• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Realistic or Modern The Pharaoh's Soliloquy | Plot & Info


The Spirit of Technology


The Extra National Collective — more commonly known, and I must use this for its relevance, as the Collective — was the proposition of an autonomous yet connected league pushed forth by right-wing hardliners. Its founding members were the United States of America, the Colonial Empire of Britain, and the Federation of France — the first which had achieved great success through rapid industrialization, the second which had partially accomplished its goal of colonizing the entire planet, and the latter of which had regained its footing and a strong control of almost all European countries. All three were and are terribly powerful — and in a good sort of way, for the world echoed its greatness through and through. It didn't take long after the world war for the proposition to transcend from theory to reality — as you can imagine, most of the bigwigs happened to be simply out of their wits.

An authoritarian chain of states, and global unity which promised evergreen resources, all for a slice of power — who in their right mind wouldn't agree? They did, they had to. It was a necessary requirement, for all debts — and the three countries had garnered a lot between themselves — would be removed. A clean slate.

Of course, it didn't promise things right. Some countries had to suffer. The principle of life.

India, and the states that lived close to it - a majority of Asia, and the Mediterranean states — were declared a part of the BCE, after a numerous quarrels and few skirmishes. Truly, it was General Thrimson's raw display of power — by gathering a large army against a small cavalry — that forced India to lift its hands up in resignation. A Bolivian ending, one should suppose.

Tea saw a sudden surge of popularity.

Speaking of Bolivia, South America was a different case — some rebelled, most just accepted. Of course, fights happened, and lots of them. Mexico was a tenacious roadblock to obtaining the lower Americas, but it was dealt with in due time. Not simply ending oddly like the British-Indian war, it cost America a fair bit of its military resources. Even after the death of the federale, the state troopers, rebels started to form — underground, using the subterranean routes to their advantage. It was the fucking Boer war again.

America won, of course. Mexico was scorched, blazed, and scorched over again, till the resources dried and fuel became a rarity. The government surrendered, the people surrendered. America smiled, grinned, smirked. It wasn't a phyrric victory, no; it was a triumphant victory! As is normal, some disagreed. Mostly the vets that came out of them.

France had its own problems to deal with, namely a co-op effort by a desperate Germany and a discontent China — the former Kaiser simply shrugged, waved a lackadaisical hand, and continued his tea-drinking. It was, for a lack of better name, called the Taiko-German expansion attempt. It failed gloriously, for before the fights even begun and the treaty vellums were drafted, the BCE had joined the country-wide brawl. Defeat was guaranteed for Germany, who had expected to strike a weakened France — however, all hope wasn't forlorn for China. The oriental birthplace remained steadfast. That is, until the appearance of America into the matter. They liked meddling, at the oddest of times.

China was defeated, and subsequently merged into the BCE — it affixed into the long line of states, along the south-asian countries, and the various islands. I heard, conflict happened to be prevalent over there. The BCE was somewhat detached when it came to their asian properties. Happens, and had happened to byzantine empire.

But in the end, nobody knows what happened to Japan. Australia was left alone, like the black sheep of the family.

Together, the Collective reigned with an iron fist.

~

Pioneers such as Ford, and Bugatti, had cared to formulate the truest forms of transportation: Hover-crafts, and safer, compact airships. ICEs were declared the proper successor to steam engines. AI, formerly only a theory, was created — though, hindered by the lack of contemporary forms of computer. To accompany them, and merely created as an afterthought, was the crude yet effective caricature of robots: Tin men. Only the cheapest were truly made out of tin.

Predicted social upheavals, at the end of the first and only world war, have been prevented successfully by the mass changes of the government — the great depression failed to achieve a body outside of the corporeal.

It would've been a good era to live in, so you might think. That's not the case at all times, you see.
 
Last edited:

Social Classes

No discrimination here


Elite

The ultra-rich — punks with enough money to buy stupid shit for an eternity, and enough electricity to last them a hundred lifetimes — who oft prefer to hole themselves in their damn towers, wallowing in their former glory, and rambling about segregation or something. Wicked, eccentric people that you're better off not interacting with.

~

High

If you do showbiz, innovating, or other high-winging — you probably have enough money, class or TEA, to make you a high clansman. Beware though, richness often doesn't equal to power. Raw power, that is. Not political.

