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Fandom Oblivion: Ashes of Tamriel

Roleplay Availability
Roleplay Type(s)
Here is the official template for Oblion: AoT characters. You may personally PM the Background and Personality to me if you prefer, although until I get the PM your character will be invalid. Please provide a realistic picture within your cs.

Title:
Name:
Age: (between 17 and 22)
Gender:
Skin:
Faceclaim:
Race:
Height:
Weight:


Class:
Eye color:
Inherited Powers:
Weapon Proficiency:
Strengths:
Weaknesses:


Personality:
Background:
Notes of Interest:

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CHARACTERISTICS EXPLAINED


Title: (What does your Hero call themself?)
Name: (What is the name of your Hero? Last name must be Noryellis.)
Age: (between 17 and 22) (How old is your Hero?)
Gender: (What gender is your Hero?)
Skin: (What color is your Hero's skin?)
Faceclaim: (A realistic depiction of your character's face.)
Race: (Khajiit, Argonian, Nord, Breton, Imperial, Redguard, Bosmer, Altmer, Dunmer, Orsimer or... Guess what? Dwemer!)
Height: (How tall is your Hero? Feet and inches please.)
Weight: (How heavy is your Hero? Pounds please.)

Class: (What class would you identify your character as? It can be generic classes such as Warrior, Rogue, Mage, Archer etc.., or can be more custom classes such as Warlock, Paladin, Thief, Ranger, etc.. Be creative. Class cannot be same as any previously made character's.)
Eye color: (What color are your Hero's eyes? Cannot be the same as any previously made character's, and cannot be blue.)
Inherited Powers: (What physical characteristics make your Hero gifted? Can use two. Some examples include Magical Ability, Superstrength, Superspeed, Lightning Reflexes, Hawk Perception, Preternatural Echolocation, etc.. Cannot be the same as any previously made character's. Please describe the power they have in three or more sentences.)
Weapon Proficiency: (Although your Hero was born with extreme abilities, what weapon are they unusually proficient in? Can only use one. Some examples include Sword & Shield, Twohanded Sword, Dual Daggers, Dual Swords or Staff. Cannot be the same as any previously made character's. Please describe the proficiency they wield in three or more sentences.)
Strengths: (What 'normal' abilities does your Hero boast?)
Weaknesses: (What weaknesses does your Hero suffer? One weakness per every two Strengths.)

Personality: (How does your Hero act?)
Background: (How did your Hero grow in the June's Rest sanctuary?)
Notes of Interest: (What other things make your Hero interesting? Optional.)
 
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Title: man of steel Bulwark
Name: Alexander Noryellis
Age: (between 17 and 22) 22
Gender: Male
Skin: Almond
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Race: Imperial
Height: 7'0
Weight: 320lbs

Class: Classic Warrior
Eye color: A deep royal blue
Inherited Powers: Superstrength and Endurance. He can bend steel with his own arms and hands and withstand dozens of arrows. His muscle is like Dwemer automata and his skin like studded leather.
Weapon Proficiency: Greatsword & shield. Although he is inexperienced when wielding the greatsword with two hands, he is unusually expert at cleaving his enemies with the large weapon and bashing with the tower shield.
Strengths: Alexander is also very fortuitous, he can run for a few miles before exhausting and is surprisingly resilient against enemy attacks. He also some proficiency in Restoration magic, making him a formidable frontline defense.
Weaknesses: Alexander is slow on his feet, many being able to easily outrun him.

