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Shadowblade

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MÄR-Heaven is a

fictional world in the anime and manga series MÄR, and its sequel series MÄR Omega. It is largely based upon fairy tales, and is set in a world similar to the Middle Ages of Europe in the real world.
Introduction


A world set in a different universe from Earth, the world of MÄR-Heaven is, culturally, largely based upon fictional stories and fairy tales. While Earth has settled upon more democratic types of government, MÄR-Heaven is still in a medieval-style age and their main form of government is based entirely around kings and queens. Its official currency is called pewter.


MÄR-Heaven's land and denizens do not unite under the rule of one single monarchy, but instead are commanded by separate kingdoms, the apparent leader of them being Lestava. Its recent history is revealed as the series progresses, most of which being shaped through the uprise of a militant faction goes by the name of Chess Pieces. Any documents concerning MÄR-Heaven's earlier, more sophisticated evolutions other than Chess-related materials did not surface throughout the story; however as many Chess Pieces members asserted to having led a previous traumatic living in their own community, while some certain ones, among them those with universally recognized moral codes, believe the destructive way of Chess Pieces army does good to the current world, it can be deduced that MÄR-Heaven did not enjoy a splendid reign before the Chess Pieces' arrival.


The present and related past events unfolding in MÄR-Heaven see two catastrophic wars - each of which when waged desecrates nearly the whole of MÄR-Heaven to ruins, sparked into existence by the Chess Pieces. Better known as the 1st & 2nd Great MÄR-Heaven Wars (第一 /二次メルヘヴン大戦, lit. Dai ichi/niji Meruhevun Taisen), the wars take place at a six-year interval, the 1st 6 years prior to the current timeline and the 2nd in present time; both consistently revolve around two main 'stages'. The first to be held is the 'war campaign', a period fully dedicated to destruction to propagate fear. In the 2nd war, this successfully came off with clockwork precision - at precisely 5:12 PM in every kingdom & noteworthy spot around MÄR-Heaven, blitzkriegs executed by Chess Pieces Knights with each's own troops were launched into action. The damages sustained during this stage, traditionally, are beyond measure: thousands of civilians are indiscriminately slaughtered with their properties either wrecked or robbed, kingdoms fall one after another - during the 2nd War, in a matter of days, 40% of MÄR-Heaven yielded to the Chess' domination in this manner. Whatever remained of MÄR-Heaven after the war campaign's onslaughts would then be witness to the second stage of the War Games - the Chess' last blow to eradicate (if any) left threats and flaunts their superiority. However in this final climax of both wars, MÄR-Heaven's eventual peace was championed, and triumphed for, by the Cross Guard (1st War) and team MÄR (2nd war).





http://upload.wikimedia.org/wikipedia/en/1/15/MAR_Heaven_map.jpg






ÄRMs are artifacts known to every residents born in the land of MÄR-Heaven and used by almost all for a variety of purposes, but since the 1st Marchen war, their weaponry efficiency in warfare matters was introduced, and from then forth it's been popularized. ÄRM's creation originated in the magic kingdom Kaldea, along with its magical counterpart the magic stones. They were manufactured by the wizards through the use of special metallurgy, giving them extraordinary power in the form of normal accessories. An ÄRM can almost always be "upgraded" with magic stones. They contain the abilities of other ÄRMs as well as magical power to boost any ÄRM's abilities.


ÄRMs vary in strength and appearance and are divided into many kinds:

  • Simple ÄRMs are little more than simple tools when active.
  • Holy ÄRMs possess the power to heal and undo curses inflicted by Darkness ÄRMs. Known in the dub as Sacred ÄRMs.
  • Weapon ÄRMs are used as weapons in battle.
  • Darkness ÄRMs are powerful artifacts typically used to curse people usually at a cost to the user.
  • Dimension ÄRMs can teleport anyone to different places, create pocket dimensions, and occasionally allow someone to watch scenes happening far away.
  • Guardian ÄRMs summon a monster or a 'guardian' of some sort to protect the owner of the ÄRM. The drawback is that as long as the guardian is active the ÄRM user is unable to move from the spot he was when he summoned it.
  • Nature ÄRMs are used for certain elemental attacks, or enhancing a body's physical performance.
  • Ghost ÄRMs attach to the user's body and allows the user to use his or her body as a living weapon.
  • Unique ÄRMs are any ÄRMs that can't be put into any of the other classes, such as Babbo.


An ÄRM's power depends largely upon the user's aptitude - mentally, physically and above all, magically: one must have magical power - without it, the user is incapable of using powerful ÄRMs, or in case he/she uses weak ÄRMs, the effect is minimal. So that one born of magicless blood (therefore with no such innate capacity) can have magical power, he/she opts for either training compatibility with ÄRM (e.g using ÄRM in multiple fights) or synchronizing with it - to think ÄRM is a part of the body. The second option often requires what one calls 'sixth sense' (シックスセンス, shikkusu sensu) - the stronger the sense, the more consummate a user one will become. When the user can fully synchronize with the ÄRM, he befits the title of ÄRM user - as he fights, his magical power will increase, as will the power of ÄRM in accordance with it. This, however, can be a fatal flaw to those who use elemental Nature ÄRMs: as one synchronizes with them, one's physical state is highly susceptible to the ÄRM's element's anti-elementals (e.g fire weakens ice), which will eventually exhaust the two remaining factors in a chain-reaction.





Chess Pieces


(チェスの兵隊, Chesu no Koma)


MÄR-Heaven's predominant rebellious faction aiming to tyrannise over the entire world. It was founded approximately 10 years previous to the series' current events by two Caldian expatriates, the Queen Diana and the no.1 Knight Phantom. It's known to have waged two wars (one 6 years previously, and the other in present time) against kingdoms on a worldwide scale (after each of which civilian casualties and property damage escalate to a staggering number) and organized the following notorious War Game, the crescendo of the war with which it plans to demonstrate its overwhelming power and therewith, the right to exercise supreme authority over the world.





Cross Guard


(クロスガード, Kurosu Gado)


MÄR-Heaven's guardian faction aiming to defend the world against the Chess Pieces. It was founded approximately 6 years ago (precisely the time of the 1st War) uniting warriors from all over the world by MÄR-Heaven's sovereign kingdom, Lestava - whose Queen, Diana, also presented its soldiers with powerful weapons called ÄRMs equal to that of the Chess Pieces' to confront them. Commanded by Danna of Earth world - summoned to MÄR-Heaven through a Dimension ÄRM Diana gave them, the Monban Piero - Alan of Lestava and Gaira, later hailed as the 2nd and 3rd man, Cross Guard emerged triumphant in the 1st War with the death of Chess Pieces' leading Knight Phantom in the War Game (the extent to which it was capable of fending off the Chess in the war stage not documented). However, with Danna also dead in a stalemate with Phantom and most of its strongest War Game participants (according to Pozun, the referee of the 2nd War Game, the number was around 30) sacrificed, this feat is remembered by most Cross veterans as a pyrrhic victory. Vitally decapitated, the Cross Guard engages the Chess Pieces in the 2nd War only to be overpowered after feeble attempts to obstruct the mass raid (while not receiving any help from the 2nd-in-command, Alan). Although devastatingly weakened, it still partakes in the 2nd War Game with soldiers led by Gaira the 3rd-in-command, however they are all wiped out by Pawn-ranked Chess in the preliminary round before the Game starts, save for only Alviss who later joins Team MÄR and Gaira, who miraculously survives a fight with the Knight Chimera, but is disqualified.





Luberia


(ルベリア, Ruberia)


MÄR-Heaven's governing thief guild. It was founded by Galian, a later-to-be Chess Knight, gathering people who all have touched bottom and has prospered under the two reigns of Galian and later, Nanashi, a man with obscure past Galian had taken under his wing (who secures the position of the boss which Galian entrusted to him as he deserted it for the Chess Pieces 6 years previously). Luberia tends to stay out of world affair and stays focus on its thieving occupation, which it did during the 1st War. However in the 2nd War, things took a different turn when its derivative thieve groups were commissioned by Chess Piece Knight Peta to pursue Babbo. Later as Peta withdrew the contract (along with the pertained handsome bounty of 100 million pewters), they assaulted him in rage and got themselves along with the Luberia fortress exterminated, their flag also taken. Distraught at this felony, Luberia's boss Nanashi resolved to give up the guild's neutral position and entered the War Game to extract his revenge. At the end of the anime Galian and Nanashi rule Luberia together.





This is a list of the known ÄRMs in the series through category, who owns them, and alphabetical order:


Holy

  • Aegis: A shield shaped Holy ÄRM that guards the user from attacks and restores his physical strength to its former full extent. It comes into Nanashi's possession from Alviss in the manga, and a little (deceased) girl named Perun of Luberia in the anime version.
  • Antidote Tonic (manga only): A pendant Holy ÄRM capable of curing poisons. Owned by Dorothy.
  • Healing Angel: An ÄRM obtained from Ian of the Chess Piece Army when he lost to Ginta Toramizu. It is a pendant Holy-type that can heal injuries to a certain extent. Currently owned by Princess Snow.
  • Holy Guardian Alice - Babbo Version 4: Babbo transforms into a Holy Guardian ÄRM in the form of a beautiful woman with erotically revealing outfit (much to his embarrassment). In this form Babbo can reverse the effects of curses inflicted by Darkness ÄRM. Used by Ginta.
  • Purific Ave: A key ÄRM with the power to undo the Zombie tattoo curse. Previously in the ghost Alma's possession before it's bequeathed to Ginta and later Alviss.


