enabling the female population of the ages 24 and up to be capable of voting their races to rule, as well as serving in the military primarily focused upon the Navy. These laws having a vast bias towards the Arthakarthian and Burjan populations that took over the nation during the war. However it saw a intensive dark age of labour and near-slavery standards to the other races until the reign of her half-brother

The Queen turned her sights after taking control and drastically changing the government, towards the south, to the nation's closest neighbor. Utilizing her new additions to the military to initiate the start of what would be known as the war for Frankia. It being a vast obsession for the Queen, to the point of neglecting the nation's existing populace to succeed in her efforts. Churches were overly taxed, and cities came to understanding of what a tax zone is. Within the timespan of between 1822 - 1824 the entire northern portions as well as small sections of the northwestern lands of what they referred to then as the kingdom of Frankia had fallen. However her race was already going down a steep incline during the period of 1823, which most having perished in the war or becoming endangered through reproductive tradition. At the Battle of Navgon, located near the southern Franko border, the first and possibly last documentation of a continent being ripped into separate parts had took place. Eventually, the Queen became ill in 1826 after being poisoned. This act being conducted by her Brother as well as the remaining previous dynasty and parliamentary members, under the promises of reform, bribes, and reinstallation of constitution.

Upon realizing the failure of the poison to effectively work on the Queen, Dextrous underwent an assassination plot to quicken the time of succession. After midnight on 1827, he snuck into the Queen's chambers. It would be here that he suffocated the Queen into a state of unconsciousness, followed by a swift execution. Upon succeeding, he carried out most of his promises and also outlawed child labour. The nation's government was to follow a reform for two years, but the continued war of Frankia despite the Queen's loss via utilizing only willing populace, and forcing the new populace that had long carried a bias that turned them into public view as some form of oversized elite. Through his rule, he would slowly bring back older form of rule, and giving more power to parliament. After taking control of the southern kingdom in 1834, vast arrays of more reforms took place to handle the increased size of the Empire. He continued to enact military and political reforms up before his death in 1837.

The Era is also notable for it's interior conflicts, bias towards Arthakarthian and Burjan magics in military warfare, and the eventual grand influence in causing a steeper decline in magic use, with the knowledge of how to construct the old near-ancient Burjan military methods being already long since lost, and the final militaristic magic users utilizing their unknown magic having retired from military service after winning the war. It was also notable for vast other-race colonization of the newly conquered kingdom, and the King trying to keep it's populace in check. With his rule regarding it being kinder than the previously planned enslavement, should Emilia have lived and taken it instead. The king also having tried making magic use be considered part of civilized society to prevent old world thinking to exterminate it. This period seeing the last fully Arthakarthian dynasty having ruled, with vast interracial breeding with the local populaces taking place before, during, after, and long after to present day of the war. King Alexander having been believed to be the only fully Arthakarthian ruler, and was turned to stone after willing prolonged exposure to sunlight.

Victorian 1837–1901 [1227 - 1296.]
Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. In terms of moral sensibilities and political reforms, this period began with the passage of the Reform Act of 1832. There was a strong religious drive for higher moral standards led by the nonconformist churches, such as the Methodist, and the Evangelical wing of the established Church of England. Moral standards improved very dramatically, especially for the middle class. Britain enjoyed strong naval superiority, leadership in manufacturing, finance, railways, shipping, and entrepreneurship. Britain embarked on further imperial expansion, growing ever larger and resource-stronger. National self-confidence peaked even further. Ideologically, the Victorian era witnessed resistance to the rationalism that defined the Georgian period and an increasing turn towards romanticism and even mysticism with regard to religion, social values, and arts. In 1852 with a nation named "verdant", a semi-alliance was created named the Isle Unity of 1852 alliance, which would guarantee both nations protected each other and weren't aggressive.

Nearing the end of the period, national security and end of expansion took place as it became exceedingly difficult to maintain holds on all territories. With the further decline of magic and Alexandrian rule denying practice of military ability or rituals in the latter half in peacetime, the nation was incapable of holding itself together. After a few years of maintaining it's vast size, it started to be further attacked by the natural wildlife, and outsiders. Those still remaining would pack up whatever they could of value from the exterior regions, and begin retreating to deeper territories. The very end of the era also marked the further degradation of territories, new forms of wildlife and outsiders would begin taking exterior British territories, and more uprisings closer to home rendered more land and people lost. The Empire only retained it's lands in Europia by 1889, it's neighboring southern continent, Britain and it's western neighboring island, and it's second prized possession of the Frankian kingdom as it was continued to be named. By 1894, only the lands surrounding present day England had survived. With a considerable portion of population from exterior lands having retreated back to said lands, and helped protect it from outside threat and the matured and growing pirate population. The pirate forces being ex-military units, servicemen that thought decommissioning was the government giving up on them entirely, local populations benefiting off chaos, and the like.

Edwardian 1901–1906 [1291 - 1296.]
The Edwardian era or Edwardian period of British history covers the brief reign of King Edward VII, 1901 to 1906. The death of Queen Victoria in January 1901 marked the end of the Victorian era. The new king Edward VII was already the leader of a fashionable elite that set a style influenced by the art and fashions of the continent. It being titled a leisurely time when women wore picture hats, when the rich were not ashamed to live conspicuously, and the sun really never set on the British flag. The Liberals returned to power in 1906 and made significant reforms. Below the upper class, the era was marked by significant shifts in politics among sections of society that were largely excluded from wielding power in the past, such as common labourers. The military was funded to remain up to date with everything outside of the navy, with the Navy being given the most attention. Most of the era was spent on maintaining or obtaining outside political influences, and the discovery of the Prussian state to the far east. king's reign was eventually cut short after the Britannica incident in mid 1906, the sinking of a large commercial passenger cruise liner.

Present 1906-Present [1296 - Present/XXXX.]
The Armstrong generation is the current dynasty under rule, with having two rulers so far and a vast family. The rulers also trying to strengthen political ties to other nations. The rule started with Queen Anna Armstrong, a half sister to Victoria Armstrong, ruling between 1906 - 1912, with a temporary regency due to severe illness during 1907 - 1909, by Victoria. Anna's rule was cut short during a ocean liner incident in 1912, leading to rule being Queen Victoria, selected during succession vote as the new Magiarch. Queen Anna as well as Victoria sought out governmental reforms, creating a superior form of magiarchy without entirely cutting out the electoral process. Along with this a small but final set of reforms would further go to modernize and fund the military, including updating it's artillery assets. Where this differed however being Queen Anna focused upon more on societal change, and expansion, while Victoria focused upon economy and military. However sometime during Anna's reign, she conducted the only real major military change in her entire rule. The addition of more coastal defenses, further reorganization of the military and it's command, and thus made the nation's defenses stronger against standard threats.

Queen Anna during her short time of rule had a fondness for poetry, history, music and art. For this reason, when she discovered a new form of passenger liner being developed, she was very interested in it. Seeing it as form of sailing art piece, made designed to be extremely luxurious. Anna spent her time while sick writing her own poetry, and often had a painter to create portraits and overall paintings of the family, scenery, and the architecture. After recovering from illness, she continued writing poetry up until the 1912 incident, where she and some relatives including Victoria got onboard one of the ships. With 5 out of 14 of the participating family having escaped. From this point on, Victoria came back to rule.

Other:
The 1912 incident, the sinking a cruise liner, was a relatively shaking event for the nation and any foreign staff. A simple cruise through the northern ocean from England and arriving to Prussia was essentially a vast disaster. The course was from the port of London, going north into patrolled waters, turning eastwards, and then eventually making its way down south to Schwinemünde port. The cruise went smoothly until reaching the far northeast and exterior of Europia, a patrolling dreadnought had alerted them of ice formations. From there, the ship experienced a fire which brewed for several days. This led to increasing the ship's speed as a result of trying to put out the fire, and on the following day the lookout spotted in the distance a large ice formation and reported it back to bridge. Despite attempts, the ship struck it regardless. In response, a group of mages were sent in as damage control to observe and analyse the situation. The hull was noted as not punctured by the iceberg, but rather dented such that the hull's seams buckled and separated, allowing water to seep in and started entering several compartments slowly. As time went on, the leaks only became more violent as they were forcing their way through. The mages would freeze the points of leaking that they could access, and reported back to bridge.

From here the ship continued it's voyage with a slight list. Previous water that had entered the ship would continually be collected through time and thrown overboard. On the final course change from the exterior of Europia back down south towards Prussia, the starboard side was struck again but there was no sight of ice or any other threatening formations. The ship continued sailing for another half hour until heavy flooding was reported in the bow, after the feeling of the ship being rocked followed by a loud screech across the hull. Five compartments were quickly flooding, and mages were sent back in to plug in what they could. This however was a failure as the breach entered into inaccessible zones, and the use of ice to plug in the flooding would be problematic by that point. Instead they would freeze any leaks at other sections of the hull. As the flooding became more prominent, reports were sent back and relayed in broadcasts, the ship was later ordered to undergo evacuation, and crewmen sent down under to help evacuate passengers. The first series of distress flares were launched.

A hour later the bow was filling up enough to place the ship over a 10 degree downward angle, slowly flooding further as more rooms and compartments were flooded. More sections were sealed off as time went on, some of the passengers and crew were trapped deep down in the hull whether by flooding or result of the sealing. Near this time several patrolling ships were nearby, but refused to aid due to the received reports convincing the captains of threats beyond ice formations. Electrical systems on board started to fail, causing all further forms of communication to be barely intelligible and broken. More stress is placed upon the ship, and becomes audible in the forms of buckling, long metallic screeching and bending, carried by the water and perhaps even amplified slightly. Later on, the flooding became faster, the angle greater, and periodical failures. The Queen had been lost, and her grandfather and her brother spends their time in the fist-class smoking room with one other before the Queen's brother, Albert Alexander, makes his venture topside after being convinced to escape by the Queen's grandfather. The crew and passengers that remained head to the stern and begin loading the final remaining boats more thoroughly, forming large lines that are barely serviceable. Gunshots are heard, and the perpetrator noted as firing into the water at something large moving around the ship. The final series of distress flares are launched, and the ship lights begin flickering occasionally for varying duration of time. The last broadcast is sent out.

