That_Irish_Person
Teenager with no emotions
Name:
Age:
Sexuality:
Year:
Wand: (If unsure visit: http://harrypotter.wikia.com/wiki/Wand)
House: (If first year there will be a sorting ceremony where I will PM you)
Classes: (See below)
Physical Description: (Preferably art or real life)
Likes: (No more than 10, same amount as Dislikes)
Dislikes: (No more than 10, same amount as Likes)
Positive Traits: (No more than 10, same amount as Negative Traits)
Negative Traits: (No more than 10, same amount as Positive Traits)
Fears: (At least 3)
Quirks:
Personality:
Life:
Goals and Ambitions: (Please be realistic about this, at least one)
Pet(s):
Extra: (Birthday, family history, anything you want others to know about your character)
______________________________________________________________________________________
For determining some things about your character you might be confused about, here is a short explanation of a student's year and correlating age and how to choose their wand, house, and class schedule:Age:
Sexuality:
Year:
Wand: (If unsure visit: http://harrypotter.wikia.com/wiki/Wand)
House: (If first year there will be a sorting ceremony where I will PM you)
Classes: (See below)
Physical Description: (Preferably art or real life)
Likes: (No more than 10, same amount as Dislikes)
Dislikes: (No more than 10, same amount as Likes)
Positive Traits: (No more than 10, same amount as Negative Traits)
Negative Traits: (No more than 10, same amount as Positive Traits)
Fears: (At least 3)
Quirks:
Personality:
Life:
Goals and Ambitions: (Please be realistic about this, at least one)
Pet(s):
Extra: (Birthday, family history, anything you want others to know about your character)
______________________________________________________________________________________
A student beginning their first year at Ilvermorny should be eleven or twelve, much like the No-Maj equivalent of a sixth grader. Every other year consecutively adds a year to the student's age, so they should end their seventh and final year at seventeen or eighteen.
To help choose your character's wand and house, I recommend reading up on information about the two on the Harry Potter wiki or taking the sorting quizzes found on Pottermore.
And for deciding their classes, first know that all first-years at Ilvermorny must take the following subjects: Transfiguration, Beginning Wandlore (an introduction class for Charms), Potions, History of Magic, Defence Against the Dark Arts, Astronomy, Herbology, and Flying.
At the end of their second year at Ilvermorny, students are required to choose a minimum of two more subjects from the following list: Arithmancy, Charms, No-Maj Studies, Divination, Study of Ancient Runes and Magizoology (Ilvermorny equivalent of Care of Magical Creatures).
Apparition can be taken starting at a student's fifth year.
Very specialized subjects such as Alchemy, Animagi Training, Arithmancy, Cursebreaking, and Wandless Magic are offered only to sixth and seventh years.
(You can code or add to the character sheet any way you like, these are just some main points that I would like you to include about your character.)
Rules:
1. You must play as at least one student of any year. Other characters may be another student or a differing role (Professor, Headmaster, nurse, etc.)
2. All first years will be sorted by the carvings, as explained in prior posts. If your student is not a first year, they simply sit with their house during the sorting ceremony and wait for the new first years to join them.
3. No perfect characters.
4. Be respectful of other members.
5. Do not harm others’ characters without their permission.
6. Further rules will be added if needed.
Sorting:
When a student starts their education at Ilvermorny, they step onto a Gordian Knot on the floor in the centre of the entrance hall with large wooden statues of the mascots for the four houses facing them. The carved statues react if they want the student in their house. The older students watch in silence from a circular balcony on a floor above them as the new students are sorted. For Horned Serpent, the crystal in the carving's forehead glows. For Wampus, the carving roars. For Thunderbird, the carving beats its wings. And for Pukwudgie, the carving raises its arrow.
However, sometimes more than one carving will try to select the same student and so the student is then able to choose the house they prefer. This happens very rarely. Sometimes - as rare as once a decade or even a generation as in the case of one student - a student will be selected by every house. After the sorting, the student is brought to a large hall where they are chosen once more, this time by a wand.