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Fantasy Kefnir Academy & The Gates of Limbo: CS

Light

M.A.R.C.Y.
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Austrianna Avilus Hendrickson


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AGE
18

GENDER
Female

SEXUALITY
Pansexual

SPECIES
Valkyrie

HEIGHT
5'11

WEIGHT
165 lbs

ETHNICITY
Norwegian



PERSONALITY
Austrianna is a passionate soul that cares deeply about others even though she wont express it in words. Austrianna doesn't like to talk, at all, only uttering words if she absolutely must. She'd much rather show her compassion through action, like putting their own well-being over her own. The person she does this to the most is Castiel, her younger brother. Austrianna can be seen either training, or doting on Castiel, as if she's his overprotective and embarrassing mother. She's not afraid to fix his attire or admit she used to dress him until he was 15, even in-front of someone he's trying to impress. Austrianna will spoil Castiel any moment she can, unless she thinks it's something he needs to experience on his own.

Towards those who don't see that side of Austrianna, she can be taken as a silent, ambiguous, and cold person. This is mostly because Austrianna's makes actions based off of the positive outcome she sees in the future. This makes her choices questionable and hard to determine if she's on either the side of good or bad. She may come off as cold because of her silent nature and authoritative attitude. Austrianna simply lacks the desire to speak and was raised to give credit where it's due. This is why her walk, posture, and eyes vie for respect wherever she goes. For she returns it in kind. She carries herself with pride since her actions reflect the reputation of her family. Austrianna makes herself a reliable person who shows no fear when courage is needed; she would rather die than let the voices of the weak be buried by the strong.

PHYSIOLOGY
Valkyrie physiology
Austrianna has the durability, weapon proficiency, combat perception, strength, reflexes, speed, and battle knowledge of a trained but lesser Valkyrie. Wings. Austrianna can put her fear aside and push through obstacles.

SPECIALTY
Magic Combat. Vanguard.

POWERS
Major: Sliding her weapon/shield across an object gives her the ability to use the element in arcs. These arcs occur when she swings her weapon. For example if she dips her sword in rotten flesh, swinging her sword would make an arc of rotten flesh occur a few feet from her weapon. For her shield, the element may either come out as a short range pulse or a mid-range beam. This mid-range beam is the size of a volleyball in width and goes 8 feet forward. The pulse only extends 2 feet but has a pulse size of a 6 foot door. Elements she cannot use consist of light, hair, darkness, and regular air.

Minor: Austrianna can change her weapon or shield into any melee weapon or shield she desires as long as it already exists and she knows of it.

Minor: Once Austrianna throws her weapon/shield or drops it intentionally, she can have it fly back to her.

Ultimate: Austrianna can call upon one aspect of a divine figure of Norse mythology. What power she gets is absolutely random, like a roulette wheel. If she calls upon the power of Thor, she may summon a regular rainstorm or a passionate fury of lightning bolts upon her enemy. If Loki is the path she chooses, then she can set up coin flip tests with her enemy. Winner gets to strike a free blow upon the loser. If she calls upon Fenrir, Austrianna can howl, blasting all things in her way with devastating sound waves ( simply a pulse that knocks things back). If the power of Odin is called upon, Austrianna can summon two ravens to fight at her side. These ravens stay around until Austrianna is hit twice. The power of Tyr sets both herself and her enemy on equal footing. If her enemy is severely injured and she's unfortunate enough to have this ultimate, they either heal up to her condition or she gets injured to match their own.



FEARS
Losing her brother Castiel, her father Vance, and her mother Luna. Failing to be reliable. Failing to stand up for the weak. Becoming too obsessed with power. Fighting for the morally incorrect reason. Dying a pointless death.

MOTIVATORS
Being strong enough to make up for Castiel's weakness. Making a world in which Castiel doesn't have to learn how to fight since there would be peace.

EXTRA
Austrianna has a fighting mentality and a killing mentality. Once in the killing mentality, she sets aside her regular needs of food, sleep, and hygiene to hunt down her target. Every attack she makes has intent to kill. She zones out and prioritizes her target over all us, blowing through anything in her way. Austrianna snaps out of this mentality once her target is dead. If she fails to kill her target, she'll chase them until she dies from undernourishment. This is why she only shifts into this mentality if she without a doubt knows the target must die. She's only done this once in her life, hunting a duck.



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ALECTO
 
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Xander A. Piervett​





Full Name: Alexander Aiven Piervett

Age:19

Alias(es)
  • Xander | Preferred
  • Alex | Doesn't Care
    Gender: M
    Sexuality: Demisexual
    Species | Race Reptilis | Karmellion Hybrid
    Height | Weight 5'11 | 196 lbs | 87 kg



  • Personality

    Proving your adversaries wrong is a delicious feeling when you stand on that stage and get nothing but sour stares for all your efforts.

    Unlike most of Reptilis kin, Xander prefers to keep an open-mind to almost anything and is far more willing to be receptive to new information instead of being skeptical or hesitant towards it. A preference to observation and proving his worth, Xander is a pretty easy going individual. Despite this, he does have his own anger issues and his own very sensitive peeves. One in particular is making a bad impression. Make a bad impression and Xander will never forget it. He may hold it against you for quite some time but he won't let that get in the way of more important matters. It simply means he'll be less inclined to talk to you than anything else.

    In spite of this, this hybrid likes to maintain a strong sense of control in himself. As long as Xander can give off the feeling he's in control of his own person, nothing you could say or do will get him to show how he actually feels. Shoving his negativity and the darker feelings down then using them as fuel is what he's best at. Expressing that negativity has never really been easy.

    While very cautious, Xander is also very curious. There is much he hasn't experienced while being trapped in the Karmellion territory known as Silva, and as such he is willing to explore those interests to the greatest degree. Very few races he knows of and even fewer he has ever met or heard of, due to this curiosity can get the best of him. And if he's interested enough there's a good chance he'll stick around just to learn a bit more.

    Rub him the wrong way though and smugness takes over, where his goal becomes showing you how wrong you are. Even if it means getting himself in a bit of trouble to do it. So long as you stay on the good side of his list, Xander's a pretty decent guy.

    Just, try to stay on his good side.


    History

    The Move


    ...

    Karmellions are a....unique race of Reptilis. Like most Reptilis, Karmellions are territorial beings, that in their past, lived a Spartan lifestyle and still live aspects of that lifestyle today.

    What is theirs is theirs, so long as you have their permission, all is fine. You'd think that be the case with other Karmellions. Sadly, it's not. Outside of family and one or two close allies made due to family ties, Karmellions do not associate with others within their own race. Most Karmellions have offspring with other sub-races of Karmellions. Within their own specific race, Karmellions hate each other. It's why leaders that have the skill, knowledge and support to keep order, maintain order among other Karmellion races. To prevent a complete and utter internal massacre.

    Why exactly one tribe of Karmellions hate the other, is unknown. Most believe it to be strong instincts, others find it is due to past bad blood, whatever the case is, the Karmellion race are vengeful folk. And once wronged, they never ever forget. This in particular, relates to the one thing the Reptilis species can completely agree on. Most Reptilis, share one thing in common aside from scales and tails, and that thing is their equal disgust or abhorrence for humanity.

    The Ancient Times -olden texts relating to Karmellion past- talk about some wrong that was committed centuries ago by humanity that ended up killing millions of Reptilis, but whatever really happened doesn't change one thing: Karmellions find humans to be weak, pathetic, manipulative, and appalling xenophobic beings. This is of course without considering the fact they themselves can be quite racist in their own rights.

    Knowing this Xander's birthplace was abandoned, in exchange for a place where he could grow up safely. But even then, life still wasn't easy.


    Early Life


    ...

    Customs state, a Karmellion of high status and power can leave one territorial region and establish their own. To do that they need followers. Followers and enough support to make that new territory actually habitable and prosperous. Xander's mother set out to do that the day she and her husband decided to have a child. Before Xander's birth she'd not only completed that but exceeded in it. And within two years, Silva was created, and a month after its completion, Xander and his family moved in.

    As a child, Xander had few allies that did more than make fun of him for his human heritage. But also made fun of him for the things their kind hated. His looks. It didn't matter if he was the mayor's son or the president's cousin, wherever he went, there was laughter and it wasn't always the kind he usually liked to be a part of. To bad, so sad. To live in Silva, you had to be tough. Bigger things went on in the city. Creatures that prowled the city forest's borders lurked around the edges day and night, and being a little baby wasn't going to get anyone's respect.

    Xander had to learn to toughen up. So that's exactly what he did.

    Xander didn't complain when the bullies said his color scheme was a joke, he didn't complain when his colleagues intentionally made space for him so that he was farther in the corner of class than everyone else. The one time he did complain, was when his father got insulted right to his face by a classmate.

    He complained good that day. His mother even told him so. That if he hadn't done something to defend his family name, he would've been a laughing stock. So it was a good thing that day Xander made a complaint. Complained right with both of his fists. Karmellion culture is strange, you see. Weakness in the public sense is a worse fate than being told you are weak by a superior officer. Humans are considered spineless beings that hide behind advanced weaponry and once said weaponry is gone they become children. Xander, being half human, made a point that day. By inviting Mr. Right then Mr. Left to dinner and beating up the bully that had hassled him for four years since the age of nine he proved he was no push over.

    The day Xander put Quthol in the hospital, was the same day he felt horribly bad about what he'd done. But horribly good about finally getting some well deserved respect. Needless to say, after that blinding fit of fury, Xander was more careful. The good news was, he didn't get picked on for the next year after that.


    Pubescent Years


    ...

    You'd think wailing on your bully - a Reptilis of croc heritage- a guy who was a good foot taller than you and slamming your fist into his jewels and then the other in his gut, would earn you some insane street cred. Apparently it does...up his friend chain. At 14, the jerks began getting creative. So Xander had to learn how to get more persuasive.

    While most of his colleagues were complete trash save for the rare few good ones who just stayed out of the mess that was teenage social life, Xander had to fend off rumor, insult, and very annoying pranks while learning the basic baby steps it took to becoming a merc.

    It wasn't easy. Getting tough skin was never easy. And Xander was a stubborn boy. A boy who took on more than he could chew with those jagged, saw-like teeth. So while the pranks he got during break sessions were either disgusting, horrible, or outright rude, Xander got payback through sparring. Payback came in the form of winning. And then rubbing the success in his opponents faces.

    No one had to say victory couldn't be sweet and funny at the same time. Regardless, Xander never made a habit of rubbing his success in anyone's face that he didn't like. He saved those moments of embarrassment for the real scumbags. And he only did it when he felt the time was right to put someone in their place when no one else seemed to be doing it properly.

    COLOR SCHEME


    A Karmellion's color scheme, is culturally considered their most attractive feature. Color co-ordinance is an important aspect of Karmellion culture. It's what wearing luxurious clothes or formal attire to important events are to people. To a Karmellion, the color scheme is as important as wearing clothes.
    Note: This isn't to say Karmellion don't wear clothes, they do. The Color Scheme, or Schematis is an important part of Karmellion culture, because color demonstrated one's standing among their kind.

    A Karmellion's schematis was divided into three separate categories. The Multi, The Triual, and the Numeral. Multi-Colored Karmellion's were associated to former royalty. These Karmellions had five to seven colors within their color pattern and they were the only Karmellions that had unique patterns on their skin. The Triual, were Karmellions who had two or three colors mixed into their schematis with hints of a fourth color. And the Numerals were individuals who had only two colors and hints of a third mixed within their schematis.

    The Multi

    The original leaders that formed the Karmellion tribes and forced a sense of 'unity' among their people. Of these royals, twelve existed. Somewhere over time though the royals lost their power, were replaced or executed after centuries of internal struggle among their own tribes, infighting and betrayal eventually broke their power and their rule. In the end, they disappeared. The end of the Multiera occurred 157 years after the era of Ancient Times.
    The Triual

    The aristocracy and upper class of the Multiera and the psuedo rulers of the Ancient Times. While the true royals of the Multiera fled, they stayed. They bartered, manipulated, and cheated their way through the tough times, while forming allies and stepping on the toes of the serfs the royalists had abandoned. In the end, their reign ended with the overruling of the Numerals, which in turn brought forth the society they have now and have had to this very day.
    The Numeral

    The Numerals, were the race of Karmellion that had it both good and bad. In the Multiera, Numerals were servants or slaves. When the Multiera ended, some rose to equal footing with the Triuals. Some became lords, others became land owners, but most were still servants. By the end of the Triual Era, and the rise to the Renaissance Era, they had usurped most of the power. Mixing in the multis, the triuals, and lower class numerals in a giant stew of social injustice for years till another uprising rose called the Revolutionist Era, which occurred around the time of the French Revolution and ended around the start of the Industrial Revolution, precisely around 1825.






