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Nation Building Rebirth of Tyrium - Mechanics

SecondBreaking

The Dragon Reborn

Know what? Screw the mechanics!

Alright everyone, I decided that we aren't using the mechanics. Makes everything waaaay to complicated. During war, lets just play it out like civilized savages, during trade, lets play it out like savage civilized people. We can always hammer out details when conflicts come our way.

This only applies to people who own a nation.



Yeah, it seems like a lot of work just to designate some points in your nation, but it would really help other players interact with your nation. You only need to spend points in the areas titled; "Subcategories". You have 230 points to spend in the subcategories. A lot of details have been changed, and I will address these changed in the first overview section. If you have any specific or general questions, ask me in the out of character tab, and depending on the question, I will either post a new section in the Overview tab, or answer it in the out of character chat.

Code:
[Tabs]
[Tab=Warfare]
Categories;
Army: (1/2 Ranged + 1/2 Melee + 1/2 Magic)
Navy: (1/2 Warshpis + 1/2 Boarding Ships + 1/2 Transport Ships)
Scouts: (1/2 Rangers + 1/2 Horseback + 1/2 Infiltrators)
Assassins: (A select few that are able to change the tide of wars. They directly attack leaders.)
Guards: (Men who defend their leaders and cities.)

Sub-Categories;
Army
[list]
[*]Ranged: (For every point you put in here, you gain +10,000 soldiers, for every 20 pts, you gain +2 stat pts, +6 max.)
[*]Melee: (For every point you put in here, you gain +10,000 soldiers, for every 20 pts, you gain +2 stat pts, +6 max.)
[*]Magic: (For every point you put here, you gain +5,000 magic users, for every 20 pts, you gain +2 stat pts, +6 max)
[/list]
Navy
[list]
[*]Warships: (For every point you put in here, you gain +10 ships for every 20 pts, you gain +2 stat pts, +6 max)
[*]Boarding Ships: (For every point you put here, you gain +50 ships for every 20 pts, you gain +2 stat pts, +6 max)
[*]Transport Ships: (For every point you put here, you gain +50 ships for every 20 pts, you gain +2 stat pts, +6 max)
[/list]
Scouts
[list]
[*]Rangers: (Used to plot out the land. +50 rangers for every point spent, +5 to stat points)
[*]Horseback: (Used to locate the enemy. +50 scouts, +5% accuracy for every point spent)
[*]Infiltrators: (Used to determine what enemy leaders are doing. For every point spent, +1 infiltrator, infiltrator gains, for every 2 pts, you gain +2 stat pts, +6 max)
[/list]
Assassins
[list]
[*]Killers: (Kills a target during the night, using sneak attacks. For every point, +1 assassin. Assassins have -4 to strength points, +4 to sneak points automatically.)
[*]Watchers: (Keep eyes on a target, determines their location. For every point spent, +1 watcher.)
[/list]
Guards
[list]
[*]Melee: (For every point, +2,500 guards, for every 20 pts, you gain +2 stat pts, +6 max)
[*]Ranged: (For every point, +2,500 guards, for every 20 pts, you gain +2 stat pts, +6 max)
[/list]
[/Tab]
[Tab=Economics]
Categories;
Arms: (1/2 Armor + 1/2 Weapons + 1/2 Arrows)
Trade: (1/2 Outgoing + 1/2 Incoming + 1/2 Goods)
Agriculture: (1/2 Food + 1/2 Farmers)
Population: (1/2 Population + 1/2 Public Opinion)

Subcategories;
Arms
[list]
[*]Armor: (See Overview tab for info)
[*]Weapons: (See Overview tab for info)
[*]Arrows: (For every point spent, +5 arrows per archer per archer)
[/list]
Trade
[list]
[*]Outgoing: (For every point, +1 outgoing trade route)
[*]Incoming: (For every point, +1 incoming trade route)
[*]Goods: (How much you benefit from each trade route. For every point, +1 point given and received.)
[/list]
Agriculture
[list]
[*]Fields: (For every point, a hundred acres devoted to farming.)
[*]Farmers: (For every point, 10,000 people devoted to farming.)
[/list]
Population
[list]
[*]Public Opinion: (For every point, +1 to quelling rolls against mobs)
[*]Population: (For every point, +100,000 people.)
[/list]
[/Tab]
[Tab=Relations]
Categories;
Can only add up to 0, negative numbers become 0.
Allies: (1/2 Benefits - 1/2 Conflicts)
Enemies: (1/2 War - 1/2 Peace)
Neutral: (1/2 Contracts + 1/2 Distance)

