OneWayOut
Forgetting Fear
"It takes more than one person to protect a nation. We must work together to ensure the village survives. Else, the blood spilled of our ancestors will be for nothing."
-Godaime Hokage, Tsunade
The basic plot of this RP will start with your characters being signed to a Squad. This does not mean your character has to be age 11-13 fresh out of the academy. There are plenty of Ninja that are 16+ who can be Genin still. Age does not determine Rank so if you want to make an adult character, by all means PLEASE DO since playing as a 12 year old can be boring sometimes.
So your character will start off as a Genin who has been assigned to a new Squad and together, characters will get a chance to play through the experience of being in a team. With focus and emphasis towards training and character development, the squads will be rivals of sorts and go head to head every once in a while in preparation for Chunin exams.
Another part of the plot will be missions that may take up, IC wise, days to complete depending on the Rank and such. There also may be some cases where the teams will have to work in conjunction with each other to complete a task.
This RP will take place during the time of Shipuuden, at the start where the main canon characters are dealing with their own crap and the Akatsuki. Our story will be the side story. The ninja that are important but dont get the spotlight. This is where we show our stuff~
D Ranked - Genin
Genin (下忍; Literally meaning "low ninja", Meaning (Viz) "junior ninja") are the lowest level of ninja and also the ones that display the most difference in power. When they become genin, ninja start to do their bit for their village's economy – being sent on missions that the village gets paid for. They are typically sent either on D-rank missions, which are almost entirely risk-free jobs of manual labour, or, rarely, on C-rank missions, which are a cut above that and begin to verge on real "ninja" work that have a very low possibility of risk to the ninja involved. However, they can be conscripted as part of the war potential in times of emergency, such as was the case as in the First Shinobi World War.
Starting Genin often know around six jutsu (2 C ranked and 4 D ranked at max) and just one element (unless they have KG, but remember that a KG can limit your growth!). The traits and skills of a genin are often low, seeing they need to train and/or begin their career as a true ninja.
Limit : 3 good traits at start ( Special - Very high - High - Very good- Good - average - bad - worse etc.)
Limit techs : No B or higher ranked techniques. A total of 8 combat techniques would be enough. Maybe a limit of 2 non combat and 1 clone technique at it. (Still making a total of 11.)
Promote? Chuunin Exam or doing enough number of missions that the Kage is willing to promote it. This involves the Kage to ask it from the GM's and if the majority agrees, the promotion will happen.
C Ranked - Chūnin
Chūnin (中忍; Literally meaning "Middle Ninja", Meaning (Viz) "Journeyman Ninja") are ninja who are qualified to guide other ninja and lead missions. Chūnin have reached a level of maturity and ability that primarily consists of leadership skills and tactical prowess. Genin who do not have the skills to become chūnin are weeded out in the chūnin exams. To become a chūnin, a genin participates in a large examination, known as the "Chūnin Exams" or else have completed a good number of missions to be granted a promotion for good service by their leader.
Chuunins are more experienced and based on their performance and amount of training, can have more jutsu, traits and skills. Some chuunins who train a lot or having been doing a lot of missions, gaining enough experience, have gained a second Nature Element.
Non-experienced chuunin ;
- No option yet for KG-less characters to develop a secondary nature chakra. (the limit for dojutsu characters is 2.)
- A limit of 10 combat techniques, still none higher than B ranked.
Promote ? : Train and do missions.
B ranked - Tokubetsu Jōnin
Tokubetsu Jōnin (特別上忍, Tokubetsu Jōnin; English TV "Special Jōnin"; Literally meaning "Special High Ninja"; sometimes known as Tokujō for short) are ninja who, rather than all-around jōnin training, have jōnin-level ability in a specific area or skill, much like warrant officers in real-world military. They are elite specialists in their areas and are often assigned as subordinates to regular jōnin when their services are needed.
Tobestu Jounin have their field where they are true experts, like on the same level as most Jounin. They often have good traits and some have even three elemental chakra natures, together with strong jutsu.
-Non elemental-KG users can develop one more chakra nature. However as a third nature, it will take work and training to ''stabilize'' it. Meaning they can't use better than C ranked techniques for third nature. However, they will not go higher as C ranked, while if the user has done enough training and put enough effort in it, they can put the limit of their secondary techniques that they can have a limit of 3 B ranked techniques.
- A limit of around 20 combat techniques, only three A ranked techniques.
Promotion can be gained in several manners. The promotion from Genin to Chunin can be easily done through the Chunin exam or else having done enough missions. However, it is a bit trickier to become a specialized or full fledged Jonin. This requires one to gain the personal permission of the leader(s). Next to that, skill in battle isn't all what it takes to become a Jonin. A (specialized) Jonin are regarded as officers or higher ranked personal.