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Lucas Persson

Name: Lucas Persson
Age: 16
Gender: Male
Sexuality: Heterosexual
Species: Vampire
Height: 5’ 11”
Weight: 153 lbs.
Ethnicity: Swedish
Physiology: Vampire Physiology - Has a necessary requirement for life essences like blood and rare meats. Fangs can be called out of his mouth at will, and he has a great sense of smell for blood, good enough to sense people with even a small paper cut. His skin is also more vulnerable to heat from the sun. The best part though is his slight increase in speed and agility.
Specialty: Close Range Combat

Appearance: Lucas’ normal attire usually consists of shorts and very long sleeve shirts. Over this, he will wear a jacket or hoodie of some kind. Then to finish it off, he usually wears a hat, no matter where he’s going. His hair is always un-taken care of, though his red locks do get washed regularly. Lucas has normally hazel eyes, but they change color depending on whether he’s making something hot or cold. He has a very small, muscular build that makes him look weak, but under his clothes, he’s naturally muscular.

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Personality: Lucas has always been a person who lives by his own rules. No matter the situation, he’ll always do what he himself sees as right, without caring about people's opinions. He has a temper on him that can get in his way at times. He hates being talked about behind his back, and would rather someone do it to his face, particularly in punching distance. Lucas has a habit of goofing around too much, which makes people think he can’t be serious. When he does want to be serious, he has issues articulating his feeling, to the point where people don’t really know what he’s saying when he attempts to talk about his feeling. He enjoys making friends with everyone he meets and is very carefree. To make his friends feel better, he will always keep a smile in times of distress. Because he has issues with his feeling, the people who do understand him are usually his closest friends, who he would do anything for. He can be lazy when it comes to getting chores or work done alone but does like doing his part when it comes to doing things in groups. Being a vampire does hold him back, but his powers help him out with a lot of it. Ie, Because vampires can’t go into the sun because of weak resistance to sunlight, he can just make his body temperature lower, cooling his skin. His need for blood is usually satisfied by raw meat and the blood that the government gives him because they don’t want vampires taking it from people… manually. His assertiveness and thick skin make him a great fighter. Lucas has also fought so many people, that he’s used to the craft and is a very fast thinker. He studies a lot on temperature and how it effects things so he can use his powers to their full extent. Though he knows he’s special, Lucas sees himself as just another kid, and usually, puts his friend's needs in front of his.

Powers: Major, Hot/Cold - He can control the temperature of an object in his 12 foot (3.7 meters) radius, including himself, and the closer it is, the higher and lower the temperature can be. Example, if it is on the edge of his range, he can only make the temperature 37 degrees Celsius (about 100 Fahrenheit) at most and 0 degrees Celsius (32 Fahrenheit) at least. But, if it is halfway within his range, it would be around 65 degrees Celsius (about 150 Fahrenheit) and -20 degrees Celsius (-5 Fahrenheit). If it was close enough to touch within his range, he could go as high as 121 degrees Celsius (about 250 Fahrenheit) and as low as -31 degrees Celsius (-25 Fahrenheit).

Minor, Temperature Offensive - Can throw a crescent-shaped fireball towards his enemy, causing burns if hit. This fireball moves fairly fast, much like a beanbag being thrown. This fireball dissipates after traveling about 9 meters (30 feet). The farther the fireball has to travel, the less damage it does. The fireball burns at 65 degrees Celcius (about 150 Fahrenheit).

Minor, Forever Hot/Cold - Lucas chooses one object (can’t be bigger than a car) and changes the temperature of that object freely, and it isn’t affected by a range or controlled environment. Can only do this to one object at a time, and the object has to begin in his range to control it. Maximum and minimums are the same as Hot/Cold’s.

Ultimate, Weather Extreme - Lucas takes the temperature in the surrounding area and can change it, and a little bit of the weather. For weather, he can make it snow, or he can make it extremely dry, like a desert. For temperature, he can make it as cold as -11 degrees Celsius (-12 Fahrenheit), and as hot as 37 degrees Celsius (100 Fahrenheit). The range is 2 miles. This lasts 15 minutes.

Fears: His biggest fear would be not having any allies near his side, which he is so used to. He also hates heights and most reptiles. Lucas has always been scared of lightning since he was a child, because his parents never helped him get over it, and it rarely stormed where he was from, so he never got used to it. Another one of his big fears is not having a purpose because he feels that if he has nothing to do, he’s pretty much a nobody.

Motivators: One of his biggest motivators would be the people he calls friends. They are the people that keep him motivated and moving. With their motivation, he tries his best and fights for them.

History: A very normal life with 2 loving parents, a place to sleep, and food on the table. He did have some issues in school though, for he never really tried and didn’t pay much attention to teachers, or rules.

Extra: Can speak Swedish fluently, as the same with English. He also lacks most vampire physiology, since he’s not 100% vampiric. The most he has is a need for life essence, and fangs that he can call out at will, as well as increased speed and agility. His eyes change color depending on his powers. When making something cold, his eyes will go very light blue. Though when he makes something hotter, his eyes go a red shade similar to his hair.
 
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PERSONAL DETAILS
Name: Andrew Williams.
Age: Twenty-years old.
Gender: Male.
Sexuality: Heterosexual.
Species: Human.
Height: Six foot (6'0).
Weight: 220 pounds (99 kg).
Ethnicity: English

Physiology: Human Physiology.
Specialty (Ex. Long Range Support): Berserker.

Appearance:
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Personality:
Andrew has always been a person that tries to keep his own solitude and a calm disposition; an ideal that he seems to fail in almost all regards. From a young age, Andrew had been diagnosed with IED, intermittent explosive disorder, and has thus has severely limited his ability to engage with other people without getting enraged. Thus, he is often seemed to be unapproachable and somewhat of a loner by those whom he sees on a regular, although he does not by choice but rather by necessity. From a certain standpoint, Andrew might be seen as traditionally minded, especially in regards to women; he is noticed to be remarkably uncomfortable if females approach or talk to him suddenly, but more so of nervousness than of any other contrived reason. He is very protective of his family, especially his younger siblings so if someone where to insult them or worst engage them in a fight, there would be no telling what Andrew might do to them. In order to quell his dwelling anger, he spends a lot of time isolating himself in the wilderness, whether this would be through hiking, going camping or swimming, he feels that nature is the remedy to the unbound rage lurking inside him. On top of the various outdoor activities he participates in, he is an avid reader and digs into any book that he can get his hands on; whether it be philosophy, history, physics, economics or if it comes to it (God forbid in his opinion) poetry or a novel.
COMBAT
Powers:

Major - SUPERHUMAN STRENGTH: Andrew's strength is increased as he grows angrier, although he is at a heightened sense above most humans due to the fact that he suffers from IED, which keeps him at controlled level of rage that he can never fall before. Due to having a low tolerance for pain, it only serves to infuriate Andrew even more, although that it not to say that his durability is increased although under the blindness of rage, it might seem so to him but is quite obvious to others that if he continues to lash out indiscriminately, he might be rendered unconscious through sheer exhaustion. His eyes become bright red when under such a trance, likewise in such a way his body seems to increase in mass as he becomes madder. When already in a state of rage, Andrew has the ability to lift enormous weights; at one time when in what might seem his optimum state of rage, he can lift within range of 3-4 tonnes.

Minor - INCREASED BODY TEMPERATURE: Due to being angry on an incomparable level to most other people, Andrew's body temperature is increased exponentially, making his skin extremely hot to touch, as if you were placing a hand on a hot iron.

Ultimate- BERSERKER MODE: When in Berserker Mode, Andrew is a like a mindless beast; unable to distinguish between fried or foe, lashing out at whoever is unfortunate enough to cross his path. While his strength is increased to its optimum, he is more exposed since he lacks the initiative or state of mind to think rationally, wherein certain enemies may take advantage and turn him against his friends.

EXTRA
Fears: That he may accidentally harm his family or friends in the slightest way, of letting his anger issues take a greater hold of which they have an already prominent share in his life and being deemed a failure.

Motivators: That with reason and being immersed in nature, he might control his anger issues and be able to forge long-lasting relationships and hopefully be able to be more comfortable around women.

Extra: If he is about to get angry, he often recites a line William Shakespeare's play, King Lear saying, "O! Let me not be mad, not mad, sweet heaven; keep me in temper, I shall not be mad!"


( Light Light , I know, a lot of anger issues!)
 
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A N Z U



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Basics
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Age Unmeasurable



Gender Female



Orientation Pansexual



Height 5'8"



Weight 126 lbs.



Ethnicity Roman/Italian



Physiology Despite being a Demon, Anzu's physiology is mostly human, something that makes it easier to fool her contractors. When she isn't tapping into her powers, she can obscure her demon attributes; small ram horn and a long tail that looks like something between a dragon and a scorpion tail. Anzu also bores a pair of dark purple demon wings, but these can be hidden and brought out at will.



Species Demon Contractor





Persona
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Anzu bleeds confidence. She's knows how well she fights, how well she looks, and what she has and that has plenty bearing on her attitude to others and the world around her. She isn't necessarily over confident or narcissistic, in fact in some ways, she can be rather humble, but her unwavering confidence can be somewhat intimidating to some. She speaks evenly, tends to have good posture, and keeps things clean, neat and organized. If it's not organized, it's likely she'll point it out or complain about it.

Her nature towards others is polite and withdrawn for the most part, due to her fear of getting too close to others. Often times, if she lets her guard down if only for a little bit, Anzu might get caught up in actually getting to know the person. Although she tries desperately to hide it, she has a fascination with livings creatures, one of the rare things she doesn't let herself divulge in. Life is fragile and Anzu often insists that there is no point caring about someone who might very well die the very next day anyway. This tends to be a contradictory statement when it shows just how much people draw her curiosity and how much she craves for a companion or friend.

This is only what Anzu is now, but there are still remnants of what she once was; a cold-blooded, heartless demon. Fortunately a string of... different contractors slowly began to change her due to the impact each person had on her. At one point, Anzu only cared about herself, nothing else, and life was easily expendable, just as easy as it was to let go of a breathe of air. Anzu loved seeing the pain of others, the heartbreak, the disgust and horror. Nothing brought her greater joy. For a while she spent her days tricking her contractors into the blood pact, and then toying with them until she got bored and inevitably killed them. Torture was one of her favorite things. Gouging out eyes or tearing off finger nails, so long as their were tears and pain, Anzu had probably done it. Sometimes she would simply kill off those the contractor loved first and then the contractor themself. Anzu was very different than she is now.

It was when they stopped doing exactly what she expected, when her tactics didn't work and it wasn't fun anymore, did their actions and words start to open her heart. Suddenly she was consumed by these things called guilt and regret, she lay awake at night thinking of those she'd tormented and the pain on those faces, and it slowly tore her apart.

These contractors did more than tear Anzu apart. They help lay the foundation of a brand new Anzu. One who started to care about others, the people she contracted with, and who even went as far as to prevent the death of them. Her final contractor was enough to make Anzu swear off the blood pact for a while. It's been a long time since she's last had a contractor and as it stands now, unless there are special circumstances, it doesn't look like Anzu will take on just any new contractor.

Some of the old Anzu still remains inside of her. Moments that leave her vulnerable and gouged with emotional pain often let the old Anzu take over. The one that considers life valueless and repugnant. This Anzu scares the present one and for that reason, she tries to keep her buried... But we all know sometimes that isn't enough.


Fears
Being Defeated/Death
Getting too close to somebody/The life of others is expendable after all
Suffocation
Emotional Pain


Motivators
Sadism. Whether she chooses to acknowledge it or not, Anzu takes great pleasure in the pain of others. It appeals to something on a subconscious level that she can't exactly control.
Pleasure. Less specific than sadism, Anzu simply likes indulging in things that bring her pleasures. Making herself happy in itself, makes her happy. It's sort of a paradox that way, but indulging in those things is another thing that isn't entirely something she can control, it's more a trait all demons have.
Fears. Nothing can really get to a person like fear. There have been days where Anzu has obsessed over her demise, angst over it, cried over it, fumed over it, trying to prevent it or wondering what it's like.


