Nergui

Quark

Fundamental Particle

BASIC INFORMATION





Name: Saika (she doesn't use this name anymore)


Nickname: Nergui


Age: 19+/20


Gender: female


Species: human


Class: Rouge - Assassin


Appearance: 

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COMBAT INFORMATION





Skills: 


1. fast movements - Not just on the ground, but also in the air. Generally when a human is jumping and moving in the air, they may be slower. The difference for Nergui is smaller, though the difference is still apparent. 


2. parkour - with her little fear of heights, she finds little trouble to get to places via unconventional shortcuts. 


3. Uses slashing-type weapons - she is good at using all sorts of weapons that make shallow/subtle cuts. This includes hooks, knives. She doesn't carry more than two weapons at once though. In general, she is a short to mid-range fighter.


Strengths:


1. Strong physical endurance in battle - when engaging in battle, she fights in a rather desperate manner. 


2. very stealthy and quick. 


Weaknesses: 


1. Low pain tolerance - a few critical hits will have her unconscious if not dead


2. Will take additional damage from fire-related attacks. 


3. She cannot read nor write, other than her own name. 


Magic Abilities:  


1. (Animal Mimicry) Sabertooth - enhancing her senses to that of a hunting sabertooth tiger. This includes enhancement on all five senses.  In crucial situations, her mind switches off and she relies much more heavily on the suddenly-sharpened, tiger-like instinct. To any observer in the battle, it would appear as if she had gone insane, and is more like a wild animal. Though in this chaotic state, her endurance is slightly better, she'll eventually collapse, and would have only hazy memories of what had just occurred when she is conscious again. Most commonly this is triggered when she is consumed by her rage or fear. For those whom she doesn't have much of a bond with, they may also be considered 'enemy' or a target. 


Weapons: Katana named 'Homura' (means 'flame')


Statistics (%): 


Speed; 80%


Strength; 10%


Accuracy; 40%


Stealth; 50%


Endurance; 30%


Intelligence; 70%


Magic; 10%



INVENTORY





Secondary Weapons: short sword, about 20cm in length, Dual-edged. 


Gadgets & Tools: 


Personal Items: A piece of paper with her name written on it, a hair tie and hair pin


Magic Items: None


Other: None



PERSONAL INFORMATION





Occupation: Rouge bandit with a price on her head? Probably worth not too much, enough to buy a cheap house somewhere maybe. 


Personality:


Nergui's nature is like the sea. On the surface, she is usually silent and calm. In dangerous situations her empty eyes can be eerily composed, allowing her to analyse and think efficiently. With this, she can depict herself as a cruel and cold-hearted assassin. She would not hesitate to kill those whom she wants dead and hates being underestimated. Just as the sea hides the raging waves beneath, she hides her inner thoughts of hostility and hatred behind her cold exterior. However, if she doesn't mind sitting with you and listening to you talking for a long time, it probably means she respects you. As one with few words, she speaks only in a soft murmur, and only when necessary. It is as if she hates wasting oxygen in speaking. She believes that actions speak louder than words, and judges/observes anyone as such.


She generally trusts more on her instincts in battle, given how she does not have much experiences at her current age. 


History:


From the scars on her arms and back, it would appear either Nergui had been brought up as a slave, or had been involved in a battle before. The latter seems more likely, given her ability to use weapons such as hooks, knives and light-weight weapons in general. Though she was fortunate to be able to live this long, she seems rather bitter about what has happened in the past and has developed a vengeful attitude towards oppressive rulers. She doesn't talk too often not because she is deaf, but because a certain incident in her childhood, that had distorted her voice. She decided that it was least troublesome by simply communicating with people in other ways, to avoid seeing their looks of alarm when she speaks. 
 

Saika was born in a family suffering from poverty. By the time she was merely six months old, the infant's father, Keiro had passed away due to disease. Her mother not able to fully even support herself, had taken the last resort and had handed her to a wealthier family, to be brought up as a servant, since she believed that it was for the better. From then on, Saika kept her given name, but grew up in the Halua family. They were known for their influences in the military. When she had reached about the age of 5, she was given simple tasks to train as a servant. Though she wasn't the quickest at picking this up, one of the higher-ranked servants managed to pick up her rather fast reflexes when she was climbing up to retrieve the kite for their family's young lady, Clear. 


After reporting to the housekeeper, and through a few words, she was added to the eventual list of children who would be trained to become soldiers and bodyguards. Though she was not taken to battle, from the age of 12, she began to build up her weak, physical strength and practice sparring with the other children. It was during this time, that there were glimpses of moments when the youngest heir of the family, Clear would sometimes see them. The moments between the two girls talking to each other was very brief, but both seemed to have some mutual understanding about liking to spend time with their friends. Both seemed to have that innocent resolve to achieve what they want. Gradually over the years they began to see less and less of each other. 


The life would have continued, if it had not been for the rival family 'Ater' that had hatred had running deep between the Halua family. The hostility was deep between several generations, that it was hard to judge any side more moral than the other. Being a mere soldier told to please her commanding officer, Saika and her other comrades at the time could only defend against the enemy family that had invaded in the midst of the night. She didn't remember much of the details, other than that it had dragged on for two days without sleep. The last thing she knew before she had collapsed was that she had just escaped from a few enemy soldiers, who had almost captured her and another comrade. They had been trying to force a drink into their throats, something that was really burning as though it would set their insides on fire. She had realised that when she woke up again, the land was very quiet, and walking towards the front gate, she found the very corpses of the heirs being punctured against the wall with the spears. 


Half mad at how the bodies of the dead were treated, she had sought for revenge. Like the other few survivors, she had left the land out of her own free will. Just like them, she had kept out of contacting them, since they reminded her of rather bitter memories. The 'Ater' family had resided in another country completely. Along the way, she had picked up her sabertooth mimicry ability, that she had learnt the basics from another user. It fed on her desperation to kill her enemies and her hatred. However, arriving at the place she was looking for, only to find that her journey was for naught. About 2 years ago, the family had been cursed with poisonous boils, as the final curse that the Halua had placed upon them. With the two rival wealthy families dispute at an end, it had led to nothing meaningful. 


During her travels, she began to use the name that others had referred to her as "Nergui", which means "no name". 


Her life would have not found any meaning if it had not been for Sairai, the young boy who was seeking for the land covered with snow. 



Likes: Parkour, white flowers, high places


Dislikes: nightmares, slave traders, the name 'Ater', 


Family:


none. To her family is her comrades. 


Friends: 


Sairai [friend]


Clear Halua [friend (deceased)]


(probably too long to list all her deceased comrades)
 
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