The final lifeboat is sent off, one of the only few fully loaded as the ship's musicians begin playing music. Albert Alexander had arrived late, but like several others, had decided to ride down the rope to the boat. Not even half an hour later, the ship has a sudden increase in it's tilt and strange sounds begin occurring within the ship. Sounding similar to muffled bashing, rattling, and roaring, combined with a ever louder and longer in duration in metal screeching, buckling of metal, and eventually a sound similar to snapping. Further stress was placed upon the hull, and the ice originally meant to prevent the ship from sinking had started breaking apart. This resulting in vast weakening of the structure and form of explosion punching through the hull. The lights went out one final time as electricity was cut off, and shortly thereafter the ship split in half as the ship elevated to high degrees, due to the combined opposing forces as well as the remaining ice. Eventually, the stern continued vast flooding, and would have quickly proceeded to sink. By this time a ship would have arrived along with a warship type, only staying out the outskirts of the incident. They would have picked up whoever was on the boats, and a rare few otherwise while the ships had to move in last minute to turn around. This left many more of the remaining passengers and crew to the elements. After going to the nearest safe port, in Prussia, the survivors were questioned, investigation started, and numbers of survivors being noted as between 376 - 533. This brought many new maritime regulations to at least England, created the decay of existing tradition, and reform of evacuation systems.

The event was considered more of a disaster than what it had appeared to any observing outside state, to the point that despite there not exactly being a body of the original queen being recovered, and many theories on the subject, the nation made it at the time appear as if Anna was still in England. With it's own conflicting reports of long time illness preventing her from directly ruling, to being "retired and abdicated, living in a nice coastal home." However interior reports declare the Queen actually missing, due to lack of any further evidence of any actual death and conflicting witness reports.

[Writer's note: If spengi doesn't make a CS, then it's safe to assume that at one point all of Scotland did exist and thus any events in the far past between the English and Scots did happen. If he does make a CS and it gets accepted, then it's safe to assume the opposite unless one can consider western scotland good enough for the role.]


Government: Magiarchy.

Economic System: Free Market.

Leader: Her Majesty, Queen Magiarch Victoria Armstrong.

Aspirations: To reclaim Britain [England and wales.], create a new form of naval standard in an attempt to claim naval dominance, and to reestablish an Empire.

Currency: Pound Sterling

Allies, Agreements, pacts, other:
Verdant:
Trade agreements,
Non aggression pact,
and the Isle Unity of 1852 alliance.

Flanders:
Non Aggression Pact,
Trade agreements,
Defensive Agreement.

Prussia:
Trade agreements,
Non aggression pact,
North Sea Britannian Prussian Alliance of 1906.

Nation in basically spain-area I don't know the name of:
Non-aggression pact,
Trade agreements.

Neutral to other parties.

Additional:
Industries:
Food canning
Weapons manufacturing
Ammunition manufacturing
Textiles and consumer products
Automobiles [or cars - vehicles if you don't care about historical accuracy.]
Oil Refining
Steel milling
Ore Refining
Machinery and mechanical manufacturing
Farming and fishing
Carpentry/furniture
Heavy manufacturing - shipbuilding
Financial Services
Transportation Services
London Jewelry cutting firm

Imports:
Food
Ores and wood/timber
Magical materials and ores

Exports:
Very minimal amounts of ores and fuel-based oils
Consumer products such as furniture and the like
Canned food, fish, small numbers of livestock, alcohol, and fruit.
Weapons and ammunition
Tools and overall machinery
Luxury goods like tobacco
Jewelry and gems of highest standard quality [usually made out of magical materials and ores into fantastical shapes, colours, etc.]
The country also allows the ability to build other nations ships, but on condition of using the foreign nation's own resources to refine for construction or something of equal economical exchange.
Medicinal aids and services.


Geography

Significant Features: Several varying sized Rivers such as the Thames, cliffs, grassland, some artificial rivers, valleys, some clear rivers in the east, rich coastlines, wetlands, and hills.

Demographics: Humans, Burj, Arthakarthi, Navpoi.
Humans and Burjans are the majority, Navpoians and Arthakarthians are the minority.

Appearing the same as a human but slightly taller with more muscle mass, but with Burjan traits such as horns usually on their forehead with varying number, appearance, and size. Their original abilities having mostly died away, all they maintain are their original abilities such as that which aids with hibernation, originally abilities for self preservation. This usually consisting of self encasement into a wall, The origin of the wall could be artificial and natural. The aftermath usually appearing like a engravement of the person into the wall, looking completely natural. During this they are incapable of speech, movement, or other physical activity until a predetermined time, being forced out, or being self awakened by nolonger utilizing the power. This appearing in two different ways, the first being the wall breaking open to reveal/let out the person, or the person having the material around them from the wall be removed. Enabling them free movement without causing damage to the wall. Besides acting as one of the forms of sleeping or hibernation, this could also be done to create art, or encase the deceased during their more finer historical moments. This usually being capable of being done through engravings on the wall beforehand, depicting historical scenes before encasing the body. Some full Arthakarthians could turn to stone while in sunlight. They've had several ancestor types which are unique in their own way, around the continent during ancient times. They are stronger than a normal/average human, basically equal to a strongman. The remaining Arthakarthian populations can be found partaking in circuses to entertain others, competitions, as well as work in the military usually confined to logistics works, such as careful loading of vehicles and ships, and operation of heavy equipment. They are also more intelligent than an average human, and can learn new feats pretty quickly making them great at political matters usually. Their heights on average are 6'3 feet, but can reach 8'1.

They are essentially a category, filled with several variations of them. One race being pale skinned, others darker. All of the variations can appear with, or without horns and/or with multiple of varying sizes and length. All Burj have the ability to make their eyes glow or have a form of aura, which can vary in colour. These can "display" their thoughts in the form of colours, or power. Most of the Burj races enjoy living close to the water, and can often be noted for trying to conduct experiments of varying degrees with it. While not all of them share similar interests, most of them appear to enjoy such a environment. Also due to it being natural to them to be around the water, they tend to be great at various things pertaining to the ocean. The rest tend to vary in way of life. Some are quite aggressive, some are quite kind and forgiving, others a mix of both. Some are really protective over belongings or who is considered family, others often seek out people and simply take them away without a second thought to make into family. They are some of the hardest workers in the kingdom, they tend to be more calm under stress, and helped develop the Royal Navy. Along with this, they are a majority within ORCAS. There is a rumor that is as old as the witch hunting times, which depict the Burj not as their own entire race, but instead of several races if not singular that simply "fell" to the elements within the ocean, the dark magics affecting the waters turning them into the Burj. Though this is debatable since a number of Burjans can be linked to ancestors that roamed the islands near Europia, similarly to the Arthakarthians. Though not much is quite known about this regardless. This thus going into making people more paranoid over naval matters both civilian and military, and leading to even more safety precautions.

Arthakarthi hybrids are considered the prime example of their hierarchy incarnate, and treated as superiors regardless of any previous factors used in defining Burjan Hierarchy. The Burj are magical in ways, considerable portions of them do have actual magical power while others do not. The extent of the magic however due to the process of time and lack of government focus to keep magic education persistent rendered most into misc magic such as healing, with only a rare form of anything to be used for defensive means or combat being learned only through family traditions. Regardless, their magical ability persists. Their heights on average is equal to 5'6 - 6'3, but some race-variations can reach 7'5. The normals of the Burj are equal in strength to the average human, while the more special ones are equal to a bodybuilder and making them a bit stronger than an average human.

The Navpoian race are self-traditionalists. They are primarily found in scientific organizations, or in the military as doctors, specialists, and recon units. Usually capable of becoming high officers when in the military, and famous scientists - doctors otherwise. They are the most human appearing, with the only physical differences being between a slight increase in eye size and ears being sharp and slightly elongated. The Navpoians are usually more calculating, agile, and calm than a human and can even compete against a special variant of the Burj. In the Navy, they are used for calculating arch-of-fire for the weapons, time to destination from current location, and a form of quartermaster that takes notes of the armaments, number, capacity the ship can hold, and are as strict about naval safety as a Burjan except more verbal focused. In the Army, they act as field doctors behind the lines, logistical crews, snipers, and similar to the navy, specialists. In tradition they believe that success can be achieved through time and hard work, that to remain in a state of calmness they are known for they have to keep emotion in check although it isn't restricted. Finally if certain matters are larger and/or more threatening, then it is to be dealt with before personal matters. These include family - friend safety, however it doesn't negate self preservation. They equal in human height ranges, varying equally to humans. At one point in time, the Navpoi existed throughout the isles and overall continent and coexisted with humans.

There are two forms of Navpois, the hybrids and the natural. Hybrids are naturally born Navpoi with a natural body, and retains physical appearances as a natural Navpoi's body. The "natural" Navpoi however, is a bit more sophisticated than a hybrid is. In all actuality, the natural or otherwise original forms of the race were actually parasitic entities that would take control of human bodies or any other similar enough race, and through time become more intelligent and adaptive to the point of basically becoming human in terms of intelligence. Originally, in more ancient times compared to modern standard, they also had the abilities to change overall, or individually, parts of their bodies. Some were even more in tune and could have their limbs removed and turn into their own entities, presumably to reform with the host at a later date. Of course as time went on, they were changed like any other race going through a sort of evolution. While the entities could of course reproduce themselves as well as use their host bodies to reproduce, they are less likely to do it when under specific criteria, leading to hybrids to outnumber them, and the loss of some of their traits. The modern day known "pointy ears" that all Navpois have are a old form of sensory-esque system from older times, where the ears of the host body was modified for superior hearing, and the tips could be used for direction by wind. As well as this, they were also capable of transforming their limbs into sharp slashing and stabbing weapons, were faster, and limbs could stretch due to the entity connecting and wrapping itself around the bones, and dislocating them and launching at a destination or target before retracting them back into place. Along with that, they could also move their eyes to any part of their body, and move the host's internal organs to wherever they saw fit. Some simply didn't need them and used them more so for sustenance. Natural Navpois don't actually follow any tradition, with the hybrids simply trying to copy them. Instead, any sign of emotionlessness even if only temporary and the like was more so a natural implication than self imposed. With those in a host body for longer periods of time than others grasping an actual concept on emotion and tone of a voice, as well as finer motor control of the body. Historically because of their traits, they've been used as spies, and some even aided the Burjans in their invasion of England. Naturally, most Navpoi have a distinct annoyance, that can vary to even fear or pure hatred towards fire.