Profile
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Specialty Close-Mid Range Combat. Damage Dealer.

Powers

*Note: Anzu strives on the life energy given off by her contractor. So, if Anzu has a contractor at the time, her powers are increased more so than they would be otherwise, at the cost of her contractors life force.

Major
Anzu's powers dwell in bloodmancy. The more blood shed, the more she has to work with. Albeit, it is usually her own blood or blood of her contractor, but that doesn't mean she can't use the blood of her enemies to her advantage. Anzu is also a spear-wielder. Under most circumstances, she wields two spears as it is her preferred method of combat, made from her own blood. They are nigh unbreakable, until of course, Anzu loses power or is knocked out and they return to their normal state of congealed blood pools.

Minor Anzu thrives off of blood. The smell and sight of blood excite her. Spilled blood gives her power and enhances her normal abilities at the cost of her sanity. The more blood, the more powerful, but the less likely she is to avoid attacks and she'll start to act rashly. At some point, it might even be too difficult to tell friend from foe.

Minor With her demon physiology, Anzu has accelerated healing abilities and a stronger body that can withstand more of a punch than an average human. However, sometimes the wounds her enemies give her along with those she gives herself to practice her magic make it hard for these abilities to even keep up.

Ultimate Anzu has three things that can be done, and it is likely she'll need to recover and/or won't be able to do this again for the rest battle after using this ability. And with this ability, it does not have to be herself or her contractor that sacrifices for this power. As long as the person is willing or has had their free will drawn from them, they can be a drawing point of power, however, the power drawn from them is not nearly as potent as power from herself or her contractor.

The first ability is to summon one thousand small spears, that resemble something like large arrows, to rain down upon the area in which she resides. This is something of a double edged blade as it can injure herself and her comrades as well as the intended target of her enemies. If strategically used, it can be a quick way to a lot of blood spilt.

The second ability is to create an impermeable bubble around a small area or, more commonly, a target to protect them from a fatal blow. It does not last long and may only last as long as Anzu is conscious. The stronger the shield, the more power is drawn from her and whatever focal point, and the shorter that it lasts.

The third ability is to empower a single spear with almost all of her power and launch it. When activated, she'll be lifted into the air and the spear will manifest in her hands. It takes a few moments to gather the power before it can be used to its fullest potential. This can rip apart buildings, tear up the earth, and certainly kill. It the target is quick enough, they can avoid it, as once it is launched, it cannot change trajectory.




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.






Name
Castiel Hendrickson

Age
16

Gender
Male

Sexuality
Bi-Sexual

Species
Demi-Titan

Height
6'1

Weight
150 lbs

Ethnicity
Greek

Physiology
Demi-Titan
physiology
Castiel has increased durability, strength, reflexes, and speed due to him being a Demi-Titan

Specialty
Close range melee/ stealth






CASTIEL
HENDRICKSON





Personality


Castiel is a kind person, he always tries to put the needs of others before himself, and would go to ends of the earth to help the people he cares for. Castiel isn't a brave person though, often just wanting to hide away and take the easy route, but he'll often push himself to do the right thing; Castiel looks up to his sister, Austrianna and wishes he could be as brave and strong as she is. He wants his sister to be proud of him. And although he gets embarrassed with how she dotes over him all the time, he loves spending time with his sister, and wouldn't trade it for the world.

Castiel also has very little confidence in himself, often feeling like most people could do anything better than he could; He also has some difficulty with talking to people, as he's not really sure what to say in a lot of situations. Though he'll always try to do his best in whatever it is that he's doing. As for fighting, Castiel doesn't really like it all too much, unless it's necessary. Though that's not to say Castiel can't fight, he's actually quite good at it, though in most if not all situations he'll refuse to kill anyone, preferring instead to try to end things non-lethally. Castiel also doesn't have much of a temper, it takes a lot to actually make him angry. One of the only things that gets to him, is when someone attacks someone he cares about, verbally or physically.

Powers and Abilites


Major

Castiel is able to control Light and darkness almost completely. With this power, Castiel is also able to swap the properties of Light and Darkness. So he could make Darkness shine brightly like Light does, and vice versa. Though, Castiel can only swap the intensity of the current state of the darkness and Light around him. So he could make Darkness shine with the intensity of the sun, or make the sunlight shine with the intensity of a pitch black room, as long as the opposite intensity is available.

He is also able to make and shape things out of darkness and light, but only if it's around him. Because while Castiel has control over darkness and Light, he was never that good at creating more of it. That's not to say he can't, But his ability to create more Darkness is limited. And his ability to create Light is pretty much nonexistent. And even if he does want to create Darkness, it's going to drain him quicker than any other power he has. He's also able to move at the speed of light or darkness, depending on which he has more of around him at the time, though it normally takes a lot of out of him, depending on far he goes; It'd be as if he sprinted that distance normally, so if he'd only be able to go as far as he could just sprinting normally, albeit much faster

Minor

This power allows Castiel to control almost all of his own dreams, barring a few exceptions. This power also allows him to go into other people's dreams and control them. Though he doesn't have unlimited control over the dreams, if the other person finds out that it's a dream, then they could start controlling it as well, and if they were strong enough mentally then they could stop Castiel from altering their dreams in the slightest. If Castiel were to die in someone else's dream, then he would die in the real world as well.

Minor

Castiel has superhuman vision, which allows him to see at a greater distance than anybody else. It also allows him to to notice the faintest differences in something, and track things that are moving too fast for people to see. Castiel also gain superb aim from this power, meaning it's rare that he'd ever actually miss a shot. And he is able to see through all but the highest level of illusions. Because of these things it makes it hard for anyone to sneak up on Castiel. The downside to this power is that If Castiel uses any of his powers too much and over exerts himself, then he will end up going temporarily blind.

Ultimate

For his ultimate, Castiel is able to break up his shadow into six difference pieces and scatter and freely move them around the area that he is fighting in. Each of the pieces is a different section of his body, two for his arms, two for his legs, one for his torso and one for his head. Each of them appearing as such. Castiel to able to utilise these pieces to do one of two things. The first thing he is able to do with these pieces of his shadow, is use them as a source of darkness for him to control with his power, whether it's to swap the intensity of light in the area, or create a weapon or an object out of it. When used in this way the darkness used is not affected by light at all.

The second way Castiel is able to use these pieces of his shadow is he's able to freely teleport to each piece, whenever he chooses to. The Shadow pieces are one use only, the only exception to this is the torso, which has two uses as it's the biggest part. Once used, The pieces are returned to Castiel's shadow. This Ultimate is able to be used even if the room is pitch black, or if it's full of light.

Other capabilities

Castiel has quite a bit of combat training, though he's not as good as his sister, he still has enough skill to be able to hold his own in a fight; He's able to use quite a few weapons to a decent standard, though the weapon he's best with, and prefers to use is his Chain Dagger, which is exactly what it sounds like, a dagger with a length of chain attached to it.



Fears and Motivators


Fears

Disappointing his sister.
Spiders.
Losing his Sister, Austrianna, his mother, Luna, or his father, Vance.
Dying.
Finding out that everybody hates him.

Motivators


Making his sister proud.
Making his mom and dad proud of him.
Making others happy.
Getting rid of all his weaknessess
History

To be added


 
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Danella Manchester
Age: 16
Gender: Female
Sexuality: Hetero
Species: Werecat
Height: 5'4"
Weight: 122lb
Ethnicity: Norwegian
Physiology: Werecat but no physical enhancements just the senses and night vision
Specialty: Support
Appearance:
J5dO4SROY2HuHDs4fk-09Qswj_JbCwireWAR0EGZR9zuDO4I_uiUL8TSNDcCvhYWUIH5auFEst26lmDtb_bxgagPjYCOdcab-ZWCkO0UOOvgYAjTIQRzy3FfamMQmdfuDTJdg2xM

Personality: Danella is a bit of a klutz. She loves meeting people but always feels bad when she messes up. She cares for all of her friends and doesn't think very far ahead. She trusts most people she talks to; seeing that everyone deserves a chance and a second chance. She is also very clueless to any romantic advances and doesn't think of things like that’ but hopes that one day she will fall in love.
Powers: Ultimate support
Major:
-Restoration through touch
+Anything physical so long as it is not dead
Minor:
- Artemis Arrow
+ Can take a injury and heal it. The injury then manifests into an arrow she can fire at her opponent. It may only do damage on the target she was aiming for and if it misses it with dissolve. If the arrow hits her target whatever injury was healed is afflicted on them along with the pain of being shot with an arrow.
Minor:
- Damage Awareness
+ Can sense injuries or ailments
Ultimate:
- Mass Damage Swapping
+Can take all of her allies injuries and inflict the pain onto the enemies
Fears: Her friends or loved ones being killed helplessly in her arms and heights
Motivators: Her passion to help those in need.
Extra: She is the ultimate at card tricks and always carries a deck with her in case she wants to show someone. She also gambles with these cards and makes a quick profit just for the fun of it.
 
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A N Z U



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Basics
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Age Unmeasurable



Gender Female



Orientation Pansexual



Height 5'8"



Weight 126 lbs.



Ethnicity Roman/Italian



Physiology Despite being a Demon, Anzu's physiology is mostly human, something that makes it easier to fool her contractors. When she isn't tapping into her powers, she can obscure her demon attributes; small ram horn and a long tail that looks like something between a dragon and a scorpion tail. Anzu also bores a pair of dark purple demon wings, but these can be hidden and brought out at will.



Species Demon Contractor





Persona
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Anzu bleeds confidence. She's knows how well she fights, how well she looks, and what she has and that has plenty bearing on her attitude to others and the world around her. She isn't necessarily over confident or narcissistic, in fact in some ways, she can be rather humble, but her unwavering confidence can be somewhat intimidating to some. She speaks evenly, tends to have good posture, and keeps things clean, neat and organized. If it's not organized, it's likely she'll point it out or complain about it.

Her nature towards others is polite and withdrawn for the most part, due to her fear of getting too close to others. Often times, if she lets her guard down if only for a little bit, Anzu might get caught up in actually getting to know the person. Although she tries desperately to hide it, she has a fascination with livings creatures, one of the rare things she doesn't let herself divulge in. Life is fragile and Anzu often insists that there is no point caring about someone who might very well die the very next day anyway. This tends to be a contradictory statement when it shows just how much people draw her curiosity and how much she craves for a companion or friend.

This is only what Anzu is now, but there are still remnants of what she once was; a cold-blooded, heartless demon. Fortunately a string of... different contractors slowly began to change her due to the impact each person had on her. At one point, Anzu only cared about herself, nothing else, and life was easily expendable, just as easy as it was to let go of a breathe of air. Anzu loved seeing the pain of others, the heartbreak, the disgust and horror. Nothing brought her greater joy. For a while she spent her days tricking her contractors into the blood pact, and then toying with them until she got bored and inevitably killed them. Torture was one of her favorite things. Gouging out eyes or tearing off finger nails, so long as their were tears and pain, Anzu had probably done it. Sometimes she would simply kill off those the contractor loved first and then the contractor themself. Anzu was very different than she is now.

It was when they stopped doing exactly what she expected, when her tactics didn't work and it wasn't fun anymore, did their actions and words start to open her heart. Suddenly she was consumed by these things called guilt and regret, she lay awake at night thinking of those she'd tormented and the pain on those faces, and it slowly tore her apart.

These contractors did more than tear Anzu apart. They help lay the foundation of a brand new Anzu. One who started to care about others, the people she contracted with, and who even went as far as to prevent the death of them. Her final contractor was enough to make Anzu swear off the blood pact for a while. It's been a long time since she's last had a contractor and as it stands now, unless there are special circumstances, it doesn't look like Anzu will take on just any new contractor.

Some of the old Anzu still remains inside of her. Moments that leave her vulnerable and gouged with emotional pain often let the old Anzu take over. The one that considers life valueless and repugnant. This Anzu scares the present one and for that reason, she tries to keep her buried... But we all know sometimes that isn't enough.


