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"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)

(1/3)

The Foxfolk had thought themselves prepared for winter. The season was not unknown to them, they had lived comfortably through winters back home in the Huitsi Archipelagos. Mild things they were in the subtropical rainforests of the paradise of vice, where the temperature rarely dropped below 40 and snow was so rare as to be appreciated in awe or fear. Their fur need not even thicken during the season as it easily beat away the chill. The only mild discomfort came in the rain, which would drench such a furry creatures fur uncomfortably and allow the elements to seep in. An annoyance more than a danger really. They knew not the torrential snow falls other cultures expected during the winter season. Even if they had they would not have been too afraid. They’d had survived far worse in this place they reckoned. What could a little cold and water do to them that a tree-tall demigod could not?

So worry they did not. Stockpile they did, but certainly not to the extent one would need to survive a true, New-World winter. While other factions panicked and briefed for the worst the Fennecs kept to their old routine of mischief and merry making. The upper echelons were of course, concerned, as any rational being who saw those around him panicking would be. But it was hard to motivate a populace to prepare for something they had little concern about. And so activities continued.

They continued their construction of a multifunctional arena/coliseum just outside of Harun’Taras, where they envision large crowds betting and drinking to skilled displays of fighting prowess by massive Tyren warriors, carriage races, sports and more. Anything that would draw a crowd, money and enrich the culture of Harun’Taras. Even after their Stout workers left to bunker down in their walled settlement work continued. Time meant money. Though most Fennecs were only focused on the second one of course. Construction of a bar in the Theater district continued along with the construction of a brewery in Harun’Taras.

When winer actually came… they were in for a nasty surprise. The first few snow falls were actually quite nice by the Fennec’s standards. Heavy snowfall was a new novelty to them, one that had not yet become a hated curse. And so work continued still. But then winter REALLY began…

Within a few days snow was piled to a Fennecs waist, and a week later a Fennec could suffocate in the high snow. To travel required a team of fennecs to clear a path through the snow. And this they did, carving tunnels of ice and snow beneath the landscape they used to travel and continue their work as best they could. The tunnels proved quite useful for maintaining trade between the factions and the Fennec soon were set to at work carving tunnels to connect all the factions. Mainly so they could themselves could trade with them and still turn a profit during the winter, but it had the added benefit that all factions could take advantage of them. When they couldn’t travel via snow tunnels they hopped onto the backs of trolls, who seemed less bothered by the cold and were less encumbered by the snow.

Despite the snow that made travel difficult, things were not that bad. The Fennec quite enjoyed this winter wonderland. Trading “goods” and beer was mighty profitable during the winter. The Fennec even set up temporary taverns in large rooms/domes carved from the snow where beer was served, music and merriment rang out, cards were played nand money was gambled, gained and lost. They even set up shop in the sewers where many in the colony had taken residence, setting up a small tavern, a stage where their acrobats and other performers could play and a temporary marketplace so goods and money could keep on flowing. Things were good, profitable even. Though the heavy snowfall and freeze eventually forced them from their homes and from the excavation, they found it warm, if not a little cramped in the Ratkin burrows. They set immediately about improving living conditions in the sections of burrow they had claimed as their residence, widening passageways, opening up rooms and lavashing the area with torch light, rugs, furniture and anything they could scavenge from the surface to make things comfortable. They planned on weathering the weather in style. Life was good, if not a little chilly. Then the food ran out. And metal coins didn't taste too good.

Near the end of the first few weeks the Fennec were starving. Their meager food supplies ran out, and the grubs they had been relying on if things went sour were covered in a mountain of snow. All they had was beer, drugs and honey. And try as they might, no amount of drugs could really fill an empty stomach and one couldn't coat a coin with enough honey to make it palatable. They could barely rely on the others to sustain them as well, as they had seemingly ran into similar problems. The Foxfolk would have surely starved (or more likely resorted to cannibalism, there had already been a few “incidents”) but then one clever fox had a solution; “fishing”.

While the rivers and lakes may be frozen over and the fish within them sealed away, the ants were another story. Expanding the ratkins burrows to penetrate the ant colony was a simple task. Small holes would be dug into the side of the ant’s enclosure, large enough for just one ant to come out of at a time. When they did- and trust them they did- they were easily clubbed and once enough were collected, the hole was sealed back up. The ants provided a steady food source. And when roasted and flavored with honey, were surprisingly appetizing. Soon the markets the Fennec had established were flooded with honey-roasted ants. LIkely not the most appetising at first to their fellow colonists, they began to more tasteful as the colony got thinner and thinner. A little bit a salesmanship on the Fennec’s part also helped (3 influence to make the food a staple of colonial diet! It's not disgusting- it's a yummy, tasty, wholesome meal!). Soon Fennec were using their tunnels to drag cartloads of honey roasted ants to their markets, selling the food in bulk (with a free case of beer!) to starving families and even at time providing some for free where things were most desperate (through the temptation to prince george was extremely strong). With plenty of liquid (aka : booze), food and fun (taverns, markets, the small stage, card tables, drugs, a decked out burrow etc) the Fennec were no longer worried about Winter. In fact, they were looking forward to it next year!


TLDR:
Fennec work throughout winter to provide luxury, comfort, vice and a sense of normalcy to the colony through temporary taverns, a small stage/theater-place, card tables (gambling and just for fun), a marketplace set up in the sewers, beer, vice and entertainment. The Fennec feed the colony with honey-roasted ants and spend 3 influence to establish it in the colonial diet. The Fennec dig snow tunnels to connect the colony so trade can continue and communication can be maintained. Fennec infest ratkin tunnels and make them livable (by their standards).


PRE WINTER UNPROCESSED ACTIONS (from before the hiatus):

  1. With the rise of the Theater District as a site of high class entertainment, the Fennec and Tyren must invest more into Harun’Taras in order to compete. This begins with the construction of an arena, where Tyren Warriors can display their fighting prowess in wrestling matches, duels and even small team skirmishes. Wood Elf Musicians can woo audiences, Finecian Acrobats can impress the masses and sports and other events can draw people to the north. The Arena will be (obviously), multifunctional, consisting of a well sized smoothed dirt arena surrounded by temporary wooden seating with stone foundations set for future improvement. Concession stands will be set up within the arena. Stone will be procured from the Dwarves/Market, and wood from the Market or from locla forests as needed. Mobile (likely wheeled) wooden stages will be constructed that can be moved in and out of the arena as needed for different performances.(20 Stalwarts and 5 Draftstouts. (20 unskilled, 5 skilled), 5 skilled Fennecs, 1 Trolls, 1 Capo (Mallowthew))

2. The production of beer and other Finecian goods in the Excavation and then transporting them all the way down to Harun’Taras, the Platz and the Theater district is highly inefficient. The Company needs to move its production centers closer to market. Therefore, the company will begin this transition by constructing a large brewing facility in Harun’Taras, as an addition to the Blooming Lamb to allow for fresh brews, house speciality brews and open access to wine and booze cellars for patrons to enhance the appeal, feel and style of the area. The wine/beer cellars will be open and connected to the Tavern to serve as additional seating and enhance the style and feel. The large scale brewing and production facility will be designed and built with style and beauty in mind, as to not be an eyesore in the town, rather to be a point of beauty in the town. 1 wealth spent in construction.
(10 Stalwarts, 14 Unskilled Fennecs, 10 skilled Fennecs, 1 Capo (Master Brewer), 1 Capo (Master Jewler), 2 Trolls 1 wealth.


3. The Company needs to secure a foothold in the Theater District. Building off of the synergy already present between the Highborn and Finecian investments and the Highborns Casino, the Fennec will provide said Casino with proper drinks by building the Districts first bar, designed to compliment the high end vibe the Highborn had in mind for the area.
(10 Skilled Fennecs)

4. Cavefisher farming with the Highborn
(2 trolls, 10 skilled Fennecs)

5. 3 influence to promite honey-roasted ants as a staple in the colonial diet.
 
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(2/3)

A plea for the Ratkin...

"I know you are fearful, disheartened and battered by this strange, dangerous new land, and the coming winter apocalypse is their your straw. But what is there to go back to? Living on the streets? Below them in the sewers perhaps? Living on the outskirts of society hoping the Muurdaan dont come to take everything away from you? Isolated and rejected by a human-majority that oppresses everyone else more than they already oppress each other? And who says you can even go back? Do you believe the Muurdaan will accept you with open arms? Are you really going to run back to the hand that hit you, back into the arms of those you ran from? Haveyou forgotten why you took this journey? If you go back, you are surely dead- or worse. The Muurdaan will not take kindly to such a waste of their resources if you return. The way the Fennec see it, it is far better to stay here and brave the cold and weather the monsters. The Fennec aren't particularly known for their bravery, yet here we still are? Do you think the Fennec would stick around if things were doomed? Trust me, if we thought it was worth going back- we would be back there already. "If your looking for opportunity, follow the tails". Isnt that what they say? (That and trouble, but regardless) Seems to me your doing the opposite. We may not be brave or trustworthy- but you can at least trust that we have our own best interests in mind. So you can trust that if were staying, its cause we know we will make it through this a profit from it handsomely I know people fear they may freeze or starve. But the Fennec... we aint too worried. We got ourselves a nice supply of food. We'd be happy to share it, honey roasted treats, with anyone willing to stay. Others may starve, but the Fennec will still live like kings! Drugs, booze, good food and plenty of fun all winter. Your tunnels will keep out the cold nicely. Plus we have fur, we can handle the cold. And if we need any firewood or something from the surface, we got the Trolls for that. Their too dumb to be cold. But it wont all be relaxing fun- no theres work to be done! And by work, we mean money to be made. Winter still needs vice! And people need food. Supply is low but demand is high. You know what that means? Profits! So I think weve layed out our offer to you. Its a sweet one i'd say. Literally. You Ratkin are smart. I trust you'll make the right decision."

Yours Truly, Mr. Mallowthew.

15 INFLUENCE SPENT TO RECRUIT RATKIN
 
Things got tense between the Fennec and the cruelest of the winter, but fennec ingenuity won through. In the end they overcame their own shortfall of nutrition and added a new popular item to the colony diet – the honey-roasted-ant. Chunks as large as a saugage were served up, and while an aquired taste the bitter meat accented by the honey took the colony by storm during the end of the winter and remained a treat in the season to come. By their ingenuity they had taken a potential threat to their faction and turned it into a commodity, and in the bargain encouraged more people to experiment with other fennec goods. Fennec diversions and entertainment were well remembered as breaking the somber and bitter cold. (Fennec +3 influence for winter!)

In early winter and early spring, the Arena of Harun'Taras began to take shape. Games were a coveted new diversion and with the new influx of Tyren warriors were eager to measure themselves against each other, the fennec saw no problem with rolling in seating and charging for the privilege of a coveted seat. While Tyren were the majority of contestants, exiles and the hero Helysoune were featured in exhibition matches. There was talk of pitting other colonists against Tyren, but such games would have to wait until the Horned warriors were done establishing a pecking order and bragging rights amoung them, for they would brook no contest with anyone else. The Arena formed a more or less permanent venue west of Harun'Taras proper,and the road was extended to link it to the colony.

In addition, the construction of the Fennec Brewery was highly successful – while some of the construction put up in early winter collapsed during the season, the Fennec were soon beset with a great surplus of beer and other consumables early into spring. The green goddess seemed to bless the place, and fermentation took root quickly and thoroughly increasing production. Throughout the winter, the Fennec built their bar in the theater district and it served as a way-station or break stop for highborn and dwarves making expeditions further out into the colony. Come spring, the Casino bar was a great attraction, bringing everyone south of Harun'Taras to try the new drinks and atmosphere of the Theater District. The decor, and doubly the supplies to keep it running made it an instant hit in the southern part of the colony. (Fennec +2 influence!) In turn, fennec access to the market fund increases!

Cavefisher "milking" for spidersilk was increased in efficiency when highborn, attolian, and fennec worked together – a large amount of silk became available for market or other uses, promising more in the future. @everyoneWord of the first trading vessels bringing in DOZENS of wealth quickly gets the attention of the colonists – news on smaller vessels of the Attolians and highborn making Vast fortunes quickly should attract the interest of any faction looking to change their fortunes.

An Appeal to the Ratkin... The ratkin apparently had other plans. "The Attolians could convince only a handful of us to stay, your arguement is strong, and your words tempting, but we have plans that do not include running back into the hands of our oppressors." "Still, you have spoken strong words, and spoken them rightly. Our seer had prophesied that the ratkin would find purchase in the new world and that may yet happen – we will send news of your offer to other ratkin, and with the offer you make, I have little doubt it will be accepted by one of the clans." And so it was. The Fennec recieved no ratkin to join them that winter, but early spring brought an unaffliated clan – the "yellow-tooth" families, to heed the sweet words of the fennec.50 in number, they had 10 dirty paws, 10 clean paws, and 30 unskilled workers. Without a leader of their own, they made decisions by council and had decided to join the fennec colony and company as auxillaries. Word was that the Yellow-Tooth were not as gentle and sociable as they whom they replaced was well founded – these were Ratkin that were no strangers to crime and the underworld, and fit right in with the fennec. Time would tell if they fit in well with the colony...
 
Lothar Wulf of Attolia speaks to Underlord Touryan in the Capital...

The Elven ship, after months at sea, had finally arrived at the Capital. Lothar disembarked and directed his men to begin unloading the goods and artifacts brought back to the Old World. While he bore the Banner of Underlord Touryan. He would make sure that it would never touch the ground and wore it in the sashimono style in deference to the late Underlord. Thus, he began making his way to the Capital. It didn't take long for word to spread as people saw the banner. He was soon intercepted by the Capital Guard and then the House Elite of Lord Touryan. He was brought to the palacial heights of the city where the Fortress stood. It towered over him and casted a shadow. It was practically a second city of intertwined forts and castles with arenas and forums joining them. Without a doubt, the matters of the Capital Underlords could be carried out without having to ever set foot on the earth. This was the product of the world's resources and the skill and intelligence of Empires pooled into one location.

