SAIGO-NO-HEATS
A drifter, returned
Name: Character name
Clan: Name of the clan the character fights in the name of, either out of blood, Loyalty, or circumstance.
Clan Emblem: The emblem that represents the clan, appears on flags, etc.
Age: Character’s age
Appearance: Character’s appearance
Personality: Character’s personality and motivations. What are they like in on and off the field, what do they seek to achieve? More detail is better.
Background: Character’s story up to this point. Where did they come from, what battles have they fought in the past, are they at the top of their game or has a setback left them on the precipice of defeat? More detail is better.
Favored Weapon: The preferred weapon your character carries. Virtually any imaginable weapon can be found somewhere in mikado, as the ancient empire had made use of advanced firearms and more that have since become extremely rare and prized relics. Note that this is not necessarily “a” weapon as much as it is “your” weapon and thus may have a name, appearance, and history all its own.
Element: It is said that every living thing in Mikado is tied to powerful natural energies called Elements. While most live their lives more or less unaware of the elements effects on the world a handful become powerful enough to draw out these energies and bind an element to their being. A person can only ever bind a single energy, and the binding is permanent. There are 8 elements in total, divided into 2 groups, the 4 natural elements, and the 4 so called “strange” elements. While there are no hard rules on how or where an element manifests, Natural elements most often develop in those with active, aggressive personalities, while the strange Elements more commonly more strategic, contemplative personalities. Though there are enough examples to counter these observations that they are more theories than laws. Elements serve a number of functions for their users, mainly providing auras to protect them during battle, enhancing weapons, or being channeled into direct attacks.
Natural Elements:
Fire
Ice
Wind
Lightning
Strange Elements:
Light
Dark
Psychic
Nuclear
Clan: Name of the clan the character fights in the name of, either out of blood, Loyalty, or circumstance.
Clan Emblem: The emblem that represents the clan, appears on flags, etc.
Age: Character’s age
Appearance: Character’s appearance
Personality: Character’s personality and motivations. What are they like in on and off the field, what do they seek to achieve? More detail is better.
Background: Character’s story up to this point. Where did they come from, what battles have they fought in the past, are they at the top of their game or has a setback left them on the precipice of defeat? More detail is better.
Favored Weapon: The preferred weapon your character carries. Virtually any imaginable weapon can be found somewhere in mikado, as the ancient empire had made use of advanced firearms and more that have since become extremely rare and prized relics. Note that this is not necessarily “a” weapon as much as it is “your” weapon and thus may have a name, appearance, and history all its own.
Element: It is said that every living thing in Mikado is tied to powerful natural energies called Elements. While most live their lives more or less unaware of the elements effects on the world a handful become powerful enough to draw out these energies and bind an element to their being. A person can only ever bind a single energy, and the binding is permanent. There are 8 elements in total, divided into 2 groups, the 4 natural elements, and the 4 so called “strange” elements. While there are no hard rules on how or where an element manifests, Natural elements most often develop in those with active, aggressive personalities, while the strange Elements more commonly more strategic, contemplative personalities. Though there are enough examples to counter these observations that they are more theories than laws. Elements serve a number of functions for their users, mainly providing auras to protect them during battle, enhancing weapons, or being channeled into direct attacks.
Natural Elements:
Fire
Ice
Wind
Lightning
Strange Elements:
Light
Dark
Psychic
Nuclear