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Life on Pangea

Shin Positron Laser

Guardian of the Old Ways
Welcome to Life on Pangea.




This RP focuses on the Successes and Failures of 7 Nations on the Continent of Pangea. Pick and create your Nation and guide it to prosperity. But be weary as Nature and Fortune do not always give you favor.


Before posting: Please fill out the Character Sheet.


Posting Recommendations:


In your post please have your Nations Name and it's current population.


World Events:


There are 5 Event Phases, Peace Time Building, Landmarks , Catastrophes, Random Nature and Timeline Milestones.


Peace Time Building: Members will post about their kingdoms goals, which sectors of Growth they wish to work towards. During this phase, members can choose up to 5 sectors in which they want their kingdom to grow.


Landmarks: During the Landmarks Phase, The GM will select via Dice Roll ( 10 Dice ) which sectors of growth all kingdoms will be affected by. Each sector chosen by the GM receives 1 points. If some or all the sectors chosen by the GM match the Sectors chosen by the member during the Peace Time Building, they get 2 instead of 1.


Also during this phase, total your combined points in all sectors and multiply that number by 10. This number can now be added to your population number.


Catastrophes: During this phase the GM will roll dice according to the number of kingdoms to see which kingdoms ill be affected. He will roll 7 D10's and create the parameters of effect. Those not affected lose no population. Those that are affected lose a set number determined by the D6's X 50.


Also during a Catastrophe, via Dice Roll, the GM will layout an X number of Sectors in which you can lessen the blow of the disaster to your population. The combined number of each sector x 10 will equal the lives you are able to save.


Random Nature: Via Dice Roll, 3 Sectors of Growth will be chosen to receive 3 points, all Kingdoms Affected. Also during this time a dice roll for all Kingdoms will determine the Natural death toll. D6's, result X 100 = death toll.


If your population's death total ( Catastrophe + Death Toll ) exceeds 600, you must select 1 sector of growth and remove it indefinitely.


Timeline Milestones:


During this phase, all kingdoms receive a 1000 person increase and 10 points with which to allocate to your Sectors of Growth. Members should also post about this growth as well as their current stats.


Format Explanation


Nation: Place your Nations name here


Event Phase: Place the phase you are currently posting, simply follow the current plot post


Population: decrease and increase your population during the correct phases.


Area on map: Please place your area number here


Sectors Working on: 5 selected sectors, chosen during Peace time Building. These stay the same until the next Peace Time building phase.


History: A synopsis of any length depicting the nations events during a certain phase.


Sectors of Growth: Should be included as a list.
 
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World Event: Pangea Begins

Pangea_zpsb9tp4xcs.png


The Dawn of a New Age begins on the Continent of Pangea. Peoples, Cultures and languages start to assemble and form nations, kingdoms and empires. One by one individuals are drawn to them, enticed by their desire to become part of something bigger. But life on the Continent may be directed by humans, but can be forced by ...


the winds of change.




All members are given 10 points. You may allocated those points to any of your Sectors of growth and begin with those during the 'Peace Time Building Phase'. You may spread them out or stack them as you see fit.


Please have the following outline for your posts.


Nation:


Event Phase:


Population:


Area on map:


Sectors Working on:


History:


Sectors of Growth:


World Event: Peace Time Building
 
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Nation: The Alliance of Adanaque


Event Phase: Peace Time Building


Population: 10000


Area on Map: 7


Sectors Working on: Fruits/ Steam/ Transportation/ Army/ Restoration Plans


History:


An alliance formed between the townships of the vast expansive Plains of Norh. The town mayors ordered the construction of a central city in which the main government of this alliance would reign. The Alliance was to be governed by mayors and 2 deputies as part of a council. Their first order of business was to create a system of transportation that would help ease and quicken the displacement of resources to other towns. Thus the Norh Railway system was created, steam engines roared to life allowing many to travel across the plains.


The hidden agenda of the council however, with regards this network was to facilitate the transport of the Alliance Forces towards the borders of the realm in defense against other nations. Much was left to be desired of their sea fairing capabilities, as yearly typhoons had damaged much of the navy.


