poners

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Earth Pony, Mare

Dosey Doe loves to dance! The best part of dancing is sharing it with your friends! Her cutie mark is a pair of horseshoes connected by a dotted line. It's supposed to look like a dancing instruction diagram.

Perpetually, relentlessly, obnoxiously cheerful. She'll wake you up for winter wrap up at five in the morning like that's completely reasonable. She has a literal bounce in her step. All the time.

On the other hand, she also cries at the drop of a hat, especially if she thinks she hurt somepony's feelings.

Born and raised in Ponyville, uneventful childhood. Parents were kind. She visits them often. As a background pony, most of the excitement in her life comes from Twilight & friends narrowly saving Ponyville from total destruction every third week or so.

She runs an informal dance class at the Ponyville park twice a week. She also enjoys gardening, baking, picnics, and spa days. Like most ponies, she loves sweet food, such as cakes, milkshakes, cupcakes, candy, chocolates, and ESPECIALLY ice cream. She likes wearing giant hats.

Her main source of income is her dancing - whether it's at the Ponyville fair, or helping entre-pony-eurs advertise their new businesses, or just holding a breakdancing exhibition in the town square - ponies love to be entertained, and she's always working on new routines to stay fresh and exciting.

She lives with her roommate, Cherry Berry.

During winter wrap up, she's on the weather team. She loves helping with the ice-cutting.

Besides dancing, she also enjoys sundaes, making friends, ice cream, growing flowers (for decoration, accessorizing, and snacking), cake, wrapping up winter, milkshakes, Hearth's Warming, and candy.

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Unicorn, Mare

Force Magnitude's cutie mark is an orange, six-pointed, curving star surrounded by four orbiting, abstract objects that vaguely resemble comets.

It is an intentional corruption and rip-off of Twilight Sparkle's.

Her talent is, ultimately, the "Force" of her personality. Both her magic, and her manipulative, deceptive, scheming, insidious, villainous nature; it all flows from this. In conversation, she can subtly warp the perceptions of the pony she is talking to. It happens quickly, so quickly that the pony in question usually isn't quite sure of what just happened - or, for that matter, if anything all did happen - but they are often left with the feeling that something is wrong - a general sense of dread. This feeling fades, like waking from a dream, usually anywhere from within a few seconds to an hour or two later, depending on the pony. This is not magic. It's just her. The exact nature of the manifestation and how it affects a pony vary widely from one pony to the next. Hearing and sight are the most common senses to be affected.

The alteration of perception is a gray area when it comes to PC-PC interaction. At minimum, it cannot have any lasting effects, it can never force a character to do anything, and the character's reaction - if they choose to have one at all - is entirely up to the character and her player. There may be other restrictions, depending on the GM.

Force Magnitude is a Disney villain.

She is a calculating, manipulative, smug, insufferable, arrogant... witch.

She believes that every pony is a means to an end.

Although evil, she keeps it under wraps, presenting an ingratiating facade to others so long as it is to her advantage to do so.

She is the worst Mary Sue of all time.

She discovered her talent for manipulation, deception, and related magic at the same time - as they were, in reality, all different facets of the same talent. She knew what would happen. She waited at the mailbox for the letter with the fancy seal and destroyed it. Shortly after, she fled her home to the Everfree, where she knew nopony would dare go looking for her. There, she practiced her spells, free from interruptions, only making the occasional trip to Ponyville to acquire food and supplies, trading rare ingredients from the Everfree and her home-brewed potions for whatever she needed. She eventually built a small shack there - one that anypony would be sure to associate with witches, if they saw it.

Her sister, completely oblivious to her true nature, sometimes asks her to look after her daughter, Aqua, when she is away. This unicorn foal is the only living creature apart from herself for whom Force truly cares, though she would never admit it. When her sister is away, Force stays at their home to watch her - and to introduce her to the secrets of (in her words) truly powerful magics. She has her keep this arrangement "their little secret", and Aqua is eager to please her favorite aunt. Well, only aunt. You get the idea.