Personality: Alexander is quiet and generally reserved, although a stalwart young gentleman. He attempts to keep a straight face with furrowed brows at all times, to give off an impression of dispassion yet also dominance. With his younger siblings he tends to be strict and forbearing, and is not one for cutting corners or halfhearted work. He strongly believes that if you set out to do something, you should fulfill said thing within your maximum capacity. At times however, this domineering attitude can make him seem like a real hardass, and will push his point with aggressive force until he eventually realizes he is wrong, which then he will reluctantly concede. However, due to his very stubborn and strongheaded nature, he will occasionally never reach the point where he realizes he is wrong.
Background: While he was growing up in the June's Rest sanctuary, Alexander was usually quiet and kept more or less to himself. Distrustful of everybody save his own mother and siblings, he would keep away from the other sanctuary denizens and occasionally battle with the more loathsome scum that happened to make their way into the excavation. Surprisingly enough, he won his fair share of battles. As he grew older and his siblings were birthed into the world he became excessively parental and was fond of bossing them around, although was extremely cautious when it came to his fellow inhabitants. This frequently got to his head, his mother solidly scolding him for being so overbearing and talking back to her. Eventually, he lost the controlling mindset and took on the role of the big brother, although he still indulged himself in the opportunities he had to be chief of his younger brothers and sisters.
Notes of Interest: A scar runs across half of the left side of his back; from a confrontation with one of the June's Rest denizens. He also has an odd fascination and obsession with exceptionally round things. This explains his hoard of marbles.​
 
Ysarra Noryellis

"Things happen for a reason..."
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General
Title: Essence Thief
Name: Ysarra Carcette
Age: 18
Gender: Female
Skin: Tanned (Faceclaim as seen on the left)
Race: Breton
Appearance
Height: 165 cm
Weight: 53kg
Eyes: Lilac
Hair: Thick, straight, dark brown hair

Abilites

Class: Sorcerer (Dark Magic Skills only - see ESO Dark Magic Skills)
Racial Powers: Dragonskin: Absorbs 50% of magicka from hostile spells when activated.
Magic Resistance: Blocks 50% of hostile spell effects.
Inherited Powers: Dual-casting: She can cast two different spells at any given time, so long as her magicka remains undepleted.
Daedric Summoning/Manipulation: Ysarra is able to control a pre-existing Deadra within sight until the Daedra is killed, breaks free from control, etc. However, she can only control one at any given time, so unless that particular Daedra is dead, the ability cannot be used again.

Weapon Proficiency: The only weapon she knows how to wield with confidence is a staff. Ysarra carries around a staff of Ice Spikes so she wouldn't be totally helpless when her magicka is near exhaustion. Other than that one staff, she does not carry around any other weapon on her person.

Strength: 1) Due to her Breton blood, Ysarra has a relatively large pool of magicka, almost on par to that of the average Altmer.
2) Her Dark magic together with inherited powers allow her to be near invulnerable to hostile magic as well as negates the need for her to learn Restoration. Health and magicka can be restored to her so long as her spells hit their target.
3) She is at least intelligent enough to know supports should stay further away from the frontline and assist the frontline fighters as best she can...?
Weaknesses: 1) Take away her staff and magicka and she will be a sitting duck.
2) Her endurance level and physical strength is of an average person (translate to Skyrim stats = 150-200 thereabouts)

Personal

Personality


Personality:
Ysarra is rather thoughtful, preferring to think logically before speaking or acting, a habit that was not hers by nature, but rather, ingrained into her through nurture. She can hardly be impulsive due to her specialising in the art of Dark Magic - sometimes referred to as Blood Magic, a school of magic that depend greatly on one's control over the state of their mind. For wielding magicka and melding it to bring forth desired effects at the best possible level will backfire if one does not have steady and solid control, much like scholars of the Destruction school burning their limbs due to lack of control. As walking the path of a Dark Mage can be as dangerous as one aiming to become a master in Destruction, Ysarra was brought up under her mother's strict training regime, hence his serious attitude when it comes to studying rubbed off on her.

She is highly inquisitive, and enjoys learning about the outside world, the histories of each land and each race through reading any books and scrolls she could get her hands on, pursuing them with an intense figurative hunger. One of her favourite places became the Great Library of the Sanctuary where old books or ancient scrolls that survived the Oblivion Onslaught can be found.

