SodaToast
Toastosterone
Hola.
As the title vaguely indicates, what I'm looking for is advice on how to guide the plot of a roleplay in a certain direction. Basically, I have some key plot point ideas for this roleplay I've been working on, except I have no idea if the characters will actually follow this plot line on their own and therefore I do not know if these plot points will even occur (not detail to detail, but generally). If the characters do not follow the plot line am I, the GM, supposed to try to guide them towards the general direction or just toss planning out the window and let the roleplayers decide the story for themselves?
I just feel like my time spent developing the world might go to waste if certain events are not experienced by the roleplayers. I definitely don't want to force things upon people but is there a way to gently nudge them in a certain direction? It's late and I'd prefer to get some advice from others before continuing on with the plot I currently have planned.
As the title vaguely indicates, what I'm looking for is advice on how to guide the plot of a roleplay in a certain direction. Basically, I have some key plot point ideas for this roleplay I've been working on, except I have no idea if the characters will actually follow this plot line on their own and therefore I do not know if these plot points will even occur (not detail to detail, but generally). If the characters do not follow the plot line am I, the GM, supposed to try to guide them towards the general direction or just toss planning out the window and let the roleplayers decide the story for themselves?
I just feel like my time spent developing the world might go to waste if certain events are not experienced by the roleplayers. I definitely don't want to force things upon people but is there a way to gently nudge them in a certain direction? It's late and I'd prefer to get some advice from others before continuing on with the plot I currently have planned.