Sectors of Growth:

1Fruits: 1


2Vegetable:


3Meats:


4Wood: 2


5Ore:


6Wool:


7Electricity:


8Steam: 2


9Coal:


10Communication:


11Transportation: 1


12Police:


13Intelligence Agency:


14Judiciary System:


15Army: 1


16Navy: 1


17Airforce:


18Disaster Awareness: 1


19Emergency Services:


20Restoration Plans:1
 
Nation: The United Provinces of Dalakai


Event Phase: Peace Time Building


Population: 10,000


Area on map: 6


Sectors Working on: Meats/Intelligence Agency/Navy/Disaster Awareness/Electricity


History: The land of Dalakai used to be the spot of several very tiny nations and settlements. They were all very weak, and often fought each other over land. There were many wars and blood everywhere, which made the citizens fear for their lives. They didn't know too much about how to care for their own people. This made the land of Dalakai turn into anarchy and resulted in the burning of many small towns. Thus, many of the tiny settlements strung together to form a strong nation and soon was able to gain all the land of Dalakai. This nation called itself The United Provinces of Dalakai. Many of the provinces have their own culture, but national culture is quickly taking over. The United Provinces of Dalakai is now built on knowledge. They believed that if they educated their people, they could resist the anarchy that once ruled the land. They focus on anything to help gain and retain knowledge to the parliament and people.


Sectors of Growth:


Fruits:


Vegetable: 1


Meats: 1


Wood:


Ore:


Wool:


Electricity: 1


Steam:


Coal:


Communication: 1


Transportation:


Police:


Intelligence Agency: 2


Judiciary System: 2


Army:


Navy: 1


Airforce:


Disaster Awareness:


Emergency Services: 1


Restoration Plans:
 
Nation: Alakazania


Event Phase: Peace Time Building


Population: 10,000


Area on map: 2


Sectors Working on: Vegetables, Meats, Wood, Ore, Electricity


History: Alakazania was founded by Julian Gregory Alaka, whose life goal was to find a better place to live with his friends, rather than his home town. When he was 21, he, his family, his friends, and his and his friends wives set of to build a village somewhere new. After years of walking, they found a nice place near a forest to start building. After several years, the village was built, and he called it Alakazi. Unfortunately, a few years after, Julian died of some unknown course, and the village fell apart. Neighbouring villages began to fight with them, and soon almost everyone in the village was dead. However, some people survived. They went around, trying to stop this war between everyone else and the village. At least 50 other villages joined them to fight against everyone else, and they won. All the villages, even those who lost, joined together to form the nation of Alakazania, named in remembrance of Julian Alaka.


However, supplies were running short. They needed food and materials, so the first thing they did was work on getting vegetables, meat, wood and ore, before swiftly moving onto getting some form of electricity to power things.


Sectors of Growth:


Fruits:


Vegetable: 2


Meats: 3


Wood: 2


Ore: 2


Wool:


Electricity: 1


Steam:


Coal:


Communication:


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army:


Navy:


Airforce:


Disaster Awareness:


Emergency Services:


Restoration Plans:
 
Nation Name: Riczezio


Event Phase: Peace Time Building


Population: 10,000


Area on map: 4


Sectors Working on: Vegetables, Fruit, Meat, Wood, Army


History: Riczezio was, at first, a small village in the middle of their Territory. But, over the years, they threw in power through meat trade. They obtained that meat mostly by a abundance of fishing, as they were a coastal village. After amassing large amount of wealth, the Riczezio Family literally bought a large amount of surrounding area, and the villages long with it. This created what could be considered an Empire. Soon, The Riczezio wanted more, and after assembling a dependable Army, they conquered the entire Territory.


Now, The Riczezio was truly in power. But they needed a little of everything. They worked hard in fishing, still, as it was their natural niche, but they also began hunting, and even eating human enemies, as they saw nothing wrong with it. They also began toying with farming, and they have seen that their vegetable farms have prospered, while their fruit farms and trees fail.


