"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)

Discussion in 'Nation Building' started by Beckoncall, Nov 29, 2015.

  1. @Bone2pick :


    The labor was sufficient... but if not for the gold, progress would have been stifled. The original expedition had it's own difficulty climbing shearcliffs, but the ample scaffolds, built for minotaurs, turned out to be more than well-sturdy to transfer all their possessions, people and plans to the build site. The wealth for labor brought many Tyren workers -- who were insanely strong and surprisingly careful in their movements. With luck on their side, the GewGaw Party had things the way they were accustomed, which was exactly how they liked. Commanding a view over the entire colony from on high, they saw into the Gnollwood with a spyglass and saw seemingly how large that "community" was -- the forest east of the river was infested with them... it was good to know that the gnolls, if they did not outright fear the colonists, surely feared their capabilities -- for they were troubled not by the dog-men. The wealth hired a couple of handfuls of stouts, Tyren, and even some Ratkin who were dutiful and speedy laborers. By the end of the construction, from the Assembly hall which received a lions share of the "love and detail" bought with the wealth, the Invited could actually see a party worth having here. Quartz accents, Amber fittings, Zircon and Electrum finishing -- It was a damn sight above some of the squalid homes they saw in the platz and aptly named depression... and fabric and color brought on the expedition was used liberally to express the fire and the passion of the GewGaw. They had their settlement... and it was good.

    Wool, Wood, and Warmth:

    While the GewGaw were proud of their own warm-weather offerings of clothing, they quickly found they preferred -- among those who could afford it, the beautiful winter wear the highborn were producing. Both in tandem and the Party and it's followers would not freeze -- once coupled with the gathering of wood that could be found on the shearcliffs.
    Initial maps showed it to be featureless, but there really were plenty of hills and a bit of forest -- though the trees looked brown and thin compared to the grasslands and forests below. It would matter not their aesthetics -- they would all burn lovely in a fire, as needed. Still, the surplus clothing went to market, and the clash of highborn fashion with that of the GewGaw -- which by commoners standards even lowborn clothing was finery -- They saw the poseurs, as they always did, taking on their garb as a costume's costume. Trite, but profitable.

    GEWGAW HAVE MINOR ACCESS TO MARKET (1 wealth max) current market wealth =12 because of clothing production.



    On clear mornings -- strange things could be seen to float beneath the meltwater reservoir... Examination by the black parade revealed no fewer than six great black-iron bells of some sort... like morning stars, they were chained to the bottom of the lake. They looked like torture instruments or items of war -- but old and perhaps dead from time... as no magic emanated from them, nor any harm come to them that searched them.

    The silty bed of the meltwater was rich in shellfish and crustaceans, succulent and fresh on the palletes of the invited.
    Still more interesting was raw Raegrass -- a potent herb that was difficult to cultivate out of the wild -- it was a key element in certain coveted narcotics -- such as Raigrois -- the fancy name to it dried and burned, and the more coveted Highborn narcotic, "Lumina" -- a shining powder or paste that was very hard to magically or chemically produce -- but had great value in gold and greater value to a folk like the invited. Raigrois was burned in hearths to celebrate it's discovery and great "siestas" were held in lodges to contain the smoke, visions, and appetites of the upper class... but real Lumina seemed out of reach... they had seen little but that in the rings and pleasure lockets of the highborn thus far... fully exploited, it not only might be a great export -- but a means to a more enjoyable way of life... Rumors were the Fennec had the knowing and the doing of such chemistries -- but it could still be done with great difficulty without them... @Bobisdead123 -- it was also not long after the GewGaw Identified the resource that Fennec began pilfering it for their own testing and enjoyment...

    In addition to the Raegrass, the heights held another secret -- great tubers fat with water from the reservoir grew in the hardlands all around the water. Both sweet and bitter varieties, these unnamed roots were highly nutritious and foreign to the old world. The GewGaw could decide to line their larders with these roots and none might be the wiser (except maybe a spying fennec or two) -- or they might gain influence and profit from bringing these edible roots to market.

    (Decision point -- GewGaw hoard food, or share with colony?)

    Aside from that, some of the hills were riddled with burrows -- great fat rabbits, a source of fur and meat, had been repopulating in this area since their apparent stripping from the land supposedly not long ago. Evidence of larger burrows revealed that something -- perhaps even this cull that was spoke of, cored-out the heart of these warrens, but did not get all or some managed to escape and return. in one of these caves the black parade found a mantis-like forelimb -- as sharp as any sword -- as if to prove the worst fears be true. The blade however was light and of a scintillating blue, tempting one to try to fashion it into a superior edged weapon...

