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Fantasy Legends of Xorn (CS)

Main
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OOC
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Lore
Here

FearItself

There is nothing to fear
Rules:
1. No metagaming or powerplaying, this includes 4th wall breaking. You know what your character would not what you do. And your Cs dictates what you are capable of no auto blocking or dodging. I will try my best to be a fair judge of combat outcomes.

2. No one post kills/maims. There are fodder enemies and such but these arent what im talking about. I am sure you will be able to tell when i am hyping up something. If a dragon is making a powerful NPC sweat odds are it will be a problem.

3. Demigods are generally more powerful than average. If a non demi is fighting a demi they will be at a disadvantage. This isnt to say they cant win but it will be difficult. Imagine you fighting Connor McGregor as you are right now while he has been prepping for his fight with you for 6 months. Not unwinnable but not gonna be very easy. That said demigods are restricted to large building to small town level feats of power.

4. Monsters are not playable. In the lore you will find the playable races. They are the ones created by Xemnu. Hybrids of almost all are possible. Giants are the only real exceptions its hard to breed with them without shapeshifting

5. Actions have consequences. If you are a soldier rank and you disobey the officer above you there will be rammifications. If you run headlong into an enemy army by yourself dont expect to survive. I wont aim to kill your characters but we all have limits and no risk is no fun. If your character dies no worries there is no limit to the number of characters you can create and a constant inflow of refugees and an outflow of soldiers makes for easy start ups.

6. The post limit is minimum one 5 sentence paragraph per character. So if you have 3 characters in your post that means 3 paragraphs even if they are interacting with them. This is mostly for me as it forces you guys to help build my world with details huehuehue.

7. Know your limits, ibdint mind a revolving door of characters but if you cannot control more than 5 and you want another person please kill off or retire another character. We dont need to have a story bogged down because someone made 9 characters interacted with everyone then lost interest in their character.

8. I am no tyrant. You can appeal decisions you find unfair. But i will expect a debate and a good case to change my mind. That said have fun and lets see how far we can take this one.

* means optional
()Means delete the words inside

Appearance: (preferred image but descriptions is helpful. If image please include proportions height weight etc.)
Name: (whatever tickles your fancy.)
Age: (max 2200 for demigod giants, Lizardfolk, and merfolk who have the longest lifespan. Max 1300 for Humans, elven, orcai, and dwarven demi-gods. Normal Human lifspans for non demi's.)
Gender: (Whatever)
Race: (Human, Orc, Dwarf, Elf, Lizardfolk, Merfolk, Giant. Include demi status if so.)
Sexuality: (again Whatever)

Status: (if soldier choose rank between General, marshall, commander, captain, lieutenant, sergeant, squad leader , or soldier. Otherwise put Wether refugee or civilian and include occupation.)
Title: (Make this up. Its the name your character made for themselves.)
Powers: (Include your domain, spells, special abilities, curses, alternate forms, etc.)
Skills: (What are you trained in that is non magical. Any talent is usable even a chef can now be crucial in feeding the new masses)
Gear: (Magical or non magical everyone has some kind of weapons ,armor ,or items.)


History: (At least a paragraph)
Personality: (Also a paragraph.)
Ambitions: (Whats your characters main goal in life.)
Fears: (What are they afraid of.)
likes: (Gimme 5.)
dislikes: (Another 5.)
relationships: (Any friends, Lovers, family or whatever. Demigods neednt put every brother and sister just the ones they interact with alot. Talk to each other and make this juicy.)
Other : (anything else)
 
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Appearance: Standing at 7ft 4in and weighing in at about 431lbs.
Name: Makoda BlüdBreaker
Age: 587yrs
Gender: Female
Race: Demigod Orc
Sexuality: Heterosexual

Status: General of Forward army
Title: Demi god of War
Powers:
Domain of war- The war domain allows Makoda to summon any existing weapon to her hand with certain exceptions like the Sacred blade at Sol's throne or weapons in the hands of a warrior. She can also summon armor with similar restrictions only the armor appears on her body. In addition she is capable of generating an aura which recharges the Stamina and mana of those within a audible range of her shout. This shout has the reverse effect on the enemies of her and her forces cutting their recovery rate severely. She is also capable of amplifying the damage output of any weapon she weilds and increasing the armor threshold of her armor during the point of impact.

Skills: Battle mastery- The forward army is usually the first into battle, and as such makoda who has been enlisted for two cebturies has seen much of it. Be it on her terrifying mount or on foot the orc queen is lethal with all manner of weaponry. She trains only the greatest of soldiers and even troops from the other 5 armies of Xorn will seek her brutal training regiments.

Gear:
Omni equipped-Every weapon or piece of armor that isnt in use is at Makoda's disposal.

History: Born nearly six centuries ago to the BlüdBreaker orc clan of Tinder Makoda was one of the few Demigods to whome Sol was a mother too and not a father. She was carried to term by the divine projection and then spent the first 30 years of her life in her clan learning to adhere to the vicious lifestyle of the warrior orcs of the frozen landscape. There wasnt much impressive about her initially, she was strong, but not much more than orcish brethren. Eventually when the Xornish army recruiters came through she found herself being driven by an urge to be free of the lifestyle she had grown accustomed to.

The new military life was much easier for her to make sense of, nothing was left to question, she had orders for everything and this allowed her to dedicate herself to her training, in her mind she would become the greatest warrior in all the world. She never stopped even when he arms felt like wet noodles and her hands bled from consecutive blows against the dummies. Nearly four centuries went by and in all that time she had only ever made it to the rank of Sergent. However that would soon change as a new marshal had recently been dubbed and they came with a chip on their shoulder.

Viewing makoda's lack of a formal education as dishonorable he was hard on the She orc, for decades she put up with it yet all the while something was stiring in her. All the rage, bottled up aggression and of course a healthy dose of gods blood made her begin to slowly manifest the domain of war. Eventually the world was made aware of this as the marshal made the mistake of trying to publicly shame her for her lack of historical knowledge, a bad idea as Makoda always responded to insults with the same response "You cant beat me though."

The marshal decided to take her challenge deciding to ask his father the forward general to oversee the conflict. Which wound up being an embarassing mistake. He was completly and utterly unpreparred for the She orcs unrelenting rage. She waded through his storm of fire and lightining spells, undettered by paltry things such as being on fire or electrified. Bleeding and covered in wounds she ended the battle by causing the prissy marshal to swallow the majority of his teeth. The shame of such a defeat caused the young man to retire as his father had jump in to save him.

The Forward general took makoda under his wing training her in the usage of her domain. Eventually after nearly fifty years of training makoda finally challenged the general for his position with the other generals observing their mortal duel. After a long duel which lasted nearly four hours, and nearly destroyed the General sparring chamber Makoda wound up sheathing a spear in her old mentors heart. In that same day shs took the Generals Trail becoming the new forward general. However she seems to have changed slightly, while she still is a hotheaded and aggressive woman she has since expressed interest in having children seeking to pass on what the great man who was her predecessor taught her.
Personality: Makoda is a woman who is relatively easy to understand. For her the battle never ends. Every waking moment is a drill, every breath a battle, and every thought revolves around some kind of warefare. She was like this long before she became a general and will likely remain as such until she breathes her last breath. She is never one to accept defeat and most people are willing to just tell her she wins ratger than let things escalate to where she always wants them to go.

Ambitions: To live her life undefeated, so far she is successful.
Fears: That there will be no battle after death.
likes: Warfare of any kind, Strong Allies, Strong Enemies, the smell of blood, the spoils of victory.
dislikes: Allies who die, Weak foes who waste her time, running out of ale, Those who dare ignore her.
relationships:
Marshall Rath Bloodfang- One of her most trusted officers and most common sparring partners when she wishes to engage in unmounted combat. She greatly respects his primal nature and combat instincts.

General Azaroth Hellfire-

Other :
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Makoda's mount is one of the many Saurian species in the world of Parrune. The apex predator in its own territory these saurian mounts are notoriously hard to break but once done they are fiercely loyal and vengefully aggressive more willing to fight to the death than flee in battle. This of course makes them valuable resources in the Forward army. Her mounts name is bruce.

Makoda once fought ghett in the Generals sparring room. The battle lasted for two hours before ghett relented making makoda the victor.

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Appearance: Standing at 16ft 9in and weighing 6798lbs of rippling iron hard muscle Ghett is the second largest of Sol's children rivaled only by his fathers fling with a leviathan in the oceans.
Name: Ghett Hightower
Age: 1644yrs.
Gender: Male
Race: Demigod Giant
Sexuality: Asexual (Was bonded to a mate who perished. As is custom to giants he is now under the bond of mortal Abstinence.)

Status: General of City Guard
Title: Demigod of strength, Mightiest son of Sol.
Powers:
Domain of strength- Ghetts passive strength is absurdly high even for a giant able to snap enchanted items of less than master grade and shake the foundation of the city causing tremors that radiate for several blocks. His durability and stamina are equally impressive having withstood cave ins while deep underground, being able to walk through all but the most powerful of elemental spells, and shattering mundane weapons on his skin. To make matters worse it is said that his armor is enchanted to restrain his strength and he has yet to ever remove it.
Skills:
Defender of Justice- while most armies are solely used for attack and defense the city guard faces a far more devious and crafty foe...Crime. As such Ghett is skilled in a wide range of aspects, from detective skills, to reading body language, even forensic observations. He can see through a lie like he was your own mother, and when it comes down to it he is very skilled at dealing with smaller and faster foes, after all every foe he faces is smaller and faster than him, or at least they can change direction faster. That said he did spend a century of his long life training with his kin in the giant city of titainia and does know how to handle bigger foes...he has yet to encounter one that is stronger however.
Gear:
Magicite Brace of weakening- a brace enchanted by a half dozen of his brothers and sisters to be able to cut the titans strength by an undisclosed amount. Created during his puberty to counter his rapidly growing strength. Its magical nature allowed it to grow with him and he has never removed it.

Hammer of The titan Lord- givin to him during his century of training with his brothers this legendary hammer is indestructible and weighs 100 tons. A single blow from it is able to fell a dragon. Ghett weilds it as if it were made of wood...

History: Being the strongest isnt all its cracked up to be, especially when your people think your some divine reincarnation of their founder. However their suspicious were not without merit. Even as a child ghetts strength rivaled most of the Adult and that was before puberty set him down the path of exponential growth. For whatever reason his domain bled into the growth hormone all giants produce at puberty and continue to produce into their adult lives. This resulted in his developing higher levels of magic than any giant before him and of course growing rather strong

Eventually his strength grew into a problem, especially thanks to the awkwardness of a puberty where you triple in size. He found it difficult or downright impossible to handle anything softer than stone, and even that was Only able to be handled breifly and gently. Much to his dismay he became aware than many of his brothers and sisters envied him. They all wanted his strength not realizing how heavy a burdeon it had become. Their envy quickly shifted to fear when the growth didnt stop or even slow, it got faster.

Eventually at age 212 stubbing his toe would shake the mountain to its core. It was around this time the elders sought Sol for help and the godking provided it. Several mages came from the emerald city a few of them demi-gods like ghett and his sister. They wove a magicite bracer for him which would restrict his strength and enchanted it with powerful magics to help the design. It was then that ghett decided Xorn was where he would find true acceptance and be freed from what he perceived as his peoples envy.

Several centuries later he found his growth had not stopped, the harness had to be adjusted nearly once a week to add more magic to its effect. That was until he met Kyrin the City guard Gate Marshall. The two were quickly smitten with one another and after nearly a decade of courtship they decided to return to Hightower and be married according to giant customs. Ghett, His sister, and his bride to be returned to their birthplace where ghett was told he would have to under go the proving to be acknowledged as an adult before they would be married.

He agreed and proceeded to shatter every record the giants ever had, greatly impressing the elders in the process. They married him and Kyrin as he requested and proposed he become the new Titan lord by undergoing the trails of the Hammer. Being oblivious to what that entailed and encouraged by his mother he agreed and began the century long process of the trials of the hammer. Again shattering records with mininal effort. However the final test would prove to be the most difficult thing he had ever done.

The final test was to defeat the previous Titan lord in a duel to the death, the titan lord who just do happened to be his mother. It took a long time of her attacking and coaxing him to do the same before he finally did. He lashed out with a punch that shook the chamber, cracked open his mothers skull, sent her flying through the chambers wall, and plummeting off of the mountain. Sadly she did not survive this, but that had earned Ghett the title of titan lord, something he no longer wanted anything to do with.

