Mass Effect - The Spirit of Plenix

Riddle78

Four Thousand Club
Use the following blank sheet to create your character. You may add whatever you feel is pertinent,but what I provide in the blank is mandatory. Be sure to remove my explanations on every section; That drives me up the wall.


Name: Your character's full name.


Term of Address:
Your character's "Face name"; What people generally call them,because Salarian and Quarian names can get long.


Aliases: Any aliases the character has picked up in their lifetime.


Species: Quite simple. No Collectors,no Geth,no Reapers (All hostile species),no Vorcha (Haven't made contact),and Hanar and Elcor characters are only under very special consideration.


Age: How long it has been since your birth. Make sure it makes sense; No sixteen year olds,and no eighty year old Salarians.


Specialty: What is your character really good at? Think of this less as a class (I swear,if you use a class term,I'll shoot you in the damn foot) and more like a job description.


Appearance: I don't care what you use for visual reference,so long as it doesn't break site rules. However,I need to know what your character looks like,how tall they are,and how much they weigh. Remember; Text is good. Add captions to any images you provide,and let me know what's different between the image,and you vision.


Kit: What does your character have as tools of the trade? For every item on the list,describe it,and its use.


Personality: What makes your character tick? They're not Geth,after all.


Background: The big one. This I'm picky on. Gimme some meat; At least two paragraphs,detailing your character's life up to this point. And no breaking lore.
 
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Name: Zarik'Cera Vas Trellen


Term of Address:
Zarik


Aliases: The Exile


Species: Quarian


Age: 22


Specialty: Zarik Specializes in Biotic based combat, focusing on producing Biotic barriers, and generating gravitational vertices. He also possess the usual Quarian love for technology, though instead of focusing on repairing a subsystem, he uses his skills more on the offensive side. Looking to destroy enemy electronics, compromise their systems, or otherwise making his enemies technology based lives miserable.


Appearance:


Height: 5'7"


Weight: 130lb's


Zarik like all quarians is stuck inside his suit. It is the standard male variation of the Male exosuit, though it's main color pallet is that of Green and Blue. Green as it was his favorite color, blue around his arms and head as a means of marking himself as a biotic. This has become important to him, he used it to serve as a warning to other Quarians.


Kit: (kinda confused about this, since we're in between ME 1 and ME 2, I'm assuming a mix...though with adoption of thermal clip.)


1 Polaris Mark IV Omni tool Giving him the standard tools of the trade, flash fabrication, Electronic interface/warfare. With this Zarik can quickly start repairs or begin to wreak havoc on enemies' electronic systems


1 Biotic implant, giving abilites comparable to that of an L3 Biotic


1 m-3 predator pistol, Zarik's standard Side arm.


1 M-15 Vindicator Rifle. Zarik could have used a sub-machine gun or a shotgun, However he chose a vindicator rifle for his primary weapon for a reason, the thing hits hard and is accurate. Ripping through just about anything the enemies put up.


Personality: Zarik for the most part is a cautious sort. When one comes from the migrant fleet, one needs to be careful. Cross two wires, and an important ship system can be brought down. It was even worse for Zarik having biotic abilities. With Quarian Biotics being rare, he didn't have an opportunity to get the finer points of control down. So he's very prone to double and triple checking anything he's worked on. Making sure everything is 100% or above. Another thing is the fact that he follows the quarian standard of working for the crews benefit. Be it in on board encounters or in combat. This is one Quarian that will have no problem backing you up.


Background: When there was a partial reactor failure with eezo leaking, and her suit breached from shrapnel. Mario's mother didn't know what to expect. The thought biotic didn't cross her mind. She was more focused on trying to repair the reactor to prevent the loss of the ship. Come a few months later and Zarik was born. One of the 17000000 Quarians on a flotilla of old and decaying ships. Growing up as a Quarian biotic was interesting to say the least. Training was hard to do, and for the most part, done by communication with another Quarian biotic who was in the marines. Even then he usually was on some mission so problems abounded even then.


When his pilgrimage came up, half of it was spent looking for something half way decent half of it was working on the finer control of his biotic abilities. Zarik ran with a small security business. He learned better control of his abilities under a former asari commando that took a liking to his dedication. Zarik ended up calling her his "big sis he never had."


He returned from his pilgrimage with a his share of a cache of raw materials the security company had raided from a particular annoying group of terminus pirates. What he thought was going to be a return to normalcy...was a return to cramped quarters, lack of income and constant care over a ship he didn't know if it was going to hold together. He'd gotten used to being out of the fleet. Readjusting was problematic. Besides his set of skills didn't give him much in the way of flotilla life. He figured that he could do more for the fleet if he left and kept doing what he was doing. So next habitable planet they stopped at he departed the ship. Now he wires a sizable percentage of the income that he receives to the captain of the Trellen. He might be away from the fleet, but he is not a joker about supporting it.
 
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Name:


Khel Daegon (As most Krogan his clan is first then his name)


Term of Address:


Maw


Aliases:


"Maw-Breaker" - Only fellow krogan will know this.


Species:


Krogan


Age: 843 Human years ((Krogan's can live for well over one thousand years show by Warlord Okeer who fought during the Krogan Rebellions and died well over a thousand years after the Rebellions ended.))


Specialty: Inside of combat he is what can be classed in krogan terms as a battlemaster, he is the 'tank' of the crew taking the most damage as well as dealing quite a bit back. With his biotic powers and shotgun in hand he makes for a very good vanguard being able to rip thought armor using "carnage" or even increase his own armor using "warp". He is also know for getting rather mad in which he would normal forget about his weapon and charge in which leads to some sticky situations but this is mostly because he is krogan and krogan aren't known for being a calm race.


Whilst outside of combat he is a weapons specialist, making sure the crews guns as well as the ships guns are in top notch conditioning and ready for when they need to be used.


Appearance:


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Daegon is a 7'5 ft or 228.6 cm Korgan who with his armor on weighs roundabout 1965 lbs or 891.309 kg it is unknown how much he weights without his armor on as he is never seen without it, he even bathes with it on. His eyes are a very dark amber and his skin color like most Krogan's is a Lightish brown which could be seen as closer to yellow. The armor he wears is very large but fits him perfectly,it is mix between red and sliver with yellow patterns throughout the whole armor.


