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Fandom Naruto: Ryū no sensō

Razgriz

Elder Member



  • Please refrain from posting anything but your cs in this. Please leave all of you discussions to the ooc chat if you don't mind. Thank you.


    I will allow everyone to create more then one character, but as for right now for balancing issues please only make one character. After a few of the others have posted their cs and a few teams have filled up I will allow anyone who wants to create another character to do so. Just remember that people who do not have a character already in a team will have priority over someone who does when I assign teams together. There needs to be three genin and one jounin for a team.


    If there is a another character you would like to have your character team up with let me know in the ooc chat.


    As well feel free to add any bbc code you want to the cs. Just as long as the information asked for is there.


    Please read the overview. It has a lot of important information you are going to need to know. If there are any questions let me know.


    I will state if you are accepted or not.


 
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Character Sheet

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The scars of my past will always be with me, but I will not be a prisoner to them

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Name: Izayoi Kirigaya


Nickname/Alias
: Izayoi-sensei


Gender: Male


Age and date of birth: 24, January 16th


Age Appearance
: Early Twenties


Sexuality: Heterosexual


Parents: Kazuma Kirigaya & Shirayuki Kirigaya


Length and build: 1.86m muscular build



Weight: 99kg



Favorite weather and season: Fall, for it brings the calming rains


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Village: Konohagakure(Village hidden in the Leaves)

Birthplace: Kirigakure( Village hidden in the Mist)

Organization: Shinobi Forces




Clan/Bloodline
: Kirigaya Clan

The Kirigaya clan started when members of the clan of kenjutsu and taijutsu users broke off from one another. The two clans became known as the Kirigaya and Asana clan. The Kirigaya clan adopted the Kenjutsu style where as the Asana adopted the taijutsu.

The Kirigaya clan was well known in Kirigakure for the kenjutsu style they created and used. They were respected for the master Kenjutsu users and powerful shinobi that would come from the clan. As well there fame would grow during the Second Shinobi War. During the war the clan distinguished themselves on the battlefield as fierce and powerful warriors.Due to their reputation on the battlefield they were given a nickname, the Water Dragon Swordsmen.

Members of the clan are blessed with a nature affinity for water nature chakra and a natural talent for precise chakra control. Like most hidden jutsu of other clans the Kirigaya clan keeps their jutsu a secret from everyone else. Since the clan specialized in Kenjutsu a tradition of the clan was that once given your sword from your master that sword will never leave your side.

Rank: Jounin

Chakra Nature:

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Personality: Izayoi is best define as quiet, calm, and collective. He rarely lets something faze him or bother him, and in almost every situation he stays calm. Even when facing a difficult opponent or is in a situation most would consider dire he keeps his wits about him and keeps calm.

WIP

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History: WIP

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Weapons/Items:


-Paper & Smoke Bombs


-Kirigakure Kunai & Shuriken



-Summoning Scrolls


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Name of Weapon:

Kirigakure Kunai

Appearance:
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Name of Weapon or Item:
Summoning Scrolls

Description: He uses these to summon water for his jutsu

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Name of Weapon or Item:


Swords of the Twin Dragons

Description: He carries two katanas with him made of chakra metal which he carries on his waist.

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Skills/Abilities: As someone who uses Kenjutsu he is a front line fighter, specializing in closing in on the enemy and taking them down with a quick and deadly strike from his blades. He uses his arsenal of jutsu to help close the distance to his target. He will use his longer range jutsu to keep his enemy moving and when the chances arises he will strike.

He is a master when it comes to using the silent killing technique which he homed during his time as an ANBU of Kirigakure. He is a expert tracker and as long as there is a trail he can follow someone, but that doesn't mean he can out preform a sensory type. Despite being a master Kenjutsu he has trained in Taijutsu with skills advance compared to most jounin. However he lacks in genjutsu which he has now prowess for. He only knows how to dispel the genjutsu if he has found himself caught in one.

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Special Traits:

Very high levels of Chakra

Elite level of Chakra control

Elite Assassin/Stealth/Tracking skills

Very high affinity for water nature chakra

Calm & collective

Quick learner

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Jutsu:







  • Rank B:


    Water Release: Water Dragon Bullet Technique


    Water Release: Water Fang Bullet


    Lightning Water Dragon Bullet


    Lightning Release Chakra Mode


    Rank C:


    Water Clone Technique


    Water Prison Technique


    Silent Killing


    Rank D:


    Hidden in the Mist Technique


    Lightning Release: Thunderbolt


 
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Character Sheet


Jonin-sensei of Team 13




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"Hehe, this looks like a lot of fun!"




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Name: Caillte Leanaí

Nickname/Alias: Cale, Monkey Boy, Wild One

Gender: Male

Age and date of birth: 22, Born August 3rd

Age Appearance: Early Twenty

Sexuality: Heterosexual

Parents: Alania and Tavro Leanaí

Length and build: Six feet tall, lean build.

Weight: Despite his small frame, he weighs around two hundred pounds.

Favorite weather and season: Partly Cloudy and the spring.

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Village: Hidden Leaf Village

Birthplace: The Land of Forests

Organization: Shinobi Forces

Clan/Bloodline: Yobidasu

The Yobidasu Clan wasn't very known, even to this day. But they were an envious people. People who did not envy man, but the Gods and Demons of the world. The despised asking for power and would never use a Summon. But they wanted that power. So they experimented on their own. Through these experiments, they found a way to access the more...animalistic abilities of their bodies.

This had the side effect of changing their physical forms, splitting the Clan into many different smaller clans, though they all still held loyalty to each other. There were five major Families who controlled everything as they possessed the most effective animal traits.

The Favil: The Tiger family. Strong bodies and quick reflexes, they are the head family and quite ferocious. Despite their problems, they are a good leading family, having the tactical knowledge to overwhelm an opponent. Their element was Fire. They were the furriest of all the others, possessing light colored fur along their bodies.

The Sateri: The Bird Family. This family possessed many different types. Like the Favil, they also had a physical change. They grew feathers and their bodies became lighter, never light enough to fly, but with proper Chakra manipulation, they could glide over long distances. They were mediators to the problems among the Yobidasu. Their element is Air.

The Arita: The Amphibian Family. Smooth silky skin and an unparalleled swimming ability, they could hold their breath the longest. They were the gathering family, they would search out for food. Their element is Water.

The Teris: The Rodent Family. Masters of Illusion. They were the most secretive of all the Yobidasu and the ones who figured out the process of bringing out the Animal traits of humans. They don't manipulate any element.

The Leanaí: The Monkey Family. Out of all the families, they are the most fun loving, the most free. They are the tricksters of the Yobidasu, the ones who make sure the others are always laughing. But their free nature is misleading of their true strength. In a fight, they are very difficult to pin down and will use their entire bodies to strike at their opponent. They are born with tails, however, they slowly grow hairier as they get older. Their element is Earth

Over many years, the Yobidasu clan spread out across the Land of Forests, keeping away from other people and remaining undetected. The Leanaí family was the only one to explore from time to time, heading out to find new places and new people to meet. It was how Cale ended up in the Hidden Leaf Village.

The Yobidasu don't care much for titles like Shinobi, however, they do manipulate Chakra as well as anyone else and are quick learners.

Rank: Jonin

Chakra Nature:

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Appearance:
latest


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Personality: Like all of his family, Cale is fun loving and a free spirit. He loves to test his strength against other people and will occasionally get on someone's nerves to get them to fight him. He isn't afraid of loss and will even challenge people proven to be stronger than him. He loves to keep moving as well, feeling restless if he has to wait for something to happen.

He is the type of person to act first and deal with the consequences later. In fights, he is similar to how he normally acts, however, those who know him see the difference. When he fights, no matter how much he is smiling, he is very serious and will do his best to win.

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History: Cale was born in the Land of Forests, as the rest of his family where. He was raised in a happy family, though he didn't have brother's and sisters, he had aunts and uncles, all who would love to play with him and to teach him the ways of the Yobidasu. As he got older, he was introduced to the other families and made plenty of friends and had many first loves.

But like all of the Leanaí, he felt the Wanderlust, the desire to see the world. When he was thirteen, he left to explore. He had the basic knowledge of combat from his family, but nothing beats real experience. And experience he did. Due to his nature, he as dragged into all sorts of conflicts, sometimes getting in the ways of Shinobi from across the world.

He made plenty of enemies of course, getting close to death on plenty of occasions, just barely getting away by the fur of his tail.

It was during his travels that he became curious about the Hidden Leaf Village, hearing that many strong fighters had come from that village. He was excited and decided to travel there. The idea of becoming a Shinobi also appealed to him. The Yobidasu didn't really care for titles like that. It would be a new experience.

To his surprise, he was tested for his skills and made a Jonin, though he would be watched for loyalty for a while. Of course, it also meant was that he was going to be given students. He'd never taught anyone in his life.

The Leanaí Clan Seal:

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Theme Song:

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Weapons/Items:

Weapons/Items


Name of Weapon or Item: Standard Shinobi Tools

Description: Kunai, Shuriken, Smoke Bombs, things he's picked up over his travels

Appearance: N/A

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Name of Weapon or Item: Leanaí Bo Staff

Description: When a Leanaí child comes of age, he is tasked with finding the materials and creating his own weapon. Cale chose the Bo Staff. It had a good reach. It is made from a pale wood, carved from a tree called Salieres, a special type of tree that absorbs chakra. The tips of the staff are made from a solid metal, similar in color to gold.

Appearance: See Appearance Picture.



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Skills/Abilities: As a Leanaí, he possesses exceptional Chakra Control. It is needed to make precise strikes as well as move through the forest without stumbling. He is also physically fit, having incredible stamina and strength. Due to his animal traits, his instincts are also very good.

While he has very good control over his chakra, he doesn't know many forms of Ninjutsu, having never had proper instruction. The only ones he knows who use abilities are the Teris and they are only good at illusions.

However he is also not good at creating illusions.

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Special Traits: His animal traits make him physically tougher as well as stronger, however chakra wise, he is about normal, though his recovery time is much better than normal. Like the rest of his family, he was born with a very good sense of humor, though this generally only applies to him. Not everyone gets his humor.

He is quick to learn and can think up a way to beat his opponent on the fly. Due to his impatient nature, learning Hand Seals is something troublesome.

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Kekkei Genkai: Nenreiseichō

Traits/Abilities of Kekkei Genkai: Nenreiseichō is the ability of all Yobidasu as they all come from the same bloodline. This ability existed even before their Animal trait experiments. This ability allows the user to advance their physical form's age to their strongest point. They actually rapidly age.

Their bodies can't handle this sudden change and they can only hold this transformation for a limited amount of time, though this time length increases the closer they get to that age. This also works in reverse, the older they become after passing their prime, the shorter the time limit becomes.

After the time limit is up, the body reverts back to it's previous age. This causes enough damage to paralyze the user for up to an hour. Though this is temporary, using this just after recovering comes with the risk that the user will lose the use of their body forever.

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Jutsu:

Jutsu


Canon Jutsu

Chakra Enhanced Strength

Body Flicker Technique

Chakra Flow

Earth Release: Earth-Style Wall

Earth Release: Earth Flow Spears

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Custom Jutsu

Name of Technique: Earth Release: Monkey Tail

Type of Jutsu: Ninjutsu

Rank: C

Range: Around twenty feet in any direction away from User.

Nature Type: Earth

Handseals: Tiger, Bird, Rat, Monkey

Description: Upon completion, a large tail springs out of the ground and wraps around the opponent before flinging them up high, then soaring up after them to strike them into the ground.

Weakness: Requires concentration to control the tail as well as previous experience controlling a tail. As it is made of earth, a strong enough explosion can destroy it. While the tail is fast, it cannot be maintained for long, used for quick strikes.

Name of Technique: Monkey Style: Sanzaru

Type of Jutsu: Genjutsu

Rank: A

Nature Type: None

Handseals: Monkey, Monkey, Monkey

Description: See no Evil, Hear no Evil, Speak no Evil. Upon activation, this Genjutsu renders the opponent incapable of seeing, hearing, and speaking, robbing them of their senses.

Weakness: Like any Genjutsu, it can be broken. To break it, you must free the senses in the order the jutsu removes them. Sight, Hearing, and Voice. It can also be broken if a strong sense of pain is transmitted through the body.

Name of Technique: Monkey Style: Monkey Trap

Type of Jutsu: Ninjutsu

Rank: A

Nature Type: None

Handseals: Bird, Tiger, Dragon

Description: Requiring excellent Chakra control, the user spreads out thin chakra threads, covering an area twenty meter's in diameter. Unless you can see the chakra, you'll never notice them. Once the thread's exist, they are much easier to control and maintain. As people walk through them, the thread's stick to legs and arms like a spider's web. With a simple pull, an enemy is pulled into close combat range for a quick beating.

Weakness: The threads are weaker than a Puppeteer's threads and can be broken with a simple influx of chakra. This is a trap technique, not one to be used in the middle of a battle. It requires concentration to use and if it is noticed, the threads can be broken by moving out of the twenty meter range. Any technique that uses chakra can also break the threads.



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Summons

N/A

The Yobidasu do not use Summons.
 
Character Sheet


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“The unseen wave is the deadliest.”


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Name: Mizuka Asana


Nickname/Alias: Mizu/ Asana


Gender: Female


Age and date of birth: 14, May 13


Age Appearance: 16


Sexuality: Bisexual (Pro-love)


Parents: Kana and Ayame Asana


Length and build 5 ft 3. inches. Slender Build


Weight: 121 Lbs


Favorite weather and season: Rainy/Foggy weather, loves the Winter.


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Village: Konohagakure


Birthplace: Kirihagakure


Organization: Genin Nina


Clan/Bloodline: The Asana Family


The Asana Family has recently moved to Konohagakure, Mizuka being the first chid to be raised within it's confimes. Her family specializes in assassination/ recon type missions, preferring to stay back... or out of combat in general until it's time to act. Members of the Asana family usually became spies or assassins for their nation. Their biggest reown was being bale to combine martial techniques with Water release for swift, powerful, and fluid combinations


Rank :Genin


Chakra Nature: Water


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Appearance:


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Personality:: Mizuka has a very strong type personality, confident in her own ideals and judgement. She can be a bit cocky at times, her brashness often concealing her accepting nature. Mizuka is a sharp, tactical woman that can think on her feat and likes solving puzzles, often with her fists. She hates how she can be the first into combat and ignoring her allies, a habit she tries to rein in but having a great difficulty in doing so. She's easily tauntable and usually among the first to get hotblooded. She hates people get overconfident and people who flaunt special/unique abilities... you shouldn't act so damn proud just because you have something other's don't.


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History: Mizuka was born and lived most of her childhood in Kirihagakure, the village hidden in the mist. She was the only child in her generation. For fun she often hung out with the children/teenagers of the branch family, following them like a lost little puppy and trying to play games with them. That was often frowned abit form her family, as she was supposed to study and otherwise work on her own techniques (The branch family worked on Kenjutsu while Mizuka's branch focused on martial skills)


Some years back a lot of stuff went down, revolving around most of the branch family she had hung out with getting wiped out, the last surviving member leaving for Konohagakure. Mizuka spent a lot more time with her family, who was angered at those that did the deed, Mizuka's own calm nature replaced by a burning sense of rage, and she redoubled her efforts to train. Her family moved to Konohagakure a while later. Mizuka is 16, her entry into school delayed byt her arrival into the Leaf village.


Themesong :Working on that ATM


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Name of Weapon: Ebb and Flow


Description: See the top picture. It's the gloves she is wearing


Appearance: Special gloves made for assisting the flow of water type chakra, these gloves enhance Mizuka's water style combat. It's not required for her to wear these, but it does make her hit harder and helps her attacks to flow better


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Name of Weapon : Summoning Scrolls


Description: Summoning scrolls used for summoning buckets of water she keeps elsewhere.


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Skills/Abilities Due to her clan's bloodline, Mizuka has a high level of chakra, and her time spent training with her family/honing her abilities, she has a decent level of control over it for her age, though it's nowhere near the level of a master or Jonin rank. She is skilled in taijutsu and genjutsu, a mid line fighter that combines deception with fierce attacks to overwhelem an enemy. Sadly, she is lacking in any area of effect or multiple targeting abilities, and her ninjutsu is poor.


Mizuka is adept at reading the 'flow' of a fight mid combat, adapting her style to fit the needed situation.


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Special Traits: HighLevel of Chakra


Decent control for her age


High Single Target combat abilities


-lacks in any form of fighting multiple opponets


-Her ninjutsu is sadly lacking


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  • Canon Jutsu:


    Haze Clone Technique : D Rank


    Hiding in the Mist Technique


    Mist Servant Technique


    Water Release: Water Shurikan





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Character Sheet

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"Life is too short to not have some fun!"

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Name: Sayuri Hy?ga

Nickname/Alias: Sayu, Ri

Gender: Female

Age and date of birth: 12: February 25th

Age Appearance: 12-14

Sexuality: Heterosexual

Parents: Hideki and Satomi

Length and build: 155 cm, Taller and Thin


Weight: 48 kg



Favorite weather and season: Partially Cloudy Day, Spring


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Village: Konohagakure

Birthplace: Konohagakure

Organization: Shinobi

Clan/Bloodline: Hy?ga

The Hy?ga Clan is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, among other things. Members of this clan also possess the unique ability to expel chakra from any of the tenketsu in their body. (Taken from Wikipedia)

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Rank: Genin

Chakra Nature:

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Appearance:

Appearance

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Personality: Sayuri is a very carefree individual. Born as the youngest child, she was put under less stress to perform. While she was still put under strict training, it often was done to a lesser extent then her older siblings. She very rarely ever takes things seriously. She holds a respect for her clan, although she often can do things against the tenants her clan follows.