Fears
Being Defeated/Death
Getting too close to somebody/The life of others is expendable after all
Suffocation
Emotional Pain


Motivators
Sadism. Whether she chooses to acknowledge it or not, Anzu takes great pleasure in the pain of others. It appeals to something on a subconscious level that she can't exactly control.
Pleasure. Less specific than sadism, Anzu simply likes indulging in things that bring her pleasures. Making herself happy in itself, makes her happy. It's sort of a paradox that way, but indulging in those things is another thing that isn't entirely something she can control, it's more a trait all demons have.
Fears. Nothing can really get to a person like fear. There have been days where Anzu has obsessed over her demise, angst over it, cried over it, fumed over it, trying to prevent it or wondering what it's like.


Profile
Lancer.%28Fate.Grand.Order%29.600.2120634.jpg


Specialty Close-Mid Range Combat. Damage Dealer.

Powers

*Note: Anzu strives on the life energy given off by her contractor. So, if Anzu has a contractor at the time, her powers are increased more so than they would be otherwise, at the cost of her contractors life force.

Major
Anzu's powers dwell in bloodmancy. The more blood shed, the more she has to work with. Albeit, it is usually her own blood or blood of her contractor, but that doesn't mean she can't use the blood of her enemies to her advantage. Anzu is also a spear-wielder. Under most circumstances, she wields two spears as it is her preferred method of combat, made from her own blood. They are nigh unbreakable, until of course, Anzu loses power or is knocked out and they return to their normal state of congealed blood pools.

Minor Anzu thrives off of blood. The smell and sight of blood excite her. Spilled blood gives her power and enhances her normal abilities at the cost of her sanity. The more blood, the more powerful, but the less likely she is to avoid attacks and she'll start to act rashly. At some point, it might even be too difficult to tell friend from foe.

Minor With her demon physiology, Anzu has accelerated healing abilities and a stronger body that can withstand more of a punch than an average human. However, sometimes the wounds her enemies give her along with those she gives herself to practice her magic make it hard for these abilities to even keep up.

Ultimate Anzu has three things that can be done, and it is likely she'll need to recover and/or won't be able to do this again for the rest battle after using this ability. And with this ability, it does not have to be herself or her contractor that sacrifices for this power. As long as the person is willing or has had their free will drawn from them, they can be a drawing point of power, however, the power drawn from them is not nearly as potent as power from herself or her contractor.

The first ability is to summon one thousand small spears, that resemble something like large arrows, to rain down upon the area in which she resides. This is something of a double edged blade as it can injure herself and her comrades as well as the intended target of her enemies. If strategically used, it can be a quick way to a lot of blood spilt.

The second ability is to create an impermeable bubble around a small area or, more commonly, a target to protect them from a fatal blow. It does not last long and may only last as long as Anzu is conscious. The stronger the shield, the more power is drawn from her and whatever focal point, and the shorter that it lasts.

The third ability is to empower a single spear with almost all of her power and launch it. When activated, she'll be lifted into the air and the spear will manifest in her hands. It takes a few moments to gather the power before it can be used to its fullest potential. This can rip apart buildings, tear up the earth, and certainly kill. It the target is quick enough, they can avoid it, as once it is launched, it cannot change trajectory.




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Accepted!


PERSONAL DETAILS
Name: Andrew Williams.
Age: Twenty-years old.
Gender: Male.
Sexuality: Heterosexual.
Species: Human.
Height: Six foot (6'0).
Weight: 220 pounds (99 kg).
Ethnicity: English

Physiology: Human Physiology.
Specialty (Ex. Long Range Support): Berserker.

Appearance:
2017239-jason_todd_.png
Personality:
Andrew has always been a person that tries to keep his own solitude and a calm disposition; an ideal that he seems to fail in almost all regards. From a young age, Andrew had been diagnosed with IED, intermittent explosive disorder, and has thus has severely limited his ability to engage with other people without getting enraged. Thus, he is often seemed to be unapproachable and somewhat of a loner by those whom he sees on a regular, although he does not by choice but rather by necessity. From a certain standpoint, Andrew might be seen as traditionally minded, especially in regards to women; he is noticed to be remarkably uncomfortable if females approach or talk to him suddenly, but more so of nervousness than of any other contrived reason. He is very protective of his family, especially his younger siblings so if someone where to insult them or worst engage them in a fight, there would be no telling what Andrew might do to them. In order to quell his dwelling anger, he spends a lot of time isolating himself in the wilderness, whether this would be through hiking, going camping or swimming, he feels that nature is the remedy to the unbound rage lurking inside him. On top of the various outdoor activities he participates in, he is an avid reader and digs into any book that he can get his hands on; whether it be philosophy, history, physics, economics or if it comes to it (God forbid in his opinion) poetry or a novel.
COMBAT
Powers: Andrew's strength is increased as he grows angrier, although he is at a heightened sense above most humans due to the fact that he suffers from IED, which keeps him at controlled level of rage that he can never fall before. Due to having a low tolerance for pain, it only serves to infuriate Andrew even more, although that it not to say that his durability is increased although under the blindness of rage, it might seem so to him but is quite obvious to others that if he continues to lash out indiscriminately, he might be rendered unconscious through sheer exhaustion. His eyes become bright red when under such a trance, likewise in such a way his body seems to increase in mass as he becomes madder.


Major - SUPERHUMAN STRENGTH: When already in a state of rage, Andrew has the ability to lift enormous weights; at one time when in what might seem his optimum state of rage, he can lift within range of 3-4 tonnes.

Minor -
INCREASED BODY TEMPERATURE: Due to being angry on an incomparable level to most other people, Andrew's body temperature is increased exponentially, making his skin extremely hot to touch, as if you were placing a hand on a hot iron.

Ultimate- BERSERKER MODE: When in Berserker Mode, Andrew is a like a mindless beast; unable to distinguish between fried or foe, lashing out at whoever is unfortunate enough to cross his path. While his strength is increased to its optimum, he is more exposed since he lacks the initiative or state of mind to think rationally, wherein certain enemies may take advantage and turn him against his friends.

EXTRA
Fears: That he may accidentally harm his family or friends in the slightest way, of letting his anger issues take a greater hold of which they have an already prominent share in his life and being deemed a failure.

Motivators: That with reason and being immersed in nature, he might control his anger issues and be able to forge long-lasting relationships and hopefully be able to be more comfortable around women.

Extra: If he is about to get angry, he often recites a line William Shakespeare's play, King Lear saying, "O! Let me not be mad, not mad, sweet heaven; keep me in temper, I shall not be mad!"


( Light Light , I know, a lot of anger issues!)

Accepted!
 
Name
Samuel Scientia

Age
18

Gender
Male

Sexuality
Heerosexual

Species
Human

Height
5'8"

Weight
195 lbs

Ethnicity
English

Physiology
Human Phsiology

Specialty (Ex. Long Range Support)
Mixed Damage Dealer

Appearance
8915a343f518188617c0eba7082ded4c--hair-sketch-king-of-kings.jpg

Personality
Often quoted as 'crazy to an extent', Samuel is a great protector and fighter, holding his own versus beings stronger and bigger then he is. He has an everlasting fire burning in his heart. To this extent, he will not give up easily but he also is not dumb enough to fight something he knows he can't beat.

Powers
Major
Phase-warping
Samuel has the ability to warp to weapon, preferably a sword of his own, that he has thrown himself. This is main form of attacking, warping in and out of combat effectively and strategically. The target has to be a certain distance from Sam, within throwing distance, for the ability to be used effectively. For the travel time, Sam is immune to attacks.

Minor
Swordmaster
Sam knows a one-handed weapon inside and out. He has mastered the art of the one-hander weapon.

Minor
Agility

Sam has great mobility due to his rigorous training. He can parkour and traverse most terrain with relative ease.

Ultimate
Maelstrom
Sam's ultimate is a flurry of warp-strikes, attacking from all sides and angles, ending with two final powerful blows, the first is Tempest where he spins around like a whirlwind transitioning into Final Wind which is a powerful upward strike followed by throwing his sword down and preparing for a downward slice.

Due to the amount and speed of the warp-strikes, they are hard to dodge but the final two blows are dodge-able and can be countered.

Fears
That one day he might be doing the wrong thing for the right reasons and hurting all his friends along the way

Motivators
If he lives, he wants to continue to do so, so he will.

Extra
noctis_13.jpg ^His sword​
 
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Dedoria Manchester
“Clone”

Age: 17
Gender: Male
Sexuality: Heterosexual
Species: Child of trickery (Child of Dolus, greek personified spirit of trickery)
Height: Prefers 6’ but can change his body type at will
Weight:182
Ethnicity:Greek
Physiology: Whatever he changes into
Specialty: Trickery
Appearance:
20170919_201150.jpg

Personality: Dedoria used to be heartening, optimistic, cheerful, upbeat, carefree, and altruistic, caring a lot for his loved ones and always being as helpful as he could to people in need, usually old people. He was easily moved and extremely determined both to achieve his goals and to protect his friends, being willing to disregard the rules and endure his peer's scorn to do what he deemed right. Yet, he never showed it but he strived to prove his worth, and somehow resented his comrades' superior skills. Dedoria appears to be playful, receptive, happy-go-lucky, benevolent, and even goofy personality. He always regards things jokingly, approaches people casually, makes fun of his "superiors" and even sleeps while his partner is talking to him. Witnessing the death of the girl he loved, and especially learning the circumstances of her death, shattered Dedoria’s idealism, leading him to hold reality itself in bitter contempt. He regards the world as wretched, and the source of all woes. He dismisses understanding and hope as irrelevant delusions and the greatest heroes as trash whose efforts ultimately prove futile. Moreover, he lost any interest in his very existence, claiming that he is no one and that his name is merely a remnant of the past he rejected. As such, he always tries to force his foes to face their own powerlessness, hammering his views with cruel taunts and breaking lectures; and is determined to break those who believe in his former ideals. He is absolutely unable to fathom the value of a selfless sacrifice and is persuaded that the more one struggles the more one suffers in vain. Although he is utterly dedicated to his nihilistic goal, it must be noted that deep down in his subconscious, some slivers of his former personality subsist and can be recovered. Only through time can he ever return to his old self.

Powers: Trickery
Major- Shapeshifting

+He can turn into and take on the abilities of others (at half power) but the stronger the opponent the shorter it lasts. 24 hours for normal creatures/things and 30 minutes for foes with powers. Has to have seen what he is turning into and their powers.
Minor- Illusions

+Can create illusions but that is all they are
Minor- Real Vision

+Can see through illusions and tricks and generally anything that is not real but may go along with it in order to feed his curiosity
Ultimate- Complete Hypnosis

+Can completely manipulate all of the senses a being may have if they make eye contact or look in the reflected light of his sword blade. Must maintain eye contact or keep the reflected light in their eyes. Can only use once a day.

Fears: Growing attached to people, them breaking the emotional walls he surrounds himself with and losing them. Having his secrets discovered.
Motivators: Hatred
Extra: Loves foxes. Adopted by the Manchester family at at the age of 14.
 
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Theme||Boming King


"They said I couldn't eat a horse, even bet money on it too. Well look who's laughing now, I got a full wallet and a full stomach!"




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Name
Celosia G Lilly
Ceil for short

Age
19

Gender
Female

Sexuality
Anything-and-everything-sexual

Species
Oni

Height
6'3"

Weight
240lb

Homeland
Mount Kisokoma, Japan

Physiology
Oni's are a very physically adept race. Common traits of every Oni include unmitigated physical strength (the average Oni can dead-lift around one ton) a highly durable body, an increased tolerance towards substances such as sedatives and alcohol and can preform optimally where oxygen may be thinner or harder to breath (due to living in the mountains where the air in thinner). An Oni's metabolism is also very fast, meaning an Oni has a much larger daily intake of food compared to other races.

All Oni's have a single defining trait, and that is their horn. Oni's horns can come in different sizes and shapes and colors, some Oni's even have more then just a single horn. Oni horns are incredibly durable, being known as the hardest part of an Oni to break. Oni's on average grow to become thirteen or fifteen feet tall with Celosia being short for her age group. Celosia is also weaker then the average Oni, though just as durable, able to dead-lift roughly three-quarters of a ton (1500lb). Oni's have incredibly durable bodies and are able to take a beating quite well. It is said the strongest Oni's have skin comparable to the rubber of a truck tire, and bones as dense as metal. Celosia is not quite that durable but can still take a fair beating.