If not for his sister and Kyrin he wouldve torn the mountain down with its elders. However for their sake he relented and vowed that he would ensure the hammer never again caused anyone such pain. He relinquished his hightower ties, took the hammer and left to have sol marry the two giants. For a time things were happy for them. Ghett and Kyrin had a loving though busy relationship. Ghett had earned his position as the Royal Guard Marshall and after holding the position for a decade Sol summoned him and offered him the General trails.

During the same moment refugees from several neighboring towns had begun to flee to Xorn trying to run from a warpack of Gnolls. As they fled one of the Gnoll mages struck the chain holding the gate with a lightining bolt. The 500 ton gate came crashing down almost landing on several refugees before Kyrin caught the massive slab of steel on her shoulders. The refugees made it in and Kyrin took several mortal wounds from the Gnoll spears dying before her beloved ghett finished his General's trial. Upon his return he promptly wiped out the gnoll tribes.

Since then he has been an entirely different man. Far less indecisive, hesistating very rarely, and living to protect Xorn in honor of Kyrin's dying actions. Always reminding himself that just because he can hold the weight of the world on his shoulders, doesnt mean he needs to alone, he has taken to being a wise uncle like figure to most of the people of Xorn and despite his might he remains humble valuing every life and being equally.

Personality: Ghett is one of the most patient and relaxed beings in Xorn, his old age and firsthand experience when it comes to holding power have caused him to view strength differently than most. He doesnt see his physical might as true strength rather regarding his unwavering dedication to the protection of innocents as his true purpose, and the true source of his power. He is constantly driving those under him to strive for success, and has even downright begged his foes to reconsider their actions before having to eliminate them. He sees himself as a man of peace, cursed to with the strength to win wars, and forced into his duty to do so by the needs of the many.

Ambitions: To retire at 2000 and live in the high mountains with his fellow giants.
Fears: the city falling into chaos.
likes: Charities, Working multiple days on end, Coffee, Sweetrolls, Making lame jokes.
dislikes: Criminals, Insults to his father or mother, people who litter, invading armies, birds.
relationships:
Rallo Demigod of Coffee- Ghett visits his little brother every day and gets a keg of boiling hot Hazelnut Cappuccino. The two often discuss their lives.
Other : Never make the mistake of thinking him slow.

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Appearance: Rallo stands 6ft2in and weighs a slight 172lbs.
Name:
Rallo Eaobean
Age: 212yrs
Gender: Male
Race: Elven demigos
Sexuality: Homosexual

Status: Civilian, Owner of the Divine Mug coffee shop.
Title: The Demigod of Coffee
Powers:
Pinnacle of coffee based power- Rallo admittedly possesses the worlds most powerful coffee related magics, a more common class of magic than you'd think. using this he can manipulate the coffee bean plant with his will, and create a vast array of magical effects for his coffee beans. He can summon cups or even waves of coffee and had limited control over mix ins like creamer and sugar. Lastly he can read a persons pheremones and tastebuds and create the perfect cup of coffee for them even if they hate normal coffee. Lastly Rallo seems to possess Endless stamina and is usually on a several days without sleep binge when you see him.
Skills:
Multitasking- Rallo keeps everyone but himself out of the kitchen where he operates everything in there. Able to put out over 5000 cups in one hour, pallo must be good at doing multiple things at once.

Money management- Rallo has maintained his buisness for several decades now and is constantly expanding it, adding more chairs, putting up advertisements. Surprisingly if one were to look into it they would find Rallo in Xorns fortune 100, or a list of the 100 richest people in Xorn, where he ranks 14th. Which explains all the lavish amenities.

Gear:
Moga Silk Garb- Moga are giant docile silk worm that have only one children and breed over the course of ten years. Their cocoon phase is the only time they seem to have the ability to make silk. Soft, super strong, and magic resistant Rallo's clothing costed more than most peoples house.

Magicite Worked earrings- many who think Rallo an easy foe to overcome will be surprised to learn he is actually a very skilled fighter with his coffee based magic. However if he finds himself insufficient to rise to the challenge he does have earings enchanted with a pretty powerful summon...they summon the General of the City Guard.

Ambitions: To create a global chain with branches in every city.
Fears: His own incompetent staff.
likes:
dislikes: (Another 5.)
relationships: (Any friends, Lovers, family or whatever. Demigods neednt put every brother and sister just the ones they interact with alot. Talk to each other and make this juicy.)
Other : (anything else)

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Appearance: standing 6ft 3in and weighing in at a surprisingly light 101lbs. His stark white skin and equally hollow eyes are said to be unnerving.
Name: Abraxis
Age: 1464yrs
Gender: None
Race: Autonomaton
Sexuality: Asexual

Status: King of Xaxxis
Title: The Porcelain King,The Machine king.
Powers:
Mechanical Body- Abraxis requires no food, water, or oxygen instead fueling his body through the absorption of magic. He is supernaturally strong, fast, and durable capable of wielding two handed weapons with a single hand, tearing steel chains with ease, and snapping steel blades like twigs. His speed allows him to outrun arrows, and react to things far quicker than a mortal being nornally can.

Magical absorption- Abraxis is capable of absorbing spells and storing them within runes inside of his body. He can then unleash those stored spells as raw magical blasts from his hands, blade, or eyes. These magical runes do have a limit to how much energy they can store...but he has thirty of them total.

Auto-repair- Abraxis's body is designed to put itself back together even if shattered into tiny fragments. Soul magic is capable of disenchanting pieces preventing them from being recalled.

Skills:
Built for Leadership- Abraxis was created to be the king of Xaxxis. His consciousness is an amalgamation of the previous kings of Xaxxis best traits. He is extremely talented in leading warfare, economy, diplomatic, and nearly all aspects of being a king. Some have said his leadership abilities rival even Sol.

Battle- though rare, Abraxis will take up a sword in defense of his city. He is no master swordsman, but his natural physical abilities and his magical capabilities make him a terrifying opponent in battle.

Gear:
Kings armor- A suit of armor designed for the king of Xaxxis. It is masterworked, and enchanted to nullify Soul magic guarding against one of the kings weaknesses

Porcelain blade- While it sounds as if it would be easily broken the porcelain blade is actually a single large chunk of Magicite shaved and polished until it possesses an opaque white color. It is capable of channeling and focusing high levels of magic perhaps better so than any other enchanted blade. It allows magic to pass through it with no resistance and sharpens and focuses that which passes through it into a razors edge.


History: The city of Xaxxis was founded 3600 years ago and is the oldest child city of Xorn. After over 2000 years of feudal style kingship several craftsmen, wizards, and artificers worked to craft a new king who would never need to be dethroned. So far their prpject has been successful as for 1400 years the porcelain king remains as unchanged as ever. Recently he seems to be more aloof than usual , even as the city of Xaxxis falls under assault he seems to continue his existence as if everything were the exact same.
Ambitions: To find a successor
Fears: losing his purpose.
likes: His city, his allies, mortals, animals, sculpting.
dislikes: Monsters, enemies of his nation, senseless destruction, cruelty towards animals, violation of his laws.
relationships: TBR
Other : Technically he is a robot.
 
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Appearance:
c35c9ba8c453a558f54a75bc09fa6042.jpgName: Azeroth Hellfire
Age: 800
Gender: male
Race: Demigod Elf
Sexuality: straight

Status: General of kings army
Title: Demon King of Fire
Powers: Azeroth has total control over fire this includes conjuring it, harnessing it etc. He can do something as small as create a spark to something major such as a creating a hellfire storm capable of decimating entire battlefields. He has achieved in harnessing what he calls hellflame which is a flame so hot it can melt and destroy all but the most advanced magic weapons and armor. He can harness the power of fire to create flame wings on his back allowing him to fly. He also has the ability to summon infernal soldiers Warriors composed completely of fire that he can send into battle. He has an ultimate ability wherr he can pour almost.all.his power and summon a massive flame.elemental form, though this drains him and weakens him significantly and is only to be used in extreme emergencies.
Fire elemental form:
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Skills: He is actually very good at cooking though he rarely ever does.
He is very skilled at hand to hand combat though he rarely uses his fists due to his powerful fire abilities.
Tactician being a general means he must be good at making decisions on the battlefield he excels at battlefield tactics.
Gear: he carries a magical staff that he channels most of his power through so it's more stable. His robes offer protection from various degrees of magical attacks. He wears a mask that protects him from magical influence that would affect his mind.

Ambitions: to protect Sol and bring glory to his name.
Fears: Failing Sol, failing his men, failing his nation.
likes: fire, being left alone, quiet, fighting, food.
dislikes: loud, talking a lot, failure, disobedience, being hungry.
relationships: he gets along well with most of the other generals but gets on the best with Ghett, he often invites him over and cooks elaborate meals for the giant.
Other :
His Hellhorse mount he named Ruin:
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Appearance:
5ff775c9f6416fcb76e298e79c2b7d0d--vampires-and-werewolves-fantasy-art.jpgName: Rath Bloodfang
Age: 450
Gender: (Whatever)
Race: Demigod Wolf
Sexuality: straight

Status: Marshall under Makoda
Title: Lord of Wolves
Powers: His domain is that of beasts so he can communicate, control, and summon any of the beasts that live in the wild. He is particular to wolves and travels with 2 very large ones names Kida and Honarri. He does has a rather large army of wolves he could call upon in battle as well.
Due to his giant wolf/werewolf form he has enhanced strength, speed, and reflexes.
Skills: He is a great tracker.
Gear: he doesn't really have any gear he prefers to not wear armor or use weapons. However he does have his two wolf companions.
Kida:
Moro.png
Honarri:
holo_wolf_by_amamiya_yuuko_d4jasii-fullview.png

Ambitions: his main goal is to become stronger so that he may defeat all enemies who stand in his way.
Fears: losing his wolf companions.
likes:
dislikes:
relationships: he has a very professional relationship with the general he serves under, Makoda, he respects her and is unfalteringly loyal to her.
Other : (anything
 
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Appearance:
8AyzmJh.jpg
Name: Xanoth
Age: 500
Gender: Male
Race: Demihuman
Sexuality: Straight

Status: Marshal of the King's Grand Army
Title: Demigod of Power (Energy), The Law Bringer, One That Should Not Be Challenged
Powers: Xanoth is capable of absorbing and augmenting many different energies or generate such energies into any being or object He can also combine and negate magic spells.
Absolute Power Form:
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Skills: Amazing acrobat
Gear: Wears a mask that obscured his face aswell as all black, leather-like attire that serves as light armor

Ambitions: To uphold the rule of his father and punish any and all who threaten it
Fears: Failure, the possibility of the end
likes: Walking, music, art
dislikes: insubordination, the deluded,
relationships:
Other : (anything else)​
 
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Appearance:
2e5f227b0de5166df662fae84cbd26c1.jpg

Name: Nyx (Nyssa)

Age: Old (>3800 years)
Gender: Female
Race: Cosmic Elf
Sexuality: Heterosexual

Status: Queen of Xorn
Title: Queen of Xorn, Lady of Stars
Powers: “Cosmo-Atmokinesis” -> Cosmic Storm Witch

Abilities and spells relating to cosmic weather such as: control of plasma, magnetic fields, radiation, small cosmic storms, solar flares, cosmic-electricity, gravity. All is a local area effect. When she’s truly angry small stars/solar-flares burn behind her.

Specific Examples: Solar flares which arc off her body, radiation blasts including a gamma ray burst.

-Some minor weather manipulation of the normal kind (She’s had a lot of time to study but has focused on cosmic level stuff).

-Minor magics that most people know (talking to mounts, etc)
Skills:

-Cosmic observer: Partly because of her age, Nyx has had a lot of time to study the stars and the objects beyond Parrune. It is one of her favorite past-times, to look up into the night sky and observe. And perhaps observe more directly with the help of her husband at times.

-Wisdom/Experiences of Age: Nyx has been around a LONG time. In that time she’s gained a lot of knowledge, experience, and the wisdom that comes with failure and success in varying degrees. She’s experienced many things life has to offer and so has a base level of familiarity with most skills.

-Combat capable: Being the “step”-mom to many demigods and Queen of Xorn, she’s taken pride in her combat abilities and has spent time honing them. She is comfortable with a vast number of weapons and is always willing to pick up a new one and learn how it works. Her favorite weapon is the Chakram.

-Talents of a Queen/Mother: Nyx loves new experiences and loves taking care of her husband and her “step”-children. Because of this she’s learned a variety of skills related to cooking, baking, decorating, weaving, knitting, singing, music, etc. She’s also had time to learn diplomacy and how to deal with difficult ambassadors/children.