Sayuri has a penchant for causing trouble.. She would often venture away instead of training to find 'fun'. Much of her intelligence is often squandered by her rather energetic self more occupied with fidning something entertaining to do over focusing on training. Sayuri hardly takes anything too seriously, typically only upholding a faus paus formal nature only out of respect for her family. It was her respect for her clan, and her hyperactive imagination that propelled her to want to work as a shinobi. Not only will she try and uphold her clans honor (as much as possible) she saw it as an outlet to experience the world and naively overturn an otherwise boring life.

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History:

Sayuri was born as the youngest child and only daughter in a family of three children. She was born as part of the Main house. As the 3rd child, considerations for her becoming head of the clan was much lower then her older brothers Hizashi and Hiashi . Her father still put emphasis on her training regularly, however the attention she received from it was to a much lesser extent. This lead to Sayuri even as she was little to be left more to her own whim so long as she remained in the confinements of the Clan.

The extra freedom, combined with the more restrictive lifestyle lead to Sayuri to become enthralled with finding entertainment often from outside the Clan. Even at a young age she would often try sneaking away, only to find herself stopped by someone older watching over her. It sparked a desire for Sayuri to have fun in trying to sneak out, the activity unintentionally training her in some part to be a ninja, finding ways out and to sneak back in before she might get caught. This practices often raised the ire of a few of her Clan Teachers, members of the Branch House whom she unintentionally put at risk running off to escape from their lectures from time to time. Despite her rebelious nature even as a child, she had a deep respect for her clan, willingly learning the Gentle Fist style with the help of teachers who helped to make the experience more fun for her, excelling at it naturally.

Her career in the Ninja Academy was sparked both by her father's wishes as well as her own enthusiasm to take part. Being a ninja for the young Sayuri seemed to be a fun activity, unrestricted by the confinements of her clan. Unfortunately, academy life often came off boring for the young girl. She quickly found it to be tedius and often uneventful. It was only due to her book smarts and training at home that allowed her to pass without putting all that much effort into the classes. For her, the academy had become just a hurdle to achieve a life of a Ninja, something she glamorized as being free of rules or responsibility.

Finally graduated from the Academy, Sayuri found a new sense of freedom. For her the new experience of being a Genin was exciting. It wasn't the complete freedom she wanted, but she knew it would lead to her going places and using 'cool' ninja arts to kick some butt! In some part, her own imagination played up the role of Genin, something she would soon learn the truth of what it is to be a Ninja.

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Name of Weapon or Item:

Kunai

Shuriken

Smoke bombs

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Skills/Abilities As a Hy?ga, her control with Chakra is great. She is a natural at utilizing Chakra control with Gentle Fist style. Her training focusing around close ranged combat allows her to do extremely well, only furthered by her Byakugan giving her a sense of sight beyond what most fighters have. She lacks in regards to Ninjutsu, and only falls even further with Genjutsu being a lost cause for her. Her often carefree nature makes it hard for her to completely dedicate to learning stuff, despite her great intelligence and ability to take in information.

She can be difficult to grab the attention fully of as her energetic demeanor can get her distracted very easy. Training often should be used to keep her on her toes, or putting a sense of 'challenge' to it to make it more fun. It can help to provoke her into thought, giving her tasks that require her to use her mind or general knowledge, often being able to quickly absorb information if she is fed it carefully.

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Special Traits

Above Average Levels of Chakra

Advanced Chakra Control (Hyuga Training/Bloodline)

Highly Intelligent

Energetic and Upbeat

-Her attention span can be quite short

-Lacks the ability for using Genjutsu

-

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Kekkei Genkai: Byakugan

Traits/Abilities of Kekkei Genkai:

The Byakugan is an D?jutsu possessed by the Hy?ga Clan. Those with the eyes have no visible pupils, instead being a solid light lavender color. When activated the pupils extend out further and the user's veins become visible by their eyes. The user is able to see in a 360' window around them outside a blind spot focused on their back. Sayuri is able to use the ability to see around her a decent distance up to 50 meters around herself, although it can be improved with training and further mastery. This vision is able to see through objects acting as an 'X-ray' of sorts. Use of the Byakugan allows the user to see Chakra in such fine detail, able to perceive an individuals Chakra system. Prolonged use of the ability can cause temporary eye-strain that can dull the ability to perceive targets.

Gentle Fist style is a style common to Hy?ga, something Sayuri as a general understanding of.

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Jutsu:

Gentle Fist

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Name of Technique: Rumble Grumble Jutsu

Type of Jutsu: Gentle Fist (alternative)

Rank: E-Rank

Range: Melee

Nature Type: None

Handseals: None (Part of GentleFist)

Description: An ultra super original technic developed by Sayuri to crush the hopes and dreams out of any who dare face her wrath! In all seriousness, the Technic utilizes Gentle Fist and her ability to strike at a target's internals to purposely strike at the stomach. The strike itself can cause a feeling of sickness or uneasy, provoking at some times vomiting or other unpleasant things, particularly on those who just ate or are feeling sick already!

Weakness: The ability is far from a useful ability, primarily used as a joke ability by Sayuri to get 'revenge' for her snacks being eaten one day. For most it will simply create a feeling of sickness which is quick to pass.












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All Credit for this Character Sheet goes to
@OneWayOut

 
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Basic Information:


Name: Slifer Luciente


Gender: Male


Age and Date of Birth:


Age: 15


DoB: 17, June


Age appearance: Teens


Sexuality: Heterosexual


Parents: Moto Luciente, Salaria Luciente


Length and Build: 5' 7", Lean and toned,


Weight: 145 lbs.


Favorite Weather and Season: Clear and sunny, Summer


Village:
Konohagakure (Village Hidden in the Leaves)


Birthplace: Otogakure (Village Hidden by Sound)


Organization: Shinobi Forces


Clan/Bloodline: Shitakuma Clan


The Shitakuma Clan is a very awkward clan. They are known around the lands as the Wandering Clan. What is so strange of this clan is the fact that about eighty percent of the members are born blind. The thing is that while being born blind, they were born with an extraordinary ability with enhanced hearing. Another unique ability is their heightened sense of smell. Using all other senses, it's almost as if the blind members can see. The clan as a whole is well known for their generosity and willingness to travel.


Rank: Genin


Chakra Nature: Wind


Appearance:


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Looks Description: His body is strong and has minimal fat. His shoulders are big and his torso resembles a triangle coming down to a point. His body, much like his face, is a pale white color. His neck is thick and his face has strong edges. His legs are toned as well as his arms. He has very fine hairs on his arms and legs.


He wears a robe that resembles the Akatsuki's robe style, with a white eye of Horus taking up most of the back of the robe. He wears open toed boots like most ninja of the village. Under his robe he wears a tight white long sleeve shirt and black silky shorts. His headband is worn around his head under his bangs.


He does have a few imperfections. He has a 6 inch scar running along the left side of his lower abs. There are 15 small brown spots on his back that are evenly dispersed. They are each no larger than the eraser of a pencil, but most are smaller than that. As you will read in his background, Slifer has a habit of inflicting small cuts on his body and so far it is just his arm. He has 7 scars in perfect symmetry going up his arm starting from his wrist. These cuts are five centimeters apart going vertically. His body only shows seven, but it is unknown to anybody how many times he's actually performed the cut on himself.

Personality Description: Slifer is a boy mentally well beyond his years. Many have described him as 'a wise monk that is nearing his end.' He has trouble talking with people around his age group due in part by his mental capacity.


When he is around strangers or meeting someone for the first time, Slifer tends to be very serious. He isn't one to laugh in large groups of people and rarely smiles at strangers. This is not to say that he is shy, for he will engage in conversation with anyone willing to converse, however, it will not be a conversation about anything trivial. If the person he is meeting cannot uphold the standards in a conversation as Slifer does, he will quickly end the meeting and move on. He is best described, when in the company of strangers, as a wise old man. He will not say anything that needn't be said. This is his way of seeing whether or not a person he meets will be a great friend or merely an acquaintance, perhaps even an enemy. Because of this, most people tend to think Slifer is a weird kid. This he has come to realize and it does not faze him one bit for he doesn't need the approval of strangers to keep him happy.


When he is in the company of friends, Slifer will be much more accepting of less serious behavior. He will still be serious, but he will not let this hinder his ability to laugh when deserved. He will never accuse a friend of any wrong doing while amid the company of others. He will not discourage a friend from speaking and would never be caught belittling a friend. He gives praise when deserved and advice when need be, but never in a disparaging tone. In his mind, friends come first before anything.


When he is with one friend, Slifer is at his most calm and appropriate demeanor. He knows how this friend wants to be treated and respects that above all else. He is always available for a for help and advice. He would never betray the trust of a friend, even in life or death situations. Slifer understands that at his age he will not find very many friends of his maturity, so he is extremely tolerant of immature behavior with one friend and in a group. This being said, however, there is always a limit. He will not tolerate a friend making inappropriate gestures or remarks often. This limit has never been reached and he hopes it never will, for friendship means everything to Slifer.


In times of stress, Slifer tends to stay away from people he understands cannot help him. He will never deny a friend in need, but he does his best to stay away from them at the risk of acting vulgar in any way. He will make it a priority to seek a person to help him calm down or he will sit alone and search his psyche for peace. While stressed out, Slifer's tone is sharper and sounds much more harsh than in a calmer state of mind. This tends to make him secretly upset, for he believes that those traits will cause him to appear to others as someone he is not. During this frame of mind, Slifer can be calmed down with long periods of solitude, or with the help of his closest friends or idols.


In times of joy, Slifer seems to radiate kindness. His usual rules for meeting strangers are thrown out the window if you will. It is almost as if Slifer loses the ability to feel hatred of any kind during this frame of mind. He will do his best to be around people, especially his friends, when he is feeling this way. Slifer allows strangers to see his less serious side and doesn't insist on keeping a conversation serious. This is how most of his friends are made. Slifer almost seeks out strangers in distress in order to provide aid in any way he can. When he is feeling joyful, Slifer embodies the word selfless.


He is not against hurting or killing, but is rarely seen doing either unless absolutely necessary. It is difficult to discern his demeanor due to the fact that he is keen to hiding his emotions. Whether sad or happy, unless he is laughing or crying, he bears the same body language. Slifer hasn't shown anger in public or private. Some people think he can't become angry, but this isn't true. Slifer has been angry before, but not for a very long time.






Slifer was born of the Shitakuma Clan and was born blind like most of the clan. His parents raised him to be fair and reasonable until they died when he was 12. This caused him to become severely detached from society for a year. During this year, he lived off of scraps of food and begging. He rested wherever he could find something to cover his head. These experiences made him grow up fast and by the time he was 13, he had the maturity of an adult. In fact, his thirteenth birthday marked the day he made his first friend, Korinth.


Korinth begged her parents to allow Slifer to stay with them until he was grown and they accepted him. For a time, Slifer was always seen with his new friend and was shy around everyone else. This only lasted for a few months, however. Korinth unknowingly gave Slifer new found courage. Now that he was free from his secluded ways, Slifer was able to start venturing for his own from time to time. He met new people and experienced many things, but he was about to feel pain he hadn't felt in a long time.


Slifer came back from a two day long trip that he went on alone. As he arrived at Korinth's house, his heart sank. The door lay broken on the floor, free from it's hinges. The stench of blood was strong and his heart rate increased ten fold. He walked into the home with tears running free down his cheeks, but he didn't udder a cry. He stepped on broken glass often, but didn't feel the pain because his mind was occupied on something else. He came into the living area and realized the dead bodies of Korinth and her parents. They had been cut wide open across their chests and blood covered the floor in all directions. He then walked out of the house and searched his soul for a time.


From anyone else's perspective, Slifer barely looked alive. His clothes became dirty and torn. He lost the bulk of his muscle and body fat. He resembled a walking corpse during the day so at night people tended to steer clear of him. As foreshadowed, Slifer ate enough to keep him going to the next day, he slept wherever his body decided to stop walking, and he entertained himself by trying to come to terms with what he's lost. He started to lose his concentration of all things, barely dodging people as he walked, stepping on sharp objects and bumping into walls were the least of his clumsy mistakes due to his inherited blindness. This went on for months and for a time, he toyed with the idea of suicide.


Finally, Slifer had a great day of thought and only a week before his 14th birthday. He learned that, although he lost the people closest to him more than once, he must be thankful to have ever known them at all. This is his new found purpose, he told himself. This is why I will stay alive, to forge bonds that can't be broken, even in death. In order to stay on this path, he took up the habit of inflicting pain on himself whenever he felt sorry for Korinth's death. He would administer a small 2 inch cut on his arm whenever he thought of her in that way. He still lived from place to place, but from his appearance you could never guess. He kept himself clean and healthy. He dedicated his body to training and enlightenment. People never guessed he was homeless and only knew he was blind when they took the time to ask. Slifer was back and better than ever. He decided to stay in the Leaf Village to focus on his training, specifically his taijutsu. Since the death of Korinth and her family, however, Slifer has yet to make another true friend, yet he remains ever hopeful.


Battle Arsenal:


Weapons/items: Shuriken


Skills and Techniques:


Skills/abilities: Because he was born blind, his body's senses have naturally all been enhanced, even more so because of long history of blindness in the clan and special training. His main attacks are taijutsu, so this is what he focuses on and will continue to train it. He also develops ninjitsu, but he hasn't come up with any really offensive abilities.


Being on his own at his young age has forced him to develop a very calm and reasonable nature. It's very unlikely he will become flustered or let his emotions take hold during a fight.


Jutsu:


Canon Jutsu:



Name of Technique:
Leaf Gale


Rank: D


Name of Technique: Leaf Whirlwind


Rank: D


Custom Jutsu:



Name of Technique:
Sensory Deprivation


Type of Jutsu: Sensory


Rank: C


Range: None


Nature Type: Wind


Description: This is a continuous jutsu. This jutsu allows the user to use their chakra to enhance their senses well beyond the physical limitations. The user has complete control over the feelings, sounds, and smells that they comprehend. For example, if there are lots of birds chirping nearby, the user can essentially ignore those sounds completely and focus on something else, such as footsteps or water dripping onto the ground. This goes for smells as well. For sense of touch, an example could be the pain of a small wound. The user can completely ignore the pain with little effort.


Weakness: The jutsu doesn't consume much chakra, however, there are problems that accompany prolonged use. These repercussions vary depending on chakra control. For a Genin, the jutsu can be performed for no longer than five minutes before severe repercussions occur. The least of which being permanent loss of hearing, smelling, or feeling. The most severe being sudden death. This is due to the shock the body experiences after being flooded with all the blocked sounds, smells, and sensations. The effects are not changed for a higher level user, but the time before the affects occur is prolonged as the user's chakra control is increased.


Also, the jutsu has limits. A sound louder than 150 decibels will break the jutsu and stun the user for a couple seconds. An intense feeling, such as the loss of a limb, or a severe blow to the body, will break the jutsu and the user will suffer the effects of the attack.


Name of Technique: Sound Manipulation


Type of Jutsu: Ninjutsu


Rank: C


Range: 50 Meters


Nature Type: Wind


Description: This is a continuous jutsu. This jutsu allows the user to control sound waves from multiple sources at a time by dispersing bursts of chakra. For example, if the user is running from a pursuer, they can control the sound of their breathing, heartbeat, clothing, footsteps, and perhaps leaves and sticks that break, to be unheard by anyone, at the cost of a small amount of chakra. They can also distort the sounds to make it seem like everything is happening twenty meters to the left, or that they're happening right in front of their pursuer (so long as this is in the 50 meters of range). The range means that if a rock falls 51 meters away, anybody can hear it hit the ground. If it falls within the 50 meters, the user can null the sound from existence. Depending on how heavily the user relies on the jutsu, the drain on chakra can be minimal or extreme.


Weakness: The user must be very attentive to how they are using the jutsu, because it is very easy to deplete one's chakra using it. This jutsu has limits as to how much sound can be blocked. Anything 120 decibels or louder cannot be silenced or distorted and will break the jutsu, regardless of whether or not the user tried to manipulate the sound.
 
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Name: Tama Sarutobi


Nickname/Alias: Saru


Gender: Male


Age and date of birth: 12, August 27


Age Appearance: 12-14


Sexuality: Heterosexual


Parents:


Length and build: tall and muscular



Weight:



Favorite weather and season: Spring



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Village: Konoha


Birthplace: Konohagakure


Organization:


Clan/Bloodline: Sarutobi


Rank: Genin


Chakra Nature: Fire


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Appearance:
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Personality: Kind and respectful,A quick study and capable young tactician with a perceptive eye and mind, Tama is a bright and talented shinobi much to what his clans name would suggest. But despite that, he often displays a lacking for and motivation to utilize his full potential on a regular basis. Once he does however.... his persona changes from a chill and laidback to a highly determined and focused individual who is relentless until he succeeds and achieves what he has set his mind on.