Fruits: 1


Vegetable: 2


Meats: 3


Wood: 2


Ore:


Wool:


Electricity:


Steam:


Coal:


Communication:


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army: 2


Navy:


Airforce:


Disaster Awareness:


Emergency Services:


Restoration Plans:
 
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Nation: Peoples Republic of Root


Event Phase: Peace Time


Population: 10,000


Area on map: 5


Sectors Working on: (listed below)


History:


The PRR (Peoples of Republic of Root) are a trade orientated people basking in the sunshine of peace and prosperity, their only fear being the brutal storms that come around every once and a while.


The Elders though, worry of their neighbors and have a small militia formed to protect their people.


Fruits: 1


Vegetable: 1


Meats: 2


Wood: 2


Ore:


Wool:


Electricity:


Steam:


Coal:


Communication:


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army: 1


Navy: 2


Airforce:


Disaster Awareness: 1


Emergency Services:


Restoration Plans:
 
World Event: Landmarks and Catastrophes
Pangea_zpsb9tp4xcs.png




This post will contain the landmarks and catastrophe dice rolls, please follow up the rolls with the appropriate increases to your sectors.






[dice]14590[/dice]


The following Sectors of growth receive points as follows. If some of these sectors were chosen during your peace time building phase, you may add +1 more to that sector.


Communication +1


Emergency Services + 2


Ore: + 1


Airforce: + 1


Army: +1


Fruits: +1


Disaster Awareness: + 1


Electricity + 2


[dice]14591[/dice]


The following Nations had Catastrophes happened to them, you may choose what sort of catastrophe befalls your nation


4: Riczezio


5:Peoples republic of root


6: United provinces of Dalakai


The following dice roll is for death counts for catastrophe affected nations.


[dice]14592[/dice]


4: Riczezio = 3 X 50 = 150 dead


5:Peoples republic of root = 5 x 50 = 250 dead


6: United provinces of Dalakai = 5 x 50 = 250 dead


[dice]14593[/dice]


1Fruits:


4Wood:


5Ore:


6Wool:


If you have points in these sectors, multiply them by 10 and add them all together to create the total number of lives you saved during this catastrophe. Then subtract it from your death count and adjust you total population as needed.
 
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Nation: The Alliance of Adanaque


Event Phase: Landmark and Catastrophe


Population: 10000


Area on Map: 7


Sectors Working on: Fruits/ Steam/ Transportation/ Army/ Restoration Plans


History:


This season the Fruit orchards were in great abundance, farmers needed to hire twice the amount of farm hands needed to collect, categorize and ship out their goods to the local and district towns. It was a year to promote good health via the fruit harvest. Also at this time more and more enlistments into the Alliance Army forces. Young men and women eager to serve their nation in peaceful efforts rather than aggressive assaults on other lands. It seemed the peaceful times continued on without incident on the plains of Norh.


Sectors of Growth:

1Fruits: 2


2Vegetable:


3Meats:


4Wood: 2


5Ore: 1


6Wool:


7Electricity: 2


8Steam: 2


9Coal:


10Communication: 1


11Transportation: 1


12Police:


13Intelligence Agency:


14Judiciary System:


15Army: 3


16Navy: 1


17Airforce: 1


18Disaster Awareness: 2


19Emergency Services: 2


20Restoration Plans:1
 
Nation Name - Riczezio


Event Phase - Landmark & Catastrophe


Nation Population - 9,910


Area on Map - 4


Sectors working on - Communication, Emergency Services, Ore, Air Force, Army, Navy, Fruits, Disaster Awareness, Electricity


The Riczezio are struck by a minor Plauge in The City of Benzelli, and sadly, 90 Riczezio fall to death. Fortunately, the Plauge was quickly contained, one City block being quarantined and then guarded by armed guards. After the Plauge, which lasted a little less than half a year, Soldiers rolled in and executed the remaining Infected, and then the City Block was cleaned and the City of Benzelli was once again fully functional, and alot of effort is put into Emergency Awareness and Emergency Services, along with other technological and militaristic advances.