Weapon

  • 13 Totem Pole: Rod Mode: Alviss's main attacking ÄRM, a chain Guardian/Weapon ÄRM. Its Rod Mode is a Weapon ÄRM staff made of 13 sections of the totem pole. Given to Alviss by Gaira.
  • Aeros Staff: Weapon ÄRM owned by Queen Diana, a scepter used to creates tornadoes materializing in three forms:
    Queen Flicker: The Staff's initial technique, which blasts powerful gales at opponents.
  • Air Drive (anime only): The air from Diana's surroundings is concentrated into vertical wheeled blasts.
  • Air Dragon: A technique that gyrates air into a serpentine form to charge at opponents.


[*]Anger Anchor: A ring Weapon ÄRM which summons a giant anchor from the sky to crush enemies. Used by the Bishop Mr. Hook.


[*]Astale Kuspus: Mercury's ring Weapon ÄRM, a set of seven swords darting at opponent at the whims of its user. When the final technique is commence, they will join together to form a giant shichishito.


[*]Ball Hammer: Pano's mace Weapon ÄRM. Its ball head has radar skill to track down opponent and can separate into 4 sections to attack.


[*]Battle Shovel: A Weapon ÄRM previously owned by Jack's father and now owned by Jack. This was originally disgustingly weak until it was powered up with some of Dorothy's magical stones, and thus gained the following abilities -

  • Earth Wave: Using the power of the magic stones, Jack's Battle Shovel sends out a small earthquake towards his opponent.
  • Earth Beans: Jack scatters several small beans on the ground and uses his Battle Shovel to make them instantly grow into giant vines to snare his enemies.
  • Magic Mushrooms/Funky Fungi: Jack spreads spores onto his enemy that quickly sprout into mushrooms. These mushrooms then emit hallucinogens into his enemy, causing them to see illusions.
  • Beans Shield: Jack uses his Battle Shovel to instantly grow a giant, hollow bean that he can then hide inside to avoid attacks.


[*]Battle Hoe (anime only): Like Jack's shovel, it's very weak with apparently no systems to enhance it. Used by John Peach.


[*]Blade Ball: A Weapon ÄRM that creates a ball with sharp blades extending from it. Used by the Knight Magical Roe.


[*]Boulder Axe: A large stone axe Weapon ÄRM. Used by the Knight Candice.


[*]Charm Horn: A clarinet Weapon ÄRM that makes copies of user. Used by the Bishop Hamelin.


[*]Cross Dagger: A Weapon ÄRM in the form of a large cross, it turns into, and shoots missiles of, flame. Used by the Knight Halloween.


[*]Daimonji: A Weapon ÄRM that forms a giant, five-bladed shuriken. Kouga the Knight uses this in hand-to-hand combat.


[*]Eisenkugel: (anime only) Saturn's Weapon ÄRM. Summons a chain- ball which he utilises to torture his enemies. The name is German for 'iron ball'.


[*]Electric Feather: A ring Weapon ÄRM made of feathers which emit electricity. Used by the Knight Galian.


[*]Fishing Rod: A ring Weapon ÄRM in the form of a fishing pole which can fling people up into the air. Used by Mr. Hook.


[*]Gigant Blade: Danna-Orb's gigantic sword with its handle run into the spine of its heavily spiked blade.


[*]Goddess Tact (anime only): Venus's ring Weapon ÄRM that takes the form of a ribbon.


[*]Griffin Lance: A ring Weapon ÄRM, transforms into a long lance with a tip shaped like a griffin's head. Used by Nanashi.


[*]Guardes: A Weapon ÄRM that creates a large shield with a cross on it. Used by Alviss.


[*]Harpoon Pierce: A ring Weapon ÄRM that summons a giant harpoon. Used by Mr. Hook.


[*]Lumiere Soleil: Uranus's Weapon ÄRM, a homing edged ball. The name is French for 'luminous sun'.


[*]Magic Hammer: A hammer Weapon ÄRM that when hits its targets will reduce their size to bean's size. Used by the Bishop Kolekkio.


[*]Magic Rope: An urn containing ropes which tie the opponent. These ropes can keep coming after their target even after being cut and the only way to stop them is to destroy the urn. Owned by Galian.


[*]Moon Fall: Crescent boomerangs Weapon ÄRM, used by the Knight Ian.


[*]Mukade: A Weapon ÄRM that turns into a huge centipede attached to the user's hand to attack. Used by Kouga.


[*]Necklace Blade: A Weapon ÄRM in the form of a necklace that transforms into a sword for battle, said to have dark (but yet to be revealed) power. Owned by Stanley.


[*]Octopus: An 8 armed whip Weapon ÄRM that can regenerate owned by Ian. Its upgraded form, the Octopus II, releases whips with various types of weapon fastened at their ends.


[*]Para Claw: Weapon ÄRM, a powerful set of cat claws that slashes opponents and then then paralyzes them. Used by Chaton.


[*]Python Whip: A pair of Weapon ÄRMs that are snake-shaped whips rest on the user's wrist. Used by Ian.


[*]Rapier Whip: A ring Weapon ÄRM that takes the shape of a stone sword with an expendable blade. Anything hitten by it will explode. Used by Rolan.


[*]Ring Dagger: A ring weapon ÄRM that becomes a dagger. Used by Alviss and Dorothy.


[*]Saw Blade: A ring Weapon ÄRM, creates 3 saw-like swords the user can wield as weapons. Used by the Knight Pinocchio.


[*]Screw Saber: The untwisted foil release of Mr. Hook's corkscrew-twisted bracelet Weapon ÄRM.


[*]Shelakey: A Weapon ÄRM in the shape of a large clawed gauntlet, it can supposedly cut through anything, even other ÄRMs. Used by Avrute who wears it on his right hand.


[*]Sickle Death: Weapon ÄRM. A scythe, engraved with a gory vulture's head. Used by Peta.


[*]Skate: A Weapon ÄRM (true name not stated in the series) that creates ice skates on the user's feet. Used by Aqua.


[*]Soul Flute: Weapon ÄRM, a flute that saps the magical power of the user's opponent when he or she hears the music played on it. Used by Hamelin.


[*]Ten-Dagger Bracelet: A necklace Weapon ÄRM that transforms into a set of ten daggers to use in battle. However, if even one of the daggers is lost while the ÄRM is in use, it becomes useless. This ÄRM is not owned by any primary character, but is available at one shop Ginta and Jack stop at looking for Gatekeeper Clown.


[*]Thousand Arm (anime only): A ring of many arms holding swords linked together and pointed outward. The user (John Peach) attacks with this by spinning it and lunging at the enemy.


[*]Thousand Needles: Weapon ÄRM, a necklace that creates giant spikes from the ground to attack the user's enemies. Used by Nanashi.


[*]Walking Bomb: A ring Weapon ÄRM, summons a bomb that enlarges itself every time a participant of the fight gets wounded, and ignites when it gets large enough. Used by the Knight Ash.




Darkness

  • ????: A pendant Darkness ÄRM which erases memories. Owned by Galian.
  • Animal Change (anime only): A torc ÄRM that metamorphoses people into animals which came into Loco's possession for a short period of time.
  • Arrow of Eros (anime only): Venus's Darkness bow with arrows which, after shot, will inspire enmity even between best comrades. The compensation is that the user will lose all offensive power once the Arrow is activated.
  • Body Candle: A Darkness ÄRM that links the target's bodily status to a burning candle, causing them to melt down as it does until there is nothing left. Should it fail, its own user will compensate for its usage by melting himself at a remarkably fast rate. Owned by Kannochi.
  • Caged Bird: A Darkness ÄRM that transfigures its target into a bird (which bears the appearance of the target's former looks). Owned by Alviss.
  • Deadly Field: A Darkness ÄRM, used to wither all the trees around the vicinity, with the exception of the tree growing out of the head of the user, the Knight Vizel.
  • Death Cube (anime only): Darkness ÄRM which locks a person inside a fluorescent Rubik's cube. It's designed to open only when the cube is solved (which must be dealt with extra meticulously), and is fail-safed to claim the riddle solver's life afterwards. Used by Queen Diana.
  • Demonic Bond: A ring Darkness ÄRM which creates a chain binding the user and the opponent, used to wear out both's magic by draining their blood. Should this ÄRM be used for a long enough amount of time, both the user and his opponent may die. In the anime (to cut down on the violence) this ÄRM instead liquifies and drains both persons' magical power. However, it will still kill both with prolonged use in this version. Used by the Knight Ian.
  • Finstarnis: Saturn's Darkness ÄRM that paralyzes the opponent in a seemingly painful hold. If others step near the victim of this ÄRM, they will be pushed back and possibly knocked out. The compensation requires the user metamorphosing into a wolf-like beast once the ÄRM is destroyed. The name is German for 'darkness'.
  • Grave Heir: Darkness ÄRM used by the Knight Halloween. In similarity to Alviss' 13 Totem Pole, it shoots crosses up from the ground in a Guardian style in the manga. In the anime, however, it instead summoned several ghoulish coffins that open up to release skeleton warriors to attack the user's enemies.
  • Igniel: A pendant Darkness ÄRM that fuses two souls into one body (the Alan/Edward case). Used by Halloween.
  • Iron Maiden: A ring Darkness ÄRM that takes the shape of the Iron Maiden upon summoning. Anyone who touches the Iron Maiden, or who is bound to it, will be unable to use Holy ÄRMs. Used by Ian.
  • Negzero: One of the Rook Loco's "Seven cursed tools", a pendant Darkness ÄRM that paralyzes the target, the side-effect is to reverse its user's aging.
  • Sealing Skull: A ring Darkness ÄRM, causes the target to become paralyzed while seeing images of frightening skeletal phantoms. Used by Alviss.
  • Slowpoke: A ring Darkness ÄRM which can make someone unable to move with the side effect of the caster gaining temporary blindness. Used by the Bishop Korekkio.
  • Straw Doll (Spikes and Hammer): Another of Loco's "Seven cursed tools", a Darkness ÄRM in the shape of a straw man. Metal stakes are hammered into ringed points on the straw man's body to damage the enemy in a Voodoo doll fashion. Using this ÄRM causes the user to decrease in age.


