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Fantasy Outcast: Races/Character Sheet

Patchlock

"Justice Will be brought to the light."
Races:

(Traits)
Strength
Speed
Stealth
Endurance
Awareness
Magic use
Magic resistance
Range

Anweos- The generic humans of Lepthalys, most are residents of, you guessed it, Anweon, but most of Bhyrteal and Milestone are also made up of Anweos. They aren’t the most skilled in magic, but they make up for it in their endurance.
(Strength in: Endurance, Speed. Weak in: Magic resistance)

Sindelvan- Natives of Sandhall, they are darker skinned than their Anweos cousins, and they are also stronger and more resistant to the elements. They’re name stems from the warrior king and Old God Sindel, who united Sandhall in the first Bogan war.
(Strength in: Strength, Magic resistance. Weak in: Speed)

Shadowmane- Residents of Shadowmane, they are very similar to Anweos, but most have Eastern European accents. They are good with dealing with darker entities, but find themselves a little useless when it comes to ranged weaponry.
(Strength in: Strength, Magic use. Weak in: Range.)

Scalsa- Natives of the Scalsan island chain, these lizardlings are very resistant to most weather and magic, although they are susceptible to the cold. They seem to have a way of making themselves able to use and even breath fire to act even more like the dragons they worship as gods. They have head shapes that resemble an iguana, and they are slightly shorter than the other species.
(Strength in: Magic resistance, Endurance. Weak in: Awareness.)

Bogan: Natives of the continent of Jaago, the Bogans have been a cause of both the major world wars in the last century, both times to try and take over the world(the first war was them following their mad king, the second is a religious war). They are easy to kill, but their speed makes them dangerous. (They resemble the pokemon Genesect, but a blacker color pallet, no back gun and actual hands)
(Strength in: Speed, Magic use. Weak in; Endurance.)

Felidai: Their jungle home of Felidis has made them avid hunters, using many tactics to survive that have made them dealy at any range. Their animal ears have also made them hard to sneak up on, but if you do it should be easy pickings.
(Strength in: Range, Speed. Weak in: Strength.)

Verma: The rat like race hailing from the island of Verma have been deadlocked with the Scalsa in a war lasting longer than both Bogan wars, which is one reason they joined the war on the side of the Bogans. They aren’t the smartest race in the world, but they know how to survive.
(Strength in: Endurance, Range. Weak in: Stealth.)

Azur: Humans that have evolved to take to the skies with wings, whether bird or bat(As there are both kinds), they have taken residence in Frostfall, where they have built many ancient spires and ice buildings that still stand today.
(Strength in: Awareness, Range. Weak in: Magic use.)

Noctin: Human like entities that have unnatural abilities. Vampires, werewolves and most other supernatural creatures find themselves in this category. Most live in Wildfield, where they were moved by the Shadowmane, who fear them.
(Strength in: various. Weak in: Magic resistance.)

Homunculus: Entities that possess human-like objects(dolls, scarecrows, puppets, etc.) and use them as if they were alive. Most use to be human, but an event known as ‘The Reaping’ which occurred during the final battle of the first Bogan war, turned many of the ones fighting that day into such creatures.
(Strength: magic use, Stealth. Weak in: varies)

Character Sheet:

Name:

Gender:

Faction:

Relationship status(if with someone, state with who):

Race(there can be half and halfs, but not too many please, it’ll get confusing as hell):

Current residence(country they live in):

Traits(please keep consistent with your race’s strengths/weaknesses, if you really want to go against it then please consult me with the idea first and have it green lit):

Strength (self explanatory) (0/10)
Speed (how fast you are) (0/10)
Stealth (how sneaky you are.) (0/10)
Endurance (how many hits can you take?) (0/10)
Magic use (How good you are at spells) (0/10)
Magic resistance (how much does magic affect you) (0/10)
Awareness (how easy is it to notice things?) (0/10)
Range (How good are they with ranged weapons?) (0/10)


Facial Features:

Defining features:

Apparel:

Weapons/ abilities:

Skills:

Family/Associates(also list whether alive, MIA or deceased):

Personality:

Bio:
 

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