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Fantasy Idas: Song of the Riftsea (Lore)

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  • It is said that Idas, in the Waygod tongue, means "Betwixt," so named due to our realm's place within the channels of the Riftsea. Of course, not everyone calls the world by this name; many other languages and peoples have their own names for this land, but within the common tongue and its derivatives, Idas is the name by which most know home.

    It is a place of great variation, in no small part due to the Riftsea, the magics of which have spilled upon and shaped the land in countless ways. Not all has been explored, let alone settled, yet the promise of the unknown does little to dull the beauty of its civilized lands--from rolling dunes to frosted mountains, there is wonder to be found throughout the mapped world. Yet, just as the Riftsea's energies have changed the world, so too has it changed its flora and fauna; without the ingenuity and intelligence of the Upright Races, granted, it is told, by the Waygods who favor them, there is no doubt that the world as a whole would be one of monsters--considering that much of the world remains wild, there is indeed still something to be said for the strength of Idas's creatures.
 
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Discovered Locations



  • It is unclear where the region of Callaerhna gets its name. Records have not revealed it to be the name of a Waygod, and no settler tales speak of anyone with such a name ever living in the area. Some posit it to be the former name of a long-gone civilization, yet ruins in the region are few, and nearly none of them are all that impressive. Indeed, most appear to be little more than the ruins of fortresses and guard-towers left behind from wars between the Free States themselves.

    Again, despite the name of the region, the Free States are not all that closely aligned. In times of peace, they are more than willing to trade with one-another, yet outside of the most basic relations, each prefers to keep more or less to itself. Given their modest means and little political influence, this tends to work out rather reasonably for all, not to mention that the lack of formal statutes makes it easy for shrewder merchants to work the markets from town-to-town.

    Few places in Idas have been known to the Upright Races as long as the Stonefields have. Many a war has been fought around and within the region, and through the peculiar twists and turns of history, the majority of these highlands now serve as farmland to the humble crossroads town of Pyrr, their holdings over the region seemingly solidified thanks to the efforts of their peaceful Waygod, Alaphus. It is unclear how long he has occupied the Slumberstone, the tallest standing-stone in the region, yet the vast majority of accounts say that the stone was his vessel long before the founding of the town.

    In more recent years, thanks in part to the Empire's continued westward expansion, the edges of the Stonefields have played to an increasing number of imperial encampments, a fact which many residents of Pyrr have found highly unnerving as of late. Though tensions have run high as a result, many townspeople remain confident that Alaphus will be there to protect them in case the worst comes to pass, just as he always has.

 

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