Felix
Behind that Crazy Premise
Sétanta Igramo'El
-
Basics
-
Name: Sétanta Igramo'El
Gender: male
Age: 20
Sétanta has a tall dancers build, lean, but muscled. His skin is tanned by years of living in the jungle and at sea. Various scars (also originating from the forge and jungle) and tribal tattoos make for an intriguing network of lines on his skin. His soft features make him appear much younger than he is, though only the bravest dare mention it. His green eyes always have a mischievous spark except when he is feeling down or determined (both are very rare). His hair is crimson red and appears to be almost burning in warm sunlight (like in an Indian summer). He has dark symmetrical eyebrows, a small nose and soft lips with a little scar.
He always wears his signature bandana combined with either a red, black or a white shirt and a black long coat. He wears a black or crimson capri and refuses to wear any shoes. Most of the time he wears an eye-patch over his left eye. That way his eyes don't have to adjust to the dark, which can give a slight advantage in battle. He can also lift one layer and use the magnifying lense underneath.
Home Island: Igramo'El
-
Personal Details
-
Likes: exploration, animals, plants, nature, learning, people with a big passion or ambition, striving for greatness.
Dislikes: being docked for too long, confinement, rules and authority, boredom, lack of freedom, violence, oppression, endings and goodbyes
Character Strengths: Curious, Fast Learner, Versatile, Good intuition which she relies on heavily, Funny, Good judge of character, Easy-going, Adventurous
Character Flaws: Mischievous, Rebellious, Reckless, Fails to see potential danger, Greedy, Overconfident, Avoiding emotional talks
-
Abilities
-
Position: Captain
Weapons: Setanta has a quarterstaff strapped to his back which is hollowed out and doubles as a Fukiya (japanese blowgun). He has a belt with darts and various vials of poison to dip them in. He also has a simple hunting knife and rope, but he rarely uses those as weapons in battle.
Seth calls his own combat technique "Scarlet Swarm". The basic principle is to trap the opponent in one place and then confuse them by small attacks from multiple directions following each other at a rapid rate. When he finds the weak spots he will use fewer, but more powerful attacks on those areas. It consists of the following attacks:
- Scarlet Spider: He sets a mechanical hunting trap and lures the enemy by taunting them. He also uses this for boobytraps for fellow crew members.
- Scarlet Ants: poking the enemy with his jo at a rapid rate trying to find weak points on the opponents body.
- Scarlet Mantis: a firm slash with his Jo directed to a weak spot.
- Scarlet Mosquito: firing a lot of poisonless darts in sensitive places.
- Scarlet Hornet: Firing a single dart dipped in a poison that causes pain. Depending on the poison it can also causes muscle spasm, fever and heart failure. These extra effects have a very long incubation time.
- Scarlet Wasp: Firing a single dart dipped in poison with tranquilizing effect. Effects can cause delirium, immediate sleep, failing body parts and even death. The more severe effects can take days to surface.
- Scarlet Bombardier Beetle: this is a very dangerous attack only to be used in desperate situations. When there is no other way out he will break one of his vials of poison. The toxics will evaporate and make for a poisonous vapor, which can allow Seth to escape.
- Scarlet Spider: He sets a mechanical hunting trap and lures the enemy by taunting them. He also uses this for boobytraps for fellow crew members.
-
Backstory
-
20 years ago a small boat washed ashore on an isolated island. The inhabitants, the Igramo'el tribe explored the ship and found a man on the brink of death who held a baby in his arms. They both made it, but the man left as soon as he recovered, leaving the baby at the tribe without saying anything about where he came from. The tribe decided to take the baby in and raise him as their own. The baby was named Sétanta.
Seth had a secluded childhood. Most tribesman and their children treated him like an outsider, because of his fair skin and red hair and lack of respect for their culture. Usually he would go off on his own exploring the surrounding jungle. He learned about the plants, animals and how to survive in the wild simply by doing and failing a lot. Sometimes he would stay away for multiple days. The tribe's elders were a little worried him, but also saw potential in him, so they decided that he would become a hunter's apprentice. Seth eagerly accepted and soaked up as much knowledge and skills as he possibly could. When he turned 14 years old he knew basically all the ins and outs of the nature on the small island and how to hunt with traps and a blowgun. He was the king of the jungle, but he also grew bored. He missed the excitement of discovery. Like any teenager this boredom made him rebel and lash out, working on the nerves of the tribe.
A year later the first ship since Seths arrival landed, his wish for something new was finally heard. A man named The Collector had heard rumors of a legendary animal that bestowed great destinies on those who laid there eyes upon and had traveled all the way to Igramo'El to find it. The tribesman immediately knew what he was talking about, it was the silver Caracal, the deity of their forest. The being had not shown himself a generation, but they knew it was still around. However, no one dared guide the man, as provoking the being out of hiding was thought to curse ones destiny. The Caracal would only show himself to worthy people. Disappointed The Collector turned back to the ship.
On his way he met Seth, who was more than willing to defy his elders and help the man out. They tracked the cat for about a week, but found no signs of it. The tribe grew suspicious of the ship that was staying for too long. When they found out Seth had been helping them to find their god, they became really angry. They banned Seth forever and chased the crew of the island. The Collector was impressed with Seth's skills and offered him a place aboard his ship, which Seth accepted with great pleasure.
Since then he traveled with The Collector to the most exotic places in the South Blue. The Collector took it upon himself to teach Seth more about the world, specifically chemistry, since that was one of the few subjects that got Sétanta's full attention. They ran into quite some fights, so Seth was also forced to learn fighting with a staff from the crew's swordsman. Seth was not a big fan, but there was not much else to do during long voyages, so better to learn something and get stronger. He was mainly on board for discovering the new islands and stories of even crazier islands in the Grand Line. He yearned to set out on his own and venture wherever he wanted, yet the luxuries of the crew kept him back. Until The Collector branched out his collections to living things. He pitied the captives and the violence that stole their freedom from them. It went against everything he stood for. He tried to argue with The Collector, but with no avail. Now Sétanta is ready to restore some freedom and finally venture out into the Grand Line.