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Fantasy Masters of Characters!

Character Creation Notes DO NOT POST WIP PROFILES HERE, PLEASE USE THE WORKSHOP.
Hello, thank you for your interest in creating a character. I will be looking for a few things in your profiles before I accept them. I will give a limitless amount of attempts to get it right if I think there is an issue, but feel free to PM me your profile first or ask questions before submitting.
  • Characters should have a clear history, "not remembering" or "wanting to let it show in the story" are not adequate histories. If you have some secret you want to conceal from other players that is important to your characters history, let me know. Your character can have amnesia, but that does not bar them from having a history. Just because they do not know it does not mean that you don't.
  • Characters should have a clear ambition or goal. They should not just be observers of the world. E.G: Character has a missing friend and wants to find them. E.G: Character ancestors left them a strange ring and they want to know what it means. E.G: Character wants to make their parents proud of them. E.G: Character has a grudge against some towering foe/organization.
  • Characters should be part of the college. You can keep it vague and simply say that they were invited to join or you can be specific. Possible roles include; teachers assistant, researcher, guard personnel.

Q&A
Does fusion require a strong emotional bond?
  • Fusion by itself does not require any emotional bond to be possible; the participants just need to know how to fuse, something they will learn at the college. It is heavily influenced by their emotions, however. If they have a neutral disposition towards each other, the fusion will be nothing special. The stronger the bond is, the more stable the fusion—the more stable the stronger it will be. A bad disposition will not resolve in the two splitting, the resulting fusion will instead be emotionally unstable. The fusion might still achieve the original objective, in a way that endangers their teammate and citizens. If it is especially bad, they will just attack anything they see indiscriminately. The fusions are unique people, with a personality and a consciousness separated from the two involved. The consciousness is still there however, but they'd be helpless observers. If the fusion did something that one of the partys disagreed with, it would only make the fusion less stable, which would result in something I mentioned above.
 
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[CENTER][SIZE=24px][B][CENTER]Name Here[/CENTER]
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[tab  Personal Information]
Age: 18+
Gender:
Appearance: (If no image.)
Personality: (1 Para. Min.)
History:  (3 Para. Min.)

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[tab Accomplishments]


Mission Accomplishments: (You can leave this blank for now.)


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[tab  Arsenal]


Standard Weapons:



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[tab Powers and Fusion]
Powers: (Max. of five sentences.)
Fusions: (You will fill this in later.)
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Name: Akil
Age: 19
Gender: Male
Personality:Akil at his heart is a prankster, he likes to joke around in even the most damning of situations. He does abuse him affinity with thievery to pickpocket the valuable items of others as part of his jokes. Akil would never truly steal from a friend and he will usually give the items back once he is done playing with them. Still, it does lend him a few laughs to see the panic overtake someone when they realize something precious to them has gone missing. Even though he does have a sense of humor, he does have a spiteful side. Betray him, and you will never be forgiven. In fact it is more likely that the man will hunt you to the ends of the earth to repay any crimes that are committed against him. There is also a certain irony in the fact that whilst he is a thief, he detests having anything stolen from him. Weapons will be drawn and sparks will fly if he believes anyone is guilty of that sin. This ties in closely with the fact that he is quite a hoarder. Although he sees himself as more of a collector he is oddly attached to any object that has enough shine to it. This is likely a result of him not growing up with anything, so now he is attached to everything he is able to get under his hands.

His biggest joy in life is fine cuisine, he likes to spend his money at expensive places, trying food from all corners of the world. The quickest way to earn his companionship is to buy him something that is pleasant to the taste buds. He naturally enjoys the company of other people, and he will go out of his way to make friends with strangers. The more friends and connections you make the easier it is to succeed at any avenue you come across. He is also a modest person, it is hard for him to accept any kind of compliment. That makes him very prone to being embarrassed and acting awkwardly when he is given any sort of praise. He is also quite intelligent, although he is by no means a genius. He can come up with very simple plans to conquer simple problems.






