Locations

Quinlan63

The Overlord
City of beginnings


This the starting location for all new players and consist of many shops, an inn for players stay in, and the city bank were all players can stash all their money and items when they run out of oom or want to save for later. It consist of high lvl guards ranging 100-150, they make sure that players are not attacking each other as the city is considered a safe zone. The surrounding area of the city is a forest full of low lvl 1-3 animals (rabbits, wolves, etc...) and goblins that are lvl 2-5. There is a cave with 5 floors that lead to the game's earliest mini-boss and boss on floor 5. The lvl progression in the cave starts from lvl 5 all the way to lvl 20.






Enemy types:


Floor 1


3 Goblins lvl 5



Hobgoblin lvl 7



Floor 2


Troll lvl 9


Goblin Mage lvl 10



Goblin Knight lvl 10



Floor 3


2 Clerics lvl 12



Steel knight lvl 13



Floor 4


Steel Knight lvl 15


Mage lvl 15



Cleric lvl 15



Boss Floor


Mini-Boss: Heavy Steel Knight Elite lvl 18


Boss: Arch Mage lvl 20 (plus two lvl 10 Clerics)
 

The Dark Forest


[SIZE= 20px]This forest is plagued by darkness and the evil of the creatures that live within it. There is a nearby village that is looking for brave adventurers that can help keep the creatures of the forest at bay. Hidden in the forest are creature from werewolves, dire wolves, and even vampires. The master that commands these and other creatures is the Lich. It is said that his domain is an abandoned graveyard where he plots to destroy the village and take control of the whole Dark Forest.[/SIZE]
 

The City of Light


[SIZE= 20px]The capital city of Malabar, The City of Light is the heartbeat and lifeblood of Titan Age where players come to receive some of the more common quest, buy from the best shops, and to participate in the chance to earn the right to be granted the chance to have an audience with the Emperor himself. Beside the Emperor it is also home to some of the most influential NPC's in all of Titan Age like the Master class teachers that give class quest to each player depending on their level. Here any player can also enjoy the finest restaurant that can give powerful buffs that are well worth their weight in gold. An instead for the players that can't afford a castle or a house of their own they can stay in the largest Inn that has the finest living quarters in the Malabar. As a safety guard all the Elite Guards and Casters are level 250 to 350, this way to prevent na random attacks from high level players that wish to destroy the city.[/SIZE]
 

The Outlands


A barren waist land, the out lands is a desert with nothing but sand for miles in every direction. It is inhabited all manner of creature such as sand worms, giant snakes, and many more unknown. As it is known there are only a couple small villages in the Outlands that have been there for the past 500 years. Each of them trying to find a way to survive from the harsh terrain and the creatures that attack every night killing many. These villages have sent word that they need mighty adventurers to come and stop the attacks on their homes.


 


The Outlands is also home to many secrets not seen for thousands of years since the age of the dragons. Hidden somewhere is a tomb that contains dark secrets of the past. An unknown being sleeps in this tomb waiting to be unleashed and feed on the souls of thousands. This beings darkness hides it and the tomb from those who seek it.


 


The Outlands used to be home to the basilisk that used to roam around many years ago. It is said that if you try hard enough you can find items that prove that they used to be there.
 

The Forbidden City of the Fallen


The city long abandoned and destroyed by the church of light was once the heart of the church of darkness. It was a hidden location where those who wished to worship the Fallen One may do so away from prying eyes. Unfortunately it was discovered and wipe clean in a single night. No one really knows if if all the worshipers were killed so it is likely that you might meet one and not even know. But with the main temple left as a pile of rubble the Fallen One has lost most of his influence in the world and calls to any who can hear him to his city to have them rebuild his temple and take revenge on those who of the light side.
 

The Lone Glacier


The mountain is a frozen tundra covered in ice and snow with all manner of beast roaming it. Legends say there is a castle at the top guarded by an ice dragon. Inside the castle itself, there is an ice witch who causes the blizzards to rage and avalanches to fall on the unexpected. As for the rest of the mountain normal animal like white wolves and hares are common place. Unfortunately so are the frost giants and the ice elementals who kill anyone who dares to come to their territory. To make matters worse the lone mountain stands alone just north of the northern mountain range, home of the Daemons.
 
Al Hasa- City of the Oasis

Out of all the Outlands this is the only place that all the citizens of the empire come to trade and hear news. As the only large city in the Outlands it is under constant guard against attacks from bandits and monster of a large variety. Unfortunately due to its distance from the City of Light they have less support so security is spread thin and mostly defending the city. As a result Al Hasa is not capable of protecting the villages without the help from anyone willing to lend a hand. Knowledge of the city is not known from many beyond the villages in the area so most believe that such a city does not or could not possibly exist at all.
 
Summer Isle Harbor

Gateway to the sea located north east to the city of light, Summer Isle Harbor is a major port town where most of the sea food in the empire is fished from. It is also home to many pirates who have made port there and taken control of it through bribery to the city officials in charge of keeping order in name of the Emperor. But there is something that keeps the Emperor from focusing on gathering them all up, a giant sea monster. Yes you heard it, a sea monster is swimming across the coast taking out ships. The only thing that keeps it at bay is the pirates and the imperial navy, who when not fighting each other, fight the monster together. So far they have only made it run away so much help is needed to have it killed.
 
Draconian Island

Island and home of the dragons found east of the empire of Malabar, is inhabited by many dragons who dominate over all of the other creatures that live among them. For any who dare to go to such an island they will be given the chance to gain great fortunes by killing dragons and collecting any treasures that may lay hidden. But for those who seek something greater than just riches must search out the eldest dragon Quinlan. With his guidance he can set you on the path to becoming one who can possess the strength of a dragon. As it stands he is one of the only dragons that will not become hostile to players if confronted and is unkillable.

With the riches that can be found on this island in the high hills one could possibly find the rare and extremely valuable Bloodsteel.

Note: This island is technically outside the empire so the emperor and all who serve him have no say on what happens in such a place.

Many rare animals can also be found here for any who wish to have new types of beast to tame.
 
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Von Boran

Ancient home of the dwarven rane, Von Boran located in the mountains west of the City of Light, has been home to some of history's greatest craftsmen. There one's status is not defined by how much gold they have but how well they can craft. Every form of crafting from smithing to even sculpting is seen as a noble thing to do with one's time. Years ago it was also said that many legendary items were crafted in Von Boran. As such they are the Empire's largest supplier of weapons and armor. Infact most jewelry, weapons, armor, and even resources come from them.

Truly this is the place to make a name for any craftsman that wants to put in the effort.
 
Bruzo

Far south of Al Hasa, Bruzo home of the Orcs, is home to all the major orc tribes. Built more only 500 years ago, the city was made when the orcs race was starting to decrease in number. as a way to ensure growing their numbers they reluctantly submitted to be ruled by Emperor of Malabar. due to this over the years Orcs have become more and more like the other races, even though they still have a couple issues with elves. Still deep down they follow the rule of the strong within their city and train all of their kind from birth to become warriors.

This city also has an arena that anyone who wishes to test their strength may try to see how long strong they really are.
 

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