Meliodas (Approved)

General Information


Name: Meliodas


Nickname: Bookworm


Age: 14


Gender: Masculine


Sex: Male


Appearance


Character Picture/Appearance: 
3205732-6617678463-48695.jpg



Appearance Description: (Any missing details from the picture?)


Height: 5"3


Weight: 110 pounds


Race: Tuatha de Danann


Fomorian Type: human


Danann Crystal: Center of his chest


Build: skinny


Hair: black


Eyes: red


Marks: two scars on the top of his head


Context


Place of Birth: A small village a few miles outside of Tamaris city.


Date of Birth: 272 AG (Year) Geimhreadh (Season) Nollaig(Month) 10th (Day)


Nationality: Tarama


History: Meliodas is the adoptive son of a young woman who lives in a small  village just outside of the capital city. Meliodas was home schooled all his life from his mom and with the various books available to him. He got a job as a courier to help his mom with money. So over all it was a simple life. That was all gonna change as he was teleported away as he was on the road back home after delivering a package to a nearby village.


Profession: Courier


Personality


Virtues:


Focus: Meliodas seems to be able to keep a clear mind in difficult times in order to think clearly about the situation.


Acceptance: Meliodas doesn't seem to care much about a person's background or race much as he does their personality.


Caring: While he seems stone cold at times, he does care for people when if that list is short at the moment.


Mercy: He doesn't like killing people who don't need to be killed


Primary Virtue: Mercy


Vices:


Aloofness: Meliodas is mostly known or his semi cold nature


Forgetfullness: He does study a lot, but he tends to forget about things a lot.


Impatient: He hates to drag things on.


Rudness: Doesn't care much for formalities.


Primary Vice: Aloofness


Likes: A job well done, books, reading under a tree, apples, long walks on sunny days, mom


Dislikes: Delays, idiots, bandits, racism, stuck ups.


Fears: Lossing loved ones


Beliefs: Unsure


Law: netrual 


Equipment


Primary Weapon: dagger


Weapon: n/a at the moment


Attire Picture: 
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Attire: robes


Supplies: water, food, medical kit


Personal Items: Journal


Inventory Items: n/a


Aspirations


Long Term Goal: Uncover the mysteries of he world


Short Term Goal 1: Connect with people.


Short Term Goal 2: n/a


 
 
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Character Stats


10 Points to spend on Vitality, Mystic, Stamina.

  • Vitality: 4
  • Mystic: 7
  • Stamina: 5



5 Points to spend on Attributes.

  • Movement: 1
  • Strength: 0
  • Perception: 2
  • Dexterity: 1
  • Counter: 0
  • Physique: 0
  • Spirit: 1
  • Resistance: 0
  • Empower: 0
  • Mana Recovery: 0



3 Points to spend on Skills.


Skill: Choose a skill, and rank it up. Your first three skills will determine your character's first three starting classes.

  • Magical Attack Technique - A powerful magical attack. (1)
  • Magical Defend Technique - A powerful magical defend.
  • Status Restore Technique - Ability to restore status.
  • Status Effect Technique - Ability to inflict Status.
  • Terrain Technique - Ability to manipulate terrain.
  • Magical Heal Technique - A powerful magical heal. (1)
  • Augment Technique - Ability to power up. (1)
  • Deduct Technique - Ability to power down.
  • Analyze Technique - Ability to analyze/steal.
 
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Character Skills


Class: (No limitations on classes, but it costs more XP to have a variety of classes for skills).


Elemental Affinities: Light, Fire, Nature


Name of Skill: Fireball


Level: 1


Class: Attack


Type: Magical Burst Attack


Mana Cost: 5


Action Cost: 1


Targets: a single enemy


Range: 1-25m


Duration: initial post


Prevention: Spirit Die, Magical Defend/Evade/Counter Technique, Status Effect.


Elemental Affinity: fire


OOC Effect: deals 3 damage to a enemy


Bonus: +2 damage


Removal: -2 damage


Description: The user charges a hand with a small fire before firing it at a target.


Name of Skill: Power up


Level: 1


Class: Augment


Type: Augment


Mana Cost: 4


Action Cost: 1


Targets: single person


Range: 15m


Duration: 3


Prevention: Status Effect, Deduct


Elemental Affinity: nature


OOC Effect: provides 1 die for normal action


Bonus: +1 die


Removal: -1 die


Description: a glows engulfs the target for a short few seconds


Name of Skill: Cure


Level: 1


Class: heal


Type: magical burst heal


Mana Cost: 3 Mana + 1 mana (15m range) = 4 mana


Action Cost: 1


Targets: 1


Range: 15m


Duration: cannont be modified


Prevention: status effect


Elemental Affinity: nature


OOC Effect: heals 3 points


Bonus: +2 heal


Removal: -2 heal


Description: cases a green beam to heal a person
 
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Character Stats and Upgrades 


HP: 4


MP: 7


AP: 5


Movement: 1

  • 1m/second (+1m/second)



Strength: 0

  • 1d10 Strength Dice
  • 3m range.
  • 6 or above is a successful hit.
  • 18 or above is a critical hit.



Perception: 2

  • 2d10 Perception Dice (+1d10 Perception Die)
  • 20m range (+10m range)
  • 6 or above is a successful hit.
  • 18 or above is a critical hit.



Dexterity: 1

  • 2d10 Evade Dice (+1d10 Evade Die)
  • Move 1m per successful evade.
  • 6 or above is a successful dodge.
  • 18 or above is a critical dodge.



Counter: 0

  • 1d10 Counter Die.
  • 6 or above is a successful counter.
  • 18 or above is a critical counter.



Physique: 0

  • 1d10 Physique Die.
  • 6, or above is a successful block.
  • 18, or above is a critical block.
  • Can cover nearby allies.



Spirit: 1

  • 1d10 Spirit Die. (+1d10 sprit die)
  • 6, or above blocks a Lv 1 Magical Attack.
  • 18, or above blocks a Lv 2 Magical Attack.
  • 30, or above blocks a Lv 3 Magical Attack.



Resistance: 0

  • 1d10 Resistance Die.
  • 6, or above blocks a Lv 1 Status Effect.
  • 18, or above blocks a Lv 2 Status Effect.
  • 30, or above blocks a Lv 3 Status Effect.





Empower: 0

  • 1d10 Resistance Die.
  • 6, or above blocks a Lv 1 Deduct.
  • 18, or above blocks a Lv 2 Deduct.
  • 30, or above blocks a Lv 3 Deduct.



Mana Recovery: 0

  • 1d10 Mana Recovery die.
  • 6, or above is a successful mana recovery.
  • 18, or above is a critical mana recovery.



Intelligence: 0


      3 skill slots


Inventory: 0

  • 3 slots



Character Skills and Upgrades


Magical Attack Technique: Lv 1


Magical Defend Technique: 0


Status Restore Technique: 0


Status Effect Technique: 0


Terrain Technique: 0


Magical Heal Technique: Lv 1


Augment Technique: Lv 1


Deduct Technique: 0


Analyze Technique: 0
 
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Your character's approved @Metalgeardude. However, you have 6 free points you spend on Vitality, Mystic, or Stamina. You've used only 4 points on mystic, since you have 3 Vitality, 7 Mystic, and 3 Stamina. Thank you for your submission and effort.
 

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