Powers: Akil is able to create any gem, mold it in to whatever shape he wants and psychically control them.
Fusions: (None)
Biography:
Akil grew up in a small village called Erith, a few miles away from the great city of Alutras. They had regularly traded and received a variety of supplies from the larger city. Erith's main exports were cabbage and carrots, as a result most of the citizens were farmers. Akil's family instead served the village as its main source of warriors, toting a variety of powers with unique talents in combat. They were enough to scare off the largest monsters that regularly made it to their village, a single warrior could cut down several with ease. When the surge happened, circumstances had gravely changed for both the village and Akil. At first they manage to fend off the monsters, but not without sacrifices. As their numbers dwindled, Erith's fate looked dimmer and dimmer. They had requested help from the larger city of Alutras, but several weeks had passed without response.

Like many other villages, Erith had fallen. It did not go out in a spectacular battle, instead it went out in a silent, meaningless whimper. Akil was not even present when it happened; he would have died if he were. Instead, his last surviving family members, his aunt and mother took him with them in what he believed to be a shopping trip. When he arrived within the city he was told the truth. He planned to leave the city and return to the village against his mothers wishes, but before he got the chance he learned of his villages fate. Defeated, Akil returned to his mother's home in district 3 without a word.

Even a city like Alturas felt the pressure emanating from the threat of the surrounding monsters. They had a LOT more soldiers, but they also had a lot more ground to protect. They invited Akil to join their forces and he accepted without any real thought. He expected to get the warriors death he so craved, whilst defending his family; it was partially a way to atone for failing to protect Erith. Each time he had expected a death, he was instead saved by his comrades, where they had shared many adventures and laughs. As he became close to the other soldiers, he retracted his desire to die defending his city.

After a long battle, he received an anonymously letter suggesting that there was more to his families death and Alutras failure to defend his village. He did not read the whole thing before he discarded it, believing it to be a cruel prank by one of his peers. He continued his life normally for awhile, but he was not able to relieve a strange prodding sensation he felt in the back of his skull. He could not do anything without thinking back to the letter. Finally, he gave in a week after he first received it. The letter instructed him to go to the college of Arcadia for answers and serve as a member of their fusion research project. A seed of curiosity was planted in his mind and he had to find out more. When he went to Alturas' offices to request temporarily leave he was surprised to learn that it had already been granted to him a week ago; the day he received the letter.



 
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Loys

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Age:
21

Gender:

Male

Appearance:

Loys stands at 5'9 tall. He has a thin, wiry frame that is not an asset on the field, and he lacks any solid muscle. His hair is brown and stands on edge - Loys has long given up on taming it - and his eyes are a warm chocolate. His nose, chin and ears are prominently pointed, fitting in nicely with the scraggly personality of the rest of his body, and he has hints of 'peach fuzz' as he often forgets to shave.

Personality:

Outwardly, Loys is cynical. He is gruff. He is a grump (this one is especially true in the morning). In fact, a good anology would be one of a gruff but well meaning teddy bear.

He is a somewhat friendly person, and can hold up a small (if largely onsided) conversation one-on-one. However, he can be awkward when in a large social group, and isn't a master of social cues. He also doesn't like physical contact, preferring to stay away from outward signs of affection. He would have to be very upset, or very drunk, to give out hugs. On that note, he does get flustered and frustrated easily (and he does enjoy a good drink).

He is extremely emotionally driven, especially when it comes to being protective. He quickly concerns himself in others business if he thinks there is even a notion they could be getting themselves into trouble, no matter how little he knows them. So strong is this urge to protect life that he would think nothing of his personal safety in such a situation. He is not so good at taking care of himself, often forgetting to do mundane things such as eating and shaving and sleeping.

Loys just wants everyone to be happy and safe, and for them to leave him alone. Is that too much to ask?


History:

When he was a child, Loys wanted nothing more than to be a doctor. Then his powerful ability came along and blew that dream into smithereens.

His ability didn't surface until he was about 10 years old. His parents had been worried that one wouldn't come about, but after Loys forced a pesky dog-like rodent to drop the sandwich that it had nabbed by forcing it to the ground, they realized that was wistful thinking. It had taken them almost five minutes to convince Loys that it wasn't a danger, and that he should let it go. By that point, the poor pest's pained cries had changed to weak whimpers, then ceased at all. It was dead, from shock or pain or pressure they didn't know. It didn't matter.

Realizing how useful this would be on the battlefield, they began to slowly ease him out of his doctor filled hopes. They told him stories of victories in battle, filling his head with the glory of the fight. He couldn't have cared less, but as he got older he began to understand that he would have to indulge these fantasies; he would have to prepare to be a warrior.

