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Fandom new avengers cs

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SilverInu

Senior Member
please respect all rpers
drama in the rp is allowed
all rpn rules applie
no godmoding please
no killing off other character with out permition
hate the character no the rper
please be active at least 3 times a week.
cussing is allowed but not for evey other word.
have fun

also please keep images from now on realistic (this is new rule)
please keep this as close to the Avengers as possible



IMAGE HERE
~ First Name , Middle Name, Last Name ~

PERSONAL
name:
nicknames:
codename:
age:
gender:
avenger/blackdragon/hydra:

INFORMATION
Appearance:
Abilities:
Weakness:
Personality:
History:

EXTRA
Crush:
Family:
Plot ideas:
Other:
Active 1/10:

if you are going to be rp one of the main avengers state who so i can put them down and they dont need a form.

Black dragons

Avengers
 
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Name: Henry Sullivan
Age: 22
Gender: male
Avenger/black dragon: neither
Appearance: average height, average build, black hair, brown eyes, wears all blue sweaters all the time for no reason.
Abilities: robotics expert.
Weakness: without GOLEM he’s just a normal guy.
Personality: eccentric, energized, a little cooky.
History: He was a robotics prodigy at a young age, but his ideas and the way he carries himself makes him seem crazy, so no one will hire him. He’s spent almost half his life working on his passion project, a robot that can do whatever he tells it to do, he named it GOLEM after the Jewish myth. Unfortunately it doesn’t seem to be working.
 
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~ Ari, Tania, Simmons ~

PERSONAL
name: [Redacted]
nicknames: Spartan
codename: A.T.S
age: 28
gender: Female
avenger/blackdragon: Avengers [Status; Rogue & Missing]

INFORMATION
Appearance:
Abilities:
-Inhumane Durability and strength
[Test results have shown bullets do still affect and damage the subject, but do not truly penetrate their skin.]
[Strength tests have shown that the subject is able to run and break through concrete walls as thick as typical houses walls. Thicker walls have been determined an obstacle.]
[Other tests of strength have shown she can, with some struggle, lift up entire cars and trucks. Debris testing is undergoing.]


-Ace precision
[Tests have shown that the subjects reaction time and Hand-eye coordination has improved greatly.]

Weakness:
[She is still Human, there is nothing our experiments can do to enhance that.]
Personality:
[Unknown]

History:
[All data has been expunged, at the request of S.H.I.E.L.D Director Nick Fury, besides for the following interview and following report on Mrs. Simmons status.]
This is... Doctor Richard Klein, conducting interview with a Mrs. Ari Simmons... How are you today Mrs. Simmons?
I am good, thank you doctor.
If I am too... assume correctly... You lost your family in the attack before the snap happened... Is this correct?
Y-yes Doctor...
And I am to assume this is why you signed up for our experiment... is this correct?
That is not the exact reason
May I know the exact reason, Mrs. Simmons...
I do not want anything like this to happen again...
I see... and you do understand this experiment does have a high fatality rate, correct?
I understand...
And yet, you jump at the opportunity...
If the avengers fail again... there needs to be a net...
That is all I needed Mrs. Simmons... Please return to the main lobby and wait to be called upon again. This concludes the interview.

-Transmission ended-

[This data is collected from survivors of the USA Military that were a part of Mrs. Simmons Unit during the final battle after the return.]
Ari had been bringing the wounded back to the evac zone. The battle had been fierce, many wounded, more killed. Ari had been rushing around, side by side with the Avengers and her unit. They had spotted a dropship that had landed that looked like a vital part of the enemies fleet. They had been tasked with destroying it but had been met with overwhelming enemy forces. Ari had looked over the barriers and then looked to her squad. They were badly beaten and in no shape to fight anymore. There was a pit of death in between them and the ship. Ari ripped the bomb from the carriers hands and took her dogtags off. She handed them to the least harmed soldier as they boarded the ship. "Keep them safe..." Those were Ari's final words to the squad before liftoff. After about twenty five minutes and some odd seconds, the enemy ship blew up in extreme fashion along with a total of four ships adjacent to the first. Ari Simmons is considered to be Missing In Action due to no body or armor ever being recovered.



EXTRA
Crush: N/A
Family: N/A
Plot ideas:
Other:
Active 1/10: Unknown
 
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~ Berhane, Kayla, Fury~

PERSONAL
name: Berhane Kayla Fury
nicknames:
codename: Kitsune
age: 17 (born February 2, 2001)
gender: Female
avenger/blackdragon/hydra: Hydra

INFORMATION
Appearance: She has brown hair with medium copper skin and a round face. Standing at 5'6" in height, she is the same height as her mother. She has a slim build with dark gray eyes.

Abilities:

Feline Physiology
  • They have the ability to mimic the abilities and transform into cats from domestic to wild to big cats which gives them a host of abilities related to felines. She also has night vision as a result of this and being the daughter of the Black Panther as well as turning into a leopard.
Astral Projection + Aura Reading (mother)
  • Description: can separate their spirit from the body by entering a trance (via lucid dreaming or deep meditation), gaining access of travel the Astral Plane. Travel to Hell, Heaven, or another spiritual realm. Can perceive and read auras, normally invisible fields of energy that surround every living thing; this can be used to see a target’s emotions, health status, power level, or moral alignment. The seven auras are-Red (Muladhara): Deals with the physical nature of the body, Orange (Swadhisthana): Deals with emotions, Yellow (Manipura): Deals with self-energy and willpower, Green (Anahata): Deals with healing, Blue (Vishuddha): Deals with intelligence, Indigo (Ajna): Deals with mental communication, and Violet (Sahasrara): Deals with awareness of illusions and obtaining a higher consciousness.

Dream Manipulation
  • Description: She can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. She can also create, shape, enter and manipulate nightmares by modifying, suppressing, fabricating, influencing, manifesting, sensing, observing nightmares and turning dreams into nightmares. The overwhelming shock, fear, anxiety and terror can prove too suffocating for the victim in which their hearts might explode or brains might die. She can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. In some cases, their power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and other wise blurring the line between waking and dream. May be able to pull someone from the waking world into the dream world or brings people/things from the dream world into the waking world. She can also cause nightmares, change dreams into nightmares and vice versa. She can cause mental hallucinations and walk in peoples' dreams or nightmares. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. She can also attack people in their dreams. She can communicate with others through their dreams, allowing her to communicate with those who are asleep or cannot physically speak and trap people in their dreams and nightmares, share her own dreams and nightmares with others or share dreams and nightmares among a group.
Clairvoyance (father/heredity)-
  • Description: Has the ability to gain direct visual information through non-physical means. He can use this ability to gain a direct visual information about an object, person, location or physical event through means other than his physical sight and it allows them to act when they are unable to use their eyes and allows them to hear things at distances. They can sense, see and hear spiritual/physical beings and other person's presence and perceive emotions, thoughts and memories of others. To find someone or something, they creates a black/violet flame in hand and both eyes go milky white.
Genesis Intellect (heredity through both parents)
  • Description: The power of extremely heightened and enhanced intelligence and other mental abilities/skills. This causes them to be a master technician and superb hunter/tracker.
Electric-Fire Manipulation
  • Description-Can create, shape and manipulate either electrified fire and both fire and electricity simultaneously including heat generation. She has an electric-fire aura which she can use defensively and offensively as well as use it for attacks. She can burn and melt things as well as make the air hotter, ranging from slightly warm levels to absolute hot as well as incinerate things. She has heat immunity to heat generation and her own fire. She can generate electricity and fire and has electric-pyrotelekinesis which allows her to surf and take flight via either electricity or fire or combining them.
Telepathy
  • Description-Can read/sense another person's thoughts, communicate with them mentally or affect, and otherwise interact with their minds/consciousness/thoughts. They can cause mental hallucinations as well as control others minds as well as view the target's memories and thoughts.
Aura Manipulation:
  • Description: The ability to manipulate aura, the subtle, luminous radiation that surrounds a person or object. The user can create, shape and manipulate aura, the invisible etheric phenomenon/emanation produced by and surrounding a person or object. Much like the ability, Life-Force Manipulation, the user can manipulate this kind of energy in various ways. However, this ability deals with the strength of their spiritual essence instead of the entire universe. Aura is the energy that is formed from one's achievement of spiritual power through extreme mental focus and strong emotions. Users of this power are able to increase their natural abilities, attract and repel the aura of others, sense the aura, and project it. Different types of aura are located in various parts of the physical body such as the forehead, spine, throat, heart, and stomach. The power of the aura also changes with one's mood.
Necromancy:
  • Description: The power to utilize magic involving the dead, death-force and/or souls. User's magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) ,o r neither. They can also communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. She can also see and smell spirits as well as communicate with them and even calm them if necessary.

Weakness:
Astral Projection + Aura Reading
  • User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
  • May become possessed while on the Astral Plane.
  • May be killed trapping the user in astral form.
  • May be vulnerable to Astral Trapping.
  • Requires them to be asleep or be in a meditative state while riding the astral plane.
  • unable to use any other abilities they possess while in astral form.
  • Prolonged separation may prove harmful to the user's body or soul.
  • Not returning to the host body in a period of time may render you a spirit forever.
  • Must be within visual physical range
  • Can be limited on how long an aura can be seen due to risks of headaches.