The fanfare soon ended as Lothar was led to a sandy, dark forum. There only Lothar, one dozen House Elite, and other other stood, Underlord Touryan de Bauxforte. Bauxforte gestured for the banner to be handed to the leader of the house elite... wordlessly. "Hail Underlord!" Lothar greeted and then proceeded to carefully hand over the banner.

"I give you my name, Bauxforte, to express the intimacy of this affair -- this is truly a splendid artifact, and unmakes to a degree a besmurch on our great house." the Underlord replied. "I ask you.... Have you found the body of the ancestor underlord? if not, tell me tale of this banner."

Lothar then began to recount the story of how the banner came to be based on Cassandra's findings as a seer and how a fierce battle was fought against a group of savages called the Mud Elves, who were the bastardized heirs of former human and elvish colonists. While in the gallery, the Underlord's servants, generals and henchmen jockeyed for his attention to which the Underlord waved them away like flies. He then continued "All savages must be slain. What will it take for the rest of the late Overlord's artifacts to return here?" Lothar replied "Many false gods and pretenders exist in the New World. Wielding magic that I had never heard or seen of... despite my knowledge of the wars and magics in this continent. What we need most is magical expertise to deal with the otherworldly threats."

"You will recover and unravel these new destructive magics... and share their secrets with House Touryan."

"That will be possible, if I procure those with the proper knowledge and return with them, Underlord."

The Underlord hissed at a servant who then bolted into the fortress.

"However, there is some things we learned about the tears." Lothar said as he then began to explain how they seemed to react to the intent of the user and how the tears have been used in combat, used to create magical buildings and even weapons.

"This is interesting. I have a task for you." Underlord Touryan said as the servant returned, bearing a very ornate black-red rusted blade.

'This is the slain-sword Gottendamarung... it is an ancient weapon of elven and dwarven design, now the property of humans by rite of victory in war. It must be restored. Its name means "Damager of Gods" perhaps you may find use for it. However, return it with its power restored. As for magical knowledge... we have long wondered why we have not heard from the Imperial Governor..."

"Imperial Governor? I do not know what you speak of, Underlord."

"You will escort the Fetch, Phelot back to the Old World where he shall be Imperial Governor. A fetch was supposed to rule the Colony as governor and had traveled with the Korvus. There must be an Imperial Governor and Phelot will be the voice of the Empire to keep the Colony in line."

Lothar simply nodded and said "Very well, Underlord."

"Needless to say, additional artifacts of House Touryan, and the remains of the Underlord must be found. What is it that the Attolians wish in return for their loyalty and service?"

"Underlord, I will be frank as I have been. My brother went to that damned continent for the glory of House Wolff. For generations, House Wolff has been a mere token in the diplomacy and intrigue of the Attolian Royal Family. He may not be upfront about it, but I will."

"Bring me the Underlord, his effects, and ensure that the Colony pays its dues to the Empire. For this, you will have taken the first steps to bring new heights of power to House Wolff. Tell me, how does the Colony fare?"

"It... survives for now."

"Very well, if you say that the Colony is in a frail state of affairs, then the Empire will stay its heavy hand for now."

Lothar had managed to buy the Colony time and some freedom.

He nodded and said "We must survive the remains of the weapons of war that ravaged the lands first. However, I have the utmost confidence that we will. Until then, I sense the colony will become heavily militarized by sheer necessity."

With that the Underlord had no more questions.

However Lothar had one more thing to talk about. "May I have one more word in regards to the Narvik?"

"Ahh... the Narvik. What about them?"

"A curious... people have landed on the colony. A bunch of fennec, calling themselves a 'company'. At the same time, a slave ship owned by Baronetess Narvik arrived."

"The fennec are not unknown to us... nor is the supposed lady Narvik." the Underlord said as he smiled, guessing where this was going.

"The lady sold the Fennec numerous slaves, who were then ''released' by the Fennec and offered a 'job'. She and her commoner husband met their fate at the hands of these freed slaves at a party thrown by the Fennec."

"How....unfortunate." another runner then left at the Underlord's command.

"Now, we have quite a strong suspicion that there is some foul... play... The Fennec seem to be trying to make a deal with the Narvik... who you must know are in a situation."

"The Narvik will do what they must to recover their houses failing fortune... laying with disgusting insects will not be beyond them."

"I had feared that the Narvik would attempt to lay down a heavy handed fist on the Colony to milk it of... bloodgelt. In any event, I seek to go see the Narvik to see if this can be peacefully settled here and now on behalf of the Colony."

"We shall handle such complexities in the capital. There will be no Narvik hand to concern yourself. When you speak with them.... show them this token...." the Underlord said as the runner returned with a jet earring. "They will know what this means... present it if they threaten you." The Underlord places an identical earring upon his left ear. "Much is said in costume, Young wolf. It has been a pleasure communing with you but I fear the time has eclipsed that which I can afford further. The Underlords now know the wealth of the new colony -- make sure the Muurdaan get its tithe -- or we will be forced to claim it. Phelot will return to the new world with you, my attendants will place him in contact with you. Speak to the Narvik... but let them know they hold no cards over you."

Lothar remained silent but gave a salute by placing his right hand over his heart in a closed fist.

"May the Pantheon smile upon your endeavors." dismissed the underlord, finally relenting to his dozens of retainers... Lord Wolf was shown out promptly.

https://www.rpnation.com/rating/lik...n_message&content_id=9816631&rating_type_id=1
 
Firebeard reinforcements!

From across the sea they came -- over 50 dwarven refugees with a dozen warriors -- a loose confederation of scattered dwarves with even a number of firebeards, thought lost, among them!

They bring with them a Menagerie of beasts -- two Fire Salamanders, able to belch flames and often used as bellows in specialized forges lead the way in the disembarkation.
Far trickier were the MOLES.

four near-blind giant moles were lead from the belly of the ship to the entrance of the dwarven holds, nearly as big as cars they bore teams of dwarven riders on their strong backs.
Then came two DIRE MOLES -- which needed to be brought in under moonlight lest they be driven literally insane. Last of the circus were the gargantuan WORLD MOLES -- Two stories high from foot to soldier, three stories tall on their hind legs... these massive behemoths had to dig the already huge dwarven gateway wider so they could be brought into the vaulting halls of the Firebeards. It was uncertain how such things could exist, but it was obvious the dwarves intended to maul caverns into the earth with them.

General Deth Glitch General Deth Glitch
 
Deciding the pecking order

The next few days would prove more than interesting for the Tyren of Harun'Taras. The chest puffing brays and snorts of the new warriors as they butted heads with the old guard may have drawn the most attention with their bold displays of strength in the newly made arena but they were not the only groups left to find their feet in each other's company. The new rings of the shaman covens greeted one another respectfully and handed over the iron pages of their caravan in all reverence but even their interactions were tense with an undercurrent of competition. These covens were built on respecting their chain of command based on power and seniority and the new comers would not be satisfied being placed within the fourth ring and lower. Oh but none of them could outright demand that kind of treatment until they had proven themselves as useful to the caravan as a shaman should.

For Shul this was an opportunity as much as it was a danger. If he could fight for his place as spirit talker and delegate to much of the colony then he could finally get off the bottom wrung of his own circle. Uumush and Bruul didn't seem concerned at all. They held fast, thinking that none would try and dislodge a first ring that had served for so many generations or their apprentice and successor. At least until Uumush gave Bruul that ricktus sneer of his... 'the stone shaper may yet prove you wrong.' it seemed to say.

Oh the new ones buzzed around Orm along with all the new elders looking to cosy up to the chief and put themselves ahead, or just to keep forwarding this golden beauty they had brought with them. Couldn't they let a bull get his bearings after he woke from a coma before bothering him? Though he had seen Esteri and... well...

All in all it seemed the only elders who could go about their business without wanting someone to keep an eye on them were the shepherds. Them and the adviser Orm went to see now.

"Morning! Didn't think I'd forgotten about you did you?" He called to the humid interior of the water house.

In front of him was a seemingly empty pool of water. Clean and crisp as the light rippled across its surface, gentle waves pushing it against its confines thanks to the ingenuity of the knights that crafted the bellows outside. The peace of the hall was broken as the water took on a darker shade as a blue mass rose from is depths, rising from the surface and coming together like a column! Piece by piece the limbs of the creature came forward to make themselves visible as floating within the amorphous blob were bones. The ever grinning skull and the brittle pieces came together, cradled by the fluid and forming around the inhuman heart that made their core.

"I would think the chieftain would have better things to do than dally with little old me." Came the laugh within. Both that of a young girl and of something deep and ancient. Anais, daughter of Aboleth.

"I've woken up to a clan I can hardly recognise." The minotaur chuckled under his breath. "Bigger than any I've ever seen on the road. Besides, they all need to sort out their own battles first. If I show any favourites now it'll throw off any kind of balance in the caravan." The Proudhorns were so many as it was, he'd have to make some moves to show their acceptance.

"So you come to the village agony aunt as a sign of neutrality." Anais said, her voice and body moving with the rhythm of languid waves. "To get away from talking politics?"

"Why not? We always end up talking of old gods and The Cull. We deserve to just talk as friends for one day, I earned that when I got my face caved in." Orm made his way to the pool gently lowering himself so that his legs could dangle over the side. His hooves easily reached the bottom.

"Perhaps you would like my advise on romantic matters? That is why many come here." To many such an impish tone coming out of what looked like a horror from the deep would have been unnerving.

"See it's talk like that which made me scatter the shaman." Orm grunted. "But I won't lie and say it doesn't weigh on my thoughts or others I'd have."

Orm's thoughts may not have all been his own while he slept but rejoining the waking world had crystalised many he'd had. Plans that had been vague and shapeless had become clear and his ambitions had stirred again, demanding to be remembered.
Shul
"Hello Mine, you're looking well." Shul called out to the vine covered cavern.

The spirit of the mine pulsed back its own greeting. It had rested and grown deep over the winter, its vines searching the earth for warmth. Shul could swear he saw the vines pulse with energy and on the edge of his senses was the spirit's eagerness to work. It had been idle too long and was no doubt bored of its old task of drudging up stone for quarry work.

"Well good new, Mine. Some folk who are familiar with your ways are here, they should be able to help you better than I can but for them to come here I need lodestones from you." That was what the scientist types had called it back at the guild. "A kind of stone that takes the harmful energies in your chamber on itself so that smaller folk can stay here without harm."

Whatever the strange metal within was it had almost poisoned a number of elves to death and only thanks to the combined works of healers and mages had they been restored. Made into the five now called Tyrenborn. The mine of vines' spirit was not a violent thing, sometimes it seemed more like a loyal pet, and did its best to contain these energies since it had taken in the power of the ancient woods. Still none could say how well it could contain these poisons and only the tyren dared risk it since their bodies were hardy enough to pass the energies out. If this worked then Shul would have opened the gates to the expert elves and the hills would have a second boom in ores and metals.

That and his place as one of the colony's primary language teachers would see him keep a higher spot amid the rings.

Sinana
A shrine they asked for, so a shrine they would have! Sinana didn't care for being sent about on errands like a simple acolyte but she knew crossing the sea and showing up on the door of another caravan asking for shelter would mean swallowing her pride. Especially if it meant not getting the rancid wool bundle and being relegated to an insultingly low ring. She was the first ring of her own caravan by the sky! But that scarecrow they held as their own head shaman... there was something off about him, a kind of power Sinana couldn't put her finger on. No she wasn't ready to challenge for his spot yet and from what folk said of his relationship with the chieftain she may not be for many years, but she could at least dislodge that blowhard they kept as their second.

Apparently this new land was rife with religious zealots looking to convert others and though the Tyren had given up the wheels of their wagons they weren't ready to leave behind all their culture. So her new chieftain asked for a way that the spirits could put down roots and make their mark on the land. Apparently this village had dabbled with a green goddess up in the hills but she was being kept in exile from them for reasons Sinana was unsure of. No matter, with a supply of stone, her own power and the help of the craft bulls she'd wrangled in she could build them a henge that would attract even the fleeting eyes of the grand spirits.

The Tyren believed that the total number of spirits in the world were uncountable. That they existed in every place, bound to the things of the land and in the creations of nature. To try and cage them within places of worship was to try and put a collar on the wind, but they could be convinced to stay a little while in the right kind of place, like the spiritual equivalent of leaving cream out for stray cats. Though from what she gathered this was as much a move for the people as it was the spirits.

With her hired hands Sinana rose a henge of mighty standing stones and with her "Shaping" powers she made their hard surfaces give way to draw and trace patterns so seamless and organic a stone mason might marvel. Images of the Grand Spirits and their works.

Sky. Distant and ancient. Wise and watchful. Sky had tasked the first wardens of the fields with their task and had watched over the caravans from their beginning. Where you could see the sky, you can walk free.

Earth. Resolute and stubborn. Knowing and quiet. Earth is a mighty spirit and set in its ways like the mountain. Earth holds many secrets in its age but earn its stubborn respect and it proves more willing to give them up than Sky. It was from this spirit's children that the Tyren learned to craft their bulliron.

Water. Kind and gentle. The bringer of life. A matronly spirit, the Tyren vision of water is much calmer and constant than the sea gods of other cultures but these are a people of the pastures and their great interactions with water were rivers, creeks and streams. Their shaman are familiar with the calmer ways of water who first washed away Auroch's hooves and helped to create the first Tyren.

Auroch and The Ancestors. The first Tyren who guarded the fields and taught his kin to walk on two legs and all who came after him. Their ancestors walked the beyond and looked to the deeds of those that came after them to honour their kin. This earned some looks from the humans that Orm had adopted as well, apparently some of them kept their own ways of ancestral worship.

Forest. This was not a well known spirit to the Tyren, forests were dark and mysterious places, full of danger as well as game. Herds could be scattered among the trees but folk pushed for it to be included. Aparently it was the Grand Spirit of these elves and the Tyren had taken on elven ways as their own now. So these faye friends of theirs would find their ways placed in stone along with the rest of the caravan.

