Shura
Pounce Ninja
Scarlet
Iris Leornes
General Information
Age:
20
Gender:
Female
D.O.B.:
2/17/4001
Blood Type:
B+
Dominant Hand:
Ambidextrous
Rank:
C
Kill Count:
134
Team:
Stealth Strike
Fame:
Over the two years she has been a champion Iris along side her partner Roy have developed a sizable cult following. They are not the most popular of Champions partly because of Roys preference to remain out of the lime light. Iris on the other hand is the more sociable of the two and will go on interview and to events. She appreciates her fans and doesn't mind the attention when out in public.
Appearance
Height:
5'6"
Weight:
120lbs
Eyes:
Emerald green with gold flecks around the Iris
Hair Color/Style:
Crimson hair cut short around her neck in layers.
Body Build:
Ectomorph, long slender well tones body Crimson cat ears, slender tail, claws on her hands and feet, teeth are sharper
Skin:
Slightly tanned skin
Tattoos/Marks/Scars:
Dark tiger striping along most of her body.
Psychological Profile
Personality Strengths:
Iris is a fairly affectionate and childish girl with a cheerful disposition. Many think of her as immature, which she can be at times, but she honestly get caught up in the excitement in life. She is very sociable and loyal to those who earn her trust and very resourceful. To those she cares about she will risk life and limb to protect. If they are hurt or in need she'll do everything with in her power to help, some times to the point of being smothering. Over all she tries to have a positive out look on life instead of focusing on the negative.
Personality Weaknesses:
As cheerful and excitable as Iris is it does work against her making her vary erratic at times. Her attention span is fairly short and she is detracted easily by sudden movement or something bright. She has gotten better of the years about keeping focus and will often use people as a focal point. In her excitement Iris can come off as selfish and insensitive to other because of how quickly her minds working. She is fairly disorganize and messy some times starting projects and not finishing them.
Tactics:
During hunts and training Iris will slip into a more predatory mind set. She will still have issues with attention span but to a lesser extent. When line is introduced to her system her primal instincts are much sharper and her drive to hunt and kill increases exponentially. She is aware of friend and foe however will not hesitate to attack another champion if they pose a threat to her or those she protects.
Due to her small size Iris uses her agility and speed to her advantage to create distance and height over a target. She uses stealth tactics in order to gain an advantage and will attempt to strike for vital points before engaging in an out right fight. She specializes in close combat aiming to end a fight quickly. Due to her high excitability and energy shes not really trusted with ranged weaponry.
Skills:
Acrobatics, problem-solving, close quarters combat, stealth, tracking
Hobbies:
Sleeping, Hunting, Stalking her team mate, Singing
Mental Stability
Preexisting Conditions:
ADHD
Nectar Side Effects:
Restlessness, twitching, increased heart rated and blood pressure, delusional
Current Symptoms:
Insomnia, muscle twitching, visual hallucinations, paranoia
Severity:
Insomnia- mild, muscle twitching- mild, visual hallucinations- moderate, paranoia- mild
Use of Nectar:
On a normal hunt Iris will go through 1-2 vials through slow infusion. her metabolism burns the drug faster than most others. When encountering a high stress situation where more speed or strength is needed she will inject a half dose rush dose for a quick boost. She tries not to use nectar outside of hunts not even during training however does find her self craving it from time to time.
Insanity Meter
Sane
[THINCOLORPROGRESS=28][/THINCOLORPROGRESS]
Insane
Powers
Primary Power:
Cat Physiology - Overall her strength, balance and flexibility are enhanced, Her hearing is more sensitive and she can see in dim lighting perfectly fine. She has fairly tough claws on her hands and feet, all of her teeth are sharpened.
Limitations (No Nectar):
With out Nectar Iris's enhancements are very slight. Her strength only slightly improved upon but the most she could do is crack a 2ft thick wall of concrete.