Major Cities

Name: London, Oxford, Ankora, Dunkirk.

Significance:
London:
The large city of London is the capital of the Kingdom, and by extension considered by the Queen as the capital of all of England. It is one of the oldest settlements within England, and is home to a vast array of historical sites, structures, the stock market - stock exchange, and the city also acts as both a cultural and financial capital. It is also a site of tourism, and home to another Imperial Naval Academy, naval base, and related facilities.

Oxford
Oxford is a town given city status, it is important primarily in educational means. The city is known as the home of the University of Oxford, one of if not the oldest university in the English speaking world. Buildings in Oxford demonstrate notable examples of every English architectural period since the late Saxon period. Its industries include motor manufacturing, education, agriculture, publishing, and a large number of information and science-based businesses. It is one of the two only cities in the nation that uphold previous magic traditions and teaches creative forms of utilizing neutral/misc magics.

Ankora
Ankora, previously known as Calais. It is a major port city, along with it's own naval base, inland bases, and several coastal batteries for defense. It is home to the old Imperial Naval Academy, one of a few in the entire nation, as well as the Museum of Colonial History, which primarily retains relics and information based upon the land while it was still just a human colony. The city's demographics are primarily Burjans, and it's surroundings are filled with necessary resources to directly supply the English fleet and larger industries. Ankora naturally being part of the Dover Strait, the other side to the isles proper are also lined with coastal batteries. They serve additional purpose as deterrent or complete obliteration of pirates hoping to raid English shipping.

Dunkirk
Dunkirk is a coastal city, relatively close by to the port city of Ankora. While with smaller naval sections than Ankora, it is primarily a mining and processing city that conducts trade through naval lanes. It is protected by Ankora, and is home to several fishing businesses near the beach.

Population: London 4 million, Ankora 310,000, Oxford 150,000, Dunkirk 40,000.

Traits

Strengths (3): What makes your nation a force to be reckoned with? Please provide detail.
Military focus:
The military budget and a considerable portion of R&D goes into an attempt of naval dominance and updating it's infantry. This enabling the Royal Navy to remain strong, up to date, Experimental at times, and high in number, to defend itself and have enough spares for any other purpose deemed necessary. While it enables the Royal Army to remain up to date and well funded. The remaining military budget goes into experimentation with new forms of warfare, and what remains of that is put into a temporary reserve.

Agriculture:
The nation while probably not the best with agriculture, instead focuses on efficient and maximized usage of what they already have as well as designated sections for farming, fishing, etc. They utilize rivers, natural environment, soil testing and weather conditions both seasonal and normal to dictate placement of farms, and designated several though strict zones in the open seas for fishing. These are regulated, and can be suspect to investigations once - five times a year for over three days. This being primarily focused toward farming, which investigates the soil, crops, yearly rodent effect, and can also act as supervising for farm expansion if requested by local farmers. For fishing, they investigate processing facilities to account for over fishing. The ministry of food production and processing, created in 1903 can also be tasked with monitoring of local rivers or artificial/man-made rivers, which can also be suspect to fishing. They can also deal with transferring of food to stores, in event existing storages or literal stores are overfilled, underfilled, or in some way threatened. This would thus mean that the soil wouldn't be overused and decayed as easily during farming operations, and food can be relocated in event existing storage is threatened.

British Colonialism Program:
The Royalty had formed a colonial empire back in it's height before the great fall through the ages, and the Armstrong family is no different. With the potential of having lost most of it's colonies to time, the new Royalty instead lays claim to it's previous Europian territories, and potentially reform a smaller abandoned colony within the south upon the neighboring continent. This means that the government would require a strong military to reclaim and hold it's territories. After Naturalization laws being created in 1835 during rule of King Alexander, the BCP was established. Branching programs exist within the BCP, which includes communication with immigrants, work with pay, and location reallocation if necessary. In overly simplified summary, there exists jobs as well as "colonization work" jobs. The latter essentially being mining, farming, or logging etc that could be conducted within the territory to be colonized or recolonized. This then expanding into further work when available to create, repair, or reconstruct infrastructure. These jobs are further made to appear highly promising to foreigners by pay, but only being snatched in the process through what is named a work visa. This of course being capable of being renewed or being turned in for full citizenship. The overarching programs of the BCP would then kick in regardless of decision. Immigrants would be encouraged to continue working or become full fledged citizens, as well as promises of advanced education as well as better jobs and living standards if they stay. The biggest focus on those actually trying to integrate being communication and knowledge on the nation, it's culture, and laws. This being capable of turning them into productive members of society in the nation, as well as being a boon to the economy for those wanting to work. Then there are the remaining programs in place which are reallocation, one of the various necessary criteria to proper colonization and/or integration unless the colony is temporary. This being in the form of addressing of environment, spotting viable lands, potential opportunities of the land, and construction on the land. This also being as well relocation if/as needed. There being several ways of doing this, such as motivating in similar form of propaganda of better pay or overall jobs, locations deemed more economically profitable regardless of any actual jobs located there, preying on migrant desires regardless of if it being their economical, physical, or educational wants or needs, or through direct but policing means. The government believing should deep subcultures and ghettos exist, that it may prove harmful.

Weaknesses (3): What areas does your nation come up short? Please provide detail.
Magic declined:
With the past industrial revolution, and a groomed focus by King Alexander and then further emphasized through time by other rulers, magic had less of a focus especially those centered around combat. Only traditions keeping whatever remained alive, as the nation gradually developed and spent all of it's time on developing the economy as well as overall standard. Combined with this, Most schools owned previously that once aided with magical arts having been taken or destroyed by the elements during the Empire's fall. Eventually leading to present day where only neutral/miscellaneous magics and ice are the only things still in knowledge of being used.

Lack of proper drafting and traditions:
Due to some national traditions persisting, the Army focuses upon mostly volunteer forces, and barely has a militia if one at all. While the Army is professionally trained and adaptive, certain traditions such as standard infantrymen using bayonets officially persist. Officers usually carry pistols and swords or have to buy their own rifles, and the recruitment pool is mostly limited to men with the only exception being logistics/supporting roles such as nurses, doctors, quartermasters, and weapons check officers with extremely little exceptions. The Army highly focuses upon mostly mobility and range. A small number of officers are over confident in their abilities, or do not accept new military tactics and strategies as the others.

Rogue Fleet Pirates:
With the fall of the British Empire, as well as Britain [England and wales by this point.], it has created a power gap throughout previous colonies and the old main states. These can range from the normal pirate that can be dealt with, to the more dangerous ex-military service members still utilizing old military ships, boats, and whatever remained of their ammunition. These however are relatively safe compared to a modern military force, as they utilize older designs despite some pirates having control of old ammunition stores. Some of these pirates simply became such due to piracy being the only way of life when the Empire fell, otherwise they would of died long ago through starvation and/or wild life attacks on land. Others simply didn't like their nation being ruled by other races. They primarily now stay in outside territory, or away from the Dover Strait, as the last time they tried a naval attack upon British shipping they were decimated. These can range to local areas near English occupied territory or other territories in England - Wales, as well as northern France. However in the latter, it's territories mostly close to English occupied land and near the coastlines.

Dire threats:
Along with natural threats and pirates in the seas, threats on land exist that also threaten the borders of the nation. A relatively more new threat has come to prominence, replacing some of the natural creatures of the land, and causing a problem along with dire wolves. These being the more less numbering yet more threatening dire bears. Some have "nests" within England, but mostly are in Frankia, with Dire wolves in larger numbers within England. A natural creature to the isles that live alongside some of the isles' more normal creatures.

Figures:
Key Figure:

Name:
Victoria Armstrong

Age:
28

Title:
Queen Magiarch
Queen of England
Ruler of ORCAS
Queen of Franks.

Appearance (description or image):
normal_new_still.png


Race:
Burjan Arthakarthian hybrid

Profession:
High Magiarch of the Sole English Kingdom

Significance:
Queen Magiarch, current ruler of the nation.

History:
Born in 1886/1276, Victoria was born from a half-Burjan-half-human and an Arthakarthian. Her Arthakarthian Father before hibernation having been married five times in his lifetime, two burjans, two other Arthakarthians, and a Navpoi. Her line and closely related lines were considered quite special, due to combining of various races. The political power associated with an Arthakarthian and fast learning speeds, the benefits of a Burjan such as natural life expectancy, and normal appearance of a Human. Unlike her sister Anna, which was born to another mother which was entirely Burjan, making her appearance that of being pale and with two smooth elongated-upwards horns on her forehead with red eyes. From a young age, she was taught to act in similar field as Anna, but instead to either rule a zone of land or act in politics. Just like the original line her sister belonged to, her line was treated with vast luxury and wealth. Though she was also taught of moderation by her maids, and would often help with tending to the garden outside the palace. She usually got along with Anna, becoming close friends. Anna influencing her into music due to her own fascination with Piano music. By the time she turned 18, she was a minister in parliament for foreign political affairs, and was designated Oxford and it's surroundings to rule over. Her ruling was deemed more favoring than the rulings over the southern dominion, and ruling outside of the London area, due to enabling workers and ordinary citizens more freedom by a local bill of human rights and personal revision of labour laws that affected the area. Though it had it's own drawbacks equally.