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History: Born into the Sarutobi clan of Konohagakure, the only son of two exceptional shinobi of the Hidden Leaf Village and members of the Sarutobi. Tama grew up within a happy house hold and family, he learned his clans way and Hiden while developing his traits of the Sarutobi clan. Tama entered the ninja academy at the age of five and kept himself just above the middle of the class and yet just a notch or two below the top seemingly on purpose in order to keep his clan or teachers from speaking with him about doing better or having higher expectations for him that would lead to giving more of himself then he would like too at this point of his young life. Preferring to chill and hang out with friends while pulling pranks when he can get away with it, but still have goals for himself and to follow in the footsteps of Hiruzen Sarutobi on his way to hopefully one day become his equal as a shinobi and member of the Sarutobi clan.


A balance as he would call it while he is still young enough to enjoy the fun and lighter side of life, but not be completely consumed by it and unable to achieve his goals. Others would think with his lack of motivation and not always fully applying himself, the thinking of Tama would seem flawed.... but he has shown his potential and ability when he does set his mind too it. Proof his balanced ways that seem to lean at times to one side or another does work for him.


Having recently graduated from the academy and becoming a genin of Konoha. Tama now awaits news and continues his laid back and chill ways by hanging with friends and pulling pranks.


(Progress will continue upon further character development in the rp.)


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Name of Weapon or Item: Fuma Shuriken


Description: A large four bladed shuriken, often carried by Tama at his back.



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Name of Weapon or Item: Oil, Shuriken, Kunai, Explosive tags, Smoke bombs and Wire


Description: Basic ninja tools and a small round container of oil kept inside his tools pouch.


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Skills/Abilities: Born into the Sarutobi clan and having inherited a number of traits, Tama is capable with his clans ability to use Hiden ninjutsu involving Fire release techniques, though not able to perform the higher level techniques yet. He also has inherited the clans exceptional level of strength but does not show this trait often at this point of his life as a shinobi. Born with a high level of chakra and decent in his control of chakra, Tama has shown impressive progress in chakra control and improved in his specialty areas of Bukijutsu and Ninjutsu while showing a capable and improving level of skill in Taijutsu where he uses his speed and increasing the use of his inherited strength to combat his opponents.


While he has learned the ways of a sensor and his ability as one, Tama is still new with it's use and has yet to become real effective at this point.... But with his strengths and improving skills that could only develop further with training and time. Tama possesses certain weaknesses in his body of work and ability as a more well rounded shinobi. He struggles against genjutsu and doesn't always perform the techniques properly.... A area of his that he holds as a goal to improve in, but has much work ahead of him currently. Another area of weakness is his lacking motivation to fully apply himself on a regular basis and truly show his potential and utilize it. This particular area is probably his greatest weakness and potentially his future downfall unless changed, the only time where this not an issue is when his motivation level and willingness to apply himself fully is brought forth and utilized.



Another clan trait is his clans strong willpower and one that his within Tama. Yet has not been seen except when in combat or training.



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Special Traits:


-High level of Chakra


-Exceptional Strength



-Capable of using his clans Hiden Ninjutsu



-Intelligent/Quick learner



-Sensor Ability



-Adept for his age at traps





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Kekkei Genkai:


Traits/Abilities of Kekkei Genkai:


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Canon Jutsu:


D-Rank:


Chakra Flow


Chakra Threads


Sensing Technique


Manipulated Shuriken Technique


C-Rank:


Fire Release: Dragon Fire Technique


Fire Release: Flame Bullet


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Custom Jutsu


Name of Technique:


Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



====================


Name of Technique:


Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



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Summons


*limited to one for now*


Name:


Species:



Age/Gender:


Size:



Unique Traits:


Jutsu:



Name of Technique:



Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



History:



Report Bookmark


+ Quote Reply
 
Last edited by a moderator:
Chakra Enhanced Strength[/URL]

Body Flicker Technique

Chakra Flow

Earth Release: Earth-Style Wall

Earth Release: Earth Flow Spears

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Custom Jutsu

Name of Technique: Earth Release: Monkey Tail

Type of Jutsu: Ninjutsu

Rank: C

Range: Around twenty feet in any direction away from User.

Nature Type: Earth

Handseals: Tiger, Bird, Rat, Monkey

Description: Upon completion, a large tail springs out of the ground and wraps around the opponent before flinging them up high, then soaring up after them to strike them into the ground.

Weakness: Requires concentration to control the tail as well as previous experience controlling a tail. As it is made of earth, a strong enough explosion can destroy it. While the tail is fast, it cannot be maintained for long, used for quick strikes.

Name of Technique: Monkey Style: Sanzaru

Type of Jutsu: Genjutsu

Rank: A

Nature Type: None

Handseals: Monkey, Monkey, Monkey

Description: See no Evil, Hear no Evil, Speak no Evil. Upon activation, this Genjutsu renders the opponent incapable of seeing, hearing, and speaking, robbing them of their senses.

Weakness: Like any Genjutsu, it can be broken. To break it, you must free the senses in the order the jutsu removes them. Sight, Hearing, and Voice. It can also be broken if a strong sense of pain is transmitted through the body.

Name of Technique: Monkey Style: Monkey Trap

Type of Jutsu: Ninjutsu

Rank: A

Nature Type: None

Handseals: Bird, Tiger, Dragon

Description: Requiring excellent Chakra control, the user spreads out thin chakra threads, covering an area twenty meter's in diameter. Unless you can see the chakra, you'll never notice them. Once the thread's exist, they are much easier to control and maintain. As people walk through them, the thread's stick to legs and arms like a spider's web. With a simple pull, an enemy is pulled into close combat range for a quick beating.

Weakness: The threads are weaker than a Puppeteer's threads and can be broken with a simple influx of chakra. This is a trap technique, not one to be used in the middle of a battle. It requires concentration to use and if it is noticed, the threads can be broken by moving out of the twenty meter range. Any technique that uses chakra can also break the threads.

{/slide}

[/accordion]

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Summons

N/A

The Yobidasu do not use Summons.
Accepted.
 
ValkyrieRose said:
Character Sheet
RO-Ninja-Render.png



“The unseen wave is the deadliest.”


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Name: Mizuka Asana


Nickname/Alias: Mizu/ Asana


Gender: Female


Age and date of birth: 14, May 13


Age Appearance: 16


Sexuality: Bisexual (Pro-love)


Parents: Kana and Ayame Asana


Length and build 5 ft 3. inches. Slender Build


Weight: 121 Lbs


Favorite weather and season: Rainy/Foggy weather, loves the Winter.


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Village: Konohagakure


Birthplace: Kirihagakure


Organization: Genin Nina


Clan/Bloodline: The Asana Family


The Asana Family has recently moved to Konohagakure, Mizuka being the first chid to be raised within it's confimes. Her family specializes in assassination/ recon type missions, preferring to stay back... or out of combat in general until it's time to act. Members of the Asana family usually became spies or assassins for their nation. Their biggest reown was being bale to combine martial techniques with Water release for swift, powerful, and fluid combinations


Rank :Genin


Chakra Nature: Water


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Appearance:


http://i452.photobucket.com/albums/qq244/Toru_Uchiha/Tsubame_in_water_blue_by_maxwindy.jpg


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Personality:: Mizuka has a very strong type personality, confident in her own ideals and judgement. She can be a bit cocky at times, her brashness often concealing her accepting nature. Mizuka is a sharp, tactical woman that can think on her feat and likes solving puzzles, often with her fists. She hates how she can be the first into combat and ignoring her allies, a habit she tries to rein in but having a great difficulty in doing so. She's easily tauntable and usually among the first to get hotblooded. She hates people get overconfident and people who flaunt special/unique abilities... you shouldn't act so damn proud just because you have something other's don't.


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History: Mizuka was born and lived most of her childhood in Kirihagakure, the village hidden in the mist. She was the only child in her generation. For fun she often hung out with the children/teenagers of the branch family, following them like a lost little puppy and trying to play games with them. That was often frowned abit form her family, as she was supposed to study and otherwise work on her own techniques (The branch family worked on Kenjutsu while Mizuka's branch focused on martial skills)


Some years back a lot of stuff went down, revolving around most of the branch family she had hung out with getting wiped out, the last surviving member leaving for Konohagakure. Mizuka spent a lot more time with her family, who was angered at those that did the deed, Mizuka's own calm nature replaced by a burning sense of rage, and she redoubled her efforts to train. Her family moved to Konohagakure a while later. Mizuka is 16, her entry into school delayed byt her arrival into the Leaf village.


Themesong :Working on that ATM


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Name of Weapon: Ebb and Flow


Description: See the top picture. It's the gloves she is wearing


Appearance: Special gloves made for assisting the flow of water type chakra, these gloves enhance Mizuka's water style combat. It's not required for her to wear these, but it does make her hit harder and helps her attacks to flow better


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Name of Weapon : Summoning Scrolls


Description: Summoning scrolls used for summoning buckets of water she keeps elsewhere.


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Skills/Abilities Due to her clan's bloodline, Mizuka has a high level of chakra, and her time spent training with her family/honing her abilities, she has a decent level of control over it for her age, though it's nowhere near the level of a master or Jonin rank. She is skilled in taijutsu and genjutsu, a mid line fighter that combines deception with fierce attacks to overwhelem an enemy. Sadly, she is lacking in any area of effect or multiple targeting abilities, and her ninjutsu is poor.


Mizuka is adept at reading the 'flow' of a fight mid combat, adapting her style to fit the needed situation.


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Special Traits: HighLevel of Chakra


Decent control for her age


High Single Target combat abilities


-lacks in any form of fighting multiple opponets


-Her ninjutsu is sadly lacking


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  • Canon Jutsu:


    Haze Clone Technique : D Rank


    Hiding in the Mist Technique


    Mist Servant Technique


    Water Release: Water Shurikan





==================


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Accepted
 
Hanarei said:

Character Sheet

Sayuri_zpskg1gdpza.jpg


"Life is too short to not have some fun!"

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Name: Sayuri Hy?ga

Nickname/Alias: Sayu, Ri

Gender: Female

Age and date of birth: 12: February 25th

Age Appearance: 12-14

Sexuality: Heterosexual

Parents: Hideki and Satomi

Length and build: 155 cm, Taller and Thin


Weight: 48 kg



Favorite weather and season: Partially Cloudy Day, Spring


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Village: Konohagakure

Birthplace: Konohagakure

Organization: Shinobi

Clan/Bloodline: Hy?ga

The Hy?ga Clan is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, among other things. Members of this clan also possess the unique ability to expel chakra from any of the tenketsu in their body. (Taken from Wikipedia)

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Rank: Genin

Chakra Nature:

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Appearance:

Appearance

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Personality: Sayuri is a very carefree individual. Born as the youngest child, she was put under less stress to perform. While she was still put under strict training, it often was done to a lesser extent then her older siblings. She very rarely ever takes things seriously. She holds a respect for her clan, although she often can do things against the tenants her clan follows.

Sayuri has a penchant for causing trouble.. She would often venture away instead of training to find 'fun'. Much of her intelligence is often squandered by her rather energetic self more occupied with fidning something entertaining to do over focusing on training. Sayuri hardly takes anything too seriously, typically only upholding a faus paus formal nature only out of respect for her family. It was her respect for her clan, and her hyperactive imagination that propelled her to want to work as a shinobi. Not only will she try and uphold her clans honor (as much as possible) she saw it as an outlet to experience the world and naively overturn an otherwise boring life.

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History:

Sayuri was born as the youngest child and only daughter in a family of three children. She was born as part of the Main house. As the 3rd child, considerations for her becoming head of the clan was much lower then her older brothers Hizashi and Hiashi . Her father still put emphasis on her training regularly, however the attention she received from it was to a much lesser extent. This lead to Sayuri even as she was little to be left more to her own whim so long as she remained in the confinements of the Clan.

The extra freedom, combined with the more restrictive lifestyle lead to Sayuri to become enthralled with finding entertainment often from outside the Clan. Even at a young age she would often try sneaking away, only to find herself stopped by someone older watching over her. It sparked a desire for Sayuri to have fun in trying to sneak out, the activity unintentionally training her in some part to be a ninja, finding ways out and to sneak back in before she might get caught. This practices often raised the ire of a few of her Clan Teachers, members of the Branch House whom she unintentionally put at risk running off to escape from their lectures from time to time. Despite her rebelious nature even as a child, she had a deep respect for her clan, willingly learning the Gentle Fist style with the help of teachers who helped to make the experience more fun for her, excelling at it naturally.

Her career in the Ninja Academy was sparked both by her father's wishes as well as her own enthusiasm to take part. Being a ninja for the young Sayuri seemed to be a fun activity, unrestricted by the confinements of her clan. Unfortunately, academy life often came off boring for the young girl. She quickly found it to be tedius and often uneventful. It was only due to her book smarts and training at home that allowed her to pass without putting all that much effort into the classes. For her, the academy had become just a hurdle to achieve a life of a Ninja, something she glamorized as being free of rules or responsibility.

Finally graduated from the Academy, Sayuri found a new sense of freedom. For her the new experience of being a Genin was exciting. It wasn't the complete freedom she wanted, but she knew it would lead to her going places and using 'cool' ninja arts to kick some butt! In some part, her own imagination played up the role of Genin, something she would soon learn the truth of what it is to be a Ninja.

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Name of Weapon or Item:

Kunai

Shuriken

Smoke bombs

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Skills/Abilities As a Hy?ga, her control with Chakra is great. She is a natural at utilizing Chakra control with Gentle Fist style. Her training focusing around close ranged combat allows her to do extremely well, only furthered by her Byakugan giving her a sense of sight beyond what most fighters have. She lacks in regards to Ninjutsu, and only falls even further with Genjutsu being a lost cause for her. Her often carefree nature makes it hard for her to completely dedicate to learning stuff, despite her great intelligence and ability to take in information.

She can be difficult to grab the attention fully of as her energetic demeanor can get her distracted very easy. Training often should be used to keep her on her toes, or putting a sense of 'challenge' to it to make it more fun. It can help to provoke her into thought, giving her tasks that require her to use her mind or general knowledge, often being able to quickly absorb information if she is fed it carefully.

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Special Traits

Above Average Levels of Chakra

Advanced Chakra Control (Hyuga Training/Bloodline)

Highly Intelligent

Energetic and Upbeat

-Her attention span can be quite short

-Lacks the ability for using Genjutsu

-

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Kekkei Genkai: Byakugan

Traits/Abilities of Kekkei Genkai:

The Byakugan is an D?jutsu possessed by the Hy?ga Clan. Those with the eyes have no visible pupils, instead being a solid light lavender color. When activated the pupils extend out further and the user's veins become visible by their eyes. The user is able to see in a 360' window around them outside a blind spot focused on their back. Sayuri is able to use the ability to see around her a decent distance up to 50 meters around herself, although it can be improved with training and further mastery. This vision is able to see through objects acting as an 'X-ray' of sorts. Use of the Byakugan allows the user to see Chakra in such fine detail, able to perceive an individuals Chakra system. Prolonged use of the ability can cause temporary eye-strain that can dull the ability to perceive targets.

Gentle Fist style is a style common to Hy?ga, something Sayuri as a general understanding of.

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Jutsu:

Gentle Fist

Palm Bottom


Name of Technique: Rumble Grumble Jutsu

Type of Jutsu: Gentle Fist (alternative)

Rank: E-Rank

Range: Melee

Nature Type: None

Handseals: None (Part of GentleFist)

Description: An ultra super original technic developed by Sayuri to crush the hopes and dreams out of any who dare face her wrath! In all seriousness, the Technic utilizes Gentle Fist and her ability to strike at a target's internals to purposely strike at the stomach. The strike itself can cause a feeling of sickness or uneasy, provoking at some times vomiting or other unpleasant things, particularly on those who just ate or are feeling sick already!

Weakness: The ability is far from a useful ability, primarily used as a joke ability by Sayuri to get 'revenge' for her snacks being eaten one day. For most it will simply create a feeling of sickness which is quick to pass.
















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All Credit for this Character Sheet goes to
@OneWayOut





Accepted
 
Lethal said:
Basic Information:
Name: Slifer Luciente


Gender: Male


Age and Date of Birth:


Age: 15


DoB: 17, June


Age appearance: Teens


Sexuality: Heterosexual


Parents: Moto Luciente, Salaria Luciente


Length and Build: 5' 7", Lean and toned,


Weight: 145 lbs.


Favorite Weather and Season: Clear and sunny, Summer


Village:
Konohagakure (Village Hidden in the Leaves)


Birthplace: Otogakure (Village Hidden by Sound)


Organization: Shinobi Forces


Clan/Bloodline: Shitakuma Clan


The Shitakuma Clan is a very awkward clan. They are known around the lands as the Wandering Clan. What is so strange of this clan is the fact that about eighty percent of the members are born blind. The thing is that while being born blind, they were born with an extraordinary ability with enhanced hearing. Another unique ability is their heightened sense of smell. Using all other senses, it's almost as if the blind members can see. The clan as a whole is well known for their generosity and willingness to travel.


Rank: Genin


Chakra Nature: Wind


Appearance:


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Looks Description: His body is strong and has minimal fat. His shoulders are big and his torso resembles a triangle coming down to a point. His body, much like his face, is a pale white color. His neck is thick and his face has strong edges. His legs are toned as well as his arms. He has very fine hairs on his arms and legs.