Dimension

  • ???: Earring Dimension ÄRM used by the Chess Pieces and the Cross Guard that can transmit communications among members from miles away.
  • Air Hammer: A Dimension ÄRM and Alan's most frequently used weapon. It uses an attack called "Air Freeze" that creates blasts of air shaped into concussive blasts. The ÄRM compensates for Alan's lack of ranged attacks.
  • Andarta: An extremely handy ring Dimensional ÄRM that allows the user to teleport to anywhere he or she has been before. Used by several characters, including Nanashi, Pozan, and Dorothy.
  • Crystal Balls: Dimension ÄRM. This ÄRM can show in real time events occurring in any place the user wishes. Owned by several characters, two of whom are Nanashi and the Chess Pieces.
  • Dark Reflector: A bracelet Dimension ÄRM. This ÄRM takes the form of a round mirror which bounces attacks back away from the user (in the anime it takes the form of a black hole). Used by Peta.
  • Drill Gate:The dimension ÄRM that Ed use to teleport Ginta, Snow, Dorothy, and Jack to a mysterious place to train.
  • Education: Uranus's Dimension ÄRM, a giant collar.
  • Eingang: Ash's ring Dimension ÄRM which emits a beam he uses to fill the path connecting the world of Earth and that of MÄR-Heaven. The name is German for 'entrance'.
  • Flying Carpet: A carpet Dimension ÄRM used for transportation. Owned by Edward the Dog and Alibaba.
  • Gatekeeper Clown: A ring ÄRM of the most powerful Dimension type that summons people from another world into MÄR-Heaven. When activated, it conjures a literally cross-eyed clown before the summoned and determines the number of passengers by a roll of dice. After fulfilling its role, the ÄRM will break. Bequeathed to Alan from Queen Diana (1st war), and to Alviss from Gaira (2nd war).
  • Kukan Teni: A magic stone embedded into the Knight Candice's maimed eye that she uses as a Dimension ÄRM in order to exchange her position with another one. The name is Japanese for 'teleportation'.
  • Labyrinth (anime only): Jupiter's Dimension ÄRM which cages its victims inside an unfathomable labyrinth with walls that grow endless.
  • Lippenstift (anime only): Pluto's lipstick Dimension ÄRM with the ability to transform its user into an exact replica of the victim, and he/she will suffer all the injures in the user's stead. The name is German for 'lipstick'.
  • Magic Mirror: A ring Dimension ÄRM, used to record something then allow the user to broadcast it over any reflective surface (even the moon) or through other communication type dimension ÄRMs. Used by Peta.
  • Messing Ring (anime only): An ancient ring Dimension ÄRM that can teleport the user to a location at random. Used by John Peach.
  • Psycho Space: A ring Dimension ÄRM that creates a different dimension that cuts off the opponent's magic in half. Used by Ash.
  • Rapture Shringe (anime only): Neptune's Dimension ÄRM, a giant cage.
  • Sand Hell: A ring Dimension ÄRM that creates quicksand around an opponent's feet. Used by Kouga.
  • Snow Skis (anime only): A nunchaku Dimension ÄRM with its staffs as skis which can move quickly across snow and apparently, dry ground. Used by John Peach.
  • Split Part: Dimension ÄRM, allows the user to split his body to attack in different directions. Used by Ash.
  • Training Gate: A chain Dimension ÄRM, puts people at the user's will inside a training ground, where time slows to 1/60th of its outside time and therefore is a good place to train and hone skills. Inside, the Training Dimension is filled with Stone Guardians and other challenges to increase one's physical strength & magical powers. Owned by Alan, Gaira, and the Chess Pieces.
  • Watching Bird (anime only): A ring Dimension Guardian ÄRM that takes the form of a large purple hummingbird. The bird flies to watch whatever it is sent to watch, while the user has a ring that shows a hologram on the ground, which is whatever the bird sees. Owned by Dorothy.
  • Zipper: A ring Dimensional ÄRM giant zipper that allows the user to store his or her ÄRMs in an extra-dimensional space for storage. It can be used in battle for fast change of ÄRMs. Owned by Dorothy.


Guardian

  • ???: Chimera's Guardian ÄRM, summons 4-eyed grotesque winged fishes.
  • 13 Totem Pole: Guardian Mode: Alviss's main attacking ÄRM, a chain Guardian/Weapon ÄRM. Guardian mode causes many giant totem poles to erupt from underground. They can also separate to fire individual sections at the opponent.
  • Á Bao A Qu: A bracelet guardian ÄRM that brings out a skull with its lower jaw attached to a sharp, arched claw and on where should be its cheeks two 3-piece claws. When the user activates it the 4 parts will separate and reveal a giant malicious eye which, when catches sights of the opponents, will trap them inside a glass ball and detonate from within. Alviss acquired this ÄRM in Kaldea.
  • Abyss Cannon (manga only): Guardian ÄRM, a demon amassed of ghosts. Used by Peta.
  • Akko: Guardian ÄRM used by Aqua, summons a giant clam with following properties:
    Pearl Attack: Akko darts out a rain of pearls from its mouth.
  • Rolling Akko: the user jumps into Akko and spins it at breakneck speed.


[*]Bird of Rotten Wood: A wooden bird Guardian ÄRM which rots plants. Used by Vizel.


[*]Body Eye: Conjured from a pendant, Peta's 3-eyed monster Guardian with a fourth on its breast and surrounded by bats.


[*]Bolino: A pendant Guardian ÄRM, a giant monster with a bat-like face. Used by Hamelin.


[*]Bomb Grass: A loose bracelet Guardian ÄRM which summons a strange kind of exploding trees. Used by Vidar.


[*]Bumoru: A chain Guardian ÄRM owned by Alan in the form of a rude, heavy woman with monkey ears and tail. She's used to help people the Training Gate train, and to navigate for them. She's referred to as 'the ugly one'.


[*]Bururu: Guardian ÄRM, a giant bulldog that devours victims. Used by Chaton.


[*]Cerberus: Guardian ÄRM, a monstrous dog with 2 other heads of snakes. Summoned from Diana's choker.


[*]Chain Soldier (anime only): A bracelet Guardian ÄRM that creates several armored soldiers linked together with chains used to ensnare the user's enemies. However, the soldiers are useless without their chains. Used by Peta.


[*]Chimaira: A chain Ghost/Guardian ÄRM. Merges with the user with a creature that has drills for hands. Used by Chimera.


[*]Cockatrice: A giant eagle Guardian ÄRM whose breath can petrify opponents. Summoned from Rolan's bell.


[*]Crazy Quilt: A Guardian ÄRM. A female puppet that wears dirty clothes and has no legs (it levitates above the ground). It can generate ultra-loud sounds in the form of a song, able to render opponents and anyone in the immediate vicinity senseless, however towards adversaries of upper level magic, they are useless, as seen in the battle with Chimera. She is one of Dorothy's original ÄRMs, a patched ring. Also translated as "Crazy Kilt."


[*]Dandarshi: A Guardian ÄRM which can be used as a sword. He acts like the "Magic Mirror" from the Snow White story, always being consulted by Emokis matters regarding her self-proclaimed beauty and has to lie from time to time to keep himself safe from her wrath.


[*]Death: A Guardian ÄRM resembling a Grim Reaper. It has the ability to split its body like its master, Ash.


[*]Demon Tarantula (anime only): An ancient Guardian ÄRM that summons a large spider which is impossible to control and won't return stop rampaging until it eats the one who summoned it or is struck hard enough to force it to return to ÄRM form. When reverted by being struck, the ones it consumed are set free. Used (briefly) by John Peach and a sneak thief.


[*]Egola: Guardian ÄRM, used to counter Babbo V3: Gargoyle. It summons a giant made of ice to attack the user's enemies. This giant's power increases in areas covered in ice. Used by Girom but was destroyed by Gargoyle.


[*]Fastitocalon: A chain Guardian ÄRM that creates a giant whale to attack his foes. Those who are swallowed, save for the cursed Poko, ultimately die and are dissolved down to the bones thanks to its slimy digestive juices. Used by Pinocchio.


[*]Flying Leo: Dorothy's bracelet Guardian ÄRM that creates a flying lion to attack his foes. Used only twice (three times in the anime), once to fight the golem guarding Babbo, one anime-only time against the Zonnens Uranus, Pluto and Neptune, and once against Diana.


[*]Gargoyle - Babbo Version 3: Babbo takes the form of a huge stone gargoyle with a mouth ring, wings, and a crystal lower body. This form is extremely destructive, both in hand-to-hand combat and can fire off a beam of concussive energy from the ring in its mouth.


[*]Genie's Lamp: A Guardian ÄRM in the shape of a lamp that releases a large genie with a will of its own. Used by the Rook Alibaba, but was destroyed by Alan.


[*]Gorgon: An immensely powerful Guardian ÄRM that takes on the form of a giant Gorgon's head. Anyone who looks into the eyes of this guardian will slowly turn to stone, and the only way for Candice's opponents to stop the process is by destroying it before the ÄRM's effects can complete themselves. This ÄRM requires an incredible amount of magical power, more than Candice actually has, hence why she must use Scale of Blessing first.