Specialty
Tanking and offense specialist

Personality
Celosia's just a simple kind of girl. She's concerned with the simple things in life and usually doesn't dwell on anything overly complex. She lives on a whim, ebbing and flowing, staying flexible in any situation. Few thoughts claim to take precedence in Celosia's mind, so long as Celosia can eat, breath and punch she is perfectly content. So it can be said that she dances though life without a care in the world. Stress flows over her like water on a ducks back, she pays it no mind. Some say she is air-headed in this regard, but Celosia would say she is simply perfectly content so long as her base needs are fulfilled

Being an Oni her ideologies tend to all relate around physical power. She respects those stronger then herself. She is constantly seeking to improve her own strength. She never backs down from a challenge. She lives for the rush of a good fight. Celosia is the type to act first and think second, believing that one should never hesitate when taking action because even a second of hesitation can be what decides victory or defeat. The waiting game has never been one of Celosia's favorites as she finds sitting down and waiting utterly infuriating, especially when there is work to be done.

Celosia treats those of other races with pity. She looks at those weaker than her with the same eyes as someone who sees a bird with a broken wing. All Celosia wants to do is to help the little bird fly again. She harbors no ill will towards other races, but to her strength means everything and to see another fall because they were not strong enough is the saddest sight for Celosia. When she sees a bird with a broken wing Celosia can't help but to swoop to it's rescue, staying by the birds side, nursing it until it can fly again. Because that's all Celosia wants to see, she just wants to watch the birds fly.

Powers
Minor-
Blink Overdrive
Celosia is able to exert herself to momentarily surpass her physical limits. Bolstering one physical aspect (running speed, punching power, jumping height etc) to absurd levels for only an instant. This skill cannot be used consecutively requiring a cool down between uses.​

Major-
Counter Smash
Using pain as a catalyst Celosia is able to deliver a single devastating hit. The strength of this attack is relative to the the damage that Celosia takes before activation. Put simply, the harder she gets hit the harder she can hit in turn. This skill will only work in the moment after Celosia gets hit, if she delays attacking after getting hit the skill will not take effect. The attack will also always follow through, if she sustains enough damage to fall unconscious or even die the attack will always still follow through.​

Ultimate-
Oni With An Iron Club
The ability to become strong beyond strong. Celosia surpasses all physical limits, transcending monstrous power and becoming a being of supreme physical capabilities that can only be described as demonic. In this state Celosia is akin to a natural disaster, an uncontrollable force that leaves ruin in her wake. In this state she can surpass all physical limits, becoming capable of feats of strength that even another Oni would say are impossible. The biggest fall back to this ability is that Celosia's body cannot keep up with the amount of power she is forcing from herself. Using this ability will break her and often leaves devastating effects on her body once it's done. Such injuries as broken bones or even internal rupturing are to be expected in the aftermath of this skill. The longer the skill is in use for, the more critical of a state Celosia will be in afterwards.
Fears
- Losing her own strength
- Failing to support those who lost their own strength
- Being disowned by her tribe

Motivators
- Finding the perfect opponent
- Self betterment through overcoming challenges
- To see every bird fly

History
There wasn't anything too particularly exciting that happened in Celosia's childhood. One could say she was really just a small town girl, living in a lonely world.

Celosia was born to a particularly large tribe of Oni. Celosia was a healthy baby, by human standards. In truth she was smaller then the average new born Oni and her horn, which usually would just be a little nub in this stage of development, hadn't even grown in yet. Most considered it a pitiful sight, but it wasn't enough to give up on her just yet. Celosia was always weaker than the other children. Often they would play rough, the only way the Oni know how to play, and Celosia would always walk away with the most bruises and cuts. It didn't take long for the other kids to start to pity Celosia, they began holding back during their games for her sake. She should have been grateful for that, yet knowing that all the kids saw her as nothing but weaker got under Celosia's skin. She began to ostracize herself, she felt like a freak that didn't belong. She didn't play games with the kids or try feats of strengths with the adults. Often times she would head into the peaks of the mountains by herself and just watch her tribe from above.

During her childhood Celosia always felt so alone, at least until her 16th birthday. 16 was a special time for any Oni, it was a transitional age where one went from being a child to being a slightly more respected child. Typically the child in question is supposed to accomplish a feat of strength. Celosia wanted no part in this rite, so she had planned to spend all day in the peaks where no one would bother her. At least that's how it should have gone.

At the peak of the mountain Celosia did not find comfort in isolation, but rather she encounter a girl, clearly not of any Oni tribe. The girl before her was shivering, close to death and passed out in the snow. So Celosia brought her back down to the village, doing everything she could for the unconscious girl. In time she recovered. The girl told Celosia why she was in the mountains, her story, but more importantly her name: Shara.

Shara was weak, but more so than that she was being hunted. She told Celosia she was framed for a crime she did not commit and thus, sentenced to death. She begged and pleaded for the Oni's help, for a place to hid and recover until she was well enough to run on her own. Celosia agreed. Every day she dedicated herself to Shara's recovery. She was at her beck and call. Even though most found it odd that Celosia would be willing to give so much Celosia herself could't refuse. Within Shara's own weakness, Celosia saw herself reflected back.

It didn't take long until Shara was well enough to stand, however she still was not well enough to leave but that was fine. Celosia began to spend almost all day in proximity of Shara, looking after her, guiding her around the village and helping her in moments of weakness. Needless to say, but the two became good friends. Once Shara was well enough for Celosia to leave alone the young Oni joined in on hunts as to provide extra food for Shara. Every hunt she would come back with her own share and then some, it was a bit of extra trouble but nothing Celosia wasn't willing to do for Shara.

The two spent plenty of time in each others company and Celosia took care of Shara to the best of her abilities. Yet, just as everything seemed to be panning out for the better Shara's condition worsened. Once again she was bed ridden, and it seemed as though Celosia was powerless to help. Her condition went beyond anything that could heal with time. Oni rarely got sick so they didn't have the medicine to deal with her sickness either, leaving Celosia one option: she would have to carry Shara to a town that could take care of her. Although Shara protested there was little she could really to stop the headstrong Oni.

The two went down the mountain using a path made by the Oni. Much to Celosia's surprise, waiting for her at the bottom were many humans, all brandishing weapons in her direction. They were after Shara, and wouldn't let either of them pass. The humans didn't seem to keen on listening to Celosia's words, but that was fine, Celosia wasn't one for negotiation with words anyways. Keeping Shara safe in her arms she fought off the humans, using her own body as a shield to keep Shara out of harms way. She took each and every hit aimed for Shara, she wouldn't allow a single one of them to touch her, batting one away like a fly only to have another take its place. Celosia still remembers the pain, as each blade left a cut and every bullet a bruise or a broken bone. In that moment the pain didn't matter, because Celosia could only imagine how much worse the pain of losing Shara would be.

In the end not a single one of them so much as touched Shara, and Celosia who could hardly stand stumbled and staggered her way to the nearest town. By the time she arrived to a hospital is was nearly midnight, Celosia wasn't sure what time she has set out but she did know that when they left there was still plenty of daylight. Hopefully it wasn't too late. A couple of nurses took Shara into emergency care, they offered to do the same with Celosia, but she refused, she didn't want to leave Shara's side. So, she waited outside the emergency care room for what felt like hours. Many nurses came by offering to patch Celosia up, and every time she refused. She waited, and waited, and waited longer still.

Waiting...

And waiting...

And waiting longer still...

The door opened and the doctor came out, he seemed as though he had something to say, but Celosia didn't care, she rushed passed the doctor, through the open door and into the room where she saw Shara just as she a bag was being zipped closed over her face.

Celosia returned to the mountains alone, she returned to the peaks that she knew so well, she returned to the life she was familiar with. If one were to ask Celosia about her childhood, she would likely say that there wasn't anything too particularly exciting that happened.


Extra
Celosia carries around a red sake dish. Nothing special of note there other then she adamantly refuses to fight without it.

A bit more on Oni (for those who are curious)
Location
Oni can be found in the mountains of Japan. They often take refuge on the summits or as close as they can get. Oni isolate themselves from modern society because their way of life is often too "rowdy" for others to be safe around them. It is uncommon to see an Oni outside of their tribe's territory.​

Customs
Oni are beings solely concerned with physical strength. Common activities include but are not limited to, bolder smashing, bear throwing, no tools tree cutting, headbutting, drinking and plenty of arm wrestles. Because Oni do not place a high value on luxury and tend to live a carefree life. They all help each other to survive, taking turns hunting for food or fixing damages or washing laundry among other day to day chores. The Oni live without modern technology, they choose to abstain from using it which makes Oni culture generations behind modern day culture.​

Misc
Oni come in many shapes and sizes. Some can look like normal humans with horns, others look like giant bloated frog people. Those with a more ogre like appearance are naturally born stronger. Those with more human like appearance are like wise naturally born weaker. Oni also never resemble their parents, genes don't seem to pass the same way with Oni which will result in a child that has no identical qualities of the parents.
If you have more questions or I failed to explain something properly please ask me to clarify.


"I'll kick your ass without spilling a drop!"
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An ideal day
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Huge Sailor Moon fan
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Ordering fast food can be hard
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Best friend: Celosia and Shara
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"So what If I'm a bit tipsy? Don't need to be sober to punch!"
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Face to face with an Oni
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"No, I'm not angry... I just need to hit you, real quick."
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"A toast, to new friends."
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Name: Stephen

Age: (unknown), Physically a 19 year old male

Gender: Male

Sexuality: Heterosexual

Species: Experimented human

Height: 6-4, less then half an inch shorter then 6-5.

Weight: 210 lbs

Ethnicity: European 55% (Mostly Scandinavian), West African 30%, Asian (Japanese, Korean) 10%, Native American 10%

Physiology: Due to being experimented, all Stephens senses are enhanced, as well as his physical abilities, and mental ones.

Specialty (Ex. Long Range Support): All-around support, Jack-of-all-trades, strategical leader

Appearance: Stephen is tall, and built with lean muscles. His skin is a golden caramel, and he has very define features. His nose is strongly built, and not the slightest bit broad. His lips are slightly thick, and are a pinkish color, whilst his eyes are a mixture of sky blue, and lime green. They turn into a cloudy navy blue when he is furious, or serious.

Personality: Callous, blunt, goal-oriented. Those three words define Stephen to a tee. Most of his personality stems from his dark past, but as he has grown older, he is starting to become his own person.

Powers: As an experiment, Stephen has a wide range of abilities starting from useless to extremely useful.

Major- Since Stephen is an experiment he has twice as much bio-electricity as regular humans, and quadruple the amount of mental capacity. Stephen has the ability to control the electrons and the bio electricity around him to manipulate electricity. With this, he can send bolts of lightning, fry technology, and shock opponents with a single touch.

Minor- Has memorized every fighting style known to humanity.

Minor- Can wield any human weapon with adept mastery.

Ultimate- Although his physical skills are great, Stephens true power lies on his mind. His most powerful gift goes by the name off ‘Teach.’ This ability grants him the power to wield one of an opponents power for 1 minute. Using his super powered brain, and extreme control over his body, Stephen can rewrite his genetic code to gift him the power of anyone a miles radius of him. This ability is temporary and can be used once every three days, as any further use will cause every cell in the users body to malfunction resulting in very quick death, or a very deadly cancer.

Fears: Being controlled, Getting close to others

Motivators:

History (Optional):
Extra:
 
Name
Samuel Scientia

Age
18

Gender
Male

Sexuality
Heerosexual

Species
Human

Height
5'8"

Weight
195 lbs

Ethnicity
English

Physiology
Human Phsiology

Specialty (Ex. Long Range Support)
Mixed Damage Dealer

Appearance
View attachment 353111

Personality
Often quoted as 'crazy to an extent', Samuel is a great protector and fighter, holding his own versus beings stronger and bigger then he is. He has an everlasting fire burning in his heart. To this extent, he will not give up easily but he also is not dumb enough to fight something he knows he can't beat.

Powers
Major
Phase-warping
Samuel has the ability to warp to weapon, preferably a sword of his own, that he has thrown himself. This is main form of attacking, warping in and out of combat effectively and strategically. The target has to be a certain distance from Sam, within throwing distance, for the ability to be used effectively. For the travel time, Sam is immune to attacks.

