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Nation-States: Empires of Valinor

Shireling

A Servant of King and Country
The continent of Valinor is the most populated in the world and home to a myriad of nations, each competing for limited resources. Some of these nations are greater than most, and the greatest are seeking to carve out empires.


The dawn of the 19th Century has brought new opportunities and new challenges to the old continent, and each nation must struggle to survive and to thrive.


As the leader of one of these emerging empires, you will balance military spending, commerce, technological development, growth and expansion, and diplomacy, with each action affecting your nation in a tangible way.


Note, involvement in this RP involves math skills, good grammar, and the ability to keep track of things on paper or otherwise. If you cannot meet these requirements, go elsewhere. If I haven't scared you off by now, welcome to Nation-States: Empires of Valinor.
 
Actions - Luswestein Confederation: Summer 1800


Income: 7 (+3 from Civil Works, + 3 from Port [national ability], +1 from Open Borders with Rumanka)


Upkeep Costs: 1 (.5 from First Infantry, .5 from Man o' War Spirit)


Net Treasury: 6


Purchases: Construction of Research Institute in Luswestein. Will yield research next turn.


Troop Movements: None


Total End Treasury: 1
 
Actions - Praustein Empire: Summer 1800





Income: 5 (+4 from Civil Works, + 1 from Port


Upkeep Costs: 1 (.5 from First Infantry, .5 from Man o' War Spirit)


Net Treasury: 4


Purchases: Train 1 infantry army , cost: 3


Diplomacy: Declare War on Mikalbourg


Troop Movements: Send 1rst infantry army to invade Mikalbourg


Total End Treasury: 1
 
Actions - Kingdom of Slonia: Summer 1800


Income: 5 (+4 from Civil Works, + 1)


Upkeep Costs: 1 (.5 from First Infantry, .5 from Man o' War Spirit)


Net Treasury: 4


Purchases: Infantry; 3 point costs


Troop Movements: Invade Kalmbourg


Total End Treasury: 1
 
Actions - Republic of Farfax: Summer 1800





Income: 6 (+4 Civil Works, +2 Ports)


Upkeep: 1 (1/2 Infantry, 1/2 Man-O-War)


Net Treasury: 5


Purchases: Construction of research facility in Farfax (Cost 5)


Troop Movements: None


Total End Treasury: 0
 
Actions - Totchkian Kingdom of Arstotchka: Summer 1800


Income: 8 (+3 from Civil Works, + 1 from Port, +4 from closed borders with Farfax, Rumanka, Slonia and Luswestein)


Upkeep Costs: 1 (.5 from First Infantry, .5 from Man o' War The Sea King)


Net Treasury: 7


Purchases: Train 1 transport (1) and 2 Man'o'War (6)


Diplomacy: Join War on Mikalbourg as a gesture of good faith with Praustein.


Total End Treasury: 0
 
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The Fourth Republic of Rumunka: Summer 1800

TP recieved: 5 (+3 from Civil Works: + 1 from Port: +1 from Open Borders with Luwestein)

Upkeep Costs: 0.5 Military(0.25 from First Infantry, 0.25 from Man o' War Spirit)

Net Treasury: 4.50




Purchases:


-2.25 TP : 1 Man o War


-2.25 TP : 1 Infantry


-4.50 TP


Total End Treasury: 0 TP


Troop Movements: War with Donbresch
 
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Actions -Imperial Ubresh : Summer 1800

Income: 5 (+4 from Civil Works, + 1 from Port )

Upkeep Costs: 1 (1/2 from First Infantry, 1/2 from Man o' War "Teschka")

Net Treasury: 4

Purchases: Train 1 infantry army , cost: 3

Diplomacy: Declare War on Enbreck

Troop Movements: Send the Imperial Ubresh Division to attack Enbreck

Total End Treasury: 1​
 
Actions - Kingdom of Ospiel: Summer 1800


Income: 5 (+4 from Civil Works, + 1 from Port)


Upkeep Costs: 1 (.5 from First Infantry, .5 from Man o' War)


Net Treasury: 4


Purchases: Fortifications , cost: 3


Total End Treasury: 1
 
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<p><a href="<fileStore.core_Attachment>/monthly_2016_03/57a8c88995a23_Southerner-Newspaper1.png.7c7f6c77047a0af57fc35547aa899399.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="112791" src="<fileStore.core_Attachment>/monthly_2016_03/57a8c88995a23_Southerner-Newspaper1.png.7c7f6c77047a0af57fc35547aa899399.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


TURN 2 OFFICIALLY BEGINS TOMORROW

 