This is to be his first year in the college. He had taken not one but two break years, delaying the inevitable. His dream still is, at heart, to be a doctor. He sometimes fantasizes of his power being able to aid in that ambition. The wishes of his parents - and the needs of the people - outway his own, though. It was his father's recent death (killed my monsters while on a hunting trip) that pushed him over the edge. And now the time has come, and he is determined to study hard, to do well and to not socialize more than he absolutely has to. Because socializing sucks. And so do people.



Mission Accomplishments:
N/A



Standard Weapons:
Loys carries only a hooked dagger. He has little need for anything else, and likely wouldn't be able to wield it succefully anyway. The dagger itself is only a final resort, and he is not well trained in it.



Powers:
Loys has the ability to manipulate blood. He cannot conjure it out of thin air - though as a living, breathing human he has little need to - but can push it into movement, effectively forcing the body into movement, which is extremely painful for the victim ( refusal to commit to the commands can cause the blood to crush through the victims bone, organs, muscle and eventually even skin).

He can work this as long as the victim is within viewing distance, and as long as he has a decent idea of what the creature is. When it comes to humans or creatures larger than a large dog, this becomes more difficult for him and it is often limited to resistance rather than control. The larger the human (or creature) the less control he has.

The ability to 'bend' blood extends to when it is outside the body too. He can harden it once it is exposed to the air, and can use it as a weapon: blood blades, as he dubbed them once in a drunken state.


Fusions:
N/A
 
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Minuet Avrera
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  • Age: 19
    Gender: Female
    Occupation: Student

    Personality: A typically kind soul, Minuet is always willing to lend a hand to those who need it, especially to those stuck in poverty. She is gentle and earnest, but not the most truthful person. Her smiles hide her secrets, and sometimes she can be quite inquisitive. Her humour is light-hearted, but she is sensitive to dark jokes. With a soft spot for animals, yet detesting monsters with a passion, Minuet can be a hard person to understand. When in less serious situations, she prefers to follow the crowd and stay passive. However, when it comes down to it, or when facing a monster, Minuet tends to suddenly take a forceful stance and does everything in her power to achieve her goal or resolve the situation.

    History: Minuet's mother was the wife of the lord of Teroza, and terribly attached to him. As such, when he died the same day Minuet was born, it was no mystery who she blamed for his death. When Minuet was a newborn baby, she was indeed beaten a few times here and there by her mother. However, she quickly realized what she was doing, and began to feel horribly guilty and frustrated. She had no idea what to do with these emotions, and all she could think to do was just isolate herself from her daughter. As such, Minuet grew up distant to her mother. She filled up her empty familial relationships with a wide social circle of friends. However, she had no one to talk to about more personal details. That was just how she lived, as she didn't know any better.

    But then Teroza was wiped out by the suddenly overpowering monsters. As a lord's daughter, she was always kept in a well-guarded section of the town. As such, the first monster she ever layed her eyes on, was a ghastly minotaur like beast, devouring her mother's insides. He was almost three times the size of her, with golden snake eyes, and horns the size of large stalactites. She will never forget the way he stared at her so mockingly. Gritting her teeth, she ran away without looking back. Somehow, she found a small band of sympathetic survivors on the outskirts of town, who escorted her to Alturas, in her mellow and frustrated state.

    It was at that point, she resolved to defeat that beast. Not for her mother, since she wasn't actually that saddened by her death, which caused her to question her morality, but simply for the sake of pride. She nicknamed him Snataur, a mix of snake and minotaur. When she reached Alturas, she found out she had quite a few relatives there, in particular, her mother's older sister Levau, whom she stayed with after the incident. She was a fun-loving maternal figure for Minuet, despite having disabilites in her legs.

    Only a day after she began staying with her aunt, she discovered her power. At first, she doubted it's use, but began to train it as a hobby, and realize it's potential. In order to train her abilities in battle, she began taking classes in combat. Quickly, she grew fond of a particular weapon, a glaive, for it's wide range and slicing ability. Over the years, she quickly grew in skill, able to conjure vines to entangle and/or pierce her enemies, as well as defeat a majority of her classmates in combat with her glaive. Levau approved the use of her combat skills, as she too had a grudge against the monsters, and wanted her to fight in her place.

    When she reached a suitable age, Levau quickly signed her up for the College of Arcadia.