He wears a robe that resembles the Akatsuki's robe style, with a white eye of Horus taking up most of the back of the robe. He wears open toed boots like most ninja of the village. Under his robe he wears a tight white long sleeve shirt and black silky shorts. His headband is worn around his head under his bangs.


He does have a few imperfections. He has a 6 inch scar running along the left side of his lower abs. There are 15 small brown spots on his back that are evenly dispersed. They are each no larger than the eraser of a pencil, but most are smaller than that. As you will read in his background, Slifer has a habit of inflicting small cuts on his body and so far it is just his arm. He has 7 scars in perfect symmetry going up his arm starting from his wrist. These cuts are five centimeters apart going vertically. His body only shows seven, but it is unknown to anybody how many times he's actually performed the cut on himself.

Personality Description: Slifer is a boy mentally well beyond his years. Many have described him as 'a wise monk that is nearing his end.' He has trouble talking with people around his age group due in part by his mental capacity.


When he is around strangers or meeting someone for the first time, Slifer tends to be very serious. He isn't one to laugh in large groups of people and rarely smiles at strangers. This is not to say that he is shy, for he will engage in conversation with anyone willing to converse, however, it will not be a conversation about anything trivial. If the person he is meeting cannot uphold the standards in a conversation as Slifer does, he will quickly end the meeting and move on. He is best described, when in the company of strangers, as a wise old man. He will not say anything that needn't be said. This is his way of seeing whether or not a person he meets will be a great friend or merely an acquaintance, perhaps even an enemy. Because of this, most people tend to think Slifer is a weird kid. This he has come to realize and it does not faze him one bit for he doesn't need the approval of strangers to keep him happy.


When he is in the company of friends, Slifer will be much more accepting of less serious behavior. He will still be serious, but he will not let this hinder his ability to laugh when deserved. He will never accuse a friend of any wrong doing while amid the company of others. He will not discourage a friend from speaking and would never be caught belittling a friend. He gives praise when deserved and advice when need be, but never in a disparaging tone. In his mind, friends come first before anything.


When he is with one friend, Slifer is at his most calm and appropriate demeanor. He knows how this friend wants to be treated and respects that above all else. He is always available for a for help and advice. He would never betray the trust of a friend, even in life or death situations. Slifer understands that at his age he will not find very many friends of his maturity, so he is extremely tolerant of immature behavior with one friend and in a group. This being said, however, there is always a limit. He will not tolerate a friend making inappropriate gestures or remarks often. This limit has never been reached and he hopes it never will, for friendship means everything to Slifer.


In times of stress, Slifer tends to stay away from people he understands cannot help him. He will never deny a friend in need, but he does his best to stay away from them at the risk of acting vulgar in any way. He will make it a priority to seek a person to help him calm down or he will sit alone and search his psyche for peace. While stressed out, Slifer's tone is sharper and sounds much more harsh than in a calmer state of mind. This tends to make him secretly upset, for he believes that those traits will cause him to appear to others as someone he is not. During this frame of mind, Slifer can be calmed down with long periods of solitude, or with the help of his closest friends or idols.


In times of joy, Slifer seems to radiate kindness. His usual rules for meeting strangers are thrown out the window if you will. It is almost as if Slifer loses the ability to feel hatred of any kind during this frame of mind. He will do his best to be around people, especially his friends, when he is feeling this way. Slifer allows strangers to see his less serious side and doesn't insist on keeping a conversation serious. This is how most of his friends are made. Slifer almost seeks out strangers in distress in order to provide aid in any way he can. When he is feeling joyful, Slifer embodies the word selfless.


He is not against hurting or killing, but is rarely seen doing either unless absolutely necessary. It is difficult to discern his demeanor due to the fact that he is keen to hiding his emotions. Whether sad or happy, unless he is laughing or crying, he bears the same body language. Slifer hasn't shown anger in public or private. Some people think he can't become angry, but this isn't true. Slifer has been angry before, but not for a very long time.






Slifer was born of the Shitakuma Clan and was born blind like most of the clan. His parents raised him to be fair and reasonable until they died when he was 12. This caused him to become severely detached from society for a year. During this year, he lived off of scraps of food and begging. He rested wherever he could find something to cover his head. These experiences made him grow up fast and by the time he was 13, he had the maturity of an adult. In fact, his thirteenth birthday marked the day he made his first friend, Korinth.


Korinth begged her parents to allow Slifer to stay with them until he was grown and they accepted him. For a time, Slifer was always seen with his new friend and was shy around everyone else. This only lasted for a few months, however. Korinth unknowingly gave Slifer new found courage. Now that he was free from his secluded ways, Slifer was able to start venturing for his own from time to time. He met new people and experienced many things, but he was about to feel pain he hadn't felt in a long time.


Slifer came back from a two day long trip that he went on alone. As he arrived at Korinth's house, his heart sank. The door lay broken on the floor, free from it's hinges. The stench of blood was strong and his heart rate increased ten fold. He walked into the home with tears running free down his cheeks, but he didn't udder a cry. He stepped on broken glass often, but didn't feel the pain because his mind was occupied on something else. He came into the living area and realized the dead bodies of Korinth and her parents. They had been cut wide open across their chests and blood covered the floor in all directions. He then walked out of the house and searched his soul for a time.


From anyone else's perspective, Slifer barely looked alive. His clothes became dirty and torn. He lost the bulk of his muscle and body fat. He resembled a walking corpse during the day so at night people tended to steer clear of him. As foreshadowed, Slifer ate enough to keep him going to the next day, he slept wherever his body decided to stop walking, and he entertained himself by trying to come to terms with what he's lost. He started to lose his concentration of all things, barely dodging people as he walked, stepping on sharp objects and bumping into walls were the least of his clumsy mistakes due to his inherited blindness. This went on for months and for a time, he toyed with the idea of suicide.


Finally, Slifer had a great day of thought and only a week before his 14th birthday. He learned that, although he lost the people closest to him more than once, he must be thankful to have ever known them at all. This is his new found purpose, he told himself. This is why I will stay alive, to forge bonds that can't be broken, even in death. In order to stay on this path, he took up the habit of inflicting pain on himself whenever he felt sorry for Korinth's death. He would administer a small 2 inch cut on his arm whenever he thought of her in that way. He still lived from place to place, but from his appearance you could never guess. He kept himself clean and healthy. He dedicated his body to training and enlightenment. People never guessed he was homeless and only knew he was blind when they took the time to ask. Slifer was back and better than ever. He decided to stay in the Leaf Village to focus on his training, specifically his taijutsu. Since the death of Korinth and her family, however, Slifer has yet to make another true friend, yet he remains ever hopeful.


Battle Arsenal:


Weapons/items: Shuriken


Skills and Techniques:


Skills/abilities: Because he was born blind, his body's senses have naturally all been enhanced, even more so because of long history of blindness in the clan and special training. His main attacks are taijutsu, so this is what he focuses on and will continue to train it. He also develops ninjitsu, but he hasn't come up with any really offensive abilities.


Being on his own at his young age has forced him to develop a very calm and reasonable nature. It's very unlikely he will become flustered or let his emotions take hold during a fight.


Jutsu:


Canon Jutsu:



Name of Technique:
Leaf Gale


Rank: D


Name of Technique: Leaf Whirlwind


Rank: D


Custom Jutsu:



Name of Technique:
Sensory Deprivation


Type of Jutsu: Sensory


Rank: C


Range: None


Nature Type: Wind


Description: This is a continuous jutsu. This jutsu allows the user to use their chakra to enhance their senses well beyond the physical limitations. The user has complete control over the feelings, sounds, and smells that they comprehend. For example, if there are lots of birds chirping nearby, the user can essentially ignore those sounds completely and focus on something else, such as footsteps or water dripping onto the ground. This goes for smells as well. For sense of touch, an example could be the pain of a small wound. The user can completely ignore the pain with little effort.


Weakness: The jutsu doesn't consume much chakra, however, there are problems that accompany prolonged use. These repercussions vary depending on chakra control. For a Genin, the jutsu can be performed for no longer than five minutes before severe repercussions occur. The least of which being permanent loss of hearing, smelling, or feeling. The most severe being sudden death. This is due to the shock the body experiences after being flooded with all the blocked sounds, smells, and sensations. The effects are not changed for a higher level user, but the time before the affects occur is prolonged as the user's chakra control is increased.


Also, the jutsu has limits. A sound louder than 150 decibels will break the jutsu and stun the user for a couple seconds. An intense feeling, such as the loss of a limb, or a severe blow to the body, will break the jutsu and the user will suffer the effects of the attack.


Name of Technique: Sound Manipulation


Type of Jutsu: Ninjutsu


Rank: C


Range: 50 Meters


Nature Type: Wind


Description: This is a continuous jutsu. This jutsu allows the user to control sound waves from multiple sources at a time by dispersing bursts of chakra. For example, if the user is running from a pursuer, they can control the sound of their breathing, heartbeat, clothing, footsteps, and perhaps leaves and sticks that break, to be unheard by anyone, at the cost of a small amount of chakra. They can also distort the sounds to make it seem like everything is happening twenty meters to the left, or that they're happening right in front of their pursuer (so long as this is in the 50 meters of range). The range means that if a rock falls 51 meters away, anybody can hear it hit the ground. If it falls within the 50 meters, the user can null the sound from existence. Depending on how heavily the user relies on the jutsu, the drain on chakra can be minimal or extreme.


Weakness: The user must be very attentive to how they are using the jutsu, because it is very easy to deplete one's chakra using it. This jutsu has limits as to how much sound can be blocked. Anything 120 decibels or louder cannot be silenced or distorted and will break the jutsu, regardless of whether or not the user tried to manipulate the sound.


Accepted
 
Saru said:
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Name: Tama Sarutobi


Nickname/Alias: Saru


Gender: Male


Age and date of birth: 12, August 27


Age Appearance: 12-14


Sexuality: Heterosexual


Parents:


Length and build: tall and muscular



Weight:



Favorite weather and season: Spring



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Village: Konoha


Birthplace: Konohagakure


Organization:


Clan/Bloodline: Sarutobi


Rank: Genin


Chakra Nature: Fire


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Appearance:
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Personality: Kind and respectful,A quick study and capable young tactician with a perceptive eye and mind, Tama is a bright and talented shinobi much to what his clans name would suggest. But despite that, he often displays a lacking for and motivation to utilize his full potential on a regular basis. Once he does however.... his persona changes from a chill and laidback to a highly determined and focused individual who is relentless until he succeeds and achieves what he has set his mind on.


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History: Born into the Sarutobi clan of Konohagakure, the only son of two exceptional shinobi of the Hidden Leaf Village and members of the Sarutobi. Tama grew up within a happy house hold and family, he learned his clans way and Hiden while developing his traits of the Sarutobi clan. Tama entered the ninja academy at the age of five and kept himself just above the middle of the class and yet just a notch or two below the top seemingly on purpose in order to keep his clan or teachers from speaking with him about doing better or having higher expectations for him that would lead to giving more of himself then he would like too at this point of his young life. Preferring to chill and hang out with friends while pulling pranks when he can get away with it, but still have goals for himself and to follow in the footsteps of Hiruzen Sarutobi on his way to hopefully one day become his equal as a shinobi and member of the Sarutobi clan.


A balance as he would call it while he is still young enough to enjoy the fun and lighter side of life, but not be completely consumed by it and unable to achieve his goals. Others would think with his lack of motivation and not always fully applying himself, the thinking of Tama would seem flawed.... but he has shown his potential and ability when he does set his mind too it. Proof his balanced ways that seem to lean at times to one side or another does work for him.


Having recently graduated from the academy and becoming a genin of Konoha. Tama now awaits news and continues his laid back and chill ways by hanging with friends and pulling pranks.


(Progress will continue upon further character development in the rp.)


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Name of Weapon or Item: Fuma Shuriken


Description: A large four bladed shuriken, often carried by Tama at his back.



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Name of Weapon or Item: Oil, Shuriken, Kunai, Explosive tags, Smoke bombs and Wire


Description: Basic ninja tools and a small round container of oil kept inside his tools pouch.


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Skills/Abilities: Born into the Sarutobi clan and having inherited a number of traits, Tama is capable with his clans ability to use Hiden ninjutsu involving Fire release techniques, though not able to perform the higher level techniques yet. He also has inherited the clans exceptional level of strength but does not show this trait often at this point of his life as a shinobi. Born with a high level of chakra and decent in his control of chakra, Tama has shown impressive progress in chakra control and improved in his specialty areas of Bukijutsu and Ninjutsu while showing a capable and improving level of skill in Taijutsu where he uses his speed and increasing the use of his inherited strength to combat his opponents.


While he has learned the ways of a sensor and his ability as one, Tama is still new with it's use and has yet to become real effective at this point.... But with his strengths and improving skills that could only develop further with training and time. Tama possesses certain weaknesses in his body of work and ability as a more well rounded shinobi. He struggles against genjutsu and doesn't always perform the techniques properly.... A area of his that he holds as a goal to improve in, but has much work ahead of him currently. Another area of weakness is his lacking motivation to fully apply himself on a regular basis and truly show his potential and utilize it. This particular area is probably his greatest weakness and potentially his future downfall unless changed, the only time where this not an issue is when his motivation level and willingness to apply himself fully is brought forth and utilized.



Another clan trait is his clans strong willpower and one that his within Tama. Yet has not been seen except when in combat or training.



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Special Traits:


-High level of Chakra


-Exceptional Strength



-Capable of using his clans Hiden Ninjutsu



-Intelligent/Quick learner



-Sensor Ability



-Adept for his age at traps





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Kekkei Genkai:


Traits/Abilities of Kekkei Genkai:


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Canon Jutsu:


D-Rank:


Chakra Flow


Chakra Threads


Sensing Technique


Manipulated Shuriken Technique


C-Rank:


Fire Release: Dragon Fire Technique


Fire Release: Flame Bullet


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Custom Jutsu


Name of Technique:


Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



====================


Name of Technique:


Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



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Summons


*limited to one for now*


Name:


Species:



Age/Gender:


Size:



Unique Traits:


Jutsu:



Name of Technique:



Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



History:



Report Bookmark


+ Quote Reply
Accepted
 

Satomi Nara


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You're only as useless to your village as your chakra is to you... IF you can't use it, then your village won't use you...
Satomi Nara (To Self)

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Name

Satomi Nara

Nickname/Alias


Shadowing Leaf



Gender


Female





Age and date of birth

Fifteen, Jan. 4th

Age Appearance


Thirteen-Fifteen






Sexuality


Bisexual





Parents

Kanaru Nara

Shikashi Nara

Length and build

Satomi is 151 cm (approx. 4'11" or 1.51 meters). She has an average build for her height.




Weight

Due to her small stature, Satomi weighs around 38 kg.

Favorite weather and season

Satomi prefers spring, a season of calm breezes and gentle warmth. It just makes her feel relaxed, which helps her focus while she's training. She also likes the occasional light rain.

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Village

Konohagakure

Birthplace

Konohagakure

Organization

Shinobi Forces

Clan

Nara

Rank

Genin

Chakra Nature

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Appearance




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Personality

Very calm and quiet an individual, most would initially view her to be an observational kind of person who doesn't say much; half it that is right, being the 'doesn't say much' part. She's the type of person to keep out of things, the one who secludes herself to keep from failing the expectations of others and from screwing up anything they're doing. As such, anybody who's actually been around her knows that she's a self-deprecating girl who feels lonely but can't really accept the invitations of others.

Satomi's, although belittling of herself, a quick learner and an intellectual person, though quite kind as well albeit not very good at actually showing the kindness due to being a bit 'shy'.

(May Expand Later)

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History

Born fifteen years ago in Konohagakure, was a girl by the name of Satomi Nara. Satomi was a normal baby upon birth, healthy and everything. Up until the age of four, when her parents begun teaching her how to be a ninja, Satomi had been a normal child; after beginning training though, nothing went right for her. Age wasn't what was a problem for the child; the girl had no chakra control whatsoever; quite a statement to put on a child of the age four, proof how bad her chakra control was. This proved quite problematic, as this meant Satomi had virtually no chance of becoming a ninja should she not get a grasp on her own chakra and control it.

Age five, her parents decided enroll Satomi in the academy in hopes they'd be able to help her with her chakra control issue. She made little progress over the course of six years; six whole years, with little progress in the way of chakra control. However, she did show herself decent in taijutsu although possessed zero genjutsu abilities; the latter portion quite expected with her low chakra control. Soon things would change just a little, though right now Satomi felt a complete failure; something not needed by the world with how useless she was. She just about gave up a thousand times, only still in it because she didn't want to inconvenience her parents by dropping out of what they put her in.

Not doing too well in anywhere but taijutsu, her father decided to take a serious and rather... unorthodox approach to things. He decided upon teaching Satomi something rather forbidden; the Eight Inner Gates. He figured that, if Shinobu couldn't do much in the way of ninjutsu with how poor chakra control she had, then the only way to make up for that would be teach her the Eight Gates so as to increase her amount of chakra to allow her perform ninjutsu without worry of her lacking control over chakra. This didn't work out very well, and eventually let to Satomi's frustration toward herself for being so useless despite all her parents' efforts. First time ever, enter Rage Mode...

