Ishiro [Realm of Darkness]

Ebon_Arbiter

Grand Abolisher
Ishiro, Master of Shadows


Character Sheet

Name[/b] Ishiro the Master of Shadows


Exalt Type and Caste Fiend Caste Infernal


Motivation: To rise in power among his peers by upholding his master's trust and become the unseen hand behind the government that will form after the success of the Reclamation (unseen hand probably as head of a creation wide spy network he currently seeks to corrupt and divert to Yozi's cause).


Urge: To corrupt the mighty intelligence and spying organization of the All-seeing Eye right to the top, by seizing control of it, unseen, ever behind the scenes, and turn it to a most valuable tool for the Yozi's great plan and grand purpose. ( Cecelynian)


Attributes


Physical


Strength â—â—â—


Dexterity â—â—â—â—â—


Stamina â—â—â—


Social


Charisma â—â—â—


Manipulation â—â—â—â—â—


Appearance â—â—


Mental


Perception â—â—â—


Intelligence â—â—â—


Wits â—â—â—


Abilities



Archery


[F]Martial Arts â—â—â—â—â—


Melee


Thrown


War


Integrity â—â—â—


Performance â—â—


[F]Presence â—â—â— [Diplomatic negotiations â—]


Resistance â—


Survival


Craft


[F]Investigation â—â—â—


Lore â—


Medicine


Occult â—â— [supernatural courts etiquette (Fair folk, Underworld) â—]


Athletics â—


Awareness â—â—


Dodge â—â—â—


[F]Larceny â—â—â— [Forging Documents â—]


[F]Stealth â—â—â—


[C]Bureaucracy â—â—â— [Procedures and Protocols in Realm's bureacratic setting â—]


[C]Linguistics â—â— [Low Realm as native, High Realm (in order to properly understand the terrestrial exalted of the Realm as part of the All-seeing Eye organization), Old Realm (in order to understand demons, fair folk, spirits and carry out proper diplomatic services as a Fiend caste)]


[C]Ride


[C]Sail


[C]Socialize â—â—â—


Backgrounds (7 starting)


Cult â— [free]


Backing â— [free]


Influence â— [free]


Spies â—â—â— [ishiro has access to a wide network of spies in the Blessed Isle, composed by yozi cultists, occupying various positions in the dynastic society as well as carefully placed agents of the All-Seeing Eye, that are loyal to him and faithfully report secrets and activities that interest Ishiro. Their capabilities are very goof, providing Ishiro with accurate intelligence, under most circumstances and allow him to plan ahead his next moves for the Reclamation, the downfall of hated enemies and rivals as well as his personal ascendancy to the position of the unparalleled Spymaster of the Realm.]


Mentor â—â— (Kalliyan, the vaunted "Eleventh Shadow", Second circle Demon and Grandmaster of the Ten Shadows Academy)


Artifact â— (tainted moonsilver dire chain, gift of Kalliyan to Ishiro, for his excellent progress in the Ten Shadows Academy in general and in the Ebon Shadow style in particular.)


Artifact â—â— (Silken armor)


Artifact â—â— (Mask as in Exalted pg. 381, att. 5m) "Fiendish Visage"


Artifact â— (hearthstone amulet "Periapt of Enveloping Shadows", the gemstone of shadows is set upon it. att.1m)


