Shining Lotus Sage
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An Teng
Once, there was a dream.
Once, in fact, there was nothing but Dream, no article, no discreet borders, no spinning chain of interdependent Logos distinguishing the Self from the Other. Just Dream. And because dreamers could be, the dream featured Dreamers. And because dreamers dream dreams, they cannot be dreams, and there was division. And because there was division, there was war. This is the first lesson.
Twice, there were new beginnings.
The Dreamers commanded dreams, but they erred by dreaming dreamers, and lost control. Now, half of them are dead, and the survivors are mutilated beyond recognition, their original stories retold into broken mockeries of grandeur. The dreams-of-dreams could not all dream well—in fact quite few at all—and this led naturally to division. And the world learned the first lesson again. And again.
If you were expecting three events here, ask yourself why you are so easy to lead.
Only men and women, and terribly few of those, among all the peoples of the world could grasp the power to reshape the dream around them. Look around you, and ask yourself when you last saw a kumiho. Or a goshun. Or even a rapace, and they once owned these forests, before the satrap's road. Power makes you a mad dog, who always has to bite first, until finally someone puts you down. Time might be coming that someone puts down the big red dog. That's a rumor I hear, lately.
The satrapy of An-Teng, between the Fire Mountains and the Great Western Ocean, suffered greatly in the Usurpation because of its loyalty to the Solar Exalted. Then it suffered again in the Great Contagion. An-Teng now seems like a model satrapy: prosperous, placid, utterly subservient to the Realm. And so it is, if you overlook small deviations such as a secret Yozi cult, the people’s continued worship of the Golden Lord and the Pale Mistress, and Lintha pirates selling their loot with hardly a pretense of being honest merchants.
The Dynasty does not realize that this soft, submissive country holds many secrets. In the Time of Tumult, the hour approaches when An-Teng reveals its power. How An-Teng will use that power, no one can say, but it is not likely to
benefit the Realm.
An Teng
Destiny Cost: 0
Status 3+: Perhaps you are a well-loved folk hero. Perhaps you are an agent of the Satrap. Perhaps you are a cousin of the royal line. Regardless of the specifics, the Tengese are sure to show you deference, at least to your face. They are well-accustomed to yielding when they must.
-3: The public respect masks private (and conspiratorial) rebellion. Your authority extends only as far as you can enforce it, and you should probably be careful when choosing who guards your sleep.
Victory 5: The Tengese do not dare invest in open revolt - yet - but you have won their trust. The underground network of spies, saboteurs, and remote relic-minders has been placed at your disposal. The people have shown you great faith. Why?
Victory 13+: You have expelled the Realm legions from An Teng! It is only a matter of time before the satrapy system crumbles and the last dynast is shipped home in seven separate crates. If the battles that brought you to this point were not enough to guarantee your legacy, the final success surely will be. The kings of An Teng are likely considering your official adoption, and you can count on a parade escort wherever you go in the country.
-5: Of course, any such triumph carries the risk of making powerful enemies. The Realm might be licking its wounds, but it seems that another powerful figure, or organization, was not pleased by your disruption of the status quo.
Fortune 3+: You have discovered the secret shame of one of the leading Dragon-blooded occupiers, or incontrovertible evidence of the royal family's cooperation with rogue splinter states. Or perhaps you have even managed to track a Lintha ship back to Blue Heaven. Work with your Sage to resolve the details of the secret you know, what you risked to discover it, and who would kill to keep it. Regardless, Jupiter smiles on you. Make her proud.
Disadvantage 0/5: The Realm legions have learned of your identity and location, possibly with the aid of their hidden advisors. Whatever the source of their information, they have no interest in letting you move freely through the satrapy. Expect assassins to harry you right into encampments of infantry, if you're not careful. If this is your first or second Disadvantage, you may take it for free.
Secret 5: Many Anathema met their ends at the hands of the shogun's legions, in what is now called An Teng. Most of those were given heroes' funerals and lavish tombs by the very soldiers whose treason slew them. One must sacrifice principles to keep ghosts quiet, sometimes. You have discovered the location of one of these tombs! Work with the Sage to determine what sort of treasures lie buried inside, but beware the traps and guardians that have kept scavengers at bay for millennia.