    "Cull blade" found by GewGaws!
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  2. The Adventures of Tomaz and Jav


    "Look Tomaz! I can see my breath"

    "Yea, yea. I know Jav. It's bloody cold today. Even colder than last week."


    "Fear my breath! I'm Dracos! Only if my body was a little warmer... it would look like smoke."

    "You know Jav, for a few minutes... I was glad the rest of the lads were back... thought that we wouldn't have to go to the east anymore...now I'm stuck with you again on guard duty... bloody chickens need to hatch quicker from their eggs."

    "Isn't it great? We don't have to march around anymore."

    "Yea, and just spend the next few months staring at the snow."

    "Well, at least we can watch the kids having fun. Doesn't it just warm your heart?"

    "Not as well as a flagon of ale."

    "You know Tomaz, I think you should stop drinking. For the kids."

    "What bloody kids, Jav? You've been talking a lot about babies and kids lately ever since we brought those Mud Elf babies back with the Brood Queen."

    "Don't you want a family? I want a family with a lot of kids. So, it's bad to be drinking so much."

    "What in the name of the gods are you talking about Jav? I sure as the Cull don't want to start a family in these blasted lands, much less with you!"

    "No, no, no... you're not elven! Those Mud Elf babies were kinda cute after we gave them a wash."

    "Oh dear lord... those babies really did get in your mind... Jav are you feeling okay? Did any of those worms get close to you? I think you should go see the Doc. Besides, what kind of elven maiden do you know? Half the time, you're either with me or you're messing around with the annoying kids. Sorry bud, but ain't none of us getting close to an elven lady. You wouldn't even have a chance with the... ahem... Lady Champion."

    "Tha-tha-that's just cause we're all so busy! When winter comes full blow. We're all going to be indoors. You'll see!"

    "You better start washing yourself better then, Jav. Ain't no lady gonna come to you if you smell... do you smell that?"

    "Smell what?"

    "It smells like smoke."


    "Stop breathing on me you nit-wit! Your breath stinks. Look over there! There's piles of smoke coming from deep within the Mud Elf forest... call the boys. We're going to be on full alert. I hope it isn't another attack... we sent some expeditions out, but if its another army of Mud Elves... may the divines watch over them."

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  3. #778 Beckoncall, Oct 9, 2017
    Last edited: Oct 9, 2017
    Highborn orders: @Prince Vaethorion


    Ten workers were not enough to complete the task at hand. At one elf per chariot requested, The highborn tasked with the job really wondered how long they were expected to take... or not to take, as it were. Still, they expertly assembled a Chariot, and it was blessed by the Planetar Angel. The highborn then reported back to ask for more workers. The expectations of the task were silly, given the manpower.

    One Blessed Chariot Produced. Project has insufficient manpower.

    Winter weaves:

    Highborn textile and clothing production however, continued apace. Not only highly covetable and warm winter clothing, but loaded "jack" clothing that could protect against projectiles as well as the elements. The thread count on elven jack clothing was high enough to deform around a projectile, slowing it's penetration. Models filled with metal links, sand, and thick fiber were all tested and sold at varying prices. They became popular by the general folk and sentries alike.

    Singing for our Supper:

    The highborn were able to secure the help of tree-singers to stimulate their crops, but the tree singers were also busied with larger rites of winter in Harun'Taras. The singers made the plants more robust to the cold, but could not significantly increase their yield. At least the plants were safer for the trouble.

    Local Caravan:

    More successful was the initiative to build wagons and begin a circular trade route throughout the colony. With adequate labor and staffing, those who might be on the borderline for winter preparations had essential last chances to barter with the elves. Trade for clothes was particularly high, and the Highborn caravan quickly found it's way into the veins of the colony economy. (Highborn influence on market rises to up to 4 wealth.) current market wealth =12



    The gnolls were unsteadily watching the border since the stoutmen slashed and burned a chunk of the forest, the gnolls hid well, their stench however did not. It was once thing to see so much wood flattened by the horned one -- but apparently free burning of the wood had left them uneasy. Still, they respected the boundaries -- and searching further east was possible.

    Beyond the ruins of the Mud-elf town, seemingly melting under the weight of the rot that surrounded it, was the foot of the mountain range... crude valleys and passes could be made out in the heights, and closest to the cliff was a deep fissure that seemed to terminate with a glacier that wound up into the mountains. Where the glacier touched the rock (and was invariably cutting it) the ice slowly melted and drifted into cracks below the earth. One of the high passes went straight into the mountainside, while two, eventually joined, rose higher and higher into the mountains.