[*]Gymnote: Guardian ÄRM, summons a giant, pink, eyeless electric eel to crush and/or electrocute Nanashi's enemies. Nanashi acquired this ÄRM in Kaldea.


[*]Hydra (anime only): A Ghost/Guardian ÄRM, merges the user with a serpentine monster. Used by Chimera.


[*]Iron Ball: A Guardian ÄRM that turns into a round warrior that can roll like a ball to flatten enemies or drop down on top of them. Owned by Master Moku.


[*]I-X (pronounced in German): Ten Guardian ÄRMs which Phantom embedded into his newly sewn left hand (destroyed by Danna 6 years ago).

  • I (Ein): the sentient type, a knightly armoured creature.
  • II (Zwei) - Lemures: the insentient type, one of the only two to be named and strongest - a herculean version of these common dark souls.
  • III (Drei): the insentient type, a muscularly built wood monster.
  • IV (Vier): the insentient type, a four-legged puppet with its head twisted upwards. Special ability: crossing space.
  • V (Fünf) - Dead Dragon: the insentient type, one of the only two to be named and strongest - a dragon with decaying skins and reeky breath.
  • VI (Sechs): the insentient type, a gigantic stuffed rabbit with a sewn mouth which each time opens will release a destructive beam.
  • VII (Sieben): the sentient type, an egg-shaped guardian resembling Humpty Dumpty. Not much of its ability is known.
  • VIII (Acht): the insentient type, a stone monster.
  • IX (Neun): the insentient type, a leviating cloaked monster with invisible gloved hands.
  • X (Zeln): the sentient type, a skeletal hooded phantom which assails the opponent emotionally. Special ability: once the opponent falls for its words, X's outwardly harmless appearance will transform into a more malignant one and finishes the prey.


[*]Kikazoku Fire (Will 'o Wisp Fire): A Guardian ÄRM Jack obtains from Kaldea. It summons an Arabian-clothed cheery midget with fire for hair who calls flame.


[*]Kung Fu Frog: A Guardian ÄRM that summons a huge red frog to attack with martial arts. Used by Kouga.


[*]Lamia (anime only): Guardian ÄRM in the form of a mermaid that entrances Candice's foes with its song/fires energy blasts at them.


[*]Mehitos: A giant carnivorous plant Guardian ÄRM obtained by Jack in Kaldea. The plant acts like Snowman in that it can multiply itself and reproduce after being destroyed.


[*]Merilo: A Guardian ÄRM owned by Alan in the form of a polite, slender girl with a cat tail and ears. She's used to help people the Training Gate train, and to navigate for them. She's referred to as 'the cute one'.


[*]Nachfalter (anime only and dubbed Night Moth): Uranus of the Zonnen's Guardian ÄRM, a giant moth which blows (presumably toxic) air with its wings.


[*]Nightmare: A Guardian ÄRM that creates many eyed, sharp-toothed spherical objects, which fly around and attack. Used by Magical Roe.


[*]Octopus: Guardian ÄRM, a giant octopus with pointy ears. Used by Diana. Not to be confused with the Weapon ÄRM of the same name.


[*]Peryton: A Guardian ÄRM with monstrous form. It can emit energy from its mouth, much like Ginta's Gargoyle. Used by Ian.


[*]Phoenix: Guardian ÄRM, summons a giant phoenix with energy blasts for attacks. Used by Danna-Orb.


[*]Pinocchio II: Guardian ÄRM, a giant remade version of Diana's puppet Knight Pinocchio used by her.


[*]Puss In Boots - Babbo Version 6: Babbo becomes a huge cat with boots, and is able to move at incredible speed, with the ability to use other ÄRMs.


[*]Ring Armor: A common ring Guardian ÄRM used by Dorothy against Ginta and Maira, it's a ring that becomes a living suit if armor. It's quite weak and is mostly for testing an enemy's strength.


[*]Rock Giant Golem (Brikin or simply Giant Golem; Dorothy uses all three names): Simply a giant suit of armor summons out of a bracelet. It's originally used to guard Babbo, but was defeated by Ginta.


[*]Saint Anger: A bangle Guardian ÄRM obtained by Alan from Kaldea. It uses two gigantic armor hands to crush opponents.


[*]Haritsuke no Scarecrow (the Crucified Scarecrow): Another of Dorothy's original Guardian ÄRMs, a brooch which creates a large scarecrow which, after turning its rag hat into drill, will become a Guardian of high capacity.


[*]Snowman: Nicknamed "Yuki-Chan" by Snow herself. A Guardian ÄRM snowman that can multiply itself and can reform even after being completely destroyed. When in its inactive necklace form, it appears to reflect Snow's emotion. Snow's favorite ÄRM, she can summon multiple snowmen at will. Snow's father also owns this ÄRM.


[*]Stone Wyvern (anime only): A ring Guardian ÄRM, summons a stone monument that becomes a wyvern with wind attacks. Used by Geiran.


[*]Tiamat: Guardian ÄRM, summons a naked demon woman with her back attached to monstrous stone shield. Used by Danna-Orb.


[*]Torpedine: A ring Guardian ÄRM, summons a giant stingray with a mouth on it's back that fires bolts of incredibly-high voltage lightning at Galian's foes.


[*]Toto: Owned by Dorothy and officially named Reindog, it is a giant three-tailed dog Guardian ÄRM that can eat absolutely anything, varies from normal foods, metals, and Weapon ÄRMs to enemy's projectiles and Guardian ÄRMs (even the seemingly inedible), and their users. Although sentient and extremely powerful, Toto is afraid of Dorothy's wrath since he knows that without her he wouldn't have "good food" to eat (powerful ÄRMs). He is one of Dorothy original ÄRMs.


[*]Trick-Or-Treat: A Guardian ÄRM that creates explosive creatures with Jack-o-lantern heads. Used by Halloween.


[*]Trump Soldier: A Guardian ÄRM that creates card soldiers. Used by Magical Roe.


[*]Undine: A ring Guardian ÄRM, summons a sentient being made of water to help Snow in battle by creating and shaping water. Snow acquired this ÄRM in Kaldea.}


[*]Vaqua: A Guardian ÄRM in the form of a giant blob of slime with one eye. The blob will digest anything it swallows up into its body, such as ÄRM or even enemies themselves, and will regenerate from any damage. Used by Maira.


[*]Wakan Tanka: A cross pendant Guardian ÄRM, summons a giant skull with wings and a bony tail that can breathe fire. Used by Halloween.


[*]Yggdrasil: A Guardian ÄRM that calls out an enormous tree. Used by Vizel.

  • Dance of the Leaves: An attack of Yggdrasil, many leaves launch themselves towards the enemy and cuts them.
  • Snaky Bow: An attack of Yggdrasil, grows large 'snakes' our of the tree's branches used to attack the enemy.





Nature

  • ???: Nature ÄRM that wings its user, the Bishop Hamelin.
  • ???: A set of rings that enhances one's strength. Owned by Garon.
  • ???: A set of rings (or armbands) that hardens one's body. Owned by Garon and Orco.
  • ???: Nature ÄRM, an unnamed bangle ÄRM that creates flames formerly belonging to Alan during his child hood, Halloween having stolen it.
  • ???: A Nature ÄRM, a large leaf that is used by Vizel to float in the air.
  • Aerial Wall: Jupiter's bracelet Nature ÄRM which forms a green wall of thick air around the master, shielding him against outside assaults.
  • ÄRM of Flame: A flame Nature ÄRM, the natural counter to ice-elemental ÄRMs. It's said to be owned by many characters, such as Alan and Halloween.
  • Ailes'd Angel: The flocks of feather Nature ÄRM that adorn Rolan's right shoulder which wing him in mid-air combats. The wings can shoot out an endless stream of razor-sharp feathers. The name is French for 'angel's wing'.
  • Alcan Shield (anime only): Mars' ring Nature ÄRM which sets a rainbow rope about its target to limit movements/creates a mammoth rainbow-colored shield to fend off blasts.
  • Bomb Grass: A Nature ÄRM which summons a strange kind of exploding plants. Used by Vizel.
  • Boulder Claw: With this ring Nature ÄRM the user creates two giant sets of stone claws over his or her real hands. Used by Candice.
  • Boulder Fang: A Nature ÄRM that launches sharp rock shards from underground. Used by Candice.
    Boulder Crush: Candice buries her opponent under the shards produced by Boulder Fang.


[*]Blood Body: Nature ÄRM which recreates the body of the user into blood, immunizing it against physical attacks. Used by Peta.


[*]Broom of Zephyrus: A ring Weapon ÄRM. It takes the form of a besom with adorned handle which is almost always seen near Dorothy (being held, or sat on). She uses it to fly and shape her particular element - wind. It can create anything from a breezing blow of wind to multiple raging tornadoes or a sharp cut that can behead the target, and the power can be boosted several times by expanding its joints (a trick seen in anime only).


[*]Bubble Lion: A Nature ÄRM that resembles a bubble hoop blowing lion-shaped bubbles to attack. Used by Magical Roe.


[*]Cat Teaser: Nature ÄRM in form of cat toy plays puppet with the opponent's body. Used by Chaton.


[*]Crevasse: A ring Nature ÄRM that creates a giant crevice beneath targets and swallows them up. Used by Girom.


[*]Dark Ribbon (anime only): Another multi whip-bladed rapier of Rolan's arsenal that sucks energy of whoever its tips wrap.


[*]Dragon Rod: Kannochi's cane Nature ÄRM engraved with the head of a dragon which breaths fire.


[*]Electric Eye: A ring Nature ÄRM which produces powerful bolts of lightning. Used by Nanashi.