Bruul and Emme
"So do you know why they've told us to come here?" Granrapak Brighteye asked his grim companion.

Krummaruk Keenhunter just grunted and shrugged. Not much of a conversationalist this one. Of course Brighteye learned this on the boat ride over but the swaggering adventurer found a petty kind of fun in bothering someone who so clearly wanted to be left alone. The two of them had gotten word that a shaman of the caravan had summoned them and were to meet in a clearing further from the village. They didn't expect to find a minotaur with a wedge like sword and dressed in an iron dress.

"You're here because half the folk on this hill are scared shitless of you two." Bruul said, casually swinging his sword in a few practice swings.

The two blood touched braced themselves. This wasn't the first time either of them had been run out of town and if this fool thought they would be pushed around easy he had another thing coming.

"But our chieftain is proof your kind can be more than wild animals. Maybe you two have more control in you than some I've seen but it's my job to see if that's true. I trained Orm to channel his rage into something useful and by the sky I'll do the same for you two." The shaman grinned.

"You think we don't know how to fight, Curtains?" Brighteye scoffed.

"I don't doubt you know how to fight. But boys, you don't know rage yet and you're not ready for what Orm's got in store for you."

"The chieftain has plans for us?" Keenhunter asked, his voice like the downpour of stone from sheercliffs.

"Boys! You're in luck, you two are our new project!" Bruul broke out into a bellowing laughter.

The two berserkers shared a look. This was a strange caravan they'd come across.

"So why is she here?" They asked, pointing to the little she-bull sat at the back of the glade.

"I'm here to make sure you idiots don't all kill each other!" Emme the Fistleader grumbled. She should have been out making a name for herself among the new bulls but then this idiot Brrul had come to her with his training idea and she couldn't in good faith leave him alone to send these two blood eyes mad. Maybe if she could claim to have saved his life she could salvage this.

Uumush and Deryn
"You asked to see me, Elder shaman." Deryn's songbird voice sang through the gloom of the shaman hall. She had to stop herself from calling him 'Little Shaman'. Old as this bull might have been among his own kind he could not hold a shadow to her and her kind. But she was the one who looked for shelter here and manners were something she had to remember after so long among the wilds.

Uumush clinked whenever he moved, the iron plates of his robes rippling together with each slumped step. Even with his form bent like a hunchback he towered over the lithe elf like a monsterous shadow. He smelt of flowers and herbs, not just those he consumed but in the gloom her sharp eyes and druidic senses could pick out the sources of life that sprung up on his form. They were right, he had dabbled and been effected by the forest magics. Uumush silently pushed something towards her, settling himself down among a series of chalk drawn circles and symbols.

"You offer me something to read?" She offered, moving forward to join him. Then she saw it. The bark binding, the familiar workings of the sap and the living letters. "This is Lady Anfel's hand!" She gasped. It was not a tome she was familiar with from the bard, it looked like something that was made to keep its contents safe and hard to find unless the reader knew the works it spoke of. These hills were full of surprises.

"This is why you brought me here?"

Uumush finally answered her. Not with words, his voice was still a fragile thing and slow to recover. He moved back his hood and met her eyes. Understanding passed between the two of them 'You are not the only one that speaks the silent tongues of the wild' His look seemed to saw. Dropping her sweetness Deryn answered him as an equal. An entire debate may have passed between them in the silence, only they would know as the two went through the tome.

Uumush had hoped these new elves would be able to break the wall they had found in their magical studies of forest magics. For today though he would be content to learn the deeper secrets of weapons and armour the elder elves had taken with them when they left.

Nootri
"This is ridiculous!" Nootri boomed. "My works are a sought after honour! I don't care if your chieftain is the prince of all elves, I am not one to be kept waiting."

He was in a bad mood today. Nootri was certain that his works would win him a good place within the caravan but apparently his new chieftain had fish to talk to or something! So he was sent off to pay another debt Orm wanted payed off. Apparently this elf had made a gift of a magic axe to Orm so the chief wanted it repayed and saw a magic tattoo as a proper form of repayment. Politics, BAH!

"Whenever he's ready then, just tell him to take his clothes of and think of what he loves, I'll be readying my ink." That earned a fresh wave of strange looks from the guards.

High above on the sheercliff fields where the masquerade once rang through the night now ranged a party of elves and bulls. Their party may have been a dark thing but the desert folk still needed to eat and had farmed the local carrots and rabbits successfully. The job of those sent up the cliffs was to see if any of that operation had survived the winter and if Harun'Taras could salvage any of what was left. It wasn't a glamourous job but it could have a good impact for the town and it brought the elves back to their roots.
***​
Back within the glade Deryn's remaining followers set to busying themselves with studying the bizzarre works of this new hybrid magic. People had told them that the bulls themselves had managed to tree sing the glade to life when the springborn had fallen to its power. This wasn't something they could believe but the springborn themselves backed it up. Somehow their earthen metal had mixed with the ancient wood and taken on the properties of plant life, now they had to find out if it was simple mimicry or if the bulliron truly could respond to tree singing. The tyren were excited to see what the experts would make of it, until now they had been stumbling from one discovery to another. Whipporwil the ent joined them on his patrol of the glade. The warrior oak had his own curiosities. His fighting days were no longer behind him and the thought of a spear made from these metal branches was a tempting one.
***​
Far to the north a hunting party was readying to move out! Fishmen of the swamp had once threatened the herds of the hills before retreating into these fens but vengeance on them was not the aim of this party. The five Tyrenborn, now healed from the smoke pain they had suffered at the great battle with the mud elves were ready to take up their ranging again and hunt an old quarry, the onlyday bugs! These vicious scorpions spent their lives fighting prey and each other and their wicked carapaces showed them as things ready for war.

If this hunt was successful then the hills would have a fresh load of their hides to bring back and new sets of armour to craft like those of the waywatchers before them. Tyren, Attolians and Fennec readied their gear, grim in their purpose and confident in the sight of those that would be watching their back. Still there were some nerves going around. The swamps were hazerdous ground and these creatures were said to be so agressive that they were willing to fight in ways less than dignified.

"Just stay light on your feet and if you value your health keep a shield handy." The Tyrenborn here heard to say.

Action Summary:

Shaman Business -
Shul communes with the mine of vines to pull batch of Lodestones, stones that can absorb/nulify the poison energies that almost killed the tyrenborn.

Sinana the stone shaper gathers large standing stones to form a henge of spiritual worship to the Grand Spirits of the Tyren and Sylvan, using her shaper powers to shape the stones and include patterns. (1 shaman 4 skilled workers 10 unskilled workers)

Bruul and Emme begin training exercises with the two new blood touched in a similar way to how he first trained Orm. Emme is on hand to make sure no one loses control to the blood. (2 shaman, war shaman and emotion soother. 2 Bloodtouched)

Uumush and Deryn study the Barkbound Tome for more complex tree singing magic that can make weapons and armour. (1 first ring shaman, 1 winterborn druid)

Prince Vaethorion Prince Vaethorion Nootri the skinchanter is sent to the elves and offers to make their leader or chosen champion an enchanted tattoo.

Civic Business -
A team is sent to the sheercliff lake to try and salvage the Gewgaw carrott and rabbit farming operation. (1 treesinger, 2 skilled tyren, 15 springborn, 10 unskilled tyren)

The Sylvan and Ent study the golden glade where it mixes with bull iron to better understand its properties. (3 treesingers, 15 springborn, 1 ent)

A hunting party is put together to head into the swamp and hunt groups of onlyday bugs. (Tyren:
5 Tyrenborn 20 Mercs 1 skilled Tyren hunter 1 Skilled Tyren healer.
Fennec: 10 Miscreated, 1 Witch, 10 Hooded Warriors.
Attolian: Falconer, Explorer, Herbalist, Doctor, Animal Tamer.
Firebeards: 12 Skilled Warriors, 1 Deep ranger, 1 Giant Mole.)
 
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Tying Loose Ends



Now that the Killing Lean had passed, the Colony sprang back into life as spring was approaching. First, the supply situation needed to be addressed. While the Hatzburk steam ship was sent before the Killing Lean to get supplies and equipment, they needed to take extra measures to ensure that the colony's food supplies would recover and grow. This was the reasoning behind buying the seeds of the Ratkin crops. Thus, most of the civilian labor was designated to work the field to replant and expand the farms, plantations and greenhouses. The arrival of experts and mages would hopefully be very helpful. The Agriculturist could help boost output, and the Astrologers could perhaps use their stellar and life magic to help the plants as well. The Attolians would also seek the help of the Exiles once more for additional labor. However, the most eye opening was the fact that Caelis had sent word to the Tyren, asking for help with the crops and the expertise of the Wood Elves and their well known plant singing. The Tyren's answer was straight to the point as the next day, 20 Wood Elves and a Bard arrived to the Attolian Housing Quarters. In return, when word got around that the Tyren were planning an expedition to the Northern Swamps, the Attolians sent several of their experts on survival, hunting, and biology to aid their mission.

With the remaining Blue Paw Clan, Caelis sought to help them return to their tunnels and warrens so that they could... get busy and make a full house so to speak. He also hoped to learn where these tunnels were and exactly how extensive they truly were since finding them proved a bit difficult in the winter. Thus, the ratkin were escorted by Attolian experts to reclaim these tunnels and warrens and learn the location of them. These tunnels would be important to Caelis' future plans.

In addition, the brutal winter had clearly driven the Attolians to the brink in morale. While, things were not bleak... they were not far from it. Thus, to improve the quality of life for his people, Caelis ordered for an ordinance. He would use the profits from the Attolian dominance in numerous guilds to give a substantial pay raise to all Attolians. A happy worker is a good worker. However, this idea was also influenced from the Eastern Empires of the Old World. A particular city state in the East was known to give very generous pay to its public servants. This proved to be a wise move as crime and corruption in that city state was among the lowest in the known world as the judges and guards were paid so well that taking bribes and partaking in crime was simply not worth it. Their quality of life and the prestige of their duty made them cherish the law. Thus, Caelis would make sure that the livelihood of the Attolians was a pleasant one.

However, Caelis himself was organizing a mission. The Earth Serpent was the last remainant of the Horned One's reign of terror. It had to be dealt with. Last seen before the Killing Lean, the Earth Snake was still filled with corpses of the dead. The winter was not favorable for such beings. Thus, it had to be dealt with now. Thus, a warband was assembled just in case force had to be used. First, Caelis would attempt to convince the Snake to join the Colony or leave the area. Next, they had access to magic and the torc. Perhaps they could magically compel it. Finally, they assembled half of the Attolian military force with their new light cannon, and mortars. Since the Earth Snake seemed to be bound to an area, the Attolians would strike from a distance where it was hoped that the snake would not be able to reach with their cannon, bows, and magic. While they did have a substantial amount of infantry just in case, Caelis hoped that things would be resolved peacefully. However, as another form of insurance, Caelis also sent word to the Firebeards, asking for help dealing with the Earth Serpent just like how the Attolians came to their aid with the Mother Fisher.

Another expedition was also being set up. This time, to deal with the Children Wraiths who haunted the Learner's Square. The Twicedead had requested that they do not simply banish the children, but find a way to integrate them into the Colony. The Attolians would try their hand at doing so. Caelis asked the Pantheon Priest to organize an expedition with the Twice dead. He would have the aid of a University Mage versed in Death magic, and 10 Knights of the Circle to aid him. Caelis knew that having the Learners Square open once more was crucial for the Colony and Colonial relations. Thus, he ordered that one way or another, that the Learners Square be open once more.

A third expedition was also established to the North. The ant problem had to be addressed, and the Attolians now had a Prince Hiver. The plan was to see how the ants would react to the Hiver Prince's presence as the ants could communicate through pheromones. If they could do so safely, then they were to explore the ant tunnels. Otherwise, they were to see if the Hiver could obtain some followers and/or ant eggs. The Hiver would be escorted by Lothar, and several soldiers in case things went south.

With their contract soon ending, the Castellan was also asked by Caelis to convince the Hatzburk to stay. He was given a fair budget to give to the Hatzburk for their service, a bonus to help them on their journey. However, the Castellan knew that many of the Dwarves had found fulfilling work in the New World and their largest fear were the god like beings. But, the Colony had proved time again that it could deal with these problems. Especially with Caelis around, he would help rally the Colony to face these huge threats. Caelis had the reputation that may just convince the dwarves that staying in the colony is not an act of suicide.

Finally, the Attolians had discovered the Drowned One in the shark hole. But there was another interesting thing to explore, the sunken ship. Thus, the Sirens were asked once more to brave the depths and explore the ship. They would be supported by Attolian naval power from above, led by the Attolian Captain. The idea was that they could use the ships to drive away any threats before the Sirens had to deal with them. Even then, the Sirens could use their sonic voices to deter even the most curious shark.

---

As Caelis worked to make these plans in his room, he was suddenly interrupted by knocking on his door. "Come in." He said. The door opened, and the Continual Light in his room illuminated the figure. A scarlet red figure walked in and softly said "The expedition to the Earth Snake is ready, My Lord. It will come to bow before you as well." Caelis looked up from his maps. Her short blood red robes... dress kissed her figure, leaving little to the imagination, yet Cassandra's demeanor was no different of an priestess of the Pantheon. This strange dichotomy was a constant reminder of Caelis' greatest failure. He should have told her no, and now she stood before him, bound to the will of both him and the Red Fountain. Neither of them being her own. A girl like her shouldn't be in a position like this. Thus, he couldn't help but feel guilt whenever he saw her. "Thank you, Cassandra. I could have never gotten this far without you as always." Cassandra replied "What do you mean My Lord? I am simply glad to be of service to you. My life is yours." Caelis frowned slightly. "Is there anything that it is you desire? Your service should be rewarded given how explary it is." Cassandra's crimson eyes simply looked at Caelis for several seconds as she remained silent. "I only desire to serve you, My Lord." Caelis sighed slightly as the guilt simply weighed on his heart even more. He sadly smiled and replied "Yes, of course, Cassandra. I expect nothing less of someone who has been with me for so long. Thank you." Cassandra gave a deep, slow curtsy and turned to leave. Caelis looked away from the sight to preserve her modesty. When she left, he offered a brief prayer to the divines, asking for guidance as the guilt continued to weigh on his heart.

