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OOC [Isekai Hell][Shadowfen's Dungeon Dive][OOC]

gmimperfecti

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Varic unrolls a scroll across the bar, the parchment glowing faintly with magical runes. "Let's see what might interest you," he murmurs, his finger tracing the images and descriptions of the items listed. Each item is depicted with meticulous detail, alongside a brief explanation of its properties and uses.

  • Equipment F - There's various random pieces of weapons, armor, and catalysts all Grade F.
  • Luminous Feather Quill - This quill emits a soft, ethereal glow, seemingly drawing power from an unknown source. Rumored to have been plucked from a dream creature, it is said to make one's handwriting exceptionally beautiful. Grade: F.
  • Antidote Vials (x3 -> x2) - Simple yet effective, these vials can neutralize common poisons. Handy in a pinch and easy to use. Grade: F.
  • Basic Light Stones (x4 --> x3) - Emit a soft glow upon activation, illuminating dark areas without attracting unwanted attention. Grade: F.
  • Evershifting Dream Map - A parchment that constantly changes, showing locations from the the dreams of whomever is holding it. It's captivating to look at. Grade F.
  • Sobriety Pendants (x2 --> x1) - Enchanted to keep the wearer clear-headed and free from the influence of intoxicants, magical or otherwise. Perfect for navigating environments saturated with mind-altering substances. Grade: E.
  • Detoxification Spell Scroll - When activated, this scroll purges the user of toxins and minor curses, a must-have for any adventurer delving into places unknown. Grade: E.
  • Crystal Vial Containing a Breath of Wind - Unleashes a gust strong enough to clear paths or solve wind-based puzzles. Its uses are as varied as the imagination of its wielder. Grade: E.
  • Spears of Ice (x2) - These magically imbued spears freeze anything they pierce, combining physical damage with elemental surprise. Grade: E.
  • Mirror of Echoed Whispers (Grade E) - This small hand mirror seems to murmur indistinctly when gazed upon. The whispers hint at secrets and treasures, but following them leads only to circles.
  • Day Stone - This rare item, when activated, bathes the surrounding area in bright light mimicking daylight for a full day. Essential for areas of perpetual darkness or creatures averse to light. Grade: D.

Varic's collection, kept secure within a pocket dimension, is accessible only through his merchant system.

"Each item comes with its own price, of course. The Sobriety Pendants and the Day Stone are particularly popular, given the nature of our... current situation. But remember, investing in the right equipment can make all the difference between life and death in the depths of the dungeon. We can barter if you've got means or you can incur debt and pay it off with the proceeds from what you retrieve for me from the dungeon. Debt is held as a [Title: Debt (Grade)] that Merchants can [Assess]."

Cook gained from Mira, Ember Inn:
  • Sobriety Pendant - Enchanted to keep the wearer clear-headed and free from the influence of intoxicants, magical or otherwise. Perfect for navigating environments saturated with mind-altering substances. Grade: E. Note he promised Mira some closure on her husband.
Cook gained from Varic, Ember Inn:
  • Antidote Vials (x1) - Simple yet effective, these vials can neutralize common poisons. Handy in a pinch and easy to use. Grade: F.
  • Detoxification Spell Scroll - When activated, this scroll purges the user of toxins and minor curses, a must-have for any adventurer delving into places unknown. Grade: E.
Cook owed from Varic, Ember Inn:
  • Temporary Title: Imperfect Debt, Grade F. Failure to pay this back will result in the narrator requesting Grading Mod to make this a permanent title. Holders of this title will be unable to trade with merchants upon being assessed for purchases of F-grade or higher.
  • Temporary Title: Imperfect Debt, Grade E. Failure to pay this back will result in the narrator requesting Grading Mod to make this a permanent title. Holders of this title will be unable to trade with merchants upon being assessed for purchases of E-grade or higher.
Cook Gained in Room #1:
  1. [Mira's Husband Journal]. This is a [Quest Item]. Useful for giving Mira peace of mind and/or rewards from appropriate Azuran officials in The City of Azuran. While most of it is ruined, no doubt higher level magics or skills could reverse the damage.
  2. [Gear, F: A kit of field rations with pepper and sage]. This gear is sufficient to handle situations related to Hunger F while in the dungeon.
  3. [Item, F: Waters of Spice, an intoxicant]. A filled water skin filled with a liquid that smelled of cinnamon and spice that if drunk has an exhilarating, intoxicating affect on it.