Later on she became the Commission Minister, Frankian prime minister, and later temporary regent like her father before her, allowed to give the title of minister to any person of the government that meets it's requirements. During Anna's rule, she created a modified form of rights document of Victoria's original version, and made it nationwide with positive reception from parliament. The magiarchy form of Parliament still holding normal parliamentary power, and could have normal elections democratically by the people's vote. The Monarchy however could still affect new or existing laws to the point of nullification, and in event of intolerable action from the Monarch could effectively replace them with another family member. But the Monarch still retained considerable power, capable of addressing military actions and wars, having a say as well as creating and passing laws, and had a equal tax rate as a parliamentary member. The main gimmick however for the monarchy being the ability of "Advise, encourage, and warn", developed during the first attempts of creating a magiarchy where the monarch intentionally didn't exercise their power. However in the new reformed edition, it retains monarchist powers beyond that but newly crowned monarchs usually don't exercise their power for a year as an intention of good will. The entire goal being to combine the best of parliament with the best of the monarch. This being to further the end goal of the nation's stability not falling apart when one or the other gets out of hand. It more so focused on public reception at it's extreme, which would temporarily give more power to one or the other depending on an extreme situation if necessary. Magiarchy elections are based on ability to lead and the normal statistics to any other elective monarchy especially popularity, but also relies on the extra steps of most knowledgeable about magic or has the most/can use magical ability. Meaning that certain statistics can be bypassed in the electoral system. The system ignoring any type of magic difference, and makes any kind lumped into the same category. No matter how loose of relation, any person related to royalty regardless of being royal or not could become a new monarch. It has a final fallback system in event all else fails or it is deemed a failure, the great awakening. An event believed that should it transpire, the entire government will shift and most of all those known being effectively and quickly replaced. This in turn potentially changing the nation as a whole. A good enough threat that Victoria treats it as a constant fact regardless of what others believe of it.

After the 1912/1302 incident, the nation had a week and a half of mourning as the Queen was lost at sea with no body recovered. From then on the new Queen created a sort of semi-tradition, of playing Anna's favourite piano song on the anniversary of the incident. Recently on a lighter note, the Queen entered a marriage with the Prussian Kaiser to increase politic ties and stability. She had done this of her own accord, and has proceeded with caution to it that would end in two years. The Queen also has a vast fondness with the navy, going as far as to say having an obsession with it. As well as this, it is rumored that the Queen has made her sister Amanda be the Commission Minister to further her own goals due to least resistance with her. Victoria also shares a similar trend as Anna, neither truly believed in divine rights of rule, and is tolerant of other religions and their beliefs. However due to the use of magic, it could be seen as them ruling by divinity by outside observations of the situation regardless.

Personality:
Calm, calculating, posh, prideful.

Name:
Catherine Armstrong

Age:
25

Title:
Commission Minister of Ministers
Prime Minister
Princess
Regent.

Appearance (description or image):
f0728910660b58a12adf126c20196a3b--pretty-eyes-beautiful-eyes.png


Race:
Burjan Arthakarthian hybrid.

Profession:
One of various PMs.

Significance:
Makes government officials into ministers for the different ministries, conducts parliamentary services and meetings, deals with civil matters.

History:
Catherine at later ages was taught politics primarily. Her family intending her to be a backup if the previous in the line died, or became incapacitated for prolonged periods of time. She appointed Albert as a Minister of Colonial Affairs during her third year, and outed her brother and forced him into the military as punishment for defying civil order. Outside of appointing ministers, Catherine conducts periodical parliamentary meetings, and works with the Queen when needed. Whether it be appointing of replacement ministers, or law crafting and review. Like her, there are other prime ministers in parliament as well that conduct various similar or higher functionality, such as a form of regent for any missing. There is only one exception for this, where there is a single prime minister only in charge of a specific service. At her core and due to her work, she is a popularist, in other words one that attempts to maintain title-based popularity to maintain public favour.

Personality:
Content, strict, popularist.

Name:
Albert Armstrong

Age:
37

Title:
Minister of Propaganda
Minister of Colonial Affairs
Prince

Appearance (description or image):
13-Blonde-Haircut.png


Race:
Human Arthakarthian hybrid.

Profession:
Propaganda director, and colonial affairs minister.

Significance:
Creates propaganda in peacetime for the purposes of motivation and government promotion, and deals with colonial affairs alongside a dedicated team.

History:
By the age of eighteen, Albert was sent into the Army for the next seven years with training taking up two years. For the next five years, he would be stationed around northern Frankia to fend off attacks, and deal with pirates and rogue forces. Eventually he gained control over a penal unit, which he manipulated on a daily basis with promises of freedom and their crimes rendered void should they follow his every order. The only problem being that it was mostly a lie, as he constantly sent them into suicide-esque missions to remove hostile presences. This often led to the deaths of those in the unit, eventually leaving only three survivors. However, it did aid in decline of pirates and rogues from northern Frankia, and any survivors having fled. The government would have followed through with the surviving prisoner's punishments, executing two of them for conducting capital offenses later on and letting free the remaining one. After his final year, he returned to parliament on request of the Queen to become minister of Colonial affairs.

Through the years he became notable primarily for stability in lands the English wanted to transform into it's core, with some additional assistance within England itself via bribes and framing of "useless" lazy officials. By the age of thirty two, he was yet again appointed by parliament to become the Minister of the nation's propaganda. Where stability further increased and the small sections of military in Northern Frankia could be sent off to the rest of their forces, defending their borders from hostile forces. At age 35 he escaped with some of his family from the 1912 disaster, and resumed his duties after a month. The propaganda he made towards the nation's people usually consisted of cheery tones, remembrances of the British Empire, and overall promotion. Towards pirates, his propaganda becomes more vicious and threatening. With some posters such as the nicknamed "Queen's Watch of Dover" displaying dozens of sunken, sinking, and broken rogue military vessels with coastal guns in the background firing, with the message "The Queen is always watching". It's creation being one of the more forgiving versions, meant for low psychological warfare by displaying the English military as a better advanced indestructible war machine.

Personality:
Manipulative, calculating, realist.

Significant Figures

Name and title:
Princess Elizabeth Armstrong.

Age:
36

Race:
Human Arthakarthian hybrid

Appearance:
xgfCqmo.png


Significance:
Ruler of the English Navy, ruler of military operations of ORCAS as second in command, Parliamentary voice of the Navy and it's branches, protector of the Dover Strait.

Personality:
calm, dignified, posh, and unhurried.

Name:
George Maximilian

Age:
42

Race:
Human

Appearance:
1507638662_bez-nazvaniya.png


Significance:
General of the Army of Sole, part of the parliament via acting as voice for the Army during meetings to bring up any further progress, concerns, or other matters if necessary.

Name:
Oliver Bennett.

Age:
38.

Race:
Human

Appearance:
article-1353637-0CF3DA33000005DC-448_233x423.png


Significance:
Prime Minister of air supply, transportation, development, and other aerial services. Minister of interior politics, acting as voice of both air services and to voice out any concerns of the populace if necessary.
 
Now I shall do a job that's been what feels like a month in the making, that it seems only I can do so far:
Accepting people, actually bothering to fully read through every CS, and officially accepting people that basically already are accepted in other sources.




General Information:
Name: The Empire of Elysia, or the Empire of the Elysian Exiles
Flag:
View attachment 473913
Territory:
View attachment 474237
Distinction: Magically focused, technology of a nation in 1453
Military
365,000 Soldiers in all

Some two hundred thousand serve as infantrymen, armed with pike, barbuta, chainmail, and plate cuirasses, as well as shinguards and vambraces. Others are armored in full plate, with greatswords; this is a smaller portion, some forty thousand.
Seventy thousand are armored in fine leather armor, studded with metal, as well as metal kettle helms and wielding the finest Elysian crossbows.
Thirty thousand are cavalry of various types, the main being Kataphractoroii, finely armored men with lance, sword, and shield. Their horses wear chainmail to protect from arrows and spears.
Ten thousand are Spartakoi warriors, the finest in the land, mainly employing use of large round shields, cuirasses, and helmets with plumage. They have shinguards and spears, with shorter stabbing swords on hand as well. The average height of a Spartakoi warrior is six and a half feet.


40,000 in the navy, upon many various cogs, galleys, and dromonds. The dromond is the main warship of the Elysian Empire; armed with Elysian fire, a sticky mixture used in ship to ship combat. Dromonds themselves are finely built of excellent wood, and manned by only the greatest shipmen.

10,000 in reserves, prepared to rise up and serve Elysia, but in retirement or quietly farming.

5000 Warmages, capable of using fireballs, rock throws, and air waves to attack or stun enemies, many of them quite proficient in wandless magic, and all of them good enough in a melee fight to hold themselves against an average swordsman for a few minutes. Some five hundred of them are assigned
National Information
Population: 9,743,756 people. 2,143,129 people in the city of Nea Elysia, 6,800,627 farming in small towns, and living in the smaller cities dotting the Empire , and 800,000 in the city on Konstinoupolis
History:

The history of The Elysian Empire comes in three parts.

First, long, long ago, the isle of Kendria was divided into various tribes and city states, who warred with one another for many years. Two siblings, the Brother Elys and the Sister Varra, who seeked to appease their gods by bringing more tribes under the sway of the Pantheon, began to plan their conquest. The sister Varra cajoled, compromised, and generally used diplomacy to bring tribes into the fold; and when she failed, Elys, master swordsman and leader of five hundred warriors attacked them. With each other, they fought and captured the outside of the island of Kendria. But the inside was jungle, and the people who lived there were ferocious, killing any attempts to conquer. Varra attempted to bring them into the fold, and died of the Jungle Disease. Elys, mad with grief, entered the jungles and slaughtered many tribes. Elys returned to his lands, and raised a new capitol, Varros Emrath, where he lived out his days. The Seer of the Divine declared Elys and Var gods posthumously.

The Elys Varrians grew wealthy and happy from the extensive trade filing in, and colonized various lands throughout the Elysi Sea. As the colonies grew rich, so too did the Elys Varrians. Rising contentions in the Landsmeets continued, and gridlock led lawmaking to halt entirely. So entered Aleksander Elysiandrus, first of his name. He rose rapidly through the ranks, appeasing the holy men, bribing nobles, until they elected him leader. Aleksander, to pay them back, eliminated the Landsmeet, declared himself the first Dragon Emperor. The nobles, furious, raised a host five thousand strong. The Dragon Emperor used powerful magicks to make his force, three thousand strong, fight like ten thousand. The nobles were crushed, cowed and defeated. Never again would a host of nobles challenge a Dragon Emperor. The reign of the first Dragon Emperor ended peacefully, with vast coffers and strong armies.