    The tamer, with the work in tandem of the most intimidating cyclops, definitively ended who the leader of the alphas was (the one eyed giant) -- once the alphas stopped jockeying for supremacy in the pecking order they were slowly being shaped into worthy battle mounts. An impressive breakthrough indeed.

    +1 influence Highborn!
  4. Coming soon:

    Attolian carapace study and Western Ruins expedition!
  5. MAP UPDATED!: Season 3 Mk 2.jpg
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  6. #781 Bone2pick, Oct 9, 2017
    Last edited: Oct 9, 2017
    His mask was off. It was propped against a tin of body powder alongside a towel and empty wine goblet, all of which were laid out on a nearby stool. Kraucac, mesmerized by the lovely warm light playing across the mask, eventually looked away from the grinning jester in favor of a clear view of the fireplace. Its ceaseless crackle was soothing, as was the bath he soaked in. A servant filled the tub with steaming kettle-water half an hour ago and the Deputy submerged himself as soon as his flesh could stand the heat. His muscles—sore from today's fierce sparring sessions against carnals—appreciated every minute of tub time.

    A gentle knock on Kraucac's chamber door was enough to break his meditation. Without stirring from his bath he invited in whichever servant had decided to disturb him — at the very least they could refill his goblet. But the guest that sauntered into his chamber was no servant. It was Niruna, wrapped from shoulder to toe in silk and fur. The wine would have to wait.

    "I'm happy to make room if you'd care to join me?"

    She couldn't help but smile at the Deputy's invitation as she closed the door behind her. Her eyes peered through the bath as she drifted beside the tub. When she was over his feet her right hand reached out from under her furry sleeve and danced her fingertips across the water's surface.

    "No thank you. I've already bathed today and your water has cooled."

    "So it has."

    Niruna plucked his mask off the stool and stroked it gingerly with her fingernails. Her next words, spoke down into his public face, were not as playful as her earlier ones.

    "Why strike a deal with the foxfolk for the raegrass? We could make more money on our own."

    Kraucac sighed and snatched his faceplate back. He slipped it back into place before he answered.

    "You've come to discuss business? That's disappointing... To answer your question, it's not certain we would be more profitable distributing the drug ourselves. The Finecians have established connections and a network of customers that trust them. And, as you can imagine darling, those take time and manpower to replicate."

    Like a cobra spreading its hood the Deputy lifted himself out of the bath. He grabbed the towel and walked closer to the fireplace to dry off. Drops of water ran down his skin and puddled together around his feet.

    "But more importantly partnering with the foxfolk provides us an economic ally. Every play has a lead, but they also have critical support roles. It's time to put together our supporting cast."

    He attempted to tie the clothe around his waist but was blocked from doing so. Niruna was behind him, her hands exploring his torso.

    "I have a role for you to play tonight," she whispered. Kraucac's eyes smiled behind his mask.

    "You're in luck — I've mentally rehearsed the part all evening."


    Name village — when the finishes touches were completed on the assembly hall the Gewgaws flew their party flag proudly over its double doors. Shortly after that a sign was posted just outside the village bearing the settlement's name: Loch Monsto, after its founding party master.

    Raegrass — arrangement with Finecians to better profit from raegrass. The party—claiming the western Sheercliff Heights region—will harvest and process the herb into a narcotic. They will also sell the finished drug, but only inside Loch Monsto, their village. The foxfolk will then purchase the herb & drug (both forms will be available) at a whole sell price and sell it throughout the colony and any other market they can work into. Gewgaws being primarily the supplier, and the finecians serving as sellers/distributers. (this has been agreed to by @Bobisdead123 via PMs)
    >> 20 peasants, 10 commoners, & 2 invited (supervisors) - to startup the raegrass & raigrois trade

    Hardland tubers— the party celebrated the discovery of the moist vegetables, which they have come to call cliff carrots. With the tubers being identified as hearty and nutritious, their harvesting was made a priority. Most of the cliff carrots will be brought to market in the colony, but a portion will be pickled and stored to ensure the villagers eat well through the winter.
    >> 20 peasants & 10 commoners - harvest, pickle, and sell cliff carrots at market

    Rabbit farming — the party has plans to trap and breed as many of the rodents as they can comfortably keep. The rabbits should provide a wonderful source of quickly reproducing protein and fur. It's an ideal animal for their needs, especially for their lower castes.
    >> 20 peasants, 8 commoners, & 2 hyena lashers (trackers) - hunt, trap, and breed rabbits