---

The newly arrived Sea Wolves, based on the beach/port. Saw three unmarked ships in the distance. They quickly moved to intercept these ships, but were unable to accomplish this goal. As Caelis saddled his horse ready to depart for the east with his warband, he heard the sounds of the earth breaking and then travesty. In one of the Blue Paw warrens, a snake's tooth and urine everywhere. Cassandra was quickly sent to assess the situation. Hooded Ones, recent Fennec arrivals, had ate the Blue Paw clan as they were mating and they had pissed in fear. The saviors of the Colony were eaten and another criminal group of Ratkin had arrived. This was an egregious insult and attack on the Colony. Caelis gave immediate orders "All guards on duty seize all Fennec goods, assets and employees for detention within the Platz and the Depression and the Port. They will be questioned and investigated. Send word to the Highborn and the Tyren of what has happened and request that they do the same as well in their respective lands. The rest of us will march to seize the Fennec operations to the North. Such criminal actions will not be forgiven not with their repeat offenses. We march north!"



Thus, Caelis departed from the Platz with Lothar, Cassandra, 1 Astrologer, 2 University Mages (Beast and Metal Magic), 1 Spellbreaker, 2 Sundered Kings, 10 Knights of the Circle, 30 Swarm Infantry, 30 Kriegan Banner Infantry, 10 Halberdiers, and 4 Stone Constructs. This small army march north to seize all the Fennec operations. While the remaining Halberdiers, Sea Wolves, and the new Attolian Sheriff went to work as well to carry out their orders.

Orders:

1. Replanting and expanding of Attolian farms, greenhouses and plantations (Up to muddy lakes to the north, then expand east). Exiles are asked for help with more labor.
Agriculturalist, 69 Unskilled Workers, 10 Skilled Workers, 5 Former Thralls, 2 Hiver Princes, 2 Architects, Exiles, 20 Wood Elves, 1 Tyren/Wood Elf Bard, Talion the Constructor (create skeletons/bone constructs to supplement labor)
Wheat, Barley, Black Corn, Garlic, Carrots, Tea, Spices, Jade Saffron, Nuts, Water Plants

2. Extract wealth using how Attolian lead most guilds. (4) Then give a pay raise for Attolians to improve quality of life... increase the prestige of the Attolian name!
Trader, 3 Wealth, 3 Influence

3. Appease the spirits of the Children Wraiths in the Learning Square/Hall/Orphanage with the guidance of the Twicedead. They wanted the Wraiths to be integrated after all! Maybe we can create vessels for them to inhabit? Depends on what they truly want/what is needed. Worst case, the opening of the Learners Square was important, thus they were allowed to banish the Wraiths if any other attempts failed.
Pantheon Priest, 10 Knights of the Circle Talion the Constructor, Twice Dead, 1 University Mage (Death), Holy Water (for emergency), Ivory Sceptor

4. Expedition to the Earth Snake (with aid requested from the Firebeards) - Postponed
Caelis, Stellar Tear, Diplomat, Cassandra, 2 University Mages (Beast + Metal), Torc of Horned One, Spell Breaker,10 Knights of the Circle, 20 Kriegan Banner Infantry, 20 Swarm Infantry, 2 Sundered Kings, 10 Halberdiers, Talion the Constructor, Light Cannon, 3 Siege Mortars, Fire + Ice Crystal munitions, Beast Feller (If available), 15 Skilled Firebeard Workers, 7 Elite Firebeard Soldiers, Grimdr.


5. Journey to the Pit to assess and potentially deal with the Ant Problem that the Attolians helped with before. Try to get the Ants to join and obey the Hiver Prince, or at least give him the ants' eggs. Depending on how things turn out, explore as well. - Postposed
Lothar, Hiver Prince (Quarter Master), 10 Attolian Swarm Infantry, 10 Kriegan Banner Infantry,


6. Give a bonus for their services once their ship returns from the trading mission and offer for some of the Hatzburk Dwarves to stay
Diplomat, 1 Wealth, 6 Influence, Feather in Cap (Trait - Leadership)

7. Exploration of the Sunken Ship in the Shark Hole
35 Sirens, Naval Captain, Attolian Merchantman Ship, Attolian Prototype Steam Ship Mk I, 20 Sea Wolves

8. Research applications!
Nicholas, 5 Engineers, Dwarven Texts (From the Old World), Magical Workshop, Fire Mana Crystals, Gnome Machinist, Gnome Artificer, Chemist, Gnome Chemist, Geologist

30 Research points.

1) piston reactive armor/weapons - 3 To Weapons, 3 to Armor

2) spar-crystal spell/information storage: 6

3) Augment Engines? Clockwork/steam engines!- 6

4) thermal hydraulics-- 6

6) peaceful augmentatives - 6

9. Seize all the assets of the Fennec and begin questioning
Caelis, Lothar, 2 Sundered Kings, Cassandra, 40 Sea Wolves, 30 Halberdiers, 2 University Mages (Beast and Metal) , 2 Astrologers, Talion the Constructor, Spellbreaker, 20 Knights of the Circle, 30 Swarm Infantry, 30 Kriegan Infantry, 4 Stone Constructs, Sheriff

10. Read more from the Iron Tomed Book now that we know a bit more draconic.
Linguist, Historian, Writer

Updated Other Continued Labor: (Newly updated labor/items will be underlined)

Colonial Capital Project
2 Architects, Castellan, 5 Engineers, cranes, 50 Freedmen, 40 Kobolds, and all the building materials available, 10 Skilled Workers


Brickmaking - Mass production of fired bricks
Clay, Sand, Ovens, 5 Skilled Workers, 10 Unskilled


Policing/Guard Duty
1 Sundered King, 10 Halberdiers, Sheriff, 1 Astrologer


Kobold/Draconic Language Exchange
Linguist, Historian, Writer


Port/Customs Duty
1 Astrologer, Naval Captain, 20 Sea Wolves

Fisher Joint Venture
Animal Tamer


Crystal Growing
10 Sirens


Updated Guilds:

Grocers: Capybara, Nuts, Wheat, Barley, Redwood Blackbirds, Bread, Water Plants, Shark, Giant Tuna, Clams, Preserver, Ice, 5 Unskilled Workers

Farmers: Agriculturist, Herbalist, Wheat, Barley, Water Plants, Nuts, Tea, Spices, Jade Saffron, Bramble Gem, 5 Unskilled Workers, Falconer (Keep them pests away), 2 Astrologers (Astral + life magic to boost plant growth.)

Luxuries: Tea, Spices, Continual Lights, Capy Leather Goods, Sharkskin Goods, Clay Ovens, Attolian Beer, Ice, Preserver, Trader

Healers: Dr. Fleming, Cassandra, 2 Astrologers, Talion the Constructor, Herbalist, 3 Units of Opium

Glassmakers: Clay Ovens, Quartz, Sand, Coal, 5 Skilled Laborers, 5 Unskilled Workers, 5 Sirens, Attolian Chemist, Gnome Chemist

Archeologists: Geologist, Explorer

Performers: Linguist, Attolian Ampitheater, 2 Grand Horns, Writer

Learners: Linguist, Castellan, Attolian Fairytale (5 Inf), Writer, Historian, Lawyer, Diplomat, Learning Hall

Blacksmiths: Coal, Quartz, Iron/Iron Mine, Smelters, Light Weapons and Armor, Piston Weapons, Geologist, 5 Skilled Workers, 5 Unskilled Workers, Gnome Machinist, Metal University Mage

Mages: Cassandra, Nicholas, Blood Scourge, Ivory Scepter, Continual Lights/Charged Bramble Gems, 3 University Mages

Science: Chemist, Gnome Chemist, 5 Engineers, Makeshift labs and equipment,

Foresters: Falconer, Herbalist, Explorer
 
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Firebeard.png

Grimdr was getting some well earned rest after managing the recent winter efforts when he heard 'Dwarves, Dwarves in the Port!'. Leaping to his feet he charged to the top of the staircase and out the now opened door. "Whats this lad?" he asked a nearby dwarf in response to the recent call. "Grimdr, I was just sent after ye. There's some of our lads unloading on the port. Not just Dwarves, but there look to be Firebeards among them!" With a strong pat on the young mans back Grimdr called "Get 'ole lookin' good. We got some guests coming!" as he ran down to the port accompanied by many other dwarves. There were smiles all around when they met. Not a single one of Grimdrs lots hesitated in helping the new arrivals unpack with many a joke between them and a jovial remark as to some a difficult and perilous journey was just completed and all hopes met and the other lot thankful that their voices had been heard in the old world. It took all day but eventually the boat was unpacked and their supplies loaded into the Firebeard hold. Once the moles were safely settled down in the dark depths and the night was about to reach its zenith the party began. Normally, in such weather as this, they would hold their party in the hold to stave off the chill wind but tonight all would be welcome to join them in their festivities, despite most being asleep by this hour. A small quantity of music played as the drink began to flow as the fire in the middle of the area rose higher.

It was at this point, before the drink overtook his new friends, that Grimdr stood to speak. "Countrymen, new and old. WELCOME!" a cheer "We snuck away tae this land of death t' escape the darkness that had taken 'old of our old 'omes. Now, I see some of ye' aint Firebeards but I hope tae call ye brothers, sisters and fellow dwarves. The old world has failed us but, an' ima be 'onest 'ere. I thought for a good while that this land was just as hopeless, but I could manage that. What really kept me gowin' What kept me movin' on tae make us an 'ome. I feared we wus the last of the Firebeard. I feared it but I hoped to be wrong and so we made our voices loud. We made an impact in this world and when those ships left with goods from some of our friends' 'ere in the colony, I 'oped that with them would be tales of the grim faced dwarves who, an' I talk in behalf of my grand bretherin and fellow hopeless colonists that live in me' hold, here, would put themselves at risk to stave off the destroyers and stop its dark grip takin' a 'old o' this colony." The party was quiet as all eyes were looking at Grimdr "Everytime ships went off but they never came back with our boys. I was close to losing hope when some mountainfolk eventualyl arrived, distant' lads but Dwarf all the same. They couldn't manage this hell but they gave me a new wash of hope. This winter nearly stipped me of that too. I was ready to accept that we wus all dat be left. But no. NO! Those Demons be damned! They cannae hold us here nor there. Ye came. Ye heard the call and ye came! So I say this. Drink up. Party. We had no time for this when we arrived, stowed away in a dark ship, but we worked for this. We earned this, ye earned this. Now I want some of our fellow colonists tae turn up and enjoy the festivities but I 'aint told them what we wus plannin'. With that said our plan is clear. DRINK UP. BE MERRY. SING. THANK DRACOS FOR LETTING US MAKE IT LADS! I SEE A FUTURE AND ITS BRIGHT AS DRAGON FIRE!" As he reached the end he turned away from the party and screamed the last line to the new world at large.

Before long Brimbar leaped onto a table with the line "And we all got Blue blind paralytic drunk when the old gold forge caught fire!" This was an old favorite of the Firebeards, part truth and part elabouration about a group of firebeards who set fire to one of their enemy factions forges and then, instead of running away, ran down into the forges cellar to drink because it shared its cellar with a pub.

Some Lads and I
in a goldsmith forge
were setting a blaze one night
Into the room the old man came
his face a cheeky sight
What's up says Brown
Have you seen a ghost
Have you seen your Aunt Myriah
"Oh my Aunt Myriah be buggered!" says he
"The bloody pub's atached!"

"attached!" Says Brown
"What a bit of Luck.
Everybody follow me.
Into the cellar if the fire's not there
we'll have a rare old spree!"

So we all went down after good old Brown
the booze we could not miss
And we were'nt there 5 minutes or more
when we were all half pissed

And there was Brown, upside down
Lappin' up the whiskey on the floor
Gold Gold the bastards cried
as they came knockin' at the door
Don't let them in till it's all mopped up
Somebody shouted "what a fire!"
And we all got blue blind
paralytic drunk
When the old gold forge caught fire

Then Smith went over
to the port wine tub
gave it a few hard knocks
started taken' off his pantaloons
likewise his shoes and socks
"Hold on!" Says Brown
"You can't do that!
We can't have that in here!
Don't wash ye tods
in the port wine tub
when we've got some old stale beer"

And there was Brown, upside down
Lappin' up the whiskey on the floor
Gold Gold the bastards cried
as they came knockin' at the door
Don't let them in till it's all mopped up
Somebody shouted "what a fire!"
And we all got blue blind
paralytic drunk
When the old gold forge caught fire

And then there came an awful crash
half the bloody roof gave way
We were downed in the flaming house
BUt still we were going to stay
So we got some tacks
and our old wet slacks
and nailed ourselves inside
And we sat there swallyin'
pints of stout
till we were bleary eyed!



Actions
The Dwarves, in their joyous merry making, make quite the ruckus, anyone is welcome to partake of the festivities, work can wait until the morning... for once.
 
The Stoutmen Colony of New Harmony
Purchasing Phase

Stoutman Sigil.png
Arriving on the Standish ships Dawnbringer and Windtreader, dozens of Stouts braved the voyage seeking their fortune in the New World among their brethren. Among them were soldiers, farmers, and other gentlemen who had fled persecution back in Muurdan for a shot at the freedom that they had heard awaited them in the New World. But alas, when they arrived on a chilly morn, the Stouts that greeted them at the docks were thin, their cheeks sallow and marked with tears. It had been a hard winter, they could assume.