The reign of the second and third Dragon Emperors, however, were much more bloody. The first Dragon Emperor had intended Elys Var to be split between his two sons, but the first, Caius, attacked his brother with his larger force. The civil war reigned for four years, and the manpower of the realm was spent. Thus, the secondborn son, the better strategist, called for a duel between himself and his brother. “Let strength of arms show the better emperor here!” Said the secondborn son. Thus, the duel was arranged. Caius arrived bedecked in fine armor, with sword in hand. His brother was, however, decked only in leathers. Caius laughed heartily, charged, and was shot through the heart with a crossbow. So began the reign of the third Dragon Emperor, Augustulus.

Augustulus was a fine Emperor, and a good strategist. He increased the lands of Elys Var threefold, bringing such vast wealth into Elys Var, and increasing the safety and wellbeing of the smallfolk, that it is said one could walk with ten golden plates the length of the empire and not be robbed. But he sired no sons. He died peacefully in his sleep, and his sole brother, who had sired no children, reigned for three years. A weak Emperor, easily ruled by his advisors and the folk of the court, the man died, having only lost much land to the tribes of barbarii to the north.

Upon his death, the people of the lands were called for a Great Council. Much debate raged for two years, but ultimately Konstinous Aegliron was elected the first Eagle Emperor. His reign was filled with much war, and much blood was spilled, but under his reign Elys Var reached its peak in territory, controlling almost all land in the Elysi Sea. Elys Var saw much prosperity, and the colonies to the south won many victories, bringing in exotic trade goods. Konstinous’ focus on war led his three sons to be quite weak however, and when the Barbarii came from the north and sacked Varros Emrath so viciously it was not inhabited again for years, they died. The Eagle Emperor family held on only by a thread; a fifteen year old boy. But that boy was Ikaandrios the Great, and he built vast monuments to the gods, razed the Barbarii lands, killed their men, and enslaved the women and children. They would become known as the Ilvari in our tongue, slaves for a thousand years and more. Even now, after all this time, the monumental statue of Ikaandrios still stands, guarding the Kendrian Straits, though he is dilapidated and worn down.

The Sixth Eagle Emperor was Iustinianus the Bold. He had had his marriage arranged young, and loved his wife so dearly that he declared royal marriages through arrangement would be tradition. This angered the holy men, but eventually they were cowed into agreement when he began mercilessly taxing the temples. His reign was also marked by the first famine in many years, and the peasants revolted, demanding he show proper respect to the gods. Ultimately, Iustinianus agreed, and sacrificed a thousand Barbarii to the pantheon. The famine ended a day later, as the holy men describe it, but conflicting texts say that it ended a week and a half later.

The Seventh Eagle emperor was of little note. He did very little save establish the Emperor’s Court in Inferii Magna.

The Eight Eagle Emperor saw the colonies revolt, as he increased tariffs far too much; the colonies of Kreta and Malthiai were destroyed.

The Ninth, Tenth, and Eleventh Eagle Emperors died children, after a particularly horrendous plague ran through the lands.

The Twelfth Eagle Emperor inherited a land in shambles. A boy of twelve, he took to studying how to rule with a fervor, and became such an excellent administrator and diplomat that the Empire flourished, with trade coming in from all corners of Europia. It is he, Aurelian the Great, considered the finest ruler of Elys Var, who founded Elysia, the Jewel of the world, the Emerald of the Elysi Sea, Home of Five Million Souls. It was the largest city in the world, the delight of many. The Imperial palace was made of the finest marble, with gilded gates and guards so powerful in thaumaturgy and physical combat that it was said they could eliminate fifty men each. This was the peak of Elys Var’s excellence; once Aurelian died, he left no issue. So began the bloody reign of the first Emerald Emperor.

The first Hydra Emperor began his reign by trying to have his more favored brother assassinated. In return, he was killed. Then the brother attacked a peasant in Elysia. He was killed in the ensuing riot. His cousin reigned for a year, and then was killed by his uncle. In all, twenty two Hydra Emperors lived and died in those ten years. The sole child of the family left was a nine year old boy; he reigned for sixteen years comfortably before succumbing to plague.

This would be the beginning of the end for Elysia. Its vast coffers were spent in the infighting, and food was scarce after many farmers were killed for their allegiance. The country would decline in the heartland of Kendria, although the colonies lived on. The reigns of the Heartrender Emperor, who was usurped by his more favored uncle and thus decided to rip the heart out of the man and feed it to him; his reign was just as bloody as his murder. Many died from sacrifices to the gods. The next ruler, Emperor Nerus, who did not even recieve a title for his emperorship, as he so violated the rules of the gods and insulted the Seer of the Divine that the Seer did not grant him title of Emperor; At first people supported him willingly. But famines spread and lasted for many months on end. He ruled by might only, and when his men were repeatedly bloodied and dwindled as political accusations were pointed at him, he was stabbed two hundred and six times by his political opponents; once, the saying goes, for every bone he lacked.

The Last good emperor before the Dark Years was Izaakios the Lawbringer. Leader, commander, administrator, and scholar, Izaakios led the people into a bright age in the midst of darkness. He founded the university of Elysia, encouraged mages, codified the law system, and brought the island under control. It was his reign that brought hope to the people that all would be well… but increasing court intrigues, rapidly worsening soldiers, and squabbling amongst the nobles grew worse. The walls that kept Elysia and Elys Var proper safe were left in disrepair. The Eight Golden Emperors, unlike their name, were rather mediocre at best; the worst of them, Maikus, was weak, petulant, churlish, and ruled by his advisors and courtiers so soundly that it was said for a time that the emperor was the man beside the throne. Their line ended without comment, neither having benefited or truly failed the people.

The Phoenix Emperors were the last of the line of Emperors. The First, Janus, was a fine man; competent, decent, good enough at his work, but he focused heartily on the colonies rather than the rapidly failing island of Kendria. The second, Marlus, was a scholarly man, so focused upon his books that he did not know his empire crumbled around him. The third, Magrippus, inherited an island lost; most of it was falling apart, the rest was independent in all but name. He revitalized Elysia, and began work on the walls, when word came.

A young woman, by name of Zaik, arrived. She had with her five hundred men and strange weapons of great power. She had already conquered many of the tribes, banding together their forces and preparing to gain more. The three tribes of the internal jungle had long held a grudge against the Elys Varians; when they saw their chance, they joined her. Magrippus offered his hand in marriage to Zaik, to join their lands together. She bitterly refused, and declared that she would see Elysia razed to the ground. Magrippus raised a final host to defeat her, gathered from all the nobles and his own lands. It was not, as the tales say, a hundred thousand strong. It was, at most, twelve thousand strong; Magrippus marched against her at the head of the army. Ten thousand tribesmen, warriors, and followers of Zaik met them on the field. Magrippus assumed he would win a handy victory; he was wrong. In the night, followers of Zaik snuck into his army camp, eliminating many mages while they slept. The next day, the battle lines were drawn.

Zaik’s warriors charged to the thundering of their ‘cannon’. Magrippus’ men were cut down handily, but he fought on valiantly, calling for a hail of fireballs from his mages. Instead of the veritable tempest of fire he had expected, only a small amount was launched. Moments later, Zaiks men met with Magrippus men. The rest is history; the slaughter at the Fields of Death were so horrible it is said the earth is still tainted red to this day. Magrippus’ crown, the crown of fifty three emperors, was lost. His son, Aleksander, knew that Zaik’s Warriors would show no mercy. He began gathering all the ships from any corner of the farflung empire he could find. Zaik’s warriors were stopped by the vast Elys Var walls for a time… until their barrages of cannonfire eliminated the chance to defeat them. Elysia’s walls, however, fared far better; for six years the siege lasted, as Zaik’s men tried to pummel through the walls. Aleksander had gathered all the ships he could; enough to fit many, many souls, and yet not enough for all. He gathered as many people as he could, gathered a vast swathe of treasure, and fled east; he had found old charts from the colony of Kreta showing an excellent location to the north. Zaik’s soldiers breached the wall of Elysia not long after to find much of it abandoned, the Elysian University’s stores taken, and most of the treasure of the royal palace gone; but there were still people there, many, many people, and they all had riches. The razing of Elysia is vilified in the eyes of all people of the Elysian Empire, and has earned the folk of Kendria, now called Zikily, much hatred.

Aleksander focused upon setting up his large city as well as gaining land to feed it. He gained enough land to qualify as a county in the old lands, yet he declared himself Elysian Emperor instead. The city was planned very neatly with enough space within its walls for it to grow vast; not as vast as Elysia, but that had been the jewel of the world, brought low. In the center would be the University Prima, with all the knowledge brought along from the old University. Beside it, in the geometrical center of the city, would be the Heaven’s Pike, planned to be the tallest building known to man. But as Aleksander planned and prepared, his men encountered the natives… Bloodthirsty people, warriors to the core.

And now we reach part two; the tale of the Spartakoi.


It is said by the allfathers that long, long ago - longer than even the oldest of our fathers fathers fathers memories, strangers from far off lands to the north came. They sacked our villages, pillaged our lands… until Leonithas the Strong united our disparate tribes, and drove them off; but once the threat was gone, we returned to our petty squabbles, killing each other and fighting amongst ourselves once again. So it has been for all time amongst our people, the Spartakoi - the Strong Warriors in the Old Tongue - we unite against invaders, and then the strong attempt to become the strongest. But every time, the weaker amongst us band together and kill the strongest. And the cycle continued, over and over, for hundreds of years. When strange folk in large ships came, with their magic and their walls, we killed them. It cost many men, however. They did not return, and we thought ourselves safe.

On the eve of the arrival of the Exiles, Lord Lonweg the Brute, a man said to be twelve feet tall and capable of crushing three men with a single blow of his mace was uniting the tribes. The exiles arrived in vast numbers; there were as many of them as there are stars in the sky, the Allfathers say. At first, they sent great warhosts against us. Hundreds of thousands of men clashed with our few, and we rebuffed them. Twelve times, Lonweg led his people to attack the city. But their vast walls, their warriors of pike and fire, they killed our warhosts. Lonweg eventually gave up, content to simply raid the country-side for loot and slaves.