    Village patrols — the Sheercliff territory, while their home, is still new and mysterious. Black parade and hyena lashers maintain regular perimeter sweeps to watch for danger.
    >> 20 black parade, 2 hyena lashers, and 2 carnals - perform village patrols in teams

    Cull blade — the suspected Cull limb is brought (by Deputy Kraucac & sorceress Niruna) to interested colony leaders for examination and discussion. Once everyone has weighed in on the artifact the Invited try and commission highborn bladesmiths to forge it into an expertly crafted sword. @Prince Vaethorion
    >> 2 invited with accompanying servants
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  7. The Stoutmen

    The Remove East
    With the residences finished, the Stouts were ready to leave the company of the Firebeard Dwarves. Thanking their host for their so graciously lodging them in the autumn, the Stouts loaded all that they had onto their borrowed wagons and set off across the bridge to their new settlement, which they dubbed New Harmony. Each family was allotted a house to themselves if it could be afforded, and if it could not typically the smaller families agreed to lodge with one another temporarily. The wives and children unloaded personal affects, and things were taken from the Anathema for a permanent resting on land. In the Governor's House, a slightly larger cabin than the rest, the steering wheel of the ship was mounted on the wall opposite the door (having been replaced with a handmade spare). When their leader returned, he would no doubt find the gesture heartfelt. Cooking pots and cutlery were unpacked, and the Stouts enjoyed home-cooking of their own making for the first time in a while, lifting spirits.

    In the northeast of town, a ponderous spot of land had been laid out for the construction of a chapel. Although modest compared to the churches back in the Home Country, it would be the first meeting house of their faith in these new lands. All around the colony, as much green wood as could be found had been gathered to begin the construction of a wooden palisade wall to keep out intruders and wild animals. The woods, while depleted of large animals, still seemed forbidding and was populated by masses of pulsating worms that the Stouts feared would do harm to their children. To the south, the woods were barren and scarred by fire and timbercutting. The ashes soaked into the ground and would provide for a good harvest come next autumn.

    After all the Stouts had arrived, Captain Gardver took temporary command over the colony and began to set down rules. He instructed that they were to only take two meals a day of the ordinary variety, or three meals meager. Most of the foodstores were commandeered by the guard and were put away in the warehouses, let out only by "reasonable request." This seemed an unnecessary measure to most in the colony, but some were afraid of foreigners stealing their goods and so the laws were enforced with little issue.

    After two or three days of their having settled there, Captain Gardver was accosted by a clergyman, John Newman, that the burning of the land had caused quite a diplomatic stir in the community. He suggested sending emissaries to make contact with the gnolls and assure them of good intentions and a commitment to peaceful coexistence. Another emissary, he suggested, should be sent to address the colonial government and to make reparations for the political embarrassment.

    The Expedition
    Moving further west, the Stoutmen party decided to split up. Reverend Gallt led half the force to go investigate the nearby ruins of a school, while Reverend Kearney took the rest further into the ruins to locate the library.

    Community Life
    The Stouts celebrate the Day of Dying, an important holiday in which they reflect on the natural state of mortal life. They hold a townwide festival, complete with dancing, music, and they use a bit of their wealth to purchase several barrels of ale. The Kobolds, who are seen as welcome in their community, most likely attend and there are several pithy sermons which are meant as congratulations of the work they have accomplished so far, and preparations for the celebration of the World's Birthday. For the outlandish Day of Dying celebrations, there is also a large cake baked with what sugar and eggs can be scrounged.

    Detailed Orders

    1. Two Clergy and 10 Bulwarks remain in the Western Ruins on an exploratory mission.
    2. 5 Draftstouts and 10 Stalwarts maintain the hunting lodge in the eastern woodlands.
    3. 30 Stalwarts and 5 Draftstouts continue to fulfill their contract to the New World Trading Company.
    4. 10 Stalwarts and 1 Draftstout are tasked with erecting a palisade wall around the colony.
    5. 25 Stalwarts and 4 Draftstouts begin construction on the Church.
    6. 4 Clergymen begin moving between houses functioning as tutors, making sure that young Stouts are maintaining their reading and writing lessons and know their Scriptures.
    7. 2 Clergy continue performing rites and other public functions, and attempt to educate the Kobolds on the more specific doctrines of their religion.
    8. 1 Clergyman is sent to the gnolls to apologize for not warning them about their burning of the forest, and to assure them that the Stouts mean them no harm and are a peaceloving folk. 1 Clergyman speaks before the colonial government and offers to pay for the land they have settled on, and reparations for the unauthorized burning. He explains that they had no knowledge of land claims from before their arrival.
    9. 10 Bulwarks defend the settlement and perform garrison duty, and occasionally scout the surrounding woods. ​


    Blooming lamb beautified and expands! @Bobisdead123

    Continued Investment by the fennec has made the looming lamb the premier place to relax and dine in the colony, attracting quickly the attention of the GeeGaw Party @Bone2pick at least until they can come up with an equally comparable venue. It's said their assembly hall is something to see, but the splendor of the lamb takes the jewel in the crown!

