Official Character Sheet

Nem

Member
Here's the CS and the stuff you need to make it. Please see the other threads for all information that should be read before coming here (rules and whatever):


[SIZE=14.6667px]Diver ID: [>6 digits<][/SIZE]


[SIZE=14.6667px]Name: [][/SIZE]


[SIZE=14.6667px]Title: [][/SIZE]


[SIZE=14.6667px]*Classification: [Specification of what your chara does in the group][/SIZE]


[SIZE=14.6667px]Personality: [optional][/SIZE]


[SIZE=14.6667px]Appearance: [Include wgt., hght., and a picture is unnecessary but a written description is mandatory][/SIZE]


[SIZE=14.6667px]Recorded Background: [History][/SIZE]


[SIZE=14.6667px]Equipment: [Gear, accordion w/Links, weapons, vehicles][/SIZE]


[SIZE=14.6667px]Gatelinks: [any gatelinks that may be in possession; which is likely none, or a lesser one][/SIZE]


[SIZE=14.6667px]Bounty: [Is or is not currently in trouble][/SIZE]


[SIZE=14.6667px]Important Details: [Other, also, NO W.I.P CS’S WILL BE ACCEPTED. POST FINISHED WORK. >:c -nem][/SIZE]


[SIZE=14.6667px]*Classifications:[/SIZE]


[SIZE=14.6667px]Pilot: Skilled with equipment and machinery-based links, accustomed to traveling long distances and acquiring difficult-to-obtain items.  Learns singular commands tied to complex links, typically not much else.[/SIZE]


[SIZE=14.6667px]Scholar:[/SIZE] Advanced understanding of Hieracon and are often Link-Techs, who specialize the handling and creation of machinery using Gatelink technology. Commonly possess a sizable link collection, typically not accustomed to unaided combat situations.


[SIZE=14.6667px]Hitman: Focuses on living targets rather than linkhunting, typically loyal to a single employer, relies on non-link tech or link-weaponry alone, little understanding of Hieracon.  [/SIZE]


[SIZE=14.6667px]Journeyman: Focuses on linkhunting, skilled tracker and a solid understanding of most simple Hieracon, possesses equipment based around locating and collecting links and other items of value.[/SIZE]


[SIZE=14.6667px]Mercenary: Contracted most often as a guard or aid in dive missions, or to protect upper-class “businessmen” who may be drawing the wrong crowd.  Uses defense and utility oriented link systems, paired with ranged weaponry.  Hieracon knowledge depends on level of skill and style, but typically is nothing worth bragging over.[/SIZE]


[SIZE=14.6667px]Knight: Partially obsessed with the old world, they adorn themselves with special gatelinks designed to protect and empower the body, wielding only weapons of old.  They refuse to interact with the world above, and choose to attempt to live as the old world did, their success in doing so never quite guaranteed.  The links they wear, though powerful, are often detrimental to their own body, and can easily be disengaged.[/SIZE]
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top