Then, everything changed when the Magus of Arleas came. As to where Arleas is, no Spartakoi knows, but he came, and he taught our magic weavers to use great powers, powers able to slaughter the Elysians. And so, the Magus led our great warhost against the Elysians alongside Lonweg, who was fifty years old by now. It would be his last campaign; as our people marched, he died peacefully in his sleep. The Magus led the full combined might against the Elysians; twelve thousand strong, of the finest warriors in all of southern Europia. The Elysians met us upon the field, fifteen thousand strong. The clash lasted for days; men would die from fireballs, or the repeated charges from both sides. Eventually, the two sides stopped fighting for a time, to declare truce and heal the wounded. Six thousand had died fighting in just five days. The Emperor of the Elysians came to the Magus, and they spoke for many days as the truce lasted. Eventually, an agreement was made; the Spartakoi and the Elysians would join forces, and the Emperor would marry the daughter of the strongest Spartakoi Clan Leader. The games to compete for the marriage lasted for months, and eventually the Emperor married a fine woman of strong build and fair features. So ended our wars against the Elysians. - From the Oral Histories of the Spartakoi

The third part begins thirty five years after the exile. The city of Nea Elysia had flourished; they’d gained the lands of the Spartakoi, tripling their lands. The city was well organized and ran efficiently; the Royal palace upon a hill on the coast was both opulent, with many spires, and well defended, with strong walls protecting it from the rest of the city. The High Mages of the Tower met for a conclave, and elected Archmage Tavhekius the Scholar. Though not as opulent or beautiful as Elysia in her prime, the city seemed well.

But Emperor Aleksander set his eyes upon Elys Var; the lands of old had been lost thirty five years ago. Old men still remembered the days of a strong and united empire, with colonies across the world. The Zikilyans were growing stronger and fatter each year off the wealth of the people of Elys Var. This injustice could not be allowed to continue. A great host, with a combined strength of thirty-seven thousand in all, as well as hundreds of ships. The host set off to reconquer Elysia, and then reunite Kendria. Upon landing, the warriors saw some success; the warriors were strong and powerful, the mages excellent in their craft. Until the Battle of Mardys’ fields. A Zikilyan host of equal size gathered upon the field across from the Elysian host, and the two sides were set to clash. But the brutality of their leader, a woman of formidable strength, cause the center to buckle just as the fighting reached its fiercest stage.

This woman, the Queen of the Zikilyans, killed the Archmage, causing the mages to falter; instead of the trading fire of fireballs and cannon, only the booms of artillery were heard. Then the Queen topped it off by entering a duel with Aleksander. Aleksander was a warrior of finesse and renown, the finest swordsman of his generation, a warrior at heart. He gave her quite a run for her money; it is said that he scarred the queen’s eye. But the emerald sword, finest sword ever made, was not enough against the queen’s ferocity. She savaged Aleksander so brutally that he barely escaped with his life, retreating. In the retreat, many died. Thirty-seven thousand marched against the Zikilyans. Nine thousand returned. Aleksander would never again fight the Zikilyans; never again would his heirs either. Instead, the rivalry has simmered for many years, as both sides focused upon other things. After the Great city of Nea Elysia was finished and the walls completed, work started on Konstinoupolis, the city of the Straits. It controls trade between the Kingdoms of Kyev and the Elysian Sea, and is the second largest city.

Even now, four hundred and fifty years later, the fighting between the two for dominion over the Elysian colonies threatens to spill over into war.

Now, the New Emperor Konstinous, who has expanded the territorys greatly, prepares to march.

Government: Absolute Monarchy
Economic System: Mercantilist Economy
Leader: Emperor Konstinous IV
Aspirations: Regain the colonies of Elys Var, and ultimately regain Elys Var
Geography
Significant Features: The river Dolwenya, largest of all the rivers in the land, which gives the citizens of Nea Elysia water through the acqueducts.
The Aqueducts of Iustin, bringing water to the many bathhouses, sewers, and other things that require water, allowing citizens within the two cities to have indoor plumbing. Fed by the river Dolwenya
Demographics: 88% Humans of various subraces

12% Elves, enslaved by the Humans.
Major Cities
Name: Nea Elysia
Significance: Capitol of the country, and the largest city for many miles
Population: 2,104,207
Name: Konstinoupolis
Significance: Second largest city, home of the Dockyards of Konstinous, and controller of the the Exile's Straits.
Population: 800,000
Traits
Strengths (3): The walls of Elysia; Elysian walls are reputed to be the finest in the lands, and it took many years for Zaik to break through Elysias old walls. Nea Elysia and Konstinoupolis both have these walls.

The University Prima, attended by many of the royal families of Europia, the finest University since Elysia University.

A larger amount of mages. Having funded magi colleges and education over technology, there are far more universities and colleges teaching mages and thus more mages, though few choose to enter the army.
Weaknesses (3):
The Old Culture is dominant and very traditionalistic, preventing new ideals from taking their place in the Elysian culture
Low technology; having funded the colleges of the magi so heavily, their technology is greatly reduced.
Many slaves: a large portion of the population is enslaved

Other:
Figures:
Key Figure:
Name:Emperor Konstinous IV Gadwenon
Age: 28
Race: Human
Profession: Emperor
Significance: Rules The Elysian Empire.
History: Born in the purple to two parents, the sibling rivalry between himself and his older brother was quite long; but, when hunting, his brother mysteriously had an accident. While his parents were quite suspicious, Konstinous ultimately proved innocent; no blood was upon his hands. (Many claim that he simply hired a poacher to kill his brother, but this is disputed by the Emperor’s Lawbringers.) Once his parents died of a plague while visiting the countryside, Konstinous quickly took control, and began his grand plan to bring the colonies into the fold.
Personality: An ambitious man, ruthless enough to seek power by any means necessary. But also just, and compassionate to the common folk.
Significant Figures
Name: Archmage Javus Milgart
Age: 64
Race: Human
Significance: the Archmage of the University Prima.

Accepted officially again.


HALYCH-KOLAK EMPIRE (EMPIRE OF NOLHEIM)
View attachment 474713

DISTINCTION
Technology
POPULATION
5.5 Million
-27% Mountain Dwarf
-31% Hill Dwarf
-42% Halfling
HISTORY
It is said in ancient times that the King of the Mountain Halls returned from the east onboard a great engine, defeated the chieftains of the Halych and won dominion over them. The archeological evidence is scant, but don't tell that to any self-respecting Dwarf of the Mountain.
The Dwarvish and Halfmen inhabitants of the Halych (a geographic area consisting of mountains and steppeland to the east of the Baeltik Sea) did not have any written language prior to the arrival of the mountain-dwelling Dwarves from the Far Tundras in the Second Century of the Current Era. Their earliest oral traditions speak of a land that was haunted by hostile and benevolent fae creatures and other motifs of late pagan religiosity. The Dwarves of the Halych were known as the Jomsik, an ethnic group famed for their warrior prowess as they traveled as far afield as the western coasts of Europia plundering from their longboats before returning by way of the rivers to their hill fortresses in the northern steppes. They forged alliances with the halfmen princes of Polonia, a collection of ethnically halfling kingdoms in the Halych, and by trade and diplomacy the two cultures grew to have a symbiotic relationship.
All of this predates the arrival of the Muylovka, or the dwarves of the Mountain. The invasion was said to have taken place in 214, when King Harlaus came to reclaim the throne of the Kolak, the mountainous kingdom administered by the Jomsik since the First Departure of the Muylovka in time immemorial. The Jomsik cheiftains had long drank ale in the Hall of a Thousand Columns where they hoarded their treasure. When Harlaus came from the east in an airship, according to legend, the chieftains confronted him and challenged him to single combat. In a contest of bravery, Harlaus laid low the leaders of the Jomsik and reclaimed the Kolak, establishing it as an independent kingdom once more.

What followed in the intervening centuries was the long campaign on the part of the mountain dwarves to have dominion over the Halych. Beginning in 256, Kolakian troops besieged the hill fortresses of the Jomsik. By 360, an absorption and political unification of the two peoples was officially sealed by the Artinex of Kolak signed on August 4th, 360. The Polonic halflings were much harder to conquer, and held out until the fall of their last stronghold in 590. At this point, the lands under the administration of the Mountain King were known as Nolheim, the "Northlands" in the Polonic language. The dominion of Nolheim stretched from the Hall of a Thousand Columns in the eastern mountains to the coast of the Baeltik Sea. Internal wars soon followed as rebel generals and politicians broke away. Men and elves, poorly treated under the dwarvish majority, rebelled and made the new territories unmanageable. The First Nolheimic Empire collapsed in 812 with the looting of the Hall of a Thousand Columns by a rebel allied army.

The political turmoil of the area was exacerbated by a century-long famine and plague from 814-910 that forstalled the eventual establishment of the Second Empire of Nolheim in 999. The Second Empire expanded in much the same way, and became a major merchant republic in the Europian north. This gave way, however, to destructive wars of religion (1156-75) precipitated by a desire on the part of the mountain dwarves to stamp out local practices and substitute them for Khorsitism, an esoteric eastern religion that had been introduced from the Far Tundras by the mountain dwarves. By the end of the War of Faith in 1175, the Polonic and Jomsik peoples had reasserted their ancestral faiths and the Khorsitist Church was largely destroyed outside of the Kolak.
Relative stability reigned from 1175 to 1213, as none of the ethnic or religious groups had a notiecable upper hand. In 1213, the throne of the Mountain King (vacant since 1132) was occuped again by Kharlaus IV, who brought the provinces of Jomsik and Near Polonia to heel in the Kolak Wars of 1213-1234. The modern Halych-Kolakian state was forming after this latest political consolidation, and the political entity that exists today as the Kingdom of Halych-Kolak was born from this final consolidation in 1234.

USEFUL VOCABULARY
Halych - The largely steppe land between the Kolak Mountains and the Sea, and surrounding the mountains to the south, inhabited by Dwarves and Halflings.
Kolak - The Mountain Kingdom of the mountain-dwelling dwarves.
Muylovka - The Mountain Dwarves
Polonia - The collective name for the halfling cultural group of the Halych.
Jomsik - The hill dwarves of the steppes and hill country.

