Ranmyakki
Senior Member
The City of Trinity Crossroads, ~Bustling Country Center~
The City of Trinity Crossroads is the center of Syrelia, a more prosperous Country of the world of Cifnoc. Each road leading to one of the three Capitals of Syrelia, each Ruler their own specialty.
Trinity Crossroads is bustling as always, people walking through the three gates, their business unknown and left as such. This is a free Country for people to escape there troubles, to create new lives, to venture and discover themselves and the world we all inhabit.
The Vendors liter the primary roads off the main roads, which are used solely for travel these passing few years. The buildings, houses, and shops alike an astonishing 4-stories tall in many parts of town. Technology created lamps placed throughout the city streets, shop signs with the some nifty magical properties to entice their customers, the city looks almost of modern age from say parts of the City of Belzay or the lands of the Quicklings.
The colours vibrant throughout the sectors, and gossip, and playing children run amok in their usual peaceful manners. Carts, and vehicles lining following the flow in the center of the streets, the pedestrians walking out the outermost parts of the streets, while the riding animals remain between the two other modes of transportation.
At the center of Trinity Crossroads sits the Guards Tower. Standing nearly 10-stories in height, with a Bell at its peak, and lights at it's many corners and tip. The Guards are that of the Country's very own leading Military, prepared for battle at any given moment, yet still ready to aid any in need with less pressing matters. The remain sharp of body, mind, and sight even while they have not seen the true fires of battle in a year.
This is where the story begins for our heroes, or perhaps lack there of... let the Transition of Existences begin.
The City of Trinity Crossroads is the center of Syrelia, a more prosperous Country of the world of Cifnoc. Each road leading to one of the three Capitals of Syrelia, each Ruler their own specialty.
Trinity Crossroads is bustling as always, people walking through the three gates, their business unknown and left as such. This is a free Country for people to escape there troubles, to create new lives, to venture and discover themselves and the world we all inhabit.
The Vendors liter the primary roads off the main roads, which are used solely for travel these passing few years. The buildings, houses, and shops alike an astonishing 4-stories tall in many parts of town. Technology created lamps placed throughout the city streets, shop signs with the some nifty magical properties to entice their customers, the city looks almost of modern age from say parts of the City of Belzay or the lands of the Quicklings.
The colours vibrant throughout the sectors, and gossip, and playing children run amok in their usual peaceful manners. Carts, and vehicles lining following the flow in the center of the streets, the pedestrians walking out the outermost parts of the streets, while the riding animals remain between the two other modes of transportation.
At the center of Trinity Crossroads sits the Guards Tower. Standing nearly 10-stories in height, with a Bell at its peak, and lights at it's many corners and tip. The Guards are that of the Country's very own leading Military, prepared for battle at any given moment, yet still ready to aid any in need with less pressing matters. The remain sharp of body, mind, and sight even while they have not seen the true fires of battle in a year.
This is where the story begins for our heroes, or perhaps lack there of... let the Transition of Existences begin.