Fruits: 3


Vegetable: 2


Meats: 3


Wood: 2


Ore: 1


Wool:


Electricity: 2


Steam:


Coal:


Communication: 1


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army: 4


Navy:


Airforce: 1


Disaster Awareness: 1


Emergency Services: 2
 
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Nation: The United Provinces of Dalakai


Event Phase: Landmark and Catastrophe


Population: 9,750


Area on map: 6


Sectors Working on: Meats/Intelligence Agency/Navy/Disaster Awareness/Electricity


Story: Several of Dakalai cities were the bowling pins for tornadoes to knock down, leaving several dead. This devastated the nation and many are in mourning.


Although, on a brighter note (pun intended), electrical engineering has took off at a great rate and the nation is gaining some more intelligence in the way electricity works!


Sectors of Growth:


Fruits: 1


Vegetable: 1


Meats: 1


Wood:


Ore: 1


Wool:


Electricity: 4


Steam:


Coal:


Communication: 2


Transportation:


Police:


Intelligence Agency: 2


Judiciary System: 2


Army: 1


Navy: 1


Airforce: 1


Disaster Awareness: 2


Emergency Services: 3


Restoration Plans:
 
Nation: Peoples Republic of Root


Event Phase: catastrophe


Population: 9,780


Area on map: 5


Sectors Working on: (listed below)


History:


The PRR (Peoples of Republic of Root) are a trade orientated people basking in the sunshine of peace and prosperity, their only fear being the brutal storms that come around every once and a while.


The Elders though, worry of their neighbors and have a small militia formed to protect their people.


---


The Elders stare out into the sea. A storm is brewing... ...220 die in the tropical storm the ensues


Fruits: 3


Vegetable: 2 (+1)


Meats: 2


Wood: 2


Ore: 2 (+1)


Wool:


Electricity: 2


Steam: 1 (+1)


Coal: 1 (+1)


Communication: 1


Transportation: 2 (+2)


Police: 1 (+1)


Intelligence Agency:


Judiciary System: 1 (+1)


Army: 3


Navy: 3 (+1)


Airforce: 1


Disaster Awareness: 3


Emergency Services: 2


Restoration Plans: 1 (+1)
 
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Nation: Alakazania


Event Phase: Landmark and Catastophy


Population: 10,000


Area on map: 2


Sectors Working on: Vegetables, Meats, Wood, Ore, Eletricity


Fruits:1


Vegetable: 2


Meats: 3


Wood: 2


Ore: 4


Wool:


Electricity: 4


Steam:


Coal:


Communication:1


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army:1


Navy:


Airforce:1


Disaster Awareness:1


Emergency Services:2


Restoration Plans:


was going on in the different nations. They improved their communication and transportation to find out what was happening in different nations. Then, they improved their Intelligence Agency because they really did need some clever people around. Then they improved the navy to help travel by sea.


Sectors of Growth:
 
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Peace Time Building


Landmarks and Catastrophes
Random Nature
Timeline Milestones

Pangea_zpsb9tp4xcs.png


This Phase in the cycle depicts the course of nature and how unpredictable it can be.

There are 3 parts to this phase:

1. Dice roll, which determines which three sectors will receive an additional 3 points. All Nations are included in this.

2. A Dice roll, which determines the natural death toll of your population.

3. If your 'death count' from your Catastrophe phase added to your death toll from this phase, exceeds 600, you must choose 1 of your sectors to remove completely for the duration of the game.​



[dice]14664[/dice]


The following sectors receive 3 points each. If it falls under your selections of 'Sectors working on' add +1


Vegetables


Meats


Army


[dice]14665[/dice]


The following nations have their death toll as follows.


1:


2: Alakazania = 600


3:


4: Riczezio = 400


5: Peoples republic of root = 400


6: United provinces of Dalakai = 600


7: Alliance of Adanaque = 500
 
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Nation: The Alliance of Adanaque


Event Phase: Random Nature


Population: 9500


Area on Map: 7


Sectors Working on: Fruits/ Steam/ Transportation/ Army/ Restoration Plans


History:


In addition to the seasonal fruits abundance, later that season vegetables were in huge stock. With all the extra growth that came with good climate, families settled in the countryside tried their hand in ranching, everything from poultry to cattle, and with the army continually posted near several outposts along the borders, the ranchers need not fear the threat of bandits and wild beasts preying on their animals.