GOVERNMENT
Absolute Monarchy
ECONOMY
Labour Economy
LEADER
Sanisloy III, the 5th Mountain King of the Hallmarck Dynasty
ASPIRATIONS
Sanisloy dreams of reuniting the Halych under the boot of a Third Nolheimic Empire, by pen and sword, and recapturing the Port of Tukreev on the Baeltik Sea, which has remained independent for three hundred years. Besides these expansionistic goals, he seeks to build unity and a national identity among the disparate ethnic groups of the Empire.

---GEOGRAPHY---
SIGNIFICANT FEATURES
The most significant natural features in the Halych-Kolak Empire are The Mountain of Khar'Khazan and the Dolomite River. The former is a massive granite mountain located in the east of the Kolak, and is the site of the Hall of a Thousand Columns, and atop it rests the fortress capital of the Muylovka, the Dhardezchi City.
View attachment 474710The Dolomite River is a sediment-carrying river that carries rich clay from the Baeltik to the arid fields of the steppes and grasslands surrounding the Kolak. The Dolomite, and its tributaries, are responsible for all agriculture in the region, although the populace still rely heavily on sheep herding for their diet. It is so-named for its white limestone bluffs that often line the banks.

MAJOR CITIES
Dhardezchi City: 680,000
Dhardezchi, meaning "Administrative" in the Muylovkan tongue, is the capital of the empire and the seat of all government activities. It is described as a great, unassailable fortress built on the high walls of the Kolak Mountains. Indeed, the minimum elevation of the city is 10,000 feet. First constructed before the Common Era, it was abandoned and then settled again in the Third Century. This is when the distinctive and colorful onion-domes and steepled towers were added to the pre-existing dwarvish architecture. The dwarves, due to their hardy constitution, are largely unaffected by the high altitudes, but other races find it difficult to scale the Million Steps to the great city. Below the city lies the Feast Hall and Treasure Room of the Mountain King, the Hall of a Thousand Columns. One can gain access to the city by hot-air balloon, by way of the Dhardezchi Express Train, or by the winding Dhardezchi Road.
Bjorviz: 450,000
Less extreme than the capital, Bjorviz is a traditional Jomsik hill fortress that sprawls out across six hills near the banks of the Dolomite. In recent times, more modern housing has cropped up in the valleys between the hills and outside of the ancient stone and earthwork walls. The Old City is still largely of stone and wood. It is the capital of the Jomsik provinces of the Empire, a seat of military industry and manufacturing, and a growing population center.
Curkaw: 650,000
Almost as populated as the Dhardezchi City, Curkaw is the capital of the Polonic provinces of the Empire. Here, the halflings of the region live in their characteristically small hovels oriented around great castles and churches. The old city is surrounded by a high stone wall, but gives way to more modern accomodations in the outer suburbs. The land around Curkaw is fertile and the industries of the city largely revolve around canning and preserving the bounty of her fields and the river.
---MILITARY---
STRUCTURE
The Nolheimic military is divided into several branches, namely the Royal Army, the Lordly Armies, the Armored Corps, the Air Navy, and the River Corps. The Royal Army encompasses the heavy-infantry-centered battalions of the mountainous Kolak, home of the mountain dwarves. The Lordly Armies, by contrast, are composed of the regulars and conscripts serving under the hill dwarf and halfling Imperial Lords. The Armies of Nolheim are led by a Field Marshal directly appointed by the Mountain King, who is commander and chief of the armed forces.

Royal Army: 19,000 personnel, 150 vehicles
Lordly Armies: 20,000 personnel, 170 vehicles
Armored Corps: 950 personnel, 300 vehicles
Air Navy: 1,300 personnel, 8 airships, 44 reconnaissance balloons, 12 armed balloons
River Corps: 950 personnel, 45 patrol craft


GALLERY
View attachment 474716
The distinctive bluish grey uniforms of the standard Halfling Rifleman, the bulk of the Near Polonian Retinue.

View attachment 474719
The standard infantry of the Jomsik hill-dwarfs, their fusiliers wear heavier armor and carry larger rifles to support the smaller and more agile Polonian troops.
View attachment 474717
A Nolheimic armored car, designed for offroad mobility and armed with a fixed machine gun for anti-personnel engagements. The automobile, like most Nolheimic cars, is not much smaller than a human equivalent with a raised driver's seat. They can be used as an armored troop transport, carrying up to eight halflings or four dwarves comfortably.
View attachment 474718
The Mark 2 is a common civilian vehicle in Nolheim that is often bought by the Army and turned into useful vehicles. This particular model is modified to propel an 8 cm flak cannon. Other versions exist with a large crew cab for transporting infantry, a small modular home for use as a field headquarters or mobile kitchen, or with field guns or anti-personnel automatic weapons mounted.
View attachment 474720
The uniform of a Nolheimic sky marine, soldiers who serve on airships and are trained in aerial boarding and combat.
View attachment 474721
Halfling shock troops supplement their riflemen with grenades and shotguns. Even being at a physical disadvantage, they are skilled at close-quarters combat.

---TRAITS---
STRENGTHS
Dwarvish Industry: Dwarves, as master miners and smiths, are experts at ore extraction and refining which is a boon to the Nolheimic industrial economy.
Halfling Agriculture: The plucky halflings of Polonia are skilled farmers and shepherds, providing an abundance of food for their dwarven compatriots even in lean times.
Imperial Memory: Dwarf and Halfling alike remember the (mostly idealised) days of the Second Empire and long for a return to greatness.
WEAKNESSES
Arrogant: The Mountain Dwarves, the ruling race, are prone to grandiose delusions and arrogant demands that stoke unnecessary conflicts.
Political Disunity: The Empire has not united the disperate peoples under its banner in a common identity.
Physical Stature: All the races of the Halych-Kolak are physically diminutive, and in the case of the halflings relatively weak. They fare much better in ranged combat or in chokepoint battles.
Anti-Magic Prejudice: Many of the peoples of the Halych-Kolak have an anti-magical prejudice and regard practitioners of magic with suspicion.
Religious Strife: Wounds still remain infected over the Wars of Faith. The Mountain Dwarves often regard their brothers with disdain as unenlightened, while the Polonics and Jomsik assert that the mountain dwarves do not respect their religious liberties.

---SIGNIFICANT FIGURES---
Name: Reglas Sanisloy Hallmarck III
Age: 56
Race: Mountain Dwarf
Profession: Airship Captain, Military Commander
Significance: The Mountain King of the Dwarves, ruler of the Halych-Kolak Empire
History: Reglas was the third child of King Sanisloy II, the neglected middle child of a large royal dwarvish family. As a young man, he shunned the entreaties of his parents for him to enter the monastery and instead opted to win his father's approval through displays of martial strength and bravery. He joined the then-experimental Air Navy and put his mettle to the test piloting early hot air balloons on voyages throughout the mountains of the Kolak. When he was 21, his balloon crashed on a mountain slope many miles north of the capital in an uninhabited wilderness. After being missing six months, he returned triumphantly clothed in wolf pelts and carrying lines of dried fish, demonstrating to his father his superior survival and combat skills.
View attachment 474733He was a natural target of the envy of his siblings, especially his older brother Olaf. The two had a court feud that lasted for ten years, but they reconciled quickly after Olaf contracted polio. He was confined to his bed where, a year later, he died leaving Reglas the oldest male heir. He became increasingly somber, less brazen, and more kingly as he advanced in years. By his early 40's, his father had passed away and his mother, wishing to spend the rest of her life in mourning, withdrew her title as Queen Regent and allowed Regas to ascend the throne. As a ruler, he has been restless in his ambitions to return his country to its former greatness and eager to harness the new wonders of modern technology to elevate Nolheim above other nations. Under his tenure, the economy was liberalized, industry built up, and the Air Navy added three warships.
Personality: In his personal life, Regas is somber and reserved. The tempestuousness of his more formative years has given way to a heavier, more kingly style of deliberation, although he retains his hot bloodedness in his unconquerable sarcasm which is wielded liberally against bothersome advisors. Unlike his father, he has a few more moral scruples and is an unfaltering family man.
Accepted.


The Kingdom of Flanders
1200px-Flag_of_the_Royal_Netherlands_Army.svg.png

image_1.jpg
Distinction: Technology sometimes enhanced by Magic
Military
The Military is comprised of two major divisions each with a naval and air accompaniment.
To ensure co-operation between the Royal estate and the Government each have a standing army, the National Guard and the Royal Guard.
The National guard is marginally larger then the Royal Guard and reports to the Prime Minister. Its day to day duties generally involve border security, putting down threats (namely any large beasties that go where they shouldn't) and protecting the Central Government building. They are commanded by the Minister of Defence.
The Royal Guard reports to King Charles and is commanded by General Van der Hook. Its day to day activities generally involve protecting the majority of government buildings, all the buildings owned by the Royal Estate and vital infrastructure, such as the dams. If the nation is under threat from a neighbouring nation it can mobilise a portion of the population who will officially report to the commander of the Royal Guard however they have almost always been historically split between the two or given a unique commander as a sign of good faith from the King.
National Information
Population: 7,620,000
History: Since history records the enemies of the Region were many. The Region often changed hands and was oft' just a trading chip for peace by other powers. However the people here were unique. Powerful. Determined. They eventually unified under Single Banner and, despite the region being under the thumb of two different nations, they declared their independence. Lead by the Duke of The Hague they used a plethora of tactics but largely were helped by the two larger nations being each others rival and so conflicts that would start as an attempt to suppress the rebels would often become skirmishes between the two over border regions. Eventually the two large nations signed a piece of paper in which both agreed to defend this nation if either side attacked it in the hopes of ascertaining peace and saving face without starting a full on war between each other. Those nations have since been lost to history but that scrap of paper has since been signed by many other great powers.
Government: Constitutional Monarchy
Economic System: Mixed Economy
Leader: Prime Minister Richelieu is Head of Government while King Charles is the Head of State
Aspirations: Peace and Prosperity
Geography
Significant Features: Very Flat, in parts below sea level and reliant on Dikes and Dams
Demographics: 48% Human
21% Elf
18% Dwarf
6% Halfling
4% Illithari
3% Other (each totalling less then 1% of the population)
Census does not account for sub race or similar
Major Cities
Name: The Hague
Significance: It is the site of many important treaties and where both the government and monarchy live.
Population: 580,000
Traits
Strengths (3): Unique Unity, While varied in culture a key part the many demographics of the nation share is a laissez faire attitude and a strong beleif in individual freedom and a willingness to defend that. Layered Defence, while the majority of the population isn't in the cities it is generally a distance from the borders allowing land to be lost to ensure a strong defence leading to attrition of enemy forces and a strong level of border fortifications. Neutrality, Its neutrality allows it to profit greatly from trade and commerce and allows it to focus on affairs outside of the military.
Weaknesses (3): Small military, due to its military it relies on a system of mobilization with only a small core of trained professional soldiers so while it can technically raise an army equivalent in numbers it will not match the training or skill. Floodplains, Wide tracts of land end up below sea level at various times and thus a large complex of dams and dykes are required to protect the farm land in those areas. Scrap of Paper, The nations neutrality is guaranteed by outside powers and if it acts out of terms with the agreement it would lose its protection and be at the mercy of its powerful neighbours
Other
Figures
Key Figure:
Name: Charles Van Haag
Age: 132
Race: Elf
Profession: King
Significance: He is the King
History: He was born the Heir Apparent, apparently he inherited the Kingdom.
Personality: While Naive and noted as living a decadent lifestyle he is generally loved by the people irregardless of this due to the great expense he spends for the public good on public works and buildings.

