Reginald Blacklyn

solyrflair

Have Towel - Will travel
General Information


Name: 


Background:


Reg is a beat cop, walking the slums and lower docks. Always trying to keep himself clean - no bribes unless it was best for all involved - he played it straight. Didn't earn him many friends, but the job was about setting things right, not a social party. 


Then there was a corporate extraction gone wrong. Hired thugs were supposed to make it look like an accident, but got greedy and decided that the suits would do better on an open bid. They jimmied open a warehouse door, and stashed the hostages inside. Noticing the broken door on his beat, he entered and found two guards. He subdued them quickly and freed the hostage, pulling him out to safety though not without some injury. 


Grateful, the corporate security told his supervisor that a promotion is in order. But there aren't promotions out of beat cop, except supervisor, and his supervisor wasn't giving up his job to anyone. But there was a division he could dump him in. It would take paperwork, but with a corp suit pushing this, it would keep his hands clean. 


The promotion to detective came with a few perks. And an increase in pay and social standing. But that didn't change him, he stuck by his straight line life, even if it cost him any friends in his new position. It didn't matter where you were, things needed to be put right.


Appearance:


When someone describes a person as big, it's often a euphemism for fat, or maybe overly muscled. But Reg is simply big. Taller than most blacklines, fit and hard but the muscles aren't showing under clothes, and a broad width of shoulders and waist, he strikes an imposing figure. His brown eyes are bright and attentive, and his hair is cropped very short, a style worn in the slums to reduce disease and infestation. 


There is something in the way he walk that isn't noticeable by redlines, but blacklines recognize the demeanor of someone who has grown up in the slums. His speech has a lilt that betrays a lower class lifestyle, as if his words could end at any moment and go to self-defense. 


Attributes (60)


Strength: 3 (9)


Dexterity: 2 (3)


Fitness: 2 (3)


Intellect: 2 (3)


Intuition: 4 (18)


Willpower: 3 (9)


Bearing: 2 (3)
Guile: 2 (3)


Composure: 3 (9)


Skills (60)


Physical (31)


Awareness: 3


Athletics: 2


Defense: 3


Melee: 3


Piloting:


Ranged: 3


Stealth:


Unarmed: 3, Overbear 4


Mental (16)


Academics: 1


Administration: 2


Applied Magical Theory: 1


Artisan:


Craft:


Investigation: 3


Interface: 1


Medicine: 1


Navigation:


Survival:


Social (13)


Handling:


Empathy: 3


Language:
Mingling: 3


Perform:


Persuasion: 2
Subterfuge:


Advantages


Familiarity:


Native Blackline - Just in the way he talks, and the way he walks, people from the lesser ranks recognize him as one of their own. This makes convincing people to reveal information easier, puts suspects at ease making them less likely to flee or attack, and recognizing nuances in what is said to extract information where little or none was given. Gives a bonus to Empathy, Mingling, and Persuasion. 


Knowledge:


Police Procedures - years of experience has shown him not only the proper way to fill out paperwork, but also who to seek when needing to retrieve information, which judges will work paperwork through the system, and the easiest ways to get police officers to go that extra step in getting things done quickly. Gives a bonus to Administration, Investigation, and Interface. 


Training:


Police Academy - having gone through Standard police training (even for blackline slums) has given him the physical skills needed to perform his job. Defending himself on the streets, apprehending criminals, and persuing suspects, and observing illegal activity. Gives a bonus to Awareness, Defense, and Unarmed Combat. 


Derived Stats


Offence: Melee = 6


Offence: Unarmed = 6 (Overbear 7)


Offence: Ranged = 6


Block: 6


Dodge: 6


Parry: 6


Speed: 5


Soak: 3


Combat Pool: 8


Magic Resist : 3


Health & Wounds


Health:


Condition:


Weaponry


Inventory


Spike
 
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I assume that familiarity give bonuses to social, knowledge to mental, and training to physical skills. 


Also, what would me options be for getting a spike not from the police force. 
 
Hey Sol, check my bio for Familiarity examples. Each gives a bonus to three specific Skills under certain circumstances - so Black line Familiarity could give you social advantages to Mingling, Empathy, and Persuasion, for example.  Otherwise you are right, Training for Physical, Knowledge for Mental, Familiarity for social.
 
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