Since she has never been pushed to do anything in her eighteen years of life, Ysarra is usually content to follow along and go with the flow of things, preferring to adapt to the situation as they unfold. She also has a strange sense of humour and doesn’t take kindly to those who betray her. Although she does not hold a grudge, if you cross her once, it is difficult to get back in her good graces. While she might be a hard person to offend, she can't stand being belittled or having her chosen school slandered in any form, and can get rather competitive.


History


History: As one of the younger (or youngest) siblings of the Noryellis family, Ysarra was content in simply following the orders of her mother and older siblings. Although her curiosity did get the better of her a few times when she was younger, the consequences of her actions were usually bad enough to make her less impulsive as she grew up. being mastly cooped up underground with limited safe places to explore, Ysarra as a child could mostly be found learning about the wonders of magic or reading at her mother's side. When she first chose to specialise in Dark Magic, her mother was reasonably taken back but eventually relented as she proved to be mentally prepared enough not to bring disaster upon her head by biting off more than she could chew. In the family, she takes the position of the bookworm and sheltered little sister.



Other

Other


Other: ...

 
Title: The Shadow
Name: Nireli Noryellis
Age: 20
Gender: Female
Skin: A light blue-gray color.
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Race: Dunmer
Height: 5'6
Weight: 125 lbs

Class: Thief
Eyes: A dark, cherry red.
Inherited Powers: Heightened senses: Nireli is able to see at a longer distance and hear things better than most. Her strong senses were a major factor in her success with the bow, giving her better accuracy with her shots. It comes at a small price, leaving her ears a little more sensitive to loud noises than usual. Sometimes this leaves her with headaches.
Her other power is called the Shroud of Confusion. She's able to summon a thick cloud of smoke that confuses the people around her. It only lasts for a few moments, however. Nireli must work quickly to either get away during the confusion, or use it to gain the upper hand in a fight. (It's similar to the skill you get at 100 level sneak in Skyrim, only with more smoke.)
Weapon Proficiency: She is most proficient with a bow. She's quick to draw and impressively accurate with her shots, known for challenging herself to see just how long of a distance she can fire from. However, the farther away she is, the longer it takes for her to aim.
Strengths: She's light on her feet, able to move without making a sound or stirring anything. She also boasts a decent speed, able to move quickly from one place to another. She uses both her strengths in speed and stealth to be a formidable archer.
Weaknesses: She's not particularly strong. The only strength she really has is in her arms from the many years of drawing a bow. If she ends up in close combat, she'll be unable to use brute force to overcome her foes and instead have to think of more abstract tactics.

Personality: Nireli likes to think of herself as an opportunist. If she sees something valuable lying around, with no one there to claim it, she won't hesitate to help herself to the spoils. Often, this very mindset gets her into a lot of trouble with people, especially those who she may or may not have stolen from. When this happens, she'll try and talk her way out of trouble. Success has varied.

She's known to be a little snarky and sarcastic. She never took to being bossed around very well, and would hardly follow an order without spouting out a barbed remark. Nireli prefers to follow her own strategies, tried and true methods that have ended in her favor either because of her senses or her penchant for hiding. This almost ridiculous need for rebellion can cause her to butt heads with people, but she'll quickly change her tune if given a promising incentive.

She's also a curious, almost nosy person. This is hard to avoid, given that her power makes it very easy for her to eavesdrop on people. If she's particularly bored, she can often be found seated in the shadows, listening to conversations. Sometimes she tries to use this information to her advantage, but really, she just likes to hear what people have to say. They lead down interesting paths.
Background: Nireli, being one of the middle children of the Noryellis family, was stuck in the awkward stage of not being old enough to call all the shots, but still old enough to have authority over the younger siblings. She wasn't exactly trusted with that position, however, as she was a bit of a troublemaker in the family. As a young child, she was obsessed with the many shiny objects she found scattered around June's Rest sanctuary, and often tried to collect them. Usually, these belonged to the other inhabitants, and they were more often than not angry with Nireli for trying to take their things. This left her running for the safety of her family while disgruntled sanctuary citizens complained about her antics.