Minor
Swordmaster
Sam knows a one-handed weapon inside and out. He has mastered the art of the one-hander weapon.

Minor
Agility

Sam has great mobility due to his rigorous training. He can parkour and traverse most terrain with relative ease.

Ultimate
Maelstrom
Sam's ultimate is a flurry of warp-strikes, attacking from all sides and angles, ending with two final powerful blows, the first is Tempest where he spins around like a whirlwind transitioning into Final Wind which is a powerful upward strike followed by throwing his sword down and preparing for a downward slice.

Due to the amount and speed of the warp-strikes, they are hard to dodge but the final two blows are dodge-able and can be countered.

Fears
That one day he might be doing the wrong thing for the right reasons and hurting all his friends along the way

Motivators
If he lives, he wants to continue to do so, so he will.

Extra
View attachment 353117 ^His sword​

Accepted
 


Xander A. Piervett​





Full Name: Alexander Aiven Piervett

Age:19

Alias(es)
  • Xander | Preferred
  • Alex | Doesn't Care
    Gender: M
    Sexuality: Demisexual
    Species | Race Reptilis | Karmellion Hybrid
    Height | Weight 5'11 | 196 lbs | 87 kg



  • Personality

    Proving your adversaries wrong is a delicious feeling when you stand on that stage and get nothing but sour stares for all your efforts.

    Unlike most of Reptilis kin, Xander prefers to keep an open-mind to almost anything and is far more willing to be receptive to new information instead of being skeptical or hesitant towards it. A preference to observation and proving his worth, Xander is a pretty easy going individual. Despite this, he does have his own anger issues and his own very sensitive peeves. One in particular is making a bad impression. Make a bad impression and Xander will never forget it. He may hold it against you for quite some time but he won't let that get in the way of more important matters. It simply means he'll be less inclined to talk to you than anything else.

    In spite of this, this hybrid likes to maintain a strong sense of control in himself. As long as Xander can give off the feeling he's in control of his own person, nothing you could say or do will get him to show how he actually feels. Shoving his negativity and the darker feelings down then using them as fuel is what he's best at. Expressing that negativity has never really been easy.

    While very cautious, Xander is also very curious. There is much he hasn't experienced while being trapped in the Karmellion territory known as Silva, and as such he is willing to explore those interests to the greatest degree. Very few races he knows of and even fewer he has ever met or heard of, due to this curiosity can get the best of him. And if he's interested enough there's a good chance he'll stick around just to learn a bit more.

    Rub him the wrong way though and smugness takes over, where his goal becomes showing you how wrong you are. Even if it means getting himself in a bit of trouble to do it. So long as you stay on the good side of his list, Xander's a pretty decent guy.

    Just, try to stay on his good side.


    History

    The Move


    ...

    Karmellions are a....unique race of Reptilis. Like most Reptilis, Karmellions are territorial beings, that in their past, lived a Spartan lifestyle and still live aspects of that lifestyle today.

    What is theirs is theirs, so long as you have their permission, all is fine. You'd think that be the case with other Karmellions. Sadly, it's not. Outside of family and one or two close allies made due to family ties, Karmellions do not associate with others within their own race. Most Karmellions have offspring with other sub-races of Karmellions. Within their own specific race, Karmellions hate each other. It's why leaders that have the skill, knowledge and support to keep order, maintain order among other Karmellion races. To prevent a complete and utter internal massacre.

    Why exactly one tribe of Karmellions hate the other, is unknown. Most believe it to be strong instincts, others find it is due to past bad blood, whatever the case is, the Karmellion race are vengeful folk. And once wronged, they never ever forget. This in particular, relates to the one thing the Reptilis species can completely agree on. Most Reptilis, share one thing in common aside from scales and tails, and that thing is their equal disgust or abhorrence for humanity.

    The Ancient Times -olden texts relating to Karmellion past- talk about some wrong that was committed centuries ago by humanity that ended up killing millions of Reptilis, but whatever really happened doesn't change one thing: Karmellions find humans to be weak, pathetic, manipulative, and appalling xenophobic beings. This is of course without considering the fact they themselves can be quite racist in their own rights.

    Knowing this Xander's birthplace was abandoned, in exchange for a place where he could grow up safely. But even then, life still wasn't easy.


    Early Life


    ...

    Customs state, a Karmellion of high status and power can leave one territorial region and establish their own. To do that they need followers. Followers and enough support to make that new territory actually habitable and prosperous. Xander's mother set out to do that the day she and her husband decided to have a child. Before Xander's birth she'd not only completed that but exceeded in it. And within two years, Silva was created, and a month after its completion, Xander and his family moved in.

    As a child, Xander had few allies that did more than make fun of him for his human heritage. But also made fun of him for the things their kind hated. His looks. It didn't matter if he was the mayor's son or the president's cousin, wherever he went, there was laughter and it wasn't always the kind he usually liked to be a part of. To bad, so sad. To live in Silva, you had to be tough. Bigger things went on in the city. Creatures that prowled the city forest's borders lurked around the edges day and night, and being a little baby wasn't going to get anyone's respect.

    Xander had to learn to toughen up. So that's exactly what he did.

    Xander didn't complain when the bullies said his color scheme was a joke, he didn't complain when his colleagues intentionally made space for him so that he was farther in the corner of class than everyone else. The one time he did complain, was when his father got insulted right to his face by a classmate.

    He complained good that day. His mother even told him so. That if he hadn't done something to defend his family name, he would've been a laughing stock. So it was a good thing that day Xander made a complaint. Complained right with both of his fists. Karmellion culture is strange, you see. Weakness in the public sense is a worse fate than being told you are weak by a superior officer. Humans are considered spineless beings that hide behind advanced weaponry and once said weaponry is gone they become children. Xander, being half human, made a point that day. By inviting Mr. Right then Mr. Left to dinner and beating up the bully that had hassled him for four years since the age of nine he proved he was no push over.

    The day Xander put Quthol in the hospital, was the same day he felt horribly bad about what he'd done. But horribly good about finally getting some well deserved respect. Needless to say, after that blinding fit of fury, Xander was more careful. The good news was, he didn't get picked on for the next year after that.


    Pubescent Years


    ...

    You'd think wailing on your bully - a Reptilis of croc heritage- a guy who was a good foot taller than you and slamming your fist into his jewels and then the other in his gut, would earn you some insane street cred. Apparently it does...up his friend chain. At 14, the jerks began getting creative. So Xander had to learn how to get more persuasive.

    While most of his colleagues were complete trash save for the rare few good ones who just stayed out of the mess that was teenage social life, Xander had to fend off rumor, insult, and very annoying pranks while learning the basic baby steps it took to becoming a merc.

    It wasn't easy. Getting tough skin was never easy. And Xander was a stubborn boy. A boy who took on more than he could chew with those jagged, saw-like teeth. So while the pranks he got during break sessions were either disgusting, horrible, or outright rude, Xander got payback through sparring. Payback came in the form of winning. And then rubbing the success in his opponents faces.

    No one had to say victory couldn't be sweet and funny at the same time. Regardless, Xander never made a habit of rubbing his success in anyone's face that he didn't like. He saved those moments of embarrassment for the real scumbags. And he only did it when he felt the time was right to put someone in their place when no one else seemed to be doing it properly.

    COLOR SCHEME


    A Karmellion's color scheme, is culturally considered their most attractive feature. Color co-ordinance is an important aspect of Karmellion culture. It's what wearing luxurious clothes or formal attire to important events are to people. To a Karmellion, the color scheme is as important as wearing clothes.
    Note: This isn't to say Karmellion don't wear clothes, they do. The Color Scheme, or Schematis is an important part of Karmellion culture, because color demonstrated one's standing among their kind.

    A Karmellion's schematis was divided into three separate categories. The Multi, The Triual, and the Numeral. Multi-Colored Karmellion's were associated to former royalty. These Karmellions had five to seven colors within their color pattern and they were the only Karmellions that had unique patterns on their skin. The Triual, were Karmellions who had two or three colors mixed into their schematis with hints of a fourth color. And the Numerals were individuals who had only two colors and hints of a third mixed within their schematis.

    The Multi

    The original leaders that formed the Karmellion tribes and forced a sense of 'unity' among their people. Of these royals, twelve existed. Somewhere over time though the royals lost their power, were replaced or executed after centuries of internal struggle among their own tribes, infighting and betrayal eventually broke their power and their rule. In the end, they disappeared. The end of the Multiera occurred 157 years after the era of Ancient Times.
    The Triual

    The aristocracy and upper class of the Multiera and the psuedo rulers of the Ancient Times. While the true royals of the Multiera fled, they stayed. They bartered, manipulated, and cheated their way through the tough times, while forming allies and stepping on the toes of the serfs the royalists had abandoned. In the end, their reign ended with the overruling of the Numerals, which in turn brought forth the society they have now and have had to this very day.
    The Numeral

    The Numerals, were the race of Karmellion that had it both good and bad. In the Multiera, Numerals were servants or slaves. When the Multiera ended, some rose to equal footing with the Triuals. Some became lords, others became land owners, but most were still servants. By the end of the Triual Era, and the rise to the Renaissance Era, they had usurped most of the power. Mixing in the multis, the triuals, and lower class numerals in a giant stew of social injustice for years till another uprising rose called the Revolutionist Era, which occurred around the time of the French Revolution and ended around the start of the Industrial Revolution, precisely around 1825.






Light Light

Accepted
 
Lucas Persson

Name: Lucas Persson
Age: 16
Gender: Male
Sexuality: Heterosexual
Species: Vampire
Height: 5’ 11”
Weight: 153 lbs.
Ethnicity: Swedish
Physiology: Vampire Physiology
Specialty: Close Range Combat

Appearance: Lucas’ normal attire usually consists of shorts and very long sleeve shirts. Over this, he will wear a jacket or hoodie of some kind. Then to finish it off, he usually wears a hat, no matter where he’s going. His hair is always un-taken care of, though his red locks do get washed regularly. Lucas has normally hazel eyes, but they change color depending on whether he’s making something hot or cold. He has a very small, muscular build that makes him look weak, but under his clothes, he’s naturally muscular.

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Personality: Lucas has always been a person who lives by his own rules. No matter the situation, he’ll always do what he himself sees as right, without caring about people's opinions. He has a temper on him that can get in his way at times. He hates being talked about behind his back, and would rather someone do it to his face, particularly in punching distance. Lucas has a habit of goofing around too much, which makes people think he can’t be serious. When he does want to be serious, he has issues articulating his feeling, to the point where people don’t really know what he’s saying when he attempts to talk about his feeling. He enjoys making friends with everyone he meets and is very carefree. To make his friends feel better, he will always keep a smile in times of distress. Because he has issues with his feeling, the people who do understand him are usually his closest friends, who he would do anything for. He can be lazy when it comes to getting chores or work done alone but does like doing his part when it comes to doing things in groups. Being a vampire does hold him back, but his powers help him out with a lot of it. Ie, Because vampires can’t go into the sun because of weak resistance to sunlight, he can just make his body temperature lower, cooling his skin. His need for blood is usually satisfied by raw meat and the blood that the government gives him because they don’t want vampires taking it from people… manually. His assertiveness and thick skin make him a great fighter. Lucas has also fought so many people, that he’s used to the craft and is a very fast thinker. He studies a lot on temperature and how it effects things so he can use his powers to their full extent. Though he knows he’s special, Lucas sees himself as just another kid, and usually, puts his friend's needs in front of his.

Powers: Major, Hot/Cold - He can control the temperature of an object in his 12 foot (3.7 meters) radius, including himself, and the closer it is, the higher and lower the temperature can be. Example, if it is on the edge of his range, he can only make the temperature 37 degrees Celsius (about 100 Fahrenheit) at most and 0 degrees Celsius (32 Fahrenheit) at least. But, if it is halfway within his range, it would be around 65 degrees Celsius (about 150 Fahrenheit) and -20 degrees Celsius (-5 Fahrenheit). If it was close enough to touch within his range, he could go as high as 121 degrees Celsius (about 250 Fahrenheit) and as low as -31 degrees Celsius (-25 Fahrenheit).