Key Figure:
Name: William Richelieu
Age: 43
Race: Human
Profession: Prime Minister
Significance: He is the Prime Minister
History: Born to the wealth Richelieu family he was never going to want in life. Despite his fathers religious conviction and expectation that his second son would join the Brotherhood of Draski he instead deigned to make a difference and worked his way up through politics eventually becoming Prime Minister after becoming leader of the Vhlogine Party.
Personality: Considered by many to be a powerful figure and not one to be trifled with. He is quick with his wit and not afraid to speak his mind, a fact that has lead to both love and loathing from the people and politicians alike.

Significant Figures
Name: James Brillian
Age: 56
Race: Dwarf
Significance: Minister of Defence

Name: Gideon Van der Hook
Age: 19
Race: Elf
Significance: General of the Royal Guard

Name: Victor Van Haag
Age: 121
Race: Elf
Significance: Kings brother
Accepted, although a larger detailed history would of been better in my opinion.



  • Name: The forests of Ghyran
    Flag:
    View attachment 475196
    Territory: What lands you hold (Claims Map)
    View attachment 475197
    Distinction: Magic

Accepted.

View attachment 479963
View attachment 479964
Empire of Avereik
Distinction: Avereik prides itself on its technological progress, with all forms of magic being criminalized for religious reasons.
Population: 1,750,000
Government: Elective Monarchy
Economic System: Labor Economy
Aspirations: Avereik aims to conquer the skies and dominate the world’s trade.
History
Avereik (Aver’s land) is said to have originated many millennia ago when Aver, the Guardian of Heaven, disregarded his duties to Talnar, his creator, by falling in love with a mortal, Ava, and bringing her to the skies. For this he was stripped of his ability to fly and his immortality, banished by Talnar to spend the rest of his days on the ground. The descendants of Aver and his mortal partner, an Adler, were the many Princes of Avereik who have ruled over the land since then.


The Empire of Avereik was founded 1,114 years ago in 190CE (1AU) when the many princely estates banded together under the leadership of the five houses, who then elected an Emperor to rule over the nation.
Traits
+ Imperial Church of Avereik: The Church is based around the belief that they are capable of defeating the magic of the Gods and avenging Aver through technological progress, leading to the pursuit of science having been the priority of the government since its inception.
+ Imperial Railway of Avereik: A state-owned enterprise which controls all of the nation’s railways, including a series of vast underground trains that facilitate transport between the nation’s divided territories.
+ Imperial Bank of Avereik: A state-owned bank headquartered in the capitol city. It is infamous for its security, secrecy, and willingness to store anything for anyone within their great alpine vaults, no questions asked.
- Deicide: The reason for magic's shunning in Avereiker society lies in one of the central aspects of Aver's deification; it is that magic is the weapon of the Gods and that the only way to defeat them is through technology, commonly believed to be the antithesis of magic.
- Powerful Aristocracy: Avereik is ruled over by hundreds of powerful princes which hold substantial influence over the government and retain their own personal armies, because of this the central government is forced to grant large amounts of autonomy to the princes.

- Deficient Population: The population of Avereik is decidedly minuscule and has been near stagnation for much of the nation's history, this has led to large patches of land between the country's most populous areas being uninhabited as well as unquenchable demand for additional labor to make up for the shortage of workers.
Demographics
The Empire of Avereik is comprised of two major races, the Adler and the Falken; the latter comprising a quarter of the population with the former making up the rest save for a small presence of foreigners.

+ One Eye Open: Unihemispheric slow-wave sleep, an ability possessed by all the Avereiker peoples, allows someone to sleep with one eye open and half of their brain awake.
+ Eagle Eye: The Adler and the Falken have eyesight estimated to be four to eight times stronger than that of the average human and are said to be able to spot someone from two miles away.
+ Glide:
The nation's native races possess the ability to naturally glide up to eight feet for every foot of altitude they descend at fifteen miles per hour.
- Hollow Bones: The Adler and the Falken have hollow bones meant to aide them in gliding yet have the consequence of making them fragile creatures, with even a light punch from a human able to break a bone.
- Talons:
Natural Avereikers possess talons at the end of their claws which make it difficult for them to effectively use foreign devices and have led to a reliance on faulty and expensive domestic production of certain goods.
- Lightweight: Due to the physiology of their bodies, the Adler and the Falken weigh considerably less than what would be expected for their stature and are weak compared to most other humanoid races.
Adler
Status:
Height: 6ft-7.5ft
Lifespan: 100 years
Clutch Size: 1-2 eggs
Falken
Status:
Height: 3.6ft-4.5ft
Lifespan: 140 years
Clutch Size: 3 eggs
Major Cities
Name: Free Imperial City of Avereik (I)
Significance: Capitol of the Empire of Avereik.
Population: 210,000


Name: City of Konstanz (IV)
Significance: Seat of House Kiesling.
Population: 160,000


Name: City of Reiksadler (VI)
Significance: Seat of House Auspitz.
Population: 100,000


Name: City of Aufzug (V)
Significance: Seat of House Elser.
Population: 145,000


Name: City of Aschaffenburg (III)
Significance: Seat of House Vogelweide.
Population: 260,000


Name: City of Reindorf (II)
Significance: Seat of House Kaulitz.
Population: 125,000
Key Figures
Name: Adelmar Vogelweide
Age: 60
Race: Adler
Significance: Emperor of Avereik, Prince-elector of House Vogelweide.
History:
Personality:


Name: Abia Kiesling
Age: 93
Race: Adler
Significance: Prince-elector of the House of Kiesling.
History:
Personality:
Significant Figures
Name: Volkmar Kiesling
Age: 17
Race: Adler
Significance: Great Grandson of Prince-elector Abia Kiesling.


Name: Karsten Auspitz
Age: 63
Race: Adler
Significance: Prince-elector of the House of Auspitz.


Name: Konrad Kaulitz
Age: 1
Race: Adler
Significance: Prince-elector of the House of Kaulitz.


Name: Johannes Elser
Age: 45
Race: Adler
Significance: Prince-elector of the House of Elser.
Military
The Avereiker Imperial Army and Air Force do not constitute a standing force, rather they are a collection of the various armies and air forces belonging to the nation’s vast princely aristocracy. If called upon by the Imperial Diet to conduct a military campaign, the Imperial Army would number 33,000, the Imperial Air Force would number 4,000, and the Imperial Guard, which is a standing force that answers directly to the Emperor, would number 3,000. All branches of the Avereiker Imperial Armed Forces supplement the ammunition of their soldiers with kysar bullets and only recruit Adler.


LS. 12G Kiesling x2 (Reconaissance/Light Bomber Transport Airship)
- 4 crew
- 1.5 ton load
- 2 machine guns
- 35 mph
- 500 m range

LS. 13H Adelmar x4 (Reconnaissance/Medium Bomber Transport Airship)
- 20 crew
- 5 ton load
- 6 machine guns
- 47 mph
- 1,500 m range

FZ. 13BI Kosma x40 (Reconnaisance/Light Bomber Biplane, Albatros B.I)
- 2 crew
- 110 lb load
- 1 machine gun (1915)
- 65 mph
- 400m range
Accepted, though the lack of images for the aircraft even if fictional and/or from other settings is surprising.
I would recommend actually adding something, but meh.




As for everyone else I didn't include, you're left to the others' mercy besides one and Vya. Otherwise I will get to you later.
I leave out Vya because they said they are still doing edits and thus I will not touch anything until they are done with it. Anyone accepted that is reading this final part, good for you because you actually bothered doing a normal RP activity known as thorough reading, one of the very old essentials, unlike some. You may begin posting in the IC unless I somehow missed something horrid in your CSes, but I doubt that very much due to my actual thorough reading of your entire CS sheets despite being tired on the last two.
 
Das preußische Königreich
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  • General Information:
    Name: Das preußische Königreich
    Flag:
    unknown.png


    Territory: What lands you hold:
    unknown.png

    Distinction: Mix, Magitech, mostly technology leaning
Accepted.

In terms of history which some people seem antsy about, such as the "HRE" we can just assume was smaller, moved around, made earlier, collapsed sooner, fragmented, or etc. Russia is a massive country so shire's portions can be marked off as their own separate country historically. No big deal. I'd recommend working with Kersey and such if there is a problem somehow that would still persist somehow and they bring it up, but meh. We could also just mark it off as self-national promotion rather than actual historical event if people get pissy over it still, people IRL did that and still do to this day so.
 

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