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Fantasy Kingdom of the Wicked - Characters

OOC
Here
Lore
Here

Zaxs

Immortal Bait
This is where you will create your character sheet. Be sure to place a WIP sheet if you still plan on joining. Also, do include which role you would like as we will be limiting roles. If two players wish to fight for a role, then you will post your character and I will choose the best for the role.
Name:
Age:
Role and service:
(What role do you play inside the kingdom, from King, Advisors, Knights, Treasurer, Overseer, and Maid/Butler. Services will be given depending on roles asked for.)
Appearance:
Bio:
Personality:
(Optional)
Extras: (Optional)

Weapon and items:

Power(s): (What is the power unique to your character?)

Class: (You may be a combination of classes, but your combination level must equal 100 with the max level in any class being 10, you must, however, have a max level Group class. Such as Emperor, Advisor, Knight, Etc. You can ask me to add a class that you want, give an explanation in OOC and I will add it if it is acceptable to this world.)

Knight
  • Dark/Cursed Knight
  • Fencer
  • Guardian
  • Valkyrie/Paladin
  • Armored Magus
  • Thorn Fighter
  • Shield Aggressor
  • Ravage Knight
  • Aura Knight
  • (Whatever you want, subject to approval)

Archer
  • Gunner
  • Ranger
  • Sacred Bowman
  • Sniper
  • Spirit Archer
  • Magic Archer
  • Fight and Flight
  • Nock Nock
  • String Archer
  • (Whatever you want, subject to approval)

Warrior
  • Berseker
  • Monk
  • Druid
  • Boxer/Dirty Fighter
  • Cataclysm
  • Striker
  • Yin Fight
  • Yang Fighter
  • (Whatever you want, subject to approval)

Magus
  • Battle Mage
  • Cleric
  • Shaman
  • Warlock
  • Summoner
  • Bard
  • Shapeshifter
  • Illusionist
  • Necromancer
  • (Whatever you want, subject to approval)

Rogue
  • Assassin
  • Ninja
  • Martial Rogue
  • Sword Dancer
  • Thief/Stalker
  • Pirate
  • Shadow Dweller
  • Acrobat
  • (Whatever you want, subject to approval)

Monster
  • Undead
  • Shoggoth
  • Vermin
  • Vampyre
  • Avian
  • Werewolf
  • Sea Dweller
  • Demon
  • (Whatever you want, subject to approval)

Life Classes
  • Cook
  • Alchemist
  • Smithy
  • Craftsman
  • Farmer
  • Beast Tamer
  • Historian
  • Dressmaker
  • Merchant
  • Tutor
  • Artificer
  • (Whatever you want, subject to approval)

Group classes
  • Emperor
  • Advisor
  • Knight
  • Overseer
  • Maid/Butler
 
W.I.P

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Name: Kasimir Wilhelm Valentin
Age: 30
Role and service: Advisor
Appearance:
6'4" | 200 lbs
Standing taller than average with a broad-shouldered and athletically invested figure, Kasimir cuts an intimidating silhouette. Recognisable by his pale, porcelain pallor and stark black mane of hair falling below mid-back. A strong jaw squared and highlighted by a well-groomed beard makes for a stern face, accompanied by a straight-bridged nose and intense redwood irises. Cheekbones draw a delicate nobility into his features, retaining a certain condescending air about him that seems greatly unimpressed a majority of the time. Dressed in neat, tailored clothing spritzed by a familiar cologne which hides an underlying scent of copper, however in his downtime is partial to an unravelled appearance of unbuttoned shirts. A posture of a soldier accompanies him, rigid in behaviour and lacking certain reaction to atrocities, as if he's seen them before. Most notably a gold ring on his right-hand features the coat of his noble house, whilst his forearms are littered in recurring scars, now silver in their fleshy threads.