    +2 Influence Fennec!

    Study of Strange proteins yields findings!


    After months of analysis -- the study of three proteins found in the shell of a specimen of what is thought to be the cull proves finally fruitful. The three proteins, one crystalline in structure, one pliable, and one that unifies the two in an integrated matrix -- can be, at great cost, be disrupted. By disrupting the unifying protein it is shown that the carapace can be made suddenly though temporarily fully rigid -- which is thought will either paralyze a living specimen or cause it to move at the expense of it's own armor's integrity. The most encouraging news about the cull yet -- it requires fantastic labor and rarified and refined ingredients -- particularly the reduction of gold and silver. It is estimated a single weapon -- or 10 arrows would consume one full wealth to produce, and there is uncertainty at how long the distillation of any real quantity would take. Still, Hope in the colony rises!


    Raegrass makes a splash in town!

    A new commodity, in variable levels of narcotic form, has begun to increase in popularity. Production and sale is centralized with the fennec, though it can openly be purchased in Loch Monsto. Talk of rumored fennec processing and labor expertise in this milieu promises a surplus of this good hopefully to be available to traders and sent back to the old world in quantity!

    (Fennec and GeeGaw Access to the market increases, as many people spend petty cash on the recreational pick-me-up!) @Bone2pick @Bobisdead123

    "Cliff Carrot" Added to the diet of the colony! -- a newfound root vegetable, these heavy edibles are discovered at just the right time before winter truly descends... while these elder specimens may be the first harvest and the last of their kind -- their smaller progeny will make up a permanent crop of the colony and a rich source of dietary fiber and vitamins in a generally protein-heavy colony fare. This, along with rabbit fur and meat, are celebrated additions.

    (Health of colony increases! GeeGaw gain +2 influence as a nail is driven into the heart of the fear of hunger!)

    GeeGaw Village Patrols --

    The land above shearcliff is grey and forboding in places, in several areas on the GeeGaw side of the claim, ancient cairns built by gnolls mark caves and burrows in the ground. The caves smell awful, and some members of the black parade swear they can hear the breathing of great beasts within. Rabbit and fish bones scattered about the caves further suggest something wild resides within these lairs.

    Also, the Shearcliff rise, or loose name given to the hilly ramp to the west leading up the shearcliff has seen patrols spying on Ravening Fish creatures being herded into the swamps by snakemen! Caught in nets and polearm restraints, the bipedal fish creatures are being actively ushered away from the colony. Gestures of peace have been made by withdrawing snakemen, but they are far too intent on their work (restraining fish beasts) to parley with outsiders. The reptile and fish-folk seem increasingly sluggish as the days grow colder.


    The brutish Aymarans, a dangerous but staple part of the labor force have retreated underground to languish in heated pools until spring. It is thought this will coincide with a spike in Aymaran births come spring, but Aymarans are not swift to comment -- "Cold" many are remarked to say, with only the Lurker-breeds seen above ground to help in the procuring of sharks and the trade of goods at market. Well known and aptly named Scarred Aymaran "Scar-Scar-Scar" gives a formal statement at learners square. "Cold. We Sleep the Winter. Also, Cold."

    @Prince Vaethorion

    Angel Gate(s): The Highborn lords training with the planetar angel has yielded new fruit -- the possible potential to form stable gates using the ways! While how this means of rapid travel might be dangerous or exploitable is still in debate, the highborn find the possibility of stable portals in and out of the ways to be a very promising avenue for adventure and development. Despite the literal terrors at loose in the ways great magic and treasures are known to be lost there, and a means of stable portals to areas normally far or difficult to travel between may lie within reach!

    More events and Stoutmen process to come!
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    The attolians had done their homework. Help from the mage guild gave their constructs "seer stones" -- eyes that would allow them to know what their stone constructs "saw"... they mounted one of these gems on a construct and sunk it off of a small craft over the middle of one of the shark holes.