[*]Electric Saucer (Electric Frisbee): A Nature ÄRM consisting of electrified frisbees. Used by the Knight Galian.


[*]Explode (manga only): Ring Nature ÄRM, a semi-circular glass ball that encloses it's prey and explodes. Used by Danna-Orb.


[*]Flame Ball: Nature ÄRM, creates balls of fire that float around the user, can be launched as projectiles or used to strengthen weapons. Used by the Rook Leno.


[*]Flame Hand: Nature ÄRM, Halloween's flame hands which can make enormous flame balls or shoot flames at the opponent.

  • Antares: Using Flame Hand, Halloween creates a giant fireball and hurls it at his target. Upon impact this fireball explodes, spreading enough flames to engulf an entire crowd of enemies. Named for Antares, the brightest star in the constellation "Scorpio."


[*]Flare Wheel: A Nature ÄRM that creates flame hoops to attack the target. Used by Magical Roe.


[*]Flower Pluck: A Nature ÄRM in the form of a flower, every time one pulls a flower petal, one says ugly or pretty (at the same time causing some of the enemy's hair to be pulled out) and if the last petal is ugly then the person one is using the ÄRM on will be hit by an explosion. Used by Emokis.


[*]Grand Boulder: A ring Nature ÄRM which creates giant boulders. Used by Candice.


[*]Hair Master: A Nature ÄRM allowing the user to manipulate her hair, turning it into several very sharp and hard, tentacular drills - an obvious pun on the name Rapunzel, who was the Knight that used this ÄRM.


[*]Hiraiken (Lightning Rod Sword): Nature ÄRM, a sword which absorbs lightning. If enough is stored, it will emit electricity. Used by Galian.


[*]Iced Earth: Nature ÄRM that fires shards of ice at the enemies. This can also be used to form ice around the user's fist in the form of a giant fist for punching or a long icicle for stabbing. Used by Snow (a snowflake-shaped chatelaine) and Girom (a ring). Some translations refer to this ÄRM as Ice Doors, due to the Japanese pronunciation (凍らされた地球 Āisudo Asu/Āisu Doasu).

  • Iced Earth: Sword Version: Another function of Girom's Iced Earth. Girom forms ice around his arm into the form of a big icicle he can use as a sword.
  • Iced Earth: Claw Version: Another Version of Iced Earth. Like Sword Version except it takes the form of a claw.
  • Mega Iced Earth: Another function of Iced Earth. Girom forms a giant boulder made of ice and hurls it at his enemy.
  • Big Iced Earth: Another function of Iced Earth. The user combines ice produced by the ÄRM into a large ice boulder before hurling it at the enemy. Used by Girom.


[*]Ice Ring (Ice Sword): Snow's ring Nature ÄRM that functions as Girome's Iced Earth: Sword version.


[*]Ice Spikes: A Nature ÄRM which creates several streams of giant icicles along the ground. It can also be used to make a sort of bear trap out of two spiked walls. Used by Rapunzel.

  • Spike Sandwich: After creating walls of ice spikes in the ground on either side of her opponent, Rapunzel flips the walls upward like the jaws of a bear trap, killing them.


[*]Nyan Nyan Wave (Meow Meow Blast): Nature ÄRM that fires powerful wavey blasts at opponents. Used by Chaton.


[*]Raijin Goyles: Two gyrating blasts of wheel, used by Danna-Orb.


[*]Ring of End (manga only): A ring Nature ÄRM, creates poisonous wheel of mists. Used by Diana.


[*]Smokescreen: A ring Nature ÄRM which creates gray mist to steal magic from enemies. Used by Kouga.


[*]Seed Cannon: A Nature ÄRM summoning wooden cannons to fire fruits and vegetables as bullets. Used by Vizel.


[*]Shadowman: A Nature ÄRM that can create a being out of a person's shadow, this copy has the same magical powers and skills as the person it is based on. Used by Alan and Ash.


[*]Sticks of Fire: Nature ÄRM, two sticks with the tips on fire that shoots blasts of flame at the enemy, held by Halloween using Flame Hand. Left unnamed in the manga.


[*]Stone Cube: Rolan's Nature ÄRM which makes giant stones cubes to crush the enemy or explode with him/her. He can also make a snake out of magma using this ÄRM:

  • Magma Snake: Using boulders and lava flowing around, the user creates a giant snake.


[*]Supikara: A crown Nature ÄRM in the shape of a spiral seashell. By blowing in it, the user can call on sea creatures to aid in battle. Used by Aqua who wears it on her head.


[*]Vindalva: Nature ÄRM. Allows the user to control wind to attack as blades, or produce giant tornadoes. Used by the Rook Fugi.




Ghost


NOTE: With the exception of Dalia, Garnet Claw (which are owned by Queen Diana and Peta, respectively), and any ÄRM used by the Ghost Chess, all of these ÄRM are used by Chimera:

  • ???: Turns the user's hand into a stretching monster-headed arm with sharp, canine teeth.
  • ???: An unnamed ring Ghost ÄRM that will give the user a large number of eyes on one side of their face. In a flashback during the fight between Dorothy and Chimera, when the latter escaped the hell in which she was living, she looked at her face on a river, when she noticed she was missing an eye, she started screaming. The ÄRM is a replacement for her left eye. (Chapter 135 page 15)
  • ???: Turns the user's hands into scythe blades. Owned by Sarah Band.
  • Ark Torff: Turns the users hands into two bow-like constructs with demonic faces that absorb the magical power of enemies. If Ark Torff is countered, the user will rapidly age until they die. Owned by Sarah Band.
  • Dalia: Ghost ÄRM, fuses the user's body with giant wings and a large talon of a harpy.
  • Garnet Claw: Ghost ÄRM, a set of razor-sharp blood-colored claws.
  • Gegenzetsu: Turns one of the users forearms into an axe-like weapon. Depending on which side Verfile lands on, it can gain fire attributes. Owned by General.
  • Gemul Essen: A flower-like pendant that is planted over the heart of a victim, allowing the user to control their body. Owned by Sarah Band.
  • Ghost Tail: Ghost ÄRM, a sharp rag tail.
  • Howling Demon: Ghost ÄRM, turns the user's hand into a salivating monster's mouth which shoots energy.
  • Jikan No Rondo: A pendant that accelerates a process of a victims body, such as the spreading of Alviss' Zombie Tattoo. Owned by Kapel Meister.
  • Mekai No Analize: Turns the user into a massive dragon-like beast with venemous fangs. Owned by Kapel Meister.
  • Mess: Turns the user's hand into a sword blade. Owned by The Flats.
  • Ogre Hand: Ghost ÄRM, used to turn the user's hands into long, giant clawed stretching arms.
  • Rotkäppchen: Turns the three users into a large Red Riding Hood-like guardian that uses physical attacks. Owned by The Flats.
  • Verfile: A large die that determines the form of Gegenzetsu when cast. Owned by Pause.


Unique

  • ???: Unique-typed ÄRM, a mass of hexagonal fragments. In its defense mode the fragments construct an impenetrable shield, and when discharged in attack mode they will launch consecutive shoots at the target. Owned by Phantom.
  • ??? (anime only): A unique ÄRM type, summons a cage inside which the trapped one cannot use ÄRMs, and will take on an immense electric jolt at each attempt to get out. Owned by Rolan.
  • Allumage: An Unique-typed in the shape of a heinous flame orb chained to a halberd. When ordered, the orb will enlarge itself and engulf opponents. Used by Phantom.
  • Babbo: A living ÄRM capable of becoming any kind of ÄRM using magic stones. In the First War Game was owned by Phantom. In the Second War Game was owned by Ginta, in MÄR Omega by Kai.
  • Blood Syringe: Unique-typed spiked orbs which drain the blood of opponents and congeals them into stone-sized bullet. Used by Peta.
  • Candy House: An ÄRM which summons a giant candy house which one can eat. It makes the user fatter, but more powerful. Used by Emokis.
  • Mimic Medallion: A Unique-typed medallion which duplicates the powers of opponents' ÄRMs. The power of the copy depends on the user's magical power. Owned by Magical Roe.
  • Phantom Cannon (anime only): Unique-typed ÄRM, releases blasts of energy from Phantom's palm.
  • Phantom Glass: A Unique-typed ÄRM, a mirror which traps opponents inside it and breaks together when the user orders it to.
  • Scale of Blessing: A torc Unique-type ÄRM, a large clock with arms that move as the user is damaged. When enough damage is sustained, the ÄRM gives the user a huge increase in magical energy. Owned by Candice.
  • Soul Infinitia: A ghostly being of shapeless spirits which draws life energy. Used by Phantom.


Unknown

  • ???: It is unknown if this is an ÄRM or a weapon, essentially a set of big claws attached to the user's wrist. Owned by Ian.
  • ???: It is unknown if this is an ÄRM or a weapon, a set of big fans used to blow back opponents. Owned by Ian.
  • Plenu Ryuno: An ÄRM in the form of a floating sphere with one eye and arms. It can materialize people's thoughts. Owned by Lillis.






Magic stones are...just like they are named. They are red, round stones that can augment a weapon ARM if it has enough slots to do so. Once inserted, the Magic Stone can give a weapon ARM new powers, such as the ability to shoot fire from the ARM itself. A Magic stone can turn a substandard, useless weapon ARM into a contender in no time flat. However, even with a Magic Stone, if one does not have sufficient magical power, one cannot hope to bond with an ARM and grow stronger.


