Red Snow Academy - Rules

Unyielding

One who Hides in Small box
General Rules:


1) Obey the official RP Nation Guidelines: http://www.rpnation.com/threads/rpnations-rules-and-regulations.4986/


2) Moderators are GOD. Our word is final, and we may introduce or change rules as the RP progresses. Further, it is to the moderator’s discretion as to whether any character sheet is accepted or denied.


3) Up to a maximum of two characters per player.


4) No One Liners! You must write at least 5 FULL sentences per post. If there's a lot of detail then describe it; don’t just write a bland statement because you’re lazy. If you have no inspiration, just don't post. Collaborative posts are encouraged.


5) Keep posts in relative sections(Say anything out-of-character in the OOC thread, leave only your CHARACTER’S text in the roleplay thread).


6) To make your writing clear, stick to the Third-Person perspective unless the context calls for something different(Such as dialogue).


7) Have a good grasp of the English language. If your posts are consistently short and incoherent(many misspellings or grammatical errors), you may not be someone we’d like to roleplay with.


8) Be COMMITTED to roleplaying and improving. If you are a person who doesn’t add any detail and writes bland posts, then unless you’re willing to visibly improve you may also not be someone we’d like to play with.


9) If you're absent for a week then we'll assume you dropped. Please let a moderator know if you'll be gone longer and want to rejoin.


10) Respect fellow roleplayers. Do NOT harass or bully them, we have a ZERO TOLERANCE policy on that. If there's a problem with your writing or your behavior, you will be contacted.


11) If you have a conflict or problem with someone, resolve it between you and the other party privately. If that isn't possible, contact a moderator.


12) Additionally if you have any issues or questions with character signups, writing, or whatever, contact a moderator or ask your fellow players for support. Also reference existing resources and rules when you can.


14) Have Fun!


In-Character Rules:


1) Romance with another player’s character is fine as long as the other party agrees. You may not conduct romance between your own characters.


2) You may not write explicit sexual scenes, or pretty much anything that’s past second base. However, innuendo and fade-to-black scenes are a-ok.


3) Profanity, gore, and more is at your discretion; write as much as you want in as much detail as you want. Moderate yourself however you wish, but remember that not everyone likes excessive violence and may choose to not interact with you if you do write that.


4) No Bunnying, Godmodding, Mary Sues/Gary Stues(Flawless or perfect characters that lack definite weaknesses)


5) Do not be unreasonable. Use Common Sense when writing, and if a character dies or is injured that's up to their creator. However, don't be obnoxious and power your character to ridiculous or godly heights; that's neither fun to play nor fun to play with. For example, even a high ranked Mage wouldn't spam incredibly powerful magic without strain or facetank a powerful enemy's strongest attack without taking a scratch.


6) Stick to the general lore and knowledge that is given. You have the creativity to create your own race, but you race cannot be historically superior to the others. Also please do not create racial abilities that allow you to abuse the use of the Magic Division without being apart of it...


(dont create a fire element that has a racial passive to shoot fire while being apart of the melee division with a minor in range)


7) Use dice-rolling for PVP combat, unless the involved players agree on writing without that. Players have the option of choosing how many dice they want to roll, but everyone should use a d6. If one player’s roll beats the other, then the former player will win that part of the fight. If the players have a draw, then the match is even. The following are just some possibilities you could use for dice-rolling(You may adjust the count as you will):


· Roll 1 Die – One roll to resolve the combat quickly. Best for players who don’t want to write drawn-out or really detailed fight scenes and want to get it over with fast.


· Roll 3 Die – Three rolls to give the combat a variety of stages: beginning, middle, and end. This lets players flesh out their fights to give detail on how it goes as it progresses. Best for good storywriters who enjoy bringing more detail and substance to combat.


· Roll Every Attack – Unlike the former two, this can be either long or short, depending on how much the two writers want to drag it out. For every attack, the players will have to roll their dice against each other to determine if it was successful for not. Best for players who really want to write a play-by-play of the fight without writing a collaborative post.


- Roll dice in your IC posts: To ensure fair play, we must require that all participants roll dice inside their IC posts so that the moderators and fellow players can see proof of the dice roll. We will not accept your word. It's not that we don't trust you, we just want to make things fair.


Magic Rules:


1) mind control is not allowed- This skill allows you to puppet other characters and that is against code of conduct.


2)see rule 5 under in character rules


3) No invincibility
(unless you can prove you have a big enough weakness that could be abused)


4. To be added when i come across one
 
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