Total Manpower to Spend: 130
15 Crossblades at a cost of 60 Manpower
10 additional Bulwarks at a cost of 30 Manpower
10 additional Draftstouts at a cost of 20 Manpower
20 additional Stalwarts at a cost of 20 Manpower

The new Stout colonists disembark and are greeted immediately by Reverend Kearney, who also sports a weathered, worried look. The captain of the small company of soldiers, Sir Roger Carrington, approaches and salutes the clergyman saying, "By the Maker, whatever has happened to the famed expedition of Reverend Kearney that is known so widely in the Home Country already? Are you all that is left?"

"Hardly," Kearney responded, "but the winter was cruel to us. We lost many. Come, while the sun is overhead. We have a few hours march yet to New Harmony."

As the procession approached the colony on the road, they could see Stout workmen shoveling snow off the path. New Harmony arose in the distance, a cluster of houses guarded by a palisade, soldiers standing at attention atop the walls. The fires and in the hearths and hearts of the colony were burning proudly once more, and Carrington smelled it, the free air. For the first time, in this alien land, the new colonists felt free.

As they walked back, some of the more affable Stouts were bargaining with Tyrens in the market. They had 6 wealth to spend and so marked the following purchases on their manifest:

Purchases (6 Wealth)
20 runner lizards for 1 wealth
20 dairy cows, two bulls for 1.5 wealth
40 sheep for 2 wealth
30 chickens and two roosters for 1 wealth
Assorted provisions and supplies totaling .5 wealth

(Market wealth at 13)

All of these wares were loaded up and carted back to the colony with great haste as the Stouts had great plans for the spring. With their church finished, they had already decided to begin constructing buildings that would allow them to begin contributing financially to the colony. Their animal purchases would be the first step in that process.

Clergy-10
Draftstouts-28
Stalwarts-96
Bulwarks- 38
Crossblades-15

R.Lizards-20
Cows-20
Bulls-2
Sheep-40
Chickens-30
Roosters-2

Permanent Assignments
1 Clergyman is permanently assigned to the Chapel of the Godhead as the parish priest.
4 Draftstouts and 10 Stalwarts are permanently assigned to the Forester's lodge as hunters, trappers, and fishermen.
5 Draftstouts and 10 Stalwarts are permanently assigned to Forester's lodge as timber-cutters.
10 Bulwarks are permanently assigned to the colony as guards/scouts.
2 Draftstouts and 5 Stalwarts are permanently assigned as shepherds.
2 Draftstouts and 5 Stalwarts are permanently assigned to tend the cows and chickens.

Clergymen-9
Draftstouts-15
Stalwarts-66
Bulwarks-28
Crossblades-15

Current Orders

5 Draftstouts and 20 Stalwarts plow the fields surrounding the colony and ready them for planting.
1 Draftstout and 10 Stalwarts begin construction of a Blacksmith's Shop.
1 Draftstout and 10 Stalwarts begin construction of a Tannery.
1 Draftstout and 10 Stalwarts begin construction of a Textiles Manufactory.
1 Draftstout and 6 Stalwarts begin construction of a Granary.
1 Draftstout and 10 Stalwarts begin construction of a Tradesman's School.
5 Draftstouts collection additional lumber or stone required for construction.
1 Clergyman (Rev. Kearney) goes to Learner's Square to represent the Stouts' interests in the coming days.
8 Clergymen travel the colony giving blessings and performing ceremonies were necessary, teaching reading and writing skills, and catechising all who wish to know about the Divinus Dualisimis.
 
(3/3) WIP (Totals posted now for reference)

FINECIAN REINFORCEMENTS:
SHIP 1: The Ratkin Clan "Yellow Teeth" containing 10 dirty paws, 10 clean paws, and 30 unskilled workers
SHIP 2: New World Trade Company "Investment Alpha Group" containing 40 Hooded Workers, 20 Unskilled Fennecs, 10 Skilled Fennecs, 5 Trolls, 3 Giant Pengolins, "Asset Security Unit Alpha" (5 Hitmen and 4 Dunsia Assassins), "Asset Security Unit Beta" (10 miscreated, 3 Black Surgeons, 6 Dunerider)
SHIP 3: "Investment Security Team Alpha" - 70 Hooded Warriors, 5 Native Witches, 1 Capo- "The Grand Pretender"
SHIPS RETURN WITH 50 WEALTH

NEW FINECIAN TOTALS:
"Yellow Teeth" Clan
Dirty Paw: 10
Clean Paw: 10
Unskilled Worker: 30
TOTAL: 50

"Natives"
Hooded Worker: 40
Hooded Warriors: 70
Native Witch: 5
Dune Rider: 6
Giant Pengolin: 3
TOTAL: 124

"Foreigners..."
Black Surgeons: 3
Miscreated: 10
TOTAL: 13

"New World Trade Organization"
Unskilled Workers: 34 (10 unavailable due to guilds)
Skilled Workers: 50 (10 unavailable due to guilds)
Hitmen: 9
Dunsia Assassin: 4
Trolls: 10
Capos: 8
TOTAL: 122

COMBINED TOTAL: 302

ORDERS SUMMARY:
The "Yellow Teeth" Clan is asked to "settle in" and make themselves comfortable. Beer and Fun things for all once they complete their first "job". Prove themselves useful to the Fennec so to say. (10 Dirty Paws, 10 Clean Paws, 30 Unskilled Workers, 3 Giant Pengolins, 2 Trolls, 15 Hooded Workers, 1 Capo)

Farmin' Time - The Finecians agree to work with the humble Stouts to create a large plantation for cash crop production (and food supplies, but the Fennec will be focusing more on cash crops. About 60% Cash Crops for export and 40% food production). The available "slash and burn" area will be used, expanding on and centralizing whatever non-private farms are already there. There the Fennec and Stouts will work together to grow a variety of crops. Part of the plantation will be devoted to bee farming/honey production, where the Fennec will experiment with different food sources for bee colonies to produce different flavor honey. (Honey flavor depends on the main type of plant the bees got nectar from) by isolating bee hives in areas with one major type of flowering plant available. The Plantation will also contain orchards for berry production (for wine ofc) and cherry production. Other areas of the farm will produce wheat, barely and other goods needed for beer/wine production. Tea and other spices will be grown for export and food production. Carrots, potatoes and general staple crops will also be grown. To manage such an operation, all 40 Hooded Workers, 4 Trolls, 15 Skilled Fennecs, 1 Biologist Capo and the "Grand Pretender" will be assigned to the plantation. The Finecians will take up residence in lodges just outside of the plantation and the Hooded One's will create their own nest nearby, but will be forbidden to approach the Stout village. The "Grand Pretender" will keep them inline and motivated. The Fennec False Gods demand a bountiful harvest! To defend the Farm, 25 Hooded Warriors will be stationed there and 3 hitmen will act as scouts. The greenhouse will be moved to the new plantation.
(25 Hooded Workers, 15 Skilled Fennec, 5 Trolls, 1 Biologist Capo, Grand Pretender Capo (to manage and motivate Hooded Ones) to manage farm and honey production + experimentation. 25 Hooded Warriors to Protect Plantation (and Stout village if needed) and 3 hitmen to patrol for danger)
- Stouts provide 5 Draftstouts and 20 Stalwarts


The Stouts Want Beer - As production will be moving down to the Stout Village, and large quantities suitable for export are desired, some production of beer will be done in the Stout Village. Construction on a large brew-factory will begin. the Brewmaster will oversee this project and Sontio will make sure it gets up on time.
(2 Trolls, 10 Skilled Fennec, 14 unskilled Fennec, 1 Capo Brewmaster, 1 Capo Enforcer)

The "Red Light" District
Relieving wind of permission (or more like the lack of caring) the Fennec request to buy suitable area in the Theater District upon which to build such a place from the Highborn Prince Vaethorion Prince Vaethorion

Harun'Taras + Blooming Lamb
2 Capo, 1 Troll, 10 Unskilled and 15 Skilled Workers will maintain the Harun'Taras area and focus on booze production.
 
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SpiralErrant SpiralErrant

Tomes and Stones and Burn-ed Chitin...

Shul stood before the bizarre wooden and fibrous tablets and tables, panels and pallets that had since grown in the center chamber of the mine of vines. It was quiet for a good while as Shul talked to it, as if wakening from a long but luxurious rest.

"The Vines have not been idle... even though you ask not that many a thread be pulled. We have found warmth and water deep in the earth allowed to grow where we wish. We have found many things that the vines cannot penetrate, and that we do not penetrate, we capture. The mine has many stones and metals to offer... we are strong, and the songs make us stronger."

Shul requested Lodestones -- and lodestones he would have. A boulder the size of a small hut, the thing was hoist out of the depths on craning and straining wires of thorn and vine -- When it was finally wrest from the ground, Mages as far as the Theater District felt the disturbance in the winds of magic. Crumbly and marbled, the lodestones would absorb radiations and even ward against magic... and now Shul had hundreds of pounds of it. 2 units of lodestone found!

Then the mines asked Shul without pause --" What now? The many sing to us, what is wanted now?"


Sinana brought forth a MARVEL with her stone-shaping... the glorious menhir rings, standing stones, graven patterns -- it adulated the spirits and the ground within the circle seemed to crackle with the elements, as if a storm was going to form in it but was ever a second away. Tyren visiting the structure became flush with the pumping of the blood, and old elders felt more spritely here making their appeals to one another and the powers that might aid them. The Green Goddess-in-exile too blessed the site, creating a carpet of yellow and orange flowery grass staining the area with the patterns of the stones. A temple to the godless, a conflux linking this world to the next. Spirits would listen here when bidden, and they that knew how to ask the questions would find them answered. (+4 influence Tyren) -- major monument is constructed!

When done, Sinana had not broken a sweat, she ground her teeth in what seemed to be an unbreakable focus. Her hand, her caravan's hand, was on the land now -- and the circles would have to acknowledge her works. She finally sighed, and shaped an odd stone into the facsimile of a graven skull. "I am DONE, my people" and she crushed the rock inbetween her hands and used the powder to clean her hands. Not a grain stuck. She was dry for her efforts.

Bruul and Emme began to forge the blood-touched... Emme's spirit-shaping and mind-bending kept the Seething Berserkers Lucid in a terrifying frenzy of bloodlust. Bruul focus their energies and made sure neither would kill the other with unwrought forces. A hill was PULVERIZED under the two blood-touched, but they remained sane -- able to speak. at the end of their training neither of the bloodtouched Tyren could move more than to roll over on the flat mesa that used to be a hill from their unending blows. Granrapak physically decompensated... such joy did he feel finally wielding the blood and not being simply a weapon of his own rage. Krummaruk tried endlessly to rise until anger took him again, exhausted... Emme put him into a trace-filled sleep. The hate was deep-seated in the Keenhunter, he was in love with his anger, while Granrapak seemed to revel in conquest over it. Days would go by as they pulverized the ground below them and honed something vicious inside themselves to a keen and bleeding edge. Even Bruul had not seen anything like these two pitted to fight and almost feared what end would bode were Emme and he NOT there to guide and focus such rage...

Uumush and Deryn made thier own progress with the bark-bound tome. Grown literally from Ummush's hand was an herb mysteriously coded in the text -- The "HAGBANE" -- This herb could do no harm to Tyren or elf, but was deadly poisonous to other races. Aged and treated it could be impregnated into wood and bull-iron -- and made into arrows who's heads could shatter into particulate matter deadly to breathe. On the armor front they learned to cultivate the bark of the golden trees to make a sort of plating -- reflective against certain light and energy, and light but hard as steel. It would be at least a season before the first strips of Auran Steelbark would be ready to trim from the great trees -- but it's strength and malleability were the next step in Tyren heavy defense at a light-weight cost. Deryn also wondered what weapons of Auran might do to the enemies of the Tyren... but such secrets lay further ahead. Uumush, with Deryn's help learned that from his own body he could call all manner of magical plants -- the decay of his old body bringing new life and magic into the world as he did. Deryn and Uumush were fast friends, from an elven perspective, where often esteem took generations to steep. They each saw an ancient nurturing in the other, and sought to bring it forth to protect their charges... it was not a mistake to bring the elves to Harun'Taras. Not at all, she thought.

Prince Vaethorion Prince Vaethorion :

Nootri the Skinchanter offered his skills to the highborn. "All about me other shamans create great works -- give me a canvas to tan with my labours, and I shall show you the power the Tyren wish to thank you with. I do not know what you have done to earn my best -- but you will have it."

The carrot and rabbit cultivation at first looked a lost cause -- the cages contained dead rabbits, or cages that were broken in the elements. It was only through finding the carrots that the rabbits were not far behind. To Tyren eyes a rabbit, even of these size, was hard to see when it wanted to be unseen... but to the springborn the heights were lousy with rabbits, and they were soon gathering them with as much ease as one cornered and pulled up a carrot. (Rabbit and Staffroot-Carrots remain in the market diet)

Studies of the Ent and company yielded better findings for Uumush and Deryn -- but there was still so much secrets in the woven metal and the wood. Whipporwhil spoke, in hushed tones -- "I have seen ancient sign of craftgrowth like this, before the wind age brought so much aside as shadow and dust. This is the magic I have seen before wielded by ascended Pan -- no longer of this world... and here it is, happening on it's own beneath your hands!" Mysteries indeed. The Tyren had never heard of a Pan before.