Rules/Some more Info




  • No godmodding (obviously), for example, you can’t automatically summon a Guardian until you’ve accumulated enough magical power to do so.
  • For those wishing to be Chess Pieces = 1 Knight spot, 1 Bishop, and 3 Rook spots are up for grabs; first come, first serve (unless you’re denied). Pawns are unlimited, of course (after all, the Chess does need fresh meat…err…I mean, members ^^) Also know that no position is safe, if a lower ranking member kills you, they’ll automatically be promoted to your former position.
  • Any non-Chess Piece member can only have a maximum of 3 ARMs for now; Chess Pieces can carry up to a maximum of 6 ARMs, depending on the class they are in - King and Queen = 6 ARMs; Knights = 5 ARMs; Bishops = 4 ARMs; Rooks and Pawns = 3 ARMs
  • For those in Chess, in case you don't know the ranking order: King, Queen, Knight, Bishop, Rook, and Pawn in order from strongest to weakest.
  • Every ARM has a weakness, especially Ghost Arms and Darkness Arms; make sure you explain the weakness.
  • Magic stones are only applicable for Weapon ARMs; a maximum of 1 Magic stone can be used to augment the Weapon ARM.
  • You can't have any duplicate ARMs (e.g. no multiple Andarta's)
  • If you use a Guardian ARM, remember that you cannot move while it’s active!
  • Speaking of Andarta, remember that it only teleports you to where you have been before...also, there will be a maximum usage of it 2 times a day if you choose it as your ARM.
  • Gatekeeper Pierrot and Babbo = banned
  • If anyone gets an ARM from battle/events during the RP and it exceeds the totals mentioned, you won't have to unequip an ARM; these are only templates for starting up this RP!
  • Have fun!!! Be creative!! You may be rewarded for it -.O






Name:


Age:


Affiliation: (Chess Piece, Cross Guard, Luberian, Other)


Country/Nation you were born in:



[*]Western continent



[*]Southern continent



[*]Other



Rank: (Only applicable for Chess Pieces!)


ARMs - repeat as needed for how many ARMs you have; make up your own if you wish~



Name:


Type: (Weapon, Nature, Guardian, Darkness, Ghost, Unique)


Description: (What the heck does it look like? Pics are optional)


Effect: (What does it do?)


Magic Stone Info: (If it’s a weapon ARM, how many Magic Stones are on it? What are the effects of the magic stone?)


Weakness: (Mandatory for all. ex: If you are using a Nature Arm dealing with a specific element, then use the elemental weakness of said element. Also, if you are using a Guardian ARM, include another weakness besides having the user unable to move, for that is a given)


History: (How did you come into possession of the ARM?)


Appearance: (What does your character look like?)


Personality:


History: (Describe your character’s past)


Name: ??? – Ever since he had renounced his humanity, he no longer assumes a human nor a singular name…his aliases are: Omega and King…his lesser subordinates and most of the residents of MAR Heaven only know him as King; to his higher ranked subordinates and the Queen, he is called Omega.


Age: ??? – The last time Omega/King was human, his age was about 28…his actual age since he had renounced his humanity is unknown even to him, for he no longer cares about such petty human thoughts as this…


Affiliation: Chess Piece


Country/Nation you were born in: Caldea, when he has human, of course


Rank: King- leader of the Chess Pieces from the shadows


ARMs – Sealed, unsealed, and Chaos modes



Unsealed mode


Type: Unique, with the properties of a Weapon/Darkness/Guardian ARM


Description: By taking off his sealed bandages, Omega/King has become a completely humanoid ARM. His skin has turned dark gray, almost the color of metal…within his arms, there are 3 dents in each of them; a Magic Stone could easily fit inside these holes…


Effect: With this strange form, Omega can fire pitch black flames towards his opponent; these flames will burn for 24 hours, but will not spread to any other objects…also, King can absorb magical power from an opponent by simply touching them.


Magic Stone Info: Since there are 6 slots total in Omega/King’s arms, he can equip up to 6 Magic Stones…although he only has one for now.


Magic Stone #1 – All the King’s Men – Allows Omega/King to summon up to 100 zombified minions from beyond the grave to do his bidding; each of these has the strength of an average Pawn…these minions each carry a thin black sword and have the insignia of the Chess Pieces in place of a face…as this is active, a forcefield is created around him…however, with this ability, Omega/King cannot move at all; plus, once this ability is cancelled or all of the minions are defeated; there is a cooloff time of 15 seconds in which Omega/King cannot attack.


Magic Stone #2 - ???


Magic Stone #3 - ???


Magic Stone #4 - ???


Magic Stone #5 - ???


Magic Stone #6 - ???


Weakness: In order to obtain this form, Omega/King surrendered his soul and human body to the God of Chaos that was sealed inside the black orb inside of Caldea. Because of this, he is weak against Holy ARMs and also cannot use any other ARMs while in this state…


History: Omega/King made a pact with the God of Chaos in order to obtain the “ultimate body.”


Sealed Mode ARMs – In his sealed mode, Omega/King has bandages covering his arms in the form of seals. The bandages have ancient markings that limit his power and allow him to use ARMs


Name: Hell’s Gate


Type: Dimension ARM


Description: A carving of a gate with a pentagram at its center


Effect: Once the conditions are met, the ARM itself shatters and a gate appears that is visible in the sky….once it opens, demons begin to swarm about, attacking any non-Chess Piece member in sight.


Weakness: For starters, this can only be activated once Omega/King receives all 6 Magic Stones and starts chanting the spell to activate Hell’s Gate. Also, the gate itself can be destroyed with enough magical power. However, this will not cause the demons that have already appeared in MAR Heaven to disappear (a.k.a you’ll still have to kill them the hard way).


History: It was materialized by the God of Chaos inside the black orb in order to serve his dark purposes.


Name: Iron Maiden


Type: Darkness ARM


Description: A ring darkness ARM that takes the shape of the Iron Maiden upon summoning. Any opponent that touches the Iron Maiden, or who is bound to it, will be unable to use Holy ÄRMs.


Weakness: The user becomes unable to use Holy ARMs as well.


History: Omega/King stole this ARM, along with many others, from Caldea’s treasury of ARMs while he still lived there.


Name: Duskblade


Type: Weapon/Darkness ARM


Description: A ring ARM that has a stone of a black upside down cross in it; once it is activated, it takes the shape of a pitch-black sword with red markings on the blade.


Effect: This ARM can absorb magical power with each slash it makes towards the opponent. With this sword, Omega/King can also launch his Dusk Wave, in which a shockwave in sent towards the opponent, crushing him/her as it absorbs the person’s magical power.


Weakness: The sword itself cannot slice flesh/wound opponents; it only can absorb magical power.


History: This is another ARM gifted to him by the God of Chaos inside of the black orb.


Name: Black Phoenix


Type: Guardian ARM


Description: A pendant with a black stone phoenix; once summoned, the phoenix is completely covered in black flames. It is decently tall, about 9 ft in length


Effect: The Black Phoenix has the ability to spit out black flames from its beak and create searing heat waves just from flapping its wings.


Weakness: Besides the usual weakness of being unable to move, the Black Pheonix tends to only last a certain amount of time before it transforms back into a pendant. The Black Pheonix can only be used once a day.


History: While searching for Magic Stones, Omega/King discovered this ARM in a cave, indented against a cave wall.


Name: King’s Cannon


Type: Unique


Description: Has bandages wrapped around his arms, with markings allowing him to use said technique.


Effect: Launches a black, wide energy beam towards an opponent with one or both of his hands; similar to the Phantom Cannon.


Weakness: Since this attack is powerful, it can consume a lot of energy and thus can only be used a maximum of 3 times a day.


Chaos Mode will be revealed later…for plot purposes


Appearance:
anime_boy.jpg
http://media.photobucket.com/image/bandage anime boy/Dark_Neji_Uchizame/anime_boy.jpg -has bandages wrapped on his arms


Personality: HATES the residents of MAR Heaven and all human non-Chess members; believes in the “strong rules the weak” mentality; is a cruel and calculating fellow.


History: A long time ago, Omega/King used to live in Caldea, filled with dreams to become one of the best ARM masters that he could be. His natural curiosity, plus his advanced magical power allowed him to truly enjoys the many wonders of MAR Heaven. All of that changed, however, once he discovered the ARM treasury room. Poking inside, he discovered a black orb that enticed him with its pulsating power; Omega/King found himself attached to the orb and soon visited it day after day, telling it stories of his life and other adventures he had. One day, he was caught by the Great Grandfather (head of Caldea) and was locked in prison for 3 days.


Once he was released from prison by his parents, it seemed that everything was fine…a huge feast was even prepared for him to celebrate his return…however, after the feast was done and Omega was asleep, what happened the next day would forever shock him…his parents were found dead in the living room, each of them with a sword on their chest. Omega/King had no time to take in this loss, as several of Great Grandfather’s servants came and arrested him. One of them told Omega/King that his parents had committed suicide since they were unable to bear with the task of executing him for the forbidden act of going inside the treasury room…


...After being locked in jail for 3 years and seemingly forgotten about, Omega/King heard a voice deep inside his head…it was the voice of the orb that he had visited many times. It promised Omega/King power and escape from prison if he surrendered his soul and body to the God of Chaos. Omega/King easily accepted this proposal and was immediately filled with a rush of dark energy….breaking free from prison, Omega/King broke into the treasury and stole as many ARMs as he could and the black orb that had enticed him before. After summoning his Black Phoenix and heading towards the outskirts of the Hild Continent, he started to gather together those that shared the same beliefs as him. Thus, the organization known as the Chess Pieces was born...Omega/King and the Chess Pieces then conquered Lestava only 3 weeks after they had formed! As a sign of their victory, they had invoked a magic spell to set the castle high above MAR Heaven. Now, Omega/King seeks out 5 special Magic Stones in order to put his plans into motion...a world without foolish humans.
 