~

Medium

The most common, the most inflexible — brass, chrome, dirt and blood. They live around them all. They're normal people — mostly blue-collars, industrial or agricultural. Some are markedly weird, though.

~

Low

Like rats hiding in the cavities in walls, they found sanctuary in the underground labyrinths and the rim of New Atlanta, safe from the constant discrimination of the people above. Mostly outlaws, dirty BLISS bootleggers, ZEAL dealers, and other punks. The law doesn't have a strong presence in their minds; commune with caution.
 
Last edited:

Power to the People!

Real safe drugs


BLISS

Raw juice pilfered from the mysterious frontier plant, Tenebrosia, which alters specific parts of the genes — modifying it, bringing out the 'hidden' sections. For mass-producing and safety reasons, the juice is often diluted and 'chemicalized'. Known side effects are sporadic attacks of lethargy, anxiety and physical scarring — especially the arms, and depending on the type, the face. There's also a bootleg version of the original BLISS in circulation around the lower areas of New Atlanta — colloquially called 'dirty' BLISS. Consumption of the warped substance has been generally declared as 'unsafe' by leading health experts.

Potential buyers are advised to send a telegram to pharmaceutical companies, for suggestions. BLISS is usually sold by specific vendors — and which are verdant and easily discernable.

~

ZEAL

BLISS itself does little except unlock the inner potentials of your genes — the thing, the good thing, that gives you reality-bending powers are ZEAL. ZEAL is an artificially manufactured substance that adds flesh to the corpus that is BLISS. Its usage has been widely reported as having severe effects on the livers and the brain, should it be constantly used for a few decades or so.

~

FERVOR

If you aren't bothered by repeated spasms of dull pain on your nerves, then do bother to look for this item — similarly manufactured as ZEAL, albeit with different process and plans. It has little known side effects, with the exception of periodic fatigue and occasional migraines.
 
Last edited:

Power to the People!

Quik-boosts


ZEAL

Bolide: Allows basic — and advanced if you're well-versed — manipulation of fire; cannot always be manipulated carefully, and is prone to fine-consumption of ZEAL storage. Repeated usage will result in heatstroke, or it may render your arm unseemly with semi-lethal burns.

Fulgar: Cheap for a world still new to the idea of widespread electricity — it is, however, still quite expensive. If you've got the money for it, you could power up practically any electrical appliance for a short time — unwary usage may cause them to burn up. Consume a shit load of ZEAL.

Telekinesis: An idea pushed forth by Shokolov's wild young daughter, who oft found herself in langorous straits; it was with this in mind, that the old inventor created this new blend, and it's certainly not meant for kids to use. Allows the user to move light objects with their mind, and soften impacts — can also be used to hinder moving objects for a while, or slow them. Uses a mild amount of ZEAL. Side effects include prolonged fatigue, vertigo and various ocular defects.

Gelid: A less-than-useful concoction, that when applied, allows its user to manipulate and create ice out of thin air (and vapour)! Frostbite and Pneumonia are known to affect long-terms users. Prone to fine-consumption of ZEAL.

Zephyr: Warning labels must come first, as they say: May cause the wind to be knocked outta your head. With that removed, this certain vial allows you to manipulate the wind to your advantage. Prone to fine-consumption of ZEAL.

Teleportation: Disappear and reappear at a moment's notice; phase in and out of reality, or at the very least, the person in front of you. Consume tons of ZEAL, and if you're markedly unlucky long-term user, it may cause you to disappear, or teleport randomly or to a place you never had in mind.

~

FERVOR

Sinew: Useful in bar fights (statistics say that most bar fighters use this trendy thing), and when handling heavy machinery; it, nevertheless, has seen much usage and is trusted by many. Many, except for the tow service agency, for trying to lift cars will simply rend off your arms.

Thick skin: No needle gonna pierce your skin on the first try; beginner's luck at its most extreme. Subject to drain usage — for this ability allows you to evade those dodgy bullets.

Snake oil: It grants your body the regenerative ability it has always desired — thing is, it boosts your metabolism real good. Drains ZEAL quite a bit, and real quietly. May not always work, and won't work if there's some artificial obstruction in the wound — also, won't heal serious damages.
 
Last edited:

Users who are viewing this thread

Back
Top