A hunting party is put together to head into the swamp and hunt groups of onlyday bugs.
(Tyren: 5 Tyrenborn 20 Mercs 1 skilled Tyren hunter 1 Skilled Tyren healer.
Fennec: 10 Miscreated, 1 Witch, 10 Hooded Warriors.
Attolian: Falconer, Explorer, Herbalist, Doctor, Animal Tamer.
Firebeards: 12 Skilled Warriors, 1 Deep ranger, 1 Giant Mole.)

starting at the break of dawn so the whole of daylight was available, the onlyday bugs would find themselves hunted in their mounds and burrows. Something was learned quickly about Onlyday bugs -- they were ghastly allergic to sunlight. Uncovered, the sun burned them horribly, leaving only their shells. The unnatural senses of the miscreated found them everywhere, and where their dams or mounds were especially large they were demolished by the giant mole. The swamps hissed with burning onlydays -- and the baskets rapidly filled with their fire-tempered husks... which were strong, but smelled TERRIBLE. Under expert attolian direction and tireless and adequate labor, the swamps were doubtless made safer by cutting back the numbers of the horrible beasties. By nightfall the squabbling and hunting of the onlydays could still be heard -- but it was not the forboding racket it was before... it was as if they were being more furtive, trying to discover their new predators... (each faction above gains 2 units of Onlyday carapaces)
 
Heyitsjiwon Heyitsjiwon :

FURTHER INTRIGUE IN THE CAPITAL:

Soon after meeting the Touryan, Lothar made his way to another fortress that was on a lower level attached to parks on three sides by seemingly flying bridges -- pinnacles of engineering... His welcome is not as heated and frenetic as that of the Underlord Touryan... a Fetch greeted him in a great wine hall, half of which is caked with dust and walled off with tapestries. Perhaps an apt description of the Narvik House, an ancient, prestigious Capital House who has since started to fall into mismanagement and misfortune. The seemingly sliding pile of cloth with glowing eyes bid Lothar to sit, and a whole array of beverages floats over to the table.

"For now, I operate in a capacity as herald of the Narvik, but we will be getting much closer in the days to come" (an angelic voice comes from the hideous creature within the pile of cloaks...) "I am Phelot... and I know this is all you need know of who I am. It is a pity my kinsman Scaripant has gone missing... I can tell from your face that his fate has little to do with you, but knowledge of him.. you may have. Come Wolf, the lady Narvik is dead and you have something to say about it?"

"Scaripant? Quite an interesting name. If I had heard of it. I would have remembered. As for his location, I may have a sneaking suspicion."

"You've come here to explain how it is Lady Narvik is dead, and it is at the feet of the fennec where blame lies, and that you have the ear of house Touryan, yes? We will explore this location when I am in my new capacity..."

"Perfect. Let us not waste time then if we are both aware of the situation. Although, how you are aware of the fennec is rather.... interesting."

"The fennec have thier own agents here, as do the high elves, and everyone talks."

"everyone."

"I see you are a man of few words, so I will not waste them with you telling me what I know."

"Taking a position against the Narvik, who need the new world port as a hub of... questionable niceties.... is a dangerous move."

"Everyone has loose lips. What matters is whose words are important and the truth. Taking a position? Nay, forced into a position."

"You and I will run this city, and still serve the needs of the Narvik."

"WE will serve the needs of the Empire."

"You are too heavy of hand where liberties exist... even the Muurdaan appreciate the opportunities the new world offers... the good fortune."

"You art devout, aren't you Wolf.... the tales of you are unexaggerated."

"Serving the Narvik IS serving the Empire..."

"Do you not want to put the colony first? After that then you must ask yourself of loyalties."

"Priorities are not always set in stone. As I am sure that Scaripant was a noble servant of the Empire.... He will soon be only looking to serve himself. Failure will make such priorities change. So let us make sure that we do not fail the Empire."

"He was a one for... single-mindedness. I am not."

"The empire will not be failed, but your hands shall not remain clean much longer if you wish the colony to run smoothly."

"The survival of a house is a delicate thing. The Narvik are... INVESTED, let us say."

"Their investment has brought me to this position. They have forced my hand in this regard."

"Interfering with certain interests will only bring the Muurdaan, in however small numbers can cross the barrier... to... ahem... OUR shores. Nobody wants that, yet -- do they Lothar?"

"Our shores? Quite a strong word. The Colony is Imperial lands. While you and I have strong interests in them."

"The appearance of propriety and actual propriety are merely a manner of perspective, the wealth to be counted in that dynamic however, is not. While this conversation can take place, it shall, brief though be it's window. I want you on board, and the Narvik are prepared to see that you benefit as well."

"Very well. The Narvik seek wealth. How do they exactly seek to accomplish then?"

"I will drop all glamours. Contraband. Lots of it. Produced beyond the veil, and distributed to the Underlord houses themselves. A little secret that brings much discretion. No scrying, no judging or impropriety."

"How the mighty have come to stoop so low. The late Narvik must be stirring in his grave. Once again. "Look, I think my objectives are clear for this venture. I have chartered 9 ships and hired the Sea Wolves.""

"Save passage of cargo. But cargo can be anything, really. The Narvik may come to appreciate your care and attention to protect thier interests, if you can put aside the drive to interfere... which I am not sure where this comes from."

"Simple. To keep crime low."

The Huitsi Trading company has also vowed police protection of the sea lanes... will you watch the watchers as well? "Crime can be crushed with that iron fist of yours. The opportunity for wealth to bloom however must not wither in that grip."Suppose I were to say that we can keep 'crime' out of the lives of the people -- and yet benefit -- that which steps out of line will be broken into place. How does that sound? It is merely a question of exports. If you wish no consumption and temperance in the new world, we can pursue that, but the goods must flow.""

"Tell me. These drugs are to be given to the Houses. Are all the Houses aware of this? Or are the Narvik willing to... step on some toes."

"Houses know, and some pretend not to know... and so hard to tell the difference. The Narvik have much to lose and are in a precarious position.. but we cannot have petty lords determining the destinies of Capital Houses... whatever their fortunes may be at the time. You make this conversation very direct by cutting to the quick.... step on some toes? Oh sir....It has not come to the point yet of assassinating you... but I would not force the Narvik hand. You have secured dozens of wealth in a single boat trip -- there is so much more to come if we stand aside certain proprieties."

"Assassinate me? Hahahaha. What a waste of Narvik money. No wonder they're in such desperate condition."

You have seen the profits, such extravagance can be justified.

"It appears that the blue promise means nothing to them."

For the first time Phelot seems to recoil a bit...
"Explain how you come to know of this... BLUE PROMISE."

"I am sure that you know of my years as a Questing Knight."

"It was not in my assumption that a man so quiet brooks diplomacy with the dead! You are an impressive one, yet. I had expected so much less. This suggests and threatens to explain much. So.... you having an earring was one thing... but the blue promise... we will talk YOUR terms for a bit. How do you see things are to be, and where do the Narvik fare in your plans? This is... most unsettling... very seldom do I find myself in the face of... unexpected leverage such as this."

"The Narvik need wealth to survive? Very well. Grant me an Imperial Charter. For the establishment of a monopoly of all trading to and from the New World. In exchange, the Capital shall be given status as a staple port. ALL ships will stop here first and allow the Houses to get the best deals in the form of a wide range of inventory. In addition, we will pay 25% taxes on all goods sold in the Capital to the Houses while exports to the New World by the Houses will not be taxed at all. The Narvik don't need to lift a finger. We will bring them the wealth. Things more valuable than drugs. Ship after ship of strange magics, technology and mana gems. Drugs are... such a petty thing to be worried about."

"And how will your contemporaries in the new world take to you being named the breath and life of all trade from the new world? You seek a world that doesn't exist... and a market that never was... there is a place for vice... and it will be made room for, it must."

"It will be unfortunate, but surely they will know that House Wolff must obey an Imperial decree and that the Houses must receive their tithe in some shape way or form. They will likely prefer if the Houses do not step foot in the New World to collect it. Regardless, I plan to not tax them or charge for my services... as long as they pass customs. If customs misses something, then that is unfortunate. However by my honor. I will not ignore something so flagrant of an offense as mass exportation of contraband."

"You do your brother a great credit, in his stead. The terms as you speak them, are agreeable... but I must speak to my superiors before granting you this charter. Our dealings with other parties will... transform.... if we agree."

"Very well, send word. I shall wait to hear the Narvik's own words. I promised the Empire taxes and wealth. By the divines, I will deliver it. One way or another."

"I look forward to more surprises from the attolians, Lothar -- very seldom does one find so much pleasure in... check. Your word and promise of wealth will speak volumes to the Narvik. You may yet have your charter. We shall see."

"Ahh, one more thing." Lothar reached for his pouch and pulled out a note. "Enough wealth to buy a small fleet of 5 ships. A small condolence for House Narvik... and their unfortunate losses. And the beginning, of what I hope to be greater relations."

"That Attolia is not a house of Underlordship already escapes me." chuckles Phelot. "It will be amusing to see the lengths of your ambitions..."

"That we must see in the seasons to come, Governor."
 
The Chapel of the Godhead

"I saw thrones on which were seated those who had been given authority to judge. And I saw the souls of those who had been beheaded because of their testimony about the life and salvation of the Divinity, and because of the word of the Prophets. They had not worshiped the beast or his image and had not received his mark on their foreheads or their hands. They came to life and reigned with the light of the Godhead before them, and their rule was a thousand years."

"Amen."

"And when the thousand years had come to pass, the old world was reborn in holy fire - and those who had kept the charities and graces of the Lord always before their mind were saved, but all of those who spoke falsely and led the souls of others astray, who hated his creation, and who relished in the shedding of blood were cast forever into the Flames, to be destroyed for eternity."

"Amen."

"Thomas Cleary, Rebecca Planter forward if you Will."
Thomas_Webster_-_A_Village_Choir.jpgReverend Kearney looked down from the railing of the balustrade around the interior of the church, accompanied by Captain Gardver. They watched as the two young stouts mounted the chancel and stood before the pastor. On the front seat, a lone fennec sat twitchingly through the uncomfortably long church service and aways away the ten year old boy that Thomas had risked his life to save in the dead of winter and had returned battered and bruised for. Gardver blotted tears from his old eyes as the pastor began to go through the marriage liturgy, prompting Kearney to give him a concerned look.

"Will you make it, Old Sport?"

Gardver laughed and sighed. "I always cry at weddings," he said before straightening his back, "what news passes at the Council?"

"None for now. I worry, Captain. Most of the elders voted on our course of action, and while it will no doubt allow us to remain free of the direct control of the Colonial Council, as the colony grows there will be other matters to sort out. For example, trade duties. The Muurdanians might impose limits on immigration, to keep people from coming from Standin. They surely know what business we have in establishing this colony. If we overplay our hand, they could send a bloody duke over here to run the place."

Gardver nodded, "Reverend, you're forgetting something."

"What's that, Hospes Mio?"

Gardver reclined against the wall. "I know you want to ensure our independence, but remember that no man is an island - and no nation is an island either."

"That's geographically incorrect, Captain," Kearney said laughingly, "ah, but I catch your meaning. These people have done nothing but help us since we have arrived. A time will come when we return the favor, and the time is coming soon."

They both turned their eyes back to the service, grinning as the "I do" was proffered and the bride was carried over the groom's shoulder out the doors of the church, as was tradition. Both men turned to each other and laughed, "Good luck finding a private bed in this rickety tent-town." They had another good laugh and departed with a sign of peace.
 
Shireling Shireling :

The Stouts arise in force!

The spring had promised to be as much in IT'S essence as winter had vowed to be cruel in it's own. From the Chapel of the godhead, the stouts emanated outward towards their tasks --

Stoutmen wealth flooded the market with the purchasing of livestock from the new spring burgeon in the herds (Market wealth = 14) It seemed everyone in the community now that freedom of movement was possible had free coin to spend on needful things. The stoutmen had purchased cows and sheep from the Tyren and even some cornered the market on snapping up some chickens a supply ship had to sell. The muurdaan vessel had supply relief to sell, but it's goods were rapidly incorporated into the healthy market economy.

Soon the market would see it's first flush of even greater variety of food from the trappers and herders and farmers of the stouts -- eggs entered the market in force, and all sorts of small game (birds, foxes, squirrels, raccoon and the like) began to come from the trappers guild. (Stout gain 2 units fur in the process, and may attain more if they make it a center of emphasis/add labor)

Food indeed flooded in from every faction, but the stouts were proud to show how self-sufficient they had become. Of the many buildings they laid plans for, all but their granary was finished in earnest and early in spring. From both the Tyren and the Firebeard glut in the market, stone was practically free and the stouts took advantage of this.

...Timber came into the stouts for their construction, then a slight surplus into market.
...metal goods and tools began to trickle from their blacksmith shop. (Stouts gain 2 units of tools)
...The tannery began to market it's furs and leathers at a slow pace, but take their presence in the market they did!
...Stoutmen Textiles, with plenty of wool, began to produce their goods (Stouts gain 4 units textiles)
...The tradesman school had opened up, and many people, in particular new attolians and some exiles ASKED to take part in it, but for now the stouts had enough on their hands teaching thier own...

With the reopening of Schools, Reverend Kearney shared what knowledge he had and represented the interests of the stouts -- for keeping to themselves so much, it was the reverend and the travelling priests that put on the best face of the stouts for the colony. The blessings of childbirth, some literacy education and other rites presented a benevolent and helpful bent to the stouts most colonists had business with, and the stouts always drove a fair bargain. (Stouts gain +3 influence for broadening market and performing services)
One issue for the priests however concerned them -- when they preached the word of the Divinus Dualismus, too often they were asked why their power and belief was not part of the Pantheon... converts were lost for lack of a good answer, but some, especially those who held greatest grudge against the old empire, were interested. The kobolds being the most striking example, they had studied over the winter and now had their own priest -- who upon testing through translation with the attolian linguist -- proved to quite know his stuff. (Faith grows among the kobolds) also, in part because it was forbidden by the empire, the Yellow-tooth clan, arriving in service to the Fennec, catch an interest in the Divinus Dualisimus. If the Muurdaan want it stopped it must be good, eh?

All told, the stoutmens bold move had one additional effect -- access to the economy and the market fund! (Stoutmen may now leverage more funds from the collective market)
 
Spacekitty Spacekitty :

The Yellow-Tooth settles in...

Given their first tasks they quickly began to prove their worth, and earned their share of beer and amusements. Taking to the old ratkin tunnels, they wasted no time getting "Comfortable" and laying the foundation for the next generation.

Perhaps coincidentally, @heyitsjwon -- Attolian exploration of the tunnels hit a snag. First tunnels that had clearly mapped had found themselves collapsed, stalling progress... but even more worrisome was the fact that the Blue Paws.... ALL OF THEM... had mysteriously disappeared.