The nation was really starting to take shape, with more and more villages turning into towns near the water, and villages turning into farmland towards the interior of the continent. However this growth and prosperity soon became the paranoia of certain deputies within the council, and using their authority had implemented militia's to be formed around many districts, all under the guidance of the Alliance force army.


Sectors of Growth:

1Fruits: 2


2Vegetable:3


3Meats:3


4Wood: 2


5Ore: 1


6Wool:


7Electricity: 2


8Steam: 2


9Coal:


10Communication: 1


11Transportation: 1


12Police:


13Intelligence Agency:


14Judiciary System:


15Army: 7


16Navy: 1


17Airforce: 1


18Disaster Awareness: 2


19Emergency Services: 2


20Restoration Plans:1
 
Nation: Alakazania


Event Phase: Landmark and Catastophy


Population: 9400


Area on map: 2


Sectors Working on: Vegetables, Meats, Wood, Ore, Eletricity


Fruits:1


Vegetable: 6


Meats: 7


Wood: 2


Ore: 4


Wool:


Electricity: 4


Steam:


Coal:


Communication:1


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army:4


Navy:


Airforce:1


Disaster Awareness:1


Emergency Services:2


Restoration Plans:
 
Nation: The United Provinces of Dalakai


Event Phase: Random Nature


Population: 9,150


Area on map: 6


Sectors Working on: Meats/Intelligence Agency/Navy/Disaster Awareness/Electricity


Story: The United Provinces of Dalakai had a forest fire, killing off all the vegetable farms, so the nation was like... Heck... And decided that vegetables were overrated and decided to never regrow them for the rest of eternity (ie. this game). In the process, many vegetarians died, as the meats production increased. So, with the starvation of all the vegetarians and the people who died in the forest fire, in total, 600 people died. It was sad. Many people are losing their lives, so many of the people are thinking of migrating. "This country sucks!" You can hear them exclaim.


Sectors of Growth:


Fruits: 1


Vegetable: XXX


Meats: 6


Wood:


Ore: 1


Wool:


Electricity: 4


Steam:


Coal:


Communication: 2


Transportation:


Police:


Intelligence Agency: 2


Judiciary System: 2


Army: 4


Navy: 1


Airforce: 1


Disaster Awareness: 2


Emergency Services: 3


Restoration Plans:
 
Nation: Solaria


Event Phase:



Population:
9500


Area on map: 1


Sectors Working on:
Fruits, Disaster Awareness, Transportation, Electricity, and Communication


Story: The Nation of Solaria was newly formed as a unified state due to the evolution of a common nationwide religion. With the consolidation of faith falling under the purview of the Solarian church, other religions are barely tolerated and the open practice of those that are incompatible with Solarian beliefs are most often banned and in some cases considered criminal offenses. While there exist a number of city-states there are still many smaller villages and some hardy nomadic tribes still yet to settle.


Solaria boasts some of the more unique fruits types in the world while maintaining a supply of traditional fare. While the nation has much in the way of coastline they maintain only a few antiquated warships , and pollution from the ocean due to tropical storms maintains only enough fishing industry to barely cover national demand, raising prices and forcing seafood to be imported. The people of Solaria are used to typhoons, hurricanes and tornadoes and have learned how to build and live for security from disasters. In some locations entire villages and towns are built from easily replaceable materials. The people of Solaria, in part due to natural disasters have created an efficient communications system using postal carriers, horseback in rough terrain, and the advent of the telegraphs. Advances in Steam technology has also allowed for Solaria's first railways, further adding to its communication capabilities. Electricity carries a large deal of attention and power plants are strategically placed around the populated areas of the nation. Basic advances in radio signals are being investigated with limited success. The focus on communications allow for schools to be somewhat standardized, and electrical lighting providing more hours available for school and colleges are steadily increasing the level of education in Solaria, a major goal for the nation.


In more recent events the nation has officially formed a military air force, and added air mail to it's communications network. With the combining of the nations military resources the nations army has officially combined its forces from many city states into a formal national army.Recent restructuring of regional laws into a common legal system has allowed many resources to become available, in one case this has increased the production of lumber and wood products, adding to the survivability of many areas hard hit by natural disasters.