During her first time in Rage Mode, Satomi had a mass increase in chakra control and strength. She has no recollection of this whole event though, as she blacked out from the blood and chakra rushing through her body. The only thing she knows is, she wound up in the hospital for a week from somehow exhausting her chakra. This was something Satomi never really found out the reason for, though did find her father giving up on teaching her to utilize the Eight Gates. Instead, training turned over to her mother, who would constantly spar with her so as to help her build up her taijutsu skills. This went relatively well given Satomi's decent taijutsu skills; she wasn't, however, good enough in taijutsu to make up for her lacking in other areas, and it was quite apparent.

Not too soon after beginning her taijutsu training with her mother, Satomi met somebody that would change Satomi's life completely. A girl younger than her by a few years, but a great friend. The two got along quite well, developing an almost-sisterly bond. Satomi had a change of perspective a bit, which was just enough to keep her from giving up like she was expecting do so rather soon up until that point. A bit of time passed, and Satomi had gotten better at controlling her chakra; even if only a little compared to others, it was enough to enable her use of ninjutsu.

In addition to her somewhat better chakra control, Satomi had a large reserve of chakra which balanced it out a little bit as well to make up for her lack of chakra control; thus, she wasn't too far behind in how much she could use ninjutsu compared to other students, although was a bit older than some of them including her sister-like friend who was probably a good bit better at being a ninja than her. After a little while of practice, about half a year or so, Satomi had gotten down the chakra control just enough to make it past the academy, graduating alongside her best friend.

Theme Song


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Weapons/Items

On her personage is a Konoha headband, no other items as she isn't very good at making use of ninja tools. The headband is generally found upon her left thigh.

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Skills/Abilities

Satomi is decent at Taijutsu, at least on par with the genin given normal taijutsu training. This in no way makes her on par with others though, as her Ninjutsu skills are horrid compared to the average due to a lacking in chakra control. She's also lousy when it comes to use of tools like shuriken and kunai, with no skill whatsoever in genjutsu.

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Special Traits

Satomi was born with a decently-large reserve of chakra, though has quite low chakra control.

Self-deprecating; no exact reason, she's just always been self-deprecating.

Quick learner and thinker; although self-deprecating, she's quite a quick learner and rather intelligent, nad has been since young.

"Rage Mode"



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Something odd regarding Satomi, is that her skill increases a good bit when she's enraged. This is something completely unknown to her, though she'd entered rage mode once before; that time being when her father attempted teach her to open the Eight Gates to make up for her lacking skill in other areas; she blacked out shortly after rage mode, thus never knew herself as her father decided not tell her about it. It was basically her mind going blank with chakra moving violently and blood rushing through her body, thus the reason for blacking out plus winding up in the hospital from chakra exhaustion.

Rage Mode is something that Satomi can only be entered into if something manages really piss her off, such as somebody threatening harm her loved ones, beating up her friends for fun, or even something simple as frustration should it be on a high enough level. This grants her better control over her chakra by far, which allows her perform ninjutsu properly as well as open the first two Inner Gates. She can't remain conscious very long if she opens the Inner Gates, though she can perform on par with a Jonin during that brief period of the first two Inner Gates. Without the Inner Gates, she's on par with Chunin level ninja in "Rage Mode."

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Kekkei Genkai


N/A

Traits/Abilities of Kekkei Genkai

N/A

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Jutsu

Jutsu


Canon Jutsu

Clone Technique

Shadow Imitation Technique

Shadow–Neck Binding Technique

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Custom Jutsu

Name of Technique

Imitation Shadow Technique

Type of Jutsu

Hiden, Ninjutsu

Rank

C

Range

N/A

Nature Type

Yin

Hand Seals

Rat - Dog - Hare - Rat

OR

Rat- Bird - Ram

Description

Taught to Satomi by her father, after forming the hand seals, the user can control their own body through the use of their shadow. This technique is useful for when slowed or physically debilitated in some way, as the user's motions become more free to the point that they could move a paralyzed limb powerful enough to knock somebody out with a kick or punch. Advanced use such as making full use of a paralyzed body is rather difficult though, which would bump the technique up to a B or A rank if used for long periods.

The technique can be performed without hand seals if necessary, though takes more chakra control and more chakra to do so than with the hand seals to guide chakra.

Weakness

The technique takes up a good amount of chakra to use, making it more of a way to dodge difficult to avoid attacks or get out of a fatal blow. The technique also keeps more users from using other techniques while under the use of the technique, and as such if in a state where the user must support themselves with it to fight, most the time they won't be performing other techniques.

====================

Name of Technique

Instantaneous Multi-Control Shadow

Type of Jutsu

Hiden, Ninjutsu

Rank

C

(Potential for B-Rank Use)

Range

Close Range

Nature Type

Yin Release

Hand Seals

Rat

Description

Making use of the Nara clan's Imitation Shadow Technique, the user quickly spreads their shadow out around them to stop multiple enemies in their tracks.

Weakness

The technique uses a lot of chakra, making for itto hold enemies for very brief periods of time unless the user has an inhuman storage of chakra. The technique is, as such, not a technique designed all that much for combat, as well as is not very effective for the user if solo. The technique is also not well designed for actual control of the enemy, as the user is meant to be in the middle of a group of enemies and as such not in a suitable position to move due to the fact enemies may wind up hitting the user, or the shadow sphere may move from the enemies' shadow(s).



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Summons

None​
 
Last edited by a moderator:



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Rules, always rules. There's too many of them in life. Sometimes you gotta let loose, break a few them. Trust me, it works wonders.
Takara Okubo

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Name: Takara Okubo

Nickname/Alias: Kara, Taki


Gender: Female

Age and date of birth: 12 Born April 9th

Age Appearance: 12-14


Sexuality: Pansexual

Parents: Eiko Kurama and Isamu Okubo


Length and build: 5'7'' Rather Slender, yet slightly muscled build



Weight: 120lbs



Favorite weather and season: Mostly cloudy weather or rainy days, fall


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Village: Konohagakure (Hidden Leaf)

Birthplace: Sunagakure (Hidden Sand)


Organization: Shinobi

Clan/Bloodline: The Kurama Clan

The Kurama Clan (鞍馬一族, Kurama Ichizoku) is a clan of extremely skilled genjutsu users. This talent in genjutsu is due to the kekkei genkai that the clan possesses. However, once every few generations, a member of the clan will be born with such enormous skill in genjutsu that their illusions causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu.

Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that is a danger to everyone that surrounds them. They were originally one of the more prominent clans in Konohagakure, but the number of ninja in the clan has severely dwindled.

(Information gathered here)

100


Rank:Genin

Chakra Nature:

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Appearance:

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Personality: Takara is outspoken and assertive. She enjoys people and tends to be stimulating company. She is often classified as outgoing, social, and open. Always joking, she likes to try and find the humor in life. On another hand, she can be quite creative, resourceful, and intellectually quick. Takara is quite talented at presentation, and as such, she gets excited about new ideas and projects. Holding a considerably good ability to understand concepts and apply logic to find solutions, she is often at the head of planning ideas. She tends to be comfortable in unfamiliar situations.

Despite her people outgoing and quite enjoyable outward image, Takara has traits that lie beneath, just like everyone else, though some of them aren't very well hidden. She is rule breaker, risk taker, and quite the thrill seeker. She appreciates strangeness, and often embraces it behind closed doors. There are many times when she acts without thinking. Wild and crazy at heart, all she really ever wants to do is break free of all the rules, and be free.

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History: Many years ago, long before young Takara was even a possibility, there was a another, similarly wild and unruly Kurama girl. Eiko, a bundle of uncontrollable energy and fun. This girl, born into a family full of great genjutsu users, was essentially the black sheep of the clan. She held no genjutsu related abilities, and her talents with it were nonexistent. Instead, she held much talent in the arts of ninjutsu, and taijutsu, quite the opposite of her entire family. During her genin years, she traveled to Sunagakure, from her home on a long term mission. There she met a young boy, Isamu, from a little known family. This boy, similar in age to herself, was quite reserved, and guarded. They grew closer over the length of Eiko's stay, and when the mission was completed, the pair were quite close, closer than most simple friends.

After returning home, the girl, now a young woman, couldn't wait to return to the hidden sand. So much so, that she requested permanent leave from Konohagakure, to become a member of the hidden sands shinobi force. Much agaisnt her family's wishes, the request was approved, and the young kurama returned to Sunagakure. From there, she became a much welcome asset, and Isamu grew closer yet to her. The duo eventually came to be known as a married couple, and thus the possiblity of a child as present.

Several years passed, and the pair were happily living, doing their duty towards the hidden sand. The woman Eiko, had given up her name as a Kurama, to take up life as an Okubo. However, there was a new addition to their family present, and thanks to this Eiko no longer acted as a shinobi. Their sole daughter, Takara, had been born, and was reaching her 5th year, when tragedy struck.

During a mission, in which her mother had been asked to accompany her father in, young Takara was at home, staying with a close family friend. This was nothing new to the girl, as this had happened several times before. She was happy, and enjoying her time with the family friend. However, a bit of bad news hit, when the mission returned home, accompanied by a pair of lifeless bodies. One, was Takara's father, Isamu. The other, was someone completely unknown to the young child.

Takara and Eiko grieved, for many months. Eventually, Eiko decided it would be best to return to Knonhagakure. The widowed mother packed up her things, and her 6 year old daughter, and resigned from shinobi life. The pair returned to the leaf, moving back into the Kurama clan's dwelling. Takara grew to like her family there, and as she grew, she came to show the signs of being a potential shinobi. By age 8, it was proven, when she was tested by her grandfather. The girl had gained the famous Kurama affinity, and was similarly good at genjutsu. However, she had also recieved her father's affinity, and as such, was much better at wind based ninjutsu. Thanks to this developement, the girl was entered into Konohagakure's academy, much against her mother's wishes.

Inside the academy, Takara met many kids, and made friends with many. One girl in particular, a few years older than herself, she came to be rather close to. Close enough, that an almost sisterly bond formed between the girls. Finally, after completeing her years at the academy, Takara graduated, and began a new life as a genin of Konohagakure, alongside her friends and classmates.

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Name of Weapon or Item: Fūma Shuriken (Also called Shadow Windmill)

Description: The Fūma Shuriken (風魔手裏剣, Fūma Shuriken) is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality.

Appearance:

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Name of Weapon or Item: Senbon

Description: Senbon are metal needles with a point at both ends. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy. A user with proper medical knowledge however, can effectively use senbon in battle to incapacitate or even kill their target should they aim for vital spots. To make these needles more effective, the user canpoison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

Appearance:

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Skills/Abilities

======

Takara is, like most from her bloodline, quite good at genjutsu. She is also well versed in wind-based jutsu. Her skills in taijutsu and the other elements, however, are considerably poor, or nonexistent.

Despite her nonexistent skills in taijutsu, her academy days, and training alongside her family, helps her to be coniderbly agile, though shes not exactly fast with her reaction time.

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Special Traits

======

Takara is of the Kurama clan, weather she knows it or not, and thus her abilities in genjutsu are quite higher than that of most genin, aside from those of similarly based clans.

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Kekkei Genkai: Takara does not have her bloodlines Kekkei Genkai

Traits/Abilities of Kekkei Genkai: Again, Takara does not have the Kekkei Genkai

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Canon Jutsu

======

Kaze Ya no Jutsu (Wind Arrow Technique)​


Type: Ninjutsu

Rank: D Rank

Effects: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

======

Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell]

Type: Genjutsu

Rank: D

Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.

======

Name: Kanashibari no Jutsu [Paralysis Technique]

Type: Genjutsu

Rank: D

Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.

======

Kamaitachi (Cutting Whirlwind)

Skill: Ninjutsu

Rank: C Rank

Effects: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle.

Limits: Fan Type Weapon or Elemental to Fuuton.





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Custom Jutsu

======





Name of Technique: Wind Style: Wild Dome

Type of Jutsu: Barrier Ninjutsu

Rank: C-Rank

Range: N.A

Nature Type: Wind

Handseals: Dog-Hare-Tiger-Ox

Description: This jutsu, upon completion of the hand signs, creates a dome like structure, of wild, raging wind around the caster. It prevents Taijutsu from being effective, as the wind would only serve to cut up the attacker. The dome only lasts so long as the final hand sign is held.

Weakness:

Opposing Ninjutsu users, depending on their chosen element, would potentially be able to break through the walls of the dome. Depending on the strength of Genjutsu users, it is also possible for them to be able to affect the caster. Also, when not completely mastered, the winds have a chance of injuring the caster as well, though not severely.

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Summons

None at this time

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All Credit for this Character Sheet goes to
@OneWayOut
 
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The Sandman


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Intimidation is pointless. An opponent should be dead before they can feel real fear.
Suimaru Uchiha

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Name: Uchicha Suimaru

Nickname:

The Sandman

Gender: Male


Age and date of birth: 34; March 4th


Age Appearance: Mid-twenties


Sexuality: Heterosexual


Parents Tsuyoko (m) & Sezuna (f) Uchiha


Length and build: 1.76m, lean


Weight: 95kg


Favorite weather and season: Clear winter; he enjoys fresh blankets of snow, but for it to be actually snowing.


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Village: Konohagakure


Birthplace: Konohagakure hospital


Organization: ANBU


Clan/Bloodline: Uchiha Clan


Rank: Jounin


Chakra Nature: Fire Release, Yin Release (capable of copying ninjutsu)


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Personality: Suimaru is the definition of duplicitous. Outwardly, he is a charming, witty and at times even flirtatious man. He is kind to those in need, patient with his students and considerate of the needs around him. The reality, however, is that he is constantly observing the environment around him and calculating everything he sees. His persona, generally considered one of the more gentle and playful Jounin of Konohagakure, especially given he is a veteran of the Second Great Shinobi War, is only a facade for his true methodical nature. As a member of the ANBU, he is cold, ruthless and has no qualms doing exactly what it takes to accomplish a mission or achieve a goal.


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History: Suimaru was born into the noble Uchiha Clan during the Warring States Period and he can recall the very first years of Konohagakure under Hasirama Senju and Madara Uchiha. Suimara was far from a prodigy, however, as he was physically weaker than most of his clan. It was until he developed with his ninjutsu that he began to excel. Suimaru was capable of using the Great Fireball Technique at age eight and had a fully matured Sharingan by age ten. While he was considered one of the weaker members of his generation before, he soon became noted as one of the prominent upcoming Uchiha. Suimaru graduated the academy early, which had been just established by Tobirama Senju, and soon went on to become a Chuunin.


And, he couldn't have become a Chuunin at a better time. The Shinobi World War was on its brink and it caused conflicts throughout the entire shinobi world. During this first war, Suimaru was become known for his ability to copy other jutsu very effectively as well as his genjutsu. He was assigned a three man Uchiha team that fought through the war together, surviving many conflicts and covering each other's back. While Suimaru wasn't the best at being up close and personal, his teammates kept him covered for his more powerful ninjutsu or supplementary genjutsu.


During this period, it became circulated that the Uchiha could unlock a new level of power through the grief of losing their closest friends and it was believed that they had to be responsible for it. While the latter part wasn't necessarily true, a dark time for the Uchiha came about as many in the clan killed their kinsmen in hopes of achieving the Mangeky?. A year into the war, and Suimaru became one of those Uchiha. In the middle of a battle his team had found themselves in, seemingly hopeless, Suimaru stabbed his teammates in the back, hoping to gain the power he needed and feeling they would die anyway. For better or worse, it worked.


Suimaru unlocked his Mangeky? that day, and with it came the Tsukuyomi. In addition to that, a great surge of power came with it. Suimaru was able to turn the tide of his battle enough to safely escape, and when he reported back to Konoha, he claimed his team died in the ambush. While things were in question, that's how the papers were filed and the war went on. Suimaru continued to fight until the end of the war, but refused to be part of another team. He went on to earn his place as a Tokubetsu Jounin during the war, using his Tsukuyomi to consistently defeat more powerful opponents as well as developing his genjutsu prowess.


For the next twenty years, Suimaru continued to train with his Mangeky? and his genjutsu, becoming incredibly proficient with them. Despite the treaties, he wanted to become a master. In this time, he unlocked the Yomi and even the Susanoo, and was chosen for missions that required his stealth and single-man mentality. With Jiraiya, a young prodigy, creating the Transparency Technique as well as mastering Chakra Suppression around this time, Suimaru became an elite Jounin and joined the ANBU. Using his genjutsu, ruthlessness and advanced stealth, he commit several war-like acts without suspicion during the twenty years of supposed peace. In fact, Suimaru was chosen to be part of an elite group of hunter-nin that tracked down and killed the remaining Kinkaku Squad that had killed the Second Hokage in the First War.


When the Second Great Shinobi War rolled around, Suimaru and his tactics were used repeatedly. However, he didn't need to hide this time. Suimaru was became known as the Sandman during the Second Great Shinobi War as he would put entire groups of shinobi to sleep, then kill them in various ways. Heart attacks, their throats slit, or even just a distraction for other shinobi. Most feared of all were his genjutsu that induced fears so traumatic that many veteran shinobi were left in catatonic states. The Sandman of Konohagakure became a name almost as infamous as the Sannin, however, he was far from their power. He was simply an Uchiha that mastered genjutsu and used psychological warfare on his opponents.