Kit: He doesn't carry much with him. He carries only one weapons with him which sometimes gets him into a bad situation as it is a close ranged weaponry. His weapon is a Halberd Assault Shotgun with two mods: High-Velocity Barrel and Spare Thermal Clips, which is the only weapon he will use other than his biotic powers. He wears a heavy armor called Heavy Mercenary Armor that has been painted to how he wanted it to look. He also has a Savant VII biotic amps made by the Serrice Council notorious for having the best biotic amps on the market.


Personality: Daegon is very much a run-of-the-mill Krogan, he is bloody thirsty, headstrong and battle hardened. Daegon has a few touchy subjects that is mentioned near him will send him into a fit of rage one of those 'taboo' subjects is the genophage, he can't stand the Turian's because of it but even more so he can't stand anyone talking about it. As mentioned before Daegon is very much an average Krogan but one that still believes in the ancient god Vaul and as all Krogan he takes his culture very seriously thinking that its the best culture around. Much like all Krogan the only person Deagon is looking out for is number one, this can make him seem rather selfish which to most people he is, they are some that may see a lighter side to him but that some will normally be women he has taken a 'liking' too or on the odd chance a male who he finds he can respect. He can sometimes be very vulgar or disrespectful often threatening to "crush you with his quad" or "crush your quad into a pair", in which most times only fellow Krogan or doctors who know Krogan anatomy will understand.


Background:


The battlemaster known as Daegon is a legend to the Krogan people. His Rite ended with him not only surviving a Thresher Maw, but slaying two, such a feat has never happened before, nor has it since. The warrior found a way to use the Maw Hammers to his advantage, causing the two Threshers to start fighting amongst themselves allowing him to mortally wound them both with a well-placed shot with the (now-ancient) Quasar Thermonuclear Cannon. The current Khel clan leader sent him to the Blood Pack, instead of making him a honored warrior of the clan, for fear of this youngblood removing him from power with his exploits. Before leaving Tuchanka for a better challenge, he bashed the clan leader's head in with his own hammer. Under normal circumstances, this would have made him the new clan leader.....but he wanted nothing to do with the position, instead taking the leader's hammer as a trophy.


His broodbrother, Vogrin, forced him into exile, promising to bring him back into the clan once the political turmoil died down. Daegon, told him to shove his hollow words and left Tuchanka....for good. As the decades went by, he fought for money, for power, for women, for anything he wanted......and succeeded each and every time. By the time of the news of Saren's betrayal of the Council and the attack of the being known as Sovereign reached him, he had taken over the Blood Pack operations on Garvug, even going so far as to fight off both the corporate forces of Binary Helix and Sonax Industries from taking the planet for themselves.


After the Geth's attack on the Citadel and news of Clan Urdnot's rise to power, Daegon was invited back to Tuchanka, not by Vogrin....but by his sister Xavia. She said that the Krogan people needed a tactician like him, not a power-hungry coward like his older brother Vogrin. Daegon declined wanting nothing to do with Krogan clans anymore.


One day for whatever reason a ship entered Garvug atmosphere, that ship was called the "Spirit of Plenix". It came to try and recruit some of the Krogans or Batarian, but with the Batarian being Batarian none of them would join. However Daegon was a Krogan and having an offer to join a ship that's only goal is then things he loves, he obvious joined killing any krogan or Batarian who tried to stop the once leader of the Blood Pact on Garvug from leaving.
 
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  • Name


    Nasurn Lurana Aegohr Anot Giral Rulan


    Term of Address


    Rulan or Giral


    Aliases


    Sticks, Peacock, Toad


    Species


    Salarian


    Age


    12 Years


 
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Azjol'Klem vas Nedas nar Tasi

Term of Address: Azjol. Pronounced as "A-Jol",not "Asshole".


Aliases:
Asshole,Hussar,Handyman,Exile.


Species: Quarian. As if the name didn't give it away.


Age: 29.


Specialty: Materials engineering and general machining. Azjol is a mechanically inclined Quarian,having a seeming obsession to build and tinker. Most things he touches don't get away unmodified,and he is responsible for several entirely new devices coming into existence,though they won't catch on. Like all Quarians,however,he is trained in hacking and other electronic disciplines,and is much better at these practices than most non-Quarians. However,he isn't a superb hacker; Security systems are beyond him,meaning he's limited to hacking VI's. On the electronics side of things,beyond assembling circuits for his machines,he'd rather disrupt them,and he takes a certain joy in watching an opponent's weapon explode in their hands from such actions.

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Except,you know,male. That outfit was too good to pass up.


Azjol'Klem stands at five foot three inches; Rather average for a Quarian,and weighs 112 pounds,also quite average.


Azjol's suit is armoured,like most Quarian suits. The visible armoured plates have been painted amber,to draw attention,and,hopefully,gunfire. His lenses have visible cracks in them,ones he refuses to fix. Finally,he has a large,reinforced backpack on his back. It holds several belts of heat sinks,as well as some food,drink,and medical supplies. A bedroll is tied to the underside.


Kit





Azjol'Klem has an interesting set of kit,to say the least. Let us begin,shall we?


-Sleipnir: A FENRIS mech that Azjol had liberated from an Eclipse branch on Omega early on in life. It has received extensive modifications since then,and is now large enough for Azjol to ride into battle like a warhorse,and has a saddle of sorts on the back for that exact purpose. Sleipnir also has a compartment in its back,right in front of the saddle; A fridge,expressly designed to rapidly and safely cool heat sinks. Sleipnir's weapons are the standard electroshock weapon in all FENRIS units,and its own significant mass at just over five tonnes.






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-M-850 Zweihander: In reality,this weapon is a variant of the venerable M-300 Claymore. However,due to the extensive modifications he has made to it,the weapon is now something else,entirely. Equipped with an array of recoil dampers,the weapon's recoil is now manageable,even by a Quarian. Furthermore,it possesses a belt feeding system,and each belt contains thirty heat sinks. Finally,the weapon has an adjustable choke,allowing Azjol control over the shot dispersion of his shotgun. Due to the modifications,it cannot fold up. As a Claymore derivative,it hits like a dreadnought.


-Twin Omni-Tools: Azjol owns a pair of Omni-Tools. This affords him unprecedented levels of versatility both in the workshop,and on the battlefield. One Omni-Tool is dedicated to minifacturing,and the other is dedicated to electronics. The minifacturing Omni-Tool has a built-in grenade launcher,set to fire out a cluster munition,as well as producing an incendiary spike for melee purposes. It can also produce an electrified net,liquid nitrogen missiles,thermite missiles,and a hammerhead missile for knocking people over,or popping biotic barriers. The electronics Omni-Tool is an interesting thing; It can deliver a hybrid EMP/Electroshock missile,or hack armour and weapon VI's with only a couple of button presses.