Dream Manipulation
  • People who have the abilities of Oneric Immunity, Psychic Shield, and Psychic Immunity are unable to be affected by this ability.
  • Can only affect people who are asleep, therefore they have a limited amount of time to perform this ability.
  • Those with strong mental shields can keep them out of their minds and strong willed people can push them out and wake up, thereby throwing her back into their physical body which usually causes a massive headache if it occurs.
  • They have limited influence over daydreams because the subject can wake up at any time.
  • If the target does not have anything to be afraid of then the user cannot control their nightmares.
  • As it is their dreams, targets may also be able to manipulate the dreams against the user via lucid dreaming.
Clairvoyance
  • Requires concentration
  • Cannot find anyone gifted with the ability of tracking evasion
  • Those outside of a range of 10 miles become muffled and sound like buzzing bees

Genesis-Level Intellect:
  • The user's genius intellect may cause various emotional and/or psychological effects, such as:
    May grow to become apathetic or emotionally distant from those who aren't on the same intellectual level as the user.
    May grow to become psychologically insane, due to all the knowledge and information they'll inevitably collect over time.
    May grow to become arrogant and overconfident because of their genius intellect, as they may perceive themselves to be better than everyone around them.

Electric-Fire Manipulation
  • Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic, therefore control, discipline and restraint are extremely important.
  • High energy output could lead to being exhausted very quickly.
  • Water-based attacks can easily neutralize them
  • Has problems using electronics
  • Useless if confronted with electrical resistant material, such as rubber, silicate, etc
  • Can be overpowered by water, ice, and/or cold (fire)/can be short-circuited with water, a magnet, the opposite polarity, etc. (electricity)
  • Electricity needs a conductor like metal or water to move through, therefore electricity can neither exist in nor move through a vacuum (such as outer space) and may be insulated by non-conductive matter, such as air and rubber.
  • Does not have heat or fire immunity, meaning they can be harmed by others fire' but not their own
Telepathy
  • Must must be within a 7 mile radius to use this ability on anyone, any further and the readings come back static and incoherent. If they overuse this ability, it can lead to blacking out and/or frying of their brain
  • Does not work on mindless beings (corpses, animated objects, robots, etc.).
  • Can be overwhelmed by too many thoughts
  • The more intense the thought, the louder it sounds to the user.
  • If someone is signing a tune in their mind, they will have a hard time concentrating
  • Needs to focus all their attention on the task, thereby leaving their physical body and/or mind vulnerable.
  • Knocking them out can release their control
  • Ineffective against a target which doesn't have a mind or has low intelligence.
  • Wears off over time if not reinforced
Feline Physiology:
  • Eyes are sensitive to sudden flashes or bright light.
  • Might take some time for the eyes to re-adapt to regular light.
  • Can still drown due to not having aquatic breathing
  • Is not able to climb smooth surfaces or upside down without something to hold onto
  • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
  • Doesn't guarantee a safe landing.
  • Balance, gravity, and mass still affect the user.
  • Can still experience exhaustion.
  • Does not necessarily mean they can survive falls from great heights or hard collisions with walls or other solid objects.
  • Can still cast a shadow
  • May damage the environment/other people without meaning or noticing
  • can only bend from the joints and spine, long bones stay as rigid as ever.
  • May be dulled by pain if the user is injured.
  • Magic may cause interference.
  • Drugs or other means can negate their senses
  • Has to stay still to avoid detection
  • Sensitive to loud sounds
  • Noise can limit the distance of the user's hearing range or ability to detect minor sounds.
  • Too many conversations around the user may make it difficult to find the right one to listen to unless they have a method to easily distinguish them.
  • Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.
  • Requires heat-proof clothing for protection
  • Breathing is difficult at high speeds
Shrinking Weaknesses:
  • User may get stepped on or attacked (possibly eaten) by larger enemies.
  • May not be able go back to regular size & can be easily trapped in this form.
  • She can only shrink herself and not other people.
  • The pitch of the affect entity's voice might become higher.

Aura Manipulation Weaknesses:
  • must be in control of their emotions
  • If connections are blocked, the aura cannot flow.
  • Life-Force Inhibition is the perfect counter.

Necromancy Weaknesses:
  • Robots and Mechanical Beings are immune to necromancy as they have no souls or life force.
  • Has no effect on those who have found eternal rest
  • Weak against Animancy and other Life-Based powers

Personality:
History:

EXTRA
Crush:
Family: Black Panther (father), Jean Grey/Phoenix (mother), Nick Fury (adopted father)
Plot ideas:
Other: Has a panther spirit guide which can take physical form
Active 1/10: 7
 
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~ Silvia Leeanne Pace ~

PERSONAL
name: Silvia
nicknames: silv
codename:Silver
age: 23
gender: female
avenger/blackdragon/hydra: leader of black dragon

INFORMATION
Appearance: once had long light brown hair with natural blond highlight but now silver in color. she has light blue eyes with sun kissed taned skin. she usually weares off the sholder tops, tank tops and crop tops.
Abilities: superstranght , reflexes,
Weakness: any fatel wounds left untreated , poision and tranqulizers
Personality: she is kind caring ,caring calm,collected and protective with a nasty temper and a mischivous streek. she will to any thing for her group the black dragons who she sees as family and her temper only pops up when some one takes or harms a member of her family. she does not mind plying mean tricks on her enemies but harmless pranks on her group if she is in the mood.
History: she was raied in a group similare to that of the red room but she eventually she escaed at the age of 15 and started her who group called the black dragons. and have been a slight thorn in the sides of those who get close to the group

EXTRA
Crush:open
Family: unknow
Plot ideas:
Other:
Active 1/10: 10 always on
 
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Gabriel, Dexter, Vaunier

PERSONAL
name: Gabriel
nicknames: Gabe
codename: The Magician
age: 21
gender: Male
avenger/blackdragon/hydra: Black Dragon

INFORMATION
Appearance: Fair-skinned with close-cut black hair. Always stays clean shaven, his eyes are a lavender color, they glow brightly whenever he uses magic. He is almost never seen without his long coat, under that he is usually seen wearing lighter undershirts. Boots are certainly his favorite when it comes to shoes and he normally is seen wearing jeans as pants. He keeps leather gloves on at most times.

Abilities: Gabriel is a Magician in the same vein as his family before him. Most of his magic is activated through the codewords of a dead language and they are done with his mana(Life energy). His magic is great in variety though hampered by how little he knows of the language used to activate the magic. Most of the magic he knows is written and translated from a spell book.

List of Magics:
Shape of Crow: Gabriel can turn either himself or an inanimate object into a crow. If made from an inanimate object Gabriel can look into the crow's eyes and it will do whatever he commands of it. (Average Mana Cost).

Shape of Snake: Gabriel can turn either himself or an inanimate object into a venomous snake. The snake can only bite one person before turning back into whatever it was before. Gabriel has a bit more time before changing back if it's himself that's been transformed, but the venom will be gone after a single bite.(Slightly above average mana cost).

Shape of Wolf: Gabriel can take the shape of a massive raging wolf. In this form he's much stronger and faster than any normal wolf. If he sustains too much injury he can be forced out of the shape and if left alone it'll only last about half an hour. (High mana cost).

Storm of Ivy: Gabriel can will a forest of ivy vines to sprout out of the ground and he can will them to move on their own and trap attackers. (High mana cost).

Double: Gabriel can make a double of himself. The double will last about an hour and doesn't have access to Gabriel's memories so it'll only know what he tells it. It disappears if attacked. (Average mana cost).

Magic Chains: Gabriel can fire off magic buffed chains from his hands to immobilize enemies. The chains are only slightly stronger than steel chains and can be broken with sufficient strength but they do burn bare skin. (Average mana cost).

Greater strength: Gabriel can gift himself slightly higher than normal physical attributes for short periods of times. Can lift a couple hundred pounds easily, can run at about forty miles an hour at a sprint, and greater durability.(fluctuating mana cost)

Weakness: Gabriel might have a lot of magic but he's nowhere near at his full potential as he knows very little of the magic within his book.

-Normally he's just a normal guy who happens to be able to do magic and even when he greatens his durability either directly or taking the shape of a wolf, he's still capable of getting the tar beaten out of him with mostly easy to obtain weapons.

-Gabriel is at his physically strongest in wolf shape, but that is at the cost of losing his humanity and reasoning abilities while he's doing it.

-He has a set amount of mana that he can tap into that does slowly regain over rest but if he overdoes it he could easily kill himself. A general rule is that any spell which is above average mana cost or more can only be used once or twice any outing. The higher cost spells can only be used about once every day or so.

-Gabriel is a young man who wants to improve his skillset. If he believes there's a way for him to decipher more of his book he'll try and do so no matter the danger.

Personality: Gabriel is normally a calm and collected person. He dislikes most forms of violence but he won't shy away from hurting or killing someone if it aligns with his interest. He is very aware of his place in the world and will not go out of his way to get on the bad sides of those who he sees as stronger than himself. He feels that by learning everything his book has to offer and by upping his mana amount he can up his place in the world through a power. His lust for power is normally controlled though it can flare up if he feels he is close to obtaining some more. Gabriel doesn't joke very often and he finds small talk as a waste of time, he is normally quite selfish, but he will do things outside of his own self interest to appease his group. He doesn't always take orders as well as he should and he has a habit for acting alone but he tries his best not to jeopardize the organization he's in and will go out of his way to help others in the organization though whether that is coming from a place of comradery or obligation is unknown even to himself.