Gear:

Weapons:
  • Chakram: She always carries a set of seven chakram of varying size on her since it is her favorite weapon. They are decorated with cosmic imagery but this makes them no less deadly. They can cut through limbs when they land cleanly and depending on the size can travel between 130-330 ft unaided by magic. They are largely not disrupted by wind due to the circular shape. They are typically thrown from twirling on the finger while the user has their other hand free for another weapon. Nyx can use her gravity-modifying abilities to bring the weapons back to her hand and in some cases can use it to make them fly faster/harder/further. Wikipedia: Chakram ---- Youtube: Video on Chakram
  • Urumi: A flexible sword-whip which requires extreme talent and dexterity to use and is quite dangerous to both the enemy and the user. Nyx’s variant has only two of the flexible blades connected to the hilt and she is very proficient with them as she’s had plenty of time to practice. She typically wears it almost like a belt around her waist and it’s very difficult to notice. Urumi Article
Clothing: Wears a vast variety of clothing depending on the occasion. She likes wearing dresses when the occasion calls and usually wears something that matches well with her cosmic elf appearance. On more casual occasions she tends to wear more informal clothing.

Armor: Serves both a combat purpose and a diplomatic purpose (looks impressive but still formal).
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History: Many, many years ago Sol and Nyx met and fell in love. If you want the details, ask one of them, if you dare. However, it couldn’t be that simple. Sol defied Xemnu to turn Nyx immortal and marry her. Xemnu declared that as punishment for making her immortal he would be a slave to his fickle urges, unable to stop his projections from acting on his urges, thus spawning the varying demigods. Since then Sol has been as faithful as possible given his curse, only having spawned two children with the same woman once, an incident she still does not like to speak of to this day. Understanding that this punishment was not just his to bear but also hers as it was a sacrifice for her, Nyx understood and took several duties upon herself. 1) To be a good and loving wife to Sol while he sat on the throne protecting them all and endeavor to bring him joy. 2) To be a good and understanding mother to all his children despite not having birthed them herself. 3) To be a good and awesome Queen, able to protect her people if it became necessary. She has been a near-constant presence to the people, only having disappeared for a prolonged period of 18 months about 13 years ago which prompted many rumors and tall-tales.

Personality: Despite her age, in many ways Nyx is young at heart. She is able to find a constant wonder in the world and universe around her, never tiring of experiences and always looking for new ways to enjoy the life she has. Many of these experiences she takes back to share with Sol, sitting with him in person or with one of his projections, trying to better his life as well. Additionally, she endeavors to always be available for her myriad “children” and serve as an advisor or confidant on many levels. In most situations she is understanding, calm, and curious. But beware her anger and wrath, as once angered she is a force to be reckoned with and if she believes you are a threat to those most important to her, she remembers the vows she made to herself.

Ambitions: To bring joy to Sol’s existence and protect what he and she love.
Fears: Failing in her vows. The end of the world as they know it.
likes: Space, stars, flowers, chocolate, new experiences, purple, night, instrumental music, (most) animals
dislikes: The Hightower siblings’ (dead) mom, beige, cucumbers, frogs, extremely loud noises
relationships:

Sol – Husband

Demigods/demigoddess – “step”-children
Other:

Appearance: **Will have to share pictures during RP as she can shapeshift. But general trend is that she is blind in all of her forms with milky white eyes. The pictures below show her true form and some of her favorite forms.

**Ignore pointed ears**
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True Form Height: 14 foot
True Form Weight: 4,200 lbs

Name: Inya Qetesh
Age: 1642 years
Gender: Female
Race: Demigoddess Giant
Sexuality: All – Ambivalent – Doesn’t really care about gender/gender identity

Status: Demigoddess, Matchmaker, Advisor, Confidant
Title: Lady of Devotion, Lady of the Veil, Lady of Silver, She Who Washes Away Pain
Powers:
-Domain: Love (all forms including Love of Friends, Physical Love, Playful Love, Love for the Community, Longstanding Love, Love of Self, Love of Battle)
-Spells/Abilities: 1) Limited empathy – particularly she can feel emotions relating to her domain so that she can help people. If someone is feeling heartbroken, she can sense it. If they feel abandoned by their friends/family/community she can feel it. 2) Shapeshifting – Primarily she uses it to more closely match the race of those that need her help so they feel like she is closer to them. Also sometimes uses it for recreation and occasionally for combat (if necessary). She cannot exactly mimic any living creature or get close enough to be mistaken for them. 3) Pheromones/Hormones – She can sense levels of pheromones and hormones as well as control her own. This mostly helps her with her “duty” to aid others but could potentially have some limited use in combat. 4) Sense of Loss – If someone manages to truly anger or threaten her, she is able to reflect onto them all the pain and heart-ache of being entirely devoid of Love in all forms. This is both a mental and a physical effect as she uses her pheromones to assist. 5) Enhanced senses (other than sight) – her senses other than sight are increased and this combined with her empathy and sense of pheromones means she functions extremely well without sight.

Skills:
Major Skills:
-Diplomacy – She has vast experience in understanding varying points of view and bringing people to accord
-Confidant – She is well known for being able to keep secrets and giving advice, particularly in a private situation but also to groups
-Other skills you’d expect a Demigoddess of Love to have.
Minor Skills:
-Chemistry/Biology – Primarily because of her innate understanding of pheromones and hormones
-Cooking, Dance, Music, Etc – Essentially the skills of a Courtesan

Gear:
General clothes/equipment: Has a visor or blindfold which she wears to cover her sightless eyes, ornamentation of various kinds, various dresses/outfits.
Magicite Armor of Shifting: A set of armor which has been enchanted to change as necessary to fit her form.
Weapons: Prefers the Scythe but also comfortable with a bow and arrow, though she does not maintain anything other than standard weapons.
Items of Note: A magicite mirror which aids a person in seeing their hopes and concerns about Love.

History: (WIP)
- True sister to Ghett (same giantess mother and Sol)
- Giantess mother is dead
- Has never had a mate or a serious partner

Personality:
- Generally a very loving person. Wants to support others in their endeavors and make sure people don't burn themselves out. She spends a lot of time easing other peoples' burdens.
- Not easy to anger but when she is angered, she is extremely single-minded about it and can cause a lot of damage/harm. Since she knows what people love and can feel emotions, she often knows exactly how to hurt them.

Ambitions: To find a life partner for herself and live out the rest of her life with them. To make others satisfied in love.
Fears: Being/dying alone, being unable to help those who need her
likes: Chocolate and sweets, sweet alcohol, seeing people satisfied in love, aiding others, animals, sparring for fun
dislikes: Cold/emotionless people, people who think she is only about physical love, cruelty, hot days, being alone
relationships: Seijet (Enjoy discussing Love and Fate), Karg, Xanoth, Nura (Spars regularly with her)

**Still somewhat in progress

Appearance:
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Height: 5' 5" (short)
Weight: 130 lbs

Name: Minnel
Age: 300 years

Gender: Female
Race: Elf Demigoddess
Sexuality: Heterosexual

Status: General of the Sky Paladins
Title: Sol’s Eagle, Death from Above, Lady Sky
Powers:

Domain – The Sky and Storms. Has an intuitive sense of air currents and weather. Has the ability to control the winds and weather. Also has a bond/understanding with creatures in the sky.

Skills: 1) Aerial combat 2) Aerial mount taming, training, and riding 3) Tactics

Gear: Magicite Armor of Lightness – An enchanted armor which counteracts her weight and makes her more agile in the sky and on the ground. Includes a set of gauntlets with grips for her reins and claws.

Crossbow and bolts, spear, javelins

Armor and riding gear for her mount

Headdress (Uncertain if any particular powers right now)

History:
- Actually rather young for a General. Her mother died when she was rather young but its actually still rather fresh in her mind. She was adopted into the palace by the Queen and raised there, which she seems to have really loved. She had a younger brother who was born shortly after her and their mother died during the birth. Although he died, which hurt her and still huts, his children however are still around and have children of their own. She loves them all dearly and uses a portion of her salary to help make them comfortable and visits them when she can. But she realizes they'll die soon too and maintains some distance. She's not quite old enough to have gotten past the fact that she will outlive many of the people she loves.

Personality: Minnel is actually a very happy person, especially when in the air with the Sky Paladins and with her mounts. While she is a strict General and makes sure that those under her care for their mounts and their equipment while maintaining their training, she is also understanding and isn't afraid to spend time on individuals. She needs the people at her back to be ready to do whatever is necessary and they won't do that if they hate her.

She does maintain some distance with people who have considerably shorter lifespans than hers and people she's afraid might die (in battle). Still coming to grips with her long life-span.
Ambitions: To maintain complete supremacy of the skies. To spend as much time as possible in the sky. She is primarily driven by a love of the sky.
Fears: Never being in the sky again. Losing the people she loves.
likes: Storms particularly rain, birds and flying creatures, savage combat, meat, beer/ale
dislikes: Sweets foods/vegetables, fire, absolute darkness, calm skies, too much humor
relationships:
Other: She has two mounts partly so that she can allow one to rest while the other helps her patrol. She also feels a kindship with them both and they are better for different situations.
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-Has two different forms, one primarily for the sea and magic and the second for land and physical combat (images 1 and 2, respectively). In her sea form she is taller at 9 ft and in her land form she is 5’ 10”. In both she is quite dense at 250 lbs in sea form and 180 in land form.

Name: Silene
Age: 200 years
Gender: Female
Race: Merfolk
Sexuality: Generally heterosexual but not very picky

Status: Marshal in the Kings of Sea
Title: Sea Witch, Sea Hag, Siren
Powers: (Spells/Songs)

1. Song of the Siren -> Sings a song of such heart-breaking beauty that enemies who hear it and are unable to resist forget what they are doing and will throw themselves into the sea attempting to get to her, stand spell-bound doing nothing, or crash their ship into another ship in their haste to get closer to her. However, it does have friendly-fire so her allies must either be able to resist or block their ears from being able to hear her. Works both above and under water, though the song is different.

2. Song of the Sea’s Wrath -> She sings a song of utter rage and anger, causing the sea’s “mood” to shift and match her own. The waves and water attack her enemies, small tsunamis attempting to break ships and water spouts sweeping crews off deck to drown in the depths.

3. Song of Sea’s Aid -> A jaunty sea shanty which she sings to her crew and the crews of nearby allied ships which bolsters morale and keeps the wind in their sails and the sea moving them faster.

4. Song of Water Manipulation -> Her final spell for close quarters combat. She can manipulate water, causing it to rise up from the ocean in streams to knock people off decks or trap them in a cage of water.

Other common minor spells (dry form, ability to grow hardened outer layer, beast speech, etc.)

Skills:

Spear and Sabre training, navigation, cursing (the verbal kind), tending to ships needs (patching sails, etc), other common naval skills.

Gear: Her weapons (a spear and a sabre). Her naval navigation set. No armor as she grows her own when necessary.

History: Silene is about middle-aged for a non-demigod merfolk and thus has already had a fairly long life. Her parents were killed by an extremely dangerous sea monster they were attempting to hunt and kill to receive a bounty on it. In her pain and rage at their death, she went after the monster herself and sang it to death, claiming the bounty for herself. Her rage was somewhat soothed but not completely and she was quickly recruited into the military and chose to accept a position. From there she's risen to her position as marshal.

Personality: Actually a relatively quiet person. She doesn't speak often but when she does it is quietly and with carefully chosen words. When on the sea she sings loudly and happily, joy clear in her voice. Her bond with her crew and subordinates is mainly built by sailing and singing together while she actively helps with all the duties as necessary. When on land she chooses to spend a fair amount of time drinking at the Soldier's Rest and Inya convinces her to give singing performances for large crowds.

Ambitions: To sail the seas, singing and serving her General for as long as she possibly can. Perhaps, one day, to become a general herself though this is quite ambitious in her opinion.
Fears: Fire, never being able to be in/on the sea again, losing her voice, failing her General, sky based beasts
likes: Water and water related things, fish (for eating), naps, music (of all kinds), her crew
dislikes: Same as her fears honestly.
relationships: WIP

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Appearance: 5' 5" and ~140 lbs
Name: Nimah
Age: 26
Gender: Female
Race: Human

Sexuality: Hasn’t figured this out yet.