Nonetheless, Suimaru is still a well-known name. When teaching genjutsu, his name is brought up to academy students. Many shinobi spit at the mention of his name for his tactics and refusal to fight up front as well as his immediate denial of any challenges. On the other hand, some view him as an absolute elite in regards to his specific type of warfare. Regardless of the opinions, his prowess with genjutsu and his feats cannot be ignored. He is the Sandman of Konohagakure, and he brings terror to his enemies.


Theme Song

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Weapons/Items: Suimaru carries few items on him as he believes in traveling light. His arsenal includes his signature Tant?, having over a thousand confirmed kills via throat-slitting, as well as kunai, wire and smokebombs. Suimaru does not use a radio or any other form of communication, he prefers kunai over shuriken and he has an excess of food pills on him for longer missions. For missions requiring the retrieval of a particular item, Suimaru will carry scrolls accordingly and seal an item or object into them. He carries little and leaves no trace.


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Fighting Style: Suimaru is particularly weak in taijutsu with his only real redeeming quality being the predictive capabilities of his Sharingan. He is known for his assassination with a simple kunai, often a simple slit to the throat. This is because his entire fighting style revolves around stealth, ambush and subterfuge. Suimaru is in the purest sense an assassin, and acted as one in the Second Great Shinobi War. While his skills in ninjutsu are impressive, being a natural master of Fire Release and being capable of copying most other jutsu with his Sharingan, his true strength lies in genjutsu. Suimaru is considered one of the greatest genjutsu practitioners of the Hidden Leaf, and earned the moniker The Sandman during the Second Great Shinobi War.


Suimaru can hide his presence entirely, making himself noticeable to essentially only the highest level sensors. In addition to this, he is capable of hiding his physical presence if he is found using several different techniques, ranging from elemental releases to combat tactics. Suimaru is almost impossible to grasp, like water or in his case, like sand. More notable is the wide range of his genjutsu. Suimaru has the skill to place an entire village of civilians to sleep with series of handseals and enough preparation. Not only that, even other elite ANBU are not completely immune to his genjutsu. He has developed a unique style of "slighted" genjutsu that even if dispelled leave lingering after-effects, making his genjutsu effective even if he is caught or amidst combat. Using his assassination techniques alongside his genjutsu, it is believed Suimaru has one of the highest kill-counts of the entire war, however, most of them involved no conflict at all, instead resorting to slitting the throat of an incapacitated target or using a ninjutsu just strong enough to kill them. In combat, Suimaru is weak in actual confrontation and will do whatever it takes to avoid it. While his tendency to literally put his opponents to sleep only to kill them while they're unconscious earned him the moniker The Sandman, it also made him notorious as one of the most cowardly shinobi in the village.


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Special Traits:


Elite levels of chakra control


Elite assassin and interrogator


Elite combat tactition


Highly manipulative and verbose





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The Sharingan is the d?jutsu kekkei genkai of the Uchiha clan that appears selectively among its members. It is regarded as one of the Three Great D?jutsu, the others being the Byakugan and the Rinnegan. Suimaru is a master of both the Eye of Insight and the Eye of Hypnotism using the Sharingan. He can see chakra with great clarity, understand complex movements and replicate them as well as replicate jutsu with relative ease. Additionally, he is capable of using Sharingan: Genjutsu as well as being able to predict movements and techniques from even minute body gestures and the flow of chakra. This mastery of the Sharingan can confuse opponents into believing that Suimaru can "see the future" when he is merely copying their techniques and using them faster, or reciting them from memory. In combination with his genjutsu prowess, this trait can add a layer of psychological combat to his arsenal.

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The

Mangeky? Sharingan

is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. They are noted to be the "heavenly eyes that see the truth of all of creation without obstruction" and can be easily identified by the change in tomoe. This variation of the Sharingan consumes more chakra, but allows for all of the same abilities as before in addition to three more:


In his left Mangeky?, Suimaru hosts the

Tsukuyomi

. This technique, made infamous due to its use in the Second Great Shinobi War, requires eye contact and traps the target into a world of illusion completely controlled by the user. Suimaru and his prowess can make a single second feel like eight hours. While later shinobi would show even greater prowess with it, Suimaru made the jutsu his own by utilizing it so effectively that those it was cast upon were often left in catatonic states due to the psychological trauma.


In his right Mangeky?, Suimaru hosts the

Yomi

. This technique, unlike most other Sharingan-based techniques, does not require the target be in their field of view. This ability allows the user to go into the mind of their target unnoticed and learn their greatest fears. After the fears of the target are acquired, Yomi can be used in one of three ways: to create false experiences to make the target believe their fears are a reality, to augment the perception of the target to make them believe their fears are around them or a combination of both to convince the target that they are facing their greatest fear.


With both of his Mangeky? activated, Suimaru also has access to his version of the

Susanoo

. While most Susanoo are gigantic, humanoid beings, Suimaru manifests his as an Oni mask covering his face with a flowing drape around him. This variation of the Susanoo isn't as physically strong or durable as others, but it also costs significantly less chakra to use and augments his speed greatly. While his Susanoo is active, Suimaru can move fast enough that he appears as a Body Flicker to most Jounin and even other Uchiha. This Susanoo has no other forms, tiers or weaponry.

Partial Blindness

Due to overuse of his Mangekyou in the Second Great Shinobi War, Suimaru is partially blind without the use of his Sharingan. Due to this, he is known for having his regular Sharingan activate at all times and his masterful chakra control keep his chakra usage to a bare minimum, meaning he is only ever not expending chakra when he sleeps. This is particularly severe in his left eye due to his extensive use of the Tsukuyomi during the Great War. The damage done to his eyes prevents him from using the Susanoo despite having it unlocked and limits his usage of Tsukuyomi. Using Tsukuyomi for any period of time could damage his eye enough to cause him permanent blindness and lock Tsukuyomi permanently. His right eye containing Yomi, however, is in significantly better shape due to the fact he unlocked it later in life around the time he realized the use of his abilities caused his partial blindness. Due this his partial blindness, the only time Suimaru ever activates his Mangekyou is to use Yomi, and even then, he only uses it to access the fears of a target, then uses different genjutsu instead of Yomi to avoid damaging his only 'good eye'.


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  • Suimaru is a master of all academy-level jutsu and general skills as well as a long list of jutsu he has learned through copying them with his Sharingan. However, unless a copied jutsu is Fire Release or genjutsu, he cannot use it to its full effectiveness. Instead of listing every technique he could possibly know due to his Sharingan, I'm simply going to state he has a large arsenal copied with the Sharingan and go to list his natural jutsu.


    - Chakra Supression Technique


    - Demonic Illusion: Hell Viewing Technique


    - Demonic Illusion: Mirror Heaven and Earth Change


    - Demonic Illusion: Shackling Stakes Technique


    - Ephemeral


    - Eye Mind Reading


    - Fire Release: Dragon Fire Technique


    - Fire Release: Great Fireball Technique


    - Fire Release: Phoenix Sage Fire Technique


    - Genjutsu: Sharingan


    - Hiding in Surface Technique


    - Temple of Nirvana Technique


    - Tsukuyomi


    - Transparent Escape Technique


    - Sensing Technique


    - Silent Killing


    - Shadow Clone Technique


    - Susanoo


 
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Chakra Supression Technique[/URL]


- Demonic Illusion: Hell Viewing Technique


- Demonic Illusion: Shackling Stakes Technique


- Ephemeral


- Eye Mind Reading


- Fire Release: Dragon Fire Technique


- Fire Release: Great Fireball Technique


- Fire Release: Phoenix Sage Fire Technique


- Genjutsu: Sharingan


- Hiding in Surface Technique


- Temple of Nirvana Technique


- Tsukuyomi


- Transparent Escape Technique


- Sensing Technique


- Silent Killing


- Shadow Clone Technique


- Susanoo


[/Tab]


[tab=Custom Jutsu]


Name of Technique: Apostle of Nirvana


Type of Jutsu: Genjutsu


Rank: B


Range: Mid, Long


Nature Type: Yin


Description: Suimaru weaves a series of handsigns to cast an optical illusion, such as a falling leaf or feather. If the target even glances at this illusion, they are immediately made drowsy and eventually forced to sleep. While experienced shinobi will know an illusion when they see one, it is still incredibly hard to resist the urge to give into the pleasurable state of sleep that is being induced.


Weakness: This technique requires the target visually see the illusion. The illusion is also a dead give-a-way for the technique and despite the technique being hard to resist for even Jounin, it is possible.





Name of Technique: Apostate of Nirvana


Type of Jutsu: Genjutsu


Rank: A


Range: Mid, Long


Nature Type: Yin


Description: Suimaru uses a series of hand seals to lock onto a target. In this particular case, this jutsu can be used without breaking Chakra Suppression or the Transparent Escape Technique. This technique is used to exhaust an enemy shinobi by depriving them of sleep as it forces them to stay awake as long as it is active.


Weakness: This technique is designed for a long-term investment. While Suimaru can sleep and rest with its use, he has to reapply it to keep it active and remain hidden for up to days at a time for its best effect.





Name of Technique: Demonic Illusion: Terrifying Tremor


Type of Jutsu: Genjutsu


Rank: A


Range: Short, Mid, Long


Nature Type: Yin


Description: Suimaru uses a series of hand seals to create the illusion of an earth quake on his target(s). When used on multiple targets at once, they will all experience the same tremors. The effects of this jutsu are so realistic that they can cause vertigo and nausea, throwing an individual off balance completely.


Weakness: This technique, once started, only lasts for a few minutes and cannot be canceled. This also makes it easy to notice as a genjutsu for a sensor.





Name of Technique: Night Terror


Type of Jutsu: Ninjutsu, Genjutsu


Rank: A


Range: Short, Mid, Long


Nature Type: Yin, Lightning Release


Description: After the use of a single Ram hand seal, Suimaru forces any sleeping victim to experience an incredible nightmare. However, he casts a genjutsu to keep them asleep for the duration of the nightmare. This technique can be used in conjunction with Yomi to acquire the deepest fears of the target. Once the target reaches their peak of terror, Suimaru releases the Ram seal and his Yin chakra, converting it into Lightning Release Chakra and giving a slight shock to his target with the intent of sending them into cardiac arrest. This technique can be used on multiple sleeping targets at once.


Weakness: This technique requires the target be asleep and due to the complex nature of the technique, Suimaru cannot generate powerful electric shocks - they are not his natural elemental affinity. This technique is suited for eliminating multiple targets at once and doing so silently without moving.





Name of Technique: Yomi


Type of Jutsu: Genjutsu, Kekkei Genkai


Rank: S


Range: Short, Mid, Long


Nature Type: Yin


Description: This technique, unlike most other Sharingan-based techniques, does not require the target be in Suimaru's field field of view. Yomi allowsSuimaru to go into the mind of his target unnoticed and learn their greatest fears. After the fears of the target are acquired, Yomi can be used in one of three ways: to create false experiences to make the target believe their fears are a reality, to augment the perception and senses of the target to make them believe their fears are around them or a combination of both to convince the target that they are facing their greatest fear. The subtly of this technique make it difficult for even masterful sensors to realize and it can be missed by less experienced users of dojutsu.


Weakness: Yomi requires the Mangekyou Sharingan to use, and its use can potentially make Suimaru go blind. Yomi also has no potential to kill and is purely genjutsu.





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[/Tabs]
Accepted
 
SummerWolf said:

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"Rules, always rules. There's too many of them in life. Sometimes you gotta let loose, break a few them. Trust me, it works wonders."

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Name: Takara Okubo

Nickname/Alias: Kara, Taki


Gender: Female

Age and date of birth: 12 Born April 9th

Age Appearance: 12-14


Sexuality: Pansexual

Parents: Eiko Kurama and Isamu Okubo


Length and build: 5'7'' Rather Slender, yet slightly muscled build



Weight: 120lbs



Favorite weather and season: Mostly cloudy weather or rainy days, fall


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Village: Konohagakure (Hidden Leaf)

Birthplace: Sunagakure (Hidden Sand)


Organization: Shinobi

Clan/Bloodline: The Kurama Clan

The Kurama Clan (鞍馬一族, Kurama Ichizoku) is a clan of extremely skilled genjutsu users. This talent in genjutsu is due to the kekkei genkai that the clan possesses. However, once every few generations, a member of the clan will be born with such enormous skill in genjutsu that their illusions causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu.

Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that is a danger to everyone that surrounds them. They were originally one of the more prominent clans in Konohagakure, but the number of ninja in the clan has severely dwindled.

(Information gathered here)

100


Rank:Genin

Chakra Nature:

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Appearance:

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Personality: Takara is outspoken and assertive. She enjoys people and tends to be stimulating company. She is often classified as outgoing, social, and open. Always joking, she likes to try and find the humor in life. On another hand, she can be quite creative, resourceful, and intellectually quick. Takara is quite talented at presentation, and as such, she gets excited about new ideas and projects. Holding a considerably good ability to understand concepts and apply logic to find solutions, she is often at the head of planning ideas. She tends to be comfortable in unfamiliar situations.

Despite her people outgoing and quite enjoyable outward image, Takara has traits that lie beneath, just like everyone else, though some of them aren't very well hidden. She is rule breaker, risk taker, and quite the thrill seeker. She appreciates strangeness, and often embraces it behind closed doors. There are many times when she acts without thinking. Wild and crazy at heart, all she really ever wants to do is break free of all the rules, and be free.

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History: Many years ago, long before young Takara was even a possibility, there was a another, similarly wild and unruly Kurama girl. Eiko, a bundle of uncontrollable energy and fun. This girl, born into a family full of great genjutsu users, was essentially the black sheep of the clan. She held no genjutsu related abilities, and her talents with it were nonexistent. Instead, she held much talent in the arts of ninjutsu, and taijutsu, quite the opposite of her entire family. During her genin years, she traveled to Sunagakure, from her home on a long term mission. There she met a young boy, Isamu, from a little known family. This boy, similar in age to herself, was quite reserved, and guarded. They grew closer over the length of Eiko's stay, and when the mission was completed, the pair were quite close, closer than most simple friends.

After returning home, the girl, now a young woman, couldn't wait to return to the hidden sand. So much so, that she requested permanent leave from Konohagakure, to become a member of the hidden sands shinobi force. Much agaisnt her family's wishes, the request was approved, and the young kurama returned to Sunagakure. From there, she became a much welcome asset, and Isamu grew closer yet to her. The duo eventually came to be known as a married couple, and thus the possiblity of a child as present.

Several years passed, and the pair were happily living, doing their duty towards the hidden sand. The woman Eiko, had given up her name as a Kurama, to take up life as an Okubo. However, there was a new addition to their family present, and thanks to this Eiko no longer acted as a shinobi. Their sole daughter, Takara, had been born, and was reaching her 5th year, when tragedy struck.

During a mission, in which her mother had been asked to accompany her father in, young Takara was at home, staying with a close family friend. This was nothing new to the girl, as this had happened several times before. She was happy, and enjoying her time with the family friend. However, a bit of bad news hit, when the mission returned home, accompanied by a pair of lifeless bodies. One, was Takara's father, Isamu. The other, was someone completely unknown to the young child.

Takara and Eiko grieved, for many months. Eventually, Eiko decided it would be best to return to Knonhagakure. The widowed mother packed up her things, and her 6 year old daughter, and resigned from shinobi life. The pair returned to the leaf, moving back into the Kurama clan's dwelling. Takara grew to like her family there, and as she grew, she came to show the signs of being a potential shinobi. By age 8, it was proven, when she was tested by her grandfather. The girl had gained the famous Kurama affinity, and was similarly good at genjutsu. However, she had also recieved her father's affinity, and as such, was much better at wind based ninjutsu. Thanks to this developement, the girl was entered into Konohagakure's academy, much against her mother's wishes.

Inside the academy, Takara met many kids, and made friends with many. One girl in particular, a few years older than herself, she came to be rather close to. Close enough, that an almost sisterly bond formed between the girls. Finally, after completeing her years at the academy, Takara graduated, and began a new life as a genin of Konohagakure, alongside her friends and classmates.

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Name of Weapon or Item: Fūma Shuriken (Also called Shadow Windmill)

Description: The Fūma Shuriken (風魔手裏剣, Fūma Shuriken) is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality.

Appearance:

k0DwhmS.jpg


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Name of Weapon or Item: Senbon

Description: Senbon are metal needles with a point at both ends. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy. A user with proper medical knowledge however, can effectively use senbon in battle to incapacitate or even kill their target should they aim for vital spots. To make these needles more effective, the user canpoison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

Appearance:

Senbon.png


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Skills/Abilities

======

Takara is, like most from her bloodline, quite good at genjutsu. She is also well versed in wind-based jutsu. Her skills in taijutsu and the other elements, however, are considerably poor, or nonexistent.

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Special Traits

======

Takara is of the Kurama clan, weather she knows it or not, and thus her abilities in genjutsu are quite higher than that of most genin, aside from those of similarly based clans.

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Kekkei Genkai: Takara does not have her bloodlines Kekkei Genkai

Traits/Abilities of Kekkei Genkai: Again, Takara does not have the Kekkei Genkai

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Canon Jutsu

======

Kaze Ya no Jutsu (Wind Arrow Technique)​


Type: Ninjutsu

Rank: D Rank

Effects: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

======

Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell]

Type: Genjutsu

Rank: D

Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.

======

Name: Kanashibari no Jutsu [Paralysis Technique]

Type: Genjutsu

Rank: D

Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.