History: Gabriel was raised by his father, who just as his father before him was a Magician set on deciphering the book of spells that had been passed down the family for generations. During the snap Gabriel's father was wiped out of existence, making Gabriel an orphan who only really knew one thing to do. Hone the magical abilities he'd been born with and decipher the book that'd been left behind to complete his father's work. During five years he moved in record time to become one of the most talented mages the Vaunier family had ever known, mastering every deciphered spell within the span of a few months. That set off the spark for Gabriel to want more, he began to track down people whom he thought could decipher the book. Gabriel was aware of the wizards that had always protected the time stone, so they were tempting but just as the Vaunier's before him Gabriel didn't dare approach one of them about it. He would find his own way, resigning that plan to desperation. On one deciphering trip Gabriel began to get mixed up in the Black Dragons and he stayed with the group sense then, though in his mind the book still comes first.


EXTRA
Crush:

Family: James Vaunier, Formerly snapped. Lillian Vaunier, deceased.

Plot ideas: Maybe some things having to do with him deciphering more of the book, or on a smaller scale maybe he runs into his dad now that he's been unsnapped.

Other: Carries a walking stick around purely for aesthetic.

Active 1/10: 10 as he doesn't have much in the way of a casual life.

(I think I'd also had Banner in mind, so put me down for that one. Let me know if Gabriel is alright).
 
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~ Nicholas, Joseph, Fury~

PERSONAL
name: Nicholas Joseph Fury
nicknames: The Spy, One-eyed man
codename: Foxtrot
age: 68 (born July 4, 1950)
gender: Male
avenger/blackdragon/hydra: Shield

INFORMATION
Appearance: Dark skin with a black beard, bald and has one working eye which is his right while his left eye is disfigured. He wears an eye patch to cover his left eye as he is blind on that side.

Abilities:
  • Master Technician
  • Master Spy
  • Expert Combatant
  • Expert Marksman
  • Master Pilot
  • Multi-lingual
Weakness:
  • Control Issues
  • Blind in left eye (95% vison loss)
Personality: He has a cynical outlook which is shared with S.H.I.E.L.D. He is an enigma but his actions prove him to be bold and pragmatic. He doesn't trust easily and is known to compartmentalize. While his decisions make him appear ruthless and the nature of his profession occasionally requires a moral grey, Fury genuinely cares about human life and doesn't see his agents or Avengers as pawns. Fury has displayed a knack for dry humor and use of visual puns whilst regarding his eye and his constant global surveillance, often using irony and metaphors due to the combination. Fury is a man of great and indomitable will, but he can feel too. One thing about Fury for certain is that he prefers everyone that knows him to only call him by his last name, even his family. This allows him to know instantly if there's a spy or imposter around if they call him Nick or Nicholas. Though if its someone who likes to annoy him, it also allows Fury to confirm their identity. Very protective of the weaker members, especially his family.

History: Born in Huntsville, Alabama and insisted on being called by his surname throughout his childhood. Once he finished high school, he joined the United States army, working his way up the ranks as a soldier until he was promoted to Colonel. After some time, he would leave the military and pursued a career as a C.I.A. agent to pursue a career in espionage. Fought in the cold war in the 1970s and then joined S.H.I.E.L.D. in 1980. Encountered extra-terrestrials in 1995. Eventually in 2001, he would come across an infant (Berhane) and raise her as his own, teaching her combat skills and martial arts as well as weaponry until she disappeared when she was fifteen without a word.

EXTRA
Crush:
Family: Grandfather (unknown), Mama Fury (mother), Berhane (adopted daughter)
Plot ideas:
Other:
Active 1/10:
 
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name: Keethan Joglo
nicknames: The ghost, the myth, the faceless man
codename: MY7H
age: 17
gender: Male
avenger/blackdragon/hydra: N/A

INFORMATION
Appearance: Brown skin, skinny, short hair. Eye color is black. Often wears anonymous mask, rarely seen without it
Abilities:
Atom Manipulation
-Teleportation
-Phase through objects
-Demanifest and Remanifestation
-Excellent with most blades, Katanas, Throwing knives, cooking knives, etc.

Weakness:
Can’t teleport through walls
Can’t move position while demanifested

Personality: To Be Discovered
History: Back in the early days of S.H.I.E.L.D, his parents were taken for experimenting. In their containment, Keethan was born. He was separated from his parents, and they started to run experiments on him. At the age of 16, he finally was able to escape. They tried to use his parents to get him to come back, but he thought it was a bluff, so Fury ended up ordering them to be executed. A couple month after his escape, The Snap happened, and Keethan was blipped. Instead of coming back right after Tony Stark snapped, he had reappeared 2 years after. Because of the experiments preformed on him, it had affected his body differently, giving him these powers

EXTRA
Crush:
Family: Yuri Joglo(Dad), Regan Joglo (Mom)
Plot ideas:
Other:
Active 1/10: ¯\_(ツ)_/¯ varied depending on irl stuff
 
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Hero Name:Hell spawn
Alter ego: Jack Ryder (Fake name ), Lara Aldred (real name)
Age:18 (10 at death)
Race: demon fusion
Gender: female
Faction: solo
Height: varies sticks to about 5 foot 7
Weight: carried average is 170 lbs
Personality: Lara tends to be cynical, sarcastic, rude, sadistic, and over all a cruel person twisted by their time with the demon and with the lowest of society. That is only half the story as she can be rather selfless and kind on a whim normally helping as much as hurting others. She also has some trust issues given the demon tells her peoples sins and dark secrets.
Origin: there are many ways to becoming a hero most take a life time of work and training, others a single moment crystallized everything. Lara was neither her origin lies in one bad day, you would be surprised what one bad day can cause.
Lara was a normal person her family lived in the suburbs away from the monsters and villains of the city. Still not all villains are in the city and not all monsters are giant. What could have been a normal life was cut short. One day while the attention of the city was on one of the big hero brawls a few thieves took advantage of the situation. If the cops and heroes were all busy then anywhere outside the city was easy pickings.
This group went from house to house time they got to Lara's, but here was not the loot they had thus far found. Her father one to defend his home fought back killing one of the attackers with a hand gun. Still he was a normal man against several thugs and they were mad.
It is surprising how quickly people will give into their worst impulses when given any excuse and some anger. With her father beaten to death it was just Lara and her mother and these men became monsters when they decided to have some fun as vengeance before killing them out of pure spite.
It was while this all happened that in the depths of hell the demon Xaragarth was punished for trying to gain power by waging one of hells endless number of wars and losing. His punishment was to be banished, his connect to hell severed and doomed to fade on earth. It might have been fate that all this happened for a demon now needing and actor could feel the suffering of the two girls and was drawn to it.
Lara was nearly dead as she lay bleeding and broken, she would die if help didn't come; but the heroes and police were all busy there was no help coming, or so she thought. Lara heard a voice in her head that promised if she became his anchor she would live and get revenge. Lara accepted just before she blacked out actually dying there.
The demon Xaragarth had found his anchor and while he couldn't save her body he did save her soul from moving on and used it to anchor himself in reality. Still not everything would go to plan even now as he would find out soon.
Lara woke up still seemingly alive and surrounded by the torn apart remains of the thrives along with the bodies of her parents and herself. Soon the heard the demons voice trying to command her yet it didn't work somehow he had become subordinate to her forced into the form of her suit cape and chains while she got control of their body confused and scared Lara fled her home and started wandering soon ending up in the ally ways of Detroit with the homeless and hopeless. There she has lived fending off gangs, agents if heaven and hell, and the occasional super hero wannabe.
Powers:
Hell chains: Laura can summon, control, and alter hell forged chains often appearing from her cloak or shadows.
Super human physiology: Laura is stronger faster and extremely more durable than baseline humans.
Demon suit: The costume Laura wears is actually a demon fused to her very soul providing her a physical form She can control its size shape and make up as she wills it.
Shape shifting: As her suit is the only thing giving her physical form Laura can control her looks and mimic others or make up her own appearance.
Dark magic: Laura has a decent understanding of the magics of hell and can use them.
Dark energy: This is the energy that keeps laura and her demon alive harvested from the pain and suffering of others unless beheaded by a heaven made blade Laura can regenrate if she can gather energy.
Dark knowledge: The demon with Laura will tell her the dark secrets and evil deeds of those around her. These tend to focus on things to hurt somone emotionally over something like an evil plan.
Skills: lara has learned basic combat from fights
Tech: none
Alignment: Anti-hero
 
ok

join the rp

also from now any anyone just joining please read the rules and use the form provided. i thank all i avance who do.
 
character thorwitch.jpg
~ Ryujin, Arkyn, Odinson ~

PERSONAL
name: Ryujin Arkyn Odinson
nicknames: Bear
codename: Imenand (means 'the hidden one')
age: 15
gender: Male
avenger/blackdragon/hydra: Hydra (brainwashed)

INFORMATION
Appearance: He stands at 6'3" as an adult with obsidian hair the color of raven feathers and olive skin though through later experiments his skin turns slate gray and he develops horns. Though originally born with blue eyes, the experimentation done by Hydra resulted in his right eye becoming amber while his left eye lightened to a glacial blue and developed a feline pupil while his pupil in his amber eye remains normal with the sclera in his left eye turning black. His incisors became fangs while some of his teeth turned into sharp teeth so he has a mixture of sharp and regular teeth. His eyes turn reddish-gold when he's depraved of food and blood or under heightened emotions as a result of the experiments done on him. Often outfitted with a shock collar to prevent him from using his powers unless instructed by the leader of Hydra and can be trapped in animal form as the collar magically resizes itself which prevents him from using his other powers. He has lightning burns on his body from being struck by lightning as a child and his wings, when they manifest, are a mixture of ashen gray and silver as well as having retractable claws.