The nation of Solaria is in need of stores of vegetables and is willing to trade resources with Alakazania in order to secure imports should the agreement go through. Solaria plans to send an Ambassador to Alakazania as soon as possible in order to present offer. (Realizing there may be no game effect, this is for role play purposes)


Sectors of Growth:


Fruits: 3


Vegetable:


Meats:


Wood: 1


Ore:


Wool:


Electricity: 4


Steam:2


Coal:


Communication: 5


Transportation: 4


Police:


Intelligence Agency:1


Judiciary System:1


Army: 2


Navy:1


Airforce: 1


Disaster Awareness: 4


Emergency Services: 2


Restoration Plans:
 
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Peace Time Building







Landmarks and Catastrophes


Random Nature







Timeline Milestones

Pangea_zpsb9tp4xcs.png


During this phase, there will be a population increase and 10 points to allocate to any sector of your desire.

1. Add +1000 to your population ( you may elaborate how, e.g. increase birthrate, immigration, refugee etc.

2. Please allocate by spreading or stacking 10 points to any of your Sectors of growth.​
 
Nation: The Alliance of Adanaque


Event Phase: Timeline Milestone


Population: 10500


Area on Map: 7


Sectors Working on: Fruits/ Steam/ Transportation/ Army/ Restoration Plans


History:


The neighboring nation of Riczezio was struck with a severe plague wiping out many of the population. The borders of Adanaque have been constantly under heavy surveillance for any survivors. Refugee camps were setup for these ones and served as a temporary shelter and check in points to make sure the plague would not spread into their borders. People who were cleared were welcomed into the land of the Alliance where homes and jobs were waiting for them. The national council found a great benefit in these skilled seafairing peoples. With their knowledge of the seas, the council felt a great urge to rebuild their navy and marine ships that were destroyed years before by a savage storm.


With the increase in population came a demand from increased protection and law enforcement. Local and remote military offices were now training soldiers and militia to be assigned for internal peace keeping affairs. The National council also took charge of chartering further their law system. They foresaw that differences in custom and culture between the new immigrant minority and others many rise tensions locally and made steps to protect the rights of everyone in a reasonable manner.


Sectors of Growth:


1Fruits: 2


2Vegetable:3


3Meats:3


4Wood: 2


5Ore: 2


6Wool:


7Electricity: 2


8Steam: 2


9Coal:2


10Communication: 1


11Transportation: 1


12Police: 2


13Intelligence Agency:


14Judiciary System: 2


15Army: 7


16Navy: 4


17Airforce: 1


18Disaster Awareness: 2


19Emergency Services: 2


20Restoration Plans:1
 
Nation: Alakazania


Event Phase: Timeline Milestone


Population: 10400


Area on map: 2


Sectors Working on: Vegetables, Meats, Wood, Ore, Eletricity


History: Suddenly, hundreds of migrants came to Alakazania, forcing them to get more meterials and food. They were struggling to keep up with the new population, but they had to manage somehow... Farmers worked more, and woodcutters worked overtime. The migrants helped as well, so that they could earn their keep. New villages were popping up all over the place, and Alakazania's population just kept getting higher and higher.


Fruits:1


Vegetable: 11


Meats: 7


Wood: 7


Ore: 4


Wool:


Electricity: 4


Steam:


Coal:


Communication:1


Transportation:


Police:


Intelligence Agency:


Judiciary System:


Army:4


Navy:


Airforce:1


Disaster Awareness:1


Emergency Services:2


Restoration Plans:
 
Nation: The United Provinces of Dalakai


Event Phase: Random Nature


Population: 10, 150


Area on map: 6


Sectors Working on: Meats/Intelligence Agency/Navy/Disaster Awareness/Electricity


Story: The United Provinces of Dalakai had a "baby boom" where the government encouraged people to have lots of babies because of the population dwindling down. They proposed to their people that hope was in store. They then showed this hope by introducing steam power and increasing the intelligence agency.