Her ultimate goal is to discover the hiding place of the Alicorn Amulet. She knows it was secreted away after the battle with Trixie, but her divinations have been unsuccessful so far. She is already powerful in her own right, and believes that she will be truly unstoppable with its power. If she acquires it, she will attempt to defeat the elements of harmony, and, eventually, the royal sisters themselves. She is constantly searching for rumors of any other magical artifacts that might aid her, as well.

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Force Magnitude is meant to fill the role of an antagonist (minor or major), a plot hook, or the like. Despite her cunning and charm, she is easily manipulated with promises of greater power, so she works well as the pawn of magical or otherworldly beings. She could also be used as the leader, or even object of worship, of some cult or other vile organization. Perhaps there is a group in your setting trying to summon her to your world. Maybe she has been imprisoned, and certain agents of evil are attempting to free her.

She is intentionally over-powered. She always has exactly enough magic, resources, and competence to present a daunting and entertaining - but not impossible - challenge to the protagonists. She has whatever spells and magical items the GM wants or needs her to have to make the adventure work.

Despite her evil nature, she can work together with a party, so long as she perceives there is something to be gained by doing so - whether she is correct or not, is another matter entirely.

As a villain, her schemes are always doomed to fail; usually because of her nemesis, Twilight Sparkle.


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Question about the poners.
Did you draw the designs yourself?
Cause I mean, you're either a semi-talented artist or you used a pony creator, either of which is fine with me.
Or you ripped them straight from gugle.
YU MONSTAR.
 
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Lightheart the Dorky Paladin

She was born to two writers, and developed a taste for fantasy and fairy tales almost as soon as she could read. She was especially taken with stories about valiant knights saving the day, and pretty much crafted her whole identity around every knight cliche imaginable.

She enjoys re-taking the holy land, smiting evil, and long walks on the beach.

No but seriously, she only uses violence as a last resort in self-defense or the defense of others. She takes the pony belief that "everyone deserves a second chance and can be redeemed" to the extreme. She hates seeing anyone suffer, even her enemies. After a battle, she'll perform first aid on both her allies and her foes.

Her cutie mark ability allows her to summon a giant magical force hammer and sustain it indefinitely. Being magic and made of force, it has the advantage of being able to strike incorporeal creatures. However, this also means that it is susceptible to dispelling effects. If it gets dispelled, she must re-manifest it, and she can't manifest it inside an anti-magic effect. Being silenced doesn't prevent her from manifesting it.

She has very good knowledge of myths and legends, but her "street sense" is lacking.

She's shy and soft-spoken outside of the battlefield.

Besides her magic hammer, she has the usual paladin abilities. Her holy symbol is her cutie mark itself. Which means she must turn her butt towards undead creatures to turn them. She can lay on hooves to heal a wound, cure disease or poison, or break a curse.
 
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Lightheart the Dorky Paladin

She was born to two writers, and developed a taste for fantasy and fairy tales almost as soon as she could read. She was especially taken with stories about valiant knights saving the day, and pretty much crafted her whole identity around every knight cliche imaginable.

She enjoys re-taking the holy land, smiting evil, and long walks on the beach.

No but seriously, she only uses violence as a last resort in self-defense or the defense of others. She takes the pony belief that "everyone deserves a second chance and can be redeemed" to the extreme. She hates seeing anyone suffer, even her enemies. After a battle, she'll perform first aid on both her allies and her foes.

Her cutie mark ability allows her to summon a giant magical force hammer and sustain it indefinitely. Being magic and made of force, it has the advantage of being able to strike incorporeal creatures. However, this also means that it is susceptible to dispelling effects. If it gets dispelled, she must re-manifest it, and she can't manifest it inside an anti-magic effect. Being silenced doesn't prevent her from manifesting it.

She has very good knowledge of myths and legends, but her "street sense" is lacking.

She's shy and soft-spoken outside of the battlefield.

Besides her magic hammer, she has the usual paladin abilities. Her holy symbol is her cutie mark itself. Which means she must turn her butt towards undead creatures to turn them. She can lay on hooves to heal a wound, cure disease or poison, or break a curse.
Someone's gotta start taking poner commissions.
 

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