Sirens reported that perhaps due to lack of maintenance and the weight of the ice during the winter -- the ratkin tunnels were starting to collapse. Key foundations were could be heard to give way in the depths, and one siren was even certain that she felt tremors more akin to explosions...
 
Spacekitty Spacekitty SpiralErrant SpiralErrant Prince Vaethorion Prince Vaethorion

The newly arrived Sea Wolves, based on the beach/port. Saw three unmarked ships in the distance. They quickly moved to intercept these ships, but were unable to accomplish this goal. The three ships would later be identified as the Fennec reinforcements. As Caelis saddled his horse ready to depart for the east with his warband, he heard the sounds of the earth breaking and then travesty. In one of the Blue Paw warrens, a snake's tooth and urine everywhere. Cassandra was quickly sent to assess the situation. Hooded Ones, recent Fennec arrivals, had ate the Blue Paw clan as they were mating and they had pissed in fear. The saviors of the Colony were eaten and another criminal group of Ratkin had arrived. This was an egregious insult and attack on the Colony. Caelis gave immediate orders "All guards on duty seize all Fennec goods, assets and employees for detention within the Platz and the Depression and the Port. They will be questioned and investigated. Send word to the Highborn and the Tyren of what has happened and request that they do the same as well in their respective lands. The rest of us will march to seize the Fennec operations to the North. Such criminal actions will not be forgiven not with their repeat offenses. We march north!"



Thus, Caelis departed from the Platz with Lothar, Cassandra, 1 Astrologer, 3 University Mages (Beast, Metal and Death Magic), 1 Spellbreaker, 2 Sundered Kings, 10 Knights of the Circle, 30 Swarm Infantry, 30 Kriegan Banner Infantry, 10 Halberdiers, and 4 Stone Constructs. This small army march north to seize all the Fennec operations. While the remaining Halberdiers, Sea Wolves, and the new Attolian Sheriff went to work as well to carry out their orders.

---

Summary:

The Attolians divert their military and march north to seize/freeze all Fennec assets while the remaining guards/Sea Wolves seize and detain any Fennec assets and employees.

The Highborn and Tyren are asked to do the same in their territories until further developments, but for now claim exigent circumstances and will present charges and evidence of fennec crimes promptly once the evidence and criminals are safe and secured. An Attolian Lawyer will be available to answer questions.

The ant expedition and the snake expedition have been postponed for this emergency. The rest of the orders are still a go.
 
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Stoutmen of New Harmony
Stoutman Sigil.png
NEW HARMONY BUILDINGS

CIVILIAN BUILDINGS
Chapel of the Godhead
Government Complex
Worker Housing
Cemetary
Tradesman's School

ECONOMIC BUILDINGS
Forester's Lodge
Warehouse
Blacksmith
Textile Manufactory
Tannery

MILITARY BUILDINGS
Palisade Walls

After finishing construction of most of the desired economic buildings, the Stoutmen colony was filled with the hussle and bussle of commerce. The runner lizards and some rented wagons were regularly making the trek between New Harmony and the Platz to sell their wares. Eggs and milk were daily trafficked back to town alongside meats of various kind and bread. With all the traffic along the road between the two colonies, some prudent and enterprising entrepreneur could establish a lucrative rest stop along the road.

Construction projects remained to be finished, there was still much to do. Wanting to ensure safety from attack from the east, the Stouts sent mounted scouts on runner lizards to make a sweep of the colony's perimeter and set apart sights for potential signal towers.

Word reached Reverend Kearney as he returned by carriage to Learner's Square with his attendant, an astute boy of around fifteen named Salazar Qwicket, that the Attolians had discovered some treachery by the snakemen workers that the Fennec had brought aboard recently. As he dismounted and walked up the steps of city hall, Salazar ran towards him with a dismayed look on his face as he proclaimed that the Attolians had just set out to arrest any Fennec they came across. Confused, Kearney inquired on the grounds of such an offense.

"It was the Ratkin, milord," the youth said lamentingly, holding his hat in his hands, "the Blue Paws warren, Mr. Kearney, the snakefolk came in there and ate them all up, even the children!"

Kearney's face flashed with pity. "Poor souls. But they can't go around arresting the whole of the Fennecs here. Come on, Salazar, let's see about this."

The disgruntled Kearney burst through the door of the assembly and began to rage passionately against both the Fennecs' carelessness and the Attolians' brazenness to anyone that would listen, stunning the assembly who had come to see him as a mild-mannered, learned man. He calls upon the Dwarven and Tyren delegation to support his call for a more formal investigation and trial.

As industries were built up, production shifted. The Draftstouts convened at the Government Offices and handed down new tasks.

New Permanent Orders
3 Draftstouts and 2 Clergymen are assigned to the Tradesman's School as professors.
1 Draftstout and 2 Stalwarts are assigned as smiths to the Blacksmith.
1 Draftstout and 3 Stalwarts oversee the Tannery.
1 Draftstout and 5 Stalwarts oversee the Textiles Mill.
10 more Stalwarts are committed to the Forester's Lodge as trappers, hunters, and furriers.

PERMANENT ASSIGNMENTS
---------------------
1 Clergyman - Chapel of the Godhead
4 Draftstouts and 20 Stalwarts - Forester's Lodge hunters, trappers, and fishermen.
5 Draftstouts and 10 Stalwarts - Forester's lodge as timber-cutters.
10 Bulwarks - Guards
2 Draftstouts and 5 Stalwarts - Shepherds
2 Draftstouts and 5 Stalwarts - Ranchers/Chickens

3 Draftstouts and 2 Clergy - Trade School
1 Draftstout and 2 Stalwarts - Blacksmiths
1 Draftstout and 3 Stalwarts - Tannery
1 Draftstout and 5 Stalwarts - Textiles Mill
ACTIVE LABOR POOL
-----------------
Clergymen-7
Draftstouts-9
Stalwarts-46
Bulwarks-28
Crossblades-15

New Orders and Build Orders

2 Clergymen attempt to leverage the market for enough funding to buy a building in the Platz in which they can establish a Grammar School. They intend to run the school on a "pay as you can" model, with poorer student's families contributing as much as they can afford and more affluent families contributing whatever they think is fair.

8 Bulwarks mounted on runner lizards scout the surrounding countryside and mark out potential areas for permanent watch towers in the East.

1 Draftstout and 10 Stalwarts continue construction on the Granary.

5 Draftstouts and 20 Stalwarts continue plowing fields and preparing farmland for planting.

1 Draftstout and 10 Stalwarts begin construction of a Tailor to convert Textiles into Clothing.

2 Draftstouts and 6 Stalwarts begin work on a Beer Distillery.

Attolians and the like are permitted to study at the Tradesmen's School, but are charged tuition at a rate of 0.5 wealth per student. Applications for teaching positions are being considered but not accepted at the time.
 
The Highborn Elves resumed their lives as the winter ended. The coming Spring was a pleasant reprieve from the harsh winter. The dead mortals saddened some of the Highborn, but not much. It's like they are born to die some said. There was much to do to prepare for the Spring and the anticipation of new Eastern Highborn coming. There was much talk of this.

Special Arrivals and Spring Cleaning
Preparations were being made for the coming Highborn colonist. New residences were being refurbished. The Highborn quarter was being prepped after the long winter and the theater district expansion was being carried out. The excitement was palpable. Many kin were expected and reunions were to be had. Food production was stepped up to allot for the new mouths to feed. Food production would need to be increased overall for there were many new colonist expected. The forges were singing making new weapons. The clothiers were busy making new clothes. Carpenters were busy making furniture and fixtures for the High Elves quarters. The district, the quarters were cleaned and tidied up for the Spring. Flowers were gathered and strewn about. Their fragrance was seductive and wafted from the Highborn quarter into the Platz and beyond.

Order: Spring Cleaning continues (15 Archers and 5 Elite Spearman)


Inking
The offering of Nootri's skills at Skinchanting was met with great appreciation. The Prince, being of the Highest born customarily kept his skin clear of markings. The Arch War Mage however was not bound by such customs and found the enchanted nature of the practice to be appealing and was pleased to accept this offer.
SpiralErrant SpiralErrant

At the Villas
Beyond the Platz the Highborn put some attention to their retreat area. The once Reinen area was expanded into and reclaimed. A promenade was built along the river. Gardens would be planted and more Highborn villas were built anticipating that the new Highborn arrivals would need more space. The area had been an eyesore and a Memorial was built by the Highborn to commemorate the Fallen, especially their fallen, and the Fallen Countrymen who died so valiantly. A ceremony was had to cleanse the area. The discrete fortifications that were built into the Highborn villa area were expanded into the improved Highborn Villas.

Orders
Highborn Villas expand into once habited Reinen area. The area is sanctified, and turned into a garden, both for food, medicinal plants and for beauty with a promenade by the river and villas. Fortifications are expanded.

(30 Archers, 10 Elite Spearman, Tactician)

Below Us
The snow and ice melted and the Highborn paid special attention to the flow of water leaving into the sewers. They were inspected to be in good order, especially after the reports of an explosion in a tunnel. The sewers below were reclaimed in all directions below the Highborn district and to the theater area. Heavily Armed parties of Highborn first scouted them for any signs of Amaryans, then the Linguist investigated the rumors of Zebani along with the Arch War Mage and the Engineer followed to make sure the sewers were working most efficiently and in good order, especially with Spring rains coming. The Linguist used the paint that Zebani gave the Highborn, to be used to show that the Highborn were friendly and meant them well. They used language learned in the earlier exchanges. The Highborn engineer after inspecting and noting any improvements needed, repairs made sure they were secure from Rat warrens, Fennec infestations and if anything was recoverable from the Amaryan lair. The sewers are barred up and it's made sure that no Ratkin or Fennec tunnels are apparent. This is most likely because of the recent presence of Amaryan.

Order
Explore sewers below Highborn district and theater. Make sure they are working smoothly and improve if need be. Reclaim anything valuable or important from Amaryan, see what happened to them? Put welcoming paint for Zebani down there with friendly intent. Seal off sewers from intruders effectively both physical and with magic.
(20 Elite Spearman, 10 Swordmasters, 20 Archers, Engineer, and Linguist)



(***** Please hold spot for other orders and process these above first before Fennec confrontation. I have fallen behind.)

Fennec Trouble
Spacekitty Spacekitty Heyitsjiwon Heyitsjiwon SpiralErrant SpiralErrant
The Highborn were relatively libertine when it came to the consumption of drugs. The Highborn didn't have the same negative effects of many drugs as mortals did. Addiction was not a problem among the Highborn. The metabolisms of the Highborn processed the drugs efficiently and pleasantly. Not that excess was never an issue among some Highborn. This was frowned upon, but Elves did like to have fun despite the appearances that they were somewhat rigid. They tended to let their guard down and behave more Elven among fellow Elves. Highborn liked to partake in some inebriating substances, including the Prince. This was viewed no differently than wine. Especially, any narcotic that was grown naturally and not processed. There were various plants and mushrooms that were medicinal and had wonderful effects. Some of these medicines were taken in spiritual ceremonies and led to prophecies, visions and hallucinations. Many had healing properties, were relaxants and were enjoyable overall. Yes, there were also strong concoctions that were far more potent and the Highborn were not unfamiliar with toxins. The Highborn were very health conscious and preferred natural substances. The Highborn enjoyed some offerings from the Fennec, but were very capable of growing plants, fungi for their own pleasure and medicinal needs. They had brought this with them from their Kingdom. The Prince had some more exotic tastes having traveled, adventured to far flung areas of the Kingdom. There were some things the Highborn didn't grow or make. The Prince was familiar with the potential ravages of Narcotics on Mortals and even some immortals. The Pleasure dens of Atun. Where every vice was offered. The Principalities surrounding were racked with addiction. No one free worked. Slaves were used. Some Muurdan Underlords profited off of this and so it was let to be. The citizens spent their days in rooms so drugged they could not move. Some very potent Drugs could be devastating. The Fennec were seemingly not concerned what effects their narcotics enterprise might have on the colony and this was not acceptable.

This was a concern of the Highborn Prince, and of the Attolian Caelis. The Highborn not sharing the same prejudices against drugs were less zealous about curbing their existence in the colony. From one perspective, the Highborn knew it could not be completely suppressed. The drugs were sought after and their production, and sale made people rich. Among the Highborn, the Apothecaries, alchemists, mages, clerics, and physicians generally made and provided more potent substances among the Highborn. Only medicinal substances were sold and profited upon to non Elves. Among Highborn themselves, they were permitted to grow for themselves medicinal herbs, plants, and fungi. This approach was very different from the Fennec approach to substances. Even the usages of poison by the Fennec were offensive to Highborn Sensibilities. Only Highborn Shadow warriors dabbled in poison. This was an extreme measure. It was not banned outright but it went against certain codes. The Highborn were pragmatic about both poisons and intoxicating substances. The Fennec were not.

Call to Arms
The Colonial call was received. A Highborn archer that served as a runner arrived with a scroll for the Prince. The Prince was at the time discussing preparations for the new arrivals to the Colony. The Highborn and the Attolians were pillars of the Colonial government. The Highborn must heed their call. The Highborn also had a pact and a good working arrangement with the Attolians. The Highborn sounded the alarm, assembled their heavily armed and disciplined forces and sallied forth to meet with the Attolian host North to the Fennec. The Highborn left their quarter barred and heavily guarded. The Highborn rode out in a chariot force with ten Chariots pulled by Runners, 20 Elite Armored Runner Calvary, 15 Swordmasters, 30 Elite Spearman 10 are in back of Chariot) and 30 Archers (10 are in back of Chariot), accompanied by the Prince, the Arch War Mage, the High Cleric, the Tactician, the Cyclops and tamer. The Highborn will act defensively and are there to show support to the Attolians and the Colonial government. The Spy Master, and Countrymen act as scouts and scout ahead the main host. The Prince uses the Eagle eye to look down on his position to look for Fennec traps and ambushes. The Prince's mount is a fierce looking Alpha runner. The Prince is an incredible rider. The Highborn move out to heed the call, but prefer to avoid to bloodshed if need be. The Unicorn Horn was sounded and the Highborn riding and marching in perfect formation set out in their resplendent cloaks, mithril armor, and shining weapons. They looked resolved as if they knew this day was coming.