-Combat and utility knife: As a melee weapon,this little beauty is ignored by biotic and kinetic barriers,as it travels too slowly to be registered as a threat,making it an astonishingly effective weapon in a pinch. However,Azjol uses it primarily as a tool,as the knife can be used with the scabbard to serve as wire cutters,wire crimpers,wire strippers,and the knife on its own is a handy tool,anyways.


-Naturally fortified immune system: Azjol's lenses were cracked very early on in his Pilgrimage. While this is also the root cause of his current mental state,it is also the reason why he's much healthier than any other Quarian in the galaxy; His immune system got some much-needed exercise. Azjol is far less likely to be killed from an infection or illness,and is less likely to contract an illness to begin with. He is even able to spend a couple hours at a time without his helmet on in relative comfort. However,he's even more careful about his diet,as allergic reactions will be even more pronounced with his stronger immune system.


Personality: Azjol'Klem vas Nedas nar Tasi is a monster,to put it bluntly. However,he is mentally unwell,which partially excuses him. He's a cruel and vindictive man,often injuring people for minor offenses. Most startlingly,however,is that he utterly loathes his fellow Quarians,largely because he perceives his exile as undeserved,even going so far as killing Quarians from the Fleet whenever he finds them. Besides that,his demeanor is often hostile and cagey,preferring to avoid interpersonal interactions,and responds to interruptions to his work with thermite missiles. People who make an enemy of him tend to die in short order,while his "friends" are more like valuable assets he'd be pained to lose.


Background: Azjol'Klem did not have a good life.


Born on the Iktomi,Azjol'Klem was your average Quarian youth. He explored his ship,tinkered with technology,and,eventually,was sent on Pilgrimage,just like any other Quarian. His first stop was a human mining colony in the Verge,looking to gather goodwill with the colonists,and maybe a lead on where he can get some much-needed Element Zero for the Fleet. However,by the end of the first week,his visor got cracked by flying debris,striking him with an infection that left him bedridden for months.


When he recovered,however,his mind was left damaged. He was still able to function relatively normally,but he was noticeably more irritable and violent,often decking colonists that irritated him,which was frequently. It was as if he was an entirely different person. Eventually,he left the colony in bad terms,gaining nothing of worth for his people. For the following few years,Azjol traveled the galaxy,doing odd jobs to pay the bills,and always looking for more Element Zero.


Eventually,he found himself on Omega,where he was rapidly "hired" by the Eclipse band of mercenaries as a tech consultant. He found himself locked in a workshop at gunpoint,as he worked on the Eclipse's stable of robots and computers. During this time,Ajol rapidly gained an affinity for engineering,quickly repairing and upgrading the mechs that the mercenaries fielded against their targets. Eventually,he subverted one of their FENRIS mechs,to serve as his personal assistant and companion,though the mercs didn't seem to mind. One day,the mercs managed to steal an M-300 Claymore from one of the Blood Pack's officers,which had found its way into Azjol's prison.


Seeing his chance,Azjol began to modify the weapon to suit his needs,in secret,while also sabotaging the infrequently used YMIR mechs,by taking their heat sinks. Eventually,he made his escape during a meal delivery; Using his FENRIS and his newly-christened M-850 Zweihander,he shot his way out of the Eclipse base,and managed to steal a couple of Omni-Tools along the way. Fleeing from Omega,Azjol had stolen an Eclipse freighter,loaded with Element Zero.


Overjoyed with his discovery,Azjol made his way back to the Migrant Fleet. However,during this long journey,he began to think on the conditions aboard the Fleet. It's cramped. Anything and everything is strictly rationed. In a fit of twisted logic,Azjol came up with a plan to do his people a favor; Put a dent in the Fleet's population,so they can have some breathing room with their resources. As he traveled to the fleet,he began to butcher the corspes of the ship's former guards,and packaged them into meals,with Dextro-Safe labels printed off of his Omni-Tools.


The "gift" of his Pilgrimage was threefold; Food,a ship,and,most importantly,Element Zero.


He docked with a larger ship,and presented the captain with his gift,which was accepted with zeal. The meals were distributed among the fleet within the hour,though it seemed that people began to dig in already,and reports came in that people were getting sick from the new food. When examined,the admiralty was shocked to discover that the food was made of Asari,Salarian,and Human flesh. Before he could flee and detonate his Element Zero bomb,however,Azjol was captured,and immediately put on trial,where he told the Admiralty Board of his plan,and his reasoning.


Unanimously found guilty,Azjol was exiled with the ship he rode in on,excepting its Element Zero payload,which was disarmed and appropriated by the Migrant Fleet. Since then,he had wandered the galaxy,doing this and that to make end's meet,before eventually being contacted by an anonymous benefactor to serve on his ship,the Spirit of Plenix,and do jobs passed his way. Seeing no other opportunities,Azjol accepted,and became one of the original members of the crew,though not as a Joker.
 
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  • Name: Remington


    Term of Address: Remmi, or whatever others aboard the ship may wish to call her. As long as they are respectful about it. Their health may be in danger otherwise.


    Aliases: “The Blue Death”


    Species: Asari. Her father’s a Krogan from clan Urdnot.


    Age: 214


  • [/media]
    Other theme: [media]



    [/media]
    Key: Jeff “Joker” Moreau. One of the most loyal sons of guns the Normandy ever had aboard her, and the best damn pilot is probably the entire galactic universe.
 
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Name: Xanthos ( No Last Name later revealed though. )


Nickname: Xan


Alias: Bee or Sting


Species: Turian


Age: 34


Specialty: Close-Medium combat, Sniper ( Trained in a small amount ), Weapons expert, Hand-to-Hand combat training.


Loves explosions, so leave bomb work to me. Rarely chosen when told to use a sniper so he stays close.


Appearance:
winner_of_the_draw_is__verrik_by_rikona-d36q6i3.jpg



He is 6'4", always in yellow ( side note Xanthos means yellow ), he has yellow markings on his face, he weighs about 190 lbs., no scars...yet. He wears formal clothes only on the ship and vacations, but mainly in armor. He wears a tattered scarf and black and yellow armor.


Equipment: His main choice of weaponry is a single fire weapon The Mattock, he uses this because the recoil is low and very high accuracy for head-shots. His second choice of Primary is the Phaseton, he likes single-fire better but sometimes needs to mow down enemies to get things done quickly. He secondary is a customized Canifex pistol with a high damage and is painted yellow and black to match his personality. When in his very low chances of using a sniper his first choice is a Mantis.