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Actions - Praustein Empire: Summer 1800


Starting Treasury: 1


Starting Troops: 2 infantry, 1 MoW


Income: 8 (+4 from Civil Works, + 1 from Port, +3 form Open borders)


Upkeep Costs: 1.5 (1 from 1+2 Infantry, .5 from Man o' War Spirit)


Net Treasury: 6.5


Purchases: Train 1 infantry army , cost: 3. Train 1 Artillery Detachment cost: 2


Net Income: 1.5


Diplomacy: Declare War on Kasrul


Troop Movements: Send 1rst infantry army to invade Kasrul


Total End Treasury: 2.5
 
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Actions - Totchkian Kingdom of Arstotchka: Winter 1800


Income: 8 (+3 from Civil Works, + 1 from Port, +4 from closed borders with Farfax, Rumanka, Slonia and Luswestein)


Upkeep Costs: 2.25 (.5 from First Infantry, 1.5 from 3 Man o' Wars, R.A.S.The Sea King, R.A.S The Prince Admiral and R.A.S. Heinrich and 0.25 from Transport R.A.S King Ferry)


Net Treasury: 5.75


Purchases: Construct 1 Research institute (cost 5)


Diplomacy: Declare War on Alsbourg


Actions: Transport the 1st Royal Totchkian Infantry across the sea protected by the Man'o'war R.A.S. The Prince Admiral To invade Aslbourg and claim some Espace vital on the Mainland. Then Send all three Man'O'Wars to Prausteins port.


Total End Treasury: 0.75
 
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Income: 8 (+4 from Civil Works, + 1 from Port, +2 from Open Borders, +1 from treasury)


Upkeep Costs: 1 (.5 from Infantry, .5 from Man o' War)


Net Treasury: 7


Purchases: Construction of Research Institute in Ospiel. Will start researching next turn.


Troop Movements: None


Total End Treasury: 2
 
The Fourth Republic of Rumunka: Winter 1800

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TP recieved: 8 (+5 from Civil Works: + 1 from Port: +3 from Open Borders[Luwestein & Slonia])


Upkeep Costs:


0.50 from 2x First Infantry

0.50 from 2x Man o' War

Net Treasury: 7




Purchases:


-5 TP : 1 Research institute


-2 TP : gift to The kingdom of Slonia(@NecroKnight)


Total End Treasury: 0 TP


Troop Movements:


July- 5000 men are marching from Donbresch to Rumanka. Rumanka invaded Kasrul with 10000 infantry.


 
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Actions - Kingdom of Slonia: Winter 1800


Income: 11 (+4 from Civil Works + 1 from Kalmbourg Civil Works, + 1 Port, 3 + Open Borders, 2+ Treasury)


Upkeep Costs: 1.5 (.5 from First and Second Infantry, .5 from Man o' War Spirit)


Net Treasury: 10.5


Purchases:2 x Infantry; 3 x 2 = 6 point costs. Entrenchments; 3 point costs in Slonia.


Troop Movements: Invade Kasrul with First Sloanian Army.


Total End Treasury: 1.5
 
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LUSWESTEIN CONFEDERATION - WINTER 1800


Treasury Points: 1


Income: 9 (3 from Civil Works, 3 from Port, 3 from Open Borders with Rumanka, Farfax, and Ospiel)


Upkeep: .5 First Infantry, .5 Man o' War Spirit





Net Treasury: 8


Purchases: 1 Artillery (cost 2), 2 Man o' War (cost 2 1/2 national ability).


End Treasury: 3


Research: Promethean Quartz Manipulation (done next turn)
 
WINTER 1800


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/Nation-States(s).png.fc907b927975fc112f929f5b53d288df.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117883" src="<fileStore.core_Attachment>/monthly_2016_04/Nation-States(s).png.fc907b927975fc112f929f5b53d288df.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


MAP CIRCA DECEMBER 1800


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/57a8c9173402d_Southerner-Winter1800.jpg.44ac84bbc6df2e4e7582e616245be167.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="117884" src="<fileStore.core_Attachment>/monthly_2016_04/57a8c9173402d_Southerner-Winter1800.jpg.44ac84bbc6df2e4e7582e616245be167.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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Starting Treasury: 2.5


Starting Troops: 3 infantry, 1 MoW, 1 Arty


Income: 13 (+5 from Civil Works, + 1 from Port, +3 form Open borders) =4


Upkeep Costs: 2.5 (1.5 from 1+2+3 Infantry, .5 from Man o' War Spirit, +.5 from Arty)


