Hey! It's me, Croc, asking some questions of RPDom.
Now, I was running a game for a while known as Rampancy. It was attempting to mix the NBRP and character RP elements into one glorious PvP experience, except it - compared to what I had in mind - fizzled due to a combination of interest loss and my own IRL problems getting in the way.
I am rather disappointed it went the way it did, but summer's coming up soon.
I'm thinking about rebooting the RP with a fully codified system, a tweak of canon, and a different idea behind it. The only problem, is choosing the system. I'm new to using a system for RPing beyond "the ST is doing his rolls to determine the way some iffy scenarios play out under the hood don't worry it's k," but I will say that WoD (New or Old seems of little difference to me; someone right my mistake in thinking this plz) is catching my eye. Problem I've had someone IRL tell me, though, is that it tends to get... Interesting if and when combat begins.
And by interesting I mean extremely high mortality rates.
Rampancy (and what will be its reboot), is a very action-y game. Bullets, psionics, and tech powers (should) fly in the game, as combat is a large portion of getting contracts done.
Does anyone have suggestions for how to get around this? I'm thinking about a d10 setup where you roll 1d10, add your skill rank, and call it a day rather than the "dice pool" mechanic when guns start firing.
We work on mechanical issues, then I'll start talking about work on the canon. This is part interest check, part call for help. My goal is to make it a local RP, and run it on tabletop for a few friends before bringing it to the site (like a test-run if you will).
I am a nubcaek ST wanting to make Rampancy work in WoD, what do?
Now, I was running a game for a while known as Rampancy. It was attempting to mix the NBRP and character RP elements into one glorious PvP experience, except it - compared to what I had in mind - fizzled due to a combination of interest loss and my own IRL problems getting in the way.
I am rather disappointed it went the way it did, but summer's coming up soon.
I'm thinking about rebooting the RP with a fully codified system, a tweak of canon, and a different idea behind it. The only problem, is choosing the system. I'm new to using a system for RPing beyond "the ST is doing his rolls to determine the way some iffy scenarios play out under the hood don't worry it's k," but I will say that WoD (New or Old seems of little difference to me; someone right my mistake in thinking this plz) is catching my eye. Problem I've had someone IRL tell me, though, is that it tends to get... Interesting if and when combat begins.
And by interesting I mean extremely high mortality rates.
Rampancy (and what will be its reboot), is a very action-y game. Bullets, psionics, and tech powers (should) fly in the game, as combat is a large portion of getting contracts done.
Does anyone have suggestions for how to get around this? I'm thinking about a d10 setup where you roll 1d10, add your skill rank, and call it a day rather than the "dice pool" mechanic when guns start firing.
We work on mechanical issues, then I'll start talking about work on the canon. This is part interest check, part call for help. My goal is to make it a local RP, and run it on tabletop for a few friends before bringing it to the site (like a test-run if you will).
I am a nubcaek ST wanting to make Rampancy work in WoD, what do?