Limitations (With Nectar):
Iris's overall size increases as she appears more tiger than human, doubles her size. Sense are drastically increased and her instincts tend to take over. Very easily distracted by movement, grabbing her tail will cause a severe lost of balance, metabolism burns much quicker in this form metabolizing the dug much faster.
Drawbacks:
Once Nectar wears off she down sizes back to her normal size starved of nutrients and dehydrated. Mentally she will be in more of feral state until the full cool down period has worn off. Will need to
detox once effects have worn off or she will suffer severe side effects.
Secondary Power:
Enhanced Speed: Physical speed and reaction time is increased. She runs faster when on all fours. She can only reach up to a top speed of 75 miles/ hour. She can only run at her top speed in short bursts before she is exhausted.
Tech and Equipment
Armor/Suit:
A black skin tight suit which expands for when she is in her alternate form. The suit protects again blunt trauma and slicing damage if it is just a glance however will not protect fully from a deep cut or piercing attack. The suit can be programmed with one of 5 presets to blend in with the environment (Forest, snow, rocky, dessert, dark/night). Shock Absorbent boots: Absorb and protect against blunt impact. The bottom of the boots have some spikes which allow for better traction when running
Support Tech:
Nectar port - a small implant withing her right fore arm which allows for the injection of Nectar into her system over a period of time. Can also be used for a emergency boost. Protected by a thick armored bracer.
Weapons:
Shock Claws: Slightly armored gloves which absorbs kinetic energy to convert and store it as electricity to then be discharged at will. Interlocking blades lay over the fingers reaching out past the tip to form 4 inch daggers. The blades are extremely sharp. Back up weapons include several daggers,
Misc. Items:
Flash bang, stung grenades, explosive grenades, tracking collar,
Theme Song:
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History
Iris came from a very affectionate medium class family who did well for them selves. Her father was part of the police force and her mother a teacher. While growing up she was always a bundle of energy and had trouble concentrating. School bored here and she wasn't much of a fan with reading. She excelled in athletics so she was signed up for various after school sports; doing best in track and field. She looked up to her father very much and admired him for his strength, focus and heroism he showed while at work. When ever she got a chance would plead to go to work with him, which more often than not resulted in a no. Despite the lack of discipline she did put her all into trying to become just like her father. Unfortunately her lack of an attention span and inability to sit still proved to be too much of a challenge for work where patients and forethought were key.
Around the age of ten is when Iris realized there was something else she could do that was almost like her father only didn't requite quite as much tact and patience. Champion hunts had never been a popular thing to watch in her house. Her parents appreciated the safety the Champions brought but not so much the manner in which it was done and the use of Nectar was never something that sat well with her father. This was because he had to deal with the dealers who obtained the drug and tried to sell it on the street. Iris saw her first hunt at a friends house and became excited at the idea of being able to hunt monsters and be famous for it.
Iris trained as hard as she could to make sure she passed the entrance exams for the academy. She passed the physical and mental portion of the exam but struggled on the academical portion. She studied day and night for weeks to make sure she was ready. When the day of the exam came she was nearly a nervous wreck. She took the test but left feeling defeated after struggling through the exam. Iris stayed in her depressive slump until her results arrived. To her surprise she passed all three parts of the exam, the academics just barely but it was still a pass.
Iris spent the next five years living her dream, training and studying to become a full fledged Champion. When she was introduced to Nectar she was hesitant at first with how her father had spoke about it. She met Royce Medellin who also didn't want to use Nectar and they became odd but fast friends. She trained and tried to fight with out the use of it. She managed two years before feeling her self starting to be left behind by everyone else. It wasn't until she was severely injuries while fighting against a monster that she caved and started using Nectar.
The rush of power and euphoria was immediately addicting for the girl and she started to excel in her training once more. The only issue was the fact that her body metabolized the Nectar quickly leading her to take more than the normal dose. She would have easily fallen into addiction if not for the support and example provided by Roy. Iris finally graduated from the academy, a little worse for her mental state but balanced out by her friend and new team mate Roy. The two helped and covered each other during hunts.