She turned to stealth as a way to keep herself from getting into trouble all of the time. Nireli found that distracting herself with practicing kept her from constantly needing to collect things that didn't belong to her. She'd use her newfound skills to play little pranks on her siblings, playfully trying to spook them by sneaking up behind them. Once she felt confident in her stealth skills, she turned to practicing with the bow. She took to it almost naturally thanks to her strong eyesight and hearing. It provided another, almost healthy distraction for her, and when she wasn't exploring the sanctuary, she was practicing with her bow. She still had issues with taking what didn't belong to her, but practicing would keep her focused on the task at hand.
Notes of Interest: As implied in the background, Nireli is a bit of a kleptomaniac. She can't help but take things from people, and it got her into a lot of trouble in the past. She's slowly gotten better, but the problem is still there. This is a major factor towards her "opportunistic" way of thinking.​
 
Jerr Noryellis

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Title: The Savage

Age: 17

Gender: Male

Skin: Fuzzy


Race: Khajiit

Height: 6’1

Weight: 205 lbs

Eye Color: Golden


Class: Brawler

Inherited Power:

1. StoneskinHe can harden his limbs until they have the same consistency as stone or iron. It makes his arms, legs, and tail especially difficult to cut with a blade or take off with an axe or war hammer. Perhaps equally daunting is his ability to utilize this gift as a potent weapon, denting solid steel armor with a single kick or even tearing off limbs with the right amount of force and pressure.

2. Vehemence – When enraged, he can subconsciously invoke a bloodthirsty aura that can terrify foes within a limited range for an extended time – an extension of the eye of fear racial trait.

Weapon Proficiency: His own bare hands … err … claws.

Strengths: In addition to hitting like a truck, he’s also very nimble and good at getting around. He, like most Khajiit, also has decent reflexes.

Weaknesses: He is extremely weak to hostile magicka, and this is double when it comes to Destruction magicka. Khajiit and fire do not mix. Khajiit and cold do not mix. Jerr also tends to be nocturnal and wants to sleep during light hours. He’ll be a lot more sluggish than usual at dawn and dusk. Finally, Atronachs bother him. Fuck those things.

Personality: Jerr is the youngest Noryellis sibling and perhaps the hardest to deal with on a personal level. While certainly not lagging in strength and smarts, he constantly feels as though he has the most to prove and therefore tends to act rebelliously when one of the others attempts to exert their authority over him. Despite this, he feels most comfortable around his mismatched siblings and doesn’t hesitate to speak his mind when with them (though at times, they probably wished he didn’t).

While he is dependable in some respects and valiant in a fight, he often doesn’t temper his speech and comes across as arrogant, boorish, crude, and impolite – especially to strangers. He will consistently pick fights with people until he deems them trustworthy or otherwise worthy of his notice. Unfortunately, this practice has awarded him very few friends and more than his fair share of enemies.

His biggest secret is that he enjoys poetry and harbors aspirations to become a bard. He enjoys the lute best of all but laments that he cannot play himself as his one and only attempt resulted in permanent damage to the instrument. Still, he enjoys music and the arts and can be found reading from time to time (If anyone asks, he’ll say he’s reading the picture-book edition of The Lusty Argonian Maid).

Background: As a cub, Jerr lived a happy normal lifestyle with his mother and siblings, never really noticing their differences or anything odd about himself or his family. Then as he grew older and intermingled with the other residents more, he found himself the frequent target of bullying thanks to racial prejudices and his own tender age. This only lasted a few years while he was small, but it left a lasting impact on his psychology that never truly faded away. He trained, and trained, and trained. Soon, there was no one that could match him in terms of dishing out licks or receiving them (well, except maybe Alexander but that was a different story).