Bio:
Personality:


Extras:

Weapon and items:

Power(s):

Class: (You may be a combination of classes, but your combination level must equal 100 with the max level in any class being 10, you must, however, have a max level Group class. Such as Emperor, Advisor, Knight, Etc. You can ask me to add a class that you want, give an explanation in OOC and I will add it if it is acceptable to this world.)​
 
- reserve for future cs -

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Name: aireth songbird
Age: 24
Role and service: knight and part time maid - guards and protects the king as well as tailors clothes and repairs old clothes, cooks, cleans, and occasionally entertains. she also sometimes assits wounded ones.

Appearance:
aireth is a cute little maid who has long pink hair that's usually up in a twin ponytail. her eyes are a murky purple hue and are usually open. her body is slim but under her various of dresses, she is very toned. she stands at about 162cm and is on the leggy side. behind her, she has six wings. they are black with deep reds and hints of orange and are what smaller than most would assume.

Bio: aireth has served her highness since she was recruited at a young age of 14. before her time in the castle, she was a farmer of one of the villages in the outskirts of the mountain and was an apprentice seamstress. her village was peaceful and her mother and father were the type anyone would wish for. though aireth was a troublesome and playful little thing who had a curious nature. one day, she had wandered out to go search for a medicinal plant that her village was running low on, but she had wandered too far out when she became distracted by a smaller beast. she followed it until she encounters one of the larger beasts - and proceeded to be chased down.

she was warned many times now to go too far out and she had always followed this warning carefully. but now only did she is she far from home, she is lost and her life is threatened. the beast she had enraged was a horrifically large one, which claws as long as her arm and sharper than any blade she has ever seen. it had severed two of her wings and slashed her back and arm horribly, rendering her flightless and weak in her attempt to run away. it chased her until little aireth became too exhausted to run any further. as if some miracle from the woods, she was saved by her father and a group of hunters from her village. they did not harm the beast much, only distracting it long enough for her father to take her somewhere safer. but aireth was loosing too much blood to stay conscious. she did not remember what happens after that.

she woke up in a beautiful shrine and all pain she thought she would feel is missing. further more, her wings are healed back. soon after a full examination of her body, she was greeted by her father - and the king. they explain that the spirit of the shrine had helped only because she treated the forest well and had a particularly nice green thumb. her father told her that he will br leaving the village to repay the spirit and king by joining as a servant. one long conversation later, aireth had convinced her father to allow her to repay her own debt - since she has caused so much trouble. The king did not seem to care for who would work the debt off, and soon aireth became a former maid within icemeet castle.

Personality: (Optional) --
Extras: (Optional) --

Weapon and items: --

Power(s):
Aireth, as a bard, can manipulate sound into magic. Depending on what shes going for, she could cause others to become drowsy, panicked, confused, or charmed. For her allies, she could invoke inspiration in them, or reinvigorate them with a regenerative song. She could sing or use an instrument to produce her spell effect.

Due to her demonic heritage, Aireth has a certain demonic energy within her that she displays in an aggressive fighting style, which she honed during her time in icemeet castle. She only ever shows this trait of hers if enraged or engaged in serious battle.

With her previous class trait, she is relatively flexible. Though, the more difficult ones are harder as her wings are usually in the way. She is currently working on her ability to use her natural flight and not have it get in the way of her movement.

Since being saved, she devotes herself to the spirit of the mountain. Aireth possess the ability to heal and provide smaller blessings for people. Not only that, but she can also strengthen natural defenses and resistances. she cannot further her learning in this because of her aggressive, demonic nature.

Combining all of these, Aireth is a well rounded fighter who offers utility to the fight. She has great control over her own body, and with her flexibility she can be quite deadly to those who are slower and less limber. Her bard attributes cause distraction while her strikes of strong demonic energy cripple or disorient her foes further.