Once, there was a dream.
Once, in fact, there was nothing but Dream, no article, no discreet borders, no spinning chain of interdependent Logos distinguishing the Self from the Other. Just Dream. And because dreamers could be, the dream featured Dreamers. And because dreamers dream dreams, they cannot be dreams, and there was division. And because there was division, there was war. This is the first lesson.
Twice, there were new beginnings.
The Dreamers commanded dreams, but they erred by dreaming dreamers, and lost control. Now, half of them are dead, and the survivors are mutilated beyond recognition, their original stories retold into broken mockeries of grandeur. The dreams-of-dreams could not all dream well—in fact quite few at all—and this led naturally to division. And the world learned the first lesson again. And again.
If you were expecting three events here, ask yourself why you are so easy to lead.
Only men and women, and terribly few of those, among all the peoples of the world could grasp the power to reshape the dream around them. Look around you, and ask yourself when you last saw a kumiho. Or a goshun. Or even a rapace, and they once owned these forests, before the satrap's road. Power makes you a mad dog, who always has to bite first, until finally someone puts you down. Time might be coming that someone puts down the big red dog. That's a rumor I hear, lately.
The satrapy of An-Teng, between the Fire Mountains and the Great Western Ocean, suffered greatly in the Usurpation because of its loyalty to the Solar Exalted. Then it suffered again in the Great Contagion. An-Teng now seems like a model satrapy: prosperous, placid, utterly subservient to the Realm. And so it is, if you overlook small deviations such as a secret Yozi cult, the people’s continued worship of the Golden Lord and the Pale Mistress, and Lintha pirates selling their loot with hardly a pretense of being honest merchants.
The Dynasty does not realize that this soft, submissive country holds many secrets. In the Time of Tumult, the hour approaches when An-Teng reveals its power. How An-Teng will use that power, no one can say, but it is not likely to
benefit the Realm.
An Teng
Destiny Cost: 0
Status 3+: Perhaps you are a well-loved folk hero. Perhaps you are an agent of the Satrap. Perhaps you are a cousin of the royal line. Regardless of the specifics, the Tengese are sure to show you deference, at least to your face. They are well-accustomed to yielding when they must.
-3: The public respect masks private (and conspiratorial) rebellion. Your authority extends only as far as you can enforce it, and you should probably be careful when choosing who guards your sleep.
Victory 5: The Tengese do not dare invest in open revolt - yet - but you have won their trust. The underground network of spies, saboteurs, and remote relic-minders has been placed at your disposal. The people have shown you great faith. Why?
Victory 13+: You have expelled the Realm legions from An Teng! It is only a matter of time before the satrapy system crumbles and the last dynast is shipped home in seven separate crates. If the battles that brought you to this point were not enough to guarantee your legacy, the final success surely will be. The kings of An Teng are likely considering your official adoption, and you can count on a parade escort wherever you go in the country.
-5: Of course, any such triumph carries the risk of making powerful enemies. The Realm might be licking its wounds, but it seems that another powerful figure, or organization, was not pleased by your disruption of the status quo.
Fortune 3+: You have discovered the secret shame of one of the leading Dragon-blooded occupiers, or incontrovertible evidence of the royal family's cooperation with rogue splinter states. Or perhaps you have even managed to track a Lintha ship back to Blue Heaven. Work with your Sage to resolve the details of the secret you know, what you risked to discover it, and who would kill to keep it. Regardless, Jupiter smiles on you. Make her proud.
Disadvantage 0/5: The Realm legions have learned of your identity and location, possibly with the aid of their hidden advisors. Whatever the source of their information, they have no interest in letting you move freely through the satrapy. Expect assassins to harry you right into encampments of infantry, if you're not careful. If this is your first or second Disadvantage, you may take it for free.
Secret 5: Many Anathema met their ends at the hands of the shogun's legions, in what is now called An Teng. Most of those were given heroes' funerals and lavish tombs by the very soldiers whose treason slew them. One must sacrifice principles to keep ghosts quiet, sometimes. You have discovered the location of one of these tombs! Work with the Sage to determine what sort of treasures lie buried inside, but beware the traps and guardians that have kept scavengers at bay for millennia.
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