Manse ◠[A shadowy and minous estate that Ishiro owns in the Hellish realm of Malfeas. He chose this very location, since it's natural geomancy resonated perfectly with the nature of his Patron and consequently his own affinity for shadows, stealth and eerie silence. It is actually a manse, that produces the Gemstone of Shadows: As per Oadenol's Codex, page 103: This faceted rod is made of silvery crystal. It allows the bearer to summon deep shadows around himself. At the bearer’s command, these shadows can have a diameter of up to two yards, but can also be made smaller. Only magical light can pierce these shadows, but they are not completely opaque. The bearer can see out of them and anyone looking in can see vague shapes. This shadow increases the difficult to spot or recognize anyone inside by 2, higher if the surroundings are also relatively dark. In any well-lit area, however, the shadow itself becomes exceedingly obvious. Regardless of location, this shadow also increases the bearer’s Dodge and Parry DVs against all ranged attacks by 1. Anyone else who enters the shadow-zone does not gain this advantage against the bearer, though: the hearthstone’s owner can see perfectly well in the zone of darkness (though the hearthstone grants no benefit in seeing through darkness beyond that area). Ishiro has found the effects of this gemstone to be perfectly in sync with his personal aspiration of mastery over the Ebon Shadow style and the effects produced by it compliment perfectly his rigorously practised and meticulously applied techniques. ]


Artifacts and Equipment


1)Vitriol tainted moonsilver dire chain (artifact â—, Att.3m) (Exalted pg.387, second stat bar for when it's used in a clinch/grapple).


Sp. 5 Acc. 12 Dmg. 11B/L (when in ES form) Def+4 R. 2 Tags M,R


Sp. 6 Acc. 13 Dmg 9B/L (when in ES form) Def - R. 1 Tags C,M,P,R


2)Silken Armor (artifact â—â—) "Shadow Arbiter's Garb". It is usually worn under Ishiro's dark-coloured cloak.


Soak: +5L/3B Att. 2m Mob. 0


3) Mask [according to Exalted pg.381: These seemingly plain ivory face masks have played an important part in Exalted political and emotional intrigues since the First Age. A mask can allow an Exalt to alter her appearance to look like anyone she wishes and to completely control the emotions that her face shows. This has the effect of adding four dice to her (Intelligence+Larceny) pool for any attempt at disguise. However, the artifactmust be attuned to take advantage of its powers, and doing so costs five motes. When attuned, the mask also grants an extra four dice to any attempt to misdirect another as regards to the wearer’s true motives, such as during social combat].


4)Hearthstone amulet


5)Larceny-related tools (Ishiro has a carefully constructed set of tools for his larcenous tasks, be they forgery or disguise kits or even small pieces of iron properly curved to assist in opening locks etc)


Charms (10 starting, plus 2 from b.p. plus 6 from xp)


[Malfeas]


[Charms]


1.Hardened Devil Body x1 (3x [-2], 1x [-4] health levels)


[Cecelyne]


[Charms]


2.Hellscry Chakra


[Ebon Dragon](Patron Yozi)


3-4-5.First Ebon Dragon excellency (x3)


[Charms]


6.Shadow-spite curse


7.Witness to Darkness


8.Seeing is blindness


9.Cracked-cell circumvention


10.Bloodless murk evasion


11.Loom-snarling deception


12.Eldritch-secrets mastery


13.Our Little Secret (from InkMonkeys)


Cost: 4m; Mins: Essence 2; Type: Reflexive


Keywords: Combo-OK, Compulsion, Emotion, Sorcerous, Stackable, Touch


Duration: Indefinite


Prerequisite Charms: Witness to Darkness


The surest way for Creation to fall into the state of wicked depravity that is most pleasing to the Ebon Dragon is for good men to do nothing, and the Shadow of All Things is more than ready to promote such inaction. To use this Charm, the warlock must touch a witness to an act of depravity, or to evidence of such an act. Henceforth, the target’s mind is filled with paralyzing shame and horror when she considers relating what she has seen to any other character, either through speech or writing, forcing her to ultimately remain silent. This unnatural mental influence costs 3 Willpower to resist. The warlock must be aware that the witness has beheld a specific depravity, and may not blindly ‘guess’ when activating Our Little Secret. Multiple activations of this Charm may be placed on the same witness, to force silence on the subject of multiple valid acts.