 
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Tia Saikuron

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  • Age: 22
    Gender: Female
    Appearance:
    Stands at a measly 4'10", her body is pale and thin, almost malnourished in appearance.
    Small in frame and strength, Tia relies on her powers for even the most basic of maneuvers, especially in battle.
    Hold a ruby ring attached to string around her neck, kept underneath her clothing.


    Personality:

    "The winds whisper to me; They speak of... Death."
    Tia has a very grim outlook on life, and for good reason. She is slow to trust others, and is a girl of few words.

    Tia cares little for what others think of her, instead dedicating her attention to her true passion, her desire to end any monster she may lay her eyes upon. However, she may get snappy in response to quirks about her height, yet preferring retaliation in the form of action, rather than words.

    She does have a soft spot for the people of the 3rd district, but would never show it, preferring to seem as if she didn't care for anything, distancing herself from any emotion.

    Always focused on the mission, and has a strange enjoyment in the bloodshed involved. Perhaps even maniacal in nature.
    Prefers not to rely on others in combat, and as such, believes fusion to be a last resort, disliking the idea of tainting her powers with those of others.


    Few bar some overenthusiastic researches would know of Tia's home town. Stretching far from normal civilization, where the elements fly wild, and those whom reside there have learnt to harness them. Ra'thalan, where beasts fear men, or... At least they did.
    Weapons forged of fire and ice, what would seem like a fantasy to most men, these elemental knights protected Ra'thalan from any threats. The greatest of them, Commander Ta'lash, took control of the situation as leagues of monsters assaulted the surrounding villages. Emboldened by the desire to protect his pregnant wife, and soon to be born child, at the time he only hoped for a son whom he could raise to defend his home.

    However, when their weapons shattered like glass, and those gifted with extraordinary powers fell like insects, he knew all was lost. Rushing to his family, he had to make a decision, he wished to take them both, but knew it would be impossible, his wife pleaded for him to take the child and leave, and so he did. He and his newly born daughter would be forced to survive on basic supplies.

    For months he traveled, pained by his failure to save those he swore to protect. The loss of all he loved, bar one. If Ra'thalan could not stand against these beasts, he knew other towns and cities would fall soon after.
    His feet became weak, yet still he traveled, he knew of only one place where she could be safe. Only stopping for refuge for short moments, barely sleeping, all the while fighting off a stray monster or two in abandoned villages, pitying himself for how difficult it now seemed, never coming out of a fight unscathed.

    When he finally reached Alturas, a man of skin and bone, his body numb, yet in intense pain, but too weak to even make a sound. Stumbling toward the gate, he fell, child in arms, an unknown man from who knows where, now lying dead, the bellowing girl still held within his dying grasp, a peculiar ruby ring adorning his finger.


    A scribbled note was given to the maiden of the orphanage, it was impossible to read the majority of the text, washed down in blood and sweat. 'Saikuron' was all that could be taken from it, and so, the nameless child from nowhere was given it as a last name, 'Tia' seemed like a simple enough name, not like the overstocked orphanage could spare any time seeking out her past.

    As years went by, and more villages were abandoned, the 3rd district which Tia called home became overloaded, it seemed even places relatively near to Alturas were being sacked by these monsters. The food was already scarce for Tia, but now, at the age of 8, she was beginning to starve. She was taught right from wrong, but this was a matter of life and death. No one would help her, it seemed the only friend she had was the cool breeze that caressed her face. Her small stature and light weight made deft footwork easy, most didn't even notice her taking a loaf of bread or speck of meat, and those who were generally smart enough to see, pitied her enough as to not punish the girl.

    By the age of 10 she lost her room to more migrants. Forced onto the streets, constantly ill as a result, always wondering how long it would be before she simply went to sleep and never awoke. Thanks to the monsters she knew nothing of her past, she had to fear for her life every second of the day, she hated them. This hate bred rage. This rage and desperation, formed something else...

    Whereas every step previously caused pain, it now seemed thoughtless. Sure, they were subtle before, but now she couldn't even hear them. For a moment she wondered if she had died and was forced to remain as a spirit among men. Soon after, however, she found she could manipulate the wind around her, allowing her to move at incredible speeds, with only a gust of wind being a noticeable indication of her presence. This allowed her to move into the upper districts, visiting those whom she found did not need their food so badly, nor their riches. Sharing was, after all, better for everyone.

