Kylesar1
This is my loudest bork
I'm working on a Strategic Dice War RP called Mutually Accepted Destruction.
It's gonna be a nice while before this is ready for the interest checks
The thing is that it'll be a bird's eye War RP like Starcraft. There are some stats to be allocated, so I want to know if this is enough stat categories
Action
Land- Affects trops and land-based combat
Air- Affects Paratroopers and Air-based combat
Sea- Affects Marine Troopers and Sea-based combat
Technological- Affects Technology based attacks (cyber-attacks, drone strikes, etc.)
Covert Attacks-(assassinations, nukes, spying, sabotage, etc.)
Inaction
Defense- Helps reduce damage
Recovery- Helps heal after being attacked
Education- Turns attacks into buffs for another attack
Counter- Does a bit of damage back for being attacked
Construction- Builds to permanently increase a stat
Support
*Politics- Rallying the troops
*Technology- Charges up for more powerful technological attacks
Special Ops- Charges up for powerful Covert Attacks
Medicine- Charges up for powerful recovery actions
Alliance- Buffs an ally for the turn
There are 15 stat categories in all. If this is too complicated, I'll eliminate some. I want to try to keep each category equal in number
The next question is how should I scale stat allocation? What I mean is the max. Should it be 1-5? 1-10? 1-50? 1-100? 1-1,000? Should 0 be the min?
The higher the number, the higher the accuracy, but the more complicated it gets to allocate them
It's gonna be a nice while before this is ready for the interest checks
The thing is that it'll be a bird's eye War RP like Starcraft. There are some stats to be allocated, so I want to know if this is enough stat categories
Action
Land- Affects trops and land-based combat
Air- Affects Paratroopers and Air-based combat
Sea- Affects Marine Troopers and Sea-based combat
Technological- Affects Technology based attacks (cyber-attacks, drone strikes, etc.)
Covert Attacks-(assassinations, nukes, spying, sabotage, etc.)
Inaction
Defense- Helps reduce damage
Recovery- Helps heal after being attacked
Education- Turns attacks into buffs for another attack
Counter- Does a bit of damage back for being attacked
Construction- Builds to permanently increase a stat
Support
*Politics- Rallying the troops
*Technology- Charges up for more powerful technological attacks
Special Ops- Charges up for powerful Covert Attacks
Medicine- Charges up for powerful recovery actions
Alliance- Buffs an ally for the turn
There are 15 stat categories in all. If this is too complicated, I'll eliminate some. I want to try to keep each category equal in number
The next question is how should I scale stat allocation? What I mean is the max. Should it be 1-5? 1-10? 1-50? 1-100? 1-1,000? Should 0 be the min?
The higher the number, the higher the accuracy, but the more complicated it gets to allocate them