    Down, Down, Down it went, an anchor wrapped around it as it sank through the deepening gloom and the spiraling or progressively larger sharks. Upon hitting the bottom of the sharkhole, the construct threw up a great cloud of sediment sending sharks darting away in every direction. The construct untied itself from the anchor-chain and the seer-stone lit up. Cassandra and attendants could now see what was happening. The murky gloom. Only the biggest sharks were down here... the water looked cloudy in places, even after the sediment settled... it was blood in the water... strange milky blood... as the construct lumbered along the bottom toward the source of the clouds.

    There, in the darkness, was "The undrowned one" -- a miserable thing, looking like a pathetic whipped dog of a humanoid, though great in size for a man -- nearly thirteen feet tall, with shackles on each of it's legs bound to the sea-floor and it's arms chained to great posts, the chains looking laughably small compared to the massive moorings for the restraints. One of it's eye sockets was empty, looking clear into the pathetic being's skull... it just looked tired... perhaps noble at one time the source of the "God-Rot" - the staple food of the sharks, lay apparent in the alien light of the construct.

    The sharks continually ravaged the restrained man-thing -- so pale, so pink and white, gaunt and resigned... and every time a shark tore a piece off of the pathetic prisoner it would heal, instantly. The construct watched. Over time -- he could see the creature seemed to shrink infinitesimally, and just as immediately the chains from the great boltings to the floor and hanging from the great poles shrank as well, keeping the creature bound. Perhaps centuries or more this process had unfolded -- the seer stone led to speculation that when the undrowned one was first bound here, it was massive -- large enough so that it's great pilings for it's restraints might have barely contained it. Now, it was a defeated and shrunken husk of what it once was -- it's tiny feet standing in it's own massive ground-deforming footprints... footprints so deep the construct dared not approach closer lest it fall irretrievably into them. Footprints like the one of the sandslope.

    The construct lit the seerstone around from the edge of the footprint, to rest on the face of the shrinking rotten "god."... and as if to answer it turned it's one eye up towards the distant sun above the sharkhole and let a single bubble rise from it's mouth... a single, pointed... scream?

    The bubble fizzed at the surface of the water, broken a thousand times, like perhaps the undrowned one itself... but the construct could not get closer without further instruction -- so it rewound it's path back to the anchor and re-tied itself. the sharks continued to circle and bite again, stopping only to steer clear of the light from the construct... and it was hauled forth back to the surface.

    The greatest of the sharks were humungous, lazy-swimming goliaths... growing giant on the mass of a god that shrank with their every assault. This thing was being punished... that was the last thing Cassandra could take away from the visions before the construct rose and broke surface tension and was hauled back to shore...
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  11. [​IMG]
    Handsaws buzzed and hammers cracked. Planks of pine and oak were hauled out of flat carts and stacked over autumn-browned grass. A pyramid of cedar logs, each one sanded and treated against water rot, were piled near the lakeshore. It was a cold Shearcliff morning yet there was a warm smile on nearly every laboring face. The one exception, a party-masked Gewgaw noble, pouted behind her shimmering faceplate.

    Her mask's afterglow twinkled with wisps of lavender and silver mana. This was the mark of Qrirish magic. All sorcerers & sorceresses require a party-mask to channel spells through. It's one of the reasons the Invited are always dressed in their infamous face covers. To be without it would be to disarm themselves of their most capable weapon.

    Niruna had recently performed an incantation to boost the passion of her workforce. Majordomo Virding, the highest ranking unInvited party member, clicked his walking cane as he strolled next to the beautiful young sorceress.

    "They move like eager bachelors working for the favor of a lovely maiden. Such energy and enthusiasm. They'll finish the build in half the time with nary a shortcut," he beamed. His hearty greying mustache framing his flushed nose and cheeks. She yawned into her gloved palm in response.

    "I'd rather them move at half the pace and not tie up my time. I should be down in the colony with Ollerrol."

    He turned towards the lake so his smile could melt out of sight. As the leading administrator of the party Virding had been trained by the Invited to resist suggestive magic; out of habit he had suppressed Niruna's spell. He leaned into his cane and eventually refaced her.

    "It was the Deputy who arranged the meeting with the Attolians. It's only natural he be the one to accompany the Party Master."

    She sneered and batted her shaded eyelids. Her mask's shimmer had started to fade.

    "If we're going to structure the party according to what's natural, then I should be the Deputy Master. I'm a sorceress after all."