Status: Wanderer
Title: None yet.
Powers: Spells taught to her during her time with the Crone
Warp space-time to teleport
Bend light to become invisible
Minor illusions -> Includes copies of people (1-2 max) and other illusions primarily for story telling
Other minor magics

Skills: Extremely proficient in the basics of survival outside of the city. Tracking, basic hunting, cooking, skinning, basic medical care, etc. Also a fantastic storyteller/bard.
Gear: A pack of basic gear for survival in the wilderness (bedroll, water canteen, knives, etc.). A flute and lute-like instrument.

History: Nimah barely remembers her parents. They lived outside Xorn, in Lud, wanting to be more closely connected to nature than they felt they could be in the city. Her mother told her stories every night, especially ones about Xemnu and the early days of the world and stories of Sol's early adventures and his love of his wife Nyx. Every night Nimah begged for a new story, never wanting to hear one repeated. Eventually her mom started making them up, telling crazy adventurous stories. Here began her love of stories. One day while playing outside, the little Nimah heard a cry of terror from her mother and a harsh sound from her father. Remembering her parent's advice on living outside of the city, she hid in a nearby tree hole, waiting long after it had gotten dark and light again waiting for her parents. When they did not come, she crawled out of the tree and ran home. Instead of her loving and worried parents, she found leftovers of corpses and cold blood covering the walls. It wasn't long after that she was found by the Crone, who took her in and raised her alongside her demigoddess "sisters," though she did not receive the same training. Nevertheless she loves her sisters deeply, having once more found a family although not as kind and gentle as what she had once known. Remembering the stories of her mother and how they soothed her even now, she enjoyed entertaining her sisters with stories and the small magics that the Crone taught her that aided her story-telling. Once she got old enough, learned enough from the crone, and her sisters were soon to leave, she decided to venture off on her own, in search of stories and crowds to tell them to. Still to this day she hates to retell or rehear a story and is in search of the perfect tale. Along the way she met Atheia and the two traveled together for a time before parting ways again.

Personality: In a lot of ways she is the stereotypical bard. Very energetic, loves to tell stories, has a quick smile ready and a quicker wit. Loves to entertain but gets upset if the crowd isn't as into it as she feels they should be. Always in search of a better, newer story.
Ambitions: To explore the world, survive, and gather amazing stories. To become the greatest known story-teller.
Fears: The bitter cold, being alone, being jeered at by a crowd.
likes: Music, story-telling, a good meal, an appreciative audience, a sunny day
dislikes: Being alone, bad crowds/audience, lack of food, monsters, the dark
relationships:
Atheia - old traveling companions, friends
Other :

Appearance:
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Name: Aakila
Age: 500
Gender: Female
Race: Lizardfolk Demigoddess
Sexuality: No strong feelings either way.

Status: Wanderer (for the moment)
Title: The Knowing One, She of Wisdom
Powers:
-Domain: Wisdom/Knowledge

Quicker Learner: Aakila's main power is an incredible ability to learn information, new spells, and new skills. She can learn new fighting techniques, tactics, and spells usually within the first demonstration and almost certainly within a few. Even if she is unable to perform the skill/spell herself for some reason this is where her second primary ability comes in.

Supreme Teacher: Aakila has the ability to know exactly how to teach someone else the knowledge that she has. When she meets a person she knows their best methods of learning whether is be visual, auditory, by example, etc. She also has a local area effect of increasing the natural aptitude for learning of people around her.

Skills:
Inventor/Designer: Although she does not have the skills/aptitude to make the best of weapons, armor, and equipment she has enough experience to be a significant asset when designing them, including intricacies. This is true for more mundane items as well.

Master Tactician

Most martial arts and weapons skills

Natural aptitude with claws and teeth and other Racial traits

Gear:
The armor and axe in her appearance picture. The flames are minor illusion magic, not true flames.
Items from her survival in the wild but only as much as she can carry as she intends to find a place to settle down soon.

Ambitions: To find a place to settle down, use her skills, pass on her knowledge, and design/invent to her heart's content.
Fears: To die without passing on her knowledge.
likes: Books, sources of knowledge, inventing, armors and weapons, metals, soothing time in the hot springs
dislikes: Ignorance, people who disregard her, arrogance, lack of time/resources to invent, being underground
relationships:
The Crone and other adopted children of the crone (ravens)
Other :

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Name: Tahlia
Age: 60
Gender: Female
Race: Elf

Sexuality: Heterosexual

Status: Former Commander (deciding which military branch still). Owner of the Bar/Inn/Brewery "Soldier's Rest"
Title: Barkeep, Bar Lady, (More to follow once history is figured out)
Powers: (WIP)
Skills: (WIP)
Master of Alcoholic and Non-Alcoholic Beverages (Serving and Brewing)
Expert Haggler
Expert at getting people to relax/unwind/enjoy themselves

Gear: (Magical or non magical everyone has some kind of weapons ,armor ,or items.)

History: (At least a paragraph)
Personality: (Also a paragraph.)
Ambitions: To enjoy life to its fullest and bring respite to the people and those in battle
Fears:
likes:
dislikes:
relationships:
Other :

Appearance: Has two forms, her healing/happy form (image below) and her angry/diseased form. When she is causing diseases to mutate/spread or is extremely angry she begins to decay and looks diseased and dangerous.
**Stylized. Couldn't find a picture of exactly what I wanted.
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Name: Erra
Age: 400
Gender: Female
Race: Demigoddess Human

Sexuality: Not very interested currently.

Status: Head of the Healer's of the Dragon's Bosom
Title: Lady of Plagues, Lady of Disease, She Who Brings Peace
Powers:
Domain: Disease and Plagues
-Control over Disease and Plagues (includes healing them)
-Connection to Vermin, Poisonous and Venomous creatures, and creatures carrying disease

Skills:
Master healer

Gear: (WIP)

History: (At least a paragraph)
Personality: (Also a paragraph.)
Ambitions: To create all disease among the people. To craft the perfect plague for their enemies.
Fears: Being unable to control her abilities and cause a plague to spread over the city
likes: Animals related to disease/plagues, darkness, extreme temperatures, the study of medicine
dislikes: Useless deaths, her diseased visage, bright lights, flowers, gold
relationships:
Other :

Appearance:
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Name: Kaiden
Age: 422
Gender: Male
Race: Lizardfolk
Sexuality: Heterosexual

Status: Marshal of the Gate
Title: Dragon's Fire Guardian, Dragon Knight
Powers:
Temporary Wings: Two forms - Standard and Battle. Standard wings are for travel and are red. Battle wings are made of plasma magic.
Dragon Breath Weapon: Plasma. Not a cone but a line. Can only use once or twice before he's out of mana.
(WIP)

Skills:
Expert/Master Swordsman (including shields of all forms)

Gear:

History: (At least a paragraph)
Personality: (Also a paragraph.)
Ambitions:
Fears:
likes:
dislikes:
relationships:
Other :
 

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Seijet
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Appearance: Height 3’09”, Weight - 105lbs
Name: Seijet
Age: 312 years old
Gender: Female
Race: Dwarf Demigod
Sexuality: Pansexual

Status: General of The Shadow of the King
Title: Demigoddess of Fate, The All-Seeing Auspex, The Many-Eyed Daughter of Sol, The Thrice-Voiced Witch

Powers: Seijet commands and draws power from the Domain of Fate
Potentiality - Seijet sees all potential futures, allowing her to anticipate certain things such as the trajectory of a sword swing or the arc of an arrow. Gleaning any definitive readings of the future from beyond a couple of days is challenging as the potential for change increases exponentially with time. In these cases she can take in the larger picture, observing total numbers of similar eventualities to see how likely something is to happen. One thing to note is that seeing and acting are very different things - if unprepared to dodge, she may still be struck by a blow she sees coming.
Hindsight - Seijet has great knowledge of the planet’s past, from the arrival of the primordials onward. This recollection is nowhere near total or complete, as time and fate are tricky and difficult to pin down, but she knows more of the past than even the majority of demigods.
The Gift of Sight - By reading into a specific individual’s fate, Seijet can induce visions of either their past or their potential futures. She usually draws on strong emotional moments in their lives as these are easier to discern, and uses those to create her visions. From a reminder of a close family-member’s death to the memory of a cherished childhood adventure, and from a portent of a violent, agonising demise on the battlefield to wistful predictions of a spouse and children, these can serve to unsettle or distract opponents or enkindle joy and boldness in her allies.
Rekindle - Fate and death are closely intertwined - death is so final and absolute and carries consequences for so much more than just the deceased. If Seijet comes across an individual on the brink of death, she can conjure their immortal spark back from the precipice of oblivion to keep burning a little while longer. She does not heal their wounds or lessen their pain, she merely gives them a bit more time. Whether this time is used to get medical attention or to wail in agony a few more moments, that is up to her.
Thrice-Voiced - Seijet speaks with the voice of three women, sometimes one at a time, sometimes all at once. Some stories say these are her own voice from different moments in time; one from the past, the present, and the future, all inhabiting one body. Others say these are her past and future incarnations, bound to her for all time as penance for glimpsing eternity. Whatever the truth is, Seijet either does not know or has refused to reveal it.

Skills: Adept with a spear even without her precognition, as well as most staff-based weapons. She is capable commander of her subtle forces, guiding them with aplomb to necessary targets to either quietly destroy threats or root out information. She is also an admirable singer. Having two extra voices to sing harmonies helps with that.
Gear: A spear, the shaft made of gnarled, twisted wood. It is decorated with feathers, beads, and small bird and rodent skulls hanging from the base of the magicite spearhead.

Ambitions: She hopes to live long enough to finally talk with her grandfather, Xemnu. He must hold such vast knowledge that she does not know, and Seijet is so tired of a world without surprises.
Fears: Losing her grandfather, father, or any of her myriad siblings to one of the many fringe potentialities she has seen. She has watched her family die countless deaths, and some hold a special place of dread and fear in her heart.
Likes: Surprises, knowing more than everyone else, the night sky, hearty meals, walking barefoot on wet grass, speaking languages that were lost to antiquity.
Dislikes: Seeing all the fringe eventualities in which her friends and family die gruesomely, being underground, losing her troops to random accidents, cloudy skies, being looked down on for her height or relatively young age.

Relationships: Seijet tries to have a good relationship with most of her siblings, and an amicable relationship with most others as well. She holds her father in high esteem and her ‘grandfather’ Xemnu in the highest regard.
Makoda - she teases her about what she will do once there are no wars left to wage.
Ghett - loves the big oaf, enjoys the time they get to spend together.
Rallo - he’s good for a drink, but he takes his business way too seriously.
Azeroth - knows his secret affinity for cooking, and relishes any meal she gets to have him prepare.
Inya - friendly, any time spent with Inya is a good time. Love and fate have plenty to talk about.
Karg - Seijet respects Karg, but any attempt at friendship is brusquely brushed off. Such a shame.
Gorb - simply adorable. She loves Gorb.
Quorra - since she hates all things fate, conversations with Quorra are like a carefully-planned game. In a minefield. It's actually quite fun.
(More to follow depending on discord discussions)
Other: (TBD)
 
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Appearance:
12 feet, 250 lbs.
Name: Karg
Age: 150
Gender: Male
Race: Merfolk (Octopus Variant)
Sexuality: Asexual, focusing on his military career before having a mate.

Status: General of the Kings of Sea
Title: Ruinous Shipbreaker, Primarch of Koncapitri, Leader of the Sea Servants
Powers: He can use water magics to the limit his race can and has a pact with a powerful water elemental.
-Torrents:

Skills:
Trident Handling: his favorite weapon that he can beat any man with.
Navigation: it comes to him as he reads the sea.
Communication: a skill needed in all leaders, to communicate with your men is a must.
Cartography: maps came to him as easily as swimming.
Strategy: studying naval warfare gave him the knowledge in what to avoid and what to strengthen.
Tactics: being not as strong as the other generals, his power and position cane from his wits and dedication.

Gear: Carries around a large trident forged from a leviathan's bone, enchanted to always appear before him when he calls. A mask and bracers passed down from his family.

History: Karg was born in the great depths of the sea. As water boiled and rushed forth he had no family to call his own. He spent years by himself in the darkest depths only talking to the fish. With nobody to be with down under he went up. And as he rose he saw the spires of Xorn in the murky waters. Fascinated by the world above water he went in and was quickly recruited into the military. Being a merfolk of course, they sent him to Kings of Sea.

Joining the Kings of Sea he learnt all manner of naval warfare. He persevered and gave all he could and more. Forging him into a better soldier and he grew more with experience. Karg was promoted and given his own ship to command. And after some victories he was promoted once again. The cycle kept going and the position for General was up for grabs. Karg went for it but he was the only one.

