specters
ash and flame
Hello and welcome to the Rules section of Project Regalia. Now I know that nobody likes rules, but they are necessary and they help to maintain order and definitely help me throughout the roleplay.
So, without further ado, here we go.
General Rules
• All of RPNation's rules apply here, if I or anybody else sees these rules broken, there is a good chance it will be reported
• No God-moding/power-playing
• Be nice and respectful to one another
• Try to keep OOC messages out of the IC roleplay sections
• Don't hesitate to ask me any questions if your question isn't answered with this set of rules
Character Creation Rules
• All characters must be one of the species provided in the Overview.
• No one statistic of a character can be maxed out
• I recommend a percentage-based allocation for statistics, but this is not required. (The Statistic allocation system may be revamped)
• All characters must be approved by me before they are allowed to be played.
• If you have an idea for an ability, a class, weapons, armor, etc. put it into your character sheet and I will either approve or disapprove it.
• You may have as many characters as you'd like as long as you can keep up with them
• If I ask you to make your character weaker please do not take offense, this is generally for balance. I myself will be playing one advanced character and one beginner character.
OOC Rules
• Again, all RPNation rules apply here
• Be respectful within OOC
• Do not let IC drama transfer into OOC chat, and vice versa
IC Rules
• As above, so below; no god-moding or power-playing, it simply isn't fair to the rest of the players
• Cursing is allowed, but there is to be no sexual roleplaying. I would also prefer if there weren't any references to drugs, as there aren't really any in this universe. Alcohol is fine, however.
• When using NPCs, use them appropriately. This means that you shouldn't take a barkeep and also have them being an extraordinary fletcher. There are special exceptions, of course, but with general NPCs such as barkeeps, guards, citizens, etc, they are very likely not to be proficient in more than one profession as it would make it rather boring to go to the same NPC for everything
• Travel should be realistic
• Passage of time should be realistic. What I mean by this is that you shouldn't have your character be crafting an iron dagger from scratch and it only takes five minutes.
• Overworld details (i.e weather, date, catastrophic events, etc.) will be set and determined by the GM (me)
Guild Rules
• Guilds are allowed to have requirements and can deny membership if they'd like. This, however, should never come from OOC reasons.
• All Guilds will follow the general structure of Hierarchy provided in the guide but superficial things (rank names i.e. Guild Master) can be changed.
• All Guilds require a base, however, bases must be purchased from the system of government in which the Guild resides.
Combat Rules
• These rules will generally only apply when player characters fight each other.
• Combat with NPCs, creatures, etc. will, as long as you are realistic with it, generally end in your character on top. If you know that your character cannot take on a wolf by themselves, then don't make them kill one with ease.
• Combat between players will be supervised by me for realism, power-playing, fair play, etc. Dice may also be implemented.
Any questions you have that have not been answered with these lists of rules just post below and I will answer as soon as possible. I realize I may have missed some things or some things may seem vague or complicated, if so just let me know and I will work it out with you ^^ Never hesitate to ask me questions.
Links back to: Overview | Character Creation | Lore | Archives | OOC
So, without further ado, here we go.
General Rules
• All of RPNation's rules apply here, if I or anybody else sees these rules broken, there is a good chance it will be reported
• No God-moding/power-playing
• Be nice and respectful to one another
• Try to keep OOC messages out of the IC roleplay sections
• Don't hesitate to ask me any questions if your question isn't answered with this set of rules
Character Creation Rules
• All characters must be one of the species provided in the Overview.
• No one statistic of a character can be maxed out
• I recommend a percentage-based allocation for statistics, but this is not required. (The Statistic allocation system may be revamped)
• All characters must be approved by me before they are allowed to be played.
• If you have an idea for an ability, a class, weapons, armor, etc. put it into your character sheet and I will either approve or disapprove it.
• You may have as many characters as you'd like as long as you can keep up with them
• If I ask you to make your character weaker please do not take offense, this is generally for balance. I myself will be playing one advanced character and one beginner character.
OOC Rules
• Again, all RPNation rules apply here
• Be respectful within OOC
• Do not let IC drama transfer into OOC chat, and vice versa
IC Rules
• As above, so below; no god-moding or power-playing, it simply isn't fair to the rest of the players
• Cursing is allowed, but there is to be no sexual roleplaying. I would also prefer if there weren't any references to drugs, as there aren't really any in this universe. Alcohol is fine, however.
• When using NPCs, use them appropriately. This means that you shouldn't take a barkeep and also have them being an extraordinary fletcher. There are special exceptions, of course, but with general NPCs such as barkeeps, guards, citizens, etc, they are very likely not to be proficient in more than one profession as it would make it rather boring to go to the same NPC for everything
• Travel should be realistic
• Passage of time should be realistic. What I mean by this is that you shouldn't have your character be crafting an iron dagger from scratch and it only takes five minutes.
• Overworld details (i.e weather, date, catastrophic events, etc.) will be set and determined by the GM (me)
Guild Rules
• Guilds are allowed to have requirements and can deny membership if they'd like. This, however, should never come from OOC reasons.
• All Guilds will follow the general structure of Hierarchy provided in the guide but superficial things (rank names i.e. Guild Master) can be changed.
• All Guilds require a base, however, bases must be purchased from the system of government in which the Guild resides.
Combat Rules
• These rules will generally only apply when player characters fight each other.
• Combat with NPCs, creatures, etc. will, as long as you are realistic with it, generally end in your character on top. If you know that your character cannot take on a wolf by themselves, then don't make them kill one with ease.
• Combat between players will be supervised by me for realism, power-playing, fair play, etc. Dice may also be implemented.
Any questions you have that have not been answered with these lists of rules just post below and I will answer as soon as possible. I realize I may have missed some things or some things may seem vague or complicated, if so just let me know and I will work it out with you ^^ Never hesitate to ask me questions.
Links back to: Overview | Character Creation | Lore | Archives | OOC
Last edited: