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Futuristic JAUNT.

Boky

New Member

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Humanity finally done it. We can finally explore space. 


 


 


 


                             It's been nearly two decades. After much conflict in the form of Nuclear War - humanity had practically destroyed their own planet, though not all hope is lost. After all, there's plenty of other places to inhabit if you look up. Thus humans themselves decided to put their own personal conflicts aside to dedicate resources for one common goal: 


Find a new home. 


 


Countless dollars, time, and failures had prepared NASA and other equivalents for this - the first groups of astronauts that are ready to dedicate their lives for the cause of searching for a new planet to start anew. Over a hundred spaceships begin their quest, ships splattered with an array of colors to present patriotism of countries that many didn't seem to care about anymore after all of humanity had united, though the symbolism was still there to give hope. Each ship had crews between the number of three through fifteen, all ready for their shot to fame of saving humanity as we know it.


Though, this isn't about those government created star-chasers. This is about you, and the tag-a-longs that happened to cross your path. 


 


 


Under your own banner, you all set off as seven. The Captain, the Mechanic, the Tactician, the Scientist, the Medic, the Academic, and the Navigator all together in one starship known as the ORION. Why? Who's to say. Though the common accolade is quite simple: SAVE HUMANITY OR BUST.


Are you ready to settle the final frontier?


 




  • ABOUT


    Jaunt is a roleplay following the adventures of seven explorers as they go from planet to planet to attempt to find a settling point for the human race. Loosely based off of No Man's Sky, Table-top mechanics, and Champions of Corruption respectively, many events and other quirks are sure to ensue as your character will discover themselves along with the stars in the sky.

  • RULES


    ❇MUST BE PROFICIENT IN ROLEPLAY. ❇NO SEXUAL ADVANCES ABOVE PG-13. ❇MUST POST AT LEAST A PARAGRAPH DAILY. ❇CHARACTER MUST BE 25 YEARS OLD OR ABOVE. ❇CHARACTER MUST BE HUMAN.

  • UPDATES


    9.6.2016: The expedition has started!




 


 


 


 


 


**NOTE**

The roleplay will not start until all positions are filled! Six crew members are needed - and I will fill the last member that is needed! Thank you so much for your cooperation! 



 


 


 


 


 


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FIRST | MIDDLE | LAST


AGE:


 


GENDER:


 


OCCUPATION:


What role are you filling? (See below.)


POSITIVE TRAITS:


 


NEGATIVE TRAITS:


 


 


CHARACTER BACKGROUND:


 


 


 



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Alex  Dragonborn




AGE:


30




GENDER:


Male




OCCUPATION:


Tactican




POSITIVE TRAITS:


Smart, Brave




NEGATIVE TRAITS:


Haunted
 

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Reina | Enni


AGE:


32


GENDER:


female


OCCUPATION:


navigator


POSITIVE TRAITS:


obsessed with her job, curious, not afraid to fail, affectionate


NEGATIVE TRAITS:


not afraid to fail, sarcastic, stubborn


 


CHARACTER BACKGROUND:


The best thing about adventures is the fresh start. That's just what Reina wants for herself. She left a crumbling city behind, looking for a new place for her family to live. She's determined to do her best for the good of humanity. Reina doesn't feel comfortable sharing her past with others. The past is irrelevant. 


 
 

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Asher T. Donovan  [T=Tesla]


AGE:


 29


GENDER:


 Male


OCCUPATION:


 Commander* (*also acting field specialist)

POSITIVE TRAITS:


 Diplomatic, attentive, works well under pressure


NEGATIVE TRAITS:


 Likes to slack off


 


CHARACTER BACKGROUND:


Asher came from a rather wealthy family. His father is the head engineer for a large Shuttle and Weapons R&D conglomerate while his mother is a well respected neurosurgeon in a one of the best equipped facility among the remaining private medical institutions. He is the eldest of three siblings and both of his younger siblings had apparently followed their parents' footsteps and went into the private sector. Suffice to say that his decision to join the marine was faced with plenty of backlashes from his parents and took quite a bit of diplomatic convincing (which includes some white lies here and there). After 5 years of service, he resigned and joined the space programme of a private military group where he underwent the training for space navigation and survival. He shot up the ranks and was quickly assigned his own ship and a small crew which acted to police the many space stations which orbited the inner circles of sol. It was then that he was scouted by NASA for the Exploration Programme based on his military background and commanding capabilities.
 