    As she grew older, she found many of the people in the upper districts desired information above all else. Voices seemed to carry themselves upon the winds, and technically listening in on some business dealings wasn't punishable by lopping off one's hands, as some high class citizens believed.
    This kind of work gave Tia somewhat of a reputation. Although she always covered her face and body in a hood, people knew of her, growing discontent within the upper districts.
    The more she worked however, the more grim her outlook on the city became, listening to selfish cowards babble as those in the lower districts starved.

    Soon enough Tia was met with a strange offer, the college needed someone to venture beyond the walls to gather information. Perhaps a suicide job for most, but Tia longed to learn more about the world outside of the city walls, and perhaps, more about herself.
    She didn't show any enthusiasm though, attending the college for some time, before being put to work.


 
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Kalven.

  • Age: Twenty-seven.
    Sex: Male.
    Personality: "'Depth of character' is a bit absurd to hold people accountable for nowadays, considering what's at stake for us"; dismissing Kalven as "cold" to supplement his "calculating" and "collected" would be paying a disservice to his tactfully-employed empathy towards those around him. He is not the personable type and, simply put, blunt in his advisement, but it is admonition all the same, spoken out of genuine concern and care. It is the nature of Kalven's self-assured intelligence that imposes, not Kalven himself, and he oftentimes manages a rough respect for the least approachable and most acerbic. All the same, the man maintains a sense of distance throughout his projection of a bizarrely paternal edge.

    Of serious stature, Kalven's single patent source of entertainment derives from the secrecy of which he surrounds himself. As a result, his enigmatic image is pertinent to him with its preservation being prioritized over any pain or sense of peril. Kalven is the dignified sort to justify any mild act of indulgence as intrinsically meaningful; amidst his skill set, he excels at contorting the truth within his own mind, and he utilizes this power to best uphold his status as a mystery. "No, I'm not 'faking' it. No, I'm not about to be the ''real me'—you've no idea if this is the 'real me' or not! I mean, if you're seeing me as you are, then that's as real as it's going to get."

    History: "Returning to the matter at hand: this isn't the first time I've dallied with the upper class. Don't underestimate me." The location of Kalven's conception has been lost to the expeditious workings of time, the same that motivated the certainties of monster births and Purge-incited deaths. Remains excavated through scrutinized backtracking evince brickwork more extravagant when destroyed than the majority of Alturas' first district. It is told Kalven's childhood was both lavish and blissful as he aged in prosperity within a loving family. A nasty shock it is therefore presumed to have been when young Kalven's settlement was ripped from its foundations, carrying with him all known relatives. A smattering survived the massacre; all but he failed to reach adulthood.

    More obscure are the means in which Kalven recuperated with all revealing evidence being scattered throughout disjointed locations. The investigation results of greatest intrigue revealed a subterranean network of collapsed tunnels clandestinely connecting various fallen citys capes of which Kalven frequented and the first persona account of a very raddled cartel member who admitted the man was "always armed to the teeth" and oftentimes "looking right out of a fight". Needless to elaborate, Kalven has done his fair dabbling in dark dealing and conspiracies prior to his present employment. It is likely through the man's past unsavory experiences, combined with his all-business swagger, that he attracted the attention from Arcadia's associates. His story is that of a validated underdog, recuperating from poor circumstance, one inscribed with the blood of monsters and more; the "more" of which he doesn't consider open for discussion. Of course, probing has proved that silence futile; Kalven may have executed the assassinations of over twenty individuals, though for what purpose and whose name, it is ultimately indeterminable based on present knowledge.

    At any rate, Kalven's current place of residence in within the city of Alturas. To the concern of others, he lives alone in close proximity of the college of Arcadia in which he works as a paid intern for "commonplace fusion analysis". The nature of this "analysis" is disclosed only as top-secret research, its true relevance to fusion kept entirely vague by tight-lipped overseers allied with Arcadia's efforts. Said overseers' methods of retaining their secrecy are of ultimate futility in the face of diligence and, perchance, omnipresence; renewed understanding of subordinate Kalven's living situation questions his solidarity, and the palpable tension conveyed through frequent telephoned conversations with his employers hint at further rebellion. Gradually, Kalven approaches the admittance of a bold ulterior motive, one uncharacteristically emotional, and all the same, rooted in the same defensiveness he has always held.

    "I don't know how funny you think you're being. Lay a hand on us and I'll burn you as you stand, swear to whatever of God remains."
 
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