======

Kamaitachi (Cutting Whirlwind)

Skill: Ninjutsu

Rank: C Rank

Effects: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle.

Limits: Fan Type Weapon or Elemental to Fuuton.



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Custom Jutsu

======





Name of Technique: Wind Style: Wild Dome

Type of Jutsu: Barrier Ninjutsu

Rank: C-Rank

Range: N.A

Nature Type: Wind

Handseals: Dog-Hare-Tiger-Ox

Description: This jutsu, upon completion of the hand signs, creates a dome like structure, of wild, raging wind around the caster. It prevents Taijutsu from being effective, as the wind would only serve to cut up the attacker. The dome only lasts so long as the final hand sign is held.

Weakness:

Opposing Ninjutsu users, depending on their chosen element, would potentially be able to break through the walls of the dome. Depending on the strength of Genjutsu users, it is also possible for them to be able to affect the caster. Also, when not completely mastered, the winds have a chance of injuring the caster as well, though not severely.

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Summons

None at this time

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All Credit for this Character Sheet goes to
@OneWayOut


accepted
 
Clone Technique[/URL]

Shadow Imitation Technique

Shadow–Neck Binding Technique

Eight Gates - Opening & Healing ("Rage Mode" Only)

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Custom Jutsu

Name of Technique

Imitation Shadow Technique

Type of Jutsu

Hiden, Ninjutsu

Rank

C

Range

N/A

Nature Type

Yin

Hand Seals

Rat - Dog - Hare - Rat

OR

Rat- Bird - Ram

Description

Taught to Satomi by her father, after forming the hand seals, the user can control their own body through the use of their shadow. This technique is useful for when slowed or physically debilitated in some way, as the user's motions become more free to the point that they could move a paralyzed limb powerful enough to knock somebody out with a kick or punch. Advanced use such as making full use of a paralyzed body is rather difficult though, which would bump the technique up to a B or A rank if used for long periods.

The technique can be performed without hand seals if necessary, though takes more chakra control and more chakra to do so than with the hand seals to guide chakra.

Weakness

The technique takes up a good amount of chakra to use, making it more of a way to dodge difficult to avoid attacks or get out of a fatal blow. The technique also keeps more users from using other techniques while under the use of the technique, and as such if in a state where the user must support themselves with it to fight, most the time they won't be performing other techniques.

====================

Name of Technique

Instantaneous Multi-Control Shadow

Type of Jutsu

Hiden, Ninjutsu

Rank

C

(Potential for B-Rank Use)

Range

Close Range

Nature Type

Yin Release

Hand Seals

Rat

Description

Making use of the Nara clan's Imitation Shadow Technique, the user quickly spreads their shadow out around them to stop multiple enemies in their tracks.

Weakness

The technique uses a lot of chakra, making for itto hold enemies for very brief periods of time unless the user has an inhuman storage of chakra. The technique is, as such, not a technique designed all that much for combat, as well as is not very effective for the user if solo. The technique is also not well designed for actual control of the enemy, as the user is meant to be in the middle of a group of enemies and as such not in a suitable position to move due to the fact enemies may wind up hitting the user, or the shadow sphere may move from the enemies' shadow(s).

{/slide}

[/accordion]

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Summons

None[/CENTER]
accepted
 
Character Sheet


I can't die not until I achieve my dream of having a harem of 500 girls and being called the harem king!
Kazuichi Inuzuka


Z
images



xclv9d.png%5D



Name:Kazuichi Inuzuka


Nickname/Alias:The Iron Fang


Gender:Male


Age and date of birth:14 February 12


Age Appearance:13 to 14


Sexuality:Straight


Parents:Mom-Yukari Inuzuka Dad-Kuzura Tanashi


Length and build 5'5 average build



Weight 115



Favorite weather and season Bright and sunny the summer



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Village:Konoha


Birthplace:Konoha


Organization:


Clan/Bloodline:Inuzuka and Tanashi


Rank:Genuin


Chakra Nature:Earth and Fire


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Appearance:
Z
latest



Kazuichi's normal outfit takes inspiration from a wolf's fur it is a dark blue jacket with a tail piece that hangs off the bottom and he wears simple black pants with it. On the back of the jacket is a wolf symbol he made it himself. The inside of the jacket has to slots where he keeps his tonfas and pockets for anything else he needs to carry.His pants don't have pockets that's what the jacket ones are for his jacket also has a hood on it.


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Personality:Kazuichi is like a new born pup he is almost always excited and running around wanting to have as much fun as possible. He enjoys fighting and training always wanting to spar with someone the stronger the better. He is also a huge flirt saying that one day he will be crowned the harem king and what not but he's not afraid to fight a girl. But that is only because of the fact he always used to spar with his mom who showed him just how strong girls can be. So if you were to ask Kazuichi what his favorite type of girl was he would respond with a athletic one his favorite types of girls are strong ones especially ones stronger then him. In a fight he is still his happy-go-lucky self making jokes and rarely being serious but there are certain triggers that make Kazuichi serious in a matter of seconds. If Sho get's really hurt or if a girl he has his eyes on his seriously hurt.


He is also as loyal as a dog ready to help his friends when need be no matter what the danger he will jump head first into it for a cute girl or a friend.....mostly a cute girl.


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History:Kazuichi was born the only child of Yukari and Kuzura from a young age he was trained to fight and was constantly trained back and forth by his farther and mother. At the age of 7 he was introduced to Sho by his mother while she expected the two to get along immediately it was quite the opposite Kazuichi and Sho would constantly argue and bicker never agreeing on what to do during training or anything else. While Kazuichi's mom would always just yell at them to get along his dad decided to form a plan to get them to work together so he did the only logical thing he could think of he left them both in the middle of a forest. To find there way back home they had to work together while Kazuichi wanted to simply follow his gut Sho showed him how to use his sense of smell and hearing to find there way out. Traps had also been set up so using Kazuichi's speed the two got through them and by the time they had gotten out they were best friends. Of course Sho still tends to bite Kazuichi when he get's distracted by a girl but not as hard as he would before. Kazuichi and Sho stopped getting trained by his parents around the same time he was just finishing up the Academy and was going to be assigned to a squad.


The two felt they were ready and could handle what ever was thrown at them and Kazuichi was looking forward to having some cute girl in his squad. Something else to note is when Kazuichi and Sho were still training under his parents his dad taught him how to use the Tanashi clan Kekkai Genkai of Iron Chakra. As soon as he was told about Kazuichi got super excited he couldn't wait to learn it after some hard training Kazuichi got the basics. While walking Sho Kazuichi decided he and Sho should try to make a super special team move an attack only he and Sho could do as a way to celebrate there friendship. They began trying to create an awesome attack but all there attempts ended in failure over and over again at one point Kazuichi smashed into a tree scaring his back. But they didn't give up and while watching his mom and her pet Koko do a Fang passing Fang and idea struck Sho he told Kazucihi his idea and they tried it out. They had done it their very own super special team move and the hard work it took to create the move only seemed to make their friendship stronger and since Kazuichi thought their bond was stronger then iron they should call it Iron Fang passing Fang.


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Name of Weapon or Item: Inu Kurasshu


Description:Inu Kurasshu are his two tonfas



Appearance:
images



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Name of Weapon or Item:Sho


Description:Sho is his pet dog


Appearance:
2Q==
images



2Q==



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Skills/Abilities Kazuichi is amazing at tracking. He also has very high stamina and speed but his brute strength his lacking. He is also lacking in planning and tends to just go with the flow but he is good at thinking in the heat of battle in fact he thinks better when he's under pressure.


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Special Traits Being apart of the Inuzuka clan Kazuichi has above average senses of smell and hearing but this also means he is weak to sound attack more and his special sense of smell is sensitive to bad smells. He and Sho share a great bond and he can understand what Sho is saying but without each other Sho is useless and Kazuichi can't use some of his strongest attacks. Also being apart of the Tanashi clan Kazuichi's body is naturally durable able to take tons of abuse before going down he is also able to stay standing thanks to sheer willpower due to his parent's teachings.


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Kekkei Genkai:Tanashi Iron nature


Traits/Abilities of Kekkei Genkai:With his Tanashi kekkei genkai Kazuihci can mix earth and fire nature chakra to create iron nature while earth style has shown signs of using iron the Tanashi's have perfected this style by making weapons or using it to strengthen there bodies Kazuichi can do both of these things his tonfas are made of this iron and he strengths his body whenever he attacks to make it hit harder.


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Canon Jutsu:


Fang passing Fang



Man Beast clone jutsu



Fire ball jutsu



Four Leg Technique



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Custom Jutsu


Name of Technique:Flaming Fang passing Fang



Type of Jutsu:Taijutsu/Ninjutsu



Rank:C



Range:four feet going straight but he has to cut it by 2 feet if he has to turn and he can only turn once.



Nature Type:Fire



Handseals:The same handseals for fire ball jutsu as he does Fang passing Fang



Description:Flaming Fang passing Fang is as it sounds a Fang passing Fang on fire



Weakness:While a strong attack it can't be used over and over again because to use the attack Kazuichi and Sho must spin fast enough for the fire to not engulf them while not spinning out of control. Using the attack too many times tires them out and can cause the attack to literally back fire.



====================


Name of Technique:Iron Fang passing Fang


Type of Jutsu:Taijutsu/Ninjutsu



Rank:D



Range:5 feet and can turn 5 times if needed to.



Nature Type:Iron



Handseals:
images
images
images
images



Description:Iron Fang Passing Fang is an easier attack then Flaming Fang Passing Fang since all Kazuichi has to do is add Iron chakra to the attack thanks to this it is stronger then a normal Fang passing Fang and can be used more then his Flaming Fang passing Fang.


Weakness:While being able to use it more it is still not as strong as his Flaming one not to mention Kazuichi tends to rely alot on this attack to do damage so it's pretty easy to tell when he'll use it especially if he's losing.



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Last edited by a moderator:
[QUOTE="Nenma Takashi]
Character Sheet
I can't die not until I achieve my dream of having a harem of 500 girls and being called the harem king!
Kazuichi Inuzuka


Z
images



xclv9d.png%5D



Name:Kazuichi Inuzuka


Nickname/Alias:The Iron Fang


Gender:Male


Age and date of birth:14 February 12


Age Appearance:13 to 14


Sexuality:Straight


Parents:Mom-Yukari Inuzuka Dad-Kuzura Tanashi


Length and build 5'5 average build



Weight 115



Favorite weather and season Bright and sunny the summer



DN3p4.png%5D



Village:Konoha


Birthplace:Konoha


Organization:


Clan/Bloodline:Inuzuka and Tanashi


Rank:Genuin


Chakra Nature:Earth and Fire


vmspdd.png%5D



Appearance:
Z
latest



23msj6g.png%5D



Personality:Kazuichi is like a new born pup he is almost always excited and running around wanting to have as much fun as possible. He enjoys fighting and training always wanting to spar with someone the stronger the better. He is also a huge flirt saying that one day he will be crowned the harem king and what not but he's not afraid to fight a girl. But that is only because of the fact he always used to spar with his mom who showed him just how strong girls can be. So if you were to ask Kazuichi what his favorite type of girl was he would respond with a athletic one his favorite types of girls are strong ones especially ones stronger then him. In a fight he is still his happy-go-lucky self making jokes and rarely being serious but there are certain triggers that make Kazuichi serious in a matter of seconds. If Sho get's really hurt or if a girl he has his eyes on his seriously hurt.


He is also as loyal as a dog ready to help his friends when need be no matter what the danger he will jump head first into it for a cute girl or a friend.....mostly a cute girl.


DN3p4.png%5D



History:Kazuichi was born the only child of Yukari and Kuzura from a young age he was trained to fight and was constantly trained back and forth by his farther and mother. At the age of 7 he was introduced to Sho by his mother while she expected the two to get along immediately it was quite the opposite Kazuichi and Sho would constantly argue and bicker never agreeing on what to do during training or anything else. While Kazuichi's mom would always just yell at them to get along his dad decided to form a plan to get them to work together so he did the only logical thing he could think of he left them both in the middle of a forest. To find there way back home they had to work together while Kazuichi wanted to simply follow his gut Sho showed him how to use his sense of smell and hearing to find there way out. Traps had also been set up so using Kazuichi's speed the two got through them and by the time they had gotten out they were best friends. Of course Sho still tends to bite Kazuichi when he get's distracted by a girl but not as hard as he would before. Kazuichi and Sho stopped getting trained by his parents around the same time he was just finishing up the Academy and was going to be assigned to a squad.


The two felt they were ready and could handle what ever was thrown at them and Kazuichi was looking forward to having some cute girl in his squad. Something else to note is when Kazuichi and Sho were still training under his parents his dad taught him how to use the Tanashi clan Kekkai Genkai of Iron Chakra. As soon as he was told about Kazuichi got super excited he couldn't wait to learn it after some hard training Kazuichi got the basics. While walking Sho Kazuichi decided he and Sho should try to make a super special team move an attack only he and Sho could do as a way to celebrate there friendship. They began trying to create an awesome attack but all there attempts ended in failure over and over again at one point Kazuichi smashed into a tree scaring his back. But they didn't give up and while watching his mom and her pet Koko do a Fang passing Fang and idea struck Sho he told Kazucihi his idea and they tried it out. They had done it their very own super special team move and the hard work it took to create the move only seemed to make their friendship stronger and since Kazuichi thought their bond was stronger then iron they should call it Iron Fang passing Fang.


2h5tkk2.png%5D



Name of Weapon or Item: Inu Kurasshu


Description:Inu Kurasshu are his two tonfas



Appearance:
images



DN3p4.png%5D



Name of Weapon or Item:Sho


Description:Sho is his pet dog


Appearance:
2Q==
images



2Q==



15qxeus.png%5D



Skills/Abilities Kazuichi is amazing at tracking. He also has very high stamina and speed but his brute strength his lacking. He is also lacking in planning and tends to just go with the flow but he is good at thinking in the heat of battle in fact he thinks better when he's under pressure.


DN3p4.png%5D



Special Traits Being apart of the Inuzuka clan Kazuichi has above average senses of smell and hearing but this also means he is weak to sound attack more and his special sense of smell is sensitive to bad smells. He and Sho share a great bond and he can understand what Sho is saying but without each other Sho is useless and Kazuichi can't use some of his strongest attacks. Also being apart of the Tanashi clan Kazuichi's body is naturally durable able to take tons of abuse before going down he is also able to stay standing thanks to sheer willpower due to his parent's teachings.


DN3p4.png%5D



Kekkei Genkai:Tanashi Iron nature


Traits/Abilities of Kekkei Genkai:With his Tanashi kekkei genkai Kazuihci can mix earth and fire nature chakra to create iron nature while earth style has shown signs of using iron the Tanashi's have perfected this style by making weapons or using it to strengthen there bodies Kazuichi can do both of these things his tonfas are made of this iron and he strengths his body whenever he attacks to make it hit harder.


DN3p4.png%5D



Canon Jutsu:


Fang passing Fang



Man Beast clone jutsu



Fire ball jutsu



DN3p4.png%5D



Custom Jutsu


Name of Technique:Flaming Fang passing Fang



Type of Jutsu:Taijutsu/Ninjutsu



Rank:C



Range:four feet going straight but he has to cut it by 2 feet if he has to turn and he can only turn once.



Nature Type:Fire



Handseals:The same handseals for fire ball jutsu as he does Fang passing Fang



Description:Flaming Fang passing Fang is as it sounds a Fang passing Fang on fire



Weakness:While a strong attack it can't be used over and over again because to use the attack Kazuichi and Sho must spin fast enough for the fire to not engulf them while not spinning out of control. Using the attack too many times tires them out and can cause the attack to literally back fire.



====================


Name of Technique:Iron Fang passing Fang


Type of Jutsu:Taijutsu/Ninjutsu



Rank:D



Range:5 feet and can turn 5 times if needed to.



Nature Type:Iron



Handseals:
images
images
images
images



Description:Iron Fang Passing Fang is an easier attack then Flaming Fang Passing Fang since all Kazuichi has to do is add Iron chakra to the attack thanks to this it is stronger then a normal Fang passing Fang and can be used more then his Flaming Fang passing Fang.


Weakness:While being able to use it more it is still not as strong as his Flaming one not to mention Kazuichi tends to rely alot on this attack to do damage so it's pretty easy to tell when he'll use it especially if he's losing.



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[/QUOTE]
accepted
 
<p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c5114ed49_Yasashii(2).png.4d6ea5f21c28d6fa7f6f26c81ba1fc2d.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79952" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c5114ed49_Yasashii(2).png.4d6ea5f21c28d6fa7f6f26c81ba1fc2d.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_10/tumblr_ljp5gcmzbj1qi0kfro1_500.gif.1c38a06ba2f78c8af967ac7af4b70aa5.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79940" src="<fileStore.core_Attachment>/monthly_2015_10/tumblr_ljp5gcmzbj1qi0kfro1_500.gif.1c38a06ba2f78c8af967ac7af4b70aa5.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


xclv9d.png%5D



Name: Yasashii Reitou Kouu


Nickname/Alias: Frost Giant


Gender: Female


Age and date of birth:16 years old, November 15th


Age Appearance:15-17


Sexuality: Heterosexuality


Parents: Hiroshi Kouu (Father) & Kuramine Yuki (Mother)


Length and build~ Tall and Sturdy, 5'11


Weight~ 156 lbs


Favorite weather: Snow /Season~ Winter


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Village: Konohagakure


Birthplace: Kirigakure


Organization: Shinobi Forces


Clan/Bloodline:

  • Canon Bloodline ~ Yuki Clan, from the Kirigakure village, know for their Ice related Kekkei Genkai.