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Dimitri Ivankovich Mikhailov


AGE:


33


GENDER:


Male


OCCUPATION:


Mechanic


POSITIVE TRAITS:


Professional engineer, gives good advice, knows how handle a weapon (just in case)


NEGATIVE TRAITS:


Fondness of alcohol, sometimes irritable




CHARACTER BACKGROUND: 


Back on earth, there was a rebellion in Moscow (former Russia), in which nationalistic goals were trying to be achieved. Borders were drawn, logistics planned. But, what the rebels seemed to forget about this dying world, is that they would have to contend with the forces of the entire planet. Saying this, they were swiftly crushed. The rebel leaders were all executed, except for one. A engineer named Demitri Mikhailov. People like him, men who could tame even the most wily of machines were much needed in the new space programs. So Demitri was given a choice. Die with the rest of his former comrades, or spend the rest of his days as a mechanic in one of the shuttles. The answer was obvious, Demitri would be spending the rest of his days as a exile in the void. 
 

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Alexander R. Halphen




AGE:


30


GENDER:


Male


OCCUPATION:


Medic


POSITIVE TRAITS:


Graduated med school at top of his class, optimist, willing to help overs over himself, can handle a rifle if need be.


NEGATIVE TRAITS:


Enjoys tobbacco, once he has consumed alchol his emotions come undone




CHARACTER BACKGROUND: 


Alexander was born in Boston to an American mother and Isralei father. When Alexander became of age, he got accepted into the top med school in Tel Aviv. Upon getting into Israel, Alexander renounced his American citizenship and had to join the Isralei army where he recived training in fire arms. When it came to medical school Alexander was top of his class and recieved accomadations from his professors. After graduating Alexander got a job at a local hospital in Tel Aviv where he worked day in and day out. One day he survived a bombing inside his hospital. Once he saw the bodies of his friends and co-workers painted on the walls, he entered a bender which lasted weeks. When the bender finished, he came across an application for a medic needed for a space vessel, and well, here he is. Sober (for now), and looking for a new start.
 
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Sage D. Ghastwell


AGE:


 26


GENDER:


 Male


OCCUPATION:


 Scientist 


POSITIVE TRAITS:


 Slight of hand, steady. Skilled rocket scientist. Easily identifies chemicals. Can handle most fire arms and can also cook. 


NEGATIVE TRAITS:


Loves explosives. Was deemed most destructive of class. Easily pissed off. Nightmare disorder. 




CHARACTER BACKGROUND:


Sage was Born in Texas were he was raised by his mom and sister and attended school. After graduating high school he went off to one of to Stanford University to study chemistry and other sciences. He was at the top of his class but was in a lot of trouble for his destructive behavior. After getting kicked out of Stanford for the harm of other students he took one of the only jobs he could find, mercenary Explosives expert. After witnessing several of his friends die on contract missions he developed Nightmare disorder. He chose to change careers after his sister suggested applying for a position on a space craft for a fresh start on life. 
 
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[COLOR= rgb(0, 0, 128)][SIZE= 16px][FONT= 'Lucida Sans Unicode']MARSHALL | JEREMIAH | SMOAK[/COLOR][/FONT][/SIZE]




[COLOR= rgb(0, 0, 128)]AGE:[/COLOR]


34




[COLOR= rgb(0, 0, 128)]GENDER:[/COLOR]


Male




[COLOR= rgb(0, 0, 128)]OCCUPATION:[/COLOR]


[COLOR= rgb(0, 0, 128)]Mechanic                                                                    [/COLOR]




[COLOR= rgb(0, 0, 128)]POSITIVE TRAITS:[/COLOR]



Intelligent, Loyal, Street Smart, Honest, Vast robotic and 


 mechanical knowledge.





[COLOR= rgb(0, 0, 128)]NEGATIVE TRAITS:[/COLOR]


Blunt, Short-Tempered, Mean(at times).






[COLOR= rgb(0, 0, 128)]CHARACTER BACKGROUND:[/COLOR]


[COLOR= rgb(0, 0, 128)]Marshall grew up in the 'bad parts of town' in Brooklyn, NY with his younger two sisters and single father. Raised in a mechanic shop,  Marshall never thought he'd amount to anything. In school he came out with flying colours, didn't mean much. He didn't feel good grades would matter anymore. His family shop got robbed so often that they lost more money than they earned, leading to poverty at his prime age of seventeen. He later got into a fight with someone who attempted to rob the car shop, resulting in the death of the man he was put in jail for twenty years before being bailed out by NASA. His grades were so good they hired him for the project, creating different armours, his most used is the Mark VI, a red and yellow themed space suit that enable flight, sensors, internet access and the other things on the average space suit. He was acknowledge for his creations and was put on the team, using his suit to go out as well as staying on the ship to fix and upgrade machines.[/COLOR]
 
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