    Virding cocked a single bushy eyebrow in response. Compared to other Gewgaw aristocrats Niruna had always lacked a measure of subtlety, but even he was surprised at how blunt she was this morning.

    "Magic or not Kraucac's talented. There's no disputing that... And he's never needed a spell to make the party love him."

    Her eyes narrowed and her jaw clinched. She remained tense for several heartbeats before she rolled her slender neck and relaxed her posture.

    "What does it matter who the unInvited love?"

    The question was as friendly as a viper's strike. It was a reminder of his place. His status. The Majordomo was an important party member but he would never reach its highest rung. Thankfully for him, the insult failed to strike a nerve. Virding had weathered Qrirish snobbery for over half a century. He was well accustomed to how the game was played.

    "It has its benefits. Furthermore, by my account, most of the Invited are smitten with him too."

    She shook her masked head and giggled. Of all of the Gewgaw Invited Niruna's laugh always dripped the most condescension.

    "We're ceaseless actors Virding. Our social cues are usually camouflage for our real agendas... I would have thought you were wise enough to not swallow the lip service."

    Mana no longer twinkled about her mask. And once again her insult missed its mark. The Majordomo shrugged and continued.

    "I may be a fool Niruna, but even a fool can see that Deputy Master Kraucac is on course to be the future of our party. And if you've been positioned like I have, with an ear turned to catch rumors, then you'd have heard them whisper that he just might be our present."

    Her nostrils flared above her scowling painted lips.

    "I won't require your company today Majordomo. You're dismissed."


    Gather stone — wanting to protect their new community, the party will harvest masonry rocks from the Shearcliff hills and mountains to build a rubble stone wall (6 ft height) surrounding the village. Note: this is not the construction phase, merely the stone gathering phase.
    >> 30 peasants, 10 commoners

    Construct boathouse & pier — a building on the edge of the lake with a modest pier for several small fishing and/or transport crafts. It will have room to unload cargo, disembark passengers, as well as a station to sort and clean fish.
    >> 20 peasants, 10 commoners, & 2 Invited supervisors

    Raegrass trade — believing the herb will become one of their most profitable exports, the party continues to work to bring it to market.
    >> 15 peasants, 15 commoners, & 2 Invited supervisors

    Diplomacy — the party feels it's time to get familiar with the colony's government and discover where exactly the Gewgaws will fit in. To do this they'll try and have a sit down with the Attolians >> 2 influence spent to suggest the Gewgaws are ready for a role in colonial government with Attolians. They'll also make time for a social stop with Finecian leaders at the Blooming Lamb before heading back north.
    >> 5 black parade, 5 carnals, & 2 Invited (Ollerrol & Kraucac)

    • Leverage market — for 1 wealth & construction materials for the boathouse

    Village security — armed and vigilant teams patrol the grounds to ensure the party's safety.
    >> 15 black parade, 4 carnals, & 3 hyena lashers

    General work and maintance — hunting & gathering, food prep, road clearing, and other necessary village upkeep.
    >> 20 peasants, 5 commoners

    Resting — a new order to show that a portion of the party (rest time will cycle through the population) are given time to recover & tend to personal affairs.
    >> 15 peasants, 10 commoners, 5 black parade, 1 carnal, 1 hyena lasher, & 2 Invited
  12. #787 Prince Vaethorion, Oct 17, 2017 at 2:48 AM
    Last edited: Oct 17, 2017 at 2:59 AM
    Continue building Chariots:
    Labor is increased to 10 Skilled laborers and 20 unskilled to build additional Blessed Chariots.


    Cull Blade

    The Highborn craftsman took this request very seriously and employed their best craftsman at the Blacksmithy to work lovingly to craft a sword from the part of the Cull. The Smithy used the finest materials to make the sword not just exceedingly sharp, but also magical. An appropriate sheath, pommel, and grip was affixed to the sword. The materials were polished to make them seem metal like.The now magical sword was dubbed "Cull Slayer".


    Order: Craft "Cull Slayer". 5 very skilled laborers, 5 unskilled laborers.

    Fennec Request Building in Theater District
    Despite some Highborn Reservations, the Fennec have seemed to move in the right direction of improving their standing in the Colony. The acts of bravery, the displays of cooperation, the contribution to defending the colony from the Mud Elf attack and their additions to the comfort levels of luxury of the colony has help ease the defensive posture towards the Fox Folk. Upon careful consideration, the Highborn grant this request to the Fox Folk, as long as their interests to do not conflict with Highborn interests.