M96_mattock.jpg

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ME3_Carnifex_Heavy_Pistol.png







Personality: Hates Varren, not really scared but just hated them for life. He loves to eat, he eats very healthy too. He hates when his enemies try to be tough knowing their gonna die sooner or later. And he hates pranks, but when their on him he'd get you back. He feels that if the job isn't done fast enough they failed it, he all work but no Turian. He tries to be funny but bombs all the time ( due to his lack of social social skills ). He tries to be above all his teammates by saying he did the best job, knowing they all don't feel the same way. He's just plain out the work type with no social skill, I'll try to build them up through out the story though.


Biography: At age 30 he left turian heiarchy so to speak. He felt that his parents and older siblings were pushing him to hard to become a militant soldier like them, but he refused and said it was a stupid idea. He then went and trained with weapons and hand-to-hand combat. After a while he returned home, his parents were glad, he just shrugged them off and told them his plans. They were surprised to see their own son so grown up and ready for some work, but didn't like the fact that he didn't want to be a military personnel. After a while he met with a group of mercs, and got a few jobs. But what they were doing was illegal, he didn't really want to get in trouble for this kind of thing so he disbanded from the gang.


Later in life around his years of 25 and 27 he started doing work for a man, he didn't know who he was all he knew was he paid well and kept him out of the clear. They say this man worked for the Shadow Broker, but he didn't believe a piece of it. He then started doing heavier jobs, and he got noticed a little more by someone higher in power. Though this man never showed his face to Xan once, he accepted his work. And soon is where he is now. Now fighting with a group of people for the better good he knows what his job is and how to get it done. One of the first few on the Spirit of Plenix.
 
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( This is just a base - I may edit it later to add more, I may not, this is just a start. )


Name: Thalren Shaos


Term of Address:
Thalren, or Thal


Aliases: None, as of the present


Species: Drell


Age: 32 years of age


Specialty: Thalren has skill in the art of information gathering and smuggling. From maturation he found himself using his species's heightened vocal abilities to transfer information silently, exchanging packages, and sneaking his way past unassuming guards. Outside of his stealthier duties, Thalren is an adventurer and intellectual at heart. His understanding of the known species is stellar, compared to few. His understanding and swift thinking give him a voice of reason and persuasion. He has moderate training in weaponry usage and repair.


Appearance: Thalren is a lighter green, contrasted by a secondary bright red along his neck. He is slim but fit, 6 feet tall, or 182.22 centimeters. He weighs 140 pounds. Thalren wears a grey coat, covered over by a thick full black shirt. His pants are standard, fitting and black as well. He wears a belt that sports his weaponry, and other needed supplies such as water and extra heat sinks. There is a small bag at the front of his belt, holding all the spoils of his adventures. Artifacts from homeworlds and deserted worlds alike. He also has a small book in a jacket pocket, prayers from the Drell's religion.

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Kit: Thal does not carry much with him. It may be due to a lack of funds, but he blames it on gear slowing him down in tense situations, heavily dependent on his flexibility and speed.


1 Mark V Cipher Omni-Tool - Through his career, Thal has seen an Omni-Tool as essential for movement. He's honed and modified his to maximize its hacking abilities, seeing electronics as simply a step to pass to his goal. Past that, it can jam shields and can tap into the electronic systems of most buildings with a little work.


1 M-9 Tempest - Living in the underground and traveling to the seedier places of the Universe gave Thal access to the blacker markets, and acquisition of this weapon was not difficult. He has painted it a deeper green shade, leaving the black as it is.


1 M-3 Predator - A standard pistol, once again painted a simple Green and Black to keep his theme. He's outfitted it with a peculiar device, that holds various types of ammo that he can switch out for the needed situation. More for utility rather than deadly effect.


Personality: Thal has an avid curiosity of the universe. His curiosity is only masked by his demeanor, an approachable and clever attitude. He is a charismatic man, learning his persuasion from a history of needing to defuse hostile situations. He holds a certain friendliness and respect for (most) Quarians, and other various races, save for Krogans and Batarians. To those he deems hostile, he is short and regards as wastes of time. He prefers peace over hostility, but if a threat is deemed major enough, he is not afraid to carry out swift action. He may be occasionally found in a meditative state - revisiting old memories being one of his favorite past times. He holds his faith in the old religion of the Drell, spending some of his youth with the priests. He also tells great jokes. Sometimes.


Background: Thalren took the first opportunity he could to escape the rock called Kahje. He always felt cramped in the dome cities that his people lived in, chained by the ancient Compact. This attitude stuck him into an outcast category, many assuming his dissension rebellion. Those closer knew it was just frustration stemming from his situation. At the ripe age of sixteen, he used the sympathy of a Hanar to his advantage, stowing away off world to the Citadel. He found himself rife in gang crime, but kept a strict policy: Nobody died if they didn't deserve it. On a trade gone bad, he found himself running away from the bloody scene with another - Nima'Solah Nar Tuko, a Quarian at the Citadel on Pilgrimage. They both realized they were pawns in these gang's games, and framed themselves for dead, taking aliases and starting their less violent practice.


The two earned a respect for their business regime, earning the small-time title of "Sibling Outcasts". No violent crimes, they left that to the big criminal enterprise. Thalren gained the spot as front man for their duo, stemming from his species's relationship with the Hanar, a more respected race. A secret relationship with the Citadel Security kept them out of prison, and helped for a short time to keep the streets clean. For a time, this worked out for the pair, until Nima remembered her Pilgrimage, why she had come to the Citadel in the first place. Goodbyes were bittersweet, but they made a promise to one day meet again. He somberly refers to her people, the Quarians, as Kalahira's people, ever since their time together.


"They move through the Universe as if it were an Ocean - Always in search for the next port, and eagerly in search of a place they may never call their true home."



Thalren also decided to move onto better pastures, nothing keeping him chained to the Citadel anymore. He found himself on many homeworlds, in Council Space and the Attican Traverse, even in the Terminus Systems for a short period, to the lack of his health. When asked by other Drell of his adventures, and his worries of the disease that plagues his people, Kepral's Syndrome, he answers with a shrug. He does not regret a single thing, and knows that in his future the disease will most likely be his fate.


Later in his life, he decided a much easier form of travel would be with a group. Traveling by himself was getting old, and in the seedier parts of the galaxy, too dangerous for his blood. He found himself a rather strange addition to the Spirit of Plenix, but eventually called it home. He may not get along with the more violent crew members, but he tries his best to keep himself a level-headed addition to the mercenary group. He's found himself lately handling the less gun-ho jobs, and working intelligence for the group.


He's no Joker when it comes to his duties.
 
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Name: Weyrloc Brixx


Term of Address:
Brixx, once affectionately called Brick by a human offspring.


Aliases: Brixx is known in some circles as "The Hunter" but he never took the name.


Species: Tuchanka born Krogan


Age: 132 Years, Somewhat young for a Krogan.


Specialty: Hunting. Brixx has been a member of many a Thresher Maw hunting party. Brixx has applied this skill to his new line of work. He is adept at finding people and picking out hiding enemies. As one can imagine this skill is extremely useful in combat. In combat Brixx uses primarily shotguns and sniper rifles. As a rule of thumb Brixx carries two separate shotguns on him at all times, one of which is used more as a sidearm in case the first one becomes disabled or inadequate for the situation at hand.

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Brixx is 7'6'' and unarmored weighs around 440lbs unarmored, but he weighs considerably more when armored as he almost always is. Brixx's armor is blue with silver accents. Brixx has a custom helmet he sometimes wears with his armor with a silver Thresher Maw print on the front.


Kit:


-Graal Spike Thrower:
"The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage." Brixx used to use this weapon for its intended purpose, but since he stopped hunting thresher maws he now uses this weapon to make bloody messes of humanoid targets at distances at ranges between "Hey, Bill!" and "I can smell you."


-Disciple: "Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon." Brixx picked this up off of the body of an Asari commando during an impromptu fight between a group of Asari and Eclipse Mercs on Illium that he got caught up in. The weapon has remained with him ever since.


-Kishock Harpoon Gun: "An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough." A group of Batarian pirates once made the mistake of boarding a ship that Brixx was on... Brixx uses this weapon rarely, he sometimes doesn't even take it with him, but when he does an enemy is gonna get a nasty surprise.


-Inferno Grenades: "A volatile grenade that explodes on impact, sending damaging fragments flying in all directions unleashing fire and hell upon the unfortunate soul it was thrown at." These are a favorite of Brixx as he enjoys the smell of burning enemy.


Personality: On the exterior Brixx is gruff and hard to get along with. The Krogan carries himself as a hunter foremost and everything comes second. He acts as if he cares little about friendships or romantic relationships. For his entire life he had been told that Krogans are warriors and battle-born. Brixx never truly believed that though. Brixx considers himself a thinker, but he'd never let anyone know that. Brixx, in fact, is motivated by friendships and finds no point in fighting for any cause other than for the good of the group.


Background: The events surround Brixx's birth or his early life are unimportant and frankly boring.


The story of Brixx as he is now starts on a Thresher Maw hunt. Brixx and the rest of his clan Weyrloc buddies were roaming the surface of Tuchanka looking for thresher maws to prove valor, or to pass time, Brixx didn't remember. The group wove in and out of old buildings and piles of rubble. The six Krogans were about to return to their truck when the heard a sound. When Brixx and his crew went to investigate they found a band of Blue Suns mercenaries. Unfortunately for the Krogans the mercs were looking for them. The group caught the Krogans unawares, already aiming their high powered weapons at the six. The ensuing firefight left only one member of the fighting parties alive. Brixx limped, bloody and wounded, back to his truck. Brixx returned to his clan. The people there were shocked at his return and wondered what had happened. When he told them he was hailed as a hero, a lone survivor, the strongest of the hunting group.


Not long after that Brixx left Tuchanka with some traders that had been on the planet. From then on Brixx did mercenary work across the galaxy, spending time on the Citadel, Illium, and even Omega.


Brixx spent quite a bit of time on Omega. While he was there an orphaned human child became attached to the wandering Krogan. Brixx tried his hardest not to return the affection given to him by the small human female that lovingly called him Brick. Brixx couldn't remain stone-hearted for long. Brixx started leaving the girl enough money to eat. The Krogan even began letting the small girl hang around him. He let this continue until she up and disappeared. To this day Brixx has no idea what happened to his little buddy.


That was until recently when he picked up with a group of mercenaries hobnobbing around the galaxy and just having fun. The good ship Spirit of Plenix now serves as Brixx's home, and the crew members are his friends. Although. Brixx is not the crew Joker.
 
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Name:





Anika Hiut​


Term of Address:


Generally, she is called by her first name. But those who are close to her call her 'Ka' or 'Shia'.


Aliases:


She pretty much has none, although (rarely) she is called the 'Phantom'


Species:


Drell

Age:

28 galactic standard years

Specialty:

Her areas of expertise are espionage, thievery and assassination. She is very capable of creeping up on others and catching them totally unaware.

Appearance:

elion_by_sleepingharbinger-d6exrhl.png



Height- 5'7"


Weight- 145 pounds


She is over average height and weight for a Drell of her age. She is lean, with a high percentage of muscle mass, and a overall trim figure. She also has the eye implants that allow her to see hanar bioluminescence, although the implants also make her slightly colorblind (for example, she cannot see the difference between dark red and black) which is a definite draw back for her line of work.



Kit:

Daggers



Her favorite daggers, only used to kill targets when she has to get close up. They are usually strapped to her hips when not doing mercenary work, and they are hidden in a easily accessible holsters on her back when she is.






leliana_daggers_1_by_xavietta-d375i1h.jpg




Omni-Tool:



Her omni-tool has all the basic functions, along with added medi-gel capacities (bumping it up from 3 to 6). Also, it has the ability to turn into a forked omni-blade that has a electrical current flowing though it. The electrical current in the blade will briefly stun an opponent when stabbed.



Sniper Rifle:



Her weapon of choice

,

a Equalizer by the Haliat Armory.






Shotgun:



A Scimitar by Elkoss Combine.






Pistol:



A basic side arm that she uses rarely, a Brawler by the Armax Arsenal.






Non-Weapon Items:



She carries a small supply of non perishable food and water on her at all time.




Personality:


Anika is extremely loyal to whoever or whatever wins it, she would never dream of abandoning the

Spirit of Plenix

or its crew. Anika is also very level headed, able to brush off things quite easly. That being said, once you do get her angry its very hard to get her to let go of it. Anything short of groveling will be to no avail. Typical of the Drell, she is also very religious and superstitious, keeping with the old religion as she was raised. She is very self-confident, some would say arrogant, and cannot help but give her opinion on any conversation she overhears.


Background:



Born on Kahje to two loving parents, she had a somewhat happy childhood. Her mother and father were both assassins, given to and trained by the hanar at a young age as part of the 'Compact' between the two species. When she turned six, her parents began to pick up mercenary work again. She still saw her mother and father regularly still, just never at the same time. Her father would leave for a few weeks, come home, and then her mother would leave few weeks. Her parents, knowing of dangers of the world outside Kahje, started to train her to be as deadly as them. At the age of ten, tragedy struck, her father was killed during a job. Her mother flew into a rage, staying only long enough to bury his body before setting off to hunt his killer. She was left with a distant aunt and uncle, who fawned over her, having no children of their own. They gave her anything and everything she wanted, and she was happy with this for a time.


It was around the time she turned 13 when she got back into training. Her mother had not contacted Anika in 3 years, and the girl finally faced the fact that her mother was never going to come home. She took up the cause to avenge her parents deaths. From 13 to 17 she studied in anything that she though would help her. Foreign languages, medicine, styles of fighting, anything she could find. When she turned 17, she started to pick up her own mercenary jobs, leaving her aunt and uncle. She did mercenary work from then on, and she was damn good at it. She lived for the adventure of it, loving the Adrenalin rush she got every time one of he targets fell. She lived in a blur of violence until the age of 25, when she got a shocking transmission from Kahje. Her mother was home. She rushed back to Kahje as soon as she could, wondering all the while what the hell her mother had been up to for the last 15 years. When she returned to Kahje, she found her mother on the verge of death from Kepral's Syndrome. Anika confronted her mother about the last 15 years. Her mother spun a tale that finding her fathers killer was harder then she first expected, how there was a 'web' of people involved in his killing that had to down, and that she couldn't just come home without punishing them. How it was 'impossible' for her to even send a note that she was still alive. Anika, enraged that her mother was so cavalier about abandoning her, left. Anika swore to herself that she would never abandoned her own flesh-and-blood like her mother. A few weeks after Anika left, her mother died, and Anika has not been back to Kahje sense. She joined the Spirit of Plenix at 26, and has been with the ship ever since.
 
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Name: Red Amukamara


Term of Address: Red


Aliases: Lapdog, Gearbox


Species: Human


Age: 24


Specialty: Lacking biotic powers of any sort and only possessing the basic principles of combat with a gun, Red relies on her trio of specially tweaked LOKI mechs, each with different capabilities.


Appearance:


Height: 5'10


Weight: 135 lbs


Easily recognized by her blood-red hair, piercing blue eyes, pale skin, and smaller stature, Red Amukamara isn't the intimidating person she'd like to be, attempting to remedy her problem by almost indefinitely sitting in her set of Eclipse armor, only seen out of it when sleeping in her bunk or repairing the suit. To distinguish herself from other Eclipse members, she's painted white X's over the Eclipse symbols on her chest plate and shoulder pads.


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Kit:


M-8 Avenger- With limited knowledge on gun-based combat, this is the only rifle she can effectively use without risking self-harm.


M-3 Predator- This is Red's primary sidearm, a small pistol she can use in close-quarters combat. Also compliments her quickdraw style of pistol combat.


Loki: Loki was Red's very first LOKI mech that she upgraded. It's body is painted black with a white trim. True to it's name, Loki is the unit programmed with a higher intelligence, able to actually move into cover and hack into simple terminals/locks. Loki is only armed with a Shuriken SMG. To further compliment his name, the joints that hold Loki together have been loosened, resulting in an agile mech that can vault, jump, and even be capable of unarmed combat.


Tyr: Tyr is a LOKI mech retaining it's original white color. This mech specializes in violent, but non-lethal methods of combat, diplomacy when needed (though rarely is called upon), and interrogation. Red has programmed Tyr to allow him to better communicate with species that speak English, installing a package to enhance language skills. Armed with a retractable stun baton and a Predator loaded with disrupter ammo, Tyr is the closest to resembling security bots of the trio.


Odin: Painted a dark grey with trims of gold, Odin is the unit now suited for a firefight. Palladium plates have been added onto the relatively frail body of LOKI mechs and has gained the ability to hold and use rifles but is not able to process the need for cover, choosing to stay in the back to provide covering fire or slowly march towards an enemy while continuously spraying his weapon. Odin is only armed with an Avenger rifle. Once he has run out of thermal clips, he has no other weapon as he is unable to switch to a sidearm.


Omni-Tool: Red continues to use an omni-tool for non-violent situations. The omni-tool still performs the basic functions of any tool ranging from dispensing medi-gel to allowing field repairs with it's miniature fabricator. Not weaponized in any way, the only modification added has been the capability to track and control her customized mechs.


Personality: More a loner than anything, the time spent fixing and tweaking her trio of bots has left her incapable of social interaction with humans, only able to utter out short and simple sentences, worsening without her armor. Not intimidated by even the largest Krogan, Red boldly stands her ground against anyone...when equipped with her armor and helmet, pieces that make up her identity, pieces that make her more machine than human.


During combat, Red is no stranger after being forced to perform since she lived under the rule of the Eclipse gang. Her sense of self-preservation and turtle like offense has worked in her favor many times in a firefight, huddling behind cover with the bulky Odin relieving some pressure off of her, some would call this cowardly...well...she's still alive.


Background: Born to the robotic using group called Eclipse, Red spent her whole life around the many units they had stored for later usage. Her father being a human lieutenant and mother a human grease monkey, also working for Eclipse, the two never had time to spend with their child, leaving Red under the watchful eyes of mechs. Everyday until she was old enough to carry out errands for the organization, she spent entire day's locked up in a small room that served as her bedroom, a LOKI mech always assigned to watch over her, never letting her exit the room, and accompanying her wherever she went when instructed to leave the room. During the free time Red had, she would break out her toolbox under the bed and set to work, constructing her own miniature robots or fiddling with her mechanical guardian, trying to elicit some reaction from it...anything to remind her of human interaction.


Reaching the age of 14, Red was finally able to run errands for the organization, doing jobs ranging from smuggling to delivering gifts of severed fingers to offenders of Eclipse. No matter how disgusting she carried it out with undying loyalty, earning the alias of Lapdog by fellow mercenaries. The time between errands was spent increasing her tinkering skills to the point of her being able to repair and help assemble the many mech units used. Soon her bedroom became a workshop as she brought spare tools and parts to her room. Over a span of 2 years, time was spent to assemble, upgrade, and maintain a trio of LOKI mechs...the things that protected her...sheltered her...the things that meant the world to her.