Abilities:
Ice-Fire Manipulation
  • Description: Can can create and manipulate ice with fire properties, fire with ice properties, and both ice and fire simultaneously; essentially creating fire so cold it burns. He can fly and surf via pyro-kinetic telekinesis, create fire-blizzard of cold flames, burn and incinerate things with ice-fire, generate flames, combustion inducement which allows him cause matter to burst into flames, use ice-fire, fire or ice in attacks, breathe out frost, generates a cold aura, create weapons of ice-fire, create, shape and manipulate cold by reducing the kinetic energy of atoms and thus making things colder, ranging from subjective feeling of cool to absolute zero.
Telekinesis
  • Description: The power to move, manipulate or otherwise interact with objects/matter with one's mind. As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, through achieving a state of discipline and serenity, or simply through the whim and desire of the user. Moreover, these aspects of the user's mind and mental capacity at large can affect the capabilities and efficacy of their power, as well as its limitations.

Force Field Generation
  • Description: Can create a shield of energy around himself, protecting himself from physical and energy attacks as well as being able to throw force-fields away from him to catch things or people and trap them within. He can also use this ability to protect his allies from harm.
Telepathy
  • Description: The power to mentally receive and/or transmit information. He can read/sense another person's thoughts, communicate with them mentally or affect, and otherwise interact with their minds/consciousness/thoughts as well as hypnotize people and mind control people. Telepathy has three common abilities or categories; Telepathic Communication, which is the ability to transmit information from one mind to another, Telepathic Perception, which is the ability to receive information from another mind knowing an opponent’s moves and attacks, and Telepathic Manipulation, which is the ability to affect/influence/control/manipulate the minds of others.
Teleportation
  • Description: The ability to move instantaneously from one location to another without physically occupying the space in between. He can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them as well as teleport other people with him out of harms way.
Astral Projection
  • Description: User can separate their spirit from the body by entering a trance (via lucid dreaming or deep meditation), gaining access of travel the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.
Venom Glands:
  • Has venom glands that can be released via his fangs and claws/talons, that can be controlled voluntarily. The poison can have a variety of effects, ranging from sedation, paralysis, mutation and instant death. They possess teeth that secrete natural venom, which can extend to the victim when said victim is bitten by the fangs or claws that are coated with or secrete natural venom, which can extend to the victim when said victim is cut by the claws.

Shapeshfiting
  • Description: The power to transform and reshape one's body. They can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others and turn into animals.
Nature Manipulation:
  • Description: He is able to manipulate nature and the elements connected to it. He can manipulate, tap into, and blend elements of nature, including slight weather manipulation, earth, stone, light, and darkness. He can control animals and plants. He becomes instantly familiar with his surroundings, the connection is so deep that the earth can respond to his emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.) and can purify, heal and generally influence the health of nature, and considering the fact that he is helping the environment, plants and animals act favorably towards him. He has access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys his every command and operate on a "hive mind", meaning users can control an entire army of animals. He is able to communicate with animals and plants as well as scyr through plants and use birds to see things. When he sees through a bird or scyrs through plants, his eyes go dead white. His power is largely based on his emotions; if he is unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic. His emotions affect nature and thus control is essential to not lose control. Being so in tune with nature causes him to be able to sense when the earth is injured to a much stronger degree than those with earth manipulation. When he uses this power, his eyes and hands glow teal as well as teal-colored veins sprouting throughout his body. If he expends too much energy he can become unconscious or injure himself or others, even kill them. He is highly susceptible to radiation and pollution which can make him ill and render him powerless.
Flight
  • Description: User can fly at high speeds without any outside influence, propel/move freely while flying without support. He can fly, glide, hover and levitate as well as grow wings. Has wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Superhuman Senses
  • Description: They can see kilometers away with immense resolution, track things too fast for the natural eye, hear through dense walls perfectly, listen to sweat drop from someone's face in another room, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water. They also have enhanced traits of agility, durability, stamina, endurance, speed, strength and reflexes. User's durability is beyond peak human limits, but not to high superhuman levels. The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. They are able to lift heavy objects such as cars, trucks, and buses. Users are also able to lift or move extreme heavy objects such as bulldozers, etc. Users can endure physical stresses beyond the capabilities of the greatest humans enabling them to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep. The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort. User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.
Possession
  • Description: User can inhabit or take over the body of any living being, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place. Disembodied users such as spirits may use the body as their own. He can do the following: Temporarily/permanently inhabit the body of the target, Take complete control of a target's body, even using it as your own (the target is then known as a vessel), Control a person's actions, The user's mind/spirit/soul can leave their body freely, Skilled users can possess multiple host bodies while retaining their own or even while occupying another vessel, When the user possesses a body, they gain the skills and powers of the body, Probe/gain access to the memories of the host body, Can possess a body which can be useful for espionage and can lie dormant inside the person's mind and body, Utilize as a last resort to escape a dying body and to achieve immortality, the overshadowed being might be able to fuse with them creating a new being. The user can invade/walk their victims dreams and manipulate it from there. They can take over that person, read their thoughts, and control their body. They can also communicate with the possessed person through their mind, and can also smother the other character's soul, effectively killing the original character of the body. The soul that possesses the body will retain the powers they originally had, not the powers of their host.
Precognition
  • Description: Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. They have the ability to get visions of the past, present or future which can present themselves as gently as dreams or violent seizures as well as track people down through scyring or their dreams by entering their dreams.

Weakness:
  • Those who have fire immunity or cold immunity are the perfect counters to his ice-fire manipulation.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  • May not be able to maintain barriers under stress.
  • Requires concentration to maintain force field.
  • Attacks on the barriers may cause equivalent damage to the user's mind or body.
  • Might be weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, morale, and willpower, etc.
  • Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
  • Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
  • Use of the ability is channeled through the motion of the eyes and hands and the user may need to perform specific gestures to utilize the ability, such as touch their heads, meaning that their abilities could be nullified if the user is unable to move or visualize their target.
  • Does not work on mindless beings (corpses, animated objects, robots, etc.).
  • Cannot read impulsive actions.
  • If they overuse this ability, it can lead to blacking out and/or frying of their brain
  • May get overwhelmed by too many thoughts, especially the ones which are too complicated (e.g. a genius' mind which is doing calculus), detailed (e.g. an artist's or photographer's mind which has a photographic memory), insane/morally corrupted (e.g. "murder is good", "I will create my idea of the perfect world by genocide", etc.), and/or ones which don't make any sense (e.g. "2+2=5", "a square circle", etc.).
  • Is not multi-lingual so the ability will not work if the target is thinking in alternate languages or encrypted codes.
  • May risk detection, losing themselves, and/or being "hacked" themselves.
  • May need focus all their attention on the task, thereby leaving their physical body and/or mind vulnerable.
  • May be susceptible to the pain/injury as the person with whom they are communicating.
  • Requires concentration.
  • If someone is singing a tune in their mind, the user will have a hard time concentrating.
  • Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
  • If the time-space coordinate which user is teleporting to is already occupied, they may get thrown to another location, or suffer some other sort of teleportation malfunction.
  • Cannot teleport other teleporters due to a spatial contradiction.
  • Is unable to teleport while under stress or in shock, e.g. being in the vacuum of space without a spacesuit.
  • Has to know/sense/have been to the area which they are teleporting to do so properly.
  • Can cause a spatial disturbance, allowing highly sensitive opponents to track down their destination.
  • Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
  • Can suffer from cold/altitude sickness, unless they are able to adapt to the changes in altitude.
  • Requires air/atmosphere to maintain lift.
  • May not be able to fly if the user's weight is increased, such as from Gravity Manipulation.
  • Weak against Flight Negation.
  • Dependent of the user's physical abilities, stamina and strength.
  • Needs enough thrust and lift, so the size/condition of wings and the thickness of air are obvious problems to overcome.
  • Because of the size of the wings needed, has to have enough room for both the lift-off and flight itself, not to mention enough speed to avoid stalling.
    Flight-ceiling depends of both the density of air needed to fly and breath, and how cold-resistant the user is.
  • Expends energy if they need to flap the wings, either when taking off, flying, or landing.
  • Damage or destruction to wings may be injury similar to that of other limbs, leading to pain, bleeding, and infection.
  • May cause pain/harm to the user when wings develop from their back.
  • Is more susceptible to sensory attacks
  • Sensory Overload
  • Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.
  • Users are vulnerable towards others with Stamina Absorption.
  • Since this ability isn't the same as Invulnerability, the user can only take so much damage before it finally takes an effect. At best, the user will only be stunned by damage that would usually kill ordinary people.
  • Balance, gravity, and mass still affect the user.
  • Can be overpowered by Supernatural to Absolute Strength.
  • Users are still susceptible to Newton's Three Laws of Motion.
  • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
  • May damage the environment/other people without meaning or noticing.
  • Users are still limited on how far they are able to continue.
  • Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.
  • Users are vulnerable towards others with Stamina Absorption.
  • Can still experience exhaustion.
  • Over time the joints of the person could become inflamed and arthritic.
  • Does not necessarily mean they can survive falls from great heights or hard collisions with walls or other solid objects.
  • Supernatural Speed users may be too fast to react, while users of Absolute Speed can outspeed them much more effectively.
  • Objects moving at tremendously quick speeds may be too difficult to dodge.
Astral Projection Weaknesses:

User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
  • May become possessed while on the Astral Plane.
  • May be killed trapping the user in astral form.
    Vulnerable to Astral Trapping.
    Unable to control corporeal and astral presences.
    Requires user to be asleep or be in a meditative state while riding the astral plane.
    Some users may not be immune from those with Astral Manipulation while in spirit form.
    May be unable to use any other abilities they possess while in astral form.
    Most users are completely incapable of affecting the physical world in their projected state.
    Prolonged separation may prove harmful to the user's body or soul.
    Not returning to the host body in a period of time may render you a spirit forever
Shapeshifting Weaknesses:
  • Due to shapeshifters favoring certain forms for certain activities (e.g. bird-flying, fish-swimming), shapeshifters may be trapped and contained in places where only certain forms are feasible.
  • May revert back to original form when unconscious or asleep.
  • May require visual or genetic source material for a copy to be made.
  • unable to transform into complex machinery (vehicles, projectile weapons, etc.), being limited to only simple tools and melee weapons.
  • Staying extended periods in single form may start affecting the users' behavior or even make them forget their true self.
  • Users of Shapeshifting Awareness will see their real forms.
  • Users of Shapeshifting Negation may forcefully revert the user to their real form.
  • Users of Mind Reading may read the user's mind and know who they truly are.
  • The process may be painful.
  • Clothing may be damaged during transformation unless it is part of the wearer's body or made of durable material.

Nature Manipulation Weaknesses:
  • Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
  • May be limited in a sterile environment with no nature.
  • Since users emotions affect the nature directly, control is essential.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  • Opposed by and sometimes highly vulnerable against Pollution Manipulation.
Vampire Ghoul Weaknesses:
  • Ultraviolet light-UVL can cause harm, even at the weakest setting. The flesh becomes burned and if the ultraviolet light is set up too high then the he can be killed. In this stage, even the strongest vampires are rendered weak and unable to use their aura or other powers. Hunters may even use UVL bullets on him. If a he ends up staring directly at UVL, they risk going blind.
  • Wooden stakes through the heart
  • Silver can burn or poison them, as it can to werewolves
  • Juniper-The plant juniper can temporarily render him (and other vampires) severely weakened and paralysed if it gets into their system. The effects apparently take “a really long time to kick in.” Human blood can acquire the effects of Juniper if ingested, but will only work if a large does is consumed (enough to kill the human).
  • Garlic-Has a sensitive nose and garlic causes fangs to erupt, running eyes, sneezing, blindness, coughing and skin rashes and moreover a chemical present in garlic can cause the same burning effect as sunlight. Although garlic smell cannot ‘burn’ him but it can cause such an irritation that he would leave the area. Garlic and Pepper spray can cause him to be fatally damaged.
  • Heart Extraction and Decapitation can instantly kill him
  • Wild Rose-When ingested, wild rose causes him to become severely weak and feverish. Also, if his skin is exposed to wild rose, it can result in burning them.
  • Desiccation: When he goes prolonged abstain periods and extended amounts of time without feeding from blood, their blood and skin begin to dry up and they begin to look like a mummy, as they will eventually desiccate and mummify. A lack of blood for a prolonged period of time will cause him to weaken and begin to resemble a corpse.
  • Blood withdrawal – When he doesn't feed after few weeks (3-5), they begin to become sick and rabid; losing self-control over their bloodlust around humans, and even experiencing hallucinations. They will act aggressive and will slightly feel panicked and desperate for blood.
  • Blood intoxication – When he feeds on too much blood they will begin to become intoxicated. In this mental state, vampires can be overpowered easier by werewolves that are a day away from transforming, and are at greater risk of losing self-control and attacking humans. This most often occurs with fledglings, less with older vampires.
  • Magic-Magic is highly effective
  • Vervain-Vervain is a highly toxic plant. If he touches vervain, it can cause burns to the skin. If a human ingests vervain and he feeds on them, he is affected within seconds and extremely weakened. If he ends up consuming enough vervain, it can kill him. Vervain on a person can also prevent him from mind controlling them as it gives the person free will.
  • Running Water: Though he is able to cross bodies of water, he cannot safely cross bodies of water larger than a small lake without becoming powerless and ill, such as crossing medium-sized to large lakes and oceans. They will remain such until they reach dry land again.
  • May have problems controlling their instincts and appetites.
Possession Weaknesses:
  • May be cast out of the host through Exorcism.
  • Users of Indomitable Will are either resistant or immune.
  • Overtaken host may be able to fight back for their body.
  • May die if the host is killed.
  • User's presence may cause damage to the host (sheer power, physiology rejection, etc.).
  • May kill the host in the process by "crushing" them from the inside.
  • The inhabitant's actual body may be vulnerable to attack and the inhabitant may die or become trapped in the host if the possessor's body is damaged/destroyed beyond repair.
  • Users of Telepathy may be resistant or immune.

Precognition Weaknesses:
  • May not have conscious control over what they see.
  • May be unable to prevent something that will occur in the future (i.e. the death of a friend or family member.)
  • Can cause great strain to the user's mind.
  • Can't see what has already happened, due to not having Retrocognition.
  • Foretelling may be an involuntary action happening unexpectedly.
  • May require being in a trance, asleep or unconscious to see the future.
  • Visions may be more similar to dreams, difficult to remember, or decipher.
  • May be behave like a reverse memory, wherein the nearest futures or most important future events are the most vivid.
  • Limited in how far they can see into the future but over time, can see further with practice.
  • They are much more prone to bouts of psychosis, some reaching a point where they can no longer tell the present from the future. They often devolve into episodes of writing or sketching solely to express whatever images have been left in their mind. Visions can be played out differently depending on the seer, either in a trance with a more linear progression of events, quick flashes, or simply impressions of what’s to come.
  • User's body is vulnerable at this time.


Personality: He is able to gain empowerment from the moon and night, meaning he is strongest at night and when the moon is out. He becomes faster, stronger and more durable at night or in contact with a moon, moonlight, or lunar energy/substance. He can even draw substance from the moon which can heal him as well. Unfortunately, he is weaker during the day and is weakest during a new moon but strongest during a full moon like a werewolf. Being brainwashed by and raised in Hydra, he is extremely loyal to the organization. He is quick to anger and is arrogant, sometimes acting rashly without thinking ahead. He has a deep fear of making mistakes but is rather conceited and out of touch with customs of normal people outside of Hydra. The longer he is an animal form, the more at risk he is of losing his identity. He is afraid of fire and therefore doesn't use his ice-fire manipulation or the fire manipulation itself much. His eyes are sensitive to light and he is prone to violent fits if he doesn't get enough fresh meat, drinks too much blood or suffers from blood intoxication. Those who disobey or betray the organization sometimes go missing and aren't heard from again; the result of Ryujin taking care of them. Given that his true identity is unknown to Hydra except the leader, scientists and certain members of the leader's inner circle, many do not know he even exists. He is also scared of electricity and thunderstorms due to losing control of his electricity as a child and accidently burning someone, as well as being struck by lightning as a child. He only listens to the leader and the lead scientist who did most of the experimentation on him and will not listen to anyone else. He can be calmed by music (piano, flute, violin or classical music) as well as enjoying cartography and reading though he sadly isn't musically talented. He enjoys flying when he can, both by using his wings and as a bird.
History: Born outside of Hydra to an injured Scarlet Witch who had been injured in a battle with an enemy, she was near death and found by Hydra soldiers who took her into their base with the child. After questioning Scarlet Witch on the child's father, they discovered that the father was Thor. Through the use of their technology and some scientists, they wiped Scarlet's memory of ever having a child and sent out into the wilderness. The child was then raised and trained within Hydra, never knowing of the outside world. Sometimes he is kept as a pet (cat, bird, dog, or lizard) near the leader of Hydra for the leader's protection or to stay out of trouble.