As the crisis on the outside world continued, he – like the others – became used to duking it out with the denizens that sometimes plagued their retreat. It was through these interactions that he developed his fear of the Atronachs and once, after a nasty battle with a rampaging Daedroth, a wound to the head that he still carries to present day.

Other:

· He actually won the picture book sets of The Lusty Argonian Maid in a gamble.

· His favorite thing in the world is a necklace he made after punching the teeth out of a clannfear.

· Does not speak in the traditional Khajiit manner.
 
You could say Jerr's a bit... Frisky... heheheheheheh

i have a scheduled appointment with the golden gate bridge don't worry.
 
Title: Sings-to-Hist

Name: Tein Noryellis

Age: 21

Gender: Male
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Skin: Scales

Race: Argonian

Height: 6'2

Weight: 200 lbs

Class: Assassin

Eye color: Green and copper

Inherited Powers: Chameleon- Tein can alter the pigmentation of his skin allowing him to blend in with almost any environment. While not true invisibility this skill makes him extremely difficult to detect.

Poisonous- On top of being immune to disease and poisons, Tein can produce various venoms within his own body. He can deliver this venom by bitting, spitting, or coating his weapon in saliva. The exact effect of his venom can be altered by chewing on various leaves and roots.

Weapon Proficiency: Spear and dual short-swords.

Strengths: Tein is extremely agile and is capable at moving at great speeds on land and is even faster in the water. He uses his speed to quickly strike and retreat before an enemy can retaliate.

Tein has a natural predatory instinct his sight, smell, and taste allow him to hone in on would be prey. This also grants him an innate skill at ambush style attacks.

Weaknesses: Hates hates hates the cold, and the dry, and the letter S.

He fights in little to no armor and relies almost exclusively on his ability to evade enemy attacks for protection.

Personality: Tien is quite and slightly shy, when a decision is to be made he will normally defer to his siblings. If asked for his opinion or advise he will give his answer honestly regardless of the outcome. He thinks of his family first and himself second, even when the situation can be hazardous to himself. However, when Tein has decided to do something, he becomes bent on it and will act without even mentioning his intentions. He is proud of his Argonian heritage and responds very poorly to being mocked.

Background: Tien has always considered himself to have two mothers, Susanna who gave birth to his body and the Hist that birthed his soul. As an infant he fed on the sap of the Hist, the last Hist tree, barely kept alive by Magika and Dwemer technology. During the day he was embraced by Susanna, but in his dreams the Hist came to him and taught him the ways of his people. Tien behaved beyond his years, and unsettled other refugees with knowledge that he could not have known. While the people of June's Rest treated him with fear, his mother and siblings never turned him away or questioned his belief in the Hist.

The mistrust of Tien grew when it was discovered that he had constructed a shrine to Sithis. As he grew older Tien began to tirelessly train himself in stealth, spear, and sword. He stayed aloof from most of the people of the sanctuary, preferring his own company, however if anyone treated a member of his family badly they might wake up with a dagger plunged into the pillow beside them.

Notes of Interest:
Tien has a Hist seed that he carries with him at all times, it is his dream to restore the Hist and with it the collective soul of his people. Though he has never spoken words he hopes that the souls of his family will be able to join him in the Hist. That in death they would be reunited.
 
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Title: The Butcher
Name: Thorormr Noryellis
Age: 19
Gender: Male
Skin: Snow white
Faceclaim:
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Race: Nord
Height: 6'5"
Weight: 225

