Obsidian Soul
Member
I have created a new race of God-Blooded that, like the Lintha, do not fit with the standard divisions. Â They are named the Tylalyt.
The Tylalyt were created by the Dragon Kings before the Primordial War in order to make mortals useful for something. Â They were changed so that their bodies and souls could use Dragon King Paths. Â They soon became the greatest of servants of the Dragon Kings.
During the Primordial War the Tylalyt were decimated. Â They were freed from their bonds of servitude to the Dragon Kings and were given a small piece of land in the Southeastern portion of Creation to call their own. Â This land, a rough circle 60 km in radius, was simply known as Refuge. Â There, they built seven Great Cities, arcologies disguised as giant volcanos, and transformed their land into a giant park.
They hated the Exalted for becoming more than they, once the greatest of servants, and they secretly helped the Dragon-Blooded hunt down the Solars, in a hope that the Exalted would annihilate each other. Â They suffered greatly in the Great Contagion, but still managed to support Creation against the forces of the Wyld. Â They retreated into isolation after the Fae Folk were defeated and were soon forgotten. Â Now, however, they sense a great change and, for the first time in over eight centuries, are sending scouting parties into the rest of Creation.
The Tylalyt may learn any of the Dragon Paths up to the limit that their Essence allows. Â That means that even the most advance Tylalyt will never learn above the fifth level in a Dragon Path. Â They have a technology more advanced than any save in Yu-Shan due to their knowledge in the Paths of Solid Earth and Growing Wood.
All Tylalyt are Inheritance 5. Â They have the least variation of any God-Blooded. Â They must buy the following Merits: Awakened Essence, Breed True, God-Body (the fourth level), Dynasty of Inheritance, Longevity and Magical Attunement. Â They must also buy the first level in one of the Dragon Paths. Â They pay the same cost that a Dragon King would for a non-Breed Path. Â They will have no more points left over from the Inheritance. Â Their Heritage Power is the same as the Half-Castes. Â They may only buy General God-Blooded Merits and Flaws. Â The rare Tylalyt still born outside of the Seven Cities do not have any further bonuses, but Tylalyt born in the Seven Cities generally have Experience 2 and Knowledge 2 by the time they are adults, at age sixteen, due to the education system.
The Tylalyt were created by the Dragon Kings before the Primordial War in order to make mortals useful for something. Â They were changed so that their bodies and souls could use Dragon King Paths. Â They soon became the greatest of servants of the Dragon Kings.
During the Primordial War the Tylalyt were decimated. Â They were freed from their bonds of servitude to the Dragon Kings and were given a small piece of land in the Southeastern portion of Creation to call their own. Â This land, a rough circle 60 km in radius, was simply known as Refuge. Â There, they built seven Great Cities, arcologies disguised as giant volcanos, and transformed their land into a giant park.
They hated the Exalted for becoming more than they, once the greatest of servants, and they secretly helped the Dragon-Blooded hunt down the Solars, in a hope that the Exalted would annihilate each other. Â They suffered greatly in the Great Contagion, but still managed to support Creation against the forces of the Wyld. Â They retreated into isolation after the Fae Folk were defeated and were soon forgotten. Â Now, however, they sense a great change and, for the first time in over eight centuries, are sending scouting parties into the rest of Creation.
The Tylalyt may learn any of the Dragon Paths up to the limit that their Essence allows. Â That means that even the most advance Tylalyt will never learn above the fifth level in a Dragon Path. Â They have a technology more advanced than any save in Yu-Shan due to their knowledge in the Paths of Solid Earth and Growing Wood.
All Tylalyt are Inheritance 5. Â They have the least variation of any God-Blooded. Â They must buy the following Merits: Awakened Essence, Breed True, God-Body (the fourth level), Dynasty of Inheritance, Longevity and Magical Attunement. Â They must also buy the first level in one of the Dragon Paths. Â They pay the same cost that a Dragon King would for a non-Breed Path. Â They will have no more points left over from the Inheritance. Â Their Heritage Power is the same as the Half-Castes. Â They may only buy General God-Blooded Merits and Flaws. Â The rare Tylalyt still born outside of the Seven Cities do not have any further bonuses, but Tylalyt born in the Seven Cities generally have Experience 2 and Knowledge 2 by the time they are adults, at age sixteen, due to the education system.