Lezek Urral

Teh Frixz

That lady robot
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General Information Attributes Skills Advantages StatsDivine SparkInventoryFamily History

 


Name: Lezek Urral


Appearance:


Urral is a golden haired angel of a woman. Nearly flawless in her features, she is terrifyingly gorgeous. Above average height by far, she stands in at a glorious 7' feet yet incredibly muscular and lithe. To see her move is almost a religious experience, to see something close to what many would consider Gods. She wields a heavy Halberd and wears Full plate armor. No silly skimpy outfit, her armor is heavy plates and each inch covered in tales of House Lezek and her Heraldry. A beautiful long maned helmet, one eye socket simply not cut out at all only a simple metal halo above her sits atop her head. The visor focusing the light emanating from her eye, giving the impression of a being of light sealed inside armor. A rough scar cuts through her left eye, the socket empty and burnt. A sign of a duel gone wrong but not lost with an Olimak captain and cleaver.


Outside of combat and in social settings, she wears a pure white toga, her feet clad in golden sandals. Though this is rarely seen outside her home. Frequently now, her hair is braided in baroque patterns with an emphasis on strips of golden ribbon entwined within.


A pair of large angelic wings sprout from her spine. The feathers are a near perfect white with a dusting of gold throughout. At rest they are soft and light but when clenched, her feathers take a near razors edge. Her wings are powerful enough to keep her in flight fully armed and armored with a single being held.


History:


First Halberd Daughter of the Right Hand Macelord Lezekim Seral Leketh and Fourth Spearmaiden of the Unbridled Beam of Impervious Flame of Malenth Leketh and does she let people know it.


Born and raised in the floating city, from birth Urral was used in the political spectrum of the House. Her birth even a political machination of her fathers to gain pull within her mothers family. Both parts of her family fiercely involved in political matters and both making their money by renting 'Heroic Figures' to any in need of a significant boost in battle.


Such was her childhood and the teenage years of the young Infernals life. Classes on Military history, endless hours in the training halls and brief respites at the incredibly tense dinner tables. Her life until the point of her adulthood had been increasingly abusive. Every mistake she made was responded to with violence. Slaps across the inhumanly perfect face or days spent hanging from her arms.


Urral was shaped and molded through the incredibly militaristic and brutal methods of the Old parties in her House. Neither side truly wanting her but neither wishing to seem weak in the eyes of the other. Caught in this harsh place, she has become a particularly terrifying opponent. Her Halberd singing in heavenly glory as men, women, and children alike fell beneath her blade, she can take an early dinner and fall fast asleep directly after. As both sides eventually came to agreement, the entire reason of her birth was nullified. Urral was birthed to bring power to Lezek and as a weapon to eliminate opponents in lawful single combat. When the Leketh-Urmbach alliance was formed, her purpose was lost and released by Leketh to do as she would.


Considered by many to be the epitome of the dark side of House Lezek, The First Halberd Daughter, Master of the Shattering Wrist, Champion of the Durndon Wars, Urral Leketh of House Lezek has found herself void of prior obligations and for the first time in her life, Free to pursue her own goals.


Currently working as a leader for hire, she can inspire men to victory without truly caring for the outcome of anyone other than herself.





Physical


Mental


Social




Strength:


4


Intellect:


1


Bearing:


3




Dexterity:


4


Intuition:


1


Guile:


1




Fitness:


4


Willpower:


3


Composure:


2








Physical


Mental


Social




Awareness:


2


Academics:


2


Animal Handling:


-




Athletics:


5


Administration:


-


Empathy:


-




Defence:


5


Applied Magical Theory:


-


Language:


(4), 3




Melee:


6


Artisan:


2


Mingling:


-




Piloting:


-


Craft:


-


Perform:


2




Ranged:


-


Investigation:


-


Persuasion:


2




Stealth:


-


Lore:


-


Subterfuge:


-




Thievery:


-


Medicine:


-


-


-




Unarmed:


-


Navigation:


-


-


-




-


-


Survival:


-


-


-








Skill Focus




Athletics


Combat




Melee


Heavy Halberd




Defence


Parry






Familiarity: House Lezek, House of Pride


A lifetime within the House of Pride has given Urral a deep understanding of the intricacies of how the Lezekim interact with each other. This Familiarity imparts unto her a social bonus when interacting with any Lezek.


