Kingdoms

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Ms. Sparrow

Queen of SHIIIPS
/monthly_2016_12/MAP.png.864ce8cd3f43aa270b95c07753af1335.pngZael:


The Zaelian kingdom has been known to keep to itself from the other 6 kingdoms. A wealthy kingdom, set with strict rules and traditional values, as in a woman can't even pick up a weapon without it being laughable, or it being  a crime.  Zael definitely has its fair share of crime, but there is little poor, and the royal family takes care of its people well. Although the army is small, it's loyal. Zael has rather rich economy, and it's large profitable trade, mainly dealing in the finest silks and gold, the kingdom is surrounded by large grasslands, along with some farms here and there. Besides the trading, the wealth it carries, is the dancing. The dancing. For the nobles and lords and their allies of other kingdoms, Zael often hosted magnificent, grand balls, dancing being a well known culture in Zael, especially with the royalty. Celebration is well known in Zael, and the massive balls are quite common. Even those in lower society dance occasionally.  


Arlan:


The kingdom of Arlan is known for training brave warriors who are cunning with what they do. They are also known for their large range of witch hunters and magic killers even dedicating troops to it known as the "Inquisition". They also are known for the smartest thinkers in terms of war and are typically well equipped and supplied. The populous tends to be very loyal and will do anything for the royal family however are uneasy and do not always trust outsiders. Most of the populous do own weapons be it whether unconventional or . The climate is typically cool and breezy. The skies are typically full of clouds. The land contains forests full of wildlife as well as areas of plains for farming.


Freidien:


The kingdom of Freidien was a beautiful kingdom that used to be in a beautiful forest fulled with flowers, fruits, herbs, and animals. They used to be the gods of trading herbs, fruits, and medicines to the other kingdoms, and they were the first kingdom to make the bow and arrow, and daggers. They even sold poison for the other kingdoms to used too, since they were at peace with them.


Gothia: 


The Kingdom of Gothia resides in a secluded portion of the continent and is known for its dense, dark, canopied forests and untamed cold steppes. The Gothians are a legalistic society that thrive on tradition and rigorous adherence to rules. Their draconian social structure makes individual Gothians seem harsh, dull, and generally mean-spirited. They are famed for their wisdom and keen thinking abilities, as well as their dark and forboding architecture. 


Gothia is not generally regarded as a nice place to visit, but its forests provide most of the continent with lumber, its steppes provide grazing land for sheep, and much of its shoreline can be mined for block ice. Additionally, Gothians often serve as advisors to governors and even other royalty, as they are known for loyalty and keen thinking. 


Erisdar:


 


The people of Erisdar value wisdom and strength above all else, both inner and outer. Their strongest warriors are not mere brutes, and their wisest sages can defend themselves just fine. The only thing unaccepted in the country is weakness and stupidity. Those unwilling to do their part for the kingdom tend to be shunned or ignored. The kingdom itself was built into a mountain, and many of the rooms in the castle are still partly supported by the caves made. It's only a quarter day's ride to the beach, and often during the hot season, many families take advantage of this. 


Vorch:



Vorch has been known to be severe in order to keep order. Loyal soldiers that born to fight, fearless for they have always got the worst from the demons. It's known also to be the largest kingdom, though not economically rich as most are just farmers or soldiers without many craft-workers, merchantman or tailors. They have a strong comrade passion, helping those who born and survived alongside them; their countryman. 


La'lune:


Kingdom Details: Known for it's secluded state, harshly cold climate, and surprisingly dense forest, Lune is located in the cold mountain regions, the only way is on horse back or foot. The currency, Lin, is what makes the markets notable. Mostly known for lumber, Medicine, and it's great Inns, merchants make the economy thrive and flourish, most the residents in Lune are native mountain elves, who are more focused on their home, than outsiders. The queen herself was kind, compassionate, and patient with her kingdom's people. The common jobs are Inn Keepers, Merchents, "Healers" (Medics), Sages (Scholars), Hunters, and woodmen.


 

Mithral(Non-joinable):


The ancient kingdom of Mithral. Where so much history unfolded in the time of the Somiss. Left to rot centuries ago. Now, what remaines of it is mainly dark forestry, which almost blocks out the sun in the woods. It's generally cloudy and foggy, considered quite erie. There are some small crumbling stone villages here and there, decaying away. And then there's the palace. Surprisingly, the palace has mysteriously kept quite clean, although nobody's stepped in it for years. For most that have entered Mithral, never come back. With the recent attacked, the Demons are commonly seen wandering about in the Mithral wilderness, more so in the crumbling villages, and most near the empty palace. Along with the Demons are other dangerous beasts of the wild. Not even the bravest of hero's dare to walk into the regions of Mithral. 
 
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