Jassur Batal - Mercenary [Approved]

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Roleplay Type(s)
General Information

Full Name: Jassur Batal

Nickname(s): Jass

Age: 33

Birth Date: Sette, 10th of Morte, 3467

Gender: Male

Species: Human/Elf

Aspect: N/A

Birthmark: N/A

Element: Enhancer

Class: Warrior

Sexuality: Bisexual

Marital Status: Single

Hair Style: Short-cut messy, unkempt hair that tends to stick and stand wherever it wants

Hair Color: Black

Eye Color: Dark brown

Skin Color: Tan

Height: 5'11

Weight: 153 lbs

Body Type: Toned, lean

Tattoo(s): None

Scar(s): Many faded scars but visible ones could be seen on his right shoulder, left abdomen, across the back, and on his right thigh.

Other: Ears are slightly pointy

Personality

True Neutral

Jass does what he can to live. His actions are usually good but his intentions are to gain for his benefit. If the siutation isn't something to put in effort for, he will ignore it. The former knight looks out for himself most of the time- the exception, the small amount of people close to him. Through conditioning from former knight training, his mind works like a solider, thinking and assessing a situation before acting. Instincts take the rein in desperate moments but thoughts triumph mostly. He doesn't really do heroic acts, loosing that- what he calls- hopeless mindset.

Jass has a terrible sense of humor and likes sarcasm. Don't mind joking with dark humor; at this point he doesn't care. He's persistent in getting what he wants if it’s in his reach. He's alert to his surrounds most of the time. His habit of being a pessimist who drinks his sorrows show up once in a while when he's not feeling up for anything. Jass will never back down from a fight and if he trusts anyone close to him, he will protect them with his life. Loyalty to friends without betrayal is something he sees appealing and goes by that code. Years of traveling and meeting people has told him to never trust people but after getting more clues about the incident his heart seems to weight just ab it lighter than before.

Likes:

- Booze

- Weapons

- Money

- Exploring

- Treasures

Dislikes:

- People after his head (Solved ;D)

- Knights

- Ghost Stories

- Demons

Goals:

- Live to his fullest

- Destroy the bad reputation of his former knight companions

Fears

- Ghosts (he's already haunted enough as it is)

- Repeating the same mistakes of the past

- Dying without clearing his friends' names



Past

Offspring of a male human and a female elf. Mother died after birth and father sent him to knight training, bearing the man's last name Batal. Inherited the talent for magic. He only uses his magic for basic healing and boosting his strength, endurance, and speed. The usage of magic helps lessen the amount of physical training he needs. When wielding his sword, he is able to use it with one hand even though he doesn't look capable. A former Verdant Knight: A past quest operated in secret with his assigned group of knights ended up with them slaughtering a whole town. Turns out the higher ups, who were only a few, directed them to the wrong town and gave them the wrong information. After the disastrous mission, they try to sweep their mistakes onto his group, tracking down then arresting and publicly executing them on false charges piled on the slaughter of the town. Most of the knights didn't know of the secret quest so everyone thinks of his group as a couple of rogue knights. Jass escapes but now has a large bounty on his head. Currently, the bounty hunters after him has lessened and the incident's impact has died down.

Mercenary-For-Hire

After a year of moping around, he becomes a sellsword and travels Landfall to earn coin in any place while running away from hunters after him.

An Unlikely Employeer

After a creative way of getting his attention (boy was that 'fun'), Jass meets Morgrim, who he labeled as an interesting oddball. The walking corpse hires him for a pretty-much-suicide quest to defeat Marquis Tuso but with tempting rewards instore. With three other mercenaries, their group sets off to the corrupted city of Dunheim. They plow through enemies with some effort, even freeing a town from bandits. Morgrim devices a plan once they set foot in the city. Despite how smoothly it fell through, the party end up fighting obnoxiously tough angels. After a long gruesome battle, the only ones left were Jass and Morgrim while the others turned into meat shields. The quest was complete but not only did Jass recieve more than he thought he would, he found clues to his and his friends downfall. It sets him off on a course to redeem their names.

Redemption

After Morgrim's employment, the two keep in touch- mostly with Morgrim offering more quests to do. A humorous frienship was made. Jass follows the trail of clues from Tuso's vault but runs cold after months and monthes of searching through many locations. Deliberate schemes of human nobility mixed with religious stupidity was the blunt of the information. Jass had enough, returning to the city he fled from with the large amount of money accumulated over his travels (a bulk of that being Tuso's). Not many people remember the incident but once he reached to his former organization, trying to get out there alive became tasking. Jass payed his bounty with a smug grin- which later turned into a scowl when guards followed him during his short stay. Even with removing the bounty off him through legal ways, Jass couldn't escape the defamation. He continues his road to redemption with a more eased mind and small leads. Its been two years since Jass was hired to aid in the death of Tuso.

Skills/Abilities

Magical Abilities:

***Enhancer - He has the ability to pull magic into three attributes he focuses on: strength, endurance, speed. This aids him in battle, making actions possible that he couldn't do with his standard skills.

***Regeneration - He heals faster than normal that broken bones can be repaired the next day.

**Sense - All five senses are heightened.

**Arsenal - Conjures any weapon for a short period of time. A handy skill he picked up currently. He'll never be weaponless.

Armor:

Aristeel Armor - Light and durable armor. Looks heavy but it isn't.

Traveling Cloak - Tattered. That's what happens when its used for sleeping outside.

Weapons:

Steel Longsword - Had to get a new one after breaking his previous one. Despite his skill Arsenal, he prefers a physical weapon and wields a large sword better than other weaponry.

Strengths:

- Durability

- Tactic

- Cooperative

- Skilled in Weapons Weaknesses:

- Forgets his limits

- Overwhelming amounts of magic causing damage

- Stealth will never be his thing

- Weapons don't last long if he's hacking and slashing thick (or large) amounts of his target(s)

Miscellaneous: Ambidextrous so he can wield his weapon on any hand.
 
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