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Fantasy L O S T A R I E L

The Directors

Where Fountains Rise

{IN CONCEPT FORM CURRENTLY}


{SIGN UP IS NOT OPEN}




One of the greatest ever RPG Video Game Conventions in the world is taking place, people are flying in from all over while others are travelling by train, car or stagecoach all trying to get to the grand event. Due to a road accident one of the stagecoaches containing a group of avid RPG fans goes hurtling down the edge of a cliff...


Only to find themselves trapped in the world of Lostariel






What is Lostariel?


Lostariel is a realm created and shared within the minds of the comatose nerds aboard the crashed stagecoach and is a mental representation of the group as a whole. It is a living world which changes and shifts with the dynamics of the group. Good deeds will help restore Lostariel to it's former glory while evil deeds will cause it to become a hellish nightmare for you to rule over. Restoring Lostariel is the only way to wake yourself up in the real world or you may pass over to live in the realm forever...







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Who are you?


You awaken to find yourself trapped in the world of Lostariel completely transformed from your normal mundane appearance to the body worthy of majestic warrior ready to spread your influence upon the world. You find yourself equipped with one deadly enchanted weapon as well as one offence and one defense ability. Are you ready to fight the horde corrupting this world?



Your Arsenal


Your enchanted weapon is an extention of yourself having entered the world assigned to you and you alone therefore no one else can use your enchanted weapon. While Lostariel is a reflection of the group as a whole your weapon is much more easily manipulated and is only a representation of yourself. Each weapon has a special ability adding an effect to the attack itself. A fire enchanted sword would burn it's foes while an arrow of an ice enchanted bow would freeze it's opponent etc.



WHAT WILL YOU HAVE TO FACE?





The Mist Ghouls


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These creatures appear within the darkest of places, often with an aura of mist surrounding them making them hard to identify at first. They are extremely quick and agile climbing across both walls and ceilings, jumping out and lashing its prey.


The Armored Goblins


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These little nasties aren't the most intelligent of creatures but often travel in packs for safety. Swinging their battle axes around they are rather slow but packs a punch once they hit their target. When it comes to battle tactics their numbers are an advantage swarming their opponent.


The Trolls and Troll Rabble Masters


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Trolls are quick yet dim witted creatures, once again travelling in packs however their fight is a pityful one. Up against the likes of our heroes they are nothing more than a common annoyance. The Rabble Masters are not much better, they are just more resilient but deal quite the blow when they finally manage to hit something.


The Battle Orcs


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These brutes often travel in packs numbers varying between five and five hundred. When battle is upon them their numbers are overwhelming to say the least. Ferocious, strong willed and determined they will fight to the death for the continued corruption of the land.


Fire Nymphs

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Taking the form of demonic women these little creatures love tearing up the landscape turning everything in to fields of flames. They are extremely intelligent and are capable of holding entire conversations however they are tricky and fickle.





--

  • No God-Modding (Duh!)
  • No bunnying
  • At least 5 sentences within each post (NO ONE LINERS)
  • Characters that are NOT Roleplayer created as their main character can be created and controlled by ANYONE to advance story/someone to interact with/etc.
  • If you wish to leave at any point you can either be defeated in combat by wildlife (CAN NEVER COME BACK) or sneak away (CAN COME BACK LATER) ::Rather handy if you won't be able to post for a while and the plot has advanced greatly::
  • No speed posting, everyone should get a chance to reply
  • No 1x1 too much, we are all excited to be here!
 
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