As time went on, rumors of the abnormal attraction Red felt towards the mechs started to float around the organization. Fearing such rumors would ruin their reputation, Red's parents decided to act. And so on one night, the two took their 18 year old child and her trio of units to a transport shuttle headed for the Citadel and with nothing but a measly goodbye...that was the last they ever saw of their daughter.


During the next 6 years of her life on the Citadel, Red found work in providing what seemed like battalions at times, of a variety of mech units to C-Sec and the hospitals in hopes that her mechanical sons and daughters could help protect the innocent or nurse them back to health. Unfortunately her creations were scrapped, they couldn't be programmed to handle injured men and women with the gentle touch of a doctor or nurse, the security mechs were too volatile, merciless in the face of civilians, and with each unit scrapped, Red felt her heart being torn apart piece by piece. The only comfort she could find were the cold, unemotional bodies of the trio.


Determined to find some purpose, Red gathered supplies and the trio, together the four ventured into the empty space, searching for something, or someone to work with. This eventually led her to a certain band of mercenaries.


Joker.



 

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Raze




  • Name


    Betuvea Ramnian


    Term of Address


    Raze


    Aliases


    He's been called many things, though mostly, "PLEASE HAVE MERC-". Along with that are a menageria pf insults and vulgar names tossed his way shortly before pulling the trigger.


    Species


    Turian


    Age


    33


 
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Gharn Craf'dehal

Term of Address: Gharn.


Aliases: Spook.


Species: Batarian.


Age: 48


Specialty: Stealth operations and wetwork. Gharn is an assassin,first and foremost. As such,he's a master of keeping out of sight,breaking and entering,and has enough knowledge of every intelligent species anatomy to strike a fatal blow with a single stroke. He can circumvent all but the most sophisticated security measures directly,and those he can't,he can usually simply go around. If he needs to sabotage anything,he knows how,and will generally expertly deploy explosives to do the job. He's a Biotic,though he largely uses his powers in a utilitarian capacity. Finally,he knows exactly how shields and barriers work,so he instead gets around them with a melee weapon,which he wields skillfully.


It should be noted that his marksmanship is absolutely atrocious.

sketch_comm__ren_et_qon_by_rikona-d4ysmnw.jpg



The one on the right,obviously. That is his usual apparel. When it's time for a mission,he suits up.


Gharn stands six foot ten inches,and weighs 247 pounds.


Kit





Gharn's kit is atypical,considering the focal piece.


-Custom armour & The Arbiter of Khar'shan: Gharn's service to the Hegemony has granted him two unique pieces of gear; His body armour,which is composed of a special carbon nanoweave layer to eliminate the noises of friction,and special ceramic/polymer plates that make a much more muted clank than standard armour. The armour's protective qualities may not be something to write home about,but the kinetic barriers are incredibly powerful,with redundant emitters. However,the truly unique piece of gear is his sole weapon,the Arbiter of Khar'shan; A large,single-edged sword,made of solid tungsten. Heavy and sharp,this thing is capable of cleaving through modern armour and Krogan hide to strike a most telling blow. As it is a melee weapon,it's moving far too slowly for kinetic or biotic barriers to register as a threat,and is thusly ignored by them.






Galbadia_Soldier_Artwork.jpg



The underlayer is coloured a dark blue,and the armoured plates are a matte,mottled grey. Turn the helmet lenses 45 degrees. The system has a detachable mouthpiece for vacuum. The sword's entirely unpainted,and is treated to keep a matte finish.


-Remote charges: Gharn keeps himself stocked up on military grade demolition explosives,plus detonators,provided to him by sources within the Hegemony.


-Omni-Tool: Gharn's Omni-Tool is tooled to suit his needs; It has the usual Batarian Enforcement Gauntlet function,though it very rarely sees use. What sees much,much more use is his incredibly sophisticated cloaking system; The Omni-Tool releases nanomachines covered in mirrors,cameras,screens,and projectors. Combined,they render him entirely invisible,though the nanomachines cannot keep the charade up for long. It can also fire a scanner device,capable of providing Gharn and anybody synced to his suit with valuable intelligence in the scanner's vicinity,though,after a time,it runs out of power,and deconstructs itself. Finally,it is capable of firing an electrified net,and a spray of blades,which will explode after a few seconds; The perfect noisemakers.


-Red Sand: A powerful and illegal narcotic,Red Sand is remarkably similar to Earth's cocaine; Though Batarians and Asari are immune,they can still overdose due to body chemical imbalances. When snorted as a powder,Red Sand provides an instant high,and will confer a minor boost to one's existing Biotic abilities,and manifest minor telekinetic Biotic abilities in non-Biotics during the high's duration. It can be made into a liquid concentrate for injections,and much more pronounced and prolonged effects. Gharn does not consume Red Sand,nor does he sell it; Instead,he synthesizes it,and uses it as a weapon or tool,if he needs to. He keeps several hypodermic needles of liquid Red Sand handy,as well as several satchels of powdered Red Sand.


-L2 Implants & Serrice Council "Savant" Mk IX Biotic Amp: Though he is frequently plagued by migraines,thanks to his implants,he deals with them because of how much power and control they offer. The Serrice Council amp serves to greatly magnify these traits. The amp is stolen,though nobody but a specialized Asari investigator would know.


-Digital Pet: While some may find it childish,Gharn keeps a digital pet on a standalone device,about the size of a small Terran orange. He takes great pains to keep it in good health and humor; He often says that it's an excellent distraction from his usual activities,and is relaxing and cathartic.


Personality: Gharn Craf'dehal is an interesting man. As a Batarian,he lacks the expected vitriol the rest of his people has for the rest of the civilized species of the galaxy. Instead,he adopts a "What did they do to me,and what did I do to them?" outlook on others,judging everyone and everything individually. He affects a persona of confidence and friendly competition,though in reality,he's a burnt out husk of a man,looking forward to the time he simply winds down and doesn't get back up,often providing sage advice or otherwise slipping into moments of grandfatherly wisdom,despite not even reaching midlife.


Background: Gharn was born and raised on Khar'shan,the heart of the Batarian Hegemony. As soon as he reached eighteen years of age,he enlisted in the Forces,and after serving with distinction in the Marines for ten years,he was picked up by the Hegemony's black ops division,having noticed his talent and service record. He was deployed on missions across the galaxy,supporting pirates in in the Terminus Systems and Skyllian Verge,even laying the groundwork for the Skyllian Blitz. His service was rewarded greatly,both with the choice pick of loot from raids,and special requisitions from the Hegemony.