Sectors of Growth:


Fruits: 1


Vegetable: XXX


Meats: 6


Wood:


Ore: 1


Wool:


Electricity: 4


Steam: 5


Coal:


Communication: 2


Transportation:


Police:


Intelligence Agency: 7


Judiciary System: 2


Army: 4


Navy: 1


Airforce: 1


Disaster Awareness: 2


Emergency Services: 3


Restoration Plans:
 
Nation: Solaria


Event Phase:



Population:
10500


Area on map: 1


Sectors Working on:
Fruits, Disaster Awareness, Transportation, Electricity, and Communication


Story: Census for this period indicates an unexpected population growth. Of the approximately one thousand new citizens almost 3/4 were children who have completed their coming of age ceremonies now counted among the census population, while there were a few hundred new immigrants coming into Solaria, likely attracted to the religious stability, and rapidly advancing technological discoveries. The death rate was unexpectedly low, likely due to preparations and increased funding for disaster awareness efforts and decreased evacuation times as more and better emergency roads are completed.


It is expected that disasters, while still a major problem, can recover faster as new ground is broken in disaster relief measures and the creation of the nations first disaster relief organization, S.E.R.T, the Solarian, Emergency Relief Task force. Disaster awareness has also allowed open range to be put to better use and many ranchers will be able to raise additional herds. he land has been set mostly aside for sheep, and a wool production industry has begun. While a few state sanctioned religions do not eat beef, the nation has begun trading for beef stock and the first larger ranches are providing free range beef to some of the wealthier citizens. Most citizens still offer only hunted meats and meat from small struggling farm sized ranches.


New additions to the growing technology industries include advances in disaster awareness with special devices to measure changes in airspeed and direction, as well as a better scientific understanding of how animals react to incoming threats. Communications have gotten better, making the telegraph more common though still not available in large areas of the nation, and rail and horseback mail runs are more efficient. New roads are being built, major rail lines are being started across the nation linking the farther reaches of the nation to each other. Small wind farms are now using wind and even in some cases tornado and hurricane winds to generate local power for more regions. About a quarter of the nations public buildings now have electricity and electrical lighting though the efforts remain expensive.


.


Sectors of Growth:


Fruits: 3


Vegetable:


Meats: 1


Wood: 1


Ore:


Wool: 1


Electricity: 5


Steam:2


Coal:


Communication: 6


Transportation: 5


Police: 1


Intelligence Agency:1


Judiciary System:1


Army: 2


Navy:1


Airforce: 1


Disaster Awareness: 5


Emergency Services: 3


Restoration Plans: 2
 

Peace Time Building
Landmarks and Catastrophes


Random Nature



Timeline Milestones



Celestial Cycle 2


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During this phase, all nations are to set out the 5 Sectors of Growth they will try to increase and you may describe these attempts in the History!​
 
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Nation: The Alliance of Adanaque


Event Phase: Timeline Milestone


Population: 10500


Area on Map: 7


Sectors Working on: Disaster Awareness/Emergency Services/Navy/Transportation/Communication


History: After the passing of the Refugee Crisis that took place in a neighboring nations borders, many of its peoples settled near the city and ports close to the ocean. The National Council decided to use the skills of these people and chose to engage in a maritime program designed to help the economy by opening the nation to the great ocean and to lessen joblessness for the new migrants.


With maritime programs in progress The Alliance was in a good position to increase its displacement of people now by sea. However as they had learned beforehand during the devastating hurricane that destroyed their last maritime economy, they needed to pour efforts into forecasting such weather events and be prepared to lessen the blow. With this increase on the seas, the Alliances forces were diverting new recruits into the newly formed Navy hoping to stave off pirates and incursions.





Sectors of Growth:


1Fruits: 2


2Vegetable:3


3Meats:3


4Wood: 2


5Ore: 2


6Wool:


7Electricity: 2


8Steam: 2


9Coal:2


10Communication: 1


11Transportation: 1


12Police: 2


13Intelligence Agency:


14Judiciary System: 2


15Army: 7


16Navy: 4


17Airforce: 1


18Disaster Awareness: 2


19Emergency Services: 2


20Restoration Plans:1
 

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