Having a simple strong brute leading them can lead in devastating defeats, meaning that Jonin are people who have been trained or at least know the drills and ways of leading others. Failing in doing so can lead into demotion, which can be done with the proper reason. Such as failing miserably due not leading the forces in the proper way (thus doing almost no leading when it is required).
Original: You are allowed to create your own KG so long as you set a good amount of limits to what your starting Genin can do. Not all characters can have a mangekyou sharingan, eternal sharingan or what ever you may desire. Keep it logical. Custom KG will be accepted if they are not too OP. The more traits a KG will give, the harsher I will be with grading it. Keep in mind that a good character doesn't need a KG to be awesome.
Canon:
Byakugan - Due the many advantages of the Byakugan, the range isn't like the cannon of kilometers wide. Due the advantage one has in a combat situation, the max limit for starting characters or those who haven't trained it is roughly around twenty meters. One can increase this with training posts and such, but the max limit for even talented users is set to 40 meters.
Sharingan - If your starting Genin even has the ability to activate this, there will be some limits. Unlike the cannon, one that has a sharingan eye can't just copy other elements that he/she hasn't mastered yet. One can't also copy sealing and other specialized fields if they don't have the required chakra control, mastery on the field and experience. Also take note that the sharingan can't see through obstructions - such as dense smoke - in order to keep it balanced out.
Rinnegan - Lets just leave this one out.
Other: While not considered KG (I think) there are a lot of clans in Konoha that have cool abilities too such as the Yamanaka and Nara clans that pass down certain jutsu. You can be a part of these clans or have a clan that just has a special ability that is not necessarily a KG.
This is gonna be pretty straightforward. I assume we all know how to act and respect each other, but just in case...
Rule no. 1: If you don't agree with someone or something, you can tell them that. Nobody is going to feel insulted because of that (lest you don't follow rule no. 1) and most actually feel like you helped them. However remember that I always have the last word. So please, if you don't have a legit logical reason to back up your argument, just listen to what I say.
Rule no. 2: Create a Genin first. (Unless I tell you otherwise.) Don't spam the thread asking if you can be a Jonin or Kage or whatever you want to be. I can't just give every rank away when there is no affort put into it. Work for it. Besides, some ranks won't be given if I have the idea you're too inactive. Bit blunt, but true.
Rule no. 3: Don't be a jerk. To put it in plain, simple words; there is a difference between having an opinion or disagreement and attacking someone and treating them like they're stupid. Dont crush someones ideas or creativity, its just not nice. What isn't natural is bullying them into quitting the rp. If an argument escalates, be the better person stop it or ask me for some assistance.
Rule no. 4: Keep your characters logical. Nobody has ever seen a Genin with the power of a Kage. It has to make sense to be accepted. Else look at the ranking information link for more detailed information.
Rule no. 5: All RPNation rules ALWAYS apply!
Combat: While combat isn’t the most important aspect of Naruto it certainly plays a huge role. Though, unlike the canon series, combat is much more difficult in a role-play. Instead of one mind deciding how things should go, in a role-play there multiple minds; multiple minds flinging totally different ideas and outcomes. While ultimately up to the players to determine the outcome and results of combat, keep in mind it has to make sense. Something very important to note right off the bat is that Shinobi are still human. Yes, human; humans with physical capabilities that surpass that of your average Joe. Humans nonetheless, meaning you won’t be completely throwing physics out the window. There are still important factors to consider such as timing, distance, power, and so on. For example, if you’re swinging a sword at an opponent then you’re likely to leave an opening somewhere. An opening that may be very difficult to defend given your current position, an opening your opponent may be able to exploit. Remember; giving your fellow role-player an opening and chances to hit you is a reasonable thing to do. As well, remain detailed in your actions. That way it causes fewer arguments and allows combat to remain smooth and fair.
Remember also that there is such thing as Specialization. For example, Rock Lee specialized in Taijutsu. If he were to get in a fight with someone who does not focus on that, they would not be evenly matched. Also, chakra consumption exists so dont think you can just spam jutsu to make up for that. There is a point when you have to say, "OK, I did well but my character is not equipped to beat this one." And that is OK!
Training: There are a few reasons why somebody should invest time and effort in training their character. Next to the most logical reason is that they want their characters to grow and become stronger, you need to ask yourself the question if that is the only reason for training your character. Isn't it also interesting to show that your character is unable to grasp a certain field or skill, making them still learn (thus develop and grow) from it? How?
Very simple : knowing what their talent's are. While everybody has a particular amount of talent, one shouldn't forget that having a skill in all the fields can be frowned upon and that training is also a way to show that you're willing to putting effort into making your character grow. Next to that, another important reason is fun!
Training ideas: Cliff Climbing Practice Water Surface Walking Practice Leaf Concentration Practice Tree Climbing Practice in addition to anything your Jonin suggests.
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