An act of depravity is defined as any act which would cause shock, outrage, or scandal according to the common mores of Creation’s dominant culture (currently the Realm) or the dominant culture in which the act occurs. Murder, adultery, rape, incest, theft, violent assault and disrespect toward the Terrestrial Exalted on the part of mortals are all examples of acts of depravity within the Realm, and are thus applicable wherever the Charm is used. More specific acts of depravity might include rudeness to an Essence 6+ divinity (if the Charm were used in Yu-Shan), enslavement of citizens of Nexus (if used in Nexus), or disobeying a superior officer (if used in Lookshy).


At Essence 3+, the Infernal may touch a piece of evidence related to an act of depravity rather than a witness, for a cost of 8m rather than 4m. This causes all individuals who subsequently witness the evidence so marked to be forced into silence as though they had been targeted with the 4m activation of Our Little Secret, as a Sorcerous effect.


With Essence 4+, the Charm’s Compulsion is enhanced to also include a prohibition against moving or disturbing evidence of an act of depravity. For example, a character who found a mutilated body deep in the woods would not only be powerless to speak of his discovery, but also could not bring himself to give the corpse a proper burial or even to drag it back to town to be anonymously discovered and properly disposed of by others.


14.Golden Years Tarnished Black (from InkMonkeys)


Cost: 8m, 1wp; Mins: Essence 2; Type: Supplemental


Keywords: Combo-OK, Emotion, Illusion, Social


Duration: Instant


Prerequisite Charms: Witness to Darkness


The Ebon Dragon is unsatisfied with ruining the present and future. He has to desecrate the past as well. Why else would he invent fate but to spread misery to all time and space? This Charm augments a Manipulation-based social attack targeting one victim (i.e. most likely using Investigation or Presence) in which the Infernal verbally prompts the target to recall positive memories associated with a particular time or subject. “Remember your wedding night?†and “Congratulations on your promotion!†are both examples of valid triggers. The memory need not be wholly positive to be targeted, so long as there is some good part to destroy. The Infernal can word the attack so that it ironically validates the positive nature of the memory while actually calling attention to the negative details surrounding it. Regardless of whether the social attack forces an answer or not, the victim vividly relives the targeted experience within her own mind.


Unfortunately for the victim, the Ebon Dragon’s power obscures and distorts the fond memory even as she recalls it. If the roll overcomes the target’s MDV, the warlock ruins the memory. If the Storyteller determines the target has no positive memories to recall about the chosen topic, the Charm has no effect.


Victims misremember ruined memories in the worst possible light, glossing over or outright forgetting everything good about the experience in question. Everything bad is remembered in exacting and often exaggerated detail. The victim thinks the worst of all other participants in the remembered experience, especially anyone whom she can blame for any harm she suffered (however slight). A mother could misremember her dead son as a lazy good-for-nothing who talked back, forgetting that she also loved him and he loved her. Corrupted memories never introduce outright falsehoods. The mother remembers her son’s laziness because he was sometimes lazy and remembers that he talked back because most children do. She does not remember him torturing small animals because that never happened. Thankfully for the Ebon Dragon, everyone is flawed. In that at least, Creation functions as designed.


Ruining memories interferes with Intimacies toward the subject of those memories. If the victim has no such Intimacy, then a negative Intimacy instantly forms toward that subject. Any existing positive Intimacy warps into a negative Intimacy. In either case, the victim’s player chooses the Intimacy’s new emotional context, subject to Storyteller approval. For instance, the aforementioned mother may feel resentment toward her son or hatred or contempt.


Corrupted memories are an unnatural Illusion effect. The victim can repair her damaged mind by paying one Willpower if she had no Intimacy toward the subject of the memory when the Infernal used Golden Years Tarnished Black or two Willpower if the Charm corrupted a positive Intimacy. This may seem counterintuitive given that a positive Intimacy helps defend against the Charm, but if the accursed magic takes root in spite of this bonus, the feelings turn cancerous and become a liability. The victim can pay this Willpower to heal the memory in the moment the Charm takes root (which also prevents the Intimacy from forming or being corrupted), but if she does not do so, she must wait until externally prompted or provide a compelling Storyteller-approved reason to question the memory.