Class:
Total; 100

Warrior;
Yin Fight 10

Magus;
Cleric 5
Bard 10
Battle Mage 10

Rogue;
Acrobat 5

Monster;
Avian 3
Demon 7

Life Classes;
Cook 6
Alchemist 9
Farmer 10
Dressmaker 10

Group classes;
Maid/Butler 5
Knight 10
 
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Darmiir "The False Prophet"



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    Gender:
    Male

    Age: 170

    Role and service: Overseer of trade and services

    Personality: Darmiir is highly intelligent, he prides himself on his unique perspective and getting things himself. His vivid imagination is a great help when he is crafting a masterpiece, but it can be a hindrance when fast decisions need to be made. He will often find many complex solutions to a simple problem. Overthinking the problem always means more work for Darmiir, but it has certainly helped him out of a tight spot more than once. Darmiir likes for people to think for themselves, he doesn't want to hold anybody's hand. So he will leave tough situations alone if it means someone is better for it. He will only step in if he really needs to. Due to some dealings in his past, he is cautious with new people he doesn't trust yet. He is especially wary of overly friendly or charismatic people.

    Extra: Darmiir is a devote follower of Nòm nekik eshtân or Tatyx if you can't say that. An ancient Dwarven God, long forgotten over the generations. Darmiir is bound with Tatyx giving him great power. He is the only follower he knows of and will blame Tatyx for all his bad luck.


Zaxs Zaxs
 
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Wip


Name: Hendrick
True Name: Hendrick Umbrasia Servos Morsia Arcanis Archeron
Age: ?
Role and service:
Head Butler, Overseer of Shadow Guards
Appearance:
Bio:
Personality:
(Optional)
Extras: (Optional)

Weapon and items:

Power(s): (What is the power unique to your character?)

Class:
 
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Title: Emporer
Name: Katherine Yorsck
Age: 176
Role and service: Emperor, though she acts more like a nice. She helps defends the kingdom and rules over it...somewhat.
Bio:
Katherine helps lead all other roles as she was one of the first people that found the area where the kingdom now resides. She was a normal knight that longed for battle, fighting for coin, in arenas for glory, or just being a hired assassin. She had taken the role of a hired hand for some powerful people, but slowly they grew on her as wherever they went there was always bloodshed, treasure, food, and whatever else she needed. Her arms were severed during battle and a cleric was not able to save her, though she died she was revived later on. She was brought back as an undead along with her arms being suspended by magic, she says it is the best thing to happen to her as it allows her to swing her sword faster then she could ever before she became undead. After gaining her new found life she was considered a freak and a monster, not only that no one would hire her anymore and she was often alone except for the few that followed her. Because of this, she felt it was necessary to create a place where all manner of people could come and decided to try and work on creating the Kingdom of Icemeet.

Extras: Armor was handcrafted for her and the colors are the ones she chose for her kingdom and knights. Her arms are severed but act the same as if they were attached, this allows her to swing a blade much faster and for her to never be disarmed by severing her limbs. She also chooses to have her hair cut in that shape to avoid people following her gaze and make her a little more unpredictable.

Weapon and items: She has a collection of various blades in her room and some laying about in the kingdom. The one she carries around usually is the one inscribed with glowing symbols.
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Power(s): Katherine is an undead which makes her nerves pretty numb to pain, allowing her to take many blows to her body without flinching and making her strength much higher as she is not limited by her bodies natural limiters. She can use her strength far beyond the normal 20% humans can. Being a Shoggoth as well, she can soften her body so vibrations on recoil from hitting so hard won't affect her arms and other parts of her body as much.

The sword with symbols that Katherine usually carries was specifically crafted for Katherine, no other person can wield it otherwise they are cursed with the inability to strike someone. It is also very light compared to how it looks, which is perfect for Katherine's style of fighting. It also has the power to be transported into Katherine's grasp. She can throw it and if she chooses to summon it back to her hand it will quickly fizzle into nothing and reappear into Katherine's grasp. She uses this a lot in a battle to keep enemies on their guard. Her gauntlet also has a decorative symbol on it to empower her swings and allows her to go full force without worrying about breaking her armor or blade.

