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Futuristic Quarantine City [Game log]

cran

Dumb, gay, and ready to play


This thread is for keeping up with the events of the main RP as well as cataloguing background/world building information and characters so nothing and nobody gets confused or forgotten. Please keep off-topic conversation to a minimum on this thread.


The story so far:
  • A mysterious voice on the radio has sent out a call of action, imploring listeners to meet at a certain set of coordinates. The voice tells the story of the end of the old-world and the birth of Quarantine City, a city with more problems than people. From what the voice says, it seems to suggest that there's a way to save this crumbling world-after-world.
People:
  • The Voice of QC-- A mysterious radio pirate known among certain circles for its strange broadcasts, which have earned it a small fanbase of listeners.
Places:
  • Quarantine City-- Otherwise known as QC or the QC. During the end of the old-world, residents of a certain major city were barricaded in within their own home to prevent the spread of an epidemic that at the time attributed to a mystery super-virus. Cut off from the outside world, the survivors of QC turned inwards and restructured themselves as an insular civilization dedicated to one thing: survival. Today, disease does persist within the city walls, but that's the least of QC's problems. They've learned to manage their situation over the years.
Key terms/concepts:
  • Urban islands-- The isolated civilizations that have managed to survive the end of the old-world.
  • QC's epidemic-- A progressive genetic condition that began to appear among the residents of QC in the old-world's Apoc Era. Though the cause was never pinpointed exactly, it's presumed that it's appearance had something to do with the poor conditions many of the poorer residents were living in, as it later appeared in several other major cities. It affects much of the population although to different degrees. The only universally appearing symptom is that it greatly weakens the immune system, making those affected more susceptible to other illnesses. It is technically incurable but manageable with the right treatment.
  • Red medicine-- A street drug manufactured from medicine used to treat the disease and bolster the immune system. Red medicine, or red, also helps fight the effects of the disease, to an arguably greater degree than the original drug, but it has a number of added side effects which can range from temporary mood instability to unforeseen physical mutations. Originally sold as a cheaper alternative to what is colloquially known as green medicine, the trade of red medicine is now a staple of gang activity in QC and gang members are known to dose themselves in hopes of inducing "red rage" or stimulating beneficial mutations that might improve their standing.
  • QC's gangs-- Illegal drug trade in the later years of the epidemic crisis along with a total breakdown of local government, and therefor government paid police officers, bolstered criminal activity in QC leading to a complex network of street gangs. The city map was dissected into gang-owned territories, a fact which uninvolved residents are all too aware of when traveling from one sector to the next.
  • Enforcers-- The dissolving of the police force created a need for protection, which in turn created the enforcers. Privately employed brute squads who uphold their own post-world concept of the law. They are the lifelong enemies of the QC gang network, despite the fact that many they personally collaborate with many of the wealthier groups. After all the constant presence of crime in the city is what keeps them in business, and the presence of a pocket enforcer in the city keeps enemy gangs in line. Mutualism at its finest.
 
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