Since he was the only one that wanted to be General he was quickly sent to the fight of 5000. He fought. Karg looked before his eyes as 5000 strong began rushing at him. He immediately began spinning his trident getting into his combat stance. As they grew closer he lashed out with globules of water. These attached themselves to the faces of his opponents. Drawing out all the air and drowning them by the hundreds. Those that still pushed through faced a barrage of tentacles, that stabbed quickly with metal attachments. Each one slipping in and out of the chests. And the final remainders he gave them the honor to face him head on. Each strike with his trident killed two men until one was left standing. This one was covered in his tentacles until the orifices of his head were smothered. As the brain was crushed Karg stood in a field of corpses. Victorious.

Karg was now Admiral.

Personality: Karg is a very demanding general, always wanting the best from his troops. Drilling his men on warfare he molds them into the best versions they can be. He has time for idiocy but not when in battle. Every move must be efficient when in sea.

Karg’s loyalty is astounding to the point of death. He would die with his men than return without them. He fights with them, earning their trust and making camaraderie.

Ambitions: To conquer all the seas for Xorn.
Fears: To lose all their men because of him, as one defeat would crush them.
Likes: He likes seeing the latest ship designs and integrating them into the navy. Maps and stars he loved as a pastime just drawing the state of the seas. The ocean his birthplace and his master. Shells are just what he collects.
Dislikes: Calamari is disgusting in his eyes, eating them made him annoyed. Oil and fire made him irrationally angry, polluting the ocean and fire was fire. Other generals because they were demigods. Nuts he doesn’t like the taste of.
Relationships:
-His army men and marshalls, he is an inspirational figure to them, because even a non divine mortal could become a general.
-Azeroth: Fire just nope.
-Seijet: Annoying but brushed off easily
-Makoda
-Ghett: Indifference
-Minnel
Other : (anything else)

Appearance: CgTFKj_UMAALPJg.jpg
Name: Coralius
Age: 323
Gender: Male
Race: Merfolk
Sexuality: Straight

Status: Marshal of the Kings of Sea
Title: The Krag Mouth
Powers: Growing massive crags of coral to pierce ships while in combat, also launching javelins at opponents. Also has water magic knowledge of the merfolk.
Skills:
Biology:
Bookkeeping:
Construction:
Gear: Can make anything out of coral, if he needs it.

History: Coralius was old with his last job being full of construction projects in the sea. Helping other merfolk with their villages he built great coral houses. He soon found lack of business though as people moved more to the surface. Following his source of income he ascended as well. But he found that his expertise was not needed anymore and so Coralius joined the navy.

Nervous in his heart he went forward. Rising through with his skill in creating weapons quickly in battle. He fought many and rose to the position of Marshal. He could have taken General but he didn’t want to fight 5000 men. So he served under Karg, inspired. Coralius leads the pride of Xorn and defends Xorn on its sea borders.

Personality: Coralius is a very exuberant person, but not in a great way for his men. They always have to fast and dodge out of his spears. Always making his men quick on their feet and fast to finish tasks. This is appreciated though during fast sailing and he can quickly rally up an army.

Ambitions: To serve his general until he dies.
Fears: To lose his men's trust
Likes: books, samples, materials, building in general
Dislikes: bleach, oil, fire, eggs, and wool
Relationships:
-Karg: respects him
Other:

Appearance:5509BF3A-B448-4B6E-8187-F3CB760530F8.jpeg
Name: Uku
Age: 543
Gender: Male
Race: Merfolk
Sexuality: Whatevs

Status: Marshal of the Kings of Sea
Title: Grand Beast of the Navy

Powers: Using water to cover wounds and heal them quickly, and seeing all outcomes of a battle and tries to increase chances of victory.
Skills: Fighting, Medical
Gear: An merfolk armor set made out of leviathan bones. Very defensive even taking life killing hits.

History:

Personality:

Ambitions: To make the seas so safe that there is only one outcome he should see, victory.
Fears: To be discarded by Karg like husband parents did to him.
Likes: Chocolate, Cheese, Strategy Games, Novelas, Buttons
Dislikes: needles, being ignored, laziness, stupidity
Relationships:
-Karg: good
 
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demi god nura.png
Name: Nura Evian
Appearance: 5'4 130 pounds
Age: 200
Gender: Female
Race: Human Demigod
Sexuality: Straight

Status: Civilian- Sword for hire

Title: Night sky. Demigoddess of the Night

Powers: Nura has the power of the night itself thus she is able to
Teleport through any shadows she deems fit
Her rapier is augmented with night itself, Any incision made by her weapon causes said wound to burn causing more damage and spreading.
She has a second form , where she can let the darkness consume her. This form is of the melee kind, she pushes her body to the extreme losing any self control.

Skills: she is amazing at melee combat. fist to fist. Good communicator.

Gear: She has her rapier, and usually wears a one piece suit. She doesn't really need armor as most weapons do nothing to her.

Ambitions: An ambition of her as of now is to actually find one. She feels as if everything is the same and she doesn't know what her purpose is.

Fears: That her life has no meaning. She is meant to wander for centuries with no purpose.

likes: Gems, Food, Art , Clothes , Walking at night , Sewing

dislikes: People underestimating her, People not understanding her , Ignorance , close mindedness , people who take themselves too seriously.

relationships: She is good friends with Inya. They spar regularly. She also spars with Xanoth , he keeps her on her toes.

Other : she is the adopted daughter of the crone
 
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Atheia, The Wanderer

Appearance: Atheia is of a slight build. Thin, not out of vanity, but from the constant movement of day to day life for her, for you see, Atheia hunts monsters. She travels by cutting through woods, but isn't one of those forest dwellers who decorates themselves with gaudy feathers, but wears a simple black cloak over leather padding. Two swords hang at her hip, and a wreath of daggers hang off a belt that loosely clings to her waist. Her face is concealed by a cloth she pulls over her face, but underneath, one would find that a series of burn scars travel up her throat and chin, ending at her lips as if she breathed fire. Her azure eyes are tinged with purple, as if dark veins were reaching out to her cornea. Her nose has a scar vertically, the stretches to just under each eye, but this isn't seen with her mask.

She stands no taller than 5'2", and if she stood any taller, then she would stick out like a sore thumb as somebody trying not to be noticed. Yes, when in public spaces, she doesn't wear her face concealing gear. Rather, she lets her black hair trail down to her neck, parting just at her face.
Age: 138
Gender: Female
Race: Human Demigod
Sexuality: This isn't important to her.

Status: Wanderer, defector of the Children of Sol.
Title: Slayer of Beasts, The Bane of Daybreak, The Demigod of Sleep
Powers:

Sap: Atheia, as the Demigoddess of Sleep, can drain the energy from a target within 35 feet. This means mental energy, physical energy, and in rare circumstances, magical energy as their target gradually falls into stupor, slumber, then coma. This clouds the mind and makes motions sluggish at best, send the target to sleep where they stand, and then drowns them in that sleep where none can wake them up, given enough time to sap energy. This energy is transferred to Atheia herself, who uses this to heighten her senses and sharpen her movements. Useful for tripping up enemies of all sizes, or making people go to bed when they ask.

Restless Watch: Atheia can control how long she can sleep and just how deep of sleep she can be in. This is incredibly useful for sleeping in the woods or in shifts. Also useful for forcing herself to go to sleep, since she feels she doesn't need it.

Skills:

Swordsmanship: Once being part of the armies of Sol, Atheia had defected to find her own place in the world, as her own woman. She was an adept at dueling with shortswords, and is competent with rapiers and longswords alike. You would be foolish to think that she wouldn't have her signature dueling blades on her, Nyx and Erebus, twin shortswords named after their previous owners, before Atheia earned them.

Tracking: Earning the prestige of a respected monster hunter isn't done by being good at killing monsters, no. You have to actually find the monster plaguing the village first before you slay it, and Atheia is just the person to do it. She has been hunting monsters for the past 20 years uninterrupted, and can track them through most any terrain, through any weather.

Gear:

Nyx and Erebus: Dual shortswords from a brother and sister, both slain by her hand. The black was Erebus's, while the white was once Nyx's. They are perfectly balanced in her hands, and have the bloodstains of their previous owners stylistically etched across the blade as a reminder to Atheia.
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A rapier, sheathed.
A pack full of various rations and blade maintenance.
A bedroll, just big enough for her.


Ambitions: Kill monsters and anything else that threatens the people, until they kill her.

Fears:
Losing control of her own powers and putting herself/somebody else into a coma.
Getting eaten alive by a monster in the woods.
Getting caught by the Children of Sol.
Imagining the bodies of Nyx and Erebus.
Bugs.


Likes:
Killing monsters.
Ghost stories.
Slipping away from people that might be looking for her.
Sleeping/walking/living outside.
Being referred to by an alternate identity.


Dislikes:
Bugs. Specifically centipedes. Too many legs.
Haughty demigods.
Armies marching through whatever forest she temporarily resides in.
Coming across a monster den that doesn't have a bounty on it.
Bullies.


Relationships: TBD. Message me over Discord.
 
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Appearance: 9'5 foot tall wears a green and silver cape with golden stitching in it a poem written two sets of runes are etched into Gorbs body as well
Name: Gorb
Age: ??? not ones sure how old the creature is
Gender: Gorb
Race: Gorb merfolk
Sexuality: Gorb

Status: Gorb the wizard, sort of a legend, but also the ambassador and the pope
Powers: a versatile lighting like spell (more of a energy blast), and a very potent counterspell, while not magical Gorbs shell regenerates damage inflicted uppon it
Skills: being Gorb, diplomatically gifted, shackling good in speaking engagements, all around lovable
Gear: a Cape with a poem, the cape itself will sometimes chant the poem in an almost choir-like vocals

History:Gorbs history is one full of speculation and myths such a mysterious creature that he is. What is know is that gorb simply appeared out of the ocean deemed to be eccentric and insane. something about him was undeniably loveable wining over many of the people that had doubts it’s unknown What happened between the time gorb had arrived and when he became the isles ambassador some say he proved himself to the king in a show of strength others believe he sort of just sumbled in and like many others the king found the eccentric merefolk endearing whatever the reason gorb had a to many shocking amount of diplomatic competency, his rise to the position of the isles pope was a simple one he just sort of worked his way up. Gorbs claims to being a wizard are well founded apparently possessing the magical potency that nears that of sols children, as well as impressive physical abilities likely the only reason he hasn’t obtained a military role is well... he’s gorb...

Ambitions: to be the bestest person at his job, learning how to do another magic
Fears: fears that he is not wizard
likes: magic, being a wizard, talking to wizards, talking about magic,
dislikes: , not being acknowledged as a wizard, being treated like an idiot, not getting to eat the tasty things
relationships: none?
Other : poem:
the creature guards the old ones sleep
peacefully in the mountains deep
those that disturb its rest
will face the curse of every guest
for they will all soon die
and know that you should have let dead men lie
 
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Appearance: warriorgirl.jpg
Height= 4'0" (121cm) Weight=70lbs, blonde hair, faire skin, magically purple eyes.
Name: Amy Lancello (formerly Arnaldo)
Age: 31 (physically around 7 to 9)
Gender: female (formerly male)
Race: Human
Sexuality: Ace (asexual)

Status: Marshall of Palace security under Ghett
Title: the master of blades, known for his amazing skill with bladed weaponary, he even impressed demi-gods with his skill.
Powers: when she was a male knight, she learned many battle spells to improve her skills and keep up with the "higher" races. she knows a spell to increase her movemnt speed, a spell to make her skin strong enough to withstand blows, and even spells to place elements on her blades.
Skills: she is possibly the kingdoms formost blade-master, or she was as a knight, her current body has had her change up her fighting style.
Gear: she wears specially sized armor and wields a sword as well as a hunting knife and six throwing knifes.

Ambitions: Currently is to find a way to break the curse on her body and return to her former self.
Fears: due to the curse she has an intense fear of the dark.
likes: Sweets, respect, fighting, being praised, hunting
dislikes: being treated like a child, being picked up, getting laughed at, losing a fight
relationships: she is (or was) a close friend of the king, being one of his trusted knights.
Other : she was cursed by a witch to have the body of a small girl for the rest of her days and she is on a endless quest to break the powerful curse, but she refuses to abandon her duty to the kingdom to do so.
 
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Appearance:She’s about 5’8” and 210 lbs. (Don’t call her ‘fat’ or ‘overweight.’ It’s the wings, dammit! Wings are heavy.) She has a very fair, porcelain complexion, untouched by scars, despite living in the harsh wilderness. There is a quiet intensity in her icy blue eyes. Would probably be considered beautiful if she smiled more, but seems to exist in a constant state of thinly-veiled rage… despite being a pretty nice person most of the time. The color of her wings and hair shift from black to white, depending on her mood or use of certain magics, but deep black seems to be their default color and that is how she appears 99% of the time.