Name: Sven ' Skald ' Thrull


Age: 26


Affiliation: Chess Piece


Country/Nation you were born in: Hild Country: Island of Papuruzika


Rank: Bishop


ARMs



Name: Sax


Type: Weapon


Description: Sealed it's in the form of a gold ring with a black stone embedded in it. Unsealed it's:

Black_Nickel_Plated_Curved_Soprano_Saxophone_SS300BNG.jpg

Effect: It drains the magic power from anyone who can hear it.


Magic Stone Info:


1 Magic Stone: The " sound " becomes visible as black/gold flexible lines sprouting from the inside of the saxophone and attack anyone hostile who is in its range.


Weakness: Drains breath of the user making him regain his breath for a bit after playing the saxophone, causing him to be slower/weaker and more unstable.


History: He purchased it from a 2nd hand shop when he was a child, neither the shopkeeper nor Skald knew the power behind the saxophone when purchased.


Name: Crux


Type: Guardian


Description: Crux is a constellation of stars. Sealed it's in the form of a gold necklace with 4 small, golden spheres hanging from it






crux.gif



Effect: It is a 4 part Guardian, it consists of 4 orbiting glowing spheres who always remain in a crux-pattern. They are able to shoot beams between the opposing spheres ( never to the not-opposing sphere ), if a limb is caught by a beam the person in question is unable to move that limb for the remainder of the day. If it hits the heart the person dies. Skald is able to command the spheres separatly at will, so they can alter in altitude but they must always remain in a crux-shape.


Magic Stone Info: None


Weakness: If one of the spheres is destroyed the opposing sphere also becomes useless. Destroy 2 well-chosen spheres and all 4 become useless.


History: When he was a mere pawn and on a mission with some other pawns to go get a rebelleader who was hiding in a forest the rebellious man eventually cracked and pleaded with him to let him go, he even offered a rare ARM for his freedom. Skald accepted the ARM, killed the other pawns that were with him and brought the guerilla leader with him, after cutting out his tongue.


Name: Ivy's Sting


Type: Weapon


Description:Sealed it's in the form of a silver ring that's broken into equal pieces and remain in place by a chain attaching them all in a ringshape.
Weapons-Ivy.jpg



( Those are all the angles of the Ivy's Sting )


Effect: It's a sword that with a click, on the sphere of the handle, can separate itself into smaller pieces and form a blade-whip.


Magic Stone Info: 1 Magic Stone: Grants the weapon the effect of complete control, allowing the user to expand or shorten it at will and able to manoeuver it in mid-air.


Weakness: The duration of the expand or shortening the whip-sword is completely random and can really mess up an attack or block if an unlucky timing occurs. Skald noticed the duration never exceeds 60 seconds though.


History: Bought in a shady ARM-shop where thieves and rogues go to sell their loot. Skald went in at the right time and bought this ARM.


Name: Flesh Cave


Type: Dimension


Description: Has an Area of Effect that sends everyone in a circle-radius of the wielder to a relatively large cave, with multiple rooms, that has a goeey, rotten flesh feel to it. Nobody is able to leave the Flesh Cave untill there is only 1 person breathing, meaning that when it's used the user and everyone who got transported to it is in a DeathMatch.


2789984511_378f075e36.jpg







Effect: See Description


Magic Stone Info: None


Weakness: The user gets transported to, meaning he has to be sure that he's able to fight against all enemies since he is equally trapped as they are.


History: He found the ARM in a cave that smelled like decaying flesh, he had to beat a demonic fiend to obtain it.
nurgledaemon.jpg







Name: Spook Schild


Type: Ghost


Description:


Sealed form: A gray cape with two small circles on it.


A jungle-like shield that has two red circles on it.






2225%20Jungle%20Shield%20Cutout%204-7-2008%201-02-18%20AM%20960x1280.JPG



Effect: If it blocks an attack with either of those two red circles it absorbs the magical energy.


Magic Stone Info: None


Weakness: It's a very difficult ARM to control and more often than not it rebels against the user and drains his magical energy instead. It's a wicked ARM which has no true master, only a will of its own.


History: It's a family heirloom which he received from his father.


Appearance:
Skald_Egan.png



Personality: Cheerful and loyal.


History: He joined the Chess Pieces at a relatively early age, more so due to the wish of his father than of his own will. After a while he accepted his fate and tried to make the best out of it.
 
Name: Rena


Age: 10


Affiliation: Chess Pieces


Country/Nation you were born in: Lestava


Rank: Queen


ARMs


Name: Rogue Panda


Type: Guardian


Description:


http://cn1.kaboodle.com/hi/img/2/0/0/91/a/AAAAAhDaKaAAAAAAAJGg8w.jpg


http://inadawords.com/wp-content/uploads/2008/01/angry-panda.png


Effect: When called on, it becomes a giant panda. It shoots a destructive black and white beam from its mouth. (I just wanted a panda <3)


Weakness: It’s clumsy, with bad aim.


History: Rena stole this ARM from her parents.


Name: Black Angel


Type: Nature


Description:


http://vintageverity.files.wordpress.com/2008/10/emma-feathers1.jpg


http://i238.photobucket.com/albums/ff162/shygirl161718/wings_by_blaqndarq.jpg


Effect: Gives the ARM user the wings of a crow.


Weakness: Can only fly for ten minutes maximum at a time.


History: She found it in a bird cave when she was searching for ARMs before she joined the Chess Pieces. The necklace was hanging from the ceiling.


Name: Staff of the West


Type: Weapon


Description:


http://www.martialartssupplies.com/mas/Black Bo Staff/items/full/black-bo-staff.jpg


Effect: When activated, can extend, bend and sharpen at the edges. Also unbreakable


Magic Stone Info: 1 Magic Stone - Seperates into two which then connect into a cross shape. The edges charpen and it can be thrown like a shuriken~


Weakness: Can only stay extended/bent/sharpened for a few seconds, then it reverts back to its normal form.


History: She stole it from a shady ARMs merchant, and then killed him. She ditched the other ARMs because she didn’t like the look of them.


Name: Pandora’s Pouch


Type: Dimension


Description:


http://www.stanleylondon.com/velvetbagblack.jpg


Effect: when activated, traps its victim within a box shaped prison within the pouch.


Weakness: Can only contain up to three people at a time, and the victims can only remain imprisoned for a maximum of a week. Also, the victims will not die from hunger.


History: When she was a child, a mysterious man gave it to her without a word. She first used it when she was seven, to trap her parents.


Appearance: http://media.photobucket.com/image/anime cute/Animeroc/neko/181.jpg?o=27
181.jpg



Except with the Rogue Panda hat.


Personality: Rena is sweet and friendly, and really likes cute things. She likes to play games with her opponents and gets upset when they won’t play with her. She refers to Omega/King as Onii-sama.


History: Her parents were ARMs users. They abused her from when she was three, and when she was five, a stranger came to her and gave her the Pandora’s Pouch ARM. She didn’t know what it was but kept it anyway, and when she was seven, when her parents were being especially violent to her, she opened it, and both were sucked inside. They were unconscious when she let them out, so she fled from the house with the Rogue Panda ARM.


After that, she had learnt the power of ARMs, and spent a few years in search of them, becoming more twisted the more she gathered. She left any ARMs that were un-cute to her along the way. When she was nine, she found the Chess Pieces and was made their Queen.
 
Name: ??? (He refers to himself as 'Teinousha' meaning 'moron')


Age: Around 25.


Affiliation: To himself (because he hasn't bothered to think there could be others who hate the Chess.)


Country/Nation you were born in:

  • Other: Unknown (To him.....)
ARMs - repeat as needed for how many ARMs you have; make up your own if you wish~


Name: Kyuuyou Dangan (Translates as 'Break Shot')


Type: Weapon


Description: A Brass-Knuckles Pistol. http://www.ohgizmo.com/wp-content/uploads/2009/04/apache.jpg He wears the ring on his right index finger.


Effect: Is a ring in sealed state, with an image of the barrel of a gun on the front. Once unsealed, it become the gun or brass-knuckles, which ever needed. The gun can't shoot bullets, but bursts of Teinousha's own magic power. These charge at a rate of doubling every minute. The base power level for a shot is being able to knock an adult back a couple of steps, if he stood his grond. The ARM can change betwixt these two forms quickly, requiring only a flick of the wrist.


Magic Stone Info: There is a magic stone on the ARM, and it affects the Knuckles-state. It allows Teinousha to nullify magic attacks (attacks whose effects have come from the weapon or magic stone, and are no longer coming from, or attached to the weapon in any way, or a Guardian/attack from a Guardian.) up to a certain power level (lower or about equal to the current charge on his Kyuuyou Dangan gun-mode.).


Weakness: the magic bursts cannot be used in quick succesion, and tend not to be very powerful unless charged. Teinousha cannot move his feet while charging, but he can charge the gun-mode's burst while Kyuuyou Dangan is in knuckles-mode. The ARM tends not to work in the presence of a powerful Holy ARM, which is still unknown to Teinousha.


History: Teinousha found it in his hand after waking up to losing his memory. He quickly figured out it's use, and has adopted it as his toy/'partner'. He insists it speaks to him, but then again, he's not exactly playing with a full deck.... (In reality, this ARM is the 'sister ARM' to a powerful Holy ARM, which Teinousha nas neither aquired, nor is aware of it's existance. It will be the only Holy ARM that Kyuuyou Dangan works around. Their powers mesh nicely. Plot wise, it's the voice of this ARM that's he's hearing through Kyuuyou Dangan.)