Order:

Highborn send forces to backup Attolians. (20 Armored Alpha Runner calvary (ridden by Swordmasters and High Officers), Ten Armored Chariots, 20 Elite Spearman, and 30 archers. The Prince, the Arch War Mage, the High Cleric, the Tactician, with the Tamer and armored Cyclops with a great axe set out. Beast Feller Ballista is deployed, drawn by runners to Kill Trolls if need be.

The Spy Master and 7 Countrymen act as scouts and scouts ahead.

The Prince uses the Eagle Eye to scout from above.

Highborn Quarter Locked down and guarded with remaining forces and remaining Ballistas are set out to defend walls.

*** post with other orders for the Spring, meetings in the Capital and reinforcement to come later***
 
The Fox and the Narvik
above in the stands, the smouldering eyes of Lady Narvik's relatives glower down at the representative from a lone sky-box.
"Greetings, I suppose the HTC sends one of it's best to pay for the death of one of our own?"
"An unworthy gesture, but appreciated."
"Speak quickly, Fendarvin -- for we have lions to feed."


Fendarvin bows lows, as is proper when greeting Underlords of such status. "My apologies for the intrusion my Lords (or whatever the titles would be). I was most sorry to hear of the death of the late Lady Narvik, and the part my underlings are said to have played in it. I am here to correct the story, and make things right... favorable even. A proposal to solve some known issues, if the Underlords are interested"

"We... are interested... the fate of the house suprecedes the fate of the lady, so we will talk business... then perhaps open the portcullis..."
"Speak your peace, but know it may be your last as a message to your masters"


"It is not unknown, even to the common buisnessmen like me that the House Narvik has outstanding debts she is having difficulty in paying. We do not know what the Attolians have offered you, but we offer a more rapid solution to your debts. 50 wealth here and now, and as a sign of my sincerest regret of the death of the late Lady, I will pull the string necessary to get a significant donation to your house from the HTC, perhaps agreeing to buy your debt, if possible. Your house will no longer be weighed down, at least not to such an extent"
"And this being agreed upon, I have long term proposals that would increase the power of your house, rather than merely stabilize it"

"We will take 40 wealth, keep some in your pockets. But we like where this is going. The new governor is a sympathizer to our mutual goals...."

Fendarvin smiles and nods, snapping his fingers to summon thralls to bring in chests of the 40 wealth.

"Between your conceits and our official capacities, goods as we like will continue to flow.
We offer to send a unit of 20 muurdaan house elite of House Narvik to guard your cargoes.
If House wolf wishes to inspect your cargo, they will spill muurdaan blood to do so.
Does this seem agreeable solution to our problem, or will you need... more assurances?
We advise you of one thing -- For we hear you have retained the Dunsia in the new world... do NOT assassinate lord Caelis... his brother will be a worse thorn than he could ever be."


Fendarvin smiles. "That is an excellent offer my Lords! And under normal circumstances I would earnestly accept... but I fear the Attolians have other plans that will interfere with my efforts- and yours. And that of any other Muurdaan house for that matter"

"How can the attolians override the plans of an underlord house? Our men will it, it will be so! what plan did you have in mind instead?"

"Business is like politics, and so I fancy myself a politician, of money perhaps. With money comes power, and power is the name of the game in both buisness- and politics. So I think I have an inkling of what is going to transpire. The Attolians seek control of the colony themselves, perhaps to find themselves appointed as Underlords of the New World themselves. My underlings have informed me that in the absence of a Govenor, they took it upon themselves to form a colonial government. Noble perhaps, a sign of leadership some may say. But to a Fennec- a blatant power grab"
"The Attolians seek the colony for themselves, and seek to keep the Muurdaan away from THEIR colony"
"Surely you can see how such plans would interfere with our mutual plans? The New World is a place of riches. The house that controls it will surely rise above the rest"
"We are no house, and know we cannot hope to control such a place. We may only profit from it- and to do that, we need a... friendly influence"

"20 house elite is not friendly enough?" a bald speaker from the box croons.

"We are not sure how they can over ride your plans... but we know they have met with other Houses> Surely they will get them or your rivals involved and keep you out"
"20 House Elite will certainly establish your presence. We merely offer to be yours ears. The Fennec see many things you know"
"We will keep an eye on the Attolians if you wish, to maintain your interests"
"And eye on the colony as a whole even. Nothing will happen without your knowledge"
"And any deeds you need done, any favors you need, consider it the will of my underlings"

"So you will take the manpower.... obviously"
"We have a challenge...."


"Of course. The Narvik desire a presence in the New World and we wish to help make it a reality for our mutual benefit"

"Bring 100 wealth worth of contraband to the Narvik -- Your finest chemicals and brews. if you can make 100 wealth, we will split it."

"Fail to bring 100 wealth to us by next spring -- and we keep all you ARE able to bring and a much harsher arrangement be made. We do not seek to bleed the HTC dry -- but there is blood for blood here. If you can deliver -- then the HTC will be put forward (secretly or directly) as an institution of the colony...."

"100 wealth it is then. You will not be disappointed. As long as the House Elite can ensure the Attolians do not restrict us. For now they have set restrictions on us and I fear they will prevent us from exporting to your benefit. Will the House Guard ensure that does not happen?"

"If the attolians wish to inspect your goods, they must kill the troops of house Narvik. They will play their cards with house Touryan behind them, but house Touryan will be far away in that moment. They will play our game."

Now SAIL. Your race is on.

A PROMINENT HUMAN EXECUTIVE ARRIVES AT THE COLONY WITH 20 MUURDAAN HOUSE ELITE AT HIS HEELS!
 
Heyitsjiwon Heyitsjiwon

The Marching and the Planting


Wardruna Runaljod – Ragnarok


The full unleashed might of Tyren Bardship and Elven Treesinging went into the ambitious planting project of the attolians. The music was just as suitable for plowing and planting as it was the march up to the fennec excavations. Vines with thorny ends wove into the earth like stitchwork, creating even rows and holes for planting when the vines were subsequently pulled. The work of a season was done in two weeks, all told -- with the plants themselves seeming to hail and bow with the weight of first fruit and seed. Pulling vines was fine labor for the unskilled, and soon as far as the Northwestern outpost cultivated ground lay bare in the earth, the grass pulped beneath a veritable army of workers. The blessings of the shamans and the invisible hand of the green goddess brought verdance back to the tilled ground with mighty speed. Granaries. They would need Granaries for all this food.

Attolian wages skyrocketed, which had a partial and muted effect on the exiles who did so much work with them. Still, as much as Attolian morale rose, a resentment by some in the colony began to fester. It wasn't the tax on the market that made anyone angry, it had been light to fare since the beginning... the problem came when the measure of comfort and happiness of an attolian was weighed against some of their "peers" in the colony. The Highborn thought that all besides them lived in literal and intentional squalor so did not notice -- but divisions began to brew, for perhaps the first time the guiding hand of the Attolians was being seen a mite heavy...

The knights of the Circle Order quickly found the hiding places of the childwraiths, and found them innocent and lost things -- Talion the Constructor spoke to them quietly and learned they sought to continue their lives by going to school -- but with the help of the death magician they were given a job more suited -- they were bound to him (happily) as aids and apprentices to Talion's rites and experiments. They were given crude wooden skeletons to inhabit that were overlaid with steel bodies.. they would be Talion's gatherers, his pupils, his eyes, and focii for his casting. The Twicedead, or Twiceborn as they preferred to be called, were pleased with this resolution. They grew closer to the Attolians. (+1 influence Attolians)

The Attolians knew that the Hatzburk full intended to leave, but they also knew some had fallen in love with the work on the new steam engines. In the end, the full crew of the steamship -- 20 Skilled Dwarves, conceded to the offer of wealth and strong argument of how they were needed. The 20 could either crew the steamboat ramship, or do other tasks for the Attolians, but honeyed words swayed even the dwarves the last day the Hatzburks stayed in the colony, and thus, some would remain.

The exploration of the sunken ruin was well staffed -- the movement of ships above the sharkholes distrurbed activity and the sirens used their singing and shrillshriek abilities to repel even the most curious shark, and upon descending into the sharkhole proper they found the great beasts there not interested in the siren meat when measured against the flesh of the drowning one.... the wreck was at least centuries old, and a strange, twisted reef had begun to grow beneath, into and around the skeleton of the ship. Within this "black reef" was to be found dotting and grown around all manner of shiny things -- gems, coins, ingots, the reef had claimed them all and it would take a mining operation to release them. in the deepest interior of the ship was the hold, which the sirens reported had at least 3 giant sea-safes in it... occupying one of these giant blacksilver coffers was an ancient crustacean of some kind, dripping with treasure caked to his body who wore this largest safe as his home. The sirens called the bejeweled thing "The Brine King" -- and it waved it's claws in warning that the sirens were not to approach it. There was loot there, to be sure -- but the brine king would need to be faced...

As for research, the fall would see development in piston armor and weapon technology that did not make it more affordable, but made it more light and practical. The first prototypes that could engage a second time in a single combat were coming to fruition.

The re-invention of spar-crystal recording was completed but there was still a way to go -- messages and even spells could be recorded on spar crystals -- but after the first few sentences the size of the crystals became prohibitively large. More work would be needed, but one thing it did give was the automatons of spire 9 a broader vocabulary. Some automatons visited for this purpose, and the automatons expressed two directives. "Need Keys." and "Spire 9, find/activate Spire 10, REPAIR SHIELD. REPAIR!"

Steam engines grew more complex, but also more high performance with the introduction of clockwork aspects. Thermal hydraulics continued to advance which also created new directions and applications for research.

Peaceful augmentatives safer and more reliable machines for lifting loads up and down from shearcliffs, supporting buildings to make them higher and stronger, and a series of novelties that might make good trade materials. (Attolians get 3 units of Whimsical Machines)

Attolians flood the market with bricks, and grow a large amount of spar and non-precious crystals. they also gain 3 units of bramble gems.

(con't)
 
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Everyone Everyone --

CAPITAL BUILDING COMPLETION IN SIGHT! MAKE YOUR FINAL CONTRIBUTIONS OF WEALTH AND LABOR BEFORE SPRING ENDS, BUILDING IS UNVEILED FULLY COMPLETE BY FALL, It is already a three-story gold-domed structure with gardens of various cultures and places ensconcing it, Quartz, Zircon, Amber and other valuable embossment, as well as a giant vault for the ever-growing economy at it's basement and a council chamber for colony-wide government to be held. -- it is presently located just north of learners square.
 
Attolians march!

Fennec Scattered in all directions.... but with the falconer and the seerstone it was possible to apprehend some of the fennec before they went to ground. In the excavation, 10 trolls, too stupid to flee, were apprehended with their 10 handlers. an additional 20 unskilled and 10 skilled were caught fleeing in the surrounding countryside -- most new arrivals or seemingly with little influence or knowledge of operations.

The Attolians seized the excavation and it's alchemical factories but could not find the majority of the fennec, or their ratkin or hooded-one allies. The attolian magical accompanyment could detect the presence of powerful illusion magic, but did not have the power to overcome it -- at least for now. The spells in place had been arranged since the fennec arrival and had been steadily reinforced -- not to mention it was obvious a new infusion of mana from the mana well bolstered the magic in the excavation. Little contraband was found but the means to produce it. They sensed even heavier enchantments beneath the illusions -- steps taken to prevent scrying within the excavation.

Along with the above prisoners, a handful of fennec were captured in Harun'Taras and the theater district, but upon them could be found no contraband.

The only fennec coming forward was their leader, Mallowthew, with seven hooded-ones in tow -- cobramen of vicious disposition, the supposed devourers of what remained of the blue paw clan.

No knowledge was gleaned of gunpowder, nor a plot to seize control of the ratkin tunnels.

The prisoners were brought to the 'Platz, where Caelis would have to decide what to do with them. Of the rest of the fennec faction, Caelis' forces were left standing bewildered in the empty excavation...

Fennec greenhouses were seized and their honey production -- their Apiary, was surrounded. The bars in Harun'Taras and the theater district were barred and guarded...

...but they met no opposition.

What now I wonder?
 
General Deth Glitch General Deth Glitch -- while chaos and intrigue plunged much of the colony into disarray, the Firebeards celebrated with their new additions and with all who would join them.
Those not having a stake in Attolian/Fennec conflict found themselves well welcomed to the best party yet of the spring season. (+2 influence Firebeards)
 
Shireling Shireling :

The Stouts...

Leverage the market for 2 wealth, bringing market wealth to 12. They use these funds to set up a well appointed grammar school, but aside from it being more local to the south part of the colony, it struggles to compete with learners square which is larger, already well established, and free. While stouts, well to do exiles, and some Attolians enroll enough to make the school worthwhile, the seat of education in the colony remained in the learners square...

The stouts likewise finished their granary and tailor in record time, producing fine clothing for the market and increasing variety and choice of apparel. Farmers prepared the land that near ached to be planted, and the construction of the distillery began in force.

Production of the granary brings prestige to the stouts, as food storage will become important in the seasons to come. (+1 influence stouts)

Sites for watchtowers were sighted out, friendly encounters with gnolls were uneventful.
 
Everyone Everyone

When the Attolian ships arrived, they also brought with them several machines and finished goods from the Old World. They were:

1 Printing Press
1 Powered Loom
1 Mechanical reaper/harvester
1 Steam Shovel

While they had intended to use these personally, the Attolians are open to good deals and/or leasing these machines for projects/short periods of time. Send your offers today to the Attolian Castellan! These machines are generally worth 6+ wealth depending on the machine!
 

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