Being part of the Cataclysm, Dark/Cursed Knight, and Fencer class allows Katherine to be an amazing dualist and she excels at 1 on 1 fights and close quarter combat. She can attack with devastating strength and power along with being able to charge up a finishing blow over the course of the battle. If she can keep the fight lasting, every successful strike on her opponent will slowly charge up a finisher. This finishing blow is almost like a critical hit, on either the person or their weapon/armor. This also works if she is unarmed or with thrown weapons, if she can land multiple hits at the same time each hit will be divided into a smaller critical hit.

Classes:
Total = 100lvls
  • Dark/Cursed Knight (10)
  • Fencer (10)
  • Acrobat (10)
  • Boxer/Dirty Fighter (10)
  • Cataclysm (10)
  • Sword Dancer (10)
  • Undead (10)
  • Shoggoth (5)
  • Summoner (5)
  • Valkyrie (10)
  • Knight (10)
 

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Name: Dahlia Flynn
Age: 26
Role and service: Maid; Manager of Beasts
Appearance:
IMG_1442.jpg

Bio:
Ever since she was a girl, Dahlia Flynn had a way with beasts. She never had a fear towards any common animal, even when sense dictated she absolutely should, and they always showed respect in turn. She got along better with here many animal compatriots better than some people, and while many thought ill of the girl's unnatural talent, she never minded, and for every harsh whisper behind her back in fear, there was another in awe.

Dahlia had been born to fairly poor family, but this never sat well with her. All the praise built up behind her talent went straight to her head, and she found herself desiring more than what this world had first handed to her. As soon as she was of age Dahlia left her small and fairly isolated hometown behind in favor of seeking a romantic life of fame and fantasy. As usual, nothing ever quite works out that way. Before long, she found herself on the streets, barely a penny to her name and doing every job she could get a hold just to keep herself afloat. She ran errands, preformed with her animals, practiced healing, and when that wasn't enough, Dahlia found herself turning to crime.

At first, it wasn't anything too serious, a coin purse here, a bit of food there, but before long people began to leave her shows only to find their purses cut by squirrels. It only escalated from there, soon Dahlia started to spot wanted posters hung up and she had to skip town. And then she had to skip again. Dahlia found herself on the run, journeying from town to town as a wanted criminal, and she absolutely loved it. While wanted criminal with a rising bounty wasn't exactly what she originally had planned for her future, for once in her life she was weighed down by the gold in her pockets and she and her creatures saw more of the world than they had ever dreamed of while on the run. And besides, even if it was infamy, Dahlia couldn't deny she appreciated the attention.

However, all good things must come to an end, as they say, and Dahlia was running out of places to hide. Though it was fun, the heat admittedly was getting a little to hot for even her to handle. Most towns already knew her face and she couldn't even land herself a legal job now. Seeking a way out, Dahlia turned towards the kingdom of Icemeet. Stories told it was isolated, and that the people held airily loose moral compass, which was precisely what Dahlia needed right then. Dahlia moved there as soon as she could, and ended up getting herself cozy little job as a castle maid, as well as lending her services in managing the kingdom's guard Beasts.

Weapon and items:
She owns a thin, ornate dagger, that looks more decorative than practical but works just as well as your average knife.
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Power(s):
As a Druid, Dahlila is capable of communicating with and manipulating all manner of beasts as well as have some minor sway over the forces of nature and plant life.

She is sneaky and skilled with her dagger, so while she isn't particularly physically strong, she's fast, quiet, and able to sneak in those sharp blows when it counts.

She is a capable healer both in terms of traditional and magical medicine. In addition to this, while still not quite as familiar or skilled with as her other abilities, she has improved to the point where she holds some sway over the dead.

Class:
Total= 100lvls

Maid (10)
Knight (5)
Druid (10)
Shaman (5)
Necromancer (5)
Sword Dancer (10)
Theif/Stalker (5)
Shadow Lurker (5)
Alchemy (5)
Beast Tamer (10)
Historian (10)
Dressmaker (10)
Tutor (10)​
 
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