EXTRA
Crush:
Family: Scarlet Witch (mother), Thor Odinson (father)
Plot ideas: Potentially sent out into the world to deal with renegades of all organizations and collect intel, possibly infiltrating Black Dragon or Shield at a later point
Other: Was turned into a vampiric ghoul who needs flesh and blood to survive by the experiments of Hydra, but can also eat normal food to blend in with humanity, middle name means 'eternal king's son'.
Active 1/10: 7
 
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PERSONAL
Name: Saburo Kusanagi (草薙三朗)
Nicknames: Sab
Codename: Shadow Phoenix
Age: 19
Gender: Male
avenger/blackdragon/hydra: Unaffiliated.

INFORMATION
Appearance: 5'8, slender build. Dark brown hair, black eyes. Usual attire varies, a blazer and formal trousers in some shade of blue with a black or white jumper underneath, usually goes for expensive dress shoes though on casual days he tends towards a hoodie, long-sleeved t-shirt, chinos and trainers.

Abilities:

Telekinesis - Saburo has the ability to levitate, move, immobilize, and manipulate objects with his mind when unleashing the full extent of his powers, Saburo’s powers manifested around him as a dark blue fiery raptor.

Molecular Control - At a full extent of his power he can manipulate matter at a molecular level at will.

Biokinesis - At the full extent of his power he can also alter the formation of living creatures at a molecular level.

Disintegration - Saburo can telekinetically rip apart a being’s molecules, destroying them, in moments of rage and lack control he can disintegrate any kind of matter. During his 1st disintegration attempt, he slowly destroyed Red Skull’s cells before he completely obliterated him in the apex of his wrath. Later, when he is on the rampage, he disintegrates everything around him with no effort at all. During the battle against Thanos, he also caused the most damage due to the reality warping powers of the Shadow Phoenix.

Energy Manipulation - Saburo can manipulate and absorb any kind of energy. He can redirect energy and control it, for example, when he was able to stop Vision’s stone from releasing a beam of energy, and was also able to redirect it during a fight.

Telekinetic Blast - Saburo can project waves of telekinetic energy to impulse, hit and destroy multiple objects or people.

Telekinetic Flight - Saburo can fly using his telekinesis by levitating himself. During the battle against Thanos, Saburo was able to float in the air while attacking him.

Telekinetic Shield - Saburo can generate telekinetic shields or barriers to block, contain and deflect/decelerate targets. To protect himself and others from the rushing waters of Lake Erie, Saburo blocked the water. Saburo unconsciously wrapped himself in a cocoon of telekinetic energy to shield him from the inundation.

Telepathy - Saburo has the ability to read minds, communicate mentally and project his thoughts in to other’s minds. It is also a core power of his along with telekinesis. During his time at Xavier’s School for Gifted Youngsters, he states that Professor X is much more powerful than him. However, this was only because Professor X was blocking his powers, but once the blocks were destroyed he become the most powerful telepath in existence. While he was in a cocoon of telekinetic energy, his thoughts could fly miles away into the others’ minds. He was able to defend his mind from Professor X’s telepathy, even though he is one of the world’s most powerful telepaths. During the battle against Thanos, he, who has shown to be stronger than Wanda inside the Astral Plane, was no match for him, who easily caused significant psychological damage and proved immune to Wanda’s attempts at trying to control his powers, due to his abilities not being restrained by Professor X’s psychic barriers yet, the resulting telepathic surge from Saburo into Wanda nearly killed her and placed her into a coma for a month. During a brief battle between himself and Jean due to an argument over who the true Phoenix is, neither side won.

Pain Inducement - Saburo can incredible induce mental pain inside people’s minds, as shown when he rendered several HYDRA agents writhing on the ground, clutching at their heads in pain.

Psychosomatic Symptoms Inducement - Saburo has the ability to influence the minds of others to produce a series of illusory psychosomatic actions, that cause the body to react as if it were actually physically experiencing it; for example, he has shown to be able to induce an interruption of the respiratory tract by telling his victim to stop breathing.

Mental Detection - He can feel and track other people’s minds, instantly knowing where the people he cares about are so long as they are on the same continent as him, although with Charles’s mental blocks removed, he can track anyone across the planet.

Mental Healing - Saburo was able to restore a few memories in Bucky that Hydra had ‘erased’. After the battle against Wanda was over after they fought over Pietro since he was scared Saburo might harm her brother if the Phoenix took over Saburo was able to heal her mind from the damage done to her by him during their fight on the astral plane, although this was under duress by Steve.

Mental Amnesia: Saburo can erase any awareness of particular memories or cause total amnesia. He can also restore memories.

Mental Paralysis: Saburo is able to effect certain areas of the brain to induce temporary mental or physical paralysis.

Mind Control - He can manipulate the minds of others, for different purposes such as memory alteration, inducing sleep/paralysis, etc. He can possess the mind of another and use that being’s body as his own, as witnessed during his brief encounter with Iron Man who was trying to subdue Saburo’s brother Shoichi.

Precognition - Saburo has been shown to be able to see and feel glimpses of future events. Most of the time when he displayed this ability was when his powers were growing beyond his control, he often has visions of possible futures during violent dreams such as what would happen in a possible future if he participated in the battle of the airport, a vision of him become the Death Phoenix and using his powers to disintegrate Tony’s team at the molecular level before mind controlling everyone else came to him in a dream.

Mind Alteration: Saburo is able to alter the minds of others by force of will. This can be restoring memories or transferring knowledge but it has been used more malevolently to make people do as he tells them to without direct mind control.

Psionic Blasts - He can create a telepathic blast which can hit mentally, induce pain, knock out or kill a person.

Psychic Inhibitors/Power Supression - Unknown whether through either telepathic or telekinetic influence, Saburo is capable of preventing Thor using his lightning manipulation and Mantis’s touch empathy. This ability may be limited as he can not shut down Steve’s Supersoldier Serum and more likely stopping The Hulk from taking control. Considering both abilities are involuntary, it is likely he can inhibit powers linked to conscious control and not natural functions.

Psionic Shield - He can create a telepathic shield to prevent his mind from mental intrusions.

Telepathic Illusions - Saburo was able to make himself, Bucky and Steve invisible to Hydra Agents.

Psychic Firebird: He can manifest his telekinesis as a blue psychic firebird, whose claws inflict both physical and mental damage.

Telekinetic Aura: He has the ability to possess powerful telekinetic extensions of himself.

Matter Transmutation: He can manipulate and transmute matter on a sub-atomic level (e.g., turning wood into gold and cause physical bodies to disintegrate by altering their molecular structure, etc) although this requires extreme concentration and with his powers sealed for the most part, it can only be used on small objects.

Secondary Mutation - This mutation makes Saburo the physical embodiment of the Shadow Phoenix; he and the Shadow Phoenix itself has stated that they are in fact one and the same being. The Shadow Phoenix powers are as infinite and equally powerful as those of the Phoenix Force, due to being polar opposites of one another designed to keep the universe in balance. He is able to manipulate matter and energy on a sub-atomic scale, although there is substantial variation in the amount of power he has access to at any point based on his current health, mental blocks (natural or constructed - by himself or others), and sometimes for other reasons.

Shadow Phoenix Avatar: A cosmic entity which embodies death and destruction and derives its power from the dead and destroyed from the past, present and future. Saburo’s body is permanently tied to the Shadow Phoenix as a nexus. The Shadow Phoenix thinks of Saburo Kusanagi is its “host, body, and self.” The Shadow Phoenix gives him vast psionic ability to manipulate time, space, matter, and energy for virtually any purpose at the full potential of his abilities. Saburo can also revive, absorb, re-channel and preserve any kind of life-form, since the Shadow Phoenix is the sum of all death and can revive the dead. The Shadow Phoenix can significantly boost his mental abilities allowing him to rearrange matter at a molecular level, to fly unaided through space, create intense heat and thermal energy by stimulating molecular activity to create fire, flames, and concussive blasts. He can create fire under any condition, including while submerged, and he can manipulate thermal energy in his vicinity. He can also manipulate the voluntary and involuntary responses in the human body. He is also given the power to control the whole universe as “The Black Phoenix of the Crown” which allows him to change the future of the universe with his infinite power.

Cosmic Pyrokinesis: After merging completely with the Shadow Phoenix, Saburo is now able to create cosmic fire and flames at will, an ability known as Cosmic Pyrokinesis although due to these flames coming from the Shadow Phoenix, they are dark blue and white. Cosmic Pyrokinesis is the ability to create, control, and manipulate cosmic fire, fire which are not dependent on oxygen. The source of Shadow Phoenix’s cosmic fire derives from his ability to manipulate matter at the atomic level, which allows him to generate intense heat, combustion and concussive blasts by stimulating heat molecules, or simply from his access to cosmic energy, or by combining both powers at once to create more powerful cosmic fire. When using this fire offensively, he burns his victims at the molecular and sub-molecular levels; thus no ashes or other combustive by-products are produced. His cosmic fire is different from flames that are usually created by common pyrokinetics. Because his fire is not dependent on oxygen, he can create cosmic fire under seemingly impossible conditions like underwater or even in the vacuum of space. When using his Cosmic Pyrokinesis, the fire usually manifests in the shape of a large fiery bird, a Phoenix. Shadow Phoenix, however, has complete control over his cosmic fire and can shape them however he wishes; as a fireball, fiery claws, or even the appearance of an ordinary fire. The pain caused by this fire can be either mental, physical or both simultaneously. Although his cosmic fire (particularly when augmented by the Shadow Phoenix) is powerful enough to destroy entire galaxies, Shadow Phoenix’s control over it is so complete that it only harms what he chooses to harm, which he calls it “burn away what doesn’t work”; thus, his cosmic fire will burn his enemies until they die or he extinguishes it by his own will, and it has no effect on his clothing or anything around his vicinity.