Age: 592
Gender: female
Race: Avian Demigoddess
Sexuality: heterosexual, but will take any port in a storm
Status: Warrior Queen of her own tribe… or leader of a “death cult,” as the people of Xorn like to call it

Titles:+ Demigoddess of Death
+ Angel of Death
+ The Black Crow
+ That Crazy Bitch… she’s been called a lot of things, most of them true in one way or another

Powers:
+ Death’s Hand: Quorra’s touch can disintegrate matter at the point of contact, allowing her to slice through things like a hot knife through butter. This power is most effective on living organic matter, (i.e. flesh, bone, plants, etc,) but works on other things too, just with more resistance. She can channel this ability into anything she picks up as well, allowing her to wield ordinary sticks as if they are swords, but it will cause the item to rapidly deteriorate and eventually break or crumble.

+ Undying: Quorra has the fastest regeneration and healing factor of any of Sol’s children and is rumored to be immortal. (She’s probably not, but I suppose we’ll never know until she dies, right?) While she’s not the strongest or the fastest, she shrugs off a lot of damage, including things like poison and disease, and has a reputation for staying in the fight far longer than any sane person should. She even incorporates this into her fighting style, sometimes sacrificing her safety to land a killing blow. The demigoddess of death is bad at dying and, as a result, equally bad at knowing when to back down.

+ Dread Wing: This is a passive ability. When surrounded by death, Quorra absorbs the ambient life force of the fallen. She is actually a somewhat mid-tier demigoddess in most circumstances, but her physical strength, mana pool, and healing factor increase as the bodies pile up, causing a snowball effect which can put her on par with some of Xorn's generals. Death is her domain, so even the deaths of her allies will cause her to grow stronger. This energy is different from ordinary mana, (although it can be converted to mana,) and is used to fuel her next ability.

+ Not Today…: Quorra can use the life energy absorbed by her Dread Wing passive ability to call someone back from the grave and heal their mortal wounds. The window in which she can do this is very brief -- within minutes of the kill -- and this ability is only available if she has stored up a great deal of life force. It takes many dozens of murders *ahem* ‘passings’ to bring one human back from the brink of death and hundreds to rez a demigod. This ability will heal the killing blow, but not much else, so it is possible for the person to die again if other injuries exist.

+ Dying Whisper: Quorra can communicate with the recently deceased. It is mostly one-way; they speak to her, but cannot hear her, other than very basic things, such as “yes,” or “no.” Many things can affect how long a deceased spirit is available for communication. Usually, those who died violently will linger longer and can be heard with greater clarity.


Skills:She commands a tribe of about five thousand people, with virtually no support from any nation or government. Until the recent surge in monsters, her tribe has been steadily growing, with the exception of a few difficult seasons and setbacks. Her leadership and charisma have kept them by her side, even in dark times. Quorra is good with words, whether that means giving rousing speeches or a tongue-lashing that will mutilate the ego of even the haughtiest opponents. She is also a skilled navigator, with extensive knowledge of most of the geography around Xorn, as well as many untouched regions and underground cave networks. Her survival skills (hunting, foraging, tracking, making camp, first aid, etc) are second to none. She is also skilled at weapon handling. There are few weapons she hasn’t used at least once. She has lived a life of near-constant danger for over four hundred years, so she has gotten plenty of practice crafting, maintaining, and wielding weapons and armor of all kinds.

Gear:Her nomadic lifestyle has made it difficult to keep and maintain anything of sentimental value. Quorra is very much a “function over form,” type of person. She usually wears a suit of plate armor, smoke-blackened to dull the sun’s glare and hide the places it is rusting, patched, or dented. It is not fancy or well-made, but offers sufficient protection.

Likewise, her weapons are whatever is available. She favors longswords, but often uses spears, pikes, or halberds, because they are safer when facing the beasts of the wilds, or blunt weapons, such as hammers or maces, because they are low-maintenance. She is quite skilled with bows. She is a jack of all trades, master of few, who can --and will-- wield anything she can get her hands on... but also has a habit of breaking them. Her blacksmith hates her and, on the rare occasions she visits Xorn, smiths sometimes offer weapons to her to be tested. All have failed.

History:
WIP


Personality:'Intense' would be the best way to describe her. Quorra always seems to be on a mission. Whether that mission is slaying a mighty beast or simply going to the baker for a loaf of bread, she pours every ounce of herself into accomplishing it. Driven. Obsessive. And strongly opinionated. For this reason, people tend to either gravitate toward her, because she gives them a sense of higher purpose, or gravitate away from her because, on first impressions, she can come across as a try-hard and waaaaaay too damn serious. It's just bread. Chill out.

However, once you get to know her, she is far more relaxed. Because, once the battles are over and camp is secured, rest and recuperation are missions, too. When not faced with impending death, she is very down-to-earth and surprisingly approachable for a demigoddess. If not for her wings, she would likely blend right in with her ragtag tribe, laughing and chatting with them or chopping wood or dressing fresh kills. While a chain of command does exist, she is a very hands-on leader who knows and cares about the daily lives of her people. This attention to detail and ability to treat each person as an individual has earned her the love (sometimes literally) of her followers.

Ambitions:Quorra's primary goal is to spread the safety of Xorn to the rest of the world. She is basically on a crusade to make the wilds of Parrune safe for everyone, not just those under Sol's banner. She feels power should be shared and it is the duty of those who possess power to protect the weak and vanquish or drive back the malevolent entities that lurk in the dark.

Fears:
Failing to protect her people. She has other fears, but all of them pretty much come right back around to this one. She is afraid she won’t measure up when it counts. Compared to that, petty fears like darkness, spiders, or incomprehensible cosmic horrors don't amount to much. She's seen it all.
Likes:
+ Outcasts, loners, and oddballs.

+ Archaeology, anthropology, and forensics.

+ Challenging power.
Dislikes:
+ Depending on others or being a burden.

+ Bullying and unnecessary displays of force.

+ Immortality and infinity. Everything should have an end or limit.

Relationships:WIP

Other:Despite having huge wings, she’s pretty bad at flying, especially when fully armored. Flying is for cowards, anyway. Chickens fly and she ain’t no chicken.
 
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Appearance: 1570689213772.png his body is somewhat shattered.. and strange is kinda flows and smokes
Name: Zeran
Age: 738
Gender: male
Race: was an elf? demigod
Sexuality: he’s never gotten close enough to anyone to really have any relationships

Status: curator of his personal museum... and accidental cult figure
Title: "the chaos god" chaos, the great giver, Zeran the curator
Powers: Zeran is chaos... yup
chaos leaking: around Zeran chaos leaks into the world warping things around him Zeran can make the chaos more intense BUT NEVER TURN IT OFF even at its lowest strange he can't stick around any place for too long as it will get saturated in chaos energy eventually not needing him there to continue the craziness magic eventually break down acting incredibly wierly in these places if Zeran stay there for even longer meaning he must constantly be on the move to not contaminate the land

curse and blessing of chaos: Zeran has some control over his abilities he can suggest an outcome and place a mark upon someone where chaotic things will happen around them. since chaos brings out the best and worst in people and he can make the outcome of the chaos good or bad but can not tell WHAT it will do, a cult follows in his footsteps helping those that have been marked with his blessing through the hardships that may arise so they can get there "reward" form there chaos god

chaos monsters: zeran can summon "adorable" (in his mind) chaos monsters they don't really listen to him and kinda do there own thing but they follow a couple of trends they like belly rubs and treats, and are usually friendly towards zeran, he can't summon more than 3 of them and after 3 days they disappear so there cute to him while they last

"magic": zeran knows some magic. although to be fair the magic itself is ment to be a "SPELL" it just never seems to work out for him, a fireball might come out as a shower of sparks...or a simple spell to make a small orb of light might instead burst into flames everywhere

Skills: giving people hope... err.. and starting cults... yeah... he's also a surprisingly good curator, rather good memory

Gear: a pendant around his neck that holds a "pocket dimension" thats a little museum the chaos leaking stays outside of the museum giving zeran a little place where there is actually order around him he enjoys adding pieces to it, he generally has control over physics inside except other being that enter. While they can be somewhat trapped powerful enough being can destroy the dimension causing all its contents to spill out

He also has a blade made out of that solidified chaos... the thing function like a normal sword it acts temperamentally sometimes just doing don't and sometimes actually working as a sword and other times it just does whatever...

Personality:

Ambitions: the fill his museum and perhaps open it to the public and have his little place where nothing changes finally full, and preserving thing that might all but be lost
Fears: fears that he will lose himself in the chaos he causes, simply become little more than a dangerous force
likes: collecting new artifacts for display, “helping” people, peace and quiet, those that understand he’s not just some chaos spreading creature, a nice cup of tea and a book, his gallery
dislikes: that one cult that follows him around, losing pieces form his collection, coffee (he’s already hyper as is), gorb (more or less avoids the crab-like the plague), cars
relationships:
Other :
Theme song
 
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Appearance: witch girl.jpg
height=7'11" weight= a modest 450lbs
Name: Noxia
Age: 110
Gender: Female
Race: Demigod giant of dreams
Sexuality: unknown

Status: (adopted) duaghter of the crone
Title: Dream child
Powers: her domain is Dreams. she has the ability to put people to sleep and implant memorieso r suggestions into their heads, she can also pull constructs from somebodies dream into the real world temporarily. within the dreamscape she has full control.
Skills: she was trained by the crone (once I am told what this means I will add more)
Gear: only what the crone has given her.

Ambitions: to help people.
Fears: her own nightmarish power
likes: dreams, sleeping, reading books, adventures, legends
dislikes: feeling trapped, feeling powerless, boredom, being sad, evil
relationships: the crone, and her siblings.
Other : (anything else)
 
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Appearance: Stands at 5’9” and weighs 82kg

d4VERRShgf7nHYPsJ8EWID2DWq86NkHexTc7SWf39Rl0oPgKc1nP7-Fibo2Jwto1vwbqOBCbQuhRYghkAyZmG9i7f4rlISQxSAxV31Bc2bXj6yuKmVWX1zXpl2qdjs_awP0Os56S

Name: Azura
Age: 700
Gender: Male
Race: Demigod Elf
Sexuality: Heterosexual

Status: Marshal of The Kings Grand Army
Title/ Aliases: The Destroyer, Bringer of Oblivion, Bringer of Eternal Order, Lord of Destruction, The Gifted, Demigod of Destruction
Powers: As the Destroyer, and being a Demigod Elf, Azura possesses the top tier magic when it comes to raw power, infamously known as destruction magic. As is his domain, this makes Azura easily the most destructive demigod, capable of complete annihilation.
Arrow of Disintegration - Azura uses Exalon like a bow and channels Magica through his astras to project a beam of destruction magic that disintegrates whatever it touches. This attack possesses less initial burst than some of his other attacks, but the damage gradually ramps up, making it the perfect tool to melt tankier opponents.
Sphere of Destruction - Azura's astras vibrate annularly around each other generating a rapidly expanding sphere of destruction magic, dealing massive damage and destroying everything in its path.
Requiem of Destruction - Azura summons a beacon of destruction magic to rupture, the beam of magic can then expand and decimate entire battlefields.
Whip of Rupture - Azura charges his astras causing each to exude destruction magic, which he then lashes at his targets in a spreading linear path.
Destruction Volley - Azura projects his astras erratically, exploding with destruction magic whenever they make contact.
Ring of Erasure - Azura's astras spiral around his waste creating a circular blade of destruction magic that cuts through whatever it touches.
Orbs of Destruction - Azura's primary method of attack as it consumes the least amount of magica. He controls his astras and can fire lasers of destruction magic from them.
Lightning of Absolution - Azura generates a massive winged spectre behind him. The spectre is made entirely of condensed destruction magic and can rain bolts of destruction magic from anywhere on its body.
Hand of Destruction - Azura condenses his magic into an orb above his palm, which he then projects into the atmosphere. When it reaches its apex it shatters into countless shards of destruction magic that rain down from above like a meteor storm, making sure that nothing remains.
latest
Flight - Azura surrounds himself with enough magical pressure to enable him to fly.
Skills:
Martial Arts - Azura is well versed in various forms of martial arts. Though he’s capable of hand-to-hand combat, it’s only a last resort for him. Among the lesser races, his skills make him appear as a master combatant. But when compared to demigods, his prowess in the field is mediocre at best. Despite being lazy, he’s still highly intelligent, he wouldn’t dare challenge beings such as Makoda, Ghett, Xanoth and Rath to a melee battle knowing that he doesn’t stand a chance in hand-to-hand combat against the likes of them.
Acrobatic - Azura’s athletic build and flexibility allow him to perform feats of balance, agility and coordination.
Speed - Azura is capable of moving at supersonic speeds.
Gourmet - Azura has heightened senses and particularly sharp taste buds. His refined sense of taste enables his tongue to distinguish between various flavours as well as being able to identify the component ingredients of what he’s eating, provided he’s aware of a particular ingredients existence.
Gear:
Astras - Azura’s primary weapons are the orbs of pure destruction magic that circulate him.
Exalon - The little armour that Azura wears covers his arms, legs, feet, waist and chest. It also includes the two large floating pieces behind his shoulders. The armour itself is made of a nigh-indestructible, gold-like material, despite only being worn for show. Though, Exalon generally refers to the two large golden objects hovering behind his back that can be used to channel certain abilities from his Astras.