Minor, Temperature Offensive - Can throw a crescent-shaped fireball towards his enemy, causing burns if hit. This fireball moves fairly fast, much like a beanbag being thrown. This fireball dissipates after traveling about 9 meters (30 feet). The farther the fireball has to travel, the less damage it does. The fireball burns at 65 degrees Celcius (about 150 Fahrenheit).

Minor, Forever Hot/Cold - Lucas chooses one object (can’t be bigger than a car) and changes the temperature of that object freely, and it isn’t affected by a range or controlled environment. Can only do this to one object at a time, and the object has to begin in his range to control it. Maximum and minimums are the same as Hot/Cold’s.

Ultimate, Weather Extreme - Lucas takes the temperature in the surrounding area and can change it, and a little bit of the weather. For weather, he can make it snow, or he can make it extremely dry, like a desert. For temperature, he can make it as cold as -11 degrees Celsius (-12 Fahrenheit), and as hot as 37 degrees Celsius (100 Fahrenheit). The range is 2 miles.

Fears: His biggest fear would be not having any allies near his side, which he is so used to. He also hates heights and most reptiles. Lucas has always been scared of lightning since he was a child, because his parents never helped him get over it, and it rarely stormed where he was from, so he never got used to it. Another one of his big fears is not having a purpose because he feels that if he has nothing to do, he’s pretty much a nobody.

Motivators: One of his biggest motivators would be the people he calls friends. They are the people that keep him motivated and moving. With their motivation, he tries his best and fights for them.

History: A very normal life with 2 loving parents, a place to sleep, and food on the table. He did have some issues in school though, for he never really tried and didn’t pay much attention to teachers, or rules.

Extra: Can speak Swedish fluently, as the same with English. He also lacks most vampire physiology, since he’s not 100% vampiric. The most he has is a need for life essence, and fangs that he can call out at will. His eyes change color depending on his powers. When making something cold, his eyes will go very light blue. Though when he makes something hotter, his eyes go a red shade similar to his hair.

Accepted
 
Danella Manchester
Age: 16
Gender: Female
Sexuality: Hetero
Species: Werecat
Height: 5'4"
Weight: 122lb
Ethnicity: Norwegian
Physiology: Werecat but no physical enhancements just the senses and night vision
Specialty: Support
Appearance:
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Personality: Danella is a bit of a klutz. She loves meeting people but always feels bad when she messes up. She cares for all of her friends and doesn't think very far ahead. She trusts most people she talks to; seeing that everyone deserves a chance and a second chance. She is also very clueless to any romantic advances and doesn't think of things like that’ but hopes that one day she will fall in love.
Powers: Ultimate support
Major:
-Restoration through touch
+Anything so long as it is not dead
Minor:
- Artemis Arrow
+ Can take a injury and heal it. The injury then manifests into an arrow she can fire at her opponent. It may only do damage on the target she was aiming for and if it misses it with dissolve. If the arrow hits her target whatever injury was healed is afflicted on them along with the pain of being shot with an arrow.
Minor:
- Damage Awareness
+ Can sense injuries or ailments
Ultimate:
- Mass Damage Swapping
+Can take all of her allies injuries and inflict the pain onto the enemies
Fears: Her friends or loved ones being killed helplessly in her arms and heights
Motivators: Her passion to help those in need.
Extra: She is the ultimate at card tricks and always carries a deck with her in case she wants to show someone. She also gambles with these cards and makes a quick profit just for the fun of it.

Accepted
 
Dedoria Manchester
“Visor”

Age: 17
Gender: Male
Sexuality: Heterosexual
Species: Child of trickery (Child of Dolus, greek personified spirit of trickery)
Height: Prefers 6’ but can change his body type at will
Weight:182
Ethnicity:Greek
Physiology: Whatever he changes into
Specialty: Trickery
Appearance:
View attachment 353149

Personality: Dedoria used to be heartening, optimistic, cheerful, upbeat, carefree, and altruistic, caring a lot for his loved ones and always being as helpful as he could to people in need, usually old people. He was easily moved and extremely determined both to achieve his goals and to protect his friends, being willing to disregard the rules and endure his peer's scorn to do what he deemed right. Yet, he never showed it but he strived to prove his worth, and somehow resented his comrades' superior skills. Dedoria appears to be playful, receptive, happy-go-lucky, benevolent, and even goofy personality. He always regards things jokingly, approaches people casually, makes fun of his "superiors" and even sleeps while his partner is talking to him. Witnessing the death of the girl he loved, and especially learning the circumstances of her death, shattered Dedoria’s idealism, leading him to hold reality itself in bitter contempt. He regards the world as wretched, and the source of all woes. He dismisses understanding and hope as irrelevant delusions and the greatest heroes as trash whose efforts ultimately prove futile. Moreover, he lost any interest in his very existence, claiming that he is no one and that his name is merely a remnant of the past he rejected. As such, he always tries to force his foes to face their own powerlessness, hammering his views with cruel taunts and breaking lectures; and is determined to break those who believe in his former ideals. He is absolutely unable to fathom the value of a selfless sacrifice and is persuaded that the more one struggles the more one suffers in vain. Although he is utterly dedicated to his nihilistic goal, it must be noted that deep down in his subconscious, some slivers of his former personality subsist and can be recovered. Only through time can he ever return to his old self.

Powers: Trickery
Major- Shapeshifting

+He can turn into and take on the abilities of others (at half power) but the stronger the opponent the shorter it lasts. 24 hours for normal creatures/things and 30 minutes for foes with powers. Has to have seen what he is turning into and their powers.
Minor- Illusions

+Can create illusions but that is all they are
Minor- Real Vision

+Can see through illusions and tricks and generally anything that is not real but may go along with it in order to feed his curiosity
Ultimate- Complete Hypnosis

+Can completely manipulate all of the senses a being may have if they make eye contact or look in the reflected light of his sword blade. Must maintain eye contact or keep the reflected light in their eyes. Can only use once a day.

Fears: Growing attached to people, them breaking the emotional walls he surrounds himself with and losing them. Having his secrets discovered.
Motivators: Hatred
Extra: Loves foxes. Adopted by the manchester family after being abandoned by parents.

Accepted
 
.






Name
Castiel Hendrickson

Age
16

Gender
Male

Sexuality
Bi-Sexual

Species
Demi-Titan

Height
6'1

Weight
150 lbs

Ethnicity
Greek

Physiology
Demi-Titan
physiology
Castiel has increased durability, strength, reflexes, and speed due to him being a Demi-Titan

Specialty
Close range melee/ stealth






CASTIEL
HENDRICKSON





Personality


Castiel is a kind person, he always tries to put the needs of others before himself, and would go to ends of the earth to help the people he cares for. Castiel isn't a brave person though, often just wanting to hide away and take the easy route, but he'll often push himself to do the right thing; Castiel looks up to his sister, Austrianna and wishes he could be as brave and strong as she is. He wants his sister to be proud of him. And although he gets embarrassed with how she dotes over him all the time, he loves spending time with his sister, and wouldn't trade it for the world.

Castiel also has very little confidence in himself, often feeling like most people could do anything better than he could; He also has some difficulty with talking to people, as he's not really sure what to say in a lot of situations. Though he'll always try to do his best in whatever it is that he's doing. As for fighting, Castiel doesn't really like it all too much, unless it's necessary. Though that's not to say Castiel can't fight, he's actually quite good at it, though in most if not all situations he'll refuse to kill anyone, preferring instead to try to end things non-lethally. Castiel also doesn't have much of a temper, it takes a lot to actually make him angry. One of the only things that gets to him, is when someone attacks someone he cares about, verbally or physically.

Powers and Abilites


Major

Castiel is able to control Light and darkness almost completely. With this power, Castiel is also able to swap the properties of Light and Darkness. So he could make Darkness shine brightly like Light does, and vice versa. Though, Castiel can only swap the intensity of the current state of the darkness and Light around him. So he could make Darkness shine with the intensity of the sun, or make the sunlight shine with the intensity of a pitch black room, as long as the opposite intensity is available.

He is also able to make and shape things out of darkness and light, but only if it's around him. Because while Castiel has control over darkness and Light, he was never that good at creating more of it. That's not to say he can't, But his ability to create more Darkness is limited. And his ability to create Light is pretty much nonexistent. And even if he does want to create Darkness, it's going to drain him quicker than any other power he has. He's also able to move at the speed of light or darkness, depending on which he has more of around him at the time, though it normally takes a lot of out of him, depending on far he goes; It'd be as if he sprinted that distance normally, so if he'd only be able to go as far as he could just sprinting normally, albeit much faster

Minor

This power allows Castiel to control almost all of his own dreams, barring a few exceptions. This power also allows him to go into other people's dreams and control them. Though he doesn't have unlimited control over the dreams, if the other person finds out that it's a dream, then they could start controlling it as well, and if they were strong enough mentally then they could stop Castiel from altering their dreams in the slightest. If Castiel were to die in someone else's dream, then he would die in the real world as well.

Minor

Castiel has superhuman vision, which allows him to see at a greater distance than anybody else. It also allows him to to notice the faintest differences in something, and track things that are moving too fast for people to see. Castiel also gain superb aim from this power, meaning it's rare that he'd ever actually miss a shot. And he is able to see through all but the highest level of illusions. Because of these things it makes it hard for anyone to sneak up on Castiel. The downside to this power is that If Castiel uses any of his powers too much and over exerts himself, then he will end up going temporarily blind.

Ultimate

For his ultimate, Castiel is able to break up his shadow into six difference pieces and scatter and freely move them around the area that he is fighting in. Each of the pieces is a different section of his body, two for his arms, two for his legs, one for his torso and one for his head. Each of them appearing as such. Castiel to able to utilise these pieces to do one of two things. The first thing he is able to do with these pieces of his shadow, is use them as a source of darkness for him to control with his power, whether it's to swap the intensity of light in the area, or create a weapon or an object out of it. When used in this way the darkness used is not affected by light at all.

The second way Castiel is able to use these pieces of his shadow is he's able to freely teleport to each piece, whenever he chooses to. The Shadow pieces are one use only, the only exception to this is the torso, which has two uses as it's the biggest part. Once used, The pieces are returned to Castiel's shadow. This Ultimate is able to be used even if the room is pitch black, or if it's full of light.

Other capabilities

Castiel has quite a bit of combat training, though he's not as good as his sister, he still has enough skill to be able to hold his own in a fight; He's able to use quite a few weapons to a decent standard, though the weapon he's best with, and prefers to use is his Chain Dagger, which is exactly what it sounds like, a dagger with a length of chain attached to it.



Fears and Motivators


Fears

Disappointing his sister.
Spiders.
Losing his Sister, Austrianna, his mother, Luna, or his father, Vance.
Dying.
Finding out that everybody hates him.

Motivators


Making his sister proud.
Making his mom and dad proud of him.
Making others happy.
Getting rid of all his weaknessess
History

To be added



Accepted
 
Theme||Boming King


"They said I couldn't eat a horse, even bet money on it too. Well look who's laughing now, I got a full wallet and a full stomach!"




View attachment 353323
Name
Celosia G Lilly
Ceil for short

Age
19

Gender
Female

Sexuality
Anything-and-everything-sexual

Species
Oni

Height
6'3"

Weight
240lb

Homeland
Mount Kisokoma, Japan

Physiology
Oni's are a very physically adept race. Common traits of every Oni include unmitigated physical strength (the average Oni can dead-lift around one ton) a highly durable body, an increased tolerance towards substances such as sedatives and alcohol and can preform optimally where oxygen may be thinner or harder to breath (due to living in the mountains where the air in thinner). An Oni's metabolism is also very fast, meaning an Oni has a much larger daily intake of food compared to other races.

All Oni's have a single defining trait, and that is their horn. Oni's horns can come in different sizes and shapes and colors, some Oni's even have more then just a single horn. Oni horns are incredibly durable, being known as the hardest part of an Oni to break. Oni's on average grow to become thirteen or fifteen feet tall with Celosia being short for her age group. Celosia is also weaker then the average Oni, though just as durable, able to dead-lift roughly three-quarters of a ton (1500lb). Oni's have incredibly durable bodies and are able to take a beating quite well. It is said the strongest Oni's have skin comparable to the rubber of a truck tire, and bones as dense as metal. Celosia is not quite that durable but can still take a fair beating.