Knowledge: Pride's Education


A formal education is something that was beaten into Urral as a child, regardless of her aptitude for it. This Knowledge gives a bonus to any rolls regarding the politics and history of the Infernal Houses.


Training: Living Weapon


Urral was trained first and foremost to be a warrior, and beyond that, as a duelist. As such, this Training allots her bonuses to dueling.





Health:


10


Condition:


20




Offence


Defence


Speed




Offence: Melee:


10


Defend Rating:


9


Speed:


9




Offence: Unarmed:


4


Soak


4


Combat Pool


14




Offence: Ranged :


4


Magic Resist


2


Ranged Pool


-







Ascendance: 4


Essence: 20


Expressions:

  • Grace: Imbued with the perfect grace of the divine, Urrals movements are flawlessly languid and nigh without mortal peer.
  • Beauty: One of the defining Expressions of House Lezek, Urral has been blessed with inhuman beauty, her physical form being an epitome of human perfection.
  • Golden Eye: An orb of shining light has replaced Urral's remaining eye. It is a beacon of Lezekim sensibilities, and grants her bonuses to night vision, Intimidation, and Persuasion rolls, but imparts a heavy penalty to Stealth based rolls.
  • Wings: Urral has a pair of large wings. She is capable of flight and combat amongst clouds. She can carry one person with her and maintain velocity.



Infernal Powers:

  • Excellence: Allows rerolls of failed combat dice, 3 per 5 Essence.
  • Brilliance: Allows bonus dice on combat rolls, 1 per Rank. 10 Essence



Martial Arts:


The Path of Glory, the Lezekim Martial Art


Rank 1: Path of Glory


There is but one path to greatness. This rank allows the Practitioner to take "Path of Glory" stance. As long as they are in this stance, their offense and defense is counted as +1 above their actual numbers.


Scion Bonus: This turns to a +2 at 3rd Rank, and a +3 at 5th Rank


Rank 2: None Before Me


Others are weak. They cannot stand before you. Whilst in "Path of Glory" stance, the practitioner may choose to attack with such blinding skill and ferocity that those that see it can only be cowed. The practitioner rolls this attack with half his full CP. Those that perceive it and lose an appropriate fear check will have their offense and defense lowered by -1 for 3 rounds. This ability cannot be stacked, but can be repeated.


Scion Bonus: The penalty is increased to -2 at 3rd Rank and to -3 at 5th Rank.


Rank 3: None Behind Me


The weakness of others serves only to remind you of your own strength. Whilst in "Path of Glory" stance, the Practitioners of Glory may attack with a 1/4 of their full CP any opponent whose fails to hit them. These attacks must follow immediately after the defended attack or they cannot be used at all. These attacks do detract from CP, but cannot reduce it to 0.


Scion Bonus: The practitioner does not reduce CP.


Rank 4: None Escape Me


Those not on the path walk to their own deaths. The Practitioner attacks with such skill, such precision and lethality, that even a true defense cannot stand against them. As long as the practitioner has a single success whilst attacking in "Path of Glory" stance, they will cause 1 Con damage to the opponent, or the opponents armor should they be wearing any, regardless of the success of the opponents defense roll. The armor damaged by this is chosen by the practitioner, with regards to the specifics of the attack they made.


Scion Bonus: This ignores armor, and causes 1 Con damage directly to the opponent.


Rank 5: Paved with Blades


The Path of Glory is paved with blades, and washed with the blood of the fallen. Utilizing the full extent of their mastery of the blade, the practitioner can decimate even the mightiest of opponents. Whilst in "Path of Glory" stance, the practitioner may make a single, full CP attack. If it succeeds, it ignores armor and does double damage.