Desmond gained from Varic, Ember Inn:
  • Antidote Vials (x1) - Simple yet effective, these vials can neutralize common poisons. Handy in a pinch and easy to use. Grade: F.
  • Basic Light Stones (x1) - Emit a soft glow upon activation, illuminating dark areas without attracting unwanted attention. Grade: F.
  • Crystal Vial Containing a Breath of Wind - Unleashes a gust strong enough to clear paths or solve wind-based puzzles. Its uses are as varied as the imagination of its wielder. Grade: E.

Desmond owed from Varic, Ember Inn:
  • Temporary Title: Imperfect Debt, Grade F x2. Failure to pay this back will result in the narrator requesting Grading Mod to make this a permanent title. Holders of this title will be unable to trade with merchants upon being assessed for purchases of F-grade or higher.
  • Temporary Title: Imperfect Debt, Grade E. Failure to pay this back will result in the narrator requesting Grading Mod to make this a permanent title. Holders of this title will be unable to trade with merchants upon being assessed for purchases of E-grade or higher.

Desmond Gained outside the Dungeon:
  • Gained [Glittery Gem Necklace, Asset F] from Owlbear Pellet outside the dungeon. Exchange for an F-grade asset, gear, or debt if bartered during this thread.
Desmond Gained In Room #1:
  • [Dreamshade Elixir, E-Grade]. The delicate shiny vial filled with a swirling, luminescent liquid that seemed to dance with its own inner light. This was no ordinary potion; it was [Dreamshade Elixir], a rare and potent substance rumored to grant visions of otherworldly clarity, but at a steep price to the unwary.

Lauren gained from Varic, Ember Inn:
  • Simple Breast Plate [Heavy Armor F] - Simple yet effective armor that takes advantage of your Vitality. Grade: F.
  • Sobriety Pendant - Enchanted to keep the wearer clear-headed and free from the influence of intoxicants, magical or otherwise. Perfect for navigating environments saturated with mind-altering substances. Grade: E.
Lauren owed from Varic, Ember Inn:
  • Temporary Title: Imperfect Debt, Grade F x3. Failure to pay this back will result in the narrator requesting Grading Mod to make this a permanent title. Holders of this title will be unable to trade with merchants upon being assessed for purchases of F-grade or higher.
Lauren Gained In Room #1:
  • [Magic Gleaming Sword, F-Grade] from Vigil's Room in the entrance of the dungeon. Despite the sheaths condition, this mithril blade gleams brightly in any lighting condition, amplifying the light and projecting it out to AOE Grade-E 50ft! The [Equipment Limiter, 1: Requires External Light Source] does apply. F-grade characters aren't allowed to use magical items like these unless you had Focus F skill. For you it's just a nice shiny sword made of Mithril. Exchange for an F-grade asset, gear, or debt if bartered during this thread, but there's potential to convince someone it's worth an E-grade debt or asset.

Nebula Gains the Salt Stone free of charge for terrifying the poor Inn Keeper.

Grade F - Salt Rock
Type: Consumable / Quest Item????

Description:

A small chunk of salt, ordinary at first glance, but don't be fooled! Could this be just a mere seasoning?! Rumored to have been mined from the ancient, mystical Salt Flats of Shadowfen, where the salt is said to be very salty!

Effects:

- Salty Skin: When applied directly to the skin, grants +5 resistance to being taken seriously by anyone.
- Preservation: Can keep your food fresh for days or your company puzzled for hours.
- Dehydration Danger: Might attract unwanted attention from slugs or overly enthusiastic chefs.

Usage Tips:
- Throw over your left shoulder whenever a devil is present and it will hit them in the eye and cancel bad luck.
- Grate it into small flakes and add it to food to elevate it's flavor.

Warning: Excessive use may lead to increased blood pressure in NPCs. Not recommended for slugs, snails, or characters with a low sodium tolerance.
 
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