Specialty
Tanking and offense specialist

Personality
Celosia's just a simple kind of girl. She's concerned with the simple things in life and usually doesn't dwell on anything overly complex. She lives on a whim, ebbing and flowing, staying flexible in any situation. Few thoughts claim to take precedence in Celosia's mind, so long as Celosia can eat, breath and punch she is perfectly content. So it can be said that she dances though life without a care in the world. Stress flows over her like water on a ducks back, she pays it no mind. Some say she is air-headed in this regard, but Celosia would say she is simply perfectly content so long as her base needs are fulfilled

Being an Oni her ideologies tend to all relate around physical power. She respects those stronger then herself. She is constantly seeking to improve her own strength. She never backs down from a challenge. She lives for the rush of a good fight. Celosia is the type to act first and think second, believing that one should never hesitate when taking action because even a second of hesitation can be what decides victory or defeat. The waiting game has never been one of Celosia's favorites as she finds sitting down and waiting utterly infuriating, especially when there is work to be done.

Celosia treats those of other races with pity. She looks at those weaker than her with the same eyes as someone who sees a bird with a broken wing. All Celosia wants to do is to help the little bird fly again. She harbors no ill will towards other races, but to her strength means everything and to see another fall because they were not strong enough is the saddest sight for Celosia. When she sees a bird with a broken wing Celosia can't help but to swoop to it's rescue, staying by the birds side, nursing it until it can fly again. Because that's all Celosia wants to see, she just wants to watch the birds fly.

Powers
Minor-
Blink Overdrive
Celosia is able to exert herself to momentarily surpass her physical limits. Bolstering one physical aspect (running speed, punching power, jumping height etc) to absurd levels for only an instant. This skill cannot be used consecutively requiring a cool down between uses.​

Major-
Counter Smash
Using pain as a catalyst Celosia is able to deliver a single devastating hit. The strength of this attack is relative to the the damage that Celosia takes before activation. Put simply, the harder she gets hit the harder she can hit in turn. This skill will only work in the moment after Celosia gets hit, if she delays attacking after getting hit the skill will not take effect. The attack will also always follow through, if she sustains enough damage to fall unconscious or even die the attack will always still follow through.​

Ultimate-
Oni With An Iron Club
The ability to become strong beyond strong. Celosia surpasses all physical limits, transcending monstrous power and becoming a being of supreme physical capabilities that can only be described as demonic. In this state Celosia is akin to a natural disaster, an uncontrollable force that leaves ruin in her wake. In this state she can surpass all physical limits, becoming capable of feats of strength that even another Oni would say are impossible. The biggest fall back to this ability is that Celosia's body cannot keep up with the amount of power she is forcing from herself. Using this ability will break her and often leaves devastating effects on her body once it's done. Such injuries as broken bones or even internal rupturing are to be expected in the aftermath of this skill. The longer the skill is in use for, the more critical of a state Celosia will be in afterwards.
Fears
- Losing her own strength
- Failing to support those who lost their own strength
- Being disowned by her tribe

Motivators
- Finding the perfect opponent
- Self betterment through overcoming challenges
- To see every bird fly

History
There wasn't anything too particularly exciting that happened in Celosia's childhood. One could say she was really just a small town girl, living in a lonely world.

Celosia was born to a particularly large tribe of Oni. Celosia was a healthy baby, by human standards. In truth she was smaller then the average new born Oni and her horn, which usually would just be a little nub in this stage of development, hadn't even grown in yet. Most considered it a pitiful sight, but it wasn't enough to give up on her just yet. Celosia was always weaker than the other children. Often they would play rough, the only way the Oni know how to play, and Celosia would always walk away with the most bruises and cuts. It didn't take long for the other kids to start to pity Celosia, they began holding back during their games for her sake. She should have been grateful for that, yet knowing that all the kids saw her as nothing but weaker got under Celosia's skin. She began to ostracize herself, she felt like a freak that didn't belong. She didn't play games with the kids or try feats of strengths with the adults. Often times she would head into the peaks of the mountains by herself and just watch her tribe from above.

During her childhood Celosia always felt so alone, at least until her 16th birthday. 16 was a special time for any Oni, it was a transitional age where one went from being a child to being a slightly more respected child. Typically the child in question is supposed to accomplish a feat of strength. Celosia wanted no part in this rite, so she had planned to spend all day in the peaks where no one would bother her. At least that's how it should have gone.

At the peak of the mountain Celosia did not find comfort in isolation, but rather she encounter a girl, clearly not of any Oni tribe. The girl before her was shivering, close to death and passed out in the snow. So Celosia brought her back down to the village, doing everything she could for the unconscious girl. In time she recovered. The girl told Celosia why she was in the mountains, her story, but more importantly her name: Shara.

Shara was weak, but more so than that she was being hunted. She told Celosia she was framed for a crime she did not commit and thus, sentenced to death. She begged and pleaded for the Oni's help, for a place to hid and recover until she was well enough to run on her own. Celosia agreed. Every day she dedicated herself to Shara's recovery. She was at her beck and call. Even though most found it odd that Celosia would be willing to give so much Celosia herself could't refuse. Within Shara's own weakness, Celosia saw herself reflected back.

It didn't take long until Shara was well enough to stand, however she still was not well enough to leave but that was fine. Celosia began to spend almost all day in proximity of Shara, looking after her, guiding her around the village and helping her in moments of weakness. Needless to say, but the two became good friends. Once Shara was well enough for Celosia to leave alone the young Oni joined in on hunts as to provide extra food for Shara. Every hunt she would come back with her own share and then some, it was a bit of extra trouble but nothing Celosia wasn't willing to do for Shara.

The two spent plenty of time in each others company and Celosia took care of Shara to the best of her abilities. Yet, just as everything seemed to be panning out for the better Shara's condition worsened. Once again she was bed ridden, and it seemed as though Celosia was powerless to help. Her condition went beyond anything that could heal with time. Oni rarely got sick so they didn't have the medicine to deal with her sickness either, leaving Celosia one option: she would have to carry Shara to a town that could take care of her. Although Shara protested there was little she could really to stop the headstrong Oni.

The two went down the mountain using a path made by the Oni. Much to Celosia's surprise, waiting for her at the bottom were many humans, all brandishing weapons in her direction. They were after Shara, and wouldn't let either of them pass. The humans didn't seem to keen on listening to Celosia's words, but that was fine, Celosia wasn't one for negotiation with words anyways. Keeping Shara safe in her arms she fought off the humans, using her own body as a shield to keep Shara out of harms way. She took each and every hit aimed for Shara, she wouldn't allow a single one of them to touch her, batting one away like a fly only to have another take its place. Celosia still remembers the pain, as each blade left a cut and every bullet a bruise or a broken bone. In that moment the pain didn't matter, because Celosia could only imagine how much worse the pain of losing Shara would be.

In the end not a single one of them so much as touched Shara, and Celosia who could hardly stand stumbled and staggered her way to the nearest town. By the time she arrived to a hospital is was nearly midnight, Celosia wasn't sure what time she has set out but she did know that when they left there was still plenty of daylight. Hopefully it wasn't too late. A couple of nurses took Shara into emergency care, they offered to do the same with Celosia, but she refused, she didn't want to leave Shara's side. So, she waited outside the emergency care room for what felt like hours. Many nurses came by offering to patch Celosia up, and every time she refused. She waited, and waited, and waited longer still.

Waiting...

And waiting...

And waiting longer still...

The door opened and the doctor came out, he seemed as though he had something to say, but Celosia didn't care, she rushed passed the doctor, through the open door and into the room where she saw Shara just as she a bag was being zipped closed over her face.

Celosia returned to the mountains alone, she returned to the peaks that she knew so well, she returned to the life she was familiar with. If one were to ask Celosia about her childhood, she would likely say that there wasn't anything too particularly exciting that happened.


Extra
Celosia carries around a red sake dish. Nothing special of note there other then she adamantly refuses to fight without it.

A bit more on Oni (for those who are curious)
Location
Oni can be found in the mountains of Japan. They often take refuge on the summits or as close as they can get. Oni isolate themselves from modern society because their way of life is often too "rowdy" for others to be safe around them. It is uncommon to see an Oni outside of their tribe's territory.​

Customs
Oni are beings solely concerned with physical strength. Common activities include but are not limited to, bolder smashing, bear throwing, no tools tree cutting, headbutting, drinking and plenty of arm wrestles. Because Oni do not place a high value on luxury and tend to live a carefree life. They all help each other to survive, taking turns hunting for food or fixing damages or washing laundry among other day to day chores. The Oni live without modern technology, they choose to abstain from using it which makes Oni culture generations behind modern day culture.​

Misc
Oni come in many shapes and sizes. Some can look like normal humans with horns, others look like giant bloated frog people. Those with a more ogre like appearance are naturally born stronger. Those with more human like appearance are like wise naturally born weaker. Oni also never resemble their parents, genes don't seem to pass the same way with Oni which will result in a child that has no identical qualities of the parents.
If you have more questions or I failed to explain something properly please ask me to clarify.


"I'll kick your ass without spilling a drop!"
View attachment 353326


An ideal day
View attachment 353327


Huge Sailor Moon fan
View attachment 353325



Ordering fast food can be hard
View attachment 353332


Best friend: Celosia and Shara
View attachment 353328


"So what If I'm a bit tipsy? Don't need to be sober to punch!"
View attachment 353324


Face to face with an Oni
View attachment 353333


"No, I'm not angry... I just need to hit you, real quick."
View attachment 353334




"A toast, to new friends."
View attachment 353329


Accepted!
 
Name: Roman Dwindle

Age: 18

Gender: Male

Sexuality: Heterosexual

Species: Human

Height: 5'11

Weight: 180lbs

Ethnicity: English

Physiology: Human

Specialty: Medium Range, Roman has trouble at close range since physically he is a normal human, and having Hel attack near him is dangerous. And since he guides Hel with his eyes he has trouble with accuracy long range.

Appearance: Roman's hair turned white like Hel's after making a contract, a symbol of their connection.
46295b1e316908ef032f10088a990dfd--hot-anime-anime-guys.jpg


Personality: Roman is a fairly ordinary human, with no exceptional skills or talent for his chosen line of work, and admittedly some motor control issues. Roman for the most part lives in the moment, as he lives in fear of his future. He is dedicated to give his life to his cause, which may explain why he was bold enough to try selling his soul to a god, when the norm is to sell to a low ranked demon. Roman hates that the only way he can be useful is by asking for help and giving a bit of his lifespan. Roman keeps a single 'soul destroying pill' that he intends to take before he dies, rather then face the fate that awaits his soul. He tries to be friendly, and has self-confidence issues.

Powers: Having sold his soul to Hel, the Norse god of the underworld, Roman is capable of calling on her for protection in exchange for shortening his life. It should be noted that Hel despite being contracted to protect him and defeat his foes, is seemingly eager for his death when she gets her end of the bargain. Despite being a goddess of death, it seems underworld laws forbid her from claiming souls through means other than contracts. It is needless to say that Roman and Hel's relationship is quite complicated, Hel wanting him dead and Roman planning to break his end of the contract, yet both of them still play Rock Paper Scissors to pass the time.

Major-
Hel's Hands
Roman is at will capable of making a giant human arm burst out of the ground. He has a maximum of two at once, but they can be great distances apart since they are summoned. (Since Hel only has two arms) The arms's are incredibly strong and indestructible, but if Roman were to die the summoning would end. Another weakness of this ability is he needs solid ground beneath him to summon Hel's arms, e.g. he could do it in a building, or if he was plummeting towards the ground but not if he was over a particularly deep body of water.

Ultimate-
Hel on Eath
By exchanging 5 years of his lifespan, Roman can summon Hel the immortal goddess of death herself for one hour (Or until he dies). By his own count, he can only afford do this around 9 times. Hel doesn't have any special per say powers besides complete immortality and incredible strength.
782ce7d5792bcb0f87e29d5d6d7132448449e97c_hq.jpg
An image of Hel, the smaller version is about the size scale of Hel to a regular human. The chains bind Hel back to the underworld, the nature of the contract only allows her to leave for one hour.

Fears: What will happen to his soul when he dies.

Motivators: A desire to not be useless.

History (Optional): None as of yet, but I have some ideas floating around.

Extra: He is undefeatable at Rock Paper Scissors, a skill that is seldom useful.
 

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