During his time as a deniable asset,Gharn's work started to wear on him; He knew that everyone he was killing was another intelligent being. They all had lives,many had families. Hopes,goals,and dreams. His conscience eventually led him to stage his own death during a particularly daring infiltration in Alliance space. After escaping his service to the Hegemony,Gharn sought out a legitimate career in security,though he was refused employment with Citadel Security,likely due to racial prejudice. After that,he became a mercenary,as such a life was the only thing he knew. Eventually,he was contacted by an annoyingly stubborn anonymous benefactor,who offered him a position on their ship,the Spirit of Plenix. Seeing it as a way to get away from these cutthroat mercs,he accepted,and was grateful to learn that the crew aboard the Plenix did more than pseudo-piracy,and a good bunch of them were right Jokers.
 
Calina Ennilinus

Name- Calina Ennilinus


Term of Address- Cal, Nina, Calli


Aliases- The Widow Maker


Species- Turian


Age- 33


Specialty- She's an assassin. She has expert sniper rifle training. Her skills are unmatched in most of the universe. That is her main go to weapon. She doesn't care for people enough to get close enough to even waste a bullet on them. She'd rather show her distain for them from afar. She also has basic blade training. She's is no where near at the skill that most would be at. But she knows enough, that if she had to relay on her hand to hand, she can hold her own.


1087c735e908a9ac878fcc1a59df086a.jpg


Kit- Headhunter (M-97 Viper) Ebb and Flow (her two small twin tungsten knives) Peacemaker (M-6 Carnifex) and her very loving Varren, Mouse.

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Personality- Calina isn't much of a talker, nor is she one to want to hang out and get drinks after a job. She keeps her private life very private, there isn't one person in all of space that can tell you anything about her. All you'll ever find out is what's in her files since she's been working on the ship Plenix. The less people know about her and her life, the less work there is tying up loose ends. She's very level headed and cool under any amount off stress or anything issues that they might happen to run into while out on a job. Though she's not much of a talker or someone you would call a 'friend', she is very loyal to her team mates. Sure, she may be a merc but that didn't mean that she doesn't have morals and or standards. She would rather be tortured for hours, then to turn on one for her fellow ship mates. She's not much of a joker either.


my_little_varren____diz_by_xxalexalancesterxx-d6bit67.png


Background- Twenty-seven years ago Mr. and Mrs. Anders, adopted a six year old female Turian. All they knew about her was that the ship she was on was shot down by a slaver ship. Only her and hand full of others survived. They were brought to their research colony to take care of the wounded and to find temporary shelter. Most of them went back to their home world, Palaven. The six year old female Turian, didn't get to go home. In the months that followed, the Anders had tried to contact Palaven to find someone to come get the girl and take her home. It always seemed that something happened with the paperwork and no reply was sent. Giving up and growing attached to the girl, the Anders just decided to adopt her. It wasn't an easy task but eventually the young girl hand parents again. And below is a short story of her life.


Calina was always a bit of a shy young girl. She would often be found in her room, reading a book some of kind. She loved to fill her head with knowledge of all sorts and never found any book to be a boring read. Instead of going out and getting scuffs and getting dirty, she read and research things that she found interesting. Her parents used to tell her that she would grow up one day and be a great Turian doctor or researcher. And she made that her main goal in life, growing up. There was nothing to stop her from achieving that goal. She excelled in all her classes, often getting the highest ranks and honors. That was all in her younger years, mind you. I should also mention that at the age of six, the ship that her, her parents, and a few fellow turians, got shot down. In the crash her real parents died, leaving only her and a few other alive. By some means of a miracle, she was adopted by a human family and raised on a research planet. Hence, her love for researching.


It came time to go to what I guess we humans would call college. Where her fellow peers were off having fun partying and being wild young adults, Calina was off with her nose in a book as always. She was doing quite well in her classes and soon getting all the doctorates and credentials that she needed to pursue her career in research developments. Things were going quite well for her at this point, and life was just blissfully perfect. Her parents were very proud of her and would gush over her at gatherings. Being the shy turian that she is and still not quite feeling like she felt in with fellow humans, she would often shy away from the conversations and find some where quiet to think about things. Things were absolutely perfect and came the night of her graduation. Calina's once happy existence came crashing down in the sound of two gun shots.


Calina, remembers that day very vividly, as if happened yesterday. The shots rang out loudly and her once proud parents lay lifeless, five feet away from her. A pain like none other, pierced her heart. She fell to her knees, tears streaming down her cheeks and felt lost. Her whole world was just taken from her. She was utterly alone now, not having a single soul to turn to. Which, proved to be hard on her and it changed her greatly. In the next following years, Calina had no choice but to leave her hopes behind her, for she wasn't the same anymore. Now she had a new goal. To hunt down and kill the man that took her whole world away from her. Going through her parents old books, she found some information on her race. She found the name of her home planet. Having no where to go, she turned to the only people whom she thought could help her and take her in. She learned quick that the culture was incredibly different from where she grew up. Eventually she ended up alone here on Palaven. She only knew of one thing, and used her new anger and hatred to fuel her drive for vengeance.


Being as alone as she was, she had to turn to the military in order to make a living now. Which was good. There she learned everything that she needed in order to hunt down the man that killed her parents and tear him from limb from limb, or so she thought. And having to live by turian law now, she carried out her fifteen year service. It wasn't long before she was tired of all the red tape that was thrown at her from being in the military and decided that it was time to leave. If they didn't want to point her in the right direction, then she would just find someone who would. And it didn't take long for her to find the right kind of people. They taught her everything she really needed to know to find the man that killed her parents. When they felt that she was ready, they cut her loose. In the coming months of trying to find him, she got a tip that the man who was responsible for making her the cold hearted person that she is now, was the leader of the crew that trained her.


Naturally her trust was completely shattered as she trusted him and looked to him as a second father. Hunting him down was a difficult choice for her, and it wasn't one that she made every easily. Well it turned out that she had a heart after all. But she didn't leave without leaving her "mark", on him and her face burned into his memory. After nearly breaking every bone in his body and leaving him barely alive, Calina left to use her skills to their fullest and that led her to where she is in now. Serving on a merc ship with a "colorful", crew.
 
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  • Name: Kenneth McLaurin MacBride


    Term of Address: “Chef” “Scot” “Kenny” “Funny Old Man”


    Aliases: Old Cook.


    Species: Human


    Age: 63


 

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