Intimacies formed or corrupted by this Charm do not count against the usual limit a mind can sustain, at least so long as the associated memories remain corrupted. After all, the Ebon Dragon wouldn’t want his enemies getting over their misery just because life went on. Once the memory heals, the Intimacy falls away as normal if neglected. Even without such healing, it is still possible to remove the Intimacy through normal means other than neglect.


A second purchase of this Charm at Essence 3+ allows it to enhance Performance-based spoken attacks as an alternative to the basic single-target use. In doing so, the Infernal picks a single topic and all listeners react to the Charm as though separately targeted by the address. The corruptive mass oratory has no effect on listeners lacking appropriate memories to subvert.


Martial Arts


Ebon Shadow style From Plague of Hats rewrite: http://forums.white-wolf.com/cs/forums/p/27278/557913.aspx#557913, as per Blackadder's approval.


15.Image of Death


16.Wall Climbing Technique


17.Distracting Finger Gesture Attack


18.Ebon Shadow Form


Join Combat: 5


Defenses


Dodge DV 6


Parry DV 7


Soak: 6L/6B/5A


Health


-0 [ ]


-1 [ ][ ]


-2 [ ][ ][ ][ ][ ]


-4 [ ][ ][ ]


X [ ]


Mental Defenses


Dodge MDV 7 (10 against manipulation attacks)


Parry MDV 4 (7 against manipulation attacks)


Virtues


Compassion â—


Conviction â—â—â—


Temperance â—â—â—


Valor â—â—


Intimacies


The Ebon Dragon (awe)


His sifu - Kalliyan (wary respect)


Breeze blowing gently in his face (rejuvenation)


Subtlety (appreciation)


Reclamation (genuine belief)


His image as undisputed Spymaster (continuous "cultivation")


His coven (loyalty)


Tenets of the Ten Shadows Academy (aspiration to internalize)


Covert Ops (fondness)


Willpower: 7


Essence


Permanent: 3


Personal: 16/16 (0 Committed)


Peripheral: 26/37 (11 Committed)


Bonus Points (18)


2 charms from Patron Yozi (Ebon Dragon) (6)


Resistance 0 to 1 (1)


Martial Arts to 5 (2)


Bureaucracy 2 to 3 (1)


Mentor to 1 (1)


Willpower to 7 (2)


Combo (3 charms=3 b.pts) “Light Devouring Shadow Tendrils†[1st Ebon Dragon excellency+Seeing is Blindness+Bloodless Murk Evasion]


Combo (2 charms = 2 b.pts) "Memory Tarnishing technique" [1st Ebon Dragon excellency+Golden Years Tarnished Black]


XP (100)


Essence 2 to 3 (16)


Appearance 1 to 2 (4)


Perception 1 to 2 (4)


Perception 2 to 3 (8)


Linguistics 1 to 2 (1)


Stealth 2 to 3 (3)


Investigation 2 to 3 (3)


Socialize 2 to 3 (3)


Larceny 1 to 2 (1)


Larceny 2 to 3 (3)


Presence 1 to 2 (1)


Presence 2 to 3 (3)


Mentor 1 to 2 (3)


Artifact â— [hearthstone amulet] (3)


Infernal Manse â— (3)


Artifact â— [dire chain] (3)


6 patron/favored Charms (48, 8 each)


Concept-Background


His general concept is that of a spymaster-infernal adjudicator-martial artist. He used to be a scion of House Ferem (the realm unrecognised but nevertheless influential noble house in Cherak) who was used and betrayed by terrestrial exalted of the Realm and was subsequently persuaded by the Shadow of All Things to pledge his allegiance to him, accept his gifts and power and overthrow the terrestrials and Incarnae in order to bring back to power the rightful and ancient leaders of Creation, the Primordials.