Personality:
Azura is ridiculously powerful, yet lazy and playful. He loves long sleep sessions and can be found taking a nap when not eating. Azura is always in a bad mood when he wakes up from his deep slumber but becomes less grumpy the more awake he is, it’s strongly advised to avoid him during this period as he may not hesitate to destroy you on a whim. The Destroyer likes to display dominance, and will claim whatever he desires to have without much consideration for how it will affect others. He is also a gourmet, and his residence, the mystical tree Aegrizora is stocked with all sorts of food. While he is a fearsome demigod, his lax gestures and his variety of facial expressions separate him from some of the more malevolent beings, despite his role as the Destroyer. He has a very indifferent behaviour toward death, being the Demigod of Destruction, and cares little to none about death and the countless lives he has taken over the years of his reign.

However, Azura is a hotheaded and somewhat selfish and can become easily angered over trivial matters, such as being beaten in a game, being served overly greasy food, or being denied pudding. He is also confident in his superior power, not without cause, as it was noted by the Demon King of Fire himself that Azura possesses more than enough power to easily become a general if it wasn’t for his carefree personality and lack of expertise and skill. He's somewhat comparable to a child that has control of the world. What’s more frightening is that from the day he was born, Azura hasn't trained even once, concealing an immense amount of unbound latent potential. Some of the demigods are of the impression that the Destroyer’s laziness is causing his powers to slowly weaken and diminish, whether or not that is true is unclear and up for debate.
Ambitions: At present, Azura isn’t too concerned with the current events. He has little interest in matters that have his brothers and sisters on edge. Azura simply wishes to indulge in the finest foods and drinks Parrune has to offer. However, unbeknown to him, in the near future, certain events will lead him to question his purpose in life...woe betides the day The Destroyer opens his eyes to the reason of his existence.
Fears: Azura’s greatest fear is a world without nourishment.
Likes: Food & drink, destruction, loyalty, justice, perfection
Dislikes: Distasteful food, disrespect, imperfection, evil, hubris
relationships:
Voice:


Theme:


Gallery:
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Aegrizora:
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I do NOT own any of the images/ GIFs/ videos/ clips used above. All credits belong to their rightful owners.
 
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Wentz of Thurin's Hold
1570720261864.png
Age: 61
Gender: Male
Race: Human
Sexuality: Straight.

Status: Marshal of the Forward Mounted Army
Title: Wielder of Banefall, Slayer of Men.
Powers:

The Family Heirloom: Wentz is the most recent inheritor of Thurin's fabled Plate of Scorn, a crimson suit of armor famed for taking it's wearer to new heights of violence and unmatched tenacity. In reality, the Plate of Scorn is a cursed artifact that latches onto it's user like a parasite, slowly siphoning their blood. This drives the user to seek the blood of others to fuel it's need for sanguine fluid. Asides from the upkeep, the armor is incredibly durable and flexible, lightweight even, able to manifest a shield of blood when called upon. When blood is splashed upon it's maroon stained surface, it's wearer is invigorated and driven into a frenzy of violence, a torrent of attacks, a whirlwind of murder. Not much can bring it's user out of their rage, asides from time, or lack of blood to feed upon. Even when taken off, it leaves it's user in a state of anticipation, wanting to get back into the armor and into another fight. It's addicting for him, each time he slides it on.

Banefall: Banefall is a blessed sword, inhabited by a helpful spirit who speaks to him, even getting through his battle frenzied state. She is a guide and friend to those who seek her help, and burns those of evil intent. Banefall is able to give blessings to it's user and their immediate allies, usually able to cure wounds and seal cuts, keeping Wentz and his allies in a fight for far longer than they should've ever been in it. Anything further than that, the sword cannot aid. Banefall is eternally sharp, but enjoys being polished. In addition, she can manifest something of a physical form, but does this rarely, as this is draining.

Skills:

Marshal of Men: Wentz is an adept at raising a fighting force out of an untrained militia. Training a fully capable, self sufficient group of soldiers ready within 3 months to be outsourced to another arm of the army for further training. (To put this into perspective, it tooks 6 months to raise a roman legion during the late republic and early imperial period. Most of this time, up to four months or so, was spent gathering men, and the other two months were used for training. Wentz gathers the men in a fraction of the time, and is able to train them at around the same time it takes for a roman general to actually train their army.

tl;dr He's really good at raising armies quickly.)

Versatile Weaponsmaster: He is no master of one particular blade or blunt weapon, no spear or halberd, not specialised in any one weapon. However, he has had a seasoned experience with all sorts of mundane and exotic weapons in the land, and is able to pick up any which weapon with ease and use it with the skill of a veteran.

One strategy, one plan: The tactics of Wentz aren't varied or entirely inspired, but they're good. He likes to make use of a hammer and anvil strategy. Sometimes, the anvil is bait, while the hammer hides in the forest nearby. Sometimes, the fields of battle require the anvil to come forth and engage the enemy in prolonged battle long enough for the hammer to smash the enemy to bits, but the strategy is always the same. Hammer and anvil, each and every time.

Gear:

The Plate of Scorn: A cursed set of armor, eternally stained red with the blood of others. It's a durable and lightweight plate of armor for it's sheer bulkiness, and impermable by most mundane means. Arrows, daggers and shortswords generally will bounce off the metal hide of the Plate of Scorn. This does have it's downsides, as the armor slowly siphons blood from it's user as they fight, only stalled when the blood of others are splashed upon it.

Banefall: A blade that houses a noble spirit, able to heal others and guide and communicate the one who wields it. Banefall as a sword serves well as a blade, and is unbreakable. She doesn't need to really be sharpened, but enjoys when the time is taken to do so. She can manifest as an apparition, and even become corporeal to wield herself for nearly a minute, before falling dormant once more.

Ambitions: Drive the enemies of Xorn before him, serve his king.

Fears: Being dismissed from his position. Anything else is a variation of this. Losing his men? He would lose his position. Failing a battle? He would be replaced. He wants to do his job well, and without his job, he would disgrace his entire family's heritage.
Likes: Training, fighting, his boar, his Blades, Makoda.
Dislikes: Losing. He hates losing. Hearing that he should retreat from Banefall, because she's most probably right. Prolonged periods without any fighting, as he doesn't have an excuse to wear his armor and spill blood. Fighting unmounted.
Relationships:
-The Blessed Blades, his own personal retinue of elites handpicked from around the kingdom.
-Forward General Makoda, his CO.
-Gorehorn, his trusted war boar.
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Appearance: Carchet.full.1837488.jpg
5'8" 140
Name: Mikael
Age: 58
Gender: Male
Race: Demigod
Sexuality: Pan

Status: Captain of Sky Paladins
Title: The Beast Tamer
Powers:
Domain of the Tamed: Has a strong affinity for Taming and bonding with any manner of intelligent creatures.

Telecommuting: Can telepathically communicate and understand and of the creatures he is bonded to.
Skills: fighting with a spear. Training animals. Tactition
Gear: Has a spear as his main weapon as well as carrying around a knife. Wears thick clothes with light armor underneath. The carries around a horn which he uses to call to his creatures

Ambitions: wants to live up to be as powerful as his older siblings
Fears: being the youngest of the demigods he fears he is going to fail as a leader
likes: His "pets". Reading. Peace and quite. Hiking. Starry nights and the snow.
dislikes: Being asked a lot of questions. Being talked over. Seeing animals die. Being bossed around. People who abuse animals.
relationships: TBD
Other :e9fa45119ad145d863453c58e14425e2.jpg
Baby Chimera-Star

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Young Cerberus: Spot

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Adult Manticore- Bruce

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Small Griffin- Fionna


Appearance: 78be0341b770fdd8f55c18a2d1b6ad02.jpg
6'2" 143lbs
Name: Ayla
Age: 762
Gender: Female
Race: Elf Demigod
Sexuality: Demi-sexual

Status: Marshal of the Sky Paladins
Title: Goddess of the Hunt
Powers:
Domain of the Hunt: As goddess of the hunt her sense of hearing and sight are enhanced significantly. She can see well in the dark and more clearly for longer distances.

Archer's Luck: She can grant Archers she favors allowing them to shoot true
A favorful wind: Can manipulate the wind around her to blow in whatever direction she desires to favor her shot.

Skills: Archery and Tracking are her main skills though she is proficient in close combat.
Gear: She favors light armor in battle but typically wears thin tight fit garments. She has a quiver that in short holds infinite arrows. And she always has her bow with her which is quite large and ornate.

Ambitions: She is always searching for the perfect game to hunt. As well as looking after those who follow her.
Fears: She's afraid of being captured and helpless and not being able to aid her people.
likes: Exploring the world. Hunters who follow her. A challenging hunt. Friendly competition. Wine.
dislikes: Losing. Being flirted with. Being cold. Being talked down to. Bugs.
relationships: TBD
Other : Griffin mount named Flint b79ae8564035bf9f7a02a9b9bbb76137.jpg
 
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Appearance:
Normal Appearance:
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Armored:
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Name: Katarina Raijin
Age: 300
Gender: Female
Race: DemiHuman
Sexuality: straight.

Status: Marshal for General Minnel
Title: Queen Of Lightning
Powers: Her domain is that if lightning so she has full control over it be it conjuring or harnessing or attacking.

Railgun: she has the ability to take objects and imbue them with massive electrical energy before launching said objects. This causing them to become very destructive projectiles.

Speed: she can harness the power of lightning to turn herself a sort of lightning form allowing her to move at super speeds.

Lighting storm: she has thr ability to conjure lighting from the air causing a series of strikes on the ground.

Lightning Arrows: she can conjure and fire arrows of lightning. Weather it be one at a time or an entire volley of arrows.


Skills: she is talented in hand to hand combat.

Gear: she wields sort of trident weapon that she channels her magic through to better control it. She also has a katana that she uses in place of the trident.

She has mystical armor that protects her from some magical attacks.

Ambitions: to serve and to be of service.
Fears:
likes: (Gimme 5.)
dislikes: (Another 5.)
relationships: (Any friends, Lovers, family or whatever. Demigods neednt put every brother and sister just the ones they interact with alot. Talk to each other and make this juicy.)
Other :
This is her mount.
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Appearance: Height: 5’10” Weight: 149 lbs
Name: Maat
Age: 47
Gender: Male
Race: Human
Status: Captain of The King’s Grand Army
Title: High-Sorcerer, The Necromancer
Powers:
Necromancy - As a seasoned necromancer, Maat has the ability to reanimate any corpse and have it do his bidding.
Spells:
Death’s Grip - The user summons a giant skeletal hand from the earth that grabs or flails around swatting a group of enemies.
Abyssal Whip - A while of dark energy conjured from the user’s fingertips. It can be used as a regular whip is.
Death Stream - A blast of necrotic energy that causes victims to enter a state of rushed death. The impacted area becomes infected with a rotting corruption that starts to spread and kill all systems in the body.
Mirage - An illusionary spell that allows the user to create vivid images in the world that fool the senses of sight and sound.
Caron’s Breath - Maat exhales a large, dense fog of miasma that is extremely toxic. The cloud is so dense is is difficult to maneuver through.
Dust Devil - Maat conjures a small twister of sand around himself that can carry him across the land.
Skills: Cunning, Tactical, Intelligent
Gear:
Spear of Azura
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Created by Maat himself, the spear is charged with a significant amount of magical energy. This powerful weapon is Maat’s trump card as upon use, the spear can either create an explosion or release a powerful wave of magical energy to cause large scale destruction. The spear can only be used once every every however.
Choker of Sol
The necklace worn around his neck at all times is made of magicite and charged with magic regularly. Upon activation the necklace generates a barrier around the user or the user’s target. The choker is activated either by command or by a decrease in the user’s life force.
Ambitions: He aims to become his mentor’s rival in magical prowess and wants to become immortal
Fears: Not being able to practice magic, dying before achieving his dreams.
Likes: Gold, Magic, the Undead, Battle, Sand, Monsters, Fruit
Dislikes: Poor liars, Anarchy, Disobedience, CQC, Sweet food
Relationships: Azura (Superior and Mentor), Azeroth (Superior)
Other: Has a pet/mount Scarab named Apophis
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WIPs

Appearance:
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Name: Tsula
Age: 203
Gender: Female
Race: Demi-Human
Sexuality: Bisexual

Status:

Title: Wandering Daughter of Flames
Powers: (Include your domain, spells, special abilities, curses, alternate forms, etc.)
Skills: (What are you trained in that is non magical. Any talent is usable even a chef can now be crucial in feeding the new masses)
Gear: (Magical or non magical everyone has some kind of weapons ,armor ,or items.)

