DrBones
Promise Nothing Deliver Less
War has changed.
The year is 2018. It has been four years since the SOP system collapsed. With it went the five largest PMCs in the world. The war economy waned like a full moon, diminished but not gone. These three events are clearly linked, but the exact correlation is cloaked in mystery. All the public knows is that, when SOP was destroyed, a miraculous golden age of technological advancement began.
Cybernetic augmentation and gene therapy became affordable to most nations and companies, sparking a new leg of the constant arms race plaguing humanity. Though ID control and weapon control are a thing of the past, private military companies found a new way to control their soldiers: cybernetics. People swapped their organs and limbs out for company-sponsored cyborg parts, literally linking their lives to their company's.
Many PMCs chose to invest heavily in cybernetic augmentation and rose to fill the gap that Outer Heaven left. Wasp Sting is but one of them, and it is with them that you have found employment. You, alongside many others, have replaced your body and your mind with company property; try not to disappoint your superiors.
Rules
A post explaining how FUDGE and the setting's custom mechanics is forthcoming.
The year is 2018. It has been four years since the SOP system collapsed. With it went the five largest PMCs in the world. The war economy waned like a full moon, diminished but not gone. These three events are clearly linked, but the exact correlation is cloaked in mystery. All the public knows is that, when SOP was destroyed, a miraculous golden age of technological advancement began.
Cybernetic augmentation and gene therapy became affordable to most nations and companies, sparking a new leg of the constant arms race plaguing humanity. Though ID control and weapon control are a thing of the past, private military companies found a new way to control their soldiers: cybernetics. People swapped their organs and limbs out for company-sponsored cyborg parts, literally linking their lives to their company's.
Many PMCs chose to invest heavily in cybernetic augmentation and rose to fill the gap that Outer Heaven left. Wasp Sting is but one of them, and it is with them that you have found employment. You, alongside many others, have replaced your body and your mind with company property; try not to disappoint your superiors.
Rules
- Join a squad to go on missions. Squads should have 5 people within them, but may receive support from NPCs on-site.
- Understand the intricacies of the FUDGE dice system. A complex walkthrough of how the system works is here: http://www.sonic.net/~rknop/big/Omar/fudge/FudgeSRD.pdf
- Try not to be generic. This is Metal Gear, the sky's the limit!
- When creating a character, try to keep things balanced. It's no fun for the GM and your comrades if you clear out any area within a single round.
- Rounds last for either a day or until every unit involved has moved, whichever comes first. If you haven't posted what you're doing this round by midnight, you will be treated as if you had abstained from acting.
- Be willing to accept failure. Your success depends on the dice and your tactics, not how powerful you write your character to be.
A post explaining how FUDGE and the setting's custom mechanics is forthcoming.
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