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Realistic or Modern ⌈☣ISOLATION☣⌋

byeol

𝔰𝔱𝔞𝔯𝔤𝔦𝔯𝔩 ☆
DISASTER
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It came upon the world quickly after the nuclear war broke out between the United States and Russia. The entire human population was in uproar as they tried to find ways to escape what was becoming WWIII. Bunkers, bomb shelters, and other traditions that had once been left behind were suddenly in high demand. The fighting went on for months, each time more brutal and effective. However, when winter came it suddenly stopped. Much of the Americas had suffered great casualties and deaths, landmarks, towns, and even full cities destroyed. The remaining couple of millions were overjoyed that they had witnessed the end of the worst war in the history of the world. Those who thought this were terribly wrong. What they'd seen was only the beginning of what was to come, if they could've known then, they would have wished the nuclear attacks killed them. No one could imagine how horryfiying it'd be to live in a world where it's kill or be killed. In a secret surviving bio-chemical lab, the mutated pathogen known as V-187 was being engineered. It would be released on enemy lines to really end the problem.


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INFECTION

South Korea, that's where it all began. What was meant to be used on enemies became the lab's own downfall.A simple mistake in the cooling chamber turned one of the scientists into an undead flesh eater. Zombies would be the more generic term. The virus had been altering and growing within the tube, mutating on it's own. This had not been what the purpose was supposed to be. All the virus was meant to do was damage cerebral tissue and permanently disable armed forces on enemy line. The antidote that had been produced had already been sent to Alaska, where the rest of the staff was supposed to be transferred. However, only the head scientist along with four assistants made it out. The pathogen quickly spread throughout the world, it soon became an unstoppable plague, killing most who had survived. The few rebuilding hospitals were of no use, and ended up killing most of those who came in infected. There was no cure, no aid, and no supplies. It didn't take too long before the dead overpopulated the living. Some of the survivors banned together and were able to use some of the abandoned shelters or bunkers. However, most contributed to the undead population.



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ISOLATION


As those secretly still ruling realized the chaos that the virus had caused, they decided to take ten teens and bring them to the base in Alaska, along with the cures and scientist team that would be monitoring them. They wanted a human able to bond with the virus, and produce it's own antibodies in order to defeat the cure. Five girls and Five boys were set to be tested on, putting obstacles in their ways through training once DNA modifications had been made. The first level of the base was abandoned, with only the teens staying above. Their minds had been wiped of memories, and any knowledge other than basic understanding. During their modifications, each teen had been injected with a sample of the cure and a sample of the virus, in hopes that there would be a high chance of success. After three weeks, the test subjects were to lie dormant, while all testing was moved to the lower levels. There was to be no contact. No matter what happened, the test was now active and running, it was up to the boys and girls to figure the circumstances out.


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NOW

Inhale, exhale, inhale, exhale. Your chest rises and falls gently, as your breath becomes stable. A camera watches from the corner of the room as you begin to come to your senses. A gruesome pain fills your body as the IV stops pumping painkillers. There are metal rods imbedded into your skin, allowing brain waves to be monitored. You have needles embedded all over your body causing you even more pain. As you sit up, the rods on the side of your head pull on the skin, making your scream in agony. Angered, you rip them out along with the rest of the tubes and needles. There is a dark two way mirror in front of you. Your mind is racing to try and remember something, anything. You look down to notice a simple pair of white sheets held by a clip covering your body. Panic surges through you as you try to figure out what's happening. As you lean over the edge of the table to stand, you inevitably fall due to weakness in your legs. Will you lay there? Stand? Or exit to try and find some answers?



 
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ABILITIES








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TELEKINESIS

One out of the eight teens will have the ability to control, manipulate, move objects, and matter with their minds. Their ability may become stronger as the storyline unfolds, depending on what the player wants. The character will be able to telekinetically bind and object, levitate an object as long as it's something that she would be able to carry manually [not something that's 1000 lbs], choke, and emit telekinetic blasts. However, too much use of the power will cause nosebleeds and severe fatigue, making it easier to be caught by zombies. Now, remember that as much as this ability seems to be effective, every time it is severely overused, the body suffers serious damage. The mind suffers as well, considering that not even Charles Xavier could do too much without risking his mind being torn apart or his sanity completely disappearing. I mean, no one wants to drag around a nutcase in the wake of the zombie apocalypse.