Ambitions: (Whats your characters main goal in life.)
Fears: Rats and, surprisingly, the dark
likes: (Gimme 5.)
dislikes: (Another 5.)
relationships: Juda is a nice friend, otherwise TBD
Other : (anything else)

Appearance:
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Name: Juda Morcant
Age: 25
Gender: Male
Race: Human
Sexuality: Pansexual

Status:

Title: The Ice Magus
Powers: (Include your domain, spells, special abilities, curses, alternate forms, etc.)
Skills: (What are you trained in that is non magical. Any talent is usable even a chef can now be crucial in feeding the new masses)
Gear: Keeps a tome with spells on hand at all times

Ambitions: (Whats your characters main goal in life.)
Fears: Not being able to keep Tsula safe
likes: (Gimme 5.)
dislikes: (Another 5.)
relationships: Tsula, TBD
Other : (anything else)
 
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Appearance: Stands at 5’5” and weighs 137 lbs

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Name: Altera
Age: 700
Gender: Female
Race: Demigod Elf
Sexuality: Heterosexual

Status: Marshal of The Kings Grand Army
Title/ Aliases: Demigod of Creation, Queen of Creation, The Enlightened One, Bringer of Serenity
Powers: As the Bringer of Serenity, Altera uses creation magic to create whatever she desires out of pure condensed magic, provided her willpower is strong enough. Many of her spells are cast by an ancient mantra that only Altera can properly interpret.
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Gathering Spirit - Altera can draw magica from surrounding lifeforms, inanimate objects and from the very planet itself. This can then be used to enhance her magical capabilities and also temporarily store as an excess magica supply. The magica takes the form sparkling, glittering, aquamarine wisps which travel towards and bind to Altera's body like a magnet.
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Magic Construct Creation - Grants Altera the ability to manipulate magic in a manner that creates magically charged constructs. This ability is limited only by the Altera's own will.
Spirit Flare - Altera fires a burst of creation magic in the target direction, detonating on the first target hit. By supplying more magica, Altera can increase the range and damage of the attack as well as applying an additional effect, called overcharge, which causes whatever was hit by the blast to slowly fill with magica before exploding.
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Synthesis - By placing her hands on a living organism she can restore it to full health, this can take some time depending on the severity of the damage. The time of the process can be decreased if there is direct skin/tissue contact.
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Tree of Rejuvenation - A powerful utility spell that acts a magic battery. Altera can use this spell on a single target to fully restore one's health and magica in a matter of seconds.
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Divine Genesis - Altera can create non-magical matter to form inanimate objects and lesser lifeforms such as plants.
Spirits' Wrath - Altera frees the magic spirits in her Jade Chakram. They race towards their target in the form of two serpent-like creatures that devour enemies with intense magical pressure.
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Inner Gates - Breaks the seals on her magic circuits to unleash Altera's unbound potential. Her magical prowess increases dramatically. While in this form there are a few changes to her appearance, for example, the colour of her hair changes to pure white and her eyes as well as her mystic tattoos glow a bright aquamarine colour. In addition to this, her Eternal Kavach materialises around her.
Flight - Altera surrounds herself with enough magical pressure to enable her to fly
Skills:
Cooking - To appease her twin brother's short temperament, Altera took it upon herself to learn how to cook. At first, it was like a chore, but over the years she grew to like the art. Altera is always willing to discover new recipes and learn from some of her other siblings such as Azeroth and Inya.
Wisdom - The harshness of life has exercised Alter's mind and made her extremely wise. She's become a scholar in the study of magic.
Gear:
Jade Chakram - The Jade Chakram refers to the two jade stones in the form of serpent-like creatures that seal creation spirits and when materialized float behind Altera.
Eternal Kavach - The divine armour that is worn by Altera when she unleashes her unbound form. It is made of Magicite and is laced with Altera's creation magic when summoned, granting it the unique ability to repair itself whenever it has taken damage. See Unbound form for appearance.

Personality: WIP
History: WIP
Ambitions: Altera wishes to end the war with monsters once and for all so that the unnatural threat to creation is reduced, but recently she's found an additional purpose and that is because she wishes to start a family in a world free of conflict. Her strong maternal instincts drive her to want to give birth.

She also wishes to witness Maat's growth and development in the usage of magic. Altera's sees plenty of potential in Maat and hopes that one day he'll be able to achieve his dreams.
Fears: Dying in a world of conflict, not being a mother and wife, Maat becoming overly obsessed with power, losing the war against the monsters, Azura's wrath.
Likes: Children, life, serenity, magic, Maat
Dislikes: Monsters, war, discord, disloyalty, narcissism
relationships: WIP
Voice:

Theme:


Gallery:
latest
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I do NOT own any of the images/ GIFs/ videos/ clips used above. All credits belong to their rightful owners.
 
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Appearance: AnVcFIp.jpg
Name: Aieshalla
Age: 800
Gender: Female
Race: Demi elf
Sexuality: lesbian

Status: Hand of the King in Sidon
Title: Queen of Typhoons
Powers: her domain is that of water and she has complete control over it whether it be harnessing, conjuring, or attacking.

Skills: she is a great tactician and excels at hand to hand combat has even created a fighting style that incorporates her water abilities into it.
Gear: (Magical or non magical everyone has some kind of weapons


History: (At least a paragraph)
Personality: (Also a paragraph.)
Ambitions: (Whats your characters main goal in life.)
Fears: (What are they afraid of.)
likes: (Gimme 5.)
dislikes: (Another 5.)
relationships: Azeroth: Her twin brother is Azeroth the general of the Kings army they do not get along due to the jealousy Aieshalla harbors towards him.
Other : (anything else)
 
Zathriel
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Age: 37
Gender: Female
Race: Demihuman
Sexuality: As secret as her identity.

Status: Common soldier of the Emerald Guard.
Powers:

Vengeance: The Sword of Spite, the Blade of Revenge, the Saber of Erasure. The sword has many names, but Zathriel merely calls it "Vengeance". This is a sword she can summon to her left hand at all times, able to cut through any material known, and deflect most melee or energy based attacks that comes into contact with the blade itself. Not the hilt. Not the wielder. Not the grip. The blade. If it touches the blade, it will be sliced, or be turned aside.

Retribution: As the demigod of revenge, Zathriel can inherently sense feelings of revenge in others, and to whom it is directed towards. She can draw upon this to empower that person to the same levels of strength, speed, or martial prowess Zathriel herself possesses. The person she is inspiring retribution in feels that anger towards the intended target more freely now, bringing out the most guarded, hidden, or forgotten grievances.

Righteousness: When struck, Zathriel can absorb some of the energy from the blow into herself, charging her blade with the some of the same force she was hit with. This doesn't mean she can fully absorb a strike, but does negate some of it into herself. In short, you don't want to hit her, lest you be hit with your own force. This is shown by a red glow arcing up her arms and hands.

Skills:

Martial Prowess: The demigoddess of revenge is unparalleled in many forms of martial art, from the elusive Aikido, to the jarring and quick striking sport of Fencing. There are those that might rival or equal her, but there are very few who have put the amount of effort and time as she has into purely learning the art of fighting.

Gear:

Vengeance: A magical bastard sword she can summon to her hand at any time. It is unbreakable, and able to deflect any attack. It is utterly lightweight in her hands, so she is able to manipulate it relatively reasonably, without much worry to how heavy it would be.

The Visor: A length of cloth wrapped around her eyes. It's nothing special, maybe even a little dirty. It doesn't empower her or give her any hidden ability, it only serves one purpose: A handicap. She's an entirely capable swordsman whilst blind, but when she removes the wrap, it's a sign that revenge shortly follows.

Ambitions: To provide closure for those who were wronged, and to seek justice for those who cannot. Zathriel is the demigoddess of revenge, and revenge is what she serves best.

Fears: Losing focus on her self-imposed goals, finding herself to be made obsolete, being killed in her sleep.
Likes: Good food, you can't just find that around anymore. Using her sword for menial tasks for no real reason. Finding retribution for herself and for others. Serving her own version of the law.
Dislikes: Overconfidence, senseless violence and shows of power, taking off her wraps, killing, having to fight more than five people at once.
relationships: TBD
 
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Myra, The Weaver
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Age: 19
Gender: Female
Race: Human
Sexuality: Bi

Status: Princess of Crastor
Title: The Spider, the Weaver, The Matron Sage of Crastor
Powers:

Web: There's good reason as to why she's known as the Weaver. Myra is able to create a substance not dissimilar to spider's silk, but much stronger, thicker, and resistant to breaking. This comes out from just underneath her fingernails, and sticks to any surface she wishes to stick it to. Yes, she's tried to make a conventional spider's web every once in a while, to varying degrees of success. It's strong enough for her to strangle somebody with, and sticky enough to stick their body to a wall after she's done with them.

Cruel Manipulator: In addition to physical webs, she has metaphysical webs she can attach to people through touch. She has laid a large web over her city, the people closest to her unknowingly spreading it. She can lean on these webs to listen to conversations, draw upon surface thoughts and knowledge, and can learn some amount of skill from drawing from the carrier. This has given her a spy system across Crastor without anybody but her knowing about it.

Embodiment of Arachne: Myra can reveal some of her inhuman features or conceal them as simple trinkets and baubles she just so happens to wear. A tattoo of six legs trace her ribcage, a spider's abdomen across her back ending just at her tailbone, a necklace of teeth she keeps tucked away in her pockets, among other things. These represent physical traits she can call upon to use at any time. She can gain a spider's lower body, six arms, and even poisonous bites, but these aren't always good for the public.

Skills:

Weaving: Myra is skilled at weaving using her own webs to create wonderful pieces of clothing. In addition, she creates her own strings for instruments she plays, for the clothes she wears, and plenty of other totally legal things that she does in her free time that shouldn't be questioned.

"Talking to people": Everything important inside Crastor never slips past the princess. Secrets surrounding the royal family? Whispers of insurrection? If it came from the mouth of Sol, it has reached her ears within minutes of it leaving his lips. She has ears everywhere, and most of the time, they don't even know that they're working for her.

Music: Myra is skilled at the lyre and harp, playing it mostly for fun. If her fate were up to her, then she would've become a bard rather than an animal sage, but following the path of the spider is a fun time. She does have a small group of childhood friends that sometimes travel within the kingdom as a very local group of bards.

Gear:

Animal Charms: These are the physical representations of her powers. Necklaces, bottled venoms, and other innocuous things hide in her pockets and around her neck, invisible to all but the most prying eye.

"String": This is her strangling web. When she needs a problem solved, she uses this. It's an especially strong string she made and has stuck with ever since. It takes energy to make string, so she might as well save some of it sometimes. There's plenty of blood on her hands because of this, but what are you going to do, blame the princess for her rivals suddenly choked to death in an alleyway, bloody lines across their neck?

Ambitions: Take Serve the crown, disrupt keep the peace, kill all those that get in her way.
Fears: Her sister finding out how many bodies she has behind her, being forced to make the call, getting what's coming to her.
Likes: Weaving, taking the little administrative roles her sister gives to her, killing worthless whelps, helping where she can, seeding her spy network
Dislikes: Hearing of her people's plight, having her psychic webs severed, because that HURTS, having to deal with her worthless brothers, when her victims try to scream, having to lie to her sister.
relationships:
Just her sister, Aria.
And just about everyone in the kingdom, indirectly, whether they know it or not.
 

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