Class: Barbarian
Eye color: Gainsborough
Inherited Powers:
  • Precognition: He has the ability to see events before they happen. His ability is rather untrained and not tapped into, so he only possesses a basic form of precognition; however, on the battlefield, he can see his opponents moves a minute before they even happen. This provides him with an unusual prowess on the battlefield that gives him extreme evasion skills as well as extreme combat skills.
  • Superhuman speed: One moment he is directly in front of you, and, the next, he is suddenly tapping your shoulder to let you know that he just jammed a blade in your back. He can move much faster than the average warrior, enough to even be able to play with his opponents in combat when he could have finished them already.
Weapon Proficiency: Despite having great proficiency with most weapons (save for bows and staves), he feels most comfortable with any one-handed weapon. Dual-wielding is not in his comfort zone, typically with a single Axe, Longsword, or Mace as it enables a speed, ferocity, and pace that he feels that most of his opponent cannot keep up with. Give him any weapon or take any weapon away from him and he will still be as comfortable as he is strolling through the park.
Strengths: He is unrelenting in any situation and will constantly pursue his goal whether it be a target in combat or winning an argument. He has a great knowledge smithing allows him to create uniquely strong armors that can hold up to the hardest of blows. He is rather intelligent, able to comprehend situations and learn extremely quickly.
Weaknesses: He lacks the ability to take a shot well as he relies on his speed to move him in and out of combat quickly (he is a glass cannon). He has no real magical knowledge to him whatsoever, relying on his abilities as a warrior to take him through combat. He doesn't handle his drinks nor poison quite well.

Personality: He is extremely brash despite the fact that he is a loner and prefers to sit alone all day by himself.
Still, he does not have great communication skills whatsoever, struggling to communicate in both social and combat environment. He struggles to pipe off more than a sentence when he speaks, preferring to go off and train swordplay instead.
He has a deep care for his siblings despite not being overly close to them and sees them as probably some of the few people he can even stand to be close to.
He is stubborn, unwilling to give up in any aspect of life, holding an immigrant mentality of sorts as he sees hard work as the key to a good life.
He does not stick up for himself or others very often, but still has a rebellious streak characterized by him often doing the complete opposite of what his superior commands of him. These actons are mostly due to his immaturity and low social activity levels.
He is often passive-aggressive when he does talk.
He lacks confidence in his abilities, filled with a constant state of self doubt.
Overall, he is the definition of a dick.
Background: When he was but a toddler, he dreamed of the world outside of the June's Rest sanctuary, hoping to one day see the areas of Tamriel from the far north of Skyrim to the southern regions of Elsweyr and Valenwood that he had only been told existed. His mind wandered as he grew older and planned to one day become a warrior that would explore all of Tamriel. He had the itch to leave the sanctuary from the time that he was a boy. He began training in swordsmanship the day that he could pick up a sword for the first time. He perfected one-handed swordsmanship for what he could. At the sanctuary, he was an outcast, disliked by most and considered to be pariah, obsessed with leaving the sanctuary. Due to this, he grew close to nobody. In all his free time, he dedicated himself to the art of war, studying every single aspect of combat, every little intricacy of battle that he could. In the family, he is the ultimate lone wolf.
Notes of Interest: His birthsign is the warrior.
His most prized possessions include a gold amulet with an unknown enchantment that he found in the sanctuary.
 
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GoldenAgeBoredom GoldenAgeBoredom
Your character is almost acceptable, it's just something small that prevents it from being accepted. "When the crisis struck, he saw it as his grand opportunity to express his years of studying war." implies he was born before the Onslaught; all of the Noryellis children were born after the Onslaught. If you were to delete this sentence or modify it, it would be accepted.
 
GoldenAgeBoredom GoldenAgeBoredom
Your character is almost acceptable, it's just something small that prevents it from being accepted. "When the crisis struck, he saw it as his grand opportunity to express his years of studying war." implies he was born before the Onslaught; all of the Noryellis children were born after the Onslaught. If you were to delete this sentence or modify it, it would be accepted.
Alright, sorry about that. I was finishing that up at three in the morning, so just a moment.
 
Ah, so Mekuto's the only other one who hasn't posted yet other than GoldenAge. Should we skip them for now?
 
Sorry for the delay, honestly skipping me would be fine, just pretend I'm doing my hiding thing.
 

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