Rank: Genin


Chakra Nature: Water & Wind


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Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_10/Yasashii.png.08dc80a8d83999de31cbc938811d593a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79950" src="<fileStore.core_Attachment>/monthly_2015_10/Yasashii.png.08dc80a8d83999de31cbc938811d593a.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


23msj6g.png%5D



Personality: Know to be jovial by all means this cheery nature can be directed to teasing other or simply making snide remarks. To say the least, she is friendly to all those around her, fairly big hearted and a firm believer of the will of fire that all the ninjas in the Leaf are in essence one big family.And Thus meaning she is fairly loyal to those of the Leaf village, however, this nature is only extended to those she see as allies those outside the realm are treated with extreme contempt.Which at times can seem she was not taking her foes at real value, however, this is all a ploy for the most part with the intention of having her foes show their the whole hand.So that she can take advantage of their error in there angered state, this show she at least cunning in some regards though this can backfire at times.


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History:

  • Parental heritage ~Her parents were an odd mix to say the least due to the current tension between the five major ninja villages.Her father Hiroshi was a run of the mill ninja of the leaf, a veteran from the recent war that shook the ninja world.He would retire and start his own business of selling Ninja tools, from Kunais to swords a small quite shop to say the least.He would meet his future wife one day when Kuramine came to his shop trying to pawn, old Kirigakure tools.Kuramine had just earned her visa to live in the leaf village and was trying to make a bit of money to find herself some lodging and food.She was fleeing the wave persecuting ideas overwhelming her village though haggard in appearance and physical standing. Hiroshi was smitten by her after at her and the rest is generally history.
  • Academy Age ~She was easy to pick out in a stand out vs her other classmates being fairly tall by all means, she excelled at taijutsu vs them at least in the remarks of just sheer size.Though she had the Kekkei Genkai ice release she didn't have much in the name of guidance ,when learning this her mother wasn't to willing to go out in teaching her own daughter the abilities that had gotten herself thrown out her home.Though Kuramine would relent after her husband and daughter pestering her, teaching her daughter to be able to generate ice but none of the rather deadly abilities that go along with it. Telling Yasashii that she would train her more when she got older, while her father taught her about ninja tools and the pro and cons. Calling onto his own veteran abilities though keeping it within reason, Hiroshi though he was training her to survive he wasn't ready to see his own daughter go through what he had to. So in a sense both parent just taught her enough to get by, along with her learning at the Academy she would be promoted to a genin along with the others ready to prove herself to the others.


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Name of Weapon or Item:

  • Kunais /Shurikens
  • Water Scroll


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Name of Weapon or Item: Wakizashi


Description: it has a 2ft blade~ think of a blade that shorter than a full katana but longer than a Tanto blade, a simple straight forward blade


Appearance:


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Skills/Abilities


Pro

  • Has a Moderate Pool of Chakra
  • Physically sound
  • Ninja tools knowledge


Con's

  • Awkwardly big, along with being big her aerobatic ability leave a lot to be desired.
  • No refine release/Poor Kekkei Genkai selection
  • Heavly Reliant on Physically contact & Tools


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Special Traits: She has respectable chakra flow, so that when she uses her releases she can usually save on chakra. by being able to use just enough to get an attack off.


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Kekkei Genkai: Ice Release


Traits/Abilities of Kekkei Genkai: Yuki Clan


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Canon Jutsu:

  • Water Clone
  • Hidden In The Frost


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Custom Jutsu


Name of Technique: Ice Wall


Type of Jutsu: Defense


Rank:D


Range:
Close


Nature Type: Ice Release


Handseals: Bird -Boar - Dog


Description: A simple use of ice release, to say the least, it creats a wall made of ice. It can vary in durability such things as how much chakra put into it, water source, and what it is up against.


Weakness:


Fire


Blunt Damage


Hot/Dry Terrian


====================


Name of Technique: Frost Bite


Type of Jutsu: Offense


Rank:
C


Range: Close


Nature Type: Ice


Handseals: Horse- Dragon-Dog



Description:
A freezing attack, while focusing ice chakra into one of her limbs she will have the intentions of making contact with her foe.Once or if contact is made a flash free of sorts happen.Able to lock a opens limb in a block of ice ((thickness varies with chakra and water sources available )) ,however if contact is kept she can keep feeding the ice in question to cause it to spread over a foes body.


Weakness:


Must Maintain Physical contact.


Extremely short Range


Can be Counter with fire ,within Early/Moderate Stages


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SummonsN/A


*limited to one for now*


Name:


Species:



Age/Gender:


Size:



Unique Traits:


Jutsu:



Name of Technique:



Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



History:









 

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Kojiro Tamaki


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Have you ever seen a lotus blooming...? They say it's most beautiful when in full bloom, but I find it most beautiful just before full bloom, while still in its youth.

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Name

Kojiro Tamaki

Nickname/Alias


Eight Beasts Genin



Gender


MAle





Age and date of birth

Thirteen, June 16th

Age Appearance


Thirteen-Sixteen






Sexuality


Heterosexual





Parents

Raku Tamaki

Chiyo Tamaki

Length and build

Kojiro stands at 160 cm, which is about 5'3" tall. He's a lightly muscular build, though not muscular enough that they really show.




Weight

Approx. 62 kg (136 lbs)

Favorite weather and season

Kojiro prefers spring; the season that represents youth, flowers beginning their early stages of blooming. To him, the spring breeze is a representation of the gentle future in which it carries one to, full of peace and joy all the while taking one through the path of joy and adventure only present during ones' youth.

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Village

Konohagakure

Birthplace

Konohagakure

Organization

Shinobi Forces

Clan

N/A

Rank

Genin

Chakra Nature

N/A

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Personality

Kojiro is a bit of a double-sided coin. On one side you've got the energetic and youth-filled Kojiro; on the other, you have a bloodthirsty beast with a desire to prove he's stronger than all else, regardless of the means and the cost. When you get the front side, the youth-filled Kojiro, you're dealing with somebody so upbeat it's almost enough to kill you. He's so eager to practice that most can't even keep up with him before it's begun, and then he's even more eager when it comes to combat. His eagerness leads him to victory sometimes, then leads him to defeat at other times.

The second half of Kojiro, is something not many know him to have. This is the side of him that's born from carrying the weight of the Eight Inner Gates. His thirst for combat is quite prevalent here, him almost forcing people to fight him just so he can get his satisfaction; almost though, not actually forcing but rather quite highly provoking them into it. He's quite ruthless as well, not letting up for even a second until the opponent's to a state of being sent to the hospital, unless of course brought to a calmed state.

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History

Kojiro was born with zero Ninjutsu and Genjutsu skills. However, this didn't give him any delay in the least. Despite his lacking of skills in some ninja arts all others were gifted with, Kojiro was a born Taijutsu expert. Just from his own training, he became as great a Taijutsu user as any chuunin, or at least capable of fighting on par with them in a Taijutsu match for most the way. This skill is what got him admitted into Konoha's Ninja Academy, and at the ripe age of ten. In fact, his skills were great enough that he could have graduated as a Genin by the end of the first year, though stuck for a full three in order to learn something brought up to him by a teacher of the name Shikashi Nara.

Shikashi-sensei was able to teach Kojiro the first two of the Eight Gates. Kojiro was quite fast at picking the inner gates up, having mastered the way to open them and having actually opened the two gates a few times in practice. Soon, this became too little for Kojiro though, finding another person to teach him the remaining gates; so far, having learned to open up to the fifth gate thanks to his new teacher. Although only capable of opening the first five though, Kojiro had been taught how to open the remaining three, thus all that was left for Kojiro was to actually have a situation in which he has legitimate reason to use the sixth and seventh in order to know if he's capable of opening them.

Theme Song


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Weapons/Items

Various weapons, such as swords, kunai, shuriken, senbon, and then a giant scroll which contains everything Kojiro's learned about the Eight Gates in pictured form; to the detail of showing every inch of Kojiro's body and how it acts during each of the Eight Gates, including full-on accurate prediction of what the three he's yet to use would be like.

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Skills/Abilities

Specializing highly in Taijutsu and having great ability in Kenjutsu as a result. He's arguably one of the most skilled Taijutsu fighters in all Konoha. at least of those not Jonin or higher. Some of his teachers have, as a result of his high aptitude in Taijutsu, have said stuff about him being a match for the Kage should he open up the first five gates, although only in joke as they know he's still a long ways to go before being capable of that, if he's ever to even reach that level with how rare that level is.

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Special Traits

Has no capabilities in Ninjutsu or Genjutsu

Extremely strong willpower, as well as an extremely durable body.

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Kekkei Genkai


N/A

Traits/Abilities of Kekkei Genkai

N/A

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Jutsu/Techniques (Canon)

Leaf Whirlwind

Shadow of the Dancing Leaf

Leaf Gale

Dynamic Entry

-- Eight Gates --

Gate of Opening -

Gate of Healing -

Gate of Life -

Gate of Pain -

Gate of Limit -

Gate of View -

Gate of Wonder -

Gate of Death -

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Custom Jutsu

Name of Technique

Blooming Lotus

Type of Jutsu

Taijutsu

Rank

C-Rank

Range

Close-Range

Nature Type

N/A

Handseals

N/A

Description

Launching the opponent into the air, the user's starting point for Blooming Lotus is initially from below the opponent, opponent facing upwards giving clear view of the back. Getting just below the opponent, facing upwards with them and palm against the back (such as by use of Dancing Leaf Shadow), the user extends their arm all the while keeping their hand pressed to the opponent until fully extended, allowing the user turn before releasing their palm to allow kicking into the opponent's back.

Following the initial kick, the user pushes off and continues with a spin kick to the opponent's side. Generally this is meant to be blocked, giving the user either something to push off of and swing above, or the opponent will grab and pull the user upward to try slamming the user down; in this case, the user will twist their foot to break free as brought upward, with either situation resulting in the user spinning and kicking sideways with the top of their foot into the opponent's abdomin, resulting in the opponent crashing to the ground.

Regardless of whether or not the second kick hits, the user can still proceed into the third kick by using the second kick to move the opponent downward instead of going upward from the other two methods, which actually adds not only more hits but more momentum upon kicking the opponent down, resulting in more damage from the crash landing. This technique can be used alongside the Eight Gates, allowing for more destructive taijutsu skills, as well as due to the level of skill and physical activity involved, does not require Eight Gates such as Primary Lotus as well as is something a taijutsu-specializing genin/chunin could learn after long enough practice.

Weakness

The main weakness of this technique is the fact that it requires physical abilities. If not done properly, the user could injure themselves. There's also the fact that the user has to manage launch the opponent in the air as well as enter the air themselves, meaning that it often times requires preparation to perform as opposed to other Taijutsu skills. Lastly to the weaknesses, is the user is completely open should the opponent be able to react while in the air. For instance, if the opponent flips face-down in the air, the technique's very likely to fail given that the opponent can not only use Ninjutsu on the user, but also has the advantage of being higher up even though both are in the air; this mean,s countering is fairly easy plus when gravity takes over, the opponent can easily hit the user hard.

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Summons

N/A​
 
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Yuki Clan[/URL]


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Canon Jutsu:

  • Water Clone
  • Hidden in the Mist


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Custom Jutsu


Name of Technique: Ice Wall


Type of Jutsu: Defense


Rank:D


Range:
Close


Nature Type: Ice Release


Handseals: Bird -Boar - Dog


Description: A simple use of ice release, to say the least, it creats a wall made of ice. It can vary in durability such things as how much chakra put into it, water source, and what it is up against.


Weakness:


Fire


Blunt Damage


Hot/Dry Terrian


====================


Name of Technique: Frost Bite


Type of Jutsu: Offense


Rank:
C


Range: Close


Nature Type: Ice


Handseals: Horse- Dragon-Dog



Description:
A freezing attack, while focusing ice chakra into one of her limbs she will have the intentions of making contact with her foe.Once or if contact is made a flash free of sorts happen.Able to lock a opens limb in a block of ice ((thickness varies with chakra and water sources available )) ,however if contact is kept she can keep feeding the ice in question to cause it to spread over a foes body.


Weakness:


Must Maintain Physical contact.


Extremely short Range


Can be Counter with fire ,within Early/Moderate Stages


DN3p4.png%5D



SummonsN/A


*limited to one for now*


Name:


Species:



Age/Gender:


Size:



Unique Traits:


Jutsu:



Name of Technique:



Type of Jutsu:



Rank:



Range:



Nature Type:



Handseals:



Description:



Weakness:



History:
Accepted
 
Leaf Whirlwind[/URL]

Shadow of the Dancing Leaf

Leaf Gale

-- Eight Gates --

Gate of Opening -

Gate of Healing -

Gate of Life -

Gate of Pain -

Gate of Limit -

Gate of View -

Gate of Wonder -

Gate of Death -

DN3p4.png]


Custom Jutsu

Name of Technique

Blooming Lotus

Type of Jutsu

Taijutsu

Rank

C-Rank

Range

Close-Range

Nature Type

N/A

Handseals

N/A

Description

Launching the opponent into the air, the user's starting point for Blooming Lotus is initially from below the opponent, opponent facing upwards giving clear view of the back. Getting just below the opponent, facing upwards with them and palm against the back (such as by use of Dancing Leaf Shadow), the user extends their arm all the while keeping their hand pressed to the opponent until fully extended, allowing the user turn before releasing their palm to allow kicking into the opponent's back.

Following the initial kick, the user pushes off and continues with a spin kick to the opponent's side. Generally this is meant to be blocked, giving the user either something to push off of and swing above, or the opponent will grab and pull the user upward to try slamming the user down; in this case, the user will twist their foot to break free as brought upward, with either situation resulting in the user spinning and kicking sideways with the top of their foot into the opponent's abdomin, resulting in the opponent crashing to the ground.

Regardless of whether or not the second kick hits, the user can still proceed into the third kick by using the second kick to move the opponent downward instead of going upward from the other two methods, which actually adds not only more hits but more momentum upon kicking the opponent down, resulting in more damage from the crash landing. This technique can be used alongside the Eight Gates, allowing for more destructive taijutsu skills, as well as due to the level of skill and physical activity involved, does not require Eight Gates such as Primary Lotus as well as is something a taijutsu-specializing genin/chunin could learn after long enough practice.

Weakness

The main weakness of this technique is the fact that it requires physical abilities. If not done properly, the user could injure themselves. There's also the fact that the user has to manage launch the opponent in the air as well as enter the air themselves, meaning that it often times requires preparation to perform as opposed to other Taijutsu skills. Lastly to the weaknesses, is the user is completely open should the opponent be able to react while in the air. For instance, if the opponent flips face-down in the air, the technique's very likely to fail given that the opponent can not only use Ninjutsu on the user, but also has the advantage of being higher up even though both are in the air; this mean,s countering is fairly easy plus when gravity takes over, the opponent can easily hit the user hard.

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Summons

N/A[/CENTER]
Accepted
 

Character Sheet(WIP)


Jounin-Sensei of squad 12


Suzuki_Shinzui___Naruto_OC_by_SuzukiBlossom-1.png


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Name: Kanade Tachibana


Nickname/Alias: Kanade-sensei



Gender: Female


Age and date of birth: 21, December 21st

Age Appearance: .Late teens/Early twenties

Sexuality: Heterosexual

Parents: Kamito Kanase & Shizuno Kanase


Length and build: 162 with a slim build



Weight: 49kg



Favorite weather and season: Windy days during the spring


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Village: Konohagakure


Birthplace: Konohagakure



Organization: Shinobi forces


Clan/Bloodline: The tachibana clan is a small clan that lives in Konohagakure. They're know for a few reasons. The first being the contract their clan has with the fox domain. They are the only clan that has a contract with the foxes ,and so is the only clan that can summon them. The foxes are known for their powerful fire jutsu. The next is their affinity for fire nature jutsu, and their hidden ninjutsu. The last is because of the clan's kunoichi. The kunoichi of the Tachibana clan are known for their beauty. They are said to be some of the most beautify women in the land of fire or any of the other nations. As well the kunoichi of the clan are generally stronger and more talented then their male counterparts.




Rank: Jounin

Chakra Nature: Fire & Wind

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Personality: Kanade is a very quiet, polite, kind, and soft spoken girl.

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History: WIP

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Weapons:

-Paper & Smoke Bombs


-Kunai & Shuriken



-Large Scroll





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Name of Item:

Summoning Scroll

Description: Contract between her and her clan's summoning animal

Appearance: On her back in the picture

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Skills/Abilities (Things they are good at also include things they are poor at. helps with training)

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Special Traits (Things they were born with such as low/high chakra levels)

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  • Rank B:


    Fire Release: Fire Dragon Bullet


    Shadow Clone Technique


    Fire Release: Great Dragon Fire Technique


    Rank C:


    Fire Release: Phoenix Sage Fire Technique


    Wind Release: Flower Scattering Dance


    Fire Release: Dragon Fire Technique


    Fire Release: Great Fireball Technique


    Wind Release: Divine Wind


    Summoning Technique


    Rank D:


    Wind Release: Wind Cutter Technique


 
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