    Mana Recharging Center

    The Highborn have an idea to make the mana field beneficial to the Colony. A Magic mill/mana recharging station is proposed to be constructed. One which Tears of Divinity could be possibly recharged along with magical items and magic users. This technology would be a combination of Highborn High Magic plus the other Mages magic, based on the various kinds of Magic. Earth, Nature, Astral, Fire, Air, High etc. (with the exception of Blood and Dark magic). (This would be a Massive endeavor, one which the Mage Guild's and Colony's full cooperation would be needed. The Highborn Prince and the Arch Mage presents this idea to Caleis and the Mage Guild personally.


    The Prince, the Arch Mage and the Cleric take Blessed Chariot and 5 Mounted Elite Spearman on Runners and present idea to Caelie and Mage Guild. Labor, materials and wealth to be decided upon and shared by Colony.

    Elite Runner Riders

    The Highborn best riders of the Sword Masters begin to Ride their now broken in Alpha Male Runner Mounts. The Alpha Mounts are armored to make them more protected. Five Mounts are developed to begin with with more to come. (note: Highborn Riders are better armored, this one in the picture is training)

    Order: 5 Skilled Laborers and 5 unskilled Laborers make armor for 5 Mounted Alpha Runners. 5 Elite Swordmasters are bonded with their mounts in a Bonding Ceremony. (note: this is an ongoing process and the intent is to build up a force of 20 over time) (note: @Beckoncall Let me know if this drawing is suitable it was the closest I could find.)

    Gambling Hall at the "Shining Eagle" in the Theater District
    Among attractions in the Theater district. The Highborn Will begin to offer Upscale Gambling in the backrooms at it's venue and will up It's dining game to compete with the Bloody Lamb. The Highborn will assign one skilled Highborn to be the Innkeeper. The Highborn search out to hire the best chefs of the colony. The Highborn improve the atmosphere to draw the most upscale crowd with fine materials like quartz. The Highborn insure no petty theft occurs like at other venues. Lindar the Bard plays for the Crowd and the Highborn hire actors to play in the nearby theaters.
    Current Menu:
    1. Braised River fish, sauteed water plants and Blueberry Tart, Glass of Whiskey
    2. Smoked Capy, with roasted potatoes and Blue Cheese, Tankard of Ale
    3. Steamed Shark in garlic sauce and Dried Cherry, Glass of Wine
    4. Baked Runner with Nutmeg and melon Pie, Glass of Cherry Brandy
    5. Stewed Vegetable Sausage in spices with Onion, Tankard of Mead

      Some of the Games to play:

      Mud Elves Eye, Beat the Cull, Pass the Barrier, Escape from Slavers (these are variances of Card and dice games).
      The Highborn Put 40 percent of Gambling profits to the Colonial University and into educating Colonist.

      Order:15 skilled Labor and 20 unskilled labor work to improve Inn and Gambling, one wealth point spent. One influence point spent to draw customers to gamble and to dine.

      With the Amaryan workers going into hibernation, The Highborn see the need for a centralized labor pool. An Employment agency/Temp workers business where the various factions can go and hire workers directly. This would be a far more efficient means for dividing labor among the colony. The Highborn would charge a small fee. The Highborn would engage in contracting out laborers, both skilled and unskilled to those who needed them. The Highborn will engage all the guilds to arrange apprenticeships, over see training. The Main office will be an office at the Highborn district with the main pick up location being in the center of the platz near the Attolian district, and market with additional pick up and drop off points for laborers by the Haruntaras, passing the farms, East of the River and the Capital building. The Route could be expanded as needed. (if for example the Stoutman needed labor). Runner pulled wagons dedicated to moving about teams of labor will pick up laborers at the beginning of the Day and drop them off at the end of the day. The Highborn linguist will be directly involved to overcome any language issues. A small team of Highborn will be involved in this daily. The Highborn will pay fair wages and do not intend to exploit.
      The Highborn use their influence to attract laborers and their organizational ability to disperse labor efficiently around the colony. Besides going directly to the Labor office for work, the laborers and employers can show up by the Provision store to be hired.

      Order: The Highborn set up Labor pool, Temp workers, Contracting business. (10 skilled and 20 unskilled laborers with the intent to hire other non factions to work with labor pool) The Highborn spend an influence point to get word out.

      Selecting or Building a Building for Bank
      This needs to be a priority for the Colony



      The Prince intends to send a party into the Portal, but more study needs to be done.

      The Highborn leverage 3 wealth from the Market.

      (ooc: sorry these are orders only and not RPG. It took me much longer than I thought considering)

    Bone2pick likes this.

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