Interstellar Travel - A Shadow Phoenix Avatar can fly unaided through the vacuum of space, and can travel interstellar distances faster than the speed of light.

Cosmic Teleportation - He can teleport himself and others across vast distances such as to another planet or galaxy, across the vast vacuum of space itself, or even an entirely new timeline all-together.

Concussive Force Blasts - He can use the ‘Phoenix power’ to manipulate and project multiple forms of energy, and use it to project blasts and beams of immense concussive force powerful enough to destroy whole planetary bodies.

Telekinetic Sensitivity: This lets him feel the texture of objects he has a telekinetic hold on, feel when other objects come into contact with them, and probe them at a molecular level to identify if they contain alien materials or feel when two things which he has a telekinetic “hold” upon are similarly composed.

Resurrection - The Shadow Phoenix Force can resurrect others after they have died into pure living flesh, bone, and blood. It is unknown if factors such as time since death have an effect on the ability to successfully resurrect a person, nor is it clear how the Shadow Phoenix calls back the soul of a person to their body.

Energy Absorption: He can directly absorb, manipulate, generate, and fully control any type of energy such as Cyclops’ ruby-red-colored optic blasts or the entire energy of a star, black hole, or even a whole galaxy. Saburo, as the “Reverse True Phoenix”, was shown to be able to activate and deactivate the mutations of other’s with just the use of his psychic abilities.

Life-Force Control - As Saburo is one with the Shadow Phoenix, he can fully control and manipulate life and death itself, as such, it can take the “life energy” from something, rendering it “dead” or vice versa. He used this power to resurrect Pietro Maximoff from the dead when Thanos’s snap was reversed as he was the Death Phoenix at this point though he had control over his violent personality.

Immortality - Saburo and the Shadow Phoenix are one and the same entity at some fundamental level and as such Saburo can never truly die and as a Shadow Phoenix Avatar he does not age. Upon the death of his corporeal form, Saburo spends time in the White Hot Room doing ‘Phoenix work’. The Shadow Phoenix can also restore Saburo’s body to life, although there appears to be some unknown limitation to how quickly it can successfully accomplish this following his death. He will reincarnate in a Phoenix egg with all mental barriers removed wearing his black and gold Black Phoenix of the Crown uniform.

Temporal Manipulation - While acting as the Shadow Phoenix Force Avatar, Saburo can manipulate the past, present and future across large temporal distances and with a profound knowledge of the causal effect his actions will have and see through the time. It may be the case that time as a concept doesn’t apply to the White Hot Room. Saburo as the Black Phoenix of the Crown held his universe in his palms possessing the infinite power to write what he would as the “Reverse True Phoenix” in any timeline, using it to manipulate the past to save his timeline from a horrible future, altering the memories of everyone in the reality itself in the process when he foresaw a potential future in which Hydra dominated the world with a clone of Steve Rogers, erasing that possibility from existence. He can also slow down, stop, reverse or speed up time, using this to combat the power of the Time Stone.

Cosmic Atmokinesis - Saburo is capable of manipulating and creating cosmic weather. It can create cosmic storms, solar flares, geomagnetic storms, cosmic rays, coronal mass ejection and black holes. It was thanks to this that Storm could find Death Phoenix, by tracking the disturbances on the weather the he was generating.

Weaknesses:

Although Saburo's powers are impressive, he doesn't have access to all of them all at once. Normally, unless he has entered the state of Death Phoenix or Black Phoenix of the Crown, he is a powerful telepath and telekineticist but he remains unable to fundamentally alter reality or control matter beyond ripping it apart.

He's the archetypal glass cannon, being able to hit harder but once his telekinetic shields fail it takes very little to knock him out.

His powers instability and disharmony between him and the Shadow Phoenix make him a dangerous ally due to the fact that one minute he might be able to do something but the next he might be on the ground in incredible pain due to a migriane.

His power often causes him mental pain, headaches are common and due to the strength of his telepathy, he finds crowded places hard as he can't block out the thoughts of others very well.

Personality: Saburo is generally rather cold, methodical, bitter, and curt, but not necessarily callous or cruel. Blunt to a fault, his cool attitude can be off-putting and sometimes interpreted as rude, such as telling Steve to “spare him the bullshit”. He can be demanding when he needs something, such as information from Tony and he uses profanity when agitated. He is overly sarcastic at times as well. He is also not afraid to examine corpses for clues, showing bravery and courage, and perhaps hinting he is desensitized and has seen some morbid things before. He is also impatient and does not like it when people are not careful. Saburo in general is very mysterious and he is very secretive about his past and rarely talks about it and only to those he trusts. After gaining the power of the Shadow Phoenix, he became more withdrawn and frightened. Terrified of his newfound powers as he was unable to understand the Shadow Phoenix Force, he uses them a lot to try and control them although has violent outbursts and large fluctuations with his telepathic and telekinetic powers, sometimes he can barely lift a book across the room when scared or tired and during moments of extreme emotion he can rip massive structures apart with violent telekinetic shockwaves.

As the Death Phoenix, a potential future he sees for himself due to the clairvoyant dreams being a host of his Phoenix gives him, he is cold, callous and violent. Obssessed by his own power, he views himself as the god of death and destruction, the being that brings an end to what his “sister” (The Phoenix Force that inhabits Jean Grey) creates in order to keep the cycle of death and rebirth going. Arrogant, haughty and commanding, he frequently looks down on anyone who opposes him and states that Saburo is of no consequence. This state is accessed during periods of extreme anger or hatred which disrupts the mental barriers that keep the Shadow Phoenix and it’s powers in check.

As the Black Phoenix of the Crown, he is the opposite of his Death Phoenix state. Calm, collected and logical, it is the result of the Phoenix and Saburo becoming one entity, Saburo finally learning to empathize with the cosmic power’s loneliness and desire to be loved despite it’s nature as a harbringer of destruction, realizing that without death, life itself becomes meaningless and rots into decay. Saburo isn’t sure which state frightens him more, since he finds the idea of apotheosis frightening, believing himself to make a poor choice for a god.

History:
Saburo was born to a police officer father Yuichirou whilst his mother Asaka was a geneticist, their relationship was distant despite both of their jobs bringing in good income. He has two older brothers, the eldest is Shoichi Kusanagi, a mutant with the power to absorb and redirect almost all forms of energy and Jin Kusanagi, a mutant with the power to control the flow of time, gaining the alias Chronos as an independent hero. Having a stable but somewhat lonely childhood due to both parents being busy with their full-time jobs, he was raised by his older brothers and au-pairs or babysitters more than his own parents, who were either not home or too exhausted to properly interact with him. His life changed dramatically when Yuichirou was shot down when Saburo was 14 due to a drug trafficking bust going wrong, his mother was left alone to raise 3 children on a reduced salary. Jin’s nerual disorder got worse with his seizures increasing in intensity as he uncontrollably jumped through time due to his mutation, the effects on Sapporo weren’t left unnoticed by HYDRA who attacked the small apartment complex the family lived in and abducted him along with his older brother Shoichi, where he was taken to a facility in the Weser Uplands in Germany to see if his own X-Gene could be unlocked since it was trapped in a dormant state.

After months of harsh experimentation which nearly killed him, Saburo gained immense psychic power and was possessed by the Shadow Phoenix, the counterpart to Jean Grey’s Phoenix Force as it had selected him as a viable host after searching the cosmos for a being that it was compatible with, having grown jealous and hateful of it’s “sister” finding a host so easily. A universal entity, it is the embodiment of death and destruction, the opposite and equal of it’s more well-known sister. Altering Saburo further, he has been classified as an Omega-Level Mutant and has taken the alias of Shadow Phoenix as Jean passed it down to him after she became the White Phoenix of the Crown due to Saburo possessing the same powers as her, however Saburo feels he is more morally grey than Jean, leading to a potential for evil even if he is doing such an act for a good purpose.

Terrified of the intentions of his new passenger, Saburo’s attempt to control his now immense and highly destructive powers are unsuccessful. He tends to not stay too long in one place and is reluctant to let people near him, having wiped out a nearby village when his powers first activated and the Shadow Phoenix burnt the Hydra Facility he was trapped in to dust, the ruins encased in psychic blue flames. He distrusts SHIELD greatly after the airplane flight, believing that they would imprison him, kill him or use his power for their own agenda. Now forcibly bonded to an entity he has difficulty understanding, he is trying to reach Xavier’s School for Gifted Youngsters in an attempt to find a safe haven.

EXTRA
Crush: None.
Family: None.
Plot ideas: A few.
Other:
Active 1/10: 5/10?
 