Subcategories;
Allies
[list]
[*]Benefits: (1/2 Trade + 1/2 Agriculture + 1/2 Scouts)
[*]Conflicts: (1/2 Army + 1/2 Navy + 1/2 Assassins)
[/list]
Enemies
[list]
[*]War: (1/2 Army + 1/2 Navy + 1/2 Population + 1/2 Assassins)
[*]Peace: (1/2 Trade + 1/2 Agriculture + 1/2 Scouts + 1/2 Guards)
[/list]
Neutral
[list]
[*]Distance: (1/2 Agriculture)
[*]Contracts: (1/2 Trade + 1/2 Scouts + 1/2 Arms)
[/list]

[/Tab]
[/Tabs]
 
Last edited by a moderator:
Thelgrim







  • Categories;


    Army: 10


    Navy: 0


    Scouts: 5


    Assassins: 0


    Guards: 15


    Sub-Categories;


    Army

    • Ranged: 10
    • Melee: 10
    • Magic: 10


    Navy

    • Warships: 0
    • Boarding Ships: 0
    • Transport Ships: 0


    Scouts

    • Rangers: 5
    • Horseback: 5
    • Infiltrators: 0


    Assassins

    • Killers: 0
    • Watchers: 0


    Guards

    • Melee: 15
    • Ranged: 15


 
Last edited by a moderator:
Satursian Commonwealth







  • Categories;


    Army: 6 (2 + 3 + 1)


    Navy: 22 (12 + 2.5 + 7.5)


    Scouts: 10 (2.5 + 5 + 2.5)


    Assassins: 2 (2 + 0)


    Guards: 10 (5 + 5)


    Sub-Categories;


    Army

    • Ranged: 4
    • Melee: 6
    • Magic: 2


    Navy

    • Warships: 24
    • Boarding Ships: 5
    • Transport Ships: 15


    Scouts

    • Rangers: 5
    • Horseback: 10
    • Infiltrators: 5


    Assassins

    • Killers: 4
    • Watchers: 0


    Guards

    • Melee: 10
    • Ranged: 10


 
Last edited by a moderator:



  • Army: 20


    Navy: 20


    Scouts: 5


    Assassins: 2


    Guards: 18


 
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Kygar








  • Army: 20


    Navy: 0


    Scouts: 15


    Assassins: 15


    Guards: 0


 
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  • Categories;


    Army: 13.5


    Navy: 5


    Scouts: 15


    Assassins: 0


    Guards: 20


    Sub-Categories;


    Army

    • Ranged:2 (20,000)
    • Melee: 25+2 stat (250,000)
    • Magic:0


    Navy

    • Warships: 0
    • Boarding Ships: 0
    • Transport Ships: 10 (500 transports)


    Scouts

    • Rangers: 10+5 stats (5,000 rangers)
    • Horseback: 10+ 100% accuracy (5,000 horseback)
    • Infiltrators: 10 +5 stat (10 inflatrators)


    Assassins

    • Killers: 0
    • Watchers: 0


    Guards

    • Melee: 20+2 stats (52,500 Ranged)
    • Ranged: 20+2 stats (52,500 Ranged)


 
Last edited by a moderator:
Mythrosi Tribes









  • Army: 30


    Navy: 0


    Scouts: 30


    Assassins: 0


    Guards: 0







 






  • Categories;


    Army: 15.5/16


    Navy: 0


    Scouts: 11


    Assassins: 6


    Guards: 22


    Sub-Categories;


    Army

    • Ranged: 0
    • Melee: 200,000(20)[+2 stats]
    • Magic: 55,000(11)


    Navy

    • Warships: 0
    • Boarding Ships: 0
    • Transport Ships: 0


    Scouts

    • Rangers: 300(6)
    • Horseback: 300(6)[+30% Accuracy]
    • Infiltrators: 10(10)[+6 Stats]


    Assassins

    • Killers: 0
    • Watchers: 6


    Guards

    • Melee: 15,000(12)
    • Ranged: 0


 
Last edited by a moderator:
WIP





  • Categories;


    Army: (1/2 Ranged + 1/2 Melee + 1/2 Magic)


    Navy: (1/2 Warshpis + 1/2 Boarding Ships + 1/2 Transport Ships)


    Scouts: (1/2 Rangers + 1/2 Horseback + 1/2 Infiltrators)


    Assassins: (A select few that are able to change the tide of wars. They directly attack leaders.)


    Guards: (Men who defend their leaders and cities.)


    Sub-Categories;


    Army

    • Ranged: 10 (100,000)
    • Melee: 40 (400,000) (+4)
    • Magic: 10 (50,000)


    Navy

    • Warships: 0
    • Boarding Ships: 0
    • Transport Ships: 0


    Scouts

    • Rangers: 1
    • Horseback: 10
    • Infiltrators: 2


    Assassins

    • Killers: 3
    • Watchers: 4


    Guards

    • Melee: 15. For every point, +2,500 guards, for every 20 pts, you gain +2 stat pts, +6 max)
    • Ranged: 5 For every point, +2,500 guards, for every 20 pts, you gain +2 stat pts, +6 max)


 
Last edited by a moderator:

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