Name: Ring of Strength


Type: Nature


Description: A simple red ring with markings on it. He wears it on his left middle finger.


Effect: Is a ring at all times that substantially enhances the physical strength of the wearer.


Magic Stone Info: none....


Weakness: The nature becomes physical, so Teinousha wouls be hurt more by magicy ARM, like Darkness, or a really powerful Holy one, but not Nature attacks.


History: Teinousha took it off a random bandit retard who made the mistake of attacking him. This is good, since alot of Teinousha's fighting style revolves around actual physical aspects.


Name: Bracer of Power


Type: Nature


Description: A simple red bracer with markings on it. He wears it on his left forearm.


Effect: Is a bracer at all times that substantially enhances the physical toughness of the wearer. It can double as a shield, 'cause it's a bracer.


Magic Stone Info: none....


Weakness: The nature becomes physical, so he would be hurt more by magicy type ARMs.


History: Teinousha took it off the same random bandit retard who made the mistake of attacking him. This is good, since alot of Teinousha's fighting style revolves around actual physical aspects.


Appearance: http://i998.photobucket.com/albums/af107/Beta-Maxis/AnimeVampireBoyBlond.jpg


Personality: Almost foppish.... He strongly believes in the idea of 'Destiny', and will use the idea whatever way he wants to justify what he's doing at the time. It's anyone's guess what he'll do next.... He follows his instincts, which lead him into more trouble than anyone could guess. He's got worse insticts than a lemming. He's prone to blind stupidity, but is overall, quite an amazing fighter, even without the use of ARMs. he's also quite understanding and friendly.


History: Quite simply woke up one day without any memory of himself. He still understood, and knew many things, but it's like someone purposely erased key memories. He came across an old couple that said he was like the son they never had, and stayed with them for a while. This is when he aquired the Ring and Bracer. The bandit mentioned above had attacked. The bandit had also killed the old couple. Once Teinousha figured out he was on orders from Chess to come after HIM, he set out to confront Chess himself. He still doesn't realize the gravity of the sitation.... The old man's last words were to 'follow your own destiny', but Teinousha completly misunderstood, and now simply follows 'Destiny'. (This all occured about three months before the time the RP starts.)
 
Name: Konn Vainte - Known only as Konn to everyone but the top ranking Chess Pieces (Including the King and Queen obviously)


Age: 17


Affiliation: Chess Piece


Country/Nation you were born in: Lestava was where he was born though he never had a place to call home. Since he was born his parents always traveled, when they died he began traveling by himself.


Rank:
Knight


---------


ARMs –



Name:Arc Tear (Top)


Type:
Unique. Properties of Weapon and Nature.


Description:
This ARM is in a Tribal-esque Tattoo along Konn's arm.


Effect
: The ARM hides within Konn himself, when called upon the ARM can do 2 things... 1. The ARM may turn Konn's arm into a blade from elbow down to the hand (Extending the blade nearly to his feet) and having another blade extend outward and up towards the shoulder. Nearing the shoulder it forms an extended bladed shoulder pad. 2. The ARM also gives Konn added Strength and Speed.


Magic Stone Info:



Magic Stone #1 - Bursting - If an object traveling at a certain velocity (The Speed the average Arrow goes or faster) and hits any part of the ARM the ARM will create a huge burst of air in all directions. (Including at Konn)


Magic Stone #2 - ??? - Unused


Magic Stone #3 - ??? - Unused


Magic Stone #4 - ??? - Unused


Weakness: The ARM has a point of de-summon on the inside of the shoulder pad that will actually physically drain Konn for the rest of the day, putting him either unconscious of barely conscious.


History: Konn's Mom gave him this ARM when she died, Konn started using it when he joined the Chess Pieces.


-----------


Name:
Bearer (Bottom)


Type:
Dimensional.


Description:
This ARM is in the form of a Necklace with see-through rounded diamond like beads.


Effect
: This ARM creates a dome about 20feet in diameter to (SLIGHTLY) slow everything but the person holding The Bearer down.


Weakness: Nature is unaffected by the ARMs effect, including magic (So, Fire, Water, Earth, Wind)


History: Konn's Dad gave him this ARM when he died, Konn has used it ever since to keep himself from dieing.


---------


Appearance:
anime_boy.jpg
[/u]http://filesmelt.com/dl/Konn_Vainte.PNG[/img]


Personality: Oddly kind for a Chess Piece, Konn tends to remain to himself but will always help when needed, not when wanted. He is however ruthless during battle.


History: Konn was born and had a very adventure filled life, his parents traveled everywhere in Heaven (Is the continent actually called Heaven??) when Konn's mom died his dad ran back and gave him both his mothers weapon ARM and his dads Shield ARM. Konn ran away like his dad told him and learned how to use both... He soon began traveling on his own eventually meeting the Chess Pieces and joining them for reasons he never truly shared. Though he's never given his reasons for joining he rose through the ranks and was soon a Knight.


-------------


-------- -------[~~~]{<~~--~~--~~>}=====-----


-------------


Name: Konno Koike


Age: 17


Affiliation: Traveler


Country/Nation you were born in: Lestava.


---------


ARMs –



Name: Shuva


Type:
Unique (Simple/Holy)


Description:
The ARM remains in a shovel form until called upon. When activated it turns into a staff of similar form which is longer with a smaller spade at the end which is considered the top then.


Effect
: The ARM gives Konno the ability to cause an area effect of healing, he can choose the size of how big an area to heal and can also heal a person within arms reach of Konno.


Weakness: The sun must be present for Konno's healing magic to work.


History:
Konno was hanging out with friends when one of them got mortally wounded, he ran back to the town to get some help and no one was able to get there in time... His friend died and Konno had later on that very day found the ARM


---------


Appearance:
Konno_Koike1.PNG



Personality: Confused, helpful and generous guy.


History: Konno has lived a rather calm life even during the Chess Piece War(s). He remained in town helping out everywhere he could, the town nearly went under a few times during the CPW causing him to work harder... Konn had decided to out and find something that could help the town before the next CPW could begin.
 
Name: Nobu Hyoroku


Age: 19


Affiliation: Cross Guard – one of the leaders


Country/Nation you were born in: Vestry


ARMs



Name: Shuren no Mon – Gate of Training


Type: Dimension


Description: A keychain with a dragon’s head on it; when activated, it transforms into a gate on the ground.


Effect: It puts people at the user's will inside a training ground, where time slows to 1/60th of its outside time and therefore is a good place to train and hone skills. Inside, the Training Dimension is filled with Stone Guardians and other challenges to increase one's physical strength & magical powers.


Weakness: The user itself cannot enter the Gate, plus, the user’s power is severely limited; as a result, the user cannot move outside the boundary of the gate, while weakening the user’s magical power.


History: This ARM was given to him by his father before he died.


Name: Air Hammer


Type: Dimension


Description: A set of silver rings and bangles on Nobu;


Effect: It uses an attack called "Air Freeze" that creates blasts of air shaped into concussive blasts and fires at an opponent; it is a good long distance attack.


Weakness: Although he can launch many attacks at once; the “Air Freeze” attack itself is not very powerful…although it can knock an opponent out if they’re not careful.


History: Nobu had received this ARM from a friend after winning a bet that involved him going deep inside Vestry’s Underground Lake and coming back to tell the tale.


Name: Shiva


Type: Unique, with properties of a Guardian/Nature ARM


Description:


Sealed - http://thegoldjewelry.com/images/Charms/fancy-light-gray-pear-shape-diamond-ring-with.jpg


Released Form - http://vggtsworld.ta-host.com/where/bahamut/shiva01.jpg She has the ability to speak and reason, unlike most Guardian ARMs


Effect: As an ice elemental, Shiva has complete control over ice; for example, she can conjure icicles from the air and fire them at an opponent in rapid succession; she also can completely encase opponents in ice, thereby freezing them solid. One of Shiva’s favorite attacks involves creating a mini-hailstorm around an opponent, pelting the person mercilessly with hail. If Shiva is summoned in a cold/icy area, her powers will increase.


The unique aspect involving Shiva is that Nobu is able to fuse with her, creating icy-blue armor on him, with icy spikes on his arms and legs. While fused, Nobu assumes the properties of ice and also is able to freeze opponents and control ice similar to Shiva. Also, Nobu can fire a beam that turns people/objects into ice; he generally fires this at the ground in order to “fly.”


Weakness: Shiva is extremely weak to heat/fire and thus, is susceptible to Nature ARMs dealing with fire. Also, when Shiva is fused with Nobu, Nobu himself suffers the same weakness as Shiva. Plus, the fusion itself can only be used once a day and only lasts for up to 7 of Nobu’s posts


History: Nobu discovered this ARM deep within the underground lake of Vestry…it almost cost Nobu his life, for as soon as he grabbed the ARM, water began gushing from the crack and nearly suffocated him…until the ARM activated itself and saved his life. Now, Nobu and Shiva are best of friends, although sometimes, Shiva tends to pick on Nobu’s fear of scantily clad women by appearing in an icy swimsuit when summoned.


Appearance:


View attachment 169


Personality: Is a calm and caring person to anyone but those who are against justice, especially the Chess Pieces. In fact, Nobu also has a weakness for scantily clad women; this weakness will cause Nobu’s face to freeze up and his legs to start shaking.


History: Nobu was once a typical, average boy in Vestry until the Chess Pieces arrived. They destroyed his home and killed his parents, all for a Magic Stone….now, he searches for strong warriors that will help him take on the Chess and defeat them, in order to restore peace to MAR Heaven.


Approved!
 

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