Gaius.jpg
Gaius Lio Abernathy

PERSONAL
name: Gaius
nicknames: The Big guy, Lio
codename: Titan
age: 170
gender: Male
avenger/blackdragon/hydra: Black Dragons

INFORMATION
Appearance: A tall man of about seven feet, he is broad shouldered and well muscled, He has a beard which he tries to keep tamed but has lost track of as of late. He keeps his hair long out of choice. He is normally seen wearing casual clothing such as t-shirts and khaki shorts. For shoes he either goes barefoot or with sandals. His eyes are a bright green coloration.

Abilities: Gaius has an advanced physical form that he goes into either on command, when he grows too emotional, or is put into a flight or fight situation. He refers to this other form as the Titan and when he goes into said form he grows a good few feet until he stands at around ten feet tall. The Titan comes with other special abilities and physical enhancements such as.

Strength: As the Titan he can lift immense weight with relative ease, the Titan's blows have been recorded to have been able to bust through solid steel. The creature's great strength allows it to climb and leap quite far without too much trouble.
Endurance: The Titan can keep moving and fighting for hours on end. It can sprint at full speed for a good ten minutes before needing to stop and rest and it can jog almost indefinitely.
Strong jaws: The Titan's jaws elongate until they almost resemble a bear-trap. The Titan can bite through steel bars and can sever bone quite easily though biting is usually a last ditch defense for it.
Hardened skin: Upon transformation Gaius's skin hardens until it resembles plate armor. The hardening of the skin allows the Titan to have a high damage resistance and durability. Making it almost bulletproof save for incredibly high calibers. This hardened skin turns Gaius's fingers into sharp claws.
Speed: Probably the least impressive thing about the Titan is it's speed. Top speed for the hulking beast is about 17 miles per hour.
Adrenaline: When the Titan's body releases adrenaline it grows larger maxing out at about 15 feet high. As it grows it becomes stronger but its other attributes do not improve.
Long life span: The one power Gaius has when he is not the Titan is an elongated lifespan. He seems to still be in his prime despite being well over a hundred years old.

Weakness:
Noises of a high frequency: Even though the Titan doesn't have senses greater than an average person sounds of a high frequency have an incredibly debilitating affect on it. Almost immobilizing it.
Easily distractible: The Titan can be diverted from points of interest simply by being engaged. The Titan may ignore a high value target in favor of a low level lackey that causes it the slightest annoyance.
Biological warfare: The Titan is not immune to poisons and can be sedated though one wouldn't much luck with darts as they'd have trouble finding purchase on the creatures very hard skin. Sleeping gas would definitely knock out the Titan if given in a high enough dosage. Which to be fair would need to be quite high to knock out such a large thing.
Chinks: Though not the most exploitable of weaknesses there are a few spots along the Titan's body which are not as armored. Mainly along the joints which allow the Titan to bend its limbs. These very specific spots are weaker than most of its body though the other weaknesses mentioned would probably prove more fruitful to use against the Titan.
Whenever Gaius isn't the Titan he is a perfectly normal person that can be dealt with through perfectly normal means.

Personality: Gaius is a man who attempts to be very much in control of his emotions at all times. He is not an incredibly loud man, being able to be described as a man of few words. He can be very loyal to a cause he agrees with and would never go back on his words. He is a well learned man and he is subject to compassion, being a pacifist at heart. He does not care much for his condition and is looking for a way to cure himself and be rid of the Titan altogether. He is aware of wickedness in the world however and has resigned himself to unleash the Titan if he should ever have a chance to cleanse some of that wickedness. Though the Titan shares many similarities to the Hulk on paper in practice there are a few key differences. The Titan doesn't seem to have a sense of right and wrong or even much one of friendship. It will normally go at whatever creature is unfortunate enough to appear in front of it without discrimination. The Titan doesn't seem to have much in the way of a personality either, other than its lust for combat and destruction of course.

History: The Titan has been shown to have many similarities with the Hulk and as such it was made in a very similar way. Gaius was a scientist and in the days following World War II and the disappearance of Captain America every country in the world with the means was rushing to remake the super soldier serum. Gaius was the first to come close, though most of the people he'd been working with had come to part ways with the chemist in one way or another. Gaius injected himself with a serum which caused him to transform into the Titan for the first time. Gaius remembers very little of that first transformation but he seemingly disappeared overnight. Leaving nothing but a trashed lab behind. Gaius put himself into a state of almost self imposed isolation going on a journey of self-discovery, and though he still looks for a cure he is seemingly at peace. He eventually came to associate with the group known as the Black Dragons, where he tries to do what he can to help the cause without using the Titan though he has divulged that he can in fact become that monster. He has mostly isolated himself in a locked room where in the event he transforms into the Titan he will not run into any of them where he could potentially bring great harm.

EXTRA
Crush: None
Family: A grand-niece that he doesn't know exists by the name of , Rosaline Abernathy.
Plot ideas: Perhaps a conflict where he reconnects to his living family or conquers or cures the Titan.
Other: Figured I'd throw another character into the ring as other people have multiples and I want to populate the thread more. Let me know if it'd work better for me to change Gaius's affiliation I just figured it's really just me and Silver playing Black Dragons so I thought we could use more. Let me know if it's approved or not.
Active 1/10: 2/10. (Hasn't been the Titan in a long time).​
 
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Name: Clyde Amasteru
Age: 29
Gender: Male
Avenger/black dragon: Neither m'hm
Appearance: (Picture above)
Abilities: Doesn't necessarily have any superpowers, but to make up for it, he dons heavy armor combined with a gunlance and a shield.
Weakness: Isn't a swift kind of guy in terms of mobility; because of this, he might have trouble against targets that are able to move quickly and/or able to attack fast.
Personality: Bit quiet at first; it takes a while to know the dude, but he does open up later. However, there is more secrets to him than one may realize...
History: Dude was originally a part of some kind of army, which he then deserted due to complications and other personal reasons. Nowadays, he operates as a mercenary who is well-known for his skills and expertise with a gunlance and other things. Rumored to be a good gambler.
 
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426B7E79-B055-47E9-B19C-18EF0CA2CA02.jpeg
F2B47799-06BF-4072-BAEC-7326A099072C.jpeg

PERSONAL

name: Darnell Robbins
nicknames: Detective Nellz, Mr. Diligent Man
codename: Nellz
age: 40
gender: Male
avenger/blackdragon/hydra: Neither

INFORMATION

Appearance: Darnell is usually seen with a darker blue colored collar shirt covered by a black bulletproof vest & straps around & across the stomach of the vest and its pads over the shoulders. Also seen with a gray/silver right arm gun buster while the left arm displays his entire arm & hands covered with black pads & gloves with a badge on his upper right arm. His pants, knee pads & boots are the exact same color with his pants being dark blue & pads being black followed by a gun holster on his upper leg. He also wears a jet pack sometimes disguised as a backpack but usually uses his gun buster for flight mode.

Abilities:

Although he doesn’t bear any superpowers like many superheroes such as his older brother, Darnell is highly skilled in CQC (Close Quarter Combat) & is well known in his city to have an A1 aim shot with his long ranged weapons. Coming from his right arm gun buster, Darnell is able to have a selection of many type of ways to shoot at his enemies, such as blasting thin laser beams, shooting hand grenades, & flamethrowers. Nellz can also shoot a tiny little beam that’ll trick his enemies into underestimating such beam thinking it’ll cause little or no damage due to its size, but all it takes is for Nellz to release his finger on the trigger of the buster to display an enormous energy ball explosion which deals greater damage than what his oppositions would expect. Let’s not forget, Nellz has a helpful ability which allows him to manifest a round energy ball around him and his teammates to avoid his enemies’ projectiles, and while in this bubble, it restores health of those in the bubble depending on how much damage the projectiles deal, would be the opposite and will help gain them more health with the same percentage of the projectile’s hit point, but in a beneficial way. As far as his other arm go, he uses it mainly for combat along with his gun buster, but he also bears actual guns such as a pistol or revolver, whatever is light enough for him to go to war with. He likes to throw his enemies off in the mental into thinking that nothing of significance is in his backpack not knowing there’s a jetpack inside disguised, but usually is bold enough to jump and shoot downwards which allows him to be on flight and can get as higher as he can as long as his charged shots connects to the ground.

Weakness:

Nellz is not exactly built like his brother, which means he has tons of physical weaknesses just like any ordinary human being such as bullets, superpowers, sharp weapons, etc.
Only thing about it is that he knows this but it’s always guaranteed that you wouldn’t be able to defeat him very easily, as he has experienced many fights & battles for decades & years, and even if one was to battle him with no powers or weapons allowed, good luck, but you best not underestimate anyone like him.

Personality:

Darnell Robbins is as goofy as his brother Dennis Robbins, but he’s WAY more goofier. Just like the opposite of Dennis, he is more professional with his life than Darnell, but Darnell is as serious as him too. Darnell is an extrovert so it’s easy and usual for him to make new friends no matter the situation or place, & he really loves his job and what he does & would rather be committed to it for the rest of his life.

History:

Darnell has been into detective work looking up to his father & went to college to obtain further knowledge with the business. He officially became as one at age 20 years old, and the rest became history from there!

EXTRA

Crush: N/A

Family:

He is the younger brother of a well known New Jersey superhero by the name of Mr. Righteous. They’re crime fighters and sometimes work together on the same mission whenever they bump heads.

Plot ideas: N/A

Other: N/A

Active 1/10: 7.5
 
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