He's quite talkative and manipulative, prefering subtle methods whenever possible, taking advantage of misdirection, concealment of himself and his motives to catch others off-guard and also deadly precision and devastation when time calls for it. He takes very seriously his duties to the Allthing Infernal as a Fiend, which is to properly adjudicate over the differences of his peers and spends quite some time in Malfeas. During his stay there he has received additional combat training in the vaunted Ten Shadows Academy, with Kalliyan, the Eleventh Shadow himself as his respected mentor and is determined to master fully the arts of stealthy approach and quick assassination, as it suits his own nature very well.


In greater detail:


I envisioned my character as a diplomat first, loyal to the Yozi that exalted him and eager to prove his fealty, serve his master and assist in the coming of the Reclamation.


This he tries to achieve by a variety of means.


As a diplomat and ambassador for the Yozis he contacts potential allies and various third parties in effort to secure favorable deals or corrupt any existing opposition.


Also he acts as a mediator and problem solver for his fellow Green Sun Princes, taking great pride in this duty he performs and secretly enjoying that his is the word that will soothe his "brothers" and allow his master's plans to proceed unhindered. After all there are precious few of his peers and no time to waste on meaningless feuds.


He enjoys spending time in Demon city, owning a nicely decorated estate there, overseen by his personal demonic consort a clever, capable and exceedingly sensuous neomah with which he has a relationship since his exaltation.


He has a room dedicated to military exercises and another as a library.


Takes very seriously the matters brought in the attention of the Conventicle Malfeasant not so because of any affection to his peers but more so because of he acknowledges intuitively the need to work cooperatively in a grand scale if they are to achieve their purpose.


He tries to be as self-sufficient as possible since the number of his peers doesn't allow for extended help and cooperation while in Creation. But this for Ishiro is a way to rise through adversity and become more accomplished in the eyes of his master.


To this end, he continues to devote a considerable amount of his time spent in Malfeas, training in the Ten Shadow Academy and expanding his knowledge and abilities.


Mastery of stealth and assassination techniques, such as those promoted by the Ebon Shadow style, is one of his short to mid-term goals as these methods appeal strangely to him and also allow him a considerable measure of protection and combat capability suiting his own shadowy nature and subtle ways, as well the guile he exhibits in all things. By internalizing those techniques, Ishiro can also pose much more effectively as the unseen and highly capable and motivate agent of the Realm's All Seeing Eye and execute under the cover of this identity, many missions against those who would impede the Reclamation.


Besides he knows that there is a time of negotiations and a time for decisive action and to fall behind in either could prove fatal. This is a risk Ishiro cannot allow.


To further enhance the effectiveness of his techniques he also uses his dire, made from moonsilver and then infused with the corrupting qualities of vitriol, acquiring interesting properties while in the hands of Ishiro. It seems as if it acquire a life of its own, its edges coated in the darkness of his anima, striking and strangling his hated opponents true and snuffing the life out of them.


As his patron, Ishiro understands his place in the hierarchy and treats all his equals and betters (unquestionable demons, Yozis, fellow green sun princes etc) with respect. He tries to appeal on their more calm and discussive sides so to further his goals and acquire knowledge and "alliances" in the Demon realm. This also is why he can be trusted more than others to adjudicate over many cases brought in the Conventicle.


In addition to that we pays his respects to the temples of Cecelyne.


He has quite an interest in her relentless law and also would like to be on the good side of her servants (as a fiend he may be punishable only by his patron, but if all goes according to plan and Reclamation succeeds, the priests of Cecelyne and her chosen would surely have power enough to warrant his current efforts of staying on amicable terms with them).


Ishiro's anima banner shows a great black serpent uncoiling hypnotically, surrounded by a low hissing sound and a black-purple haze.


*******


Now, a few things about his background and his current place in Creation.


Ishiro grew up in Cherak. Son of a family from House Ferem he witnessed firsthand the politics surrounding it and learn his way in the noble courts of the House and later of the Realm.


His natural aptitude in this field, led him to the position of Diplomat and soon he was traveling, exploring and negotiating for the profit of his city and House.


During this time, he saw how other people viewed the dragon blooded and their kingdom and also what was really happening in many cases behind the niceties and pompous declarations of the Dynasts.


