No Paradise For Gods (Accepting New Players)

Sovereign

We Glorious Fallen

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No Paradise For Gods




Atlantis, the city that defied the heavens --though this time, not a myth or legend. In the year 2035 a board of scientists and scholars from all fields held a summit for the intellectual world. The focus for this meeting of the minds? Announcement of a new project --a project named Atlantis. This venture entailed the construction of a massive floating city in the Atlantic ocean where scientific restriction would become a thing of the past, a place governed solely by ethics and knowledge. At the forefront of the project sat a man named Richard Corinth, funding the research for Atlantis almost completely out of pocket. Applications for residency in the city started pouring in before the first blueprints even reached the drawing phase. A real city of tomorrow, who could resist?


Atlantis achieved completion in 2070 and the grand opening saw the arrival of hundreds of thousands of new residents. Beautiful, never before seen architecture wowed the crowds, and science advancements the likes of which pushed the very bounds of possibility could be witnessed at every turn. Mag-lev rings, platforms, and other structures maximized the use of vertical space and made the densely packed city feel spacious, lush, and thriving. But all still was not well in the new paradise. Richard Corinth --now city Chairman-- still battled with United States government regulation. He fought tooth and nail to push the limits of scientific safeguard, but ultimately the government managed to keep the city of wonder on a tight leash.



Then came war. Resource shortages and economic strain plagued the world outside of Atlantis, and finally it hit its breaking point. The European Union invaded Russia, intent on tilling its soil for the vast undiscovered fields of oil and fossil fuel. Much to the world's surprise, the United States supported the Russian Federation. For ten years war ravaged the Earth. The EU defeated Russia, and set its sights on China. The United States backed China like it did Russia, and simultaneously fought a war at home against Canada which sided with the EU. With help from Mexico and Australia, the United States defeated Canada and brought its full weight to bear on beating back the EU in China. By the time the fighting ended, the US reestablished Russia and divided Canada up for Australia, China, Mexico, and kept Alaska for itself. The world lay drained economically and militarily. The EU descended into squabbling over what remaining resources they had, and many of the still wealthy moved their enterprises to Africa to salvage their corporate lifestyle.



During all of the turmoil, Atlantis declared independence. Without the resources to reign in the rogue state, the world just sat and watched as the ocean paradise became the next generation of superpower. Military technology skyrocketed and money from exported technology --now unregulated by the US-- poured in. The city expanded and refugees from the war began to pour in. This sudden gap in wealth effectively saw to the end of Atlantean equality. Cheap districts were tacked onto the ever-expanding fringes of the city, places the poor could afford. The Span as it became known as suffered what all poverty-stricken areas did: gang violence, mafia extortion, drugs, unrest. A completely capitalism driven society would not support the poor refugees, and the resentment between the upper class and the refugees grew.



The year is now 2087, and a new problem has come to the city of Atlantis: mutation. Some individuals have begun to change, many developing unique or bizarre powers that separate them from the rest. Dangerous and afraid, these individuals are now the subject of a massive manhunt by the Atlantean Security Forces. Some of the empowered fight back against their hunters, some use their powers for revenge against the upper class. Others yet use them to better Atlantis or even hunt down other mutants. To make matters worse, the situation in The Span has finally come to a head. Unable to police the city, hunt the mutants,
and suppress the revolts and riots in The Span, Atlantis hired a private military company, Ultan Special Contracts, to bring order to the chaos. in The Span. To make matters worse, a high profile mutant terrorist known only as "The Parasite" has been causing havoc all across the city.


You are a mutant, the future of Atlantis is in your hands.





General





Genre: Science Fiction


Secondary Genre: Action/Adventure/Conspiracy


Tone: Dual-nature, tarnished utopia


Player Autonomy: Medium; GM controlled objectives


Prerequisites: Dedication, solid use of proper grammar


Scale: 5-10 Players

Themes




Science: The virtue of ethics versus advancement; how far is too far?


Mortality: What makes us human? What makes us monsters?


Morality: Good of the few versus good of the many; survival of the fittest? Responsibility to humanity.
 
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