Net Treasury: 13


Purchases: Construct 1 Research Facility in Rubinstein , cost: 5 Entrenchments in Kasrul (COst: 3) Infantry (Cost: 3) Artillery (50 pieces) - Cost: 2


Net Income: -5


Diplomacy: None


Troop Movements: Send 3rd Infantry Army and 1rst Artillery detachment to reinforce Kasrul


Total End Treasury: 0
 
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The Fourth Republic of Rumanka : Summer 1801 : Turn 3

15440b8dfad4f83df734f7edaa263e47.jpg





TP recieved: 8 (+5 from Civil Works: + 1 from Port: +2 from Open Borders[Luwestein & Slonia])


Upkeep Costs:


0.50 from 2x First Infantry

0.50 from 2x Man o' War

Net Treasury: 7




Purchases:


-2.25 TP : 1 Calvary


-2.25 TP : 1 Infantry


-4.50 TP


Total End Treasury: 2.50 TP


Research:
+3


Steam Tech Path - Steam Power (3/5)


Troop Movements:


Early Spring - War with Bakallanden has ended in Rumanka's victory; First Infantry is retreating from Bakallanden and assisting the second Infantry Army dug in in Kasrul. Rumankian Navy is dispatched at the river 'main river' of Kasrul.


Spring - Rumanka stepped out of Kasrul and stopped fighting all together.


 
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Actions - Totchkian Kingdom of Arstotchka: Winter 1800


Income: 8 (+3 from Civil Works, + 1 from Port, +4 from closed borders with Farfax, Rumanka, Slonia and Luswestein)


Upkeep Costs: 2.25 (.5 from First Infantry, 1.5 from 3 Man o' Wars, R.A.S.The Sea King, R.A.S The Prince Admiral and R.A.S. Heinrich and 0.25 from Transport R.A.S King Ferry)


Net Treasury: 6.5


Purchases: Entrenchments in alsbourg and a second Infantry force in Arstotcha


Research: Steam


Diplomacy: Request to Slonia to pull out of Kasrul or actions will be taken.


Actions: TBA


Total End Treasury: 0.5
 
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ACTIONS - SPRING OF 1801, LUSWESTEIN


Income: 12 (3 in Treasury, 3 from Ports, 3 from Civil Works, 3 from Open Borders)


Upkeep: 3 1/2 (2 1/2 from Fleet, 1 from Land Forces)


Loan 5 TP to The Prausteinian Empire


End Treasury: 4 1/2


Research: Finish researching Promethean Quartz Manipulation
 
TURN 4


WINTER 1801


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/Nation-States(s).png.60dfb177bce584177f9ed2e57bf159ad.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="120372" src="<fileStore.core_Attachment>/monthly_2016_04/Nation-States(s).png.60dfb177bce584177f9ed2e57bf159ad.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


(news update pending)

 

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Headlines for Summer 1801





CONRLICT IN KASRUL FINALLY OVER, PRAUSTEINIAN VICTORY


THE SECRETS OF PROMETHEAN QUARTZ DISCOVERED


GOLD DISCOVERED IN HALSBOURG


STEAM ENGINEER'S SYMPOSIUM IN OSPIEL


CIVIL WAR IN SLONIA, QUEEN GRACE OVERTHROWN
 
The Fourth Republic of Rumanka : Winter 1801 : Turn 4

15440b8dfad4f83df734f7edaa263e47.jpg





TP recieved: 10 (+7 from Civil Works: + 1 from Port: +2 from Open Borders[Luwestein & Slonia])


Upkeep Costs:


0.50 from Cavalry

0.75 from 3x First Infantry

0.50 from 2x Man o' War

Net Treasury: 8.25




Purchases:


-5 TP : 1 Civil Works (Rumanka)


-5 TP


Total End Treasury: 3.25 TP


Research:
+3


Steam Tech Path - Steam Power (5/5) Complete


Steam Tech Path - Iron Horse (1/10)


Troop Movements:


Late Summer - Land based troops are located in Rumanka recovering awhile the navy is patrolling the northern waters of Donbresch and Rumanka. Overall logistics is difficult and mobilization is ill advised after the harsh winter experienced during the Kasrul conflict.


 
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LUSWESTEIN CONFEDERATION - WINTER 1801





Treasury: 4.5


Income: 9 (3 from Civil Works, 3 from ports, 3 from open borders)


Total Treasury: 13.5


Upkeep Costs: 3.5


Net Treasury: 10


Purchases





Construct second Research Institute in Luswestein


Construct Civil Works in Luswestein


End Treasury: 0


Research


Completed: Promethean Quartz Manipulation


Currently Researching: Clockwork Engines (3/10)
 

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