He was displeased as well for being treated as a second class citizen in the Realm and was never quite sure why he had to obey someone merely by virtue of the elemental power they manifested (as he still says from time to time, "exaltation is not a proven cure for idiocy and many other negative traits").


This displeasure was well hidden but slowly eating at him from the inside.


Then, one fateful week the unthinkable happened and his course in life changed forever.


He was participating in a diplomatic mission to tribes of the northern regions in order to secure their aid versus the Bull of the North's expanding tendencies and promote his House interests by forging agreements for new trade routes and acquiring trading rites for the region.


In truth though the purpose of this mission was different, unknown to young and idealist Ishiro, who saw himself as a uniter of people and cultures for common interest and as a soother of disputes (he did that since his childhood even among his, less talkative and more prone to rush action, friends, as he recalls).


The mission was to be accompanied by a small military detachment as an honour guard, but this was only for distraction. The soldiers accompanying them were elite commandos of the Realm, set on eliminating the threat posed by this place. As the strategists of the Realm had decreed the place was to be destroyed and used as a forward operations camp.


But since the needed force to overcome its defences was not possible to be diverted at that time and they had to move fast, they chose deceit and trickery over honesty and bravery.


The negotiations went well and Ishiro was proud of himself. He had even managed to get acquainted with a few dignitaries from the other side and envisioned this mission as great potential for his career. Then, at night, when the settlement was quite and all were asleep the soldiers struck fast, hard and mercilessly.


Ishiro - the clever youth he was by the time - suspected something and before the incursion overheard their officer giving the orders for the massacre. He stepped in, confronting him and threatening to alert the guards and avert his plans but the dragon blooded officer exerted such mental pressure over him, blackmailing him and more that he couldn't resist.


He sat helpless and broken as the soldiers murdered every living creature in the settlement and his soul was full of grief for this and for himself. He felt useless, powerless and cursed himself for being a coward and not daring to stand up and defend those people he had signed pacts with.


He ventured away and it was then that the Shadow of All Things found him. Whispering comforting words and blaming the dragon blooded he found purchase on his soul. If you had the power - the Ebon Dragon said - you would never let that happen, you'd have put this arrogant dynast scum to his place and all would be well. This power i can grant you if only you concede to my plans.


Ishiro thought of it and in the cold North a pact was forged. One that would lead him to his new identity, his new purpose, his new burning desires, his place next to his mighty patron and ultimately to setting things right. For all Creation, once again, back to the way it used to be untold aeons ago.


The firmin sent by Ebon Dragon approached and swallowed him forming his chryssalis grotesque, covered in spikes and his transformation began.


When all was done, Ishiro emerged changed and set on his new course...


Currently Ishiro has become more than a diplomat. His return to Cherak and to the Realm saw his career skyrocketing and from a mere diplomat he evolved enough to penetrate the organization of the All-seeing eye and begin persistently to climb its hierarchy.


The problems that this "august" organization faces are many as of lately (namely after the dissapearance of the Scarlet Empress). This gives Ishiro a greater chance to work unnoticed and further his master's goals.


He's under a false identity there in order to evade the attention of sidereals and the ones that preside over the All-seeing eye in particular and poses as a young and eager water-aspect dragon blooded who seems to take his role and duties very seriously and has won the trust of his peers and superiors with his valuable information and relentless persecution of solar anathema and their various cults and supporters as well as for the information regarding shady dealings among the Houses of the Realm.


In truth he works to weaken the returning solar anathema when they threaten his plans or avert the organization's eyes from those anathema that weaken the Realm's infrastracture as per his plans.


It's a thin line and a dangerous path to tread but Ishiro is willing to see it to the end.


To that end it is that Ishiro redoubles his efforts and prepares accordingly. The Serpent in his anima banner uncoils slowly and his venomous fangs prepare for the deadly bite...


Image


ishirodirechain.jpg
 

Users who are viewing this thread

Back
Top