Scion Bonus: If the opponent is killed by this attack, the Practitioners CP is fully refreshed.



Heavy Halberd: "Glorious Travesty of Mortal Kind"


This Halberd was gifted to Urral upon her twentieth day of birth. The day when she was no longer considered a ward apprentice to the House and the Day she struck forth to Imerica at large.


The haft of the weapon is a pure white, etchings of gold run down the length of it, each one a tale of the glories of House so that while wielding it, Urral may never grow forgetful of the power of her lineage. The blade itself is from the heart of Gabriallus, the forge of the heavens. The manufacturing of this began on the day of her birth, a master crafter each day folding it into itself a hundred times. A hundred times twenty years later and the blade shines like a mirror, the edges razor sharp and the weight of it ungodly heavy. In her hands though, it moves lightening fast, slicing, crushing, and piercing the unjust, the unworthy, and the enemies of house. The Blade itself is void of any etchings but the incredibly detailed flow into the haft is built heavily. The names of the craftsmen etched into the images of her victories through life.


If examined, the weapon appears to have been blessed through Infernal means. The demonic taint of the Light infernal is obvious. The owner of the weapon is the only one able to wield it, any other holding it will find it much too cumbersome and awkward. The weapon is also capable of self repair, maintaining the mint condition through the blood of victims defeated in duels. The last enchantment of note is the glaring brightness of the mirrored blade. A minor yet effective blessing that can cause temporary blindness on the under prepared.


Full Plate Armor: Cuirass, Pauldrens, Gauntlets, Greaves: "Tales of Unending Glory and Eternal Fear of Failure"


This impressive set of armor, handed down through her mothers lineage, is a never ending work of art. Each owner has had the exquisitely designed armor etched with the tales of the House. The entire works of the Tales of House Lezekim would fill grand libraries of most lands so to see the most recent edition of this tale written onto the armor of one being is a sight to behold. In order to fit this, the tales are inscribed not only on the surface but the under side of the armor as well. Every inch of the Gabriallus forged metal has the miniscule tongue of light Demons coating it. The shine from the in laid gold is beyond valuable.


Even places where damage has taken place have been covered in writings. These places in particular describing the impressive fight in which it took place. A simple chip from a war axe becomes an eight volume epic.


The curious texture of the writing causes the armor to be very effective at deflecting ranged attacks. Arrows hit the uneven surface and tend to glance, providing a myth of immunity to arrows common among the Lezekim. If the house manifest is ever changed or updated, the armor changes to reflect this as well.


The armor is also very thick, as room runs out for more words to be transcribed, plates had been added, the most recent being the 'halo' running over the wearers head. This device also has the added benefit of making the wearer resistant to slashing and crushing attacks from anything other than a head on attack.



Lezekim Seral Leketh


The Right Macelord of the Highfather, Third Ascendant of the Winged Glories, Bearer of the Shield of Leketh and Wielder of the Litany of Pride Forever Astride the Light.


Appearance: Of almost supreme Noble stature, Seral holds his head high as the Linekeeper of the Leketh Bloodline. Far older than his appearance, his head of Golden hair is kept short in a tight crewhawk. Both eyes are a solid gold, as if someone replaced them with polished ingots. A pair of fawn like horns sprout from above his brow, accentuating a sharp jaw and cheeks. Impossibly muscular and nearly eight feet tall. His chief point of pride though lies in the two pairs of wings sprouting from his back. An abnormality befitting a Bloodline leader.


Equipment:

  • Beholder of the Rapturous Mace of Crushing Faith and Everbearing Pride: A flanged mace, inlaid with the traditional gold and white, the weight of the weapon is staggering yet wielded with absurd quickness. Little known can withstand the full force of it applied with absolute precesion to a vital point.
  • The Shield of Leketh: Named after the Son of the Lightbringer and founder of His line, The Shield is less wide than the average tower shield, ending in a sharp point. As so long as the bearers truth in Pride is strong, it remains nigh impenetrable .
 
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