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TELEPORTATION


The user can physically transport his body, but only in a five mile radius. With more training and practice, it is possible to further the distance, however, anything farther is unstable, meaning he will not teleport to the exact spot whether that's a few steps or hundreds of feet. In addition, teleporting father than five miles often weakens him and he must rest for a few hours before being able to continue on. That being said, teleporting short distances that the user can see with his eyes is quite accurate. He can also teleport objects that can see before and after. Large objects more than 1000 lbs, however, are difficult to teleport and require a lot of energy, usually leading to headaches, muscle spasms, and nausea. These three symptoms as well as fatigue are the most common when he over exerts himself, which can prove quite dangerous in a zombie apocalypse. His biggest danger, however, is not being able to control his ability well and some how teleporting himself in the most dangerous situation.






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SUPER SPEED

The user can run at approximately 100 m/h. That's not as fast as the Flash, but in a life or death situation, that's a blessing. The main problems for such an ability is that the body quickly becomes extremely fatigued, exhausted, and the muscles become weak. In order to lesson the severity, the user must consume a large amount of food, mostly carbs, before using his ability, which is difficult with zombies in every corner. The user also faces the problem of fatally injuring himself because of the vigorous movements of his body and in most cases, he comes out with another bruise or two.







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PYROKINESIS


The user has the ability to create and/or manipulate fire, using her mind and hands. At first, she ends up only being able to set fire to little things as candles, but as her powers start to enhance, shes able to create fire in bigger objects such as medium trees, and cars. When using her powers, she doesn't feel the heat of the flame, but If shes using her powers on something metallic, she will feel it bounce back and if she uses too much of her power, it will produce burns that will spread throughout her hands, all the up to her shoulders and her brain which can be extremely painful, and give her high fevers, slowing her down in the midst of zombies. Cora's abilities work almost anywhere, unless theres humidity, such as fog, or a lot of moisture in the air. She also can't use her powers, being 40ft within water.









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MENTAL HIGHJACKING

The user is able to "hijack", if you will, another person's perception of reality. In other words, the user can see through the eyes of someone else, hear through the ears of someone else. They cannot, however, control the person they are hijacking thoughts, actions or even emotions. Though the user can do this up to ten minutes or so, it requires immense concentration and only allows for the user to hijack one person at a time. Should the user go over the ten minute window, the consequences can include fatigue, migraines, fever-like symptoms, throwing up, disorientation and even confusion between the user's own memories, and the hijacked person's memories, which can eventually lead to slight amnesia if the user should choose to push himself/herself.











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INVISIBILITY

he user can become unseen to anything and anyone within the radius of five miles. While the ability does cause both humans and animals to not register the presence of this ability's holder, it does not, however, work in the case of technology. Night vision, cameras, and the likes are able to pick up on the user so long as they are out of sight from the user's sight. Regardless, using the ability for more than a few minutes at a time will undoubtedly take it's toll within a few hours, with side effects ranging anywhere from a small headache to passing out, usually depending on how frequent and how long the user stays invisible. Small side effects can include: headaches, blurry or double vision, dizziness, cramps. Some of the more serious side effects, if spent invisible for longer than ten minutes, can include: blacking/passing out, extreme fatigue, difficulty breathing and slowness of thought.




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GRAVITATIONAL MANIPULATION

The user can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.However, he is limited by his own stamina. His duration for any and all abilities are limited, which requires planning ahead (not his strong suit).Should he reach maximum stress, he becomes no longer immune to his own abilities/powerless, and could either crush himself with his own force, or fall/break amidst his own actions (extreme weight lifting/climbing).



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PATHOKINESIS


The user can sense and manipulate the emotions, including feelings, moods, and their effects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level. She can destroy/immobilize in the most sinister way, turning yourself against you. Limited to certain number of targets at a time. Limited range, she may have to touch the target to manipulate them. She's extremely vulnerable, and receives constant emotional backlash. May have to absorb the emotion replaced. Gradually, Rae is losing touch with herself. By empathetically connecting herself to another, she absorbs their emotions, causing bouts of turbulence in herself, and an inability to differentiate her feelings from theirs. Upon absorbing another's emotions she inevitably becomes one with their past hurts, leading her to replace her own memories with those of another, and essentially forget her own individuality. Her memory is amazing, so the process will be gradual and miniscule, at first.










The player will have the chance to choose their own ability/superpower/paranormal power. It will be added to this summary once it has been PM-ed to me with an explanation like the